// ==UserScript==
// @name Insta Kill
// @namespace http://tampermonkey.net/
// @version 1.2.3
// @description Insta Kill Nice Bro
// @author You
// @match http://*/*
// @icon https://th.bing.com/th/id/R.b57dc29da163e0cf186e61c23a3c10cb?rik=GYLZXJC0N72lJg&pid=ImgRaw&r=0
// @grant none
// @license me
// ==/UserScript==
// Instakill:
var autoinsta = true;
var instaType = 1
function Equip(id, type) {
MooMoo.sendPacket("13c" , 0, id, type)
}
var isReloaded = true
function instaMusket1() {
let nearestEnemyAngle = activePlayerManager.getClosestEnemyAngle();
MooMoo.sendPacket("c", 0, null)
isReloaded = false
let primary = MooMoo.myPlayer.inventory.primary;
MooMoo.sendPacket("13c" , 0, 7, 0)
MooMoo.sendPacket("13c", 0, 0, 1)
MooMoo.sendPacket("13c", 0, 21, 1)
MooMoo.sendPacket("5", MooMoo.myPlayer.inventory.primary, true);
MooMoo.myPlayer.hit(nearestEnemyAngle);
}
function instaMusket2() {
let secondary = MooMoo.myPlayer.inventory.secondary;
setTimeout(() => {
MooMoo.sendPacket("13c", 0, 53, 0)
MooMoo.sendPacket("5", MooMoo.myPlayer.inventory.secondary, true);
let nearestEnemyAngle = activePlayerManager.getClosestEnemyAngle();
MooMoo.myPlayer.hit(nearestEnemyAngle);
}, 75);
setTimeout(() => {
MooMoo.sendPacket("13c", 0, 6, 0)
}, 150)
}
function instaMusketReload() {
let primary = MooMoo.myPlayer.inventory.primary;
let secondary = MooMoo.myPlayer.inventory.secondary;
setTimeout(() => {
MooMoo.sendPacket("5", MooMoo.myPlayer.inventory.secondary, true);
}, 300);
setTimeout(() => {
MooMoo.sendPacket("5", MooMoo.myPlayer.inventory.primary, true);
}, 2500);
setTimeout(() => {
MooMoo.sendPacket("13c", 0, 12, 0)
MooMoo.sendPacket("13c", 0, 0, 1)
MooMoo.sendPacket("13c", 0, 11, 1)
}, 3500);
setTimeout(() => {
isReloaded = true
}, 4000)
}
function instaSpike1() {
MooMoo.sendPacket("c", 0, null)
isReloaded = false
let primary = MooMoo.myPlayer.inventory.primary;
MooMoo.sendPacket("13c" , 0, 7, 0)
MooMoo.sendPacket("13c", 0, 0, 1)
MooMoo.sendPacket("13c", 0, 21, 1)
MooMoo.sendPacket("5", MooMoo.myPlayer.inventory.primary, true);
let nearestEnemyAngle = activePlayerManager.getClosestEnemyAngle();
MooMoo.myPlayer.hit(nearestEnemyAngle);
}
function instaSpike2() {
setTimeout(() => {
MooMoo.sendPacket("13c", 0, 53, 0)
let spike = MooMoo.myPlayer.inventory.spike;
let nearestEnemyAngle = activePlayerManager.getClosestEnemyAngle();
MooMoo.myPlayer.place(spike, nearestEnemyAngle + anglechange(35));
MooMoo.myPlayer.place(spike, nearestEnemyAngle + anglechange(315));
}, 100);
setTimeout(() => {
MooMoo.sendPacket("13c", 0, 6, 0)
}, 150)
}
function instaSpikeReload() {
let primary = MooMoo.myPlayer.inventory.primary;
setTimeout(() => {
MooMoo.sendPacket("5", MooMoo.myPlayer.inventory.primary, true);
}, 200);
setTimeout(() => {
MooMoo.sendPacket("13c" , 0, 7, 0)
MooMoo.sendPacket("13c", 0, 0, 1)
MooMoo.sendPacket("13c", 0, 21, 1)
}, 500);
setTimeout(() => {
isReloaded = true
}, 1000)
}