لا ينبغي أن لا يتم تثبيت هذا السكريت مباشرة. هو مكتبة لسكبتات لتشمل مع التوجيه الفوقية // @require https://update.greasyfork.org/scripts/15731/98588/WME%20Util%20Singleton.js
// ==UserScript==
// @name WME Util Singleton
// @namespace http://tampermonkey.net/
// @version 0.203
// @description Utility singleton for Waze map editor scripts
// @author slemmon
// @match https://www.waze.com/editor/*
// @match https://editor-beta.waze.com/editor/*
// @grant none
// ==/UserScript==
/* jshint -W097 */
'use strict';
/**
* =============================================
* USER INFORMATION
* =============================================
*
* This is a util class to be @required by other scripts. Consider the API a bit fluid at
* this stage as this class is new and not very fleshed out. Documentation for each class
* method / property will appear just before the method / property.
*
* The Ext JS framework is loaded and once loaded the W.ux.Util singleton is
* created. Next we fire a jQuery event of "extready" into the document body
* so that any scripts waiting on Ext JS and the W.ux.Util singleton know they
* may proceed.
*
* Scripts using W.ux.Util should add the following to listen for the 'extready'
* event:
* $(document.body).on('extready', function () {
* // script logic - may still need to check for dom ready and / or
* // the OpenLayers map's existence here before proceeding
* });
*/
$.getScript('https://cdnjs.cloudflare.com/ajax/libs/extjs/6.0.0/ext-all.js', function () {
Ext.define('W.ux.Util', {
/**
* Adds CSS style rule(s) to the page
* @param {String/String[]/String...} rule An array of CSS style rule strings or
* any number of CSS style rule params
*/
injectStyleRules(rule) {
var styleTag = this.styleTag,
args = Array.prototype.slice.call(arguments),
div;
// allows you to pass in an array, string, or n number of string params
rule = args.length === 1 ? args.shift() : args;
// if the style tag is found cached then create at the end of the <body>
// and cache a reference to it
if (!styleTag) {
div = $("<div />", {
html: '­<style></style>'
}).appendTo("body");
// cache a ref to the style tag
styleTag = this.styleTag = div.find('style');
}
// append to the style tag the style rule / rules passed
styleTag.append(Ext.Array.from(rule).join(''));
},
/**
* Returns the Waze editor map or false if the map is not found
* @return {Object/Boolean} The map instance used by Waze or false if not found
*/
getMap: function () {
return (W && W.map) ? W.map : false;
},
/**
* Simple util to return an array of [a, b] type endpoint sub-arrays given a complete
* array of points (vertices) from a ring polygon geometry. For example, if you passed:
* [x, y, z] in what would be returned is [[x, y], [y, z], [z, x]].
* @param {Array} points Array of all points in the ring polygon geometry
* @return {Array} An array of endpoint arrays from the passed points
*/
getEndpoints: function (points) {
var endpoints = [],
len = points.length,
pointB;
points.forEach(function (point, i) {
var pointB = (points[i + 1]) ? points[i + 1] : points[0];
endpoints.push([points[i], pointB]);
});
return endpoints;
},
// http://jsfiddle.net/justin_c_rounds/Gd2S2/
/**
* Finds the points where two lines intersect. That could be intersections where
* the lines would literally overlap or could be where the extension of a line would
* logically overlap.
* @param {Number} line1StartX The starting x coordinate of line 1
* @param {Number} line1StartY The starting y coordinate of line 1
* @param {Number} line1EndX The ending x coordinate of line 1
* @param {Number} line1EndY The ending y coordinate of line 1
* @param {Number} line2StartX The starting x coordinate of line 2
* @param {Number} line2StartY The starting y coordinate of line 2
* @param {Number} line2EndX The ending x coordinate of line 2
* @param {Number} line2EndY The ending y coordinate of line 2
* @return {Object} Returns an object with the following key / value info
*
* - x {Number} the x coordinate of the intersection or null if there is no intersection
* - y {Number} the y coordinate of the intersection or null if there is no intersection
* - onLine1 {Boolean} true if the intersection falls on line 1 otherwise false
* - onLine2 {Boolean} true if the intersection falls on line 2 otherwise false
*/
findIntersectionPoint: function (line1StartX, line1StartY, line1EndX, line1EndY, line2StartX, line2StartY, line2EndX, line2EndY) {
// if the lines intersect, the result contains the x and y of the intersection
// (treating the lines as infinite) and booleans for whether line segment 1
// or line segment 2 contain the point
var denominator, a, b, numerator1, numerator2, result = {
x: null,
y: null,
onLine1: false,
onLine2: false
};
// we'll assume two arrays of two points were passed so we'll split them out
if (Ext.isArray(line1StartX)) {
line2EndY = line1StartY[1].y;
line2EndX = line1StartY[1].x;
line2StartY = line1StartY[0].y;
line2StartX = line1StartY[0].x;
line1EndY = line1StartX[1].y;
line1EndX = line1StartX[1].x;
line1StartY = line1StartX[0].y;
line1StartX = line1StartX[0].x;
}
denominator = ((line2EndY - line2StartY) * (line1EndX - line1StartX)) - ((line2EndX - line2StartX) * (line1EndY - line1StartY));
if (denominator == 0) {
return result;
}
a = line1StartY - line2StartY;
b = line1StartX - line2StartX;
numerator1 = ((line2EndX - line2StartX) * a) - ((line2EndY - line2StartY) * b);
numerator2 = ((line1EndX - line1StartX) * a) - ((line1EndY - line1StartY) * b);
a = numerator1 / denominator;
b = numerator2 / denominator;
// if we cast these lines infinitely in both directions, they intersect here:
result.x = line1StartX + (a * (line1EndX - line1StartX));
result.y = line1StartY + (a * (line1EndY - line1StartY));
/*
// it is worth noting that this should be the same as:
x = line2StartX + (b * (line2EndX - line2StartX));
y = line2StartX + (b * (line2EndY - line2StartY));
*/
// if line1 is a segment and line2 is infinite, they intersect if:
if (a > 0 && a < 1) {
result.onLine1 = true;
}
// if line2 is a segment and line1 is infinite, they intersect if:
if (b > 0 && b < 1) {
result.onLine2 = true;
}
// if line1 and line2 are segments, they intersect if both of the above are true
return result;
},
/**
* Returns the first two intersecting features from a layer
* @param {Object} layer The layer from which to find intersecting features
* @return {Array} An array containing the first two intersecting features
* found or an empty array if no intersection features were found
*/
getIntersection: function (layer) {
if (!layer) {
return false;
}
var features = layer.features,
len = features.length,
intersected = [],
i = 0,
j, feature, featureGeo, candidate, candidateGeo, intersects;
for (; i < len; i++) {
feature = features[i];
featureGeo = feature.geometry;
j = 0;
for (; j < len; j++) {
candidate = features[j];
candidateGeo = candidate.geometry;
intersects = featureGeo.intersects(candidateGeo);
if (intersects && (featureGeo !== candidateGeo)) {
intersected = [feature, candidate];
break;
}
}
if (intersected.length) {
break;
}
}
return intersected;
},
/**
* Get a new polygon feature from an array of points
* @param {Array} points The array of OpenLayers.Geometry.Points used to make the polygon feature
* @param {Object} [attribs] Optional object to be mapped to the attributes property of the feature
* @param {Object} [style] Optional style object
* @return {Object} The polygon feature generaeted from the provided points
*/
getPolyFromPoints: function (points, attribs, style) {
var ring = new OpenLayers.Geometry.LinearRing(points),
polygon = new OpenLayers.Geometry.Polygon([ring]),
feature = new OpenLayers.Feature.Vector(polygon, attribs, style);
return feature;
},
/**
* @private
* Internal method used by the getMergedPolygon method
*/
applyIntersectionPoints: function (pointsArrA, pointsArrB, altPoly, segmentsArrA, segmentsArrB, copyPoints) {
var me = this,
intersect, junction;
pointsArrA.forEach(function (first, i) {
first.isInternal = altPoly.containsPoint(first);
delete first.isJunction;
var junctions = [];
pointsArrB.forEach(function (second, j) {
intersect = me.findIntersectionPoint(segmentsArrA[i], segmentsArrB[j]);
if (intersect.onLine1 && intersect.onLine2) {
junction = new OpenLayers.Geometry.Point(intersect.x, intersect.y);
junction.isJunction = true;
junctions.unshift(junction);
}
});
junctions.sort(function (a, b) {
var aDist = first.distanceTo(a),
bDist = first.distanceTo(b);
return aDist > bDist ? -1 : ((bDist > aDist) ? 1 : 0);
});
junctions.forEach(function (item) {
copyPoints.splice(copyPoints.indexOf(pointsArrA[i]) + 1, 0, item);
});
});
},
/**
* Return a single polygon feature from the outline of two intersecting
* polygons
* @param {Object/Object[]} polyA The first polygon or feataure owning the polygon
* to be merged. May also be an array of both constituent polygons in which case
* the second param if passed will be ignored
* @param {Object} polyB The second polygon or feature owning the polygon to
* be merged
* return {Object} The merged polygon vector feature
*/
getMergedPolygon: function (polyA, polyB) {
if (Ext.isArray(polyA)) {
polyB = polyA[1];
polyA = polyA[0];
}
// set polyA and B to be the polygon geometries if the parent vector feature was passed in
polyA = polyA.CLASS_NAME === "OpenLayers.Feature.Vector" ? polyA.geometry : polyA;
polyB = polyB.CLASS_NAME === "OpenLayers.Feature.Vector" ? polyB.geometry : polyB;
var me = this,
pointsA = polyA.getVertices(),
pointsB = polyB.getVertices(),
copyPointsA = pointsA.slice(),
copyPointsB = pointsB.slice(),
segmentsA = me.getEndpoints(pointsA),
segmentsB = me.getEndpoints(pointsB),
initialX = Infinity,
initial, activePoints, hostPoly, activePoint, union, altPoints,
activeIndex, next, nextAltIndex, i, altNext, altA, altB,
centroidA, candidateAIntersects, centroidB, candidateBIntersects,
mids, mid;
// Set OpenLayers.geometry.Points in the points / vertices array where the two
// polygons intersect
me.applyIntersectionPoints(pointsA, pointsB, polyB, segmentsA, segmentsB, copyPointsA);
me.applyIntersectionPoints(pointsB, pointsA, polyA, segmentsB, segmentsA, copyPointsB);
// function to find the starting point for when we walk through the polygon to get
// its outline. The initial point will be the one that's furthest left
(function () {
var evalPoints = function (points) {
points.forEach(function (point) {
if (point.x < initialX) {
initialX = point.x;
initial = point;
activePoints = points;
hostPoly = (activePoints === copyPointsA) ? polyA : polyB;
}
});
};
evalPoints(copyPointsA);
evalPoints(copyPointsB);
})();
// the union array will hold the points of the new polygon perimeter
union = [initial];
altPoints = (activePoints === copyPointsA) ? copyPointsB : copyPointsA;
while (activePoint !== initial) {
activePoint = activePoint || initial;
// find the current pointer and the next point from it
activeIndex = activePoints.indexOf(activePoint);
next = activePoints[activeIndex + 1] || activePoints[0];
// if the next point is not a junction add it to the union array
if (!next.isJunction) {
if (next !== initial) {
union.push(next);
}
activePoint = next;
} else { // the point is a junction / intersect point
union.push(next); // add it to the union array
nextAltIndex;
// find the next perimeter junction
for (i = 0; i < altPoints.length; i++) {
if (altPoints[i].x === next.x && altPoints[i].y === next.y) {
nextAltIndex = i;
break;
}
}
// using the next junction find the point ahead and behind it
altNext = altPoints[nextAltIndex];
altA = altPoints[nextAltIndex - 1] || altPoints[altPoints.length - 1];
altB = altPoints[nextAltIndex + 1] || altPoints[0];
// see if the point behind it crosses the initial polygon
centroidA = new OpenLayers.Geometry.Point((altNext.x + altA.x)/2, (altNext.y + altA.y)/2);
candidateAIntersects = hostPoly.containsPoint(centroidA);
centroidA.destroy();
// see if the point ahead of it crosses the initial polygon
centroidB = new OpenLayers.Geometry.Point((altNext.x + altB.x)/2, (altNext.y + altB.y)/2);
candidateBIntersects = hostPoly.containsPoint(centroidB);
centroidB.destroy();
// the mids array will be the points from the companion polygon
// between the two intersections currently being inspected
mids = [];
mid = {};
//if one of the lines does not intersect (its posible for there
// to be no points between the junctions)
if (!candidateAIntersects || !candidateBIntersects) {
i = nextAltIndex;
// find all the points between the junctions and add them to the
// mids array to be then added to the union array
while (!mid.isJunction) {
if (!candidateAIntersects) {
i = (i - 1 > -1) ? i - 1 : altPoints.length - 1;
} else {
i = (i + 1 < altPoints.length) ? i + 1 : 0;
}
mid = altPoints[i];
if (mid && !mid.isJunction) {
mids.push(mid);
}
}
}
// add the points between the junctions from the companion polygon
union = union.concat(mids);
// if we're at the junction add the junction point corresponding within
// the initial polygon
if (mid.isJunction) {
for (i = 0; i < activePoints.length; i++) {
if (activePoints[i].x === mid.x && activePoints[i].y === mid.y) {
activePoint = activePoints[i];
union.push(activePoint);
break;
}
}
}
}
// continue the loop until all points from the initial and companion polygon
// have been included to create a merged perimeter
}
return this.getPolyFromPoints(union);
}
});
// this announces to any listening scripts that Ext and the W.ux.Util
// singleton are now ready for use
$(document.body).trigger('extready');
});