// ==UserScript==
// @name gazellegames GGn New Uploady
// @namespace https://gazellegames.net/
// @version 6.4
// @description Steam Uploady Fork for GGn | Greasemonkey 4.1: ✕ Tampermonkey 4.4: ✔
// @author NeutronNoir
// @match https://gazellegames.net/upload.php*
// @require https://code.jquery.com/jquery-3.1.1.min.js
// @grant GM_xmlhttpRequest
// ==/UserScript==
var askScreens = false;
function html2bb(str) {
if(typeof str === "undefined") return "";
str = str.replace(/\r/g, "");
str = str.replace(/\n/g, "");
str = str.replace(/< *br *\/*>/g, "\n");
str = str.replace(/< *u *>/g, "[u]");
str = str.replace(/< *h1*>/g, "[align=center][u]");
str = str.replace(/< *\/h1*>/g, "[/u]\n\n[/align]");
str = str.replace(/< *\/p*>/g, "");
str = str.replace(/< *p*>/g, "");
str = str.replace(/< *\/ *u *>/g, "[/u]");
str = str.replace(/< *\/ *li *>/g, "");
str = str.replace(/< *li *>/g, "[*]");
str = str.replace(/< *\/ *ul *>/g, "");
str = str.replace(/< *ul *class=\\*\"bb_ul\\*\" *>/g, "");
str = str.replace(/< *h2 *class=\"bb_tag\" *>/g, "\n\n[u]");
str = str.replace(/< *\/ *h2 *>/g, "[/u]\n\n");
str = str.replace(/< *strong *>/g, "[b]");
str = str.replace(/< *\/ *strong *>/g, "[/b]");
str = str.replace(/< *i *>/g, "[i]");
str = str.replace(/< *\/ *i *>/g, "[/i]");
str = str.replace(/\"/g, "\"");
str = str.replace(/< *img *src="([^"]*)" *>/g, "");
str = str.replace(/< *b *>/g, "[b]");
str = str.replace(/< *\/ *b *>/g, "[/b]");
str = str.replace(/< *a [^>]*>/g, "");
str = str.replace(/< *\/ *a *>/g, "");
str = str.replace(/\n\n\n/g, "\n\n");
//Yeah, all these damn stars. Because people put spaces where they shouldn't.
return str;
}
function clickAllPtp(){
var list = document.querySelectorAll("input");
for (var i = 0; i < list.length; i++) { if(list[i].value=='PTPImg It'){list[i].click()}}
}
(function() {
'use strict';
if (window.location.href.search("action=editgroup") != -1) {
$("td.center").parent().after("<tr><td class='label'>Steam ID</td><td><input id='steamid' /></td></tr>");
document.getElementById("steamid").addEventListener("blur", function() { //After the "appid" input loses focus
var request = new GM_xmlhttpRequest({method: "GET", //We call the Steam API to get info on the game
url: "http://store.steampowered.com/api/appdetails?l=en&appids=" + document.getElementById("steamid").value,
responseType: "json",
onload: function(response) {
var gameInfo = response.response[document.getElementById("steamid").value].data; //We store the data in gameInfo, since it's much easier to access this way
var addScreens = true;
if (askScreens === true) addScreens = confirm("Fill the screenshot boxes ?");
if (addScreens === true) {
$("input[name='image']").val(gameInfo.header_image.split("?")[0]); //Get the image URL
var screens = document.getElementsByName("screens[]"); //Get each element corresponding to a screenshot
var add_screen = $("#image_block a[href='#']").first(); //This is a shortcut to add a screenshot field.
//If I didn't do this, people with access to "whatimg it" wouldn't have it, or inversely people without access would have it (which causes some bugs)
gameInfo.screenshots.forEach( function(screen, index) { //We iterate on Steam screenshots from the API
if (index >= 16) return; //The site doesn't accept more than 16 screenshots
if (index >= 3) add_screen.click(); //There's 3 screenshot boxes by default. If we need to add more, we do as if the user clicked on the "[+]" (for reasons mentioned above)
screens[index].value = screen.path_full.split("?")[0]; //Finally store the screenshot link in the right screen field.
});
}
}
});
});
}
else {
document.getElementById("steamid").addEventListener("blur", function() { //After the "appid" input loses focus
var request = new GM_xmlhttpRequest({method: "GET", //We call the Steam API to get info on the game
url: "http://store.steampowered.com/api/appdetails?l=en&appids=" + document.getElementById("steamid").value,
responseType: "json",
onload: function(response) {
var gameInfo = response.response[document.getElementById("steamid").value].data; //We store the data in gameInfo, since it's much easier to access this way
document.getElementById("title").value = gameInfo.name; //Get the name of the game
document.getElementById("album_desc").value = "[align=center][b][u]About the game[/u][/b][/align]\n" + html2bb(gameInfo.about_the_game); //Get the description, formatted appropriately
document.getElementById("year").value = gameInfo.release_date.date.split(", ").pop(); //Get the year, which is actually the last number of "release_date.date"
//Genres are in an object array. Need to make them lowercase, replace spaces with dots and separate them with ", "
var genres = [];
gameInfo.genres.forEach(function (genre) {
var tag = genre.description.toLowerCase().replace(/ /g, "."); //Each genre is formatted as mentioned above and added to the "genres" array
switch (tag) {
case "rpg":
genres.push("role.playing.game");
break;
case "early.access":
break;
case "sexual.content":
genres.push("adult");
break;
case "scifi":
genres.push("science.fiction");
break;
default:
genres.push(tag);
break;
}
});
document.getElementById("tags").value = genres.join(", "); //Every string in the "genres" array is then concatenated with ", " between them
var addScreens = true;
if (askScreens === true) addScreens = confirm("Fill the screenshot boxes ?");
if (addScreens === true) {
document.getElementById("image").value = gameInfo.header_image.split("?")[0]; //Get the image URL
var screens = document.getElementsByName("screens[]"); //Get each element corresponding to a screenshot
var add_screen = $("#image_block a[href='#']").first(); //This is a shortcut to add a screenshot field.
//If I didn't do this, people with access to "whatimg it" wouldn't have it, or inversely people without access would have it (which causes some bugs)
gameInfo.screenshots.forEach( function(screen, index) { //We iterate on Steam screenshots from the API
if (index >= 16) return; //The site doesn't accept more than 16 screenshots
if (index >= 3) add_screen.click(); //There's 3 screenshot boxes by default. If we need to add more, we do as if the user clicked on the "[+]" (for reasons mentioned above)
screens[index].value = screen.path_full.split("?")[0]; //Finally store the screenshot link in the right screen field.
});
}
//Now let's get the requirements
document.getElementById("album_desc").value += "\n\n[quote][align=center][b][u]System Requirements[/u][/b][/align]\n"; //The requirements need to be in the description of the torrent.
switch (document.getElementById("platform").value) {
case "Windows":
document.getElementById("album_desc").value += html2bb(gameInfo.pc_requirements.minimum) + "\n\n" + html2bb(gameInfo.pc_requirements.recommended); //We add the requirements, both minimal and recommended, formatted appropriately.
break;
case "Linux":
document.getElementById("album_desc").value += html2bb(gameInfo.linux_requirements.minimum) + "\n\n" + html2bb(gameInfo.linux_requirements.recommended);
break;
case "Mac":
document.getElementById("album_desc").value += html2bb(gameInfo.mac_requirements.minimum) + "\n\n" + html2bb(gameInfo.mac_requirements.recommended);
break;
}
document.getElementById("album_desc").value += "[/quote]";
}
});
});
}
})();