您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Discord style
// ==UserScript== // @name Discord customizer // @namespace http://tampermonkey.net/ // @version 1.0.0 // @description Discord style // @author _PeDeCoca // @match *://*.discord.com/* // @license @Mit // ==/UserScript== (function() { 'use strict'; // Estilos atualizados const customStyle = document.createElement('style'); customStyle.innerHTML = ` /* Cores personalizadas */ :root { --background-primary: #350048; --background-secondary: #1a0024; --background-tertiary: #0d0012; --text-normal: #ffffff; } /* Background simples */ .app-2rEoOp { background: linear-gradient(45deg, #12c2e9, #c471ed, #f64f59); background-size: 400% 400%; animation: gradientBG 15s ease infinite; } @keyframes gradientBG { 0% { background-position: 0% 50%; } 50% { background-position: 100% 50%; } 100% { background-position: 0% 50%; } } /* Efeito avatar novo e otimizado */ .avatar_f9f2ca, .avatar-f9f2ca { position: relative !important; z-index: 2 !important; border-radius: 50% !important; overflow: visible !important; box-shadow: 0 0 10px #00ffff, 0 0 20px #00ffff, 0 0 30px #00ffff, inset 0 0 15px rgba(0, 255, 255, 0.5) !important; animation: avatarGlow 3s infinite !important; } /* Wrapper do avatar */ .clickable_f9f2ca { position: relative !important; z-index: 2 !important; transform-style: preserve-3d !important; transition: transform 0.3s !important; } /* Efeito de borda gradiente */ .clickable_f9f2ca::before { content: ''; position: absolute; top: -3px; left: -3px; right: -3px; bottom: -3px; background: linear-gradient(45deg, #ff00ff, #00ffff); border-radius: 50%; z-index: -1; animation: borderRotate 3s linear infinite; opacity: 0.8; } /* Efeito de brilho */ .clickable_f9f2ca::after { content: ''; position: absolute; inset: -5px; background: radial-gradient(circle at center, rgba(255,255,255,0.8) 0%, rgba(255,255,255,0) 70%); border-radius: 50%; z-index: -1; opacity: 0; transition: opacity 0.3s; } /* Efeitos hover */ .clickable_f9f2ca:hover { transform: scale(1.1) rotate(5deg); } .clickable_f9f2ca:hover::before { animation: borderRotate 1s linear infinite; } .clickable_f9f2ca:hover::after { opacity: 0.5; } /* Animações */ @keyframes borderRotate { 0% { transform: rotate(0deg); } 100% { transform: rotate(360deg); } } @keyframes pulseGlow { 0% { filter: drop-shadow(0 0 5px #ff00ff); } 50% { filter: drop-shadow(0 0 15px #00ffff); } 100% { filter: drop-shadow(0 0 5px #ff00ff); } } /* Ajustes do chat */ .chat-3bRxxu { background: rgba(0, 0, 0, 0.5); backdrop-filter: blur(10px); } /* Container de partículas ajustado */ #particles-js { position: fixed; top: 0; left: 0; width: 100%; height: 100%; z-index: 0; pointer-events: none; opacity: 0.5; } /* Efeitos épicos para o avatar */ .avatar_f9f2ca, .avatar-f9f2ca { position: relative !important; z-index: 2 !important; border-radius: 50% !important; overflow: visible !important; box-shadow: 0 0 10px #00ffff, 0 0 20px #00ffff, 0 0 30px #00ffff, inset 0 0 15px rgba(0, 255, 255, 0.5) !important; animation: avatarGlow 3s infinite !important; } /* Container do avatar com matrix effect */ .clickable_f9f2ca { position: relative !important; z-index: 2 !important; transform-style: preserve-3d !important; transition: all 0.3s !important; } /* Efeito matrix no hover */ .clickable_f9f2ca::before { content: ''; position: absolute; inset: -5px; background: linear-gradient(90deg, rgba(0, 255, 0, 0.5), rgba(0, 255, 255, 0.5) ), repeating-linear-gradient( 0deg, transparent, transparent 2px, rgba(0, 255, 0, 0.2) 2px, rgba(0, 255, 0, 0.2) 4px ); border-radius: 50%; z-index: -1; opacity: 0; transition: all 0.3s; animation: matrixFlow 20s linear infinite; } /* Anel de energia */ .clickable_f9f2ca::after { content: ''; position: absolute; inset: -8px; border: 2px solid transparent; border-radius: 50%; background: linear-gradient(45deg, #ff00ff, #00ffff, #00ff00, #ff00ff) border-box; -webkit-mask: linear-gradient(#fff 0 0) padding-box, linear-gradient(#fff 0 0); -webkit-mask-composite: xor; mask-composite: exclude; opacity: 0.8; animation: spinRing 3s linear infinite; } /* Efeitos hover aprimorados */ .clickable_f9f2ca:hover { transform: scale(1.2) rotate(5deg); } .clickable_f9f2ca:hover::before { opacity: 1; } .clickable_f9f2ca:hover::after { inset: -12px; opacity: 1; } /* Nomes com efeito neon */ .username-2b1r56, .username-3_PJ5r, .title-338goq { color: #00ffff !important; text-shadow: 0 0 5px #00ffff, 0 0 10px #00ffff, 0 0 20px #00ffff !important; animation: textPulse 2s infinite; } /* Animações novas */ @keyframes avatarGlow { 0%, 100% { filter: brightness(1) hue-rotate(0deg); } 50% { filter: brightness(1.5) hue-rotate(180deg); } } @keyframes matrixFlow { 0% { background-position: 0 0; } 100% { background-position: 0 1000px; } } @keyframes spinRing { 0% { transform: rotate(0deg); } 100% { transform: rotate(360deg); } } @keyframes textPulse { 0%, 100% { opacity: 1; text-shadow: 0 0 10px #00ffff; } 50% { opacity: 0.8; text-shadow: 0 0 20px #00ffff; } } /* Efeito de energia ao clicar */ .clickable_f9f2ca:active::after { animation: energyBurst 0.5s ease-out; } @keyframes energyBurst { 0% { transform: scale(1); opacity: 1; } 50% { transform: scale(1.5); opacity: 0.5; } 100% { transform: scale(1); opacity: 0.8; } } `; // Adiciona canvas para Matrix function createMatrixBackground() { const canvas = document.createElement('canvas'); canvas.id = 'matrix-bg'; document.body.appendChild(canvas); const ctx = canvas.getContext('2d'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; const matrix = "ABCDEFGHIJKLMNOPQRSTUVWXYZ123456789@#$%^&*()*&^%"; const fontSize = 10; const columns = canvas.width/fontSize; const drops = []; for(let x = 0; x < columns; x++) drops[x] = 1; function drawMatrix() { ctx.fillStyle = 'rgba(0, 0, 0, 0.04)'; ctx.fillRect(0, 0, canvas.width, canvas.height); ctx.fillStyle = '#0F0'; ctx.font = fontSize + 'px monospace'; for(let i = 0; i < drops.length; i++) { const text = matrix[Math.floor(Math.random()*matrix.length)]; ctx.fillText(text, i*fontSize, drops[i]*fontSize); if(drops[i]*fontSize > canvas.height && Math.random() > 0.975) drops[i] = 0; drops[i]++; } } setInterval(drawMatrix, 33); } // Sistema de partículas function createParticleSystem() { const particlesContainer = document.createElement('div'); particlesContainer.id = 'particles-js'; document.body.appendChild(particlesContainer); const particles = []; const mouse = { x: null, y: null }; class Particle { constructor(x, y) { this.x = x; this.y = y; this.size = Math.random() * 3 + 1; // Partículas menores this.baseX = x; this.baseY = y; this.density = Math.random() * 30 + 1; // Adiciona velocidade própria para movimento autônomo this.speedX = (Math.random() * 1 - 0.5) * 0.5; // Velocidade reduzida this.speedY = (Math.random() * 1 - 0.5) * 0.5; // Velocidade reduzida // Adiciona cor aleatória em tons de azul/roxo this.color = `rgba(${114 + Math.random() * 30}, ${137 + Math.random() * 30}, ${218 + Math.random() * 37}, ${0.6 + Math.random() * 0.4})`; } draw(ctx) { ctx.fillStyle = this.color; ctx.beginPath(); ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2); ctx.closePath(); ctx.fill(); } update() { // Movimento autônomo this.x += this.speedX; this.y += this.speedY; // Verificar limites da tela if (this.x < 0 || this.x > window.innerWidth) this.speedX *= -1; if (this.y < 0 || this.y > window.innerHeight) this.speedY *= -1; // Interação com o mouse let dx = mouse.x - this.x; let dy = mouse.y - this.y; let distance = Math.sqrt(dx * dx + dy * dy); if (distance < 100) { let forceDirectionX = dx / distance; let forceDirectionY = dy / distance; let force = (100 - distance) / 100; let directionX = forceDirectionX * force * this.density; let directionY = forceDirectionY * force * this.density; this.x -= directionX * 0.5; // Reduzido o efeito do mouse this.y -= directionY * 0.5; } // Efeito de ondulação suave this.x += Math.sin(this.y/50) * 0.3; this.y += Math.cos(this.x/50) * 0.3; } } const canvas = document.createElement('canvas'); canvas.style = 'position: fixed; top: 0; left: 0; pointer-events: none;'; document.body.appendChild(canvas); const ctx = canvas.getContext('2d'); function initParticles() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; particles.length = 0; // Reduzido o número de partículas for (let i = 0; i < 50; i++) { // Mudado de 150 para 50 partículas const x = Math.random() * canvas.width; const y = Math.random() * canvas.height; particles.push(new Particle(x, y)); } } function animate() { ctx.clearRect(0, 0, canvas.width, canvas.height); for (const particle of particles) { particle.update(); particle.draw(ctx); } // Desenha linhas entre partículas próximas com gradiente for (let i = 0; i < particles.length; i++) { for (let j = i; j < particles.length; j++) { const dx = particles[i].x - particles[j].x; const dy = particles[i].y - particles[j].y; const distance = Math.sqrt(dx * dx + dy * dy); if (distance < 100) { const gradient = ctx.createLinearGradient( particles[i].x, particles[i].y, particles[j].x, particles[j].y ); gradient.addColorStop(0, particles[i].color); gradient.addColorStop(1, particles[j].color); ctx.beginPath(); ctx.strokeStyle = gradient; ctx.lineWidth = 0.5; ctx.moveTo(particles[i].x, particles[i].y); ctx.lineTo(particles[j].x, particles[j].y); ctx.stroke(); } } } requestAnimationFrame(animate); } window.addEventListener('mousemove', (e) => { mouse.x = e.x; mouse.y = e.y; }); window.addEventListener('resize', initParticles); initParticles(); animate(); } // Função para garantir que os efeitos do avatar sejam aplicados function ensureAvatarEffects() { const avatarSelectors = [ '.avatar_f9f2ca', '.clickable_f9f2ca', '.avatar-f9f2ca' ]; const avatars = document.querySelectorAll(avatarSelectors.join(',')); avatars.forEach(avatar => { if (!avatar.dataset.enhanced) { avatar.dataset.enhanced = 'true'; // Força o reflow do CSS requestAnimationFrame(() => { avatar.style.position = 'relative'; avatar.style.zIndex = '2'; avatar.style.display = 'none'; avatar.offsetHeight; avatar.style.display = ''; }); } }); } // Adiciona observer específico para avatares function setupAvatarObserver() { const avatarObserver = new MutationObserver((mutations) => { mutations.forEach(mutation => { if (mutation.addedNodes.length) { ensureAvatarEffects(); } }); }); avatarObserver.observe(document.body, { childList: true, subtree: true }); } // Função de inicialização atualizada function applyCustomizations() { document.head.appendChild(customStyle); createParticleSystem(); ensureAvatarEffects(); setupAvatarObserver(); // Aplicação mais frequente dos efeitos setInterval(ensureAvatarEffects, 1000); console.log('Discord customizado com efeitos visuais aplicados!'); } // Inicia quando o DOM estiver pronto if (document.readyState === 'loading') { document.addEventListener('DOMContentLoaded', applyCustomizations); } else { applyCustomizations(); } })();