Mineshooter

FAST SHOOTING + Auto Activation

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Mineshooter
// @namespace    http://tampermonkey.net/
// @version      7.8
// @description  FAST SHOOTING + Auto Activation
// @author       Qwerty Matthew (Updated)
// @match        https://minefun.io/*
// @match        https://*.minefun.io/*
// @match        http://minefun.io/*
// @match        http://*.minefun.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=minefun.io
// @grant        none
// @run-at       document-idle
// @license      ISC
// ==/UserScript==
 
(function() {
   'use strict';
 
   console.log('%c[MinewarreGun] Script loaded - Auto activation enabled', 'color: #ff00ff; font-size: 14px; font-weight: bold;');
 
   function updateStatus(status, color = '#00ff00') {
       console.log(`%c[MineGun Status] ${status}`, `color: ${color}; font-family: monospace;`);
   }
 
   // Dummy functions (no UI)
   function updateHitAllIndicator() {}
   function updateInfectionWinIndicator() {}
   function showInfectionDebug() {}
   function clearInfectionDebug() {}
   function hideInfectionDebug() {}
 
   let windowHooked = null;
   let cheatInterval = null;
   let hitAllActive = false;
   let hitAllInterval = null;
 
   const packetsOut = {
       TIME_STEP_INFO: 1, TIME_STEP: 2, DEATH: 3, REQUEST_RESPAWN: 4, PLAY_EMOTION: 5, PING: 7,
       PLACE_BLOCKS: 8, CHAT: 9, GET_PLAYERS: 10, CONVERT_MINEBUCKS: 11, FREE_AD: 12, HIT: 13,
       PASTE_CHUNK_BLOCKS: 22, FILL_AREA_WITH_BLOCKS: 23, PICKUP_DROP_ITEM: 24, SKIN_CHANGED: 25,
       USE_FOOD: 26, GOT_DAMAGE: 27, THROW_DYNAMITE: 28, THROW_PROJECTILE: 29, UPDATE_SIGN_TEXT: 30,
       SIGN_INPUT_REQUEST: 31, MODIFIERS_AMOUNT_TO_REQUEST: 500, GET_CHUNKS_MODIFIERS: 501,
       GET_ITEM_WITH_CREATE: 502, SHOOTER_CHANGE_WEAPON: 516, OPEN_LOOTBOX: 517, TRY_TO_USE_TNT: 520,
       USE_HAND_ITEM: 521, SET_CURRENT_ACTIVE_SLOT: 504, REPLACE_ITEMS_IN_BLOCK: 505,
       REPLACE_ITEMS: 506, MOVE_ITEMS_IN_BLOCK: 507, MOVE_ITEMS: 508, THROW_OUT_ITEM: 509,
       GET_BLOCK_VIA_WHEEL: 510, CHANGE_BLOCK_OPEN_STATE: 511, EXIT_FROM_STORAGE_BLOCK: 518,
       INST_DRAG_ITEM_TO_ARMOR: 519, OPEN_ITEM: 220, CRAFT: 221, START_TICKER: 222,
       ADD_PLAYER_TO_PRIVATE: 512, REMOVE_PLAYER_FROM_PRIVATE: 513, GET_PLAYER_PRIVATE_MEMBERS: 514,
       CREATE_PREFAB: 1101, DELETE_PREFAB: 1102, GET_PREFAB: 1103, GET_PREFABS: 1104,
       INSERT_PREFAB: 1105, ERASE_AREA: 1106, PUBLISH_PREFAB: 1107, HNS_ATTACK_BLOCK: 1200,
       HNS_PLAYER_LEFT_HIDED_STATE: 1201, CHOOSED_BLOCK: 1202, HNS_CHANGE_DOOR_STATE: 1203,
       HNS_GET_FREE_KIT: 1204, INFECTION_GET_WEAPON: 1300, INFECTION_SELECT_ZOMBIE: 1301,
       WAR_GET_WEAPON: 1400, SKY_WARS_SET_KIT: 1500, SKY_WARS_GET_FREE_KIT: 1501,
       ONE_BLOCK_PORTAL_REQUEST: 1550, ONE_BLOCK_GO_HOME: 1551
   };
 
   const _assign = Object.assign;
   const _defineProperty = Object.defineProperty;
 
   // ==================== AGGRESSIVE GAME OBJECT SCAN ====================
   function aggressiveScan() {
       if (windowHooked) return true;
 
       console.log('%c[MineGun] Running aggressive scan...', 'color: #ffff00;');
 
       // Deep window scan
       for (let key in window) {
           try {
               const obj = window[key];
               if (obj && typeof obj === 'object' && obj.player && obj.gameWorld) {
                   windowHooked = obj;
                   console.log('%c[MineGun] ✅ Game object found via window scan!', 'color: #00ff00; font-weight: bold;');
                   return true;
               }
           } catch (e) {}
       }
 
       // Canvas scan
       const canvases = document.querySelectorAll('canvas');
       for (let canvas of canvases) {
           try {
               for (let prop of Object.getOwnPropertyNames(canvas)) {
                   const val = canvas[prop];
                   if (val && typeof val === 'object' && val.player && val.gameWorld) {
                       windowHooked = val;
                       console.log('%c[MineGun] ✅ Game object found via canvas!', 'color: #00ff00; font-weight: bold;');
                       return true;
                   }
               }
           } catch (e) {}
       }
 
       return false;
   }
 
   // ==================== CHEATS CORE ====================
   function cheatingIsFun() {
       if (cheatInterval) {
           clearInterval(cheatInterval);
           cheatInterval = null;
           updateStatus('Cheats OFF', '#ff0000');
           return;
       }
 
       updateStatus('ACTIVE! 🔥', '#00ff00');
       console.log('%c[MineGun] Cheats enabled - Rapid fire + ESP + more', 'color: #00ff00; font-weight: bold;');
 
       cheatInterval = setInterval(() => {
           if (!windowHooked?.gameWorld) return;
 
           // ESP
           try {
               windowHooked.gameWorld.server.players.forEach((plr) => {
                   if (plr.playerMaterial) plr.playerMaterial.depthTest = false;
                   if (plr.isHided && plr.model) plr.model.visible = true;
               });
           } catch (e) {}
 
           // No Fog
           try {
               const fog = windowHooked.gameWorld.threeScene?.scene?.fog;
               if (fog) _assign(fog, { near: 9999, far: 10000 });
           } catch (e) {}
 
           // Weapon mods (FAST SHOOTING)
           try {
               const weaponMod = {
                   isAuto: true,
                   firerateMs: 15,
                   lastShootFirerateMs: 15,
                   timeToScopeSec: 0.01,
                   reloadTimeMs: 1,
                   currAmmo: 30,
                   distance: 9999,
                   recoilDecayRatio: 999,
                   recoilMax: 0.000001,
                   maxCrouchSpread: 0.000001,
                   maxStandSpread: 0.000001,
                   maxJumpInaccuracy: 0.000001,
                   maxMoveInaccuracy: 0.000001,
                   knifeLongAttackDelayMs: 10,
                   knifeLongAttackFirerateMs: 15,
                   recoilAttackX: 0.0001,
                   recoilAttackY: 0.0001,
                   secondAttackDistance: 9999,
                   swapTimeMs: 1
               };
 
               windowHooked.gameWorld.systemsManager.activeSystems.forEach((system) => {
                   if (system?.far) system.far = 9999;
 
                   if (system?.playerShooter?.currPlayerWeapon) {
                       _assign(system.playerShooter.currPlayerWeapon, weaponMod);
                   }
                   if (system?.playerShooter?.currPlayerWeaponSpec) {
                       _assign(system.playerShooter.currPlayerWeaponSpec, weaponMod);
                   }
                   if (system?.playerShooter) {
                       _defineProperty(system, 'cooldownRemainderMs', { get() { return 10; }, set() {} });
                       _defineProperty(system, 'shootPressedDelayer', { get() { return 1; }, set() {} });
                   }
               });
           } catch (e) {}
 
           // Hit amplification
           try {
               const msgs = windowHooked.gameWorld.server.msgsToSend;
               if (msgs && typeof msgs.push === 'function' && !msgs._push) {
                   msgs._push = msgs.push;
                   msgs.push = function(...args) {
                       if (args[0] === packetsOut.HIT) {
                           for (let i = 0; i < 12; i++) msgs._push.apply(this, args);
                           return;
                       }
                       return msgs._push.apply(this, args);
                   };
               }
           } catch (e) {}
 
           // Instant block breaking
           try {
               const system = windowHooked.gameWorld.systemsManager.activeSystems.find(x => x?.infinityBlocks !== undefined);
               if (system) {
                   _defineProperty(system, 'instantBlockBreaking', { get() { return true; }, set() {} });
               }
           } catch (e) {}
       }, 100);
   }
 
   // ==================== KEYBINDS ====================
   const pressedKeys = {
       allowBackquote: true,
       allowPeriod: true,
       allowComma: true,
       allowEqual: true
   };
 
   function unlockKey(code) {
       pressedKeys[`allow${code}`] = true;
   }
 
   function allowBinds() {
       return document?.pointerLockElement && document?.activeElement?.tagName !== 'INPUT';
   }
 
   function tp(x = 0, y = 0, z = 0, relative = true) {
       try {
           const pos = windowHooked.player.position;
           if (relative) {
               pos.x += x; pos.y += y; pos.z += z;
           } else {
               _assign(pos, { x, y, z });
           }
           windowHooked.player.physicsPosComp.copyPos(pos);
       } catch (e) {}
   }
 
   function tpToSelectedBlock() {
       try {
           const outline = windowHooked.gameWorld.systemsManager.activeSystems.find(s => s.currBlockPos);
           if (outline?.currBlockPos) {
               const { x, y, z } = outline.currBlockPos;
               tp(x, y + 1, z, false);
           }
       } catch (e) {}
   }
 
   function hitAll() {
       try {
           const myId = windowHooked?.player?.sessionId;
           windowHooked.gameWorld.server.players.forEach(plr => {
               if (plr.sessionId === myId || !plr.model?.position) return;
               const { x, y, z } = plr.model.position;
               windowHooked.gameWorld.server.sendData(packetsOut.HIT, [
                   windowHooked.gameWorld.time.localServerTimeMs,
                   x, y + 0.1, z,
                   0.00000001, -0.9999999, 0.00000001,
                   2, plr.sessionId
               ]);
           });
       } catch (e) {}
   }
 
   function toggleHitAll() {
       hitAllActive = !hitAllActive;
       if (hitAllActive) {
           hitAll();
           hitAllInterval = setInterval(hitAll, 450);
           console.log('%c[MineGun] Hit All ENABLED', 'color: #00ff00;');
       } else {
           if (hitAllInterval) clearInterval(hitAllInterval);
           console.log('%c[MineGun] Hit All DISABLED', 'color: #ffff00;');
       }
   }
 
   function removeFloor() {
       try {
           windowHooked.gameWorld.server.players.forEach(plr => {
               if (!plr.isAlive || !plr.model?.position) return;
               let { x, y, z } = plr.model.position;
               x = Math.round(x); y = Math.round(y - 1); z = Math.round(z);
               for (let dx = -1; dx <= 1; dx++) {
                   for (let dz = -1; dz <= 1; dz++) {
                       windowHooked.gameWorld.server.sendData(packetsOut.PLACE_BLOCKS, [
                           x + dx, y, z + dz, 1, `${x+dx},${y},${z+dz}`, 0
                       ]);
                   }
               }
           });
       } catch (e) {}
   }
 
   function keybindsLoop() {
       if (allowBinds() && windowHooked) {
           if (pressedKeys['Backquote'] && pressedKeys.allowBackquote) {
               pressedKeys.allowBackquote = false;
               setTimeout(() => unlockKey('Backquote'), 400);
               tpToSelectedBlock();
           }
           if (pressedKeys['Period'] && pressedKeys.allowPeriod) {
               pressedKeys.allowPeriod = false;
               setTimeout(() => unlockKey('Period'), 500);
               toggleHitAll();
           }
           if (pressedKeys['Comma'] && pressedKeys.allowComma) {
               pressedKeys.allowComma = false;
               setTimeout(() => unlockKey('Comma'), 200);
               removeFloor();
           }
           if ((pressedKeys['Equal'] || pressedKeys['NumpadAdd']) && pressedKeys.allowEqual) {
               pressedKeys.allowEqual = false;
               setTimeout(() => unlockKey('Equal'), 1000);
               cheatingIsFun();
           }
       }
       requestAnimationFrame(keybindsLoop);
   }
 
   // ==================== AUTO ACTIVATION POLLING ====================
   function startAutoActivation() {
       console.log('%c[MineGun] Starting auto-activation polling...', 'color: #ffff00;');
 
       const pollInterval = setInterval(() => {
           if (windowHooked) {
               clearInterval(pollInterval);
               console.log('%c[MineGun] Game context ready - Activating cheats!', 'color: #00ff00; font-weight: bold;');
               cheatingIsFun();
               keybindsLoop();
               return;
           }
 
           // Try to find game object
           aggressiveScan();
       }, 500);
 
       // Safety net
       setTimeout(() => {
           if (!windowHooked) {
               console.log('%c[MineGun] Safety activation triggered', 'color: #ffff00;');
               aggressiveScan();
               if (windowHooked) {
                   cheatingIsFun();
                   keybindsLoop();
               }
           }
       }, 12000);
   }
 
   // Hook Function.prototype.call for early detection
   const originalCall = Function.prototype.call;
   Function.prototype.call = function(thisArg, ...args) {
       if (thisArg && typeof thisArg === 'object' && thisArg.player && thisArg.gameWorld && !windowHooked) {
           windowHooked = thisArg;
           console.log('%c[MineGun] Game object hooked via Function.call!', 'color: #00ff00; font-weight: bold;');
       }
       return originalCall.apply(this, [thisArg, ...args]);
   };
 
   // Hook defineProperty
   const originalDefineProperty = Object.defineProperty;
   Object.defineProperty = function(obj, prop, descriptor) {
       const ret = originalDefineProperty.apply(this, arguments);
       if (prop === 'player' || prop === 'gameWorld') {
           try {
               if (obj && obj.player && obj.gameWorld) {
                   windowHooked = obj;
               }
           } catch (e) {}
       }
       return ret;
   };
 
   // Start everything
   window.addEventListener('keydown', (e) => { pressedKeys[e.code] = true; });
   window.addEventListener('keyup', (e) => { pressedKeys[e.code] = false; });
 
   // Begin auto activation
   setTimeout(() => {
       startAutoActivation();
   }, 1500);
 
   console.log('%c[MineGun] Fully initialized - Waiting for game...', 'color: #00ff00;');
})();