// ==UserScript==
// @name Bloble.io Zoom The Patch
// @namespace http://tampermonkey.net/
// @version 1.0
// @description Zoom Hack.
// @author IMPERATOR
// @match http://bloble.io/*
// @grant none
// ==/UserScript==
window.UIList = window.UIList || [];
window.initFuncs = window.initFuncs || [];
window.statusItems = window.statusItems || [];
window.sendIndex = 0;
window.loops = 0;
window.hasSentTarget = false;
window.usePatch = true;
window.cache = [];
window.cacheHeight = 0;
window.cacheIndexes = 0;
window.shift = false;
window.sendFrequency = 1E3 / 15
window.UIList.push({
level: 3,
x: 0,
description: 'Zoom Patch',
html: '<div id="patch" onclick=patch()>Disable ZP</div>'
});
window.statusItems.push({
name: 'Zoom Patch',
order: 2,
value: function () {
return usePatch ? 'On' : 'Off';
}
});
window.patch = function () {
var el = document.getElementById('patch');
if (usePatch) {
usePatch = false
socket.emit("2", Math.round(camX), Math.round(camY))
el.textContent = 'Enable ZP'
} else {
usePatch = true;
el.textContent = 'Disable ZP';
populate();
}
window.statusBar();
return usePatch;
}
function populate() {
if (!usePatch) return;
cacheHeight = Math.round(maxScreenHeight / 1080);
cacheIndexes = cacheHeight * cacheHeight - 1;
for (var i = cache.length; i < cacheIndexes; i++) {
cache[i] = spiral(i);
}
}
populate();
window.addEventListener('keyup', function (a) {
a = a.keyCode ? a.keyCode : a.which;
if (a == 70) { // F to out
(maxScreenHeight = 30000, maxScreenWidth = 53333, resize(true));
cameraSpd = (shift ? 1.8 : .85) * (Math.log(maxScreenHeight / 1080) + 1)
populate()
}
if (a == 67) { // C to zoom in
(maxScreenHeight = 1080, maxScreenWidth = 1920, resize(true))
cameraSpd = shift ? 1.8 : .85;
populate()
}
if (a === 16) {
shift = false;
cameraSpd = .85 * (Math.log(maxScreenHeight / 1080) + 1);
}
})
window.addEventListener('keydown', function (a) {
a = a.keyCode ? a.keyCode : a.which;
if (a === 16) {
shift = true;
cameraSpd = 1.8 * (Math.log(maxScreenHeight / 1080) + 1);
}
})
function zoom(a) {
a = window.event || a;
a.preventDefault();
a.stopPropagation();
scroll = Math.max(-1, Math.min(1, a.wheelDelta || -a.detail))
if (scroll == -1) { //zoom out
if (maxScreenHeight < 30000) {
(maxScreenHeight += 250, maxScreenWidth += 250, resize(true));
cameraSpd = (shift ? 1.8 : .85) * (Math.log(maxScreenHeight / 1080) + 1)
scroll = 0
populate()
}
}
if (scroll == 1) { //zoom in
if (maxScreenHeight > 1080) {
(maxScreenHeight -= 250, maxScreenWidth -= 250, resize(true))
cameraSpd = (shift ? 1.8 : .85) * (Math.log(maxScreenHeight / 1080) + 1)
scroll = 0
populate()
}
}
}
mainCanvas.addEventListener ? (window.addEventListener("mousewheel", zoom, !1),
mainCanvas.addEventListener("DOMMouseScroll", zoom, !1)) : window.attachEvent("onmousewheel", zoom);
function spiral(n) {
var r = Math.floor((Math.sqrt(n + 1) - 1) / 2) + 1;
var p = (8 * r * (r - 1)) / 2;
var en = r * 2;
var a = (1 + n - p) % (r * 8);
var pos = [0, 0, r];
switch (Math.floor(a / (r * 2))) {
case 0:
pos[0] = a - r;
pos[1] = -r;
break;
case 1:
pos[0] = r;
pos[1] = (a % en) - r;
break;
case 2:
pos[0] = r - (a % en);
pos[1] = r;
break;
case 3:
pos[0] = -r;
pos[1] = r - (a % en);
break;
}
return pos;
}
window.initFuncs.push(function () {
var js = window.updateGameLoop.toString();
var ind = js.indexOf('if (gameState && mapBounds) {');
if (ind === -1) ind = js.indexOf('if (gameState&&mapBounds) {');
if (ind === -1) ind = js.indexOf('if(gameState&&mapBounds){');
var ind2 = js.indexOf('}', ind);
var n = js.substring(0, ind) + 'if(gameState&&mapBounds){if(camXS||camYS)camX+=camXS*cameraSpd*a,camY+=camYS*cameraSpd*a;player.x+camX<mapBounds[0]?camX=mapBounds[0]-player.x:player.x+camX>mapBounds[0]+mapBounds[2]&&(camX=mapBounds[0]+mapBounds[2]-player.x);player.y+camY<mapBounds[1]?camY=mapBounds[1]-player.y:player.y+camY>mapBounds[1]+mapBounds[3]&&(camY=mapBounds[1]+mapBounds[3]-player.y);if(currentTime-lastCamSend>=sendFrequency)if(lastCamSend=currentTime,usePatch&&cacheIndexes)if(lastCamX!=camX||lastCamY!=camY)lastCamX=camX,lastCamY=camY,loop=sendIndex=0;else{if(4>=loop){if(sendIndex%2)(sendIndex-1)%6?socket.emit("2",Math.round(camX),Math.round(camY)):socket.emit("2",0,0);else{var index=sendIndex/2;index>=cacheIndexes?(sendIndex=0,loop++):socket.emit("2",Math.round(camX+1920*cache[index][0]),Math.round(camY+1080*cache[index][1]))}hasSentTarget=!1;sendIndex++}}else lastCamX==camX&&lastCamY==camY&&hasSentTarget||(lastCamX=camX,hasSentTarget=!0,lastCamY=camY,loop=0,socket.emit("2",Math.round(camX),Math.round(camY)))}' +
js.substr(ind2 + 1);
n = n.substring(n.indexOf('{') + 1, n.lastIndexOf('}'));
window.updateGameLoop = new Function('a', n)
});
window.makeUI = function () {
if (window.hasMadeUI) return;
window.hasMadeUI = true;
window.statusItems.sort(function (a, b) {
return a.order - b.order;
})
var levels = [];
window.UIList.forEach((item) => {
if (!levels[item.level]) levels[item.level] = [];
levels[item.level].push(item)
})
levels = levels.filter((a) => {
if (a) {
a.sort(function (a, b) {
return a.x - b.x;
})
return true;
} else {
return false;
}
})
var headAppend = document.getElementsByTagName("head")[0],
style = document.createElement("div");
var toast = document.createElement('div');
toast.id = "snackbar";
var css = document.createElement('div');
css.innerHTML = '<style>\n\
#snackbar {\n\
visibility: hidden;\n\
min-width: 250px;\n\
margin-left: -125px;\n\
background-color: rgba(40, 40, 40, 0.5);\n\
color: #fff;\n\
text-align: center;\n\
border-radius: 4px;\n\
padding: 10px;\n\
font-family: "regularF";\n\
font-size: 20px;\n\
position: fixed;\n\
z-index: 100;\n\
left: 50%;\n\
top: 30px;\n\
}\n\
#snackbar.show {\n\
visibility: visible;\n\
-webkit-animation: fadein 0.5s;\n\
animation: fadein 0.5s;\n\
}\n\
#snackbar.hide {\n\
visibility: visible;\n\
-webkit-animation: fadeout 0.5s;\n\
animation: fadeout 0.5s;\n\
}\n\
@-webkit-keyframes fadein {\n\
from {top: 0; opacity: 0;}\n\
to {top: 30px; opacity: 1;}\n\
}\n\
@keyframes fadein {\n\
from {top: 0; opacity: 0;}\n\
to {top: 30px; opacity: 1;}\n\
}\n\
@-webkit-keyframes fadeout {\n\
from {top: 30px; opacity: 1;}\n\
to {top: 0; opacity: 0;}\n\
}\n\
@keyframes fadeout {\n\
from {top: 30px; opacity: 1;}\n\
to {top: 0; opacity: 0;}\n\
}\n\
</style>'
var height = levels.length * (14 + 19) + (levels.length - 1) * 7 + 15;
style.innerHTML = "<style>\n\
#noobscriptUI, #noobscriptUI > div > div {\n\
background-color:rgba(40,40,40,.5);\n\
margin-left: 3px;\n\
border-radius:4px;\n\
pointer-events:all\n\
}\n\
#noobscriptUI {\n\
top: -" + (height + 12) + "px;\n\
transition: 1s;\n\
margin-left:10px;\n\
position:absolute;\n\
padding-left:24px;\n\
margin-top:9px;\n\
padding-top:15px;\n\
width:580px;\n\
height: " + height + "px;\n\
font-family:arial;\n\
left:25%\n\
}\n\
#noobscriptUI:hover{\n\
top:0px\n\
}\n\
#noobscriptUI > div > div {\n\
color:#fff;\n\
padding:7px;\n\
height:19px;\n\
display:inline-block;\n\
cursor:pointer;\n\
font-size:15px\n\
}\n\
</style>"
headAppend.appendChild(style);
headAppend.appendChild(css);
var contAppend = document.getElementById("gameUiContainer"),
menuA = document.createElement("div");
var code = ['<div id="noobscriptUI">\n'];
levels.forEach((items, i) => {
code.push(i === 0 ? ' <div>\n' : ' <div style="margin-top:7px;">\n');
items.forEach((el) => {
code.push(' ' + el.html + '\n');
})
code.push(' </div>\n');
})
code.push(' <div id="confinfo" style="margin-top:4px; color: white; text-align: center; font-size: 10px; white-space:pre"></div>')
code.push('</div>');
menuA.innerHTML = code.join("");
contAppend.insertBefore(menuA, contAppend.firstChild)
contAppend.appendChild(toast)
var toastTimeout = false;
window.showToast = function (msg) {
toast.textContent = msg;
if (toastTimeout) clearTimeout(toastTimeout);
else toast.className = "show";
toastTimeout = setTimeout(function () {
toast.className = 'hide'
setTimeout(function () {
toast.className = '';
}, 400);
toastTimeout = false;
}, 3000);
}
window.statusBar = function () {
var el = document.getElementById('confinfo');
var text = [];
window.statusItems.forEach((item, i) => {
if (i !== 0) text.push(' ');
if (item.name) text.push(item.name + ': ');
text.push(item.value());
})
el.textContent = text.join('');
}
window.statusBar();
window.initFuncs.forEach((func) => {
func();
})
}
setTimeout(() => {
window.makeUI();
}, 1000)