Change levelval and levelbar on your drawaria profile!
// ==UserScript==
// @name Change levelval and levelbar in Drawaria
// @namespace http://tampermonkey.net/
// @version 2024-11-03
// @description Change levelval and levelbar on your drawaria profile!
// @match https://drawaria.online/profile/*
// @icon https://www.google.com/s2/favicons?sz=64&domain=drawaria.online
// @grant none
// @license MIT
// ==/UserScript==
(function() {
'use strict';
// Wait for the profile elements to load
window.addEventListener('load', () => {
// Get elements for level value and level bar
const levelValElem = document.getElementById('levelval');
const levelBarElem = document.getElementById('levelbar').querySelector('path');
// Create UI container for controls
const controlContainer = document.createElement('div');
controlContainer.style.position = 'fixed';
controlContainer.style.bottom = '10px';
controlContainer.style.left = '10px';
controlContainer.style.background = '#ffffff';
controlContainer.style.padding = '10px';
controlContainer.style.border = '1px solid #ccc';
controlContainer.style.borderRadius = '8px';
controlContainer.style.boxShadow = '0 4px 8px rgba(0, 0, 0, 0.1)';
controlContainer.style.zIndex = '9999';
// Create slider for level value
const levelSlider = document.createElement('input');
levelSlider.type = 'range';
levelSlider.min = 1;
levelSlider.max = 100;
levelSlider.value = parseInt(levelValElem.textContent, 10);
levelSlider.style.width = '100%';
// Display current level value
const levelDisplay = document.createElement('div');
levelDisplay.textContent = `Level: ${levelSlider.value}`;
levelDisplay.style.marginTop = '8px';
levelDisplay.style.textAlign = 'center';
// Update level value and display
levelSlider.addEventListener('input', () => {
const level = levelSlider.value;
levelValElem.textContent = level;
levelDisplay.textContent = `Level: ${level}`;
updateLevelBar(level);
});
// Button to reset level to default
const resetButton = document.createElement('button');
resetButton.textContent = 'Reset';
resetButton.style.marginTop = '10px';
resetButton.style.width = '100%';
resetButton.style.padding = '5px';
resetButton.style.background = '#f44336';
resetButton.style.color = '#fff';
resetButton.style.border = 'none';
resetButton.style.borderRadius = '4px';
resetButton.style.cursor = 'pointer';
resetButton.addEventListener('click', () => {
levelSlider.value = 0;
levelValElem.textContent = '0';
levelDisplay.textContent = 'Level: 0';
updateLevelBar(0);
});
// Function to update the level bar based on the level value
function updateLevelBar(level) {
const endAngle = (level / 101) * Math.PI * 2;
const x = 0.5 + 0.475 * Math.cos(endAngle - Math.PI / 2);
const y = 0.5 + 0.475 * Math.sin(endAngle - Math.PI / 2);
levelBarElem.setAttribute('d', `M 0.5 0.025 A 0.475 0.475 0 ${level >= 50 ? 1 : 0} 1 ${x} ${y}`);
}
// Append controls to the container
controlContainer.appendChild(levelSlider);
controlContainer.appendChild(levelDisplay);
controlContainer.appendChild(resetButton);
// Add the container to the body
document.body.appendChild(controlContainer);
});
})();