A custom mod with auto healing and key bindings to switch hats and place traps.
// ==UserScript==
// @name Custom Mod with Auto Heal and Key Binds
// @version 1.0
// @author II
// @match *://moomoo.io/*
// @grant none
// @namespace https://greasyfork.org/users/805514
// @description A custom mod with auto healing and key bindings to switch hats and place traps.
// ==/UserScript==
let autoHealSpeed = 100; // Speed of auto healing
let trapCount = 4; // Number of traps to place
let tankHats = [1, 2]; // Example IDs for tank hats
let soldierHats = [3, 4]; // Example IDs for soldier hats
let currentHatType = 'soldier'; // Starting with soldier hats
// Function to add styles
function addStyle(styleItem) {
if (typeof GM_addStyle != "undefined") {
GM_addStyle(styleItem);
} else {
var node = document.createElement("style");
node.type = "text/css";
node.appendChild(document.createTextNode(styleItem));
var heads = document.getElementsByTagName("head");
if (heads.length > 0) {
heads[0].appendChild(node);
} else {
document.documentElement.appendChild(node);
}
}
}
// Auto Heal Function
function autoHeal() {
let myHealth = player.health; // Assuming player object exists
let myMaxHealth = player.maxHealth;
if (myHealth < myMaxHealth) {
player.health += Math.min(autoHealSpeed, myMaxHealth - myHealth); // Heal quickly
}
}
// Key Binding to Switch Hats
document.addEventListener('keydown', function(event) {
if (event.key === 't') {
currentHatType = currentHatType === 'soldier' ? 'tank' : 'soldier';
let newHat = (currentHatType === 'tank') ? tankHats[Math.floor(Math.random() * tankHats.length)] : soldierHats[Math.floor(Math.random() * soldierHats.length)];
player.skinIndex = newHat; // Update player's hat
}
});
// Key Binding to Place Traps
document.addEventListener('keydown', function(event) {
if (event.key === 'y') {
placeTraps(); // Call function to place traps
}
});
// Function to Place Traps Around Player
function placeTraps() {
for (let i = 0; i < trapCount; i++) {
let angle = (i * (Math.PI / 2)); // Distributing traps in a square
let trapX = player.x + Math.cos(angle) * 50; // Adjust distance as needed
let trapY = player.y + Math.sin(angle) * 50; // Adjust distance as needed
if (canPlaceTrap(trapX, trapY)) { // Check if we can place a trap
placeTrap(trapX, trapY); // Assuming placeTrap is a function that places a trap at the specified coordinates
}
}
}
// Bypass Captcha Placeholder
function bypassCaptcha() {
// Implement captcha bypass logic here
}
// Main function to keep everything running
(function() {
let styleItem = `
/* Add custom styles here */
`;
addStyle(styleItem);
setInterval(() => {
autoHeal(); // Call auto heal function periodically
bypassCaptcha(); // Call captcha bypass function
}, 1000); // Adjust interval as needed
})();