您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Mod menu with cheats for Taming.io
// ==UserScript== // @name Taming.io Mod Menu Cheat // @namespace http://tampermonkey.net/ // @version 1.0 // @description Mod menu with cheats for Taming.io // @match https://taming.io/* // @grant none // ==/UserScript== (function() { 'use strict'; // Mod Menu Class class ModMenu { constructor() { this.createMenuUI(); this.setupEventListeners(); } createMenuUI() { // Create mod menu container this.menuContainer = document.createElement('div'); this.menuContainer.style.cssText = ` position: fixed; top: 20px; right: 20px; background: rgba(0,0,0,0.7); color: white; padding: 15px; border-radius: 10px; z-index: 1000; `; // Cheat toggles this.createToggle('One Hit Kill', this.toggleOneHitKill.bind(this)); this.createToggle('Invincibility', this.toggleInvincibility.bind(this)); this.createToggle('Speed Hack', this.toggleSpeedHack.bind(this)); document.body.appendChild(this.menuContainer); } createToggle(label, callback) { const toggleContainer = document.createElement('div'); const checkbox = document.createElement('input'); const labelElement = document.createElement('label'); checkbox.type = 'checkbox'; checkbox.addEventListener('change', callback); labelElement.appendChild(checkbox); labelElement.appendChild(document.createTextNode(label)); toggleContainer.appendChild(labelElement); this.menuContainer.appendChild(toggleContainer); } toggleOneHitKill(event) { const isEnabled = event.target.checked; try { if (isEnabled) { game.player.attack = function() { const target = this.getCurrentTarget(); if (target) { target.health = 0; } }; } else { // Restore original attack method game.player.attack = game.player.originalAttack; } } catch (error) { console.error('One Hit Kill failed:', error); } } toggleInvincibility(event) { const isEnabled = event.target.checked; try { if (isEnabled) { game.player.takeDamage = () => false; game.player.health = game.player.maxHealth; } else { // Restore original damage method game.player.takeDamage = game.player.originalTakeDamage; } } catch (error) { console.error('Invincibility failed:', error); } } toggleSpeedHack(event) { const isEnabled = event.target.checked; try { if (isEnabled) { game.player.speed *= 2; // Double speed } else { game.player.speed /= 2; // Restore original speed } } catch (error) { console.error('Speed hack failed:', error); } } setupEventListeners() { // Add keyboard shortcut to toggle menu document.addEventListener('keydown', (e) => { if (e.key === 'M' && e.ctrlKey) { this.menuContainer.style.display = this.menuContainer.style.display === 'none' ? 'block' : 'none'; } }); } } // Initialize mod menu when game loads function initModMenu() { if (typeof game !== 'undefined') { window.modMenu = new ModMenu(); } else { setTimeout(initModMenu, 1000); } } // Start initialization initModMenu(); })();