您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Draggable GUI with custom crosshair and more i dont give a crap and more for Poxel.io
// ==UserScript== // @name Poxel.io menu broken script gone wrong // @namespace http://tampermonkey.net/ // @version 2.0 // @description Draggable GUI with custom crosshair and more i dont give a crap and more for Poxel.io // @author You // @match *://poxel.io/* // @grant none // ==/UserScript== (function () { 'use strict'; // ========== CREATE MOD MENU ========== const menu = document.createElement('div'); menu.style.position = 'fixed'; menu.style.top = '100px'; menu.style.left = '20px'; menu.style.padding = '10px'; menu.style.background = 'rgba(0,0,0,0.85)'; menu.style.color = 'white'; menu.style.fontFamily = 'sans-serif'; menu.style.zIndex = '99999'; menu.style.borderRadius = '10px'; menu.style.fontSize = '14px'; menu.style.maxWidth = '220px'; menu.style.cursor = 'move'; menu.innerHTML = `<b>🎮 Poxel Mod Menu</b><br><br>`; document.body.appendChild(menu); // Drag logic let isDragging = false, offsetX = 0, offsetY = 0; menu.addEventListener('mousedown', e => { isDragging = true; offsetX = e.offsetX; offsetY = e.offsetY; }); document.addEventListener('mousemove', e => { if (isDragging) { menu.style.left = (e.clientX - offsetX) + 'px'; menu.style.top = (e.clientY - offsetY) + 'px'; } }); document.addEventListener('mouseup', () => isDragging = false); // ========== UTILITY: ADD TOGGLE ========== function addToggle(name, callback) { const label = document.createElement('label'); label.style.display = 'block'; label.style.marginBottom = '6px'; const input = document.createElement('input'); input.type = 'checkbox'; input.style.marginRight = '6px'; input.addEventListener('change', () => callback(input.checked)); label.appendChild(input); label.appendChild(document.createTextNode(name)); menu.appendChild(label); } // ========== CROSSHAIR SELECTOR ========== const crosshair = document.createElement('div'); crosshair.style.position = 'fixed'; crosshair.style.top = '50%'; crosshair.style.left = '50%'; crosshair.style.transform = 'translate(-50%, -50%)'; crosshair.style.zIndex = '9999'; crosshair.style.pointerEvents = 'none'; crosshair.style.display = 'none'; document.body.appendChild(crosshair); const crosshairs = { Dot: '8px solid red', Cross: '1px solid lime', X: '2px dashed white', Circle: '2px solid yellow', }; const select = document.createElement('select'); for (const name in crosshairs) { const option = document.createElement('option'); option.value = name; option.textContent = name; select.appendChild(option); } menu.appendChild(document.createTextNode("Crosshair Style: ")); menu.appendChild(select); addToggle("🎯 Show Crosshair", (on) => { crosshair.style.display = on ? 'block' : 'none'; }); select.addEventListener('change', () => { const style = crosshairs[select.value]; crosshair.style.width = '12px'; crosshair.style.height = '12px'; crosshair.style.border = style; crosshair.style.borderRadius = select.value === 'Circle' ? '50%' : '0'; }); select.dispatchEvent(new Event('change')); // ========== KILL COUNTER ========== let killCount = 0; const killDisplay = document.createElement('div'); killDisplay.style.position = 'fixed'; killDisplay.style.top = '10px'; killDisplay.style.right = '10px'; killDisplay.style.background = 'rgba(0,0,0,0.6)'; killDisplay.style.color = 'white'; killDisplay.style.padding = '5px 10px'; killDisplay.style.fontFamily = 'monospace'; killDisplay.style.zIndex = '9999'; killDisplay.textContent = 'Kills: 0'; document.body.appendChild(killDisplay); const observer = new MutationObserver(mutations => { mutations.forEach(m => { if (m.addedNodes.length && m.addedNodes[0].textContent.includes('You killed')) { killCount++; killDisplay.textContent = `Kills: ${killCount}`; } }); }); observer.observe(document.body, { childList: true, subtree: true }); // ========== AIM TRAINER (Moving Dot) ========== const aimDot = document.createElement('div'); Object.assign(aimDot.style, { position: 'fixed', width: '14px', height: '14px', background: 'lime', borderRadius: '50%', zIndex: '9999', display: 'none' }); document.body.appendChild(aimDot); let trainerInterval; addToggle("🎯 Aim Trainer Dot", (on) => { if (on) { aimDot.style.display = 'block'; trainerInterval = setInterval(() => { aimDot.style.top = Math.random() * 90 + '%'; aimDot.style.left = Math.random() * 90 + '%'; }, 800); } else { clearInterval(trainerInterval); aimDot.style.display = 'none'; } }); })();