您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
its trash
// ==UserScript== // @name Insane mod // @version 1 // @description its trash // @author wat, Ze_-Q // @match *://moomoo.io/* // @match *://*.moomoo.io/* // @icon https://i.pinimg.com/originals/e7/16/8c/e7168c4f7f17259966b665b776e66389.jpg // @grant none // @license MIT // @namespace https://greasyfork.org/users/1258400 // ==/UserScript== let icon = document.getElementById("leaderboardButton"); icon.classList.add('material-icons'); icon.textContent = 'format_list_bulleted'; icon.style.fontSize = '35px'; icon.style.verticalAlign = 'middle'; let treeAlphaState = []; const removeSnowflakes = () => { const snowflakes = document.querySelectorAll('.snowflake'); snowflakes.forEach(snowflake => { snowflake.parentNode.removeChild(snowflake); }); }; const createSnowflake = function () { const snowflake = document.createElement("div"); snowflake.className = "snowflake"; snowflake.style.position = "absolute"; snowflake.style.width = "10px"; snowflake.style.height = "10px"; snowflake.style.background = "#fff"; snowflake.style.borderRadius = "50%"; snowflake.style.zIndex = "9998"; snowflake.style.opacity = Math.random(); snowflake.style.left = Math.random() * 100 + "vw"; snowflake.style.animation = `fall ${Math.random() * 2 + 1}s linear infinite`; snowflake.addEventListener("animationiteration", function () { snowflake.style.left = Math.random() * 100 + "vw"; snowflake.style.opacity = Math.random(); }); return snowflake; }; const styleSnowflakes = document.createElement("style"); styleSnowflakes.textContent = ` @keyframes fall { 0% { transform: translateY(-10vh); opacity: 1; } 100% { transform: translateY(110vh); opacity: 0; } } .fast-fall { animation-duration: ${Math.random() * 1 + 1}s; } `; document.head.appendChild(styleSnowflakes); const snowflakeContainer = document.createElement("div"); snowflakeContainer.style.position = "absolute"; snowflakeContainer.style.top = "0"; snowflakeContainer.style.left = "0"; snowflakeContainer.style.width = "100%"; snowflakeContainer.style.height = "100%"; snowflakeContainer.style.pointerEvents = "none"; snowflakeContainer.style.zIndex = "9998"; snowflakeContainer.style.display = "none"; document.body.appendChild(snowflakeContainer); const maxSnowflakes = 40; for (let i = 0; i < maxSnowflakes; i++) { const snowflake = createSnowflake(); if (Math.random() > 0.7) { snowflake.classList.add("fast-fall"); } snowflakeContainer.appendChild(snowflake); } //selectSkinColor(6); var newElement = document.createElement('div'); newElement.className = 'newMenuText'; newElement.innerHTML = 'Credits To '; var newLink = document.createElement('a'); newLink.href = 'https://www.youtube.com/channel/UCy8bEUAgqfr3VSsuAun-oZA'; newLink.target = '_blank'; newLink.className = 'menuLinkMS'; newLink.textContent = 'Morning Star'; newElement.appendChild(newLink); var existingElement = document.querySelector('.menuLink'); existingElement.parentNode.insertBefore(newElement, existingElement.nextSibling); document.getElementById("storeHolder").style = "height: 1500px; width: 450px;" var moomooVer = moomooVer = $('#linksContainer2 .menuLink').html() let blur = document.createElement("div"); document.body.append(blur); blur.style.position = "absolute"; blur.style.display = "block"; blur.style.pointerEvents = "none"; blur.style.backgroundColor = "rgba(0, 0, 0, 0.1)"; blur.style.backdropFilter = "blur(5px)"; blur.style.top = "0%"; blur.style.opacity = "0"; blur.style.width = "100%"; blur.style.height = "100%"; blur.style.zIndex = "10000"; blur.style.transition = "all 1s"; document.getElementById("mainMenu").style.backgroundImage = "url('https://i.redd.it/l9t4f48hit771.jpg')"; document.getElementById("mainMenu").style.backgroundSize = "100vw 100vh"; const container = document.createElement('div'); container.id = 'fadeOutContainer'; document.body.appendChild(container); document.addEventListener('keydown', function(event) { if (event.key === 'Tab') { event.preventDefault(); } if (event.key === 'F5') { event.preventDefault(); } }); function onBoxMouseOver() { this.style.transform = 'scale(1.05)'; this.style.transition = 'all 0.7s ease-in-out'; } function onBoxMouseLeave() { this.style.transition = 'all 0.7s ease-in-out'; this.style.transform = 'scale(1)'; } var RainbowCycle = 0, useWasd = false, cycle = 0, HPBarColor = "black", NameBarColor = "black"; function onEnterGameMouseOver() { const enterGameBox = document.getElementById('enterGame'); enterGameBox.style.backgroundColor = 'rgba(255, 255, 0, 0.2)'; enterGameBox.style.borderRadius = '20px'; enterGameBox.style.transition = 'all 0.7s ease-in-out'; } function onEnterGameMouseLeave() { const enterGameBox = document.getElementById('enterGame'); enterGameBox.style.backgroundColor = 'rgba(153, 50, 204, 0.3)'; enterGameBox.style.borderRadius = '15px'; enterGameBox.style.transition = 'all 0.7s ease-in-out'; } let menuLink = document.querySelector('.menuLink'); let menuText = document.querySelector('.menuText'); let DeskTopInstructions = document.getElementById("desktopInstructions"); if(menuText) { menuText.textContent = `` } let skinColorHolder = document.getElementById('skinColorHolder'); skinColorHolder.style.marginBottom = '15px'; if(DeskTopInstructions) { DeskTopInstructions.textContent = '' } if (menuLink) { menuLink.href = 'https://www.youtube.com/channel/UCWhYj1mtBGanJVNjMJwFIYQ'; menuLink.textContent = 'ZeQ'; } const boxes = document.querySelectorAll('.menuCard'); boxes.forEach(box => { box.style.transition = 'transform 1s ease'; box.addEventListener('mouseenter', onBoxMouseOver); box.addEventListener('mouseleave', onBoxMouseLeave); }); let hideSelectors = [ '.menuHeader', ] for ( let i = 0; i < hideSelectors.length; i++ ) { $(hideSelectors[i]).hide(); } const enterGameBox = document.getElementById('enterGame'); enterGameBox.addEventListener('mouseenter', onEnterGameMouseOver); enterGameBox.addEventListener('mouseleave', onEnterGameMouseLeave); $('.menuCard').css({'white-space': 'normal', 'text-align': 'center', 'background-color': 'rgba(0, 0, 0, 0.7)', '-moz-box-shadow': '0px 0px rgba(255, 255, 255, 0)', '-webkit-box-shadow': '0px 0px rgba(255, 255, 255, 0)', 'box-shadow': '0px 0px rgba(255, 255, 255, 1)', '-webkit-border-radius': '0px', '-moz-border-radius': '0px', 'border-radius': '15px', 'margin': '10px', 'margin-top': '5px', 'scrollbar-width': 'none', 'max-height': '240px' }) $("#killCounter").hide(); $("#chatButton").remove(); document.querySelector("#joinPartyButton").remove(); document.querySelector("#pre-content-container").remove(); let MaxKills = 0, packetsShown = false, MenuRangeIsTrue = false, stopUp = true, MenuEqualizer, MenuNight = 35, chatPing = false, canMusic1 = true, canMusic2 = true, checkEnemy = false, EnemyDist = false, showAim = false, pAB = true, spikePlace = true, MenuRangeIsTrue2 = false, ae86Dir = false; let antiSync = false, topInfoHolder = true, myObjectHealth = "#5f9ea0", enemyObjectHealth = "#ff6363", Fo = -1, second = -1, highestArr = [], highestMs = -1, averageArr = [], averageMs = -1, damageTextColor = "#fff", healTextColor = "#8ecc51", useHack = true, log = console.log, testMode = window.location.hostname == "127.0.0.1", ChPath = 90; const nameInputElement = document.getElementById("nameInput"); if (nameInputElement) { nameInputElement.style.color = "#333"; } document.getElementById('promoImgHolder').style.display = "none"; document.getElementById('promoImgHolder').innerHTML = ` <style> #top-wrap-right { color: #333; } .check-box {transform: scale(1.1); } .inParty {display: none; } input[type="checkbox"] { position: relative; appearance: none; width: 33px; height: 15.5px; border-radius: 50px; box-shadow: inset 0 0 5px rgba(41, 41, 41, 0.8); cursor: pointer; top: 7.5px; transition: 0.7s; } input:checked[type="checkbox"] { background: rgba(51, 51, 51); } input[type="checkbox"]::after { position: absolute; content: ""; width: 15.5px; height: 15.5px; top: 0; left: 0; background: #fff; border-radius: 50%; box-shadow: 0 0 5px rgba(0, 0, 0, 0.2); transform: scale(1.1); transition: 0.7s; } input:checked[type="checkbox"]::after { left: 50%; } </div><br> ` document.getElementById("enterGame").addEventListener("click", autohide); function autohide() { $("#ot-sdk-btn-floating").hide(); } $('#subConfirmationElement').click( () => { try { window.follmoo(); } catch(e){}; localStorage["moofoll"] = "1"; localStorage["moofol"] = "1"; }); $("#gameName").css({ color: "white", "text-shadow": "0 3px 0 #181818, 0 6px 0 #181818, 0 9px 0 #181818, 0 12px 0 #181818, 0 15px 0 #181818, 0 18px 0 #181818, 0 21px 0 #181818, 0 24px 0 #181818, 0 27px 0 #181818, rgba(0, 0, 0, 0.4) 1px 1px 40px", "text-align": "center", "transform": "scaleY(0.9)", "font-size": "140px", "margin-bottom": "-5px", }); $('#linksContainer2').remove(); function getEl(id) { return document.getElementById(id); } var EasyStar = function(e) { var o = {}; function r(t) { if (o[t]) return o[t].exports; var n = o[t] = { i: t, l: !1, exports: {} }; return e[t].call(n.exports, n, n.exports, r), n.l = !0, n.exports } return r.m = e, r.c = o, r.d = function(t, n, e) { r.o(t, n) || Object.defineProperty(t, n, { enumerable: !0, get: e }) }, r.r = function(t) { "undefined" != typeof Symbol && Symbol.toStringTag && Object.defineProperty(t, Symbol.toStringTag, { value: "Module" }), Object.defineProperty(t, "__esModule", { value: !0 }) }, r.t = function(n, t) { if (1 & t && (n = r(n)), 8 & t) return n; if (4 & t && "object" == typeof n && n && n.__esModule) return n; var e = Object.create(null); if (r.r(e), Object.defineProperty(e, "default", { enumerable: !0, value: n }), 2 & t && "string" != typeof n) for (var o in n) r.d(e, o, function(t) { return n[t] }.bind(null, o)); return e }, r.n = function(t) { var n = t && t.__esModule ? function() { return t.default } : function() { return t }; return r.d(n, "a", n), n }, r.o = function(t, n) { return Object.prototype.hasOwnProperty.call(t, n) }, r.p = "/bin/", r(r.s = 0) }([function(t, n, e) { var P = {}, M = e(1), _ = e(2), A = e(3); t.exports = P; var E = 1; P.js = function() { var c, i, f, s = 1.4, p = !1, u = {}, o = {}, r = {}, l = {}, a = !0, h = {}, d = [], y = Number.MAX_VALUE, v = !1; this.setAcceptableTiles = function(t) { t instanceof Array ? f = t : !isNaN(parseFloat(t)) && isFinite(t) && (f = [t]) }, this.enableSync = function() { p = !0 }, this.disableSync = function() { p = !1 }, this.enableDiagonals = function() { v = !0 }, this.disableDiagonals = function() { v = !1 }, this.setGrid = function(t) { c = t; for (var n = 0; n < c.length; n++) for (var e = 0; e < c[0].length; e++) o[c[n][e]] || (o[c[n][e]] = 1) }, this.setTileCost = function(t, n) { o[t] = n }, this.setAdditionalPointCost = function(t, n, e) { void 0 === r[n] && (r[n] = {}), r[n][t] = e }, this.removeAdditionalPointCost = function(t, n) { void 0 !== r[n] && delete r[n][t] }, this.removeAllAdditionalPointCosts = function() { r = {} }, this.setDirectionalCondition = function(t, n, e) { void 0 === l[n] && (l[n] = {}), l[n][t] = e }, this.removeAllDirectionalConditions = function() { l = {} }, this.setIterationsPerCalculation = function(t) { y = t }, this.avoidAdditionalPoint = function(t, n) { void 0 === u[n] && (u[n] = {}), u[n][t] = 1 }, this.stopAvoidingAdditionalPoint = function(t, n) { void 0 !== u[n] && delete u[n][t] }, this.enableCornerCutting = function() { a = !0 }, this.disableCornerCutting = function() { a = !1 }, this.stopAvoidingAllAdditionalPoints = function() { u = {} }, this.findPath = function(t, n, e, o, r) { function i(t) { p ? r(t) : setTimeout(function() { r(t) }) } if (void 0 === f) throw new Error("You can't set a path without first calling setAcceptableTiles() on EasyStar."); if (void 0 === c) throw new Error("You can't set a path without first calling setGrid() on EasyStar."); if (t < 0 || n < 0 || e < 0 || o < 0 || t > c[0].length - 1 || n > c.length - 1 || e > c[0].length - 1 || o > c.length - 1) throw new Error("Your start or end point is outside the scope of your grid."); if (t !== e || n !== o) { for (var s = c[o][e], u = !1, l = 0; l < f.length; l++) if (s === f[l]) { u = !0; break } if (!1 !== u) { var a = new M; a.openList = new A(function(t, n) { return t.bestGuessDistance() - n.bestGuessDistance() }), a.isDoneCalculating = !1, a.nodeHash = {}, a.startX = t, a.startY = n, a.endX = e, a.endY = o, a.callback = i, a.openList.push(O(a, a.startX, a.startY, null, 1)); o = E++; return h[o] = a, d.push(o), o } i(null) } else i([]) }, this.cancelPath = function(t) { return t in h && (delete h[t], !0) }, this.calculate = function() { if (d.length === 0 || c === undefined || f === undefined) return; for (let i = 0; i < y; i++) { if (d.length === 0) return; if (p) i = 0; const t = d[0]; const n = h[t]; if (n !== undefined) { if (n.openList.size() !== 0) { const e = n.openList.pop(); if (n.endX !== e.x || n.endY !== e.y) { if (e.y > 0) T(n, e, 0, -1, b(e.x, e.y - 1)); if (e.x < c[0].length - 1) T(n, e, 1, 0, b(e.x + 1, e.y)); if (e.y < c.length - 1) T(n, e, 0, 1, b(e.x, e.y + 1)); if (e.x > 0) T(n, e, -1, 0, b(e.x - 1, e.y)); if (v) { if (e.x > 0 && e.y > 0 && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x - 1, e.y, e))) { T(n, e, -1, -1, s * b(e.x - 1, e.y - 1)); } if (e.x < c[0].length - 1 && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x + 1, e.y, e))) { T(n, e, 1, 1, s * b(e.x + 1, e.y + 1)); } if (e.x < c[0].length - 1 && e.y > 0 && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x + 1, e.y, e))) { T(n, e, 1, -1, s * b(e.x + 1, e.y - 1)); } if (e.x > 0 && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x - 1, e.y, e))) { T(n, e, -1, 1, s * b(e.x - 1, e.y + 1)); } } } else { const o = []; o.push({ x: e.x, y: e.y }); let r = e.parent; while (r !== null) { o.push({ x: r.x, y: r.y }); r = r.parent; } o.reverse(); n.callback(o); delete h[t]; d.shift(); } } else { n.callback(null); delete h[t]; d.shift(); } } else { d.shift(); } } }; var T = function(t, n, e, o, r) { e = n.x + e, o = n.y + o; void 0 !== u[o] && void 0 !== u[o][e] || !g(c, f, e, o, n) || (void 0 === (o = O(t, e, o, n, r)).list ? (o.list = 1, t.openList.push(o)) : n.costSoFar + r < o.costSoFar && (o.costSoFar = n.costSoFar + r, o.parent = n, t.openList.updateItem(o))) }, g = function(t, n, e, o, r) { var i = l[o] && l[o][e]; if (i) { var s = x(r.x - e, r.y - o); if (! function() { for (var t = 0; t < i.length; t++) if (i[t] === s) return !0; return !1 }()) return !1 } for (var u = 0; u < n.length; u++) if (t[o][e] === n[u]) return !0; return !1 }, x = function(t, n) { if (0 === t && -1 === n) return P.TOP; if (1 === t && -1 === n) return P.TOP_RIGHT; if (1 === t && 0 === n) return P.RIGHT; if (1 === t && 1 === n) return P.BOTTOM_RIGHT; if (0 === t && 1 === n) return P.BOTTOM; if (-1 === t && 1 === n) return P.BOTTOM_LEFT; if (-1 === t && 0 === n) return P.LEFT; if (-1 === t && -1 === n) return P.TOP_LEFT; throw new Error("These differences are not valid: " + t + ", " + n) }, b = function(t, n) { return r[n] && r[n][t] || o[c[n][t]] }, O = function(t, n, e, o, r) { if (void 0 !== t.nodeHash[e]) { if (void 0 !== t.nodeHash[e][n]) return t.nodeHash[e][n] } else t.nodeHash[e] = {}; var i = m(n, e, t.endX, t.endY), r = null !== o ? o.costSoFar + r : 0, i = new _(o, n, e, r, i); return t.nodeHash[e][n] = i }, m = function(t, n, e, o) { var r, i; return v ? (r = Math.abs(t - e)) < (i = Math.abs(n - o)) ? s * r + i : s * i + r : (r = Math.abs(t - e)) + (i = Math.abs(n - o)) } }, P.TOP = "TOP", P.TOP_RIGHT = "TOP_RIGHT", P.RIGHT = "RIGHT", P.BOTTOM_RIGHT = "BOTTOM_RIGHT", P.BOTTOM = "BOTTOM", P.BOTTOM_LEFT = "BOTTOM_LEFT", P.LEFT = "LEFT", P.TOP_LEFT = "TOP_LEFT" }, function(t, n) { t.exports = function() { this.pointsToAvoid = {}, this.startX, this.callback, this.startY, this.endX, this.endY, this.nodeHash = {}, this.openList } }, function(t, n) { t.exports = function(t, n, e, o, r) { this.parent = t, this.x = n, this.y = e, this.costSoFar = o, this.simpleDistanceToTarget = r, this.bestGuessDistance = function() { return this.costSoFar + this.simpleDistanceToTarget } } }, function(t, n, e) { t.exports = e(4) }, function(u, T, t) { var g, x; (function() { var t, p, l, h, d, n, a, e, y, v, o, r, i, c, f; function s(t) { this.cmp = null != t ? t : p, this.nodes = [] } l = Math.floor, v = Math.min, p = function(t, n) { return t < n ? -1 : n < t ? 1 : 0 }, y = function(t, n, e, o, r) { var i; if (null == e && (e = 0), null == r && (r = p), e < 0) throw new Error("lo must be non-negative"); for (null == o && (o = t.length); e < o;) r(n, t[i = l((e + o) / 2)]) < 0 ? o = i : e = i + 1; return [].splice.apply(t, [e, e - e].concat(n)), n }, n = function(t, n, e) { return null == e && (e = p), t.push(n), c(t, 0, t.length - 1, e) }, d = function(t, n) { var e, o; return null == n && (n = p), e = t.pop(), t.length ? (o = t[0], t[0] = e, f(t, 0, n)) : o = e, o }, e = function(t, n, e) { var o; return null == e && (e = p), o = t[0], t[0] = n, f(t, 0, e), o }, a = function(t, n, e) { var o; return null == e && (e = p), t.length && e(t[0], n) < 0 && (n = (o = [t[0], n])[0], t[0] = o[1], f(t, 0, e)), n }, h = function(e, t) { var n, o, r, i, s, u; for (null == t && (t = p), s = [], o = 0, r = (i = function() { u = []; for (var t = 0, n = l(e.length / 2); 0 <= n ? t < n : n < t; 0 <= n ? t++ : t--) u.push(t); return u }.apply(this).reverse()).length; o < r; o++) n = i[o], s.push(f(e, n, t)); return s }, i = function(t, n, e) { if (null == e && (e = p), -1 !== (n = t.indexOf(n))) return c(t, 0, n, e), f(t, n, e) }, o = function(t, n, e) { var o, r, i, s, u; if (null == e && (e = p), !(r = t.slice(0, n)).length) return r; for (h(r, e), i = 0, s = (u = t.slice(n)).length; i < s; i++) o = u[i], a(r, o, e); return r.sort(e).reverse() }, r = function(t, n, e) { var o, r, i, s, u, l, a, c, f; if (null == e && (e = p), 10 * n <= t.length) { if (!(i = t.slice(0, n).sort(e)).length) return i; for (r = i[i.length - 1], s = 0, l = (a = t.slice(n)).length; s < l; s++) e(o = a[s], r) < 0 && (y(i, o, 0, null, e), i.pop(), r = i[i.length - 1]); return i } for (h(t, e), f = [], u = 0, c = v(n, t.length); 0 <= c ? u < c : c < u; 0 <= c ? ++u : --u) f.push(d(t, e)); return f }, c = function(t, n, e, o) { var r, i, s; for (null == o && (o = p), r = t[e]; n < e && o(r, i = t[s = e - 1 >> 1]) < 0;) t[e] = i, e = s; return t[e] = r }, f = function(t, n, e) { var o, r, i, s, u; for (null == e && (e = p), r = t.length, i = t[u = n], o = 2 * n + 1; o < r;)(s = o + 1) < r && !(e(t[o], t[s]) < 0) && (o = s), t[n] = t[o], o = 2 * (n = o) + 1; return t[n] = i, c(t, u, n, e) }, s.push = n, s.pop = d, s.replace = e, s.pushpop = a, s.heapify = h, s.updateItem = i, s.nlargest = o, s.nsmallest = r, s.prototype.push = function(t) { return n(this.nodes, t, this.cmp) }, s.prototype.pop = function() { return d(this.nodes, this.cmp) }, s.prototype.peek = function() { return this.nodes[0] }, s.prototype.contains = function(t) { return -1 !== this.nodes.indexOf(t) }, s.prototype.replace = function(t) { return e(this.nodes, t, this.cmp) }, s.prototype.pushpop = function(t) { return a(this.nodes, t, this.cmp) }, s.prototype.heapify = function() { return h(this.nodes, this.cmp) }, s.prototype.updateItem = function(t) { return i(this.nodes, t, this.cmp) }, s.prototype.clear = function() { return this.nodes = [] }, s.prototype.empty = function() { return 0 === this.nodes.length }, s.prototype.size = function() { return this.nodes.length }, s.prototype.clone = function() { var t = new s; return t.nodes = this.nodes.slice(0), t }, s.prototype.toArray = function() { return this.nodes.slice(0) }, s.prototype.insert = s.prototype.push, s.prototype.top = s.prototype.peek, s.prototype.front = s.prototype.peek, s.prototype.has = s.prototype.contains, s.prototype.copy = s.prototype.clone, t = s, g = [], void 0 === (x = "function" == typeof(x = function() { return t }) ? x.apply(T, g) : x) || (u.exports = x) }).call(this) }]); let easystar = new EasyStar.js(); !function(run) { if (!run) return; let codes = { setup: () => { "use strict"; let newFont = document.createElement("link"); newFont.rel = "stylesheet"; newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700"; newFont.type = "text/css"; document.body.append(newFont); let min = document.createElement("script"); min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js"; document.body.append(min); }, main: () => { if (!useHack) { return; } "use strict"; let scriptTags = document.getElementsByTagName("script"); for (let i = 0; i < scriptTags.length; i++) { if (scriptTags[i].src.includes("bundle.js")) { scriptTags[i].remove(); break; } } window.oncontextmenu = function() { return false; }; let config = window.config; config.clientSendRate = 9; config.serverUpdateRate = 9; config.deathFadeout = 0; config.isSandbox = window.location.hostname == "sandbox.moomoo.io"; config.skinColors = ["#bf8f54", "#cbb091", "#896c4b", "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3", "#8bc373", "#91b2db" ]; config.weaponVariants = [{ id: 0, src: "", xp: 0, val: 1, }, { id: 1, src: "_g", xp: 3000, val: 1.1, }, { id: 2, src: "_d", xp: 7000, val: 1.18, }, { id: 3, src: "_r", poison: true, xp: 12000, val: 1.18, }, { id: 4, src: "_e", poison: true, heal: true, xp: 24000, val: 1.18, }] config.anotherVisual = true; config.anotherVisualTurn = false; config.autobot = false; config.useWebGl = false; config.resetRender = true; function waitTime(timeout) { return new Promise((done) => { setTimeout(() => { done(); }, timeout); }); } let changed = false; let canStore; if (typeof (Storage) !== "undefined") { canStore = true; } function saveVal(name, val) { if (canStore) localStorage.setItem(name, val); } function deleteVal(name) { if (canStore) localStorage.removeItem(name); } function getSavedVal(name) { if (canStore) return localStorage.getItem(name); return null; } let gC = function(a, b) { try { let res = JSON.parse(getSavedVal(a)); if (typeof res === "object") { return b; } else { return res; } } catch (e) { alert("dieskid"); return b; } }; function setConfigs() { return { AutoUpgrade: true, killChat: false, AutoBuy: true, RealDir: true, }; } function setConfigs3() { return { AutoBullSpam: false, SoldierMode: false, AutoPush: true, AntiPh: false, }; } function setConfigs4() { return { }; } function setConfigs7() { return { LeaderBoard: true, RenderPl: true, BuildHp: true, Visuals: true, }; } let configs = setConfigs(); let configs3 = setConfigs3(); let configs4 = setConfigs4(); let configs7 = setConfigs7(); window.removeConfigs = function() { for (let cF in configs) { deleteVal(cF, configs[cF]); } for (let cF in configs3) { deleteVal(cF, configs3[cF]); } for (let cF in configs4) { deleteVal(cF, configs4[cF]); } for (let cF in configs7) { deleteVal(cF, configs7[cF]); } }; for (let cF in configs) { configs[cF] = gC(cF, configs[cF]); } for (let cF in configs3) { configs3[cF] = gC(cF, configs3[cF]); } for (let cF in configs4) { configs4[cF] = gC(cF, configs4[cF]); } for (let cF in configs7) { configs7[cF] = gC(cF, configs7[cF]); } window.debug = function() { }; window.toggleNight = function() { }; window.toggleVisual = function() { }; window.prepareUI = function() { }; window.leave = function() { }; window.ping = 0; class HtmlAction { constructor(element) { this.element = element; }; add(code) { if (!this.element) return undefined; this.element.innerHTML += code; }; newLine(amount) { let result = `<br>`; if (amount > 0) { result = ``; for (let i = 0; i < amount; i++) { result += `<br>`; } } this.add(result); }; checkBox(setting) { let newCheck = `<input type = "checkbox"`; setting.id && (newCheck += ` id = ${setting.id}`); setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newCheck += ` class = ${setting.class}`); setting.checked && (newCheck += ` checked`); setting.onclick && (newCheck += ` onclick = ${setting.onclick}`); newCheck += `>`; this.add(newCheck); }; range(setting) { let newRangeInput = document.createElement('input'); newRangeInput.setAttribute('type', 'range'); setting.id && newRangeInput.setAttribute('id', setting.id); setting.class && newRangeInput.setAttribute('class', setting.class); setting.min && newRangeInput.setAttribute('min', setting.min); setting.max && newRangeInput.setAttribute('max', setting.max); setting.value && newRangeInput.setAttribute('value', setting.value); this.element.appendChild(newRangeInput); } text(setting) { let newText = `<input type = "text"`; setting.id && (newText += ` id = ${setting.id}`); setting.style && (newText += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newText += ` class = ${setting.class}`); setting.size && (newText += ` size = ${setting.size}`); setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`); setting.value && (newText += ` value = ${setting.value}`); setting.placeHolder && (newText += ` placeHolder = ${setting.placeHolder.replaceAll(" ", " ")}`); newText += `>`; this.add(newText); }; select(setting) { let newSelect = `<select`; setting.id && (newSelect += ` id = ${setting.id}`); setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newSelect += ` class = ${setting.class}`); newSelect += `>`; for (let options in setting.option) { newSelect += `<option value = ${setting.option[options].id}` setting.option[options].selected && (newSelect += ` selected`); newSelect += `>${options}</option>`; } newSelect += `</select>`; this.add(newSelect); }; button(setting) { let newButton = `<button`; setting.id && (newButton += ` id = ${setting.id}`); setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newButton += ` class = ${setting.class}`); setting.onclick && (newButton += ` onclick = ${setting.onclick}`); newButton += `>`; setting.innerHTML && (newButton += setting.innerHTML); newButton += `</button>`; this.add(newButton); }; selectMenu(setting) { let newSelect = `<select`; window[setting.id + "Func"] = function() { }; setting.id && (newSelect += ` id = ${setting.id}`); setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newSelect += ` class = ${setting.class}`); newSelect += ` onchange = window.${setting.id + "Func"}()`; newSelect += `>`; let last; let i = 0; for (let options in setting.menu) { newSelect += `<option value = ${"option_" + options} id = ${"O_" + options}`; setting.menu[options] && (newSelect += ` checked`); newSelect += ` style = "color: ${setting.menu[options] ? "#000" : "#fff"}; background: ${setting.menu[options] ? "#8ecc51" : "#cc5151"};">${options}</option>`; i++; } newSelect += `</select>`; this.add(newSelect); i = 0; for (let options in setting.menu) { window[options + "Func"] = function() { setting.menu[options] = getEl("check_" + options).checked ? true : false; saveVal(options, setting.menu[options]); getEl("O_" + options).style.color = setting.menu[options] ? "#000" : "#fff"; getEl("O_" + options).style.background = setting.menu[options] ? "#8ecc51" : "#cc5151"; }; this.checkBox({ id: "check_" + options, style: `display: ${i == 0 ? "inline-block" : "none"};`, class: "checkB", onclick: `window.${options + "Func"}()`, checked: setting.menu[options] }); i++; } last = "check_" + getEl(setting.id).value.split("_")[1]; window[setting.id + "Func"] = function() { getEl(last).style.display = "none"; last = "check_" + getEl(setting.id).value.split("_")[1]; getEl(last).style.display = "inline-block"; }; }; }; class Html { constructor() { this.element = null; this.action = null; this.divElement = null; this.startDiv = function(setting, func) { let newDiv = document.createElement("div"); setting.id && (newDiv.id = setting.id); setting.style && (newDiv.style = setting.style); setting.class && (newDiv.className = setting.class); this.element.appendChild(newDiv); this.divElement = newDiv; let addRes = new HtmlAction(newDiv); typeof func == "function" && func(addRes); }; this.addDiv = function(setting, func) { let newDiv = document.createElement("div"); setting.id && (newDiv.id = setting.id); setting.style && (newDiv.style = setting.style); setting.class && (newDiv.className = setting.class); setting.appendID && getEl(setting.appendID).appendChild(newDiv); this.divElement = newDiv; let addRes = new HtmlAction(newDiv); typeof func == "function" && func(addRes); }; }; set(id) { this.element = getEl(id); this.action = new HtmlAction(this.element); }; resetHTML(text) { if (text) { this.element.innerHTML = ``; } else { this.element.innerHTML = ``; } }; setStyle(style) { this.element.style = style; }; setCSS(style) { this.action.add(`<style>` + style + `</style>`); }; }; let SimpleGrids = 18, Players = 90; const parentElement = document.getElementById('topInfoHolder'); const childElement = document.getElementById('killCounter'); if (parentElement && childElement) { parentElement.removeChild(childElement); document.body.appendChild(childElement); } let HTML = new Html(); let menuDiv = document.createElement("div"); menuDiv.id = "menuDiv"; document.body.appendChild(menuDiv); HTML.set("menuDiv"); HTML.resetHTML(); HTML.setCSS(` body { will-change: transform; } #pingDisplay { display: none; } .menuCard { border-radius: 10px; } #itemInfoHolder { transition: all 1s ease-in-out; } #fadeOutContainer { font-size: 15px; height: 20px; position: fixed; opacity: 0; transition: all 2s; padding: 5px; background-color: rgba(0, 0, 0, 0.25); -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 4px; color: white; padding: 5px; z-index: 10000000; padding-top: 7px; padding-right: 10px; pointer-events: none; } .yellowText { color: yellow; } .redText { color: red; } .whiteText { color: white; } #scoreDisplay { bottom: 150px; } #mapDisplay { height: 120px; width: 120px; border-radius: 9px; backdrop-filter: blur(4px); } #leaderboardButton { backdrop-filter: blur(4px); display: block; border-radius: 9px; width: 35px; height: 35px; left: 20px; top: auto; bottom: 205px; border: none; user-select: none; z-index: 99999999; } .loader { position: absolute; top:110%; left:46%; border: 16px solid white; border-radius: 50%; border-top: 16px solid black; box-shadow: 0 0 10px 10px rgba(0, 0, 0, 0.4); width: 60px; height: 60px; -webkit-animation: spin 0.5s linear infinite; animation: spin 0.5s linear infinite; } @-webkit-keyframes spin { 0% { -webkit-transform: rotate(0deg); } 100% { -webkit-transform: rotate(360deg); } } @keyframes spin { 0% { transform: rotate(0deg); } 100% { transform: rotate(360deg); } } @keyframes rainbow { 0% { filter: hue-rotate(0deg) } 100% { filter: hue-rotate(360deg) } } .menuClass { position: absolute; opacity: 0; color: #fff; font-size: 31px; text-align: left; padding: 10px; padding-top: 7px; padding-bottom: 5px; -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 10px; background-color: rgba(20, 20, 20, 0.85); transition: all 1s ease-in-out; z-index: 100000; overflow-x: hidden; scrollbar-width: none; border: 2px solid grey; } .newMenuText { font-size: 18px !important; color: #a8a8a8 !important; margin-top: 10px !important; } .menuLinkMS { font-size: 18px !important; } .newMenuText2 { font-size: 18px !important; color: #a8a8a8 !important; margin-top: 10px !important; } .menuLinkK { font-size: 18px !important; } .menuClassBest { position: absolute; opacity: 0; color: #fff; font-size: 31px; text-align: left; padding: 10px; padding-top: 7px; padding-bottom: 5px; -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 10px; background-color: rgba(30, 30, 30); transition: all 1s ease-in-out; z-index: 1000000; overflow: hidden; border: 2px solid grey; } .menuClassBest { left: 475px; top: 50%; transform: translate(0, -50%); width: 180px; } .menuClass.moveRight { left: 675px; } .menuClass { left: 475px; top: 50%; transform: translate(0, -50%); width: 450px; } .menuC { color: #fff; font-family: "Hammersmith One"; font-size: 12px; overflow-y: scroll; -webkit-touch-callout: none; -webkit-user-select: none; -khtml-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; overflow-x: hidden; scrollbar-width: none; } .menuCBest { color: #fff; font-family: "Hammersmith One"; font-size: 12px; overflow-y: scroll; -webkit-touch-callout: none; -webkit-user-select: none; -khtml-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; height: 325px; } .menuC { height: 325px; } #storeButton, #allianceButton { right: 20px; border-radius: 9px; backdrop-filter: blur(4px); } #allianceButton { top: auto; bottom: 360px; } #storeButton { top: auto; bottom: 300px; } .betaLow { background: white; -webkit-background-clip: text; color: transparent; position: absolute; font-size: 13px; text-shadow: 0 0 10px rgba(200, 200, 200, 0.2); } #SoBetaLow { top: 2px; right: 5px; } #killCounter { right: inherit; bottom: 185px; right: 20px; border-radius: 9px; backdrop-filter: blur(4px); } .actionBarItem { border-radius: 9px; backdrop-filter: blur(4px); } #enterGame { background-color: rgba(153, 50, 204, 0.3); border-radius: 15px; transition: all 0.7s ease-in-out; } #noticationDisplay { right: 20px; bottom: 245px; top: auto; } #foodDisplay, #woodDisplay, #stoneDisplay, #scoreDisplay { border-radius: 9px; backdrop-filter: blur(4px); } #upgradeHolder, #upgradeCounter { transition: 2s; } #topInfoHolder { transition: all 1s ease-in-out; } #leaderboard { border-radius: 13px; backdrop-filter: blur(4px); } .menuB { text-align: center; background-color: transparent; color: #fff; -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 4px; border: 2px solid #000; cursor: pointer; } .menuB:hover { border: 2px solid #fff; } .menuB:active { color: rgb(25, 25, 25); background-color: rgb(200, 200, 200); } .customText { color: #000; -webkit-border-radius: 5px; -moz-border-radius: 5px; border-radius: 5px; border: 2px solid #000; } .customText:focus { background-color: yellow; } .checkB { position: relative; top: 2px; accent-color: #888; cursor: pointer; } .menuoP { background: black; width: 100%; heigth: 30px; } .slider { -webkit-appearance: none; appearance: none; width: 180px; height: 10px; background: #d3d3d3; outline: none; opacity: 0.7; -webkit-transition: .2s; transition: opacity .2s; border-radius: 5px; } .slider:hover { opacity: 1; } .slider::-webkit-slider-thumb { -webkit-appearance: none; appearance: none; width: 15px; height: 15px; background: #614CAF; cursor: pointer; border-radius: 50%; } #gameUI { transition: all 1s; } #menuMoon { background-color: rgba(50, 50, 50, 0); color: rgba(221, 212, 179, 0.9); user-select: none; border: none; overflow: hidden; transition: all 1s; top: 285px; left: 60px; transform: translate(-50%); position: absolute; font-size: 30px; outline: none; pointer-events: none; } #menuSun { background-color: transparent; color: rgba(216, 250, 8, 0.8); user-select: none; border: none; overflow: hidden; transition: all 1s; top: 285px; left: 140px; transform: translate(-50%); position: absolute; outline: none; font-size: 30px; pointer-events: none; } #menuId1 { background-color: transparent; color: rgba(128, 128, 128); user-select: none; border: none; overflow: hidden; transition: all 1s; top: 45px; left: 20px; position: absolute; font-size: 35px; outline: none; } #menuId6 { background-color: transparent; color: rgba(128, 128, 128); user-select: none; border: none; overflow: hidden; transition: all 1s; top: 200px; outline: none; left: 160px; transform: translate(-50%); position: absolute; font-size: 35px; } #menuId7 { background-color: transparent; color: rgba(128, 128, 128); user-select: none; border: none; overflow: hidden; transition: all 1s; outline: none; top: 200px; left: 40px; transform: translate(-50%); position: absolute; font-size: 35px; } #menuId3 { font-size: 40px; background-color: transparent; color: rgba(128, 128, 128); user-select: none; border: none; overflow: hidden; outline: none; transition: all 1s; top: 120px; left: 15px; position: absolute; } #menuclose { font-size: 25px; background-color: transparent; color: rgba(180, 180, 180); user-select: none; border: none; overflow: hidden; outline: none; transition: all 1s; top: 5px; right: 0px; position: absolute; } #menuId4 { background-color: transparent; color: rgba(128, 128, 128); user-select: none; border: none; overflow: hidden; outline: none; transition: all 1s; top: 120px; right: 15px; position: absolute; font-size: 40px; } #menuId5 { background-color: transparent; color: rgba(128, 128, 128); user-select: none; border: none; overflow: hidden; outline: none; transition: all 1s; top: 45px; right: 15px; position: absolute; font-size: 40px; } #menuId1:hover, #menuId3:hover, #menuId4:hover, #menuId5:hover, #menuId6:hover, #menuclose:hover, #menuId7:hover { color: white; } .slider::-moz-range-thumb { width: 15px; height: 15px; background: #614CAF; cursor: pointer; border-radius: 50%; } .Cselect { -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 5px; background-color: rgba(75, 75, 75, 0.5); color: #fff; border: 1px solid #000; } ::-webkit-scrollbar { width: 10px; } ::-webkit-scrollbar-track { opacity: 0; } ::-webkit-scrollbar-thumb { background-color: rgb(25, 25, 25); -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 4px; } ::-webkit-scrollbar-thumb:active { background-color: rgb(230, 230, 230); } `); HTML.startDiv({ style: "font-size: 28px; color: #ffffff", id: "menuHeadLineBest", class: "menuClassBest" }, (html) => { HTML.addDiv({ id: "menuBestEz", class: "menuCBest", appendID: "menuHeadLineBest" }, (html) => { HTML.addDiv({ id: "SoBetaLow", class: "betaLow", appendID: "menuHeadLineBest" }, (html) => { html.add(`Permision`); }); HTML.addDiv({ style: "font-size: 20px;", appendID: "menuBestEz" }, (html) => { html.add(`Settings`); }); html.button({ id: "menuId1", class: "material-icons", innerHTML: `gps_fixed`, onclick: "window.changeMenu()" }); HTML.addDiv({ style: "font-size: 15px; margin-left: 10px; margin-top: 55px; position: fixed;", appendID: "menuBestEz" }, (html) => { html.add(`Combat`); }); HTML.addDiv({ style: "font-size: 15px; margin-left: 129px; margin-top: 55px; position: fixed;", appendID: "menuBestEz" }, (html) => { html.add(`Visual`); }); html.button({ id: "menuId3", class: "material-icons", innerHTML: `equalizer`, onclick: "window.changeMenu3()" }); HTML.addDiv({ style: "font-size: 15px; margin-left: 10px; margin-top: 135px; position: fixed;", appendID: "menuBestEz" }, (html) => { html.add(`Range`); }); html.button({ id: "menuId4", class: "material-icons", innerHTML: `extension`, onclick: "window.changeMenu4()" }); HTML.addDiv({ style: "font-size: 15px; margin-left: 132px; margin-top: 135px; position: fixed;", appendID: "menuBestEz" }, (html) => { html.add(`Misc`); }); html.button({ id: "menuId5", class: "material-icons", innerHTML: `remove_red_eye`, onclick: "window.changeMenu2()" }); html.button({ id: "menuId6", class: "material-icons", innerHTML: `library_music`, onclick: "window.changeMenu6()" }); HTML.addDiv({ style: "font-size: 15px; margin-left: 130px; margin-top: 210px; position: fixed;", appendID: "menuBestEz" }, (html) => { html.add(`Music`); }); html.button({ id: "menuId7", class: "material-icons", innerHTML: `build`, onclick: "window.changeMenu7()" }); HTML.addDiv({ style: "font-size: 15px; margin-left: 15px; margin-top: 210px; position: fixed;", appendID: "menuBestEz" }, (html) => { html.add(`Build`); }); html.button({ id: "menuMoon", class: "material-icons", innerHTML: `brush` }); HTML.addDiv({ style: "font-size: 15px; margin-left: 70px; margin-top: 250px; position: fixed;", appendID: "menuBestEz" }, (html) => { html.checkBox({ id: "lightmode", class: "checkB", checked: false }); }); html.button({ id: "menuSun", class: "material-icons", innerHTML: `wb_sunny` }); }); }) HTML.startDiv({ style: "font-size: 28px; color: #ffffff", id: "menuHeadLine", class: "menuClass" }, (html) => { html.button({ id: "menuclose", class: "material-icons", innerHTML: `close`, onclick: "window.closeMenu()" }); HTML.addDiv({ id: "menuRange", class: "menuC", appendID: "menuHeadLine" }, (html) => { HTML.addDiv({ style: "font-size: 20px; color: #E2E2E3; background-size: 20px 20px; background-repeat: no-repeat;", appendID: "menuRange" }, (html) => { html.add(`Combat: `); html.newLine(); }); HTML.addDiv({ style: "font-size: 15px; color: #fff; background-size: 25px 25px; background-repeat: no-repeat;", appendID: "menuRange" }, (html) => { html.add('Main Hat Type: '); html.select({ id: "mainHat", class: "Cselect", option: { 'Spike Gear': { id: 'spikegear', }, 'Emp Gear': { id: 'empgear', }, 'Soldier': { id: 'soldier', selected: true }, } }); html.newLine(); html.add(`Auto: `); html.selectMenu({ id: "configsChanger3", class: "Cselect", menu: configs3 }); html.newLine(); html.add(`Avoid Functions: `); html.checkBox({ id: "testavoidspikes", class: "checkB", checked: true }); html.newLine(); html.add(`CxC Wings: `); html.checkBox({ id: "wingscxc", class: "checkB", checked: true }); html.newLine(2); HTML.addDiv({ style: "font-size: 19px; color: #E2E2E3; background-size: 20px 20px; background-repeat: no-repeat;", appendID: "menuRange" }, (html) => { html.add(`Accessibility: `); html.newLine(); }); HTML.addDiv({ style: "font-size: 15px; color: #fff; background-size: 25px 25px; background-repeat: no-repeat;", appendID: "menuRange" }, (html) => { html.add(`AutoInsta: `); html.text({ id: "AIWithS", class: "customText", value: "5", size: "1em", maxLength: "2" }); html.add(` `); html.text({ id: "AIWithoutS", class: "customText", value: "5", size: "1em", maxLength: "2" }); html.add(` `); html.checkBox({ id: "autoinsta", class: "checkB", checked: true }); html.newLine(); html.add(`Path Finder: `); html.checkBox({ id: "pathfind", class: "checkB", checked: false }); html.newLine(); }); }); HTML.addDiv({ id: "menu6", style: "display: none", class: "menuC", appendID: "menuHeadLine" }, (html) => { HTML.addDiv({ style: "font-size: 20px; color: #E2E2E3; background-size: 20px 20px; background-repeat: no-repeat;", appendID: "menu6" }, (html) => { html.add(`Music: `); html.newLine(); }); HTML.addDiv({ style: "font-size: 15px; color: #fff; background-size: 25px 25px; background-repeat: no-repeat;", appendID: "menu6" }, (html) => { html.add(`Chat Music:`); html.checkBox({ id: "music1", class: "checkB", checked: false }); html.newLine(); html.add(`Chat Music 2:`); html.checkBox({ id: "music2", class: "checkB", checked: false }); html.newLine(); }); }) HTML.addDiv({ id: "menu7", style: "display: none", class: "menuC", appendID: "menuHeadLine" }, (html) => { HTML.addDiv({ style: "font-size: 20px; color: #E2E2E3; background-size: 20px 20px; background-repeat: no-repeat;", appendID: "menu7" }, (html) => { html.add(`Build: `); }); HTML.addDiv({ style: "font-size: 15px; color: #fff; background-size: 25px 25px; background-repeat: no-repeat;", appendID: "menu7" }, (html) => { html.add('Auto Place Type: '); html.select({ id: "placertypes", class: "Cselect", option: { 'Spike': { id: 'spikesPlace', }, 'Trap': { id: 'trapsPlace', selected: true }, } }); html.newLine(); html.add(`Weapon Grinder: `); html.checkBox({ id: "weapongrind", class: "checkB", checked: false }); html.newLine(); html.add(`Auto Replace: `); html.checkBox({ id: "autoreplace", class: "checkB", checked: true }); html.newLine(); html.add(`Auto Place: `); html.checkBox({ id: "autoplace", class: "checkB", checked: true }); html.newLine(); html.add(`Pre Place: `); html.checkBox({ id: "preplace", class: "checkB", checked: true }); html.newLine(); html.add(`Anti Trap:`); html.checkBox({ id: "antitrap", class: "checkB", checked: true }); html.newLine(); }); }) HTML.addDiv({ id: "menu2", style: "display: none", class: "menuC", appendID: "menuHeadLine" }, (html) => { HTML.addDiv({ style: "font-size: 20px; color: #E2E2E3; background-size: 20px 20px; background-repeat: no-repeat;", appendID: "menu2" }, (html) => { html.add(`Visual: `); html.newLine(); }); HTML.addDiv({ style: "font-size: 15px; color: #fff; background-size: 25px 25px; background-repeat: no-repeat;", appendID: "menu2" }, (html) => { html.add('Tracers Type: '); html.select({ id: "tracersvalue", class: "Cselect", option: { 'None': { id: '', }, 'Tracers Me': { id: 'tracersMe', }, 'Tracers For': { id: 'tracersFor', }, 'Tracers Them': { id: 'tracersThem', selected: true, }, } }); html.newLine(); html.add(`Type: `); html.selectMenu({ id: "configsChanger6", class: "Cselect", menu: configs7 }); html.newLine(); html.add('Camera: '); html.select({ id: "visualTypeZoom", class: "Cselect", option: { 'Camera +': { id: 'Cam+', }, 'Camera 0': { id: 'Cam0', }, 'Camera 1': { id: 'Cam1', selected: true }, 'Camera 2': { id: 'Cam2', }, 'Camera 3': { id: 'Cam3', } } }); html.newLine(); html.add(`Nick Name: `); html.checkBox({id: "nickname", class: "checkB", checked: true}); html.newLine(); html.add(`Health Bar: `); html.checkBox({id: "healthbar", class: "checkB", checked: true}); html.newLine(); html.add(`Equalizer:`); html.checkBox({ id: "equalizer", class: "checkB", checked: false }); html.newLine(); html.add(`Snow: `); html.checkBox({id: "cansnow", class: "checkB", checked: false}); html.newLine(); }); html.newLine(); }) HTML.addDiv({ id: "menu3", style: "display: none", class: "menuC", appendID: "menuHeadLine" }, (html) => { HTML.addDiv({ style: "font-size: 20px; color: #E2E2E3; background-size: 20px 20px; background-repeat: no-repeat;", appendID: "menu3" }, (html) => { html.add(`Range: `); html.newLine(); }); HTML.addDiv({ style: "font-size: 15px; color: #fff; background-size: 25px 25px; background-repeat: no-repeat;", appendID: "menu3" }, (html) => { html.add(`Equalizer: `); html.range({ id: 'menuequalizer', class: 'slider', min: '0', max: '100', value: '45' }); html.add(` `); html.button({ class: "menuB", innerHTML: "45", onclick: "window.ResetThis()" }); html.newLine(); html.add(`Players: `); html.range({ id: 'players', class: 'slider', min: '10', max: '100', value: '90' }); html.add(` `); html.button({ class: "menuB", innerHTML: "90", onclick: "window.ResetPlayers()" }); html.newLine(); html.add(`Night: `); html.range({ id: 'menunight', class: 'slider', min: '30', max: '70', value: '35' }); html.add(` `); html.button({ class: "menuB", innerHTML: "35", onclick: "window.ResetNight()" }); html.newLine(); html.add(`Grids: `); html.range({ id: 'slider', class: 'slider', min: '0', max: '50', value: '18' }); html.add(` `); html.button({ class: "menuB", innerHTML: "18", onclick: "window.ResetGrids()" }); html.newLine(); }); }); HTML.addDiv({ id: "menu4", style: "display: none", class: "menuC", appendID: "menuHeadLine" }, (html) => { HTML.addDiv({ style: "font-size: 20px; color: #E2E2E3; background-size: 20px 20px; background-repeat: no-repeat;", appendID: "menu4" }, (html) => { html.add(`Misc: `); html.newLine(); }); HTML.addDiv({ style: "font-size: 15px; color: #fff; background-size: 25px 25px; background-repeat: no-repeat;", appendID: "menu4" }, (html) => { html.add(`Configs: `); html.selectMenu({ id: "configsChanger", class: "Cselect", menu: configs }); html.newLine(); html.add(`Smooth Health: `); html.checkBox({id: "smoothhealth", class: "checkB", checked: false}); html.newLine(); html.add(`Assassin Gear: `); html.checkBox({ id: "invismode", class: "checkB", checked: false }); html.newLine(); html.add(`Wheel Zoom: `); html.checkBox({ id: "zoomgg", class: "checkB", checked: false }); html.newLine(); html.add(`Health: `); html.checkBox({ id: "heal", class: "checkB", checked: true }); html.newLine(); html.add(`Sync: `); html.checkBox({ id: "mapsync", class: "checkB", checked: true }); html.newLine(); }); }); }); }); let trueM = true; let AntiBull = false; let bultect = false; let instaType = true; let crossHair = true; let plaguemask = true; window.changeMenu2 = function() { getEl("menuRange").style.display = "none"; getEl("menu3").style.display = "none"; getEl("menu2").style.display = "block"; getEl("menu4").style.display = "none"; getEl("menu6").style.display = "none"; getEl("menu7").style.display = "none"; }; window.changeMenu3 = function() { getEl("menuRange").style.display = "none"; getEl("menu3").style.display = "block"; getEl("menu2").style.display = "none"; getEl("menu4").style.display = "none"; getEl("menu6").style.display = "none"; getEl("menu7").style.display = "none"; }; window.changeMenu = function() { getEl("menuRange").style.display = "block"; getEl("menu3").style.display = "none"; getEl("menu2").style.display = "none"; getEl("menu4").style.display = "none"; getEl("menu6").style.display = "none"; getEl("menu7").style.display = "none"; }; window.changeMenu4 = function() { getEl("menuRange").style.display = "none"; getEl("menu3").style.display = "none"; getEl("menu2").style.display = "none"; getEl("menu4").style.display = "block"; getEl("menu6").style.display = "none"; getEl("menu7").style.display = "none"; }; window.changeMenu6 = function() { getEl("menuRange").style.display = "none"; getEl("menu3").style.display = "none"; getEl("menu2").style.display = "none"; getEl("menu4").style.display = "none"; getEl("menu6").style.display = "block"; getEl("menu7").style.display = "none"; }; window.changeMenu7 = function() { getEl("menuRange").style.display = "none"; getEl("menu3").style.display = "none"; getEl("menu2").style.display = "none"; getEl("menu4").style.display = "none"; getEl("menu6").style.display = "none"; getEl("menu7").style.display = "block"; }; let mStatus = document.createElement("div"); mStatus.id = "status"; getEl("gameUI").appendChild(mStatus); HTML.set("status"); HTML.resetHTML(); HTML.setCSS(` .sizing { display: block; position: absolute; color: white; font-family: 'Hammersmith One'; top: 20px; left: 50%; transform: translateX(-50%); } .mod { font-size: 12px; display: inline-block; } `); HTML.startDiv({ id: "happymod", class: "sizing" }, (html) => { HTML.addDiv({ id: "pingFps", class: "mod", appendID: "happymod" }, (html) => { }); HTML.addDiv({ style: "margin-left: 4px", id: "maxping", class: "mod", appendID: "happymod" }, (html) => { }); HTML.addDiv({ style: "margin-left: 4px", id: "fps", class: "mod", appendID: "happymod" }, (html) => { }); //HTML.addDiv({ style: "margin-left: 4px", id: "packet", class: "mod", appendID: "happymod" }, (html) => {}); }); let menuChatDiv = document.createElement("div"); menuChatDiv.id = "menuChatDiv"; document.body.appendChild(menuChatDiv); HTML.set("menuChatDiv"); HTML.setStyle(` position: absolute; opacity: 0; transform: translate(-50%, -50%); left: 50%; top: 50%; border: 1px solid grey; transition: all 1s; backdrop-filter: blur(0px); border-radius: 15px; `); HTML.resetHTML(); HTML.setCSS(` .chDiv { color: #fff; border-radius: 15px; padding: 10px; width: 700px; height: 400px; background-color: rgba(0, 0, 0, 0.5); box-shadow: none; font-family: "Courier New", monospace; 5px 5px 15px rgba(0, 0, 0, 0.35); transition: all 3s ease-in-out; } .chMainDiv { font-family: "Ubuntu"; font-size: 16px; max-height: 375px; overflow-y: scroll; -webkit-touch-callout: none; -webkit-user-select: none; -khtml-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; overflow-x: hidden; scrollbar-width: none; } `); HTML.startDiv({ id: "mChDiv", class: "chDiv", }, (html) => { HTML.addDiv({ style: "font-size: 25px; color: #fff;", appendID: "mChDiv" }, (html) => { html.add(`Chat Log`); }); HTML.addDiv({ id: "mChMain", class: "chMainDiv", appendID: "mChDiv" }, (html) => { }); }); let menuChats = getEl("mChMain"); let menuCBFocus = false; let menuChCounts = 0; function addChatLog(e, c, d, v) { HTML.set("menuChatDiv"); let chatLogs = document.getElementById("mChMain"); const now = new Date(); const hours = now.getHours(); const minutes = now.getMinutes(); const ampm = hours >= 12 ? 'PM' : 'AM'; const formattedHours = (hours % 12 || 12).toString(); const formattedMinutes = minutes.toString().padStart(2, '0'); let time = `${formattedHours}:${formattedMinutes} ${ampm}`; let a = document.createElement('div'); a.className = 'chatEntry'; a.style.fontSize = '15px'; let timeSpan = document.createElement('span'); timeSpan.style.color = 'rgba(255, 255, 255, 0.5)'; timeSpan.innerText = `${time}`; a.appendChild(timeSpan); let namething = document.createElement('span'); namething.style.color = v; namething.innerText = ' ' + d; a.appendChild(namething); let chatSpan = document.createElement('span'); chatSpan.style.color = c; chatSpan.innerText = ' ' + e; a.appendChild(chatSpan); chatLogs.appendChild(a); chatLogs.scrollTop = chatLogs.scrollHeight; } function resetMenuChText() { menuChats.innerHTML = ``; menuChCounts = 0; } resetMenuChText(); let WS = undefined; let socketID = undefined; let secPacket = 0; let secMax = 110; let secTime = 1000; let firstSend = { sec: false }; let game = { tick: 0, tickQueue: [], tickBase: function(set, tick) { if (this.tickQueue[this.tick + tick]) { this.tickQueue[this.tick + tick].push(set); } else { this.tickQueue[this.tick + tick] = [set]; } }, tickRate: (1000 / config.serverUpdateRate), tickSpeed: 0, lastTick: performance.now() }; setInterval(() => { secPacket = 0; }, 1000); let modConsole = []; let dontSend = false; let fpsTimer = { last: 0, time: 0, ltime: 0 } let lastMoveDir = undefined; let lastsp = ["cc", 1, "__proto__"]; WebSocket.prototype.nsend = WebSocket.prototype.send; WebSocket.prototype.send = function(message) { if (!WS) { WS = this; WS.addEventListener("message", function(msg) { getMessage(msg); }); WS.addEventListener("close", (event) => { if (event.code == 4001) { window.location.reload(); } }); } if (WS == this) { dontSend = false; let data = new Uint8Array(message); let parsed = window.msgpack.decode(data); let type = parsed[0]; data = parsed[1]; if (type == "6") { if (data[0]) { let profanity = ["cunt", "whore", "fuck", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard", ]; let tmpString; profanity.forEach((profany) => { if (data[0].indexOf(profany) > -1) { tmpString = ""; for (let i = 0; i < profany.length; ++i) { if (i == 1) { tmpString += String.fromCharCode(0); } tmpString += profany[i]; } let re = new RegExp(profany, "g"); data[0] = data[0].replace(re, tmpString); } }); data[0] = data[0].slice(0, 30); } } else if (type == "L") { data[0] = data[0] + (String.fromCharCode(0).repeat(7)); data[0] = data[0].slice(0, 7); } else if (type == "M") { data[0].name = (data[0].name == "" ? "unknown" : data[0].name); data[0].moofoll = true; data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin; lastsp = [data[0].name, data[0].moofoll, data[0].skin]; } else if (type == "D") { if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) { dontSend = true; } else { my.lastDir = data[0]; } } else if (type == "d") { if (!data[2]) { dontSend = true; } else { if (![null, undefined].includes(data[1])) { my.lastDir = data[1]; } } } else if (type == "K") { if (!data[1]) { dontSend = true; } } else if (type == "S") { instaC.wait = !instaC.wait; dontSend = true; } else if (type == "a") { if (data[1]) { if (player.moveDir == data[0]) { dontSend = true; player.randDIff = Math.random * Math.PI * 2; } player.moveDir = data[0]; } else { dontSend = true; } } if (!dontSend) { let binary = window.msgpack.encode([type, data]); this.nsend(binary); if (!firstSend.sec) { firstSend.sec = true; setTimeout(() => { firstSend.sec = false; secPacket = 0; }, secTime); } secPacket++; } } else { this.nsend(message); } } function packet(type) { let data = Array.prototype.slice.call(arguments, 1); let binary = window.msgpack.encode([type, data]); WS.send(binary); } function origPacket(type) { let data = Array.prototype.slice.call(arguments, 1); let binary = window.msgpack.encode([type, data]); WS.nsend(binary); } window.leave = function() { origPacket("kys", { "frvr is so bad": true, "sidney is too good": true, "dev are too weak": true, }); }; let io = { send: packet }; function getMessage(message) { let data = new Uint8Array(message.data); let parsed = window.msgpack.decode(data); let type = parsed[0]; data = parsed[1]; let events = { A: setInitData, C: setupGame, D: addPlayer, E: removePlayer, a: updatePlayers, G: updateLeaderboard, H: loadGameObject, I: loadAI, J: animateAI, K: gatherAnimation, L: wiggleGameObject, M: shootTurret, N: updatePlayerValue, O: updateHealth, P: killPlayer, Q: killObject, R: killObjects, S: updateItemCounts, T: updateAge, U: updateUpgrades, V: updateItems, X: addProjectile, Y: remProjectile, 3: setPlayerTeam, 4: setAlliancePlayers, 5: updateStoreItems, 6: ChatSee, 7: updateMinimap, 8: showText, 9: pingMap, 0: pingSocketResponse, }; if (type == "io-init") { socketID = data[0]; } else { if (events[type]) { events[type].apply(undefined, data); } } } Math.lerpAngle = function(value1, value2, amount) { let difference = Math.abs(value2 - value1); if (difference > Math.PI) { if (value1 > value2) { value2 += Math.PI * 2; } else { value1 += Math.PI * 2; } } let value = value2 + ((value1 - value2) * amount); if (value >= 0 && value <= Math.PI * 2) return value; return value % (Math.PI * 2); }; CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) { if (w < 2 * r) r = w / 2; if (h < 2 * r) r = h / 2; if (r < 0) r = 0; this.beginPath(); this.moveTo(x + r, y); this.arcTo(x + w, y, x + w, y + h, r); this.arcTo(x + w, y + h, x, y + h, r); this.arcTo(x, y + h, x, y, r); this.arcTo(x, y, x + w, y, r); this.closePath(); return this; }; let allChats = []; let ais = []; let players = []; let alliances = []; let alliancePlayers = []; let gameObjects = []; let projectiles = []; let deadPlayers = []; let breakObjects = []; let player; let playerSID; let tmpObj; let enemy = []; let nears = []; let near = []; let my = { reloaded: false, waitHit: 0, autoAim: false, reSync: false, InstaAim: false, bullTick: 0, anti0Tick: 0, SpikeAim: false, TrapAim: false, MillAim: false, antiSync: false, TeleAim: false, canHat: true, canMove: true, BullAim: false, safePrimary: function(tmpObj) { return [0, 8].includes(tmpObj.primaryIndex); }, safeSecondary: function(tmpObj) { return [10, 11, 14].includes(tmpObj.secondaryIndex); }, lastDir: 0, autoPush: false, pushData: {} } function findID(tmpObj, tmp) { return tmpObj.find((THIS) => THIS.id == tmp); } function findSID(tmpObj, tmp) { return tmpObj.find((THIS) => THIS.sid == tmp); } function findPlayerByID(id) { return findID(players, id); } function findPlayerBySID(sid) { return findSID(players, sid); } function findAIBySID(sid) { return findSID(ais, sid); } function findObjectBySid(sid) { return findSID(gameObjects, sid); } function findProjectileBySid(sid) { return findSID(gameObjects, sid); } let adCard = getEl("adCard"); adCard.remove(); let promoImageHolder = getEl("promoImgHolder"); let chatButton = getEl("chatButton"); let gameCanvas = getEl("gameCanvas"); let mainContext = gameCanvas.getContext("2d"); let mapDisplay = getEl("mapDisplay"); let mapContext = mapDisplay.getContext("2d"); mapDisplay.width = 300; mapDisplay.height = 300; let storeMenu = getEl("storeMenu"); let storeHolder = getEl("storeHolder"); let upgradeHolder = getEl("upgradeHolder"); let upgradeCounter = getEl("upgradeCounter"); let chatBox = getEl("chatBox"); chatBox.autocomplete = "off"; chatBox.style.textAlign = "center"; chatBox.style.width = "18em"; let chatHolder = getEl("chatHolder"); let actionBar = getEl("actionBar"); let leaderboardData = getEl("leaderboardData"); let itemInfoHolder = getEl("itemInfoHolder"); let menuCardHolder = getEl("menuCardHolder"); let mainMenu = getEl("mainMenu"); let diedText = getEl("diedText"); let screenWidth; let screenHeight; let maxScreenWidth = config.maxScreenWidth * parseFloat(1); let maxScreenHeight = config.maxScreenHeight * parseFloat(1); maxScreenHeight = config.maxScreenHeight; maxScreenWidth = config.maxScreenWidth; function zoomVision() { if (maxScreenWidth != config.maxScreenWidth * parseFloat(1) || maxScreenHeight != config.maxScreenHeight * parseFloat(1)) { maxScreenWidth = config.maxScreenWidth * parseFloat(1); maxScreenHeight = config.maxScreenHeight * parseFloat(1); resize(); } } let pixelDensity = 1; let delta; let now; let lastUpdate = performance.now(); let camX; let camY; let tmpDir; let mouseX = 0; let mouseY = 0; let allianceMenu = getEl("allianceMenu"); let waterMult = 1; let waterPlus = 0; let outlineColor = "#525252"; let darkOutlineColor = "#3d3f42"; let outlineWidth = 5.5; let outlineWidthRender = 4.5; let outlineColorRender = "#F9830D"; let isNight = false; let firstSetup = true; let keys = {}; let moveKeys = { 87: [0, -1], 38: [0, -1], 83: [0, 1], 40: [0, 1], 65: [-1, 0], 37: [-1, 0], 68: [1, 0], 39: [1, 0], }; function resetMoveDir() { keys = {}; io.send("e"); } let attackState = 0; let inGame = false; let macro = {}; let mills = { place: 0, placeSpawnPads: 0 }; let lastDir; let lastLeaderboardData = []; let inWindow = true; window.onblur = function() { inWindow = false; }; window.onfocus = function() { inWindow = true; if (player && player.alive) { resetMoveDir(); } }; let placeVisible = []; let profanityList = []; class Utils { constructor() { let mathABS = Math.abs, mathCOS = Math.cos, mathSIN = Math.sin, mathPOW = Math.pow, mathSQRT = Math.sqrt, mathATAN2 = Math.atan2, mathPI = Math.PI; let _this = this; this.round = function(n, v) { return Math.round(n * v) / v; }; this.toRad = function(angle) { return angle * (mathPI / 180); }; this.toAng = function(radian) { return radian / (mathPI / 180); }; this.randInt = function(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; }; this.randFloat = function(min, max) { return Math.random() * (max - min + 1) + min; }; this.lerp = function(value1, value2, amount) { return value1 + (value2 - value1) * amount; }; this.decel = function(val, cel) { if (val > 0) val = Math.max(0, val - cel); else if (val < 0) val = Math.min(0, val + cel); return val; }; this.getDistance = function(x1, y1, x2, y2) { return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2); }; this.getDist = function(tmp1, tmp2, type1, type2) { let tmpXY1 = { x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3, y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3, }; let tmpXY2 = { x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3, y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3, }; return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y); }; this.getDirection = function(x1, y1, x2, y2) { return mathATAN2(y1 - y2, x1 - x2); }; this.getDirect = function(tmp1, tmp2, type1, type2) { let tmpXY1 = { x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3, y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3, }; let tmpXY2 = { x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3, y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3, }; return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x); }; this.getAngleDist = function(a, b) { let p = mathABS(b - a) % (mathPI * 2); return (p > mathPI ? (mathPI * 2) - p : p); }; this.isNumber = function(n) { return (typeof n == "number" && !isNaN(n) && isFinite(n)); }; this.isString = function(s) { return (s && typeof s == "string"); }; this.kFormat = function(num) { return num > 999 ? (num / 1000).toFixed(1) + "k" : num; }; this.sFormat = function(num) { let fixs = [ { num: 1e3, string: "k" }, { num: 1e6, string: "m" }, { num: 1e9, string: "b" }, { num: 1e12, string: "q" } ].reverse(); let sp = fixs.find(v => num >= v.num); if (!sp) return num; return (num / sp.num).toFixed(1) + sp.string; }; this.capitalizeFirst = function(string) { return string.charAt(0).toUpperCase() + string.slice(1); }; this.fixTo = function(n, v) { return parseFloat(n.toFixed(v)); }; this.sortByPoints = function(a, b) { return parseFloat(b.points) - parseFloat(a.points); }; this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) { let minX = x1; let maxX = x2; if (x1 > x2) { minX = x2; maxX = x1; } if (maxX > recX2) maxX = recX2; if (minX < recX) minX = recX; if (minX > maxX) return false; let minY = y1; let maxY = y2; let dx = x2 - x1; if (Math.abs(dx) > 0.0000001) { let a = (y2 - y1) / dx; let b = y1 - a * x1; minY = a * minX + b; maxY = a * maxX + b; } if (minY > maxY) { let tmp = maxY; maxY = minY; minY = tmp; } if (maxY > recY2) maxY = recY2; if (minY < recY) minY = recY; if (minY > maxY) return false; return true; }; this.containsPoint = function(element, x, y) { let bounds = element.getBoundingClientRect(); let left = bounds.left + window.scrollX; let top = bounds.top + window.scrollY; let width = bounds.width; let height = bounds.height; let insideHorizontal = x > left && x < left + width; let insideVertical = y > top && y < top + height; return insideHorizontal && insideVertical; }; this.mousifyTouchEvent = function(event) { let touch = event.changedTouches[0]; event.screenX = touch.screenX; event.screenY = touch.screenY; event.clientX = touch.clientX; event.clientY = touch.clientY; event.pageX = touch.pageX; event.pageY = touch.pageY; }; this.hookTouchEvents = function(element, skipPrevent) { let preventDefault = !skipPrevent; let isHovering = false; let passive = false; element.addEventListener("touchstart", this.checkTrusted(touchStart), passive); element.addEventListener("touchmove", this.checkTrusted(touchMove), passive); element.addEventListener("touchend", this.checkTrusted(touchEnd), passive); element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive); element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive); function touchStart(e) { _this.mousifyTouchEvent(e); window.setUsingTouch(true); if (preventDefault) { e.preventDefault(); e.stopPropagation(); } if (element.onmouseover) element.onmouseover(e); isHovering = true; } function touchMove(e) { _this.mousifyTouchEvent(e); window.setUsingTouch(true); if (preventDefault) { e.preventDefault(); e.stopPropagation(); } if (_this.containsPoint(element, e.pageX, e.pageY)) { if (!isHovering) { if (element.onmouseover) element.onmouseover(e); isHovering = true; } } else { if (isHovering) { if (element.onmouseout) element.onmouseout(e); isHovering = false; } } } function touchEnd(e) { _this.mousifyTouchEvent(e); window.setUsingTouch(true); if (preventDefault) { e.preventDefault(); e.stopPropagation(); } if (isHovering) { if (element.onclick) element.onclick(e); if (element.onmouseout) element.onmouseout(e); isHovering = false; } } }; this.removeAllChildren = function(element) { while (element.hasChildNodes()) { element.removeChild(element.lastChild); } }; this.generateElement = function(config) { let element = document.createElement(config.tag || "div"); function bind(configValue, elementValue) { if (config[configValue]) element[elementValue] = config[configValue]; } bind("text", "textContent"); bind("html", "innerHTML"); bind("class", "className"); for (let key in config) { switch (key) { case "tag": case "text": case "html": case "class": case "style": case "hookTouch": case "parent": case "children": continue; default: break; } element[key] = config[key]; } if (element.onclick) element.onclick = this.checkTrusted(element.onclick); if (element.onmouseover) element.onmouseover = this.checkTrusted(element.onmouseover); if (element.onmouseout) element.onmouseout = this.checkTrusted(element.onmouseout); if (config.style) { element.style.cssText = config.style; } if (config.hookTouch) { this.hookTouchEvents(element); } if (config.parent) { config.parent.appendChild(element); } if (config.children) { for (let i = 0; i < config.children.length; i++) { element.appendChild(config.children[i]); } } return element; }; this.checkTrusted = function(callback) { return function(ev) { if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) { callback(ev); } }; }; this.randomString = function(length) { let text = ""; let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"; for (let i = 0; i < length; i++) { text += possible.charAt(Math.floor(Math.random() * possible.length)); } return text; }; this.countInArray = function(array, val) { let count = 0; for (let i = 0; i < array.length; i++) { if (array[i] === val) count++; } return count; }; this.hexToRgb = function(hex) { return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16)); }; this.getRgb = function(r, g, b) { return [r / 255, g / 255, b / 255].join(", "); }; } }; class Animtext { constructor() { this.init = function(x, y, scale, speed, life, text, color) { this.x = x; this.y = y; this.color = color; this.scale = scale; this.startScale = this.scale; this.maxScale = scale * 1.0; this.scaleSpeed = 0.7; this.speed = speed; this.life = life; this.text = text; }; this.update = function(delta) { if (this.life) { this.life -= delta; this.y -= this.speed * delta; this.scale += this.scaleSpeed * delta; if (this.scale >= this.maxScale) { this.scale = this.maxScale; this.scaleSpeed *= -1; } else if (this.scale <= this.startScale) { this.scale = this.startScale; this.scaleSpeed = 0; } if (this.life <= 0) { this.life = 0; } } }; this.render = function(ctxt, xOff, yOff) { ctxt.lineWidth = 10; ctxt.fillStyle = this.color; ctxt.font = this.scale + "px " + (config.anotherVisual ? "Hammersmith One" : "Ubuntu"); if (config.anotherVisual) { ctxt.globalAlpha = this.alpha; ctxt.strokeStyle = darkOutlineColor; ctxt.strokeText(this.text, this.x - xOff, this.y - yOff); } ctxt.fillText(this.text, this.x - xOff, this.y - yOff); ctxt.globalAlpha = 1; }; } }; class Textmanager { constructor() { this.texts = []; this.stack = []; this.update = function(delta, ctxt, xOff, yOff) { ctxt.textBaseline = "middle"; ctxt.textAlign = "center"; for (let i = 0; i < this.texts.length; ++i) { if (this.texts[i].life) { this.texts[i].update(delta); this.texts[i].render(ctxt, xOff, yOff); } } }; this.showText = function(x, y, scale, speed, life, text, color) { let tmpText; for (let i = 0; i < this.texts.length; ++i) { if (!this.texts[i].life) { tmpText = this.texts[i]; break; } } if (!tmpText) { tmpText = new Animtext(); this.texts.push(tmpText); } tmpText.init(x, y, scale, speed, life, text, color); }; } } class GameObject { constructor(sid) { this.sid = sid; this.init = function(x, y, dir, scale, type, data, owner) { data = data || {}; this.sentTo = {}; this.gridLocations = []; this.active = true; this.alive = true; this.doUpdate = data.doUpdate; this.x = x; this.y = y; if (config.anotherVisual) { this.dir = dir + Math.PI; } else { this.dir = dir; } this.lastDir = dir; this.xWiggle = 0; this.yWiggle = 0; this.visScale = scale; this.scale = scale; this.type = type; this.id = data.id; this.owner = owner; this.name = data.name; this.isItem = (this.id != undefined); this.group = data.group; this.maxHealth = data.health; this.health = this.maxHealth; this.healthMov = 100; this.layer = 2; if (this.group != undefined) { this.layer = this.group.layer; } else if (this.type == 0) { this.layer = 3; } else if (this.type == 2) { this.layer = 0; } else if (this.type == 4) { this.layer = -1; } this.colDiv = data.colDiv || 1; this.blocker = data.blocker; this.ignoreCollision = data.ignoreCollision; this.dontGather = data.dontGather; this.hideFromEnemy = data.hideFromEnemy; this.friction = data.friction; this.projDmg = data.projDmg; this.dmg = data.dmg; this.pDmg = data.pDmg; this.pps = data.pps; this.zIndex = data.zIndex || 0; this.turnSpeed = data.turnSpeed; this.req = data.req; this.trap = data.trap; this.healCol = data.healCol; this.teleport = data.teleport; this.boostSpeed = data.boostSpeed; this.projectile = data.projectile; this.shootRange = data.shootRange; this.shootRate = data.shootRate; this.shootCount = this.shootRate; this.spawnPoint = data.spawnPoint; this.onNear = 0; this.breakObj = false; this.alpha = data.alpha || 1; this.maxAlpha = data.alpha || 1; this.damaged = 0; }; this.changeHealth = function(amount, doer) { this.health += amount; return (this.health <= 0); }; this.getScale = function(sM, ig) { sM = sM || 1; return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv); }; this.visibleToPlayer = function(player) { return !(this.hideFromEnemy) || (this.owner && (this.owner == player || (this.owner.team && player.team == this.owner.team))); }; this.update = function(delta) { if (this.health != this.healthMov) { this.health < this.healthMov ? (this.healthMov -= 1.9) : (this.healthMov += 1.9); if (Math.abs(this.health - this.healthMov) < 1.9) this.healthMov = this.health; }; if (this.active) { if (this.xWiggle) { this.xWiggle *= Math.pow(0.99, delta); } if (this.yWiggle) { this.yWiggle *= Math.pow(0.99, delta); } if (config.anotherVisualTurn) { if (!this.dmg) { let d2 = UTILS.getAngleDist(this.lastDir, this.dir); if (d2 > 0.01) { this.dir += d2 / 5; } else { this.dir = this.lastDir; } } else { if (this.turnSpeed && this.dmg) { this.dir += this.turnSpeed * delta; } } } else { if (this.turnSpeed) { this.turnSpeed = 0.001; this.dir += this.turnSpeed * delta; } } } else { if (this.alive) { this.alpha -= delta / (200 / this.maxAlpha); this.visScale += delta / (this.scale / 2.5); if (this.alpha <= 0) { this.alpha = 0; this.alive = false; } } } }; this.isTeamObject = function(tmpObj) { return this.owner == null ? true : (this.owner && tmpObj.sid == this.owner.sid || tmpObj.findAllianceBySid(this.owner.sid)); }; } } class Items { constructor() { this.groups = [{ id: 0, name: "food", layer: 0 }, { id: 1, name: "walls", place: true, limit: 30, layer: 0 }, { id: 2, name: "spikes", place: true, limit: 15, layer: 0 }, { id: 3, name: "mill", place: true, limit: 7, layer: 1 }, { id: 4, name: "mine", place: true, limit: 1, layer: 0 }, { id: 5, name: "trap", place: true, limit: 6, layer: -1 }, { id: 6, name: "booster", place: true, limit: 12, layer: -1 }, { id: 7, name: "turret", place: true, limit: 2, layer: 1 }, { id: 8, name: "watchtower", place: true, limit: 12, layer: 1 }, { id: 9, name: "buff", place: true, limit: 4, layer: -1 }, { id: 10, name: "spawn", place: true, limit: 1, layer: -1 }, { id: 11, name: "sapling", place: true, limit: 2, layer: 0 }, { id: 12, name: "blocker", place: true, limit: 3, layer: -1 }, { id: 13, name: "teleporter", place: true, limit: 2, layer: -1 }]; this.projectiles = [{ indx: 0, layer: 0, src: "arrow_1", dmg: 25, speed: 1.6, scale: 103, range: 1000 }, { indx: 1, layer: 1, dmg: 25, scale: 20 }, { indx: 0, layer: 0, src: "arrow_1", dmg: 35, speed: 2.5, scale: 103, range: 1200 }, { indx: 0, layer: 0, src: "arrow_1", dmg: 30, speed: 2, scale: 103, range: 1200 }, { indx: 1, layer: 1, dmg: 16, scale: 20 }, { indx: 0, layer: 0, src: "bullet_1", dmg: 50, speed: 3.6, scale: 160, range: 1400 }]; this.weapons = [{ id: 0, type: 0, name: "tool hammer", desc: "tool for gathering all resources", src: "hammer_1", length: 140, width: 140, xOff: -3, yOff: 18, dmg: 25, range: 65, gather: 1, speed: 300 }, { id: 1, type: 0, age: 2, name: "hand axe", desc: "gathers resources at a higher rate", src: "axe_1", length: 140, width: 140, xOff: 3, yOff: 24, dmg: 30, spdMult: 1, range: 70, gather: 2, speed: 400 }, { id: 2, type: 0, age: 8, pre: 1, name: "great axe", desc: "deal more damage and gather more resources", src: "great_axe_1", length: 140, width: 140, xOff: -8, yOff: 25, dmg: 35, spdMult: 1, range: 75, gather: 4, speed: 400 }, { id: 3, type: 0, age: 2, name: "short sword", desc: "increased attack power but slower move speed", src: "sword_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 46, dmg: 35, spdMult: 0.85, range: 110, gather: 1, speed: 300 }, { id: 4, type: 0, age: 8, pre: 3, name: "katana", desc: "greater range and damage", src: "samurai_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 59, dmg: 40, spdMult: 0.8, range: 118, gather: 1, speed: 300 }, { id: 5, type: 0, age: 2, name: "polearm", desc: "long range melee weapon", src: "spear_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 53, dmg: 45, knock: 0.2, spdMult: 0.82, range: 142, gather: 1, speed: 700 }, { id: 6, type: 0, age: 2, name: "bat", desc: "fast long range melee weapon", src: "bat_1", iPad: 1.3, length: 110, width: 180, xOff: -8, yOff: 53, dmg: 20, knock: 0.7, range: 110, gather: 1, speed: 300 }, { id: 7, type: 0, age: 2, name: "daggers", desc: "really fast short range weapon", src: "dagger_1", iPad: 0.8, length: 110, width: 110, xOff: 18, yOff: 0, dmg: 20, knock: 0.1, range: 65, gather: 1, hitSlow: 0.1, spdMult: 1.13, speed: 100 }, { id: 8, type: 0, age: 2, name: "stick", desc: "great for gathering but very weak", src: "stick_1", length: 140, width: 140, xOff: 3, yOff: 24, dmg: 1, spdMult: 1, range: 70, gather: 7, speed: 400 }, { id: 9, type: 1, age: 6, name: "hunting bow", desc: "bow used for ranged combat and hunting", src: "bow_1", req: ["wood", 4], length: 120, width: 120, xOff: -6, yOff: 0, Pdmg: 25, projectile: 0, spdMult: 0.75, speed: 600 }, { id: 10, type: 1, age: 6, name: "great hammer", desc: "hammer used for destroying structures", src: "great_hammer_1", length: 140, width: 140, xOff: -9, yOff: 25, dmg: 10, Pdmg: 10, spdMult: 0.88, range: 75, sDmg: 7.5, gather: 1, speed: 400 }, { id: 11, type: 1, age: 6, name: "wooden shield", desc: "blocks projectiles and reduces melee damage", src: "shield_1", length: 120, width: 120, shield: 0.2, xOff: 6, yOff: 0, Pdmg: 0, spdMult: 0.7 }, { id: 12, type: 1, age: 8, pre: 9, name: "crossbow", desc: "deals more damage and has greater range", src: "crossbow_1", req: ["wood", 5], aboveHand: true, armS: 0.75, length: 120, width: 120, xOff: -4, yOff: 0, Pdmg: 35, projectile: 2, spdMult: 0.7, speed: 700 }, { id: 13, type: 1, age: 9, pre: 12, name: "repeater crossbow", desc: "high firerate crossbow with reduced damage", src: "crossbow_2", req: ["wood", 10], aboveHand: true, armS: 0.75, length: 120, width: 120, xOff: -4, yOff: 0, Pdmg: 30, projectile: 3, spdMult: 0.7, speed: 230 }, { id: 14, type: 1, age: 6, name: "mc grabby", desc: "steals resources from enemies", src: "grab_1", length: 130, width: 210, xOff: -8, yOff: 53, dmg: 0, Pdmg: 0, steal: 250, knock: 0.2, spdMult: 1.05, range: 125, gather: 0, speed: 700 }, { id: 15, type: 1, age: 9, pre: 12, name: "musket", desc: "slow firerate but high damage and range", src: "musket_1", req: ["stone", 10], aboveHand: true, rec: 0.35, armS: 0.6, hndS: 0.3, hndD: 1.6, length: 205, width: 205, xOff: 25, yOff: 0, Pdmg: 50, projectile: 5, hideProjectile: true, spdMult: 0.6, speed: 1500 }]; this.list = [{ group: this.groups[0], name: "apple", desc: "restores 20 health when consumed", req: ["food", 10], consume: function(doer) { return doer.changeHealth(20, doer); }, scale: 22, holdOffset: 15, healing: 20, itemID: 0, itemAID: 16, }, { age: 3, group: this.groups[0], name: "cookie", desc: "restores 40 health when consumed", req: ["food", 15], consume: function(doer) { return doer.changeHealth(40, doer); }, scale: 27, holdOffset: 15, healing: 40, itemID: 1, itemAID: 17, }, { age: 7, group: this.groups[0], name: "cheese", desc: "restores 30 health and another 50 over 5 seconds", req: ["food", 25], consume: function(doer) { if (doer.changeHealth(30, doer) || doer.health < 100) { doer.dmgOverTime.dmg = -10; doer.dmgOverTime.doer = doer; doer.dmgOverTime.time = 5; return true; } return false; }, scale: 27, holdOffset: 15, healing: 30, itemID: 2, itemAID: 18, }, { group: this.groups[1], name: "wood wall", desc: "provides protection for your village", req: ["wood", 10], projDmg: true, health: 380, scale: 50, holdOffset: 20, placeOffset: -5, itemID: 3, itemAID: 19, }, { age: 3, group: this.groups[1], name: "stone wall", desc: "provides improved protection for your village", req: ["stone", 25], health: 900, scale: 50, holdOffset: 20, placeOffset: -5, itemID: 4, itemAID: 20, }, { age: 7, group: this.groups[1], name: "castle wall", desc: "provides powerful protection for your village", req: ["stone", 35], health: 1500, scale: 52, holdOffset: 20, placeOffset: -5, itemID: 5, itemAID: 21, }, { group: this.groups[2], name: "spikes", desc: "damages enemies when they touch them", req: ["wood", 20, "stone", 5], health: 400, dmg: 20, scale: 49, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 6, itemAID: 22, }, { age: 5, group: this.groups[2], name: "greater spikes", desc: "damages enemies when they touch them", req: ["wood", 30, "stone", 10], health: 500, dmg: 35, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 7, itemAID: 23, }, { age: 9, group: this.groups[2], name: "poison spikes", desc: "poisons enemies when they touch them", req: ["wood", 35, "stone", 15], health: 600, dmg: 30, pDmg: 5, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 8, itemAID: 24, }, { age: 9, group: this.groups[2], name: "spinning spikes", desc: "damages enemies when they touch them", req: ["wood", 30, "stone", 20], health: 500, dmg: 45, turnSpeed: 0.001, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 9, itemAID: 25, }, { group: this.groups[3], name: "windmill", desc: "generates gold over time", req: ["wood", 50, "stone", 10], health: 400, pps: 1, turnSpeed: 0.0016, spritePadding: 25, iconLineMult: 12, scale: 45, holdOffset: 20, placeOffset: 5, itemID: 10, itemAID: 26, }, { age: 5, group: this.groups[3], name: "faster windmill", desc: "generates more gold over time", req: ["wood", 60, "stone", 20], health: 500, pps: 1.5, turnSpeed: 0.0025, spritePadding: 25, iconLineMult: 12, scale: 47, holdOffset: 20, placeOffset: 5, itemID: 11, itemAID: 27, }, { age: 8, group: this.groups[3], name: "power mill", desc: "generates more gold over time", req: ["wood", 100, "stone", 50], health: 800, pps: 2, turnSpeed: 0.005, spritePadding: 25, iconLineMult: 12, scale: 47, holdOffset: 20, placeOffset: 5, itemID: 12, itemAID: 28, }, { age: 5, group: this.groups[4], type: 2, name: "mine", desc: "allows you to mine stone", req: ["wood", 20, "stone", 100], iconLineMult: 12, scale: 65, holdOffset: 20, placeOffset: 0, itemID: 13, itemAID: 29, }, { age: 5, group: this.groups[11], type: 0, name: "sapling", desc: "allows you to farm wood", req: ["wood", 150], iconLineMult: 12, colDiv: 0.5, scale: 110, holdOffset: 50, placeOffset: -15, itemID: 14, itemAID: 30, }, { age: 4, group: this.groups[5], name: "pit trap", desc: "pit that traps enemies if they walk over it", req: ["wood", 30, "stone", 30], trap: true, ignoreCollision: true, hideFromEnemy: true, health: 500, colDiv: 0.2, scale: 50, holdOffset: 20, placeOffset: -5, alpha: 0.6, itemID: 15, itemAID: 31, }, { age: 4, group: this.groups[6], name: "boost pad", desc: "provides boost when stepped on", req: ["stone", 20, "wood", 5], ignoreCollision: true, boostSpeed: 1.5, health: 150, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 16, itemAID: 32, }, { age: 7, group: this.groups[7], doUpdate: true, name: "turret", desc: "defensive structure that shoots at enemies", req: ["wood", 200, "stone", 150], health: 800, projectile: 1, shootRange: 700, shootRate: 2200, scale: 43, holdOffset: 20, placeOffset: -5, itemID: 17, itemAID: 33, }, { age: 7, group: this.groups[8], name: "platform", desc: "platform to shoot over walls and cross over water", req: ["wood", 20], ignoreCollision: true, zIndex: 1, health: 300, scale: 43, holdOffset: 20, placeOffset: -5, itemID: 18, itemAID: 34, }, { age: 7, group: this.groups[9], name: "healing pad", desc: "standing on it will slowly heal you", req: ["wood", 30, "food", 10], ignoreCollision: true, healCol: 15, health: 400, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 19, itemAID: 35, }, { age: 9, group: this.groups[10], name: "spawn pad", desc: "you will spawn here when you die but it will dissapear", req: ["wood", 100, "stone", 100], health: 400, ignoreCollision: true, spawnPoint: true, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 20, itemAID: 36, }, { age: 7, group: this.groups[12], name: "blocker", desc: "blocks building in radius", req: ["wood", 30, "stone", 25], ignoreCollision: true, blocker: 300, health: 400, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 21, itemAID: 37, }, { age: 7, group: this.groups[13], name: "teleporter", desc: "teleports you to a random point on the map", req: ["wood", 60, "stone", 60], ignoreCollision: true, teleport: true, health: 200, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 22, itemAID: 38 }]; this.checkItem = { index: function(id, myItems) { return [0, 1, 2].includes(id) ? 0 : [3, 4, 5].includes(id) ? 1 : [6, 7, 8, 9].includes(id) ? 2 : [10, 11, 12].includes(id) ? 3 : [13, 14].includes(id) ? 5 : [15, 16].includes(id) ? 4 : [17, 18, 19, 21, 22].includes(id) ? [13, 14].includes(myItems) ? 6 : 5 : id == 20 ? [13, 14].includes(myItems) ? 7 : 6 : undefined; } } for (let i = 0; i < this.list.length; ++i) { this.list[i].id = i; if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre; } if (typeof window !== "undefined") { function shuffle(a) { for (let i = a.length - 1; i > 0; i--) { const j = Math.floor(Math.random() * (i + 1)); [a[i], a[j]] = [a[j], a[i]]; } return a; } } } } class Objectmanager { constructor(GameObject, gameObjects, UTILS, config, players, server) { let mathFloor = Math.floor, mathABS = Math.abs, mathCOS = Math.cos, mathSIN = Math.sin, mathPOW = Math.pow, mathSQRT = Math.sqrt; this.ignoreAdd = false; this.hitObj = []; this.disableObj = function(obj) { obj.active = false; }; let tmpObj; this.add = function(sid, x, y, dir, s, type, data, setSID, owner) { tmpObj = findObjectBySid(sid); if (!tmpObj) { tmpObj = gameObjects.find((tmp) => !tmp.active); if (!tmpObj) { tmpObj = new GameObject(sid); gameObjects.push(tmpObj); } } if (setSID) { tmpObj.sid = sid; } tmpObj.init(x, y, dir, s, type, data, owner); }; this.disableBySid = function(sid) { let find = findObjectBySid(sid); if (find) { this.disableObj(find); } }; this.removeAllItems = function(sid, server) { gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp)); }; this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) { let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem))); if (cantPlace) return false; if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false; return true; }; } } class Projectile { constructor(players, ais, objectManager, items, config, UTILS, server) { this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) { this.active = true; this.tickActive = true; this.indx = indx; this.x = x; this.y = y; this.x2 = x; this.y2 = y; this.dir = dir; this.skipMov = true; this.speed = spd; this.dmg = dmg; this.scale = scl; this.range = rng; this.r2 = rng; this.owner = owner; }; this.update = function(delta) { if (this.active) { let tmpSpeed = this.speed * delta; if (!this.skipMov) { this.x += tmpSpeed * Math.cos(this.dir); this.y += tmpSpeed * Math.sin(this.dir); this.range -= tmpSpeed; if (this.range <= 0) { this.x += this.range * Math.cos(this.dir); this.y += this.range * Math.sin(this.dir); tmpSpeed = 1; this.range = 0; this.active = false; } } else { this.skipMov = false; } } }; this.tickUpdate = function(delta) { if (this.tickActive) { let tmpSpeed = this.speed * delta; if (!this.skipMov) { this.x2 += tmpSpeed * Math.cos(this.dir); this.y2 += tmpSpeed * Math.sin(this.dir); this.r2 -= tmpSpeed; if (this.r2 <= 0) { this.x2 += this.r2 * Math.cos(this.dir); this.y2 += this.r2 * Math.sin(this.dir); tmpSpeed = 1; this.r2 = 0; this.tickActive = false; } } else { this.skipMov = false; } } }; } }; class Store { constructor() { this.hats = [{ id: 45, name: "Shame!", dontSell: true, price: 0, scale: 120, desc: "hacks are for winners" }, { id: 51, name: "Moo Cap", price: 0, scale: 120, desc: "coolest mooer around" }, { id: 50, name: "Apple Cap", price: 0, scale: 120, desc: "apple farms remembers" }, { id: 28, name: "Moo Head", price: 0, scale: 120, desc: "no effect" }, { id: 29, name: "Pig Head", price: 0, scale: 120, desc: "no effect" }, { id: 30, name: "Fluff Head", price: 0, scale: 120, desc: "no effect" }, { id: 36, name: "Pandou Head", price: 0, scale: 120, desc: "no effect" }, { id: 37, name: "Bear Head", price: 0, scale: 120, desc: "no effect" }, { id: 38, name: "Monkey Head", price: 0, scale: 120, desc: "no effect" }, { id: 44, name: "Polar Head", price: 0, scale: 120, desc: "no effect" }, { id: 35, name: "Fez Hat", price: 0, scale: 120, desc: "no effect" }, { id: 42, name: "Enigma Hat", price: 0, scale: 120, desc: "join the enigma army" }, { id: 43, name: "Blitz Hat", price: 0, scale: 120, desc: "hey everybody i'm blitz" }, { id: 49, name: "Bob XIII Hat", price: 0, scale: 120, desc: "like and subscribe" }, { id: 57, name: "Pumpkin", price: 50, scale: 120, desc: "Spooooky" }, { id: 8, name: "Bummle Hat", price: 100, scale: 120, desc: "no effect" }, { id: 2, name: "Straw Hat", price: 500, scale: 120, desc: "no effect" }, { id: 15, name: "Winter Cap", price: 600, scale: 120, desc: "allows you to move at normal speed in snow", coldM: 1 }, { id: 5, name: "Cowboy Hat", price: 1000, scale: 120, desc: "no effect" }, { id: 4, name: "Ranger Hat", price: 2000, scale: 120, desc: "no effect" }, { id: 18, name: "Explorer Hat", price: 2000, scale: 120, desc: "no effect" }, { id: 31, name: "Flipper Hat", price: 2500, scale: 120, desc: "have more control while in water", watrImm: true }, { id: 1, name: "Marksman Cap", price: 3000, scale: 120, desc: "increases arrow speed and range", aMlt: 1.3 }, { id: 10, name: "Bush Gear", price: 3000, scale: 160, desc: "allows you to disguise yourself as a bush" }, { id: 48, name: "Halo", price: 3000, scale: 120, desc: "no effect" }, { id: 6, name: "Soldier Helmet", price: 4000, scale: 120, desc: "reduces damage taken but slows movement", spdMult: 0.94, dmgMult: 0.75 }, { id: 23, name: "Anti Venom Gear", price: 4000, scale: 120, desc: "makes you immune to poison", poisonRes: 1 }, { id: 13, name: "Medic Gear", price: 5000, scale: 110, desc: "slowly regenerates health over time", healthRegen: 3 }, { id: 9, name: "Miners Helmet", price: 5000, scale: 120, desc: "earn 1 extra gold per resource", extraGold: 1 }, { id: 32, name: "Musketeer Hat", price: 5000, scale: 120, desc: "reduces cost of projectiles", projCost: 0.5 }, { id: 7, name: "Bull Helmet", price: 6000, scale: 120, desc: "increases damage done but drains health", healthRegen: -5, dmgMultO: 1.5, spdMult: 0.96 }, { id: 22, name: "Emp Helmet", price: 6000, scale: 120, desc: "turrets won't attack but you move slower", antiTurret: 1, spdMult: 0.7 }, { id: 12, name: "Booster Hat", price: 6000, scale: 120, desc: "increases your movement speed", spdMult: 1.16 }, { id: 26, name: "Barbarian Armor", price: 8000, scale: 120, desc: "knocks back enemies that attack you", dmgK: 0.6 }, { id: 21, name: "Plague Mask", price: 10000, scale: 120, desc: "melee attacks deal poison damage", poisonDmg: 5, poisonTime: 6 }, { id: 46, name: "Bull Mask", price: 10000, scale: 120, desc: "bulls won't target you unless you attack them", bullRepel: 1 }, { id: 14, name: "Windmill Hat", topSprite: true, price: 10000, scale: 120, desc: "generates points while worn", pps: 1.5 }, { id: 11, name: "Spike Gear", topSprite: true, price: 10000, scale: 120, desc: "deal damage to players that damage you", dmg: 0.45 }, { id: 53, name: "Turret Gear", topSprite: true, price: 10000, scale: 120, desc: "you become a walking turret", turret: { proj: 1, range: 700, rate: 2500 }, spdMult: 0.7 }, { id: 20, name: "Samurai Armor", price: 12000, scale: 120, desc: "increased attack speed and fire rate", atkSpd: 0.78 }, { id: 58, name: "Dark Knight", price: 12000, scale: 120, desc: "restores health when you deal damage", healD: 0.4 }, { id: 27, name: "Scavenger Gear", price: 15000, scale: 120, desc: "earn double points for each kill", kScrM: 2 }, { id: 40, name: "Tank Gear", price: 15000, scale: 120, desc: "increased damage to buildings but slower movement", spdMult: 0.3, bDmg: 3.3 }, { id: 52, name: "Thief Gear", price: 15000, scale: 120, desc: "steal half of a players gold when you kill them", goldSteal: 0.5 }, { id: 55, name: "Bloodthirster", price: 20000, scale: 120, desc: "Restore Health when dealing damage. And increased damage", healD: 0.25, dmgMultO: 1.2, }, { id: 56, name: "Assassin Gear", price: 20000, scale: 120, desc: "Go invisible when not moving. Can't eat. Increased speed", noEat: true, spdMult: 1.1, invisTimer: 1000 }]; this.accessories = [{ id: 12, name: "Snowball", price: 1000, scale: 105, xOff: 18, desc: "no effect" }, { id: 9, name: "Tree Cape", price: 1000, scale: 90, desc: "no effect" }, { id: 10, name: "Stone Cape", price: 1000, scale: 90, desc: "no effect" }, { id: 3, name: "Cookie Cape", price: 1500, scale: 90, desc: "no effect" }, { id: 8, name: "Cow Cape", price: 2000, scale: 90, desc: "no effect" }, { id: 11, name: "Monkey Tail", price: 2000, scale: 97, xOff: 25, desc: "Super speed but reduced damage", spdMult: 1.35, dmgMultO: 0.2 }, { id: 17, name: "Apple Basket", price: 3000, scale: 80, xOff: 12, desc: "slowly regenerates health over time", healthRegen: 1 }, { id: 6, name: "Winter Cape", price: 3000, scale: 90, desc: "no effect" }, { id: 4, name: "Skull Cape", price: 4000, scale: 90, desc: "no effect" }, { id: 5, name: "Dash Cape", price: 5000, scale: 90, desc: "no effect" }, { id: 2, name: "Dragon Cape", price: 6000, scale: 90, desc: "no effect" }, { id: 1, name: "Super Cape", price: 8000, scale: 90, desc: "no effect" }, { id: 7, name: "Troll Cape", price: 8000, scale: 90, desc: "no effect" }, { id: 14, name: "Thorns", price: 10000, scale: 115, xOff: 20, desc: "no effect" }, { id: 15, name: "Blockades", price: 10000, scale: 95, xOff: 15, desc: "no effect" }, { id: 20, name: "Devils Tail", price: 10000, scale: 95, xOff: 20, desc: "no effect" }, { id: 16, name: "Sawblade", price: 12000, scale: 90, spin: true, xOff: 0, desc: "deal damage to players that damage you", dmg: 0.15 }, { id: 13, name: "Angel Wings", price: 15000, scale: 138, xOff: 22, desc: "slowly regenerates health over time", healthRegen: 3 }, { id: 19, name: "Shadow Wings", price: 15000, scale: 138, xOff: 22, desc: "increased movement speed", spdMult: 1.1 }, { id: 18, name: "Blood Wings", price: 20000, scale: 178, xOff: 26, desc: "restores health when you deal damage", healD: 0.2 }, { id: 21, name: "Corrupt X Wings", price: 20000, scale: 178, xOff: 26, desc: "deal damage to players that damage you", dmg: 0.25 }]; } }; class ProjectileManager { constructor(Projectile, projectiles, players, ais, objectManager, items, config, UTILS, server) { this.addProjectile = function (x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) { let tmpData = items.projectiles[indx]; let tmpProj; for (let i = 0; i < projectiles.length; ++i) { if (!projectiles[i].active) { tmpProj = projectiles[i]; break; } } if (!tmpProj) { tmpProj = new Projectile(players, ais, objectManager, items, config, UTILS, server); tmpProj.sid = projectiles.length; projectiles.push(tmpProj); } tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner); tmpProj.ignoreObj = ignoreObj; tmpProj.layer = layer || tmpData.layer; tmpProj.inWindow = inWindow; tmpProj.src = tmpData.src; return tmpProj; }; } }; class AiManager { constructor(ais, AI, players, items, objectManager, config, UTILS, scoreCallback, server) { this.aiTypes = [{ id: 0, src: "cow_1", killScore: 150, health: 500, weightM: 0.8, speed: 0.00095, turnSpeed: 0.001, scale: 72, drop: ["food", 50] }, { id: 1, src: "pig_1", killScore: 200, health: 800, weightM: 0.6, speed: 0.00085, turnSpeed: 0.001, scale: 72, drop: ["food", 80] }, { id: 2, name: "Bull", src: "bull_2", hostile: true, dmg: 20, killScore: 1000, health: 1800, weightM: 0.5, speed: 0.00094, turnSpeed: 0.00074, scale: 78, viewRange: 800, chargePlayer: true, drop: ["food", 100] }, { id: 3, name: "Bully", src: "bull_1", hostile: true, dmg: 20, killScore: 2000, health: 2800, weightM: 0.45, speed: 0.001, turnSpeed: 0.0008, scale: 90, viewRange: 900, chargePlayer: true, drop: ["food", 400] }, { id: 4, name: "Wolf", src: "wolf_1", hostile: true, dmg: 8, killScore: 500, health: 300, weightM: 0.45, speed: 0.001, turnSpeed: 0.002, scale: 84, viewRange: 800, chargePlayer: true, drop: ["food", 200] }, { id: 5, name: "Quack", src: "chicken_1", dmg: 8, killScore: 2000, noTrap: true, health: 300, weightM: 0.2, speed: 0.0018, turnSpeed: 0.006, scale: 70, drop: ["food", 100] }, { id: 6, name: "MOOSTAFA", nameScale: 50, src: "enemy", hostile: true, dontRun: true, fixedSpawn: true, spawnDelay: 60000, noTrap: true, colDmg: 100, dmg: 40, killScore: 8000, health: 18000, weightM: 0.4, speed: 0.0007, turnSpeed: 0.01, scale: 80, spriteMlt: 1.8, leapForce: 0.9, viewRange: 1000, hitRange: 210, hitDelay: 1000, chargePlayer: true, drop: ["food", 100] }, { id: 7, name: "Treasure", hostile: true, nameScale: 35, src: "crate_1", fixedSpawn: true, spawnDelay: 120000, colDmg: 200, killScore: 5000, health: 20000, weightM: 0.1, speed: 0.0, turnSpeed: 0.0, scale: 70, spriteMlt: 1.0 }, { id: 8, name: "MOOFIE", src: "wolf_2", hostile: true, fixedSpawn: true, dontRun: true, hitScare: 4, spawnDelay: 30000, noTrap: true, nameScale: 35, dmg: 10, colDmg: 100, killScore: 3000, health: 7000, weightM: 0.45, speed: 0.0015, turnSpeed: 0.002, scale: 90, viewRange: 800, chargePlayer: true, drop: ["food", 1000] }]; this.spawn = function (x, y, dir, index) { let tmpObj = ais.find((tmp) => !tmp.active); if (!tmpObj) { tmpObj = new AI(ais.length, objectManager, players, items, UTILS, config, scoreCallback, server); ais.push(tmpObj); } tmpObj.init(x, y, dir, index, this.aiTypes[index]); return tmpObj; }; } }; class AI { constructor(sid, objectManager, players, items, UTILS, config, scoreCallback, server) { this.sid = sid; this.isAI = true; this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1); this.init = function (x, y, dir, index, data) { this.x = x; this.y = y; this.startX = data.fixedSpawn ? x : null; this.startY = data.fixedSpawn ? y : null; this.xVel = 0; this.yVel = 0; this.zIndex = 0; this.dir = dir; this.dirPlus = 0; this.index = index; this.src = data.src; if (data.name) this.name = data.name; this.weightM = data.weightM; this.speed = data.speed; this.killScore = data.killScore; this.turnSpeed = data.turnSpeed; this.scale = data.scale; this.maxHealth = data.health; this.leapForce = data.leapForce; this.health = this.maxHealth; this.chargePlayer = data.chargePlayer; this.viewRange = data.viewRange; this.drop = data.drop; this.dmg = data.dmg; this.hostile = data.hostile; this.dontRun = data.dontRun; this.hitRange = data.hitRange; this.hitDelay = data.hitDelay; this.hitScare = data.hitScare; this.spriteMlt = data.spriteMlt; this.nameScale = data.nameScale; this.colDmg = data.colDmg; this.noTrap = data.noTrap; this.spawnDelay = data.spawnDelay; this.hitWait = 0; this.waitCount = 1000; this.moveCount = 0; this.targetDir = 0; this.active = true; this.alive = true; this.runFrom = null; this.chargeTarget = null; this.dmgOverTime = {}; }; let tmpRatio = 0; let animIndex = 0; this.animate = function (delta) { if (this.animTime > 0) { this.animTime -= delta; if (this.animTime <= 0) { this.animTime = 0; this.dirPlus = 0; tmpRatio = 0; animIndex = 0; } else { if (animIndex == 0) { tmpRatio += delta / (this.animSpeed * config.hitReturnRatio); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio)); if (tmpRatio >= 1) { tmpRatio = 1; animIndex = 1; } } else { tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio)); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio)); } } } }; this.startAnim = function () { this.animTime = this.animSpeed = 600; this.targetAngle = Math.PI * 0.8; tmpRatio = 0; animIndex = 0; }; }; }; class addCh { constructor(x, y, chat, tmpObj) { this.x = x; this.y = y; this.alpha = 0; this.active = true; this.alive = false; this.chat = chat; this.owner = tmpObj; }; }; class DeadPlayer { constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) { this.x = x; this.y = y; this.lastDir = dir; this.dir = dir + Math.PI; this.buildIndex = buildIndex; this.weaponIndex = weaponIndex; this.weaponVariant = weaponVariant; this.skinColor = skinColor; this.scale = scale; this.visScale = 0; this.name = name; this.alpha = 1; this.active = true; this.animate = function(delta) { let d2 = UTILS.getAngleDist(this.lastDir, this.dir); if (d2 > 0.01) { this.dir += d2 / 20; } else { this.dir = this.lastDir; } if (this.visScale < this.scale) { this.visScale += delta / (this.scale / 2); if (this.visScale >= this.scale) { this.visScale = this.scale; } } this.alpha -= delta / 30000; if (this.alpha <= 0) { this.alpha = 0; this.active = false; } } } }; class Player { constructor(id, sid, config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) { this.id = id; this.sid = sid; this.tmpScore = 0; this.team = null; this.latestSkin = 0; this.oldSkinIndex = 0; this.skinIndex = 0; this.latestTail = 0; this.oldTailIndex = 0; this.tailIndex = 0; this.hitTime = 0; this.lastHit = 0; this.tails = {}; for (let i = 0; i < accessories.length; ++i) { if (accessories[i].price <= 0) this.tails[accessories[i].id] = 1; } this.skins = {}; for (let i = 0; i < hats.length; ++i) { if (hats[i].price <= 0) this.skins[hats[i].id] = 1; } this.points = 0; this.dt = 0; this.hidden = false; this.itemCounts = {}; this.isPlayer = true; this.pps = 0; this.moveDir = undefined; this.randDIff = Math.random * Math.PI * 2; this.skinRot = 0; this.lastPing = 0; this.iconIndex = 0; this.skinColor = 0; this.dist2 = 0; this.aim2 = 0; this.maxSpeed = 1; this.chat = { message: null, count: 0 }; this.backupNobull = true; this.circle = false; this.circleRad = 200; this.cAngle = 0; this.spawn = function(moofoll) { this.attacked = false; this.death = false; this.spinDir = 0; this.sync = false; this.antiBull = 0; this.bullTimer = 0; this.poisonTimer = 0; this.active = true; this.alive = true; this.lockMove = false; this.lockDir = false; this.minimapCounter = 0; this.chatCountdown = 0; this.shameCount = 0; this.maxShameCount = 0; this.deathDir = Math.random() * Math.PI * 2; this.shameTimer = 0; this.sentTo = {}; this.gathering = 0; this.gatherIndex = 0; this.shooting = {}; this.shootIndex = 9; this.autoGather = 0; this.animTime = 0; this.animSpeed = 0; this.mouseState = 0; this.buildIndex = -1; this.weaponIndex = 0; this.weaponCode = 0; this.weaponVariant = 0; this.primaryIndex = undefined; this.secondaryIndex = undefined; this.dmgOverTime = {}; this.noMovTimer = 0; this.maxXP = 300; this.XP = 0; this.age = 1; this.kills = 0; this.upgrAge = 2; this.upgradePoints = 0; this.x = 0; this.y = 0; this.oldXY = { x: 0, y: 0 }; this.zIndex = 0; this.xVel = 0; this.yVel = 0; this.slowMult = 1; this.dir = 0; this.dirPlus = 0; this.targetDir = 0; this.targetAngle = 0; this.maxHealth = 100; this.health = this.maxHealth; this.oldHealth = this.maxHealth; this.damaged = 0; this.scale = config.playerScale; this.speed = config.playerSpeed; this.resetMoveDir(); this.resetResources(moofoll); this.items = [0, 3, 6, 10]; this.weapons = [0]; this.shootCount = 0; this.weaponXP = []; this.reloads = { 0: 0, 1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 0, 15: 0, 53: 0, }; this.bowThreat = { 9: 0, 12: 0, 13: 0, 15: 0, }; this.damageThreat = 0; this.inTrap = false; this.canEmpAnti = false; this.empAnti = false; this.poisonTick = 0; this.bullTick = 0; this.setPoisonTick = false; this.setBullTick = false; this.antiTimer = 4; }; this.resetMoveDir = function() { this.moveDir = undefined; }; this.resetResources = function(moofoll) { for (let i = 0; i < config.resourceTypes.length; ++i) { this[config.resourceTypes[i]] = moofoll ? 100 : 0; } }; this.getItemType = function(id) { let findindx = this.items.findIndex((ids) => ids == id); if (findindx != -1) { return findindx; } else { return items.checkItem.index(id, this.items); } }; this.setData = function(data) { this.id = data[0]; this.sid = data[1]; this.name = data[2]; this.x = data[3]; this.y = data[4]; this.dir = data[5]; this.health = data[6]; this.maxHealth = data[7]; this.scale = data[8]; this.skinColor = data[9]; }; this.updateTimer = function() { this.bullTimer -= 1; if (this.bullTimer <= 0) { this.setBullTick = false; this.bullTick = game.tick - 1; this.bullTimer = config.serverUpdateRate; } this.poisonTimer -= 1; if (this.poisonTimer <= 0) { this.setPoisonTick = false; this.poisonTick = game.tick - 1; this.poisonTimer = config.serverUpdateRate; plaguemask = true; } else { plaguemask = false; } }; this.update = function(delta) { if (this.alive) { if (this.health != this.healthMov) { this.health < this.healthMov ? (this.healthMov -= 2) : (this.healthMov += 2); if (Math.abs(this.health - this.healthMov) < 2) this.healthMov = this.health; }; if (this.shameCount != this.shameMov) this.shameCount < this.shameMov ? (this.shameMov -= .1) : (this.shameMov += .1), Math.abs(this.shameCount - this.shameMov) < .1 && (this.shameMov = this.shameCount); } if (this.active) { let gear = { skin: findID(hats, this.skinIndex), tail: findID(accessories, this.tailIndex) } let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1) * this.slowMult; this.maxSpeed = spdMult; } }; let tmpRatio = 0; let animIndex = 0; this.animate = function(delta) { if (this.animTime > 0) { this.animTime -= delta; if (this.animTime <= 0) { this.animTime = 0; this.dirPlus = 0; tmpRatio = 0; animIndex = 0; } else { if (animIndex == 0) { tmpRatio += delta / (this.animSpeed * config.hitReturnRatio); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio)); if (tmpRatio >= 1) { tmpRatio = 1; animIndex = 1; } } else { tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio)); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio)); } } } }; this.startAnim = function(didHit, index) { this.animTime = this.animSpeed = items.weapons[index].speed; this.targetAngle = (didHit ? -config.hitAngle : -Math.PI); tmpRatio = 0; animIndex = 0; }; this.canSee = function(other) { if (!other) return false; let dx = Math.abs(other.x - this.x) - other.scale; let dy = Math.abs(other.y - this.y) - other.scale; return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <= (config.maxScreenHeight / 2) * 1.3; }; /*this.judgeShame = function() { if (this.oldHealth < this.health) { if (this.hitTime) { let timeSinceHit = Date.now() - this.hitTime; this.lastHit = game.tick; this.hitTime = 0; if (timeSinceHit < 120) { this.shameCount++; } else { this.shameCount = Math.max(0, this.shameCount - 2); } } } else if (this.oldHealth > this.health) { this.hitTime = Date.now(); } };*/ this.judgeShame = function () { if (this.oldHealth < this.health) { if (this.hitTime) { let timeSinceHit = game.tick - this.hitTime; this.lastHit = game.tick; this.hitTime = 0; if (timeSinceHit < 2) { this.shameCount++; } else { this.shameCount = Math.max(0, this.shameCount - 2); } } } else if (this.oldHealth > this.health) { this.hitTime = game.tick; } }; this.addShameTimer = function() { this.shameCount = 0; this.shameTimer = 30; let interval = setInterval(() => { this.shameTimer--; if (this.shameTimer <= 0) { clearInterval(interval); } }, 1000); }; this.isTeam = function(tmpObj) { return (this == tmpObj || (this.team && this.team == tmpObj.team)); }; this.findAllianceBySid = function(sid) { return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null; }; this.checkCanInsta = function(nobull) { let totally = 0; if (this.alive && inGame) { let primary = { weapon: this.weapons[0], variant: this.primaryVariant, dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg, }; let secondary = { weapon: this.weapons[1], variant: this.secondaryVariant, dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg, }; let bull = this.skins[7] && !nobull ? 1.5 : 1; let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1; if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) { totally += primary.dmg * pV * bull; } if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) { totally += secondary.dmg; } if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) { totally += 25; } totally *= near.skinIndex == 6 ? 0.75 : 1; return totally; } return 0; }; this.manageReload = function() { if (this.shooting[53]) { this.shooting[53] = 0; this.reloads[53] = (2500 - game.tickRate); } else { if (this.reloads[53] > 0) { this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate); } } if (this.gathering || this.shooting[1]) { if (this.gathering) { this.gathering = 0; this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1)); this.attacked = true; } if (this.shooting[1]) { this.shooting[1] = 0; this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1)); this.attacked = true; } } else { this.attacked = false; if (this.buildIndex < 0) { if (this.reloads[this.weaponIndex] > 0) { this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate); if (this == player) { if (getEl("weapongrind").checked) { for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) { checkPlace(player.getItemType(22), i); } } } if (this.reloads[this.primaryIndex] < 1 || this.reloads[this.weaponIndex] < 1) { this.antiBull++; game.tickBase(() => { this.antiBull = 0; }, 1); } } } } }; this.addDamageThreat = function(tmpObj) { let primary = { weapon: this.primaryIndex, variant: this.primaryVariant }; primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg; let secondary = { weapon: this.secondaryIndex, variant: this.secondaryVariant }; secondary.dmg = secondary.weapon == undefined ? 50 : items.weapons[secondary.weapon].Pdmg; let bull = 1.5; let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1.18; let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val : 1.18; if (primary.weapon == undefined ? true : this.reloads[primary.weapon] == 0) { this.damageThreat += primary.dmg * pV * bull; } if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] == 0) { this.damageThreat += secondary.dmg * sV; } if (this.reloads[53] <= game.tickRate) { this.damageThreat += 25; } this.damageThreat *= tmpObj.skinIndex == 6 ? 0.75 : 1; if (!this.isTeam(tmpObj)) { if (this.dist2 <= 300) { tmpObj.damageThreat += this.damageThreat; } } }; } }; function sendUpgrade(index) { player.reloads[index] = 0; packet("H", index); } function storeEquip(id, index) { packet("c", 0, id, index); } function storeBuy(id, index) { packet("c", 1, id, index); } function Equip(hat, acc) { buyEquip(hat, 0); buyEquip(acc, 0); } function buyEquip(id, index) { let nID = player.skins[6] ? (enemy.length && near.dist2 <= 230) ? detectHatReturn(6) : 0 : 0; if (player.alive && inGame) { if (index == 0) { if (player.skins[id]) { if (player.latestSkin != id) { packet("c", 0, id, 0); } } else { if (configs.AutoBuy) { let find = findID(hats, id); if (find) { if (player.points >= find.price) { packet("c", 1, id, 0); packet("c", 0, id, 0); } else { if (player.latestSkin != nID) { packet("c", 0, nID, 0); } } } else { if (player.latestSkin != nID) { packet("c", 0, nID, 0); } } } else { if (player.latestSkin != nID) { packet("c", 0, nID, 0); } } } } else if (index == 1) { if (player.tails[id]) { if (player.latestTail != id) { packet("c", 0, id, 1); } } else { if (configs.AutoBuy) { let find = findID(accessories, id); if (find) { if (player.points >= find.price) { packet("c", 1, id, 1); packet("c", 0, id, 1); } else { if (player.latestTail != 0) { packet("c", 0, 0, 1); } } } else { if (player.latestTail != 0) { packet("c", 0, 0, 1); } } } else { if (player.latestTail != 0) { packet("c", 0, 0, 1); } } } } } } function selectToBuild(index, wpn) { packet("G", index, wpn); } function selectWeapon(index, isPlace) { if (!isPlace) { player.weaponCode = index; } packet("G", index, 1); } function sendAutoGather() { packet("K", 1, 1); } function sendAtck(id, angle) { packet("d", id, angle, 1); } function toRadian(angle) { let fixedAngle = (angle % 360) * (Math.PI / 180); return fixedAngle < 0 ? (2 * Math.PI + fixedAngle) : fixedAngle; } function place(id, rad, rmd) { try { if (id == undefined) return; let item = items.list[player.items[id]]; let tmpS = player.scale + item.scale + (item.placeOffset || 0); let tmpX = player.x2 + tmpS * Math.cos(rad); let tmpY = player.y2 + tmpS * Math.sin(rad); if (id === 0 || testMode || (player.alive && inGame && player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (config.isSandbox ? id === 3 || id === 5 ? 299 : 99 : item.group.limit ? item.group.limit : 99))) { selectToBuild(player.items[id]); sendAtck(1, rad); selectWeapon(player.weaponCode, 1); if (rmd && configs7.RenderPl) { placeVisible.push({ x: tmpX, y: tmpY, name: item.name, scale: item.scale, dir: rad }); game.tickBase(() => { placeVisible.shift(); }, 1); game.tickBase(() => { placeVisible.shift(); }, 3); } } } catch (e) { } } function getDist(e, t) { try { return Math.sqrt(((t.y2 || t.y) - (e.y2 || e.y))**2 + ((t.x2 || t.x) - (e.x2 || e.x))**2); } catch (e) { return Infinity; } } function getDir(e, t) { try { return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x)); } catch (e) { return 0; } } function sortFromSmallest(arr, func) { func = typeof func == "function" ? func : (obj) => { return obj }; return arr.sort((two, one) => (func(two)) - func(one)); } function getCloseBuildings() { let buildings = []; let addedBefore = {}; let filteredBuildings = objectManager.getGridArrays(player.x, player.y, 200); for (var x = 0; x < filteredBuildings.length; ++x) { for (var y = 0; y < filteredBuildings[x].length; ++y) { if (filteredBuildings[x][y].active) { buildings.push(filteredBuildings[x][y]); } } } return buildings; } function quadSpikeBreak(user, item) { try { let angles = []; let possibleOnes = []; for (let angle = 0; angle < 72; angle++) { angles.push(toRadian(angle * 5)); } let buildings_ = sortFromSmallest(gameObjects.filter(t => t.active && t.sid != player.inTrap.sid && getDist(player, t) <= 150), (a)=>{ return getDist(player, a); }); let last = null; for (let angle of angles) { let position = player.buildItemPosition(item, angle); let possibleToPlace = true; if (18 != item.id && position.y >= config.mapScale / 2 - config.riverWidth / 2 && position.y <= config.mapScale / 2 + config.riverWidth / 2) { possibleToPlace = false; } else if(last && getDist(last, position) < item.scale + (last.blocker ? last.blocker : last.getScale(0.6, last.isItem))){ possibleToPlace = false; } else { for (let building of buildings_) { let range = building.blocker ? building.blocker : building.getScale(0.6, building.isItem); if (getDist(building, position) < item.scale + range) { possibleToPlace = false; last = building; break; } } } if (possibleToPlace) { possibleOnes.push(angle); } } return possibleOnes; } catch (e) { } } function getPlaceablePositions(user, item) { try { let angles = []; let possibleOnes = []; for (let angle = 0; angle < 72; angle++) { angles.push(toRadian(angle * 5)); } let buildings_ = []; if (!window.isMohMoh) { buildings_ = sortFromSmallest(gameObjects.filter(t => t.active && getDist(player, t) <= 150), (a)=>{ return getDist(player, a); }); } let last = null; for (let angle of angles) { let position = player.buildItemPosition(item, angle); let possibleToPlace = true; if (18 != item.id && position.y >= config.mapScale / 2 - config.riverWidth / 2 && position.y <= config.mapScale / 2 + config.riverWidth / 2) { possibleToPlace = false; } else if(last && getDist(last, position) < item.scale + (last.blocker ? last.blocker : last.getScale(0.6, last.isItem))){ possibleToPlace = false; } else if (true) { for (let building of buildings_) { let range = building.blocker ? building.blocker : building.getScale(0.6, building.isItem); if (getDist(building, position) < item.scale + range) { possibleToPlace = false; last = building; break; } } } if (possibleToPlace) { possibleOnes.push(angle); } } return possibleOnes; } catch (e) { } } function checkPlace(id, rad) { try { let item = items.list[player.items[id]]; let tmpS = player.scale + item.scale + (item.placeOffset || 0); let tmpX = player.x2 + tmpS * Math.cos(rad); let tmpY = player.y2 + tmpS * Math.sin(rad); if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) { place(id, rad, 1); } } catch (e) {} } function FastPlace(id, rad) { try { place(id, rad, 1); } catch (e) {} } function soldierMult() { return player.skinIndex == 6 ? 0.75 : 1; } function getAttacker(damaged) { let attackers = enemy.filter(tmp => { let damages = new Damages(items); let dmg = damages.weapons[tmp.weaponIndex]; let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] : [dmg[0], dmg[1]]; let rule = { one: tmp.dist2 <= 300, two: by.includes(damaged), three: tmp.attacked } return rule.one && rule.two && rule.three; }); return attackers; } function healer() { for (let i = 0; i < healthBased(); i++) { place(0, getAttackDir()); } } function healthBased() { if (player.health == 100 || autoQ) return 0; if (checkHealth) { if (player.skinIndex != 6) { return Math.ceil((100 - player.health) / items.list[player.items[0]].healing); } else { if (player.health >= 65 && player.health < 100) return 1; if (player.health >= 30 && player.health < 65) return 2; if (player.health >= 0 && player.health < 30) return 3; } } return 0; } let checkHealth = function() { return player.skinIndex != 45 && getEl("heal").checked && !autoQ; } function calcDmg(value) { return value * player.skinIndex == 6 ? 0.75 : 1; } function antiSyncHealing(timearg) { my.antiSync = true; let healAnti = setInterval(() => { if (player.shameCount < 6) { place(0, getAttackDir()); } }, 75); setTimeout(() => { clearInterval(healAnti); setTimeout(() => { my.antiSync = false; }, game.tickRate); }, game.tickRate); } function isPositionValid(position) { const playerX = player.x2; const playerY = player.y2; const distToPosition = Math.sqrt((position[0] - playerX)**2 + (position[1] - playerY)**2); return distToPosition > 35; } function findAllianceBySid(sid) { return player.team ? alliancePlayers.find((THIS) => THIS === sid) : null; } function calculatePossibleTrapPositions(x, y, radius) { const trapPositions = []; const numPositions = 16; for (let i = 0; i < numPositions; i++) { const angle = (2 * Math.PI * i) / numPositions; const offsetX = x + radius * Math.cos(angle); const offsetY = y + radius * Math.sin(angle); const position = [offsetX, offsetY]; if (!trapPositions.some((pos) => isPositionTooClose(position, pos))) { trapPositions.push(position); } } return trapPositions; } function isPositionTooClose(position1, position2, minDistance = 50) { const dist = Math.sqrt((position1[0] - position2[0])**2 + (position1[1] - position2[1])**2); return dist < minDistance; } function CheckSnowBiome() { if (player.y2 <= config.snowBiomeTop) { return true; } else { return false; } } function SpeedMill() { if ((player.skinIndex == 12 && player.tailIndex == 11 && player.weaponIndex == 7)) { return 1; }else { return player.tailIndex == 11 ? ((CheckSnowBiome() && player.skinIndex != 15) || (player.weaponIndex == 10 || player.weaponIndex == 5 || player.weaponIndex == 3)) ? 3 : 2 : ((CheckSnowBiome() && player.skinIndex != 15) || (player.weaponIndex == 10 || player.weaponIndex == 5 || player.weaponIndex == 5)) ? 4 : 3; } } function biomeGear(mover, returns) { if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) { if (returns) return 31; buyEquip(31, 0); if(near.dist2 <= 250) { buyEquip(Wings, 1); } else { buyEquip(tails, 1); } } else { if (configs3.SoldierMode) { detectHat(6); if(near.dist2 <= near.dist2 <= 250) { buyEquip(Wings, 1); } else { buyEquip(tails, 1); } } else { if ((near.dist2 > 350 || !enemy.length) && !getEl("invismode").checked) { if (player.y2 <= config.snowBiomeTop) { if (returns) return mover && player.moveDir == undefined ? 22 : 15; buyEquip(mover && player.moveDir == undefined ? 22 : 15, 0); } else { if (returns) return mover && player.moveDir == undefined ? 22 : 12; buyEquip(mover && player.moveDir == undefined ? 22 : 12, 0); } buyEquip(tails, 1); } else { if(getEl("invismode").checked) { if(player.moveDir == undefined) { if(player.health < 100 && (near.dist2 >= 270 || !enemy.length)) { if(player.health < 89) { healer(); } detectHat(6); }else { buyEquip(56, 0); } } else { detectHat(6); } if(near.dist2 <= 250) { buyEquip(Wings, 1); } } else if(near.dist2 <= 450) { if (player.y2 <= config.snowBiomeTop) { if (returns) return mover && player.moveDir == undefined ? detectHatReturn(6) : detectHatReturn(6); buyEquip(mover && player.moveDir == undefined ? detectHatReturn(6) : detectHatReturn(6), 0); } else { if (returns) return mover && player.moveDir == undefined ? detectHatReturn(6) : detectHatReturn(6); buyEquip(mover && player.moveDir == undefined ? detectHatReturn(6) : detectHatReturn(6), 0); } if(near.dist2 <= 260) { buyEquip(Wings, 1); } else { buyEquip(tails, 1); } } } } } if (returns) return 0; } function EmpGear(mover, returns) { if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) { if (returns) return 31; buyEquip(31, 0); } else { if ((near.dist2 <= 250 && enemy.length) || traps.inTrap || true) { detectHat(6); } else { detectHat(22); } } if (returns) return 0; } function SmartTail() { if (near.dist2 <= 260 && enemy.length) { buyEquip(Wings, 1); } else { buyEquip(tails, 1); } } function detectHatReturn(index) { if (player.skins[26]) { if (near.weaponIndex == 7 && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && traps.canHit()) { return 26; } else { if (getEl("mainHat").value == "spikegear") { return 11; } else if (getEl("mainHat").value == "empgear") { return 22; } else { return index; } } } else { if (getEl("mainHat").value == "spikegear") { return 11; } else if (getEl("mainHat").value == "empgear") { return 22; } else { return index; } if (near.weaponIndex == 7 && !player.skins[26] && player.points >= 8000) { storeBuy(26, 0); } } } function detectHat(index) { if (player.skins[26]) { if (near.weaponIndex == 7 && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && traps.canHit()) { buyEquip(26, 0); } else { if (getEl("mainHat").value == "spikegear") { buyEquip(11, 0); } else if (getEl("mainHat").value == "empgear") { buyEquip(22, 0); } else { buyEquip(index, 0); } } } else { if (getEl("mainHat").value == "spikegear") { buyEquip(11, 0); } else if (getEl("mainHat").value == "empgear") { buyEquip(22, 0); } else { buyEquip(index, 0); } if (near.weaponIndex == 7 && !player.skins[26]) { if (player.points >= 8000) { storeBuy(26, 0); } } } } class Node { constructor(x, y){ this.x = x; this.y = y; this.g = 0; this.h = 0; this.f = 0; this.parent = null; } } let advHeal = []; class Traps { constructor(UTILS, items) { this.dist = 0; this.aim = 0; this.inTrap = false; this.replaced = false; this.antiTrapped = false; this.info = {}; this.notFast = function() { return player.weapons[1] == 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5); } this.testCanPlace = function (id, first = -(Math.PI / 2), repeat = (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) { try { let item = items.list[player.items[id]]; let tmpS = player.scale + item.scale + (item.placeOffset || 0); let counts = { attempts: 0, placed: 0 }; let tmpObjects = []; gameObjects.forEach((p) => { tmpObjects.push({ x: p.x, y: p.y, active: p.active, blocker: p.blocker, scale: p.scale, isItem: p.isItem, type: p.type, colDiv: p.colDiv, getScale: function(sM, ig) { sM = sM||1; return this.scale * ((this.isItem||this.type==2||this.type==3||this.type==4) ?1:(0.6*sM)) * (ig?1:this.colDiv); }, }); }); for (let i = first; i < repeat; i += plus) { counts.attempts++; let relAim = radian + i; let tmpX = player.x2 + tmpS * Math.cos(relAim); let tmpY = player.y2 + tmpS * Math.sin(relAim); let cantPlace = tmpObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem))); if (cantPlace) continue; if (item.id != 18 && tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue; if ((!replacer && yaboi) || useWasd) { if (useWasd ? false : yaboi.inTrap) { if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim + Math.PI) <= Math.PI) { spikePlace = true; place(2, relAim, 1); } else { spikePlace = false; player.items[4] == 15 && place(4, relAim, 1); } } else { if (UTILS.getAngleDist(near.aim2, relAim) <= config.gatherAngle / 1.5) { spikePlace = true; place(2, relAim, 1); } else { spikePlace = false; player.items[4] == 15 && place(4, relAim, 1); } } } else { place(id, relAim, 1); if (id == 2) { spikePlace = true; } else { spikePlace = false; } } tmpObjects.push({ x: tmpX, y: tmpY, active: true, blocker: item.blocker, scale: item.scale, isItem: true, type: null, colDiv: item.colDiv, getScale: function() { return this.scale; }, }); if (UTILS.getAngleDist(near.aim2, relAim) <= 1) { counts.placed++; } } if (counts.placed > 0 && replacer && item.dmg) { if (near.dist2 <= items.weapons[player.weapons[0]].range + (player.scale * 1.8)) { instaC.canSpikeTick = true; } } } catch (err) { } }; this.protect = function (aim) { if (checkEnemy) { if (spikePlace && EnemyDist) { this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI); } else { for (let i = Math.PI / 1.5; i < Math.PI * 2; i += Math.PI / 1.5) { player.items[4] == 15 && this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI); } } } this.antiTrapped = true; }; this.canHit = function() { const trap1 = gameObjects .filter((e) => e.trap && e.active) .sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2)) .find((trap) => { const trapDist = Math.sqrt((trap.y - near.y2)**2 + (trap.x - near.x2)**2); return ( trap !== player && (player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) && trapDist <= 50 ); }); return !trap1; } this.cantHit = function() { const trap1 = gameObjects .filter((e) => e.trap && e.active) .sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2)) .find((trap) => { const trapDist = Math.sqrt((trap.y - near.y2)**2 + (trap.x - near.x2)**2); return ( trap !== player && (player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) && trapDist <= 50 ); }); return trap1; } this.checkSpikeTick = function() { try { if (![3, 4, 5].includes(near.primaryIndex)) return false; if (my.autoPush ? false : near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex] > game.tickRate)) return false; if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) { let item = items.list[9]; let tmpS = near.scale + item.scale + (item.placeOffset || 0); let danger = 0; let counts = { attempts: 0, block: `unblocked` }; for (let i = -1; i <= 1; i += 1/10) { counts.attempts++; let relAim = UTILS.getDirect(player, near, 2, 2) + i; let tmpX = near.x2 + tmpS * Math.cos(relAim); let tmpY = near.y2 + tmpS * Math.sin(relAim); let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem))); if (cantPlace) continue; if (tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue; danger++; counts.block = `blocked`; break; } if (danger) { my.anti0Tick = 1; player.chat.count = 2000; return true; } } } catch (err) { return null; } return false; } function getEnemyVelocity(near) { return Math.sqrt(near.xVel * near.xVel + near.yVel * near.yVel); } function getEnemyDirection(near) { return Math.atan2(near.yVel, near.xVel); } UTILS.deg2rad = function (degrees) { return degrees * (Math.PI / 180); } this.autoPlace = function () { if (secPacket >= 90) return; let MIN_TRAP_DISTANCE; MIN_TRAP_DISTANCE = 250; const SPIKE_RADIUS = 45; const SPIKE_ANGLE_INCREMENT = Math.PI / 24; if ( enemy.length && game.tick % (Math.max(1, parseInt) || 1) === 0 ) { let near2 = { inTrap: false, }; let nearTrap = gameObjects.find(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)); near2.inTrap = !!nearTrap; if (near.dist2 <= 300 && ((near.dist2 > MIN_TRAP_DISTANCE && !near2.inTrap) || autoQ)) { if (near2.inTrap && near.dist2 <= 250) { checkPlace(2, near.aim2 + Math.PI); } else { player.items[4] == 15 && checkPlace(4, near.aim2); } } else if (!near2.inTrap && (testMode ? enemy.length : near.dist2 <= MIN_TRAP_DISTANCE)) { let objAim = UTILS.getDirect(near, player, 0, 2); let trapPlacementRadius = 70; const enemyVelocity = getEnemyVelocity(near); const enemyDirection = getEnemyDirection(near); if (near.dist2 <= MIN_TRAP_DISTANCE) { player.items[4] == 15 && this.testCanPlace( 4, UTILS.deg2rad(-90), UTILS.deg2rad(90), Math.PI / 24, objAim, trapPlacementRadius, { inTrap: true, enemyVelocity, enemyDirection } ); } } else if (near2.inTrap) { let objAim = UTILS.getDirect(nearTrap, player, 0, 2); let trapPlacementRadius = 70; const enemyVelocity = getEnemyVelocity(nearTrap); const enemyDirection = getEnemyDirection(nearTrap); if (near.dist2 <= 100) { let initialAngle = Math.random() * Math.PI * 2; this.testCanPlace( 2, initialAngle, initialAngle + Math.PI * 2, SPIKE_ANGLE_INCREMENT, objAim, SPIKE_RADIUS, { inTrap: false, enemyVelocity, enemyDirection } ); } } } }; this.PrePlace = function () { let range = items.weapons[player.weapons[0]].range + 70; let nearestObj = null; let minDist = Infinity; gameObjects.forEach(tmpObj => { let objDst = UTILS.getDist(tmpObj, player, 0, 2); let SmartHP = 273.01; if ((objDst <= range && objDst < minDist && tmpObj.health < SmartHP) || ((near.length && near.reloads[near.weaponIndex] <= config.tickRate * (window.pingTime >= 200 ? 2 : 1)) || player.reloads[player.weaponIndex] * 1000 <= config.tickRate * (window.pingTime >= 200 ? 2 : 1))) { nearestObj = tmpObj; minDist = objDst; } }); if (nearestObj) { let perfectAngle = UTILS.getDirect(nearestObj, player, 0, 2); if (my.SpikeAim) { if (spikePlace) { FastPlace(2, SpikeDir()); } else { player.items[4] == 15 && FastPlace(4, SpikeDir()); } } else if (my.TrapAim) { if (spikePlace) { FastPlace(2, TrapDir()); } else { player.items[4] == 15 && FastPlace(4, TrapDir()); } } else { if (spikePlace) { FastPlace(2, perfectAngle); } else { player.items[4] == 15 && FastPlace(4, perfectAngle); } } } } this.nearTrap = function () { return gameObjects.filter(object => object.trap && object.active && UTILS.getDist(object, player, 0, 2) <= (player.scale + object.getScale() + 5) ); }; this.isEnemyInTrap = function(enemy) { let nearTraps = this.nearTrap(); return nearTraps.some(trap => UTILS.getDist(trap, enemy, 0, 2) <= (trap.getScale() + near.scale) ); }; this.replacer = function (findObj) { if (!findObj || !getEl("autoreplace").checked || !inGame || this.antiTrapped) return; this.angles = this.angles || []; let objAim = UTILS.getDirect(findObj, player, 0, 2); let objDst = UTILS.getDist(findObj, player, 0, 2); let weaponRange = items.weapons[player.weaponIndex].range + player.scale; let preAngleAmount = Math.PI / 6; if (getEl("weapongrind").checked && objDst <= weaponRange) return; if (objDst <= 300 && near.dist2 <= 300) { let danger = this.checkSpikeTick(); let nearWeaponRange = items.weapons[near.primaryIndex || 5].range; if (!danger && (near.dist2 <= nearWeaponRange || traps.inTrap && objDst <= 150 || traps.isEnemyInTrap(near))) { let angleToPlayer = Math.atan2(player.y - findObj.y, player.x - findObj.x); let distanceToPlayer = UTILS.getDist(findObj, player, 0, 2); let placementRadius = 80; let enemyVelocity = Math.sqrt(near.xVel * near.xVel + near.yVel * near.yVel); let enemyDirection = Math.atan2(near.yVel, near.xVel); let predictedAngle = angleToPlayer + enemyVelocity * Math.cos(enemyDirection); let predictedDistance = distanceToPlayer + enemyVelocity * Math.sin(enemyDirection); this.angles.push(predictedAngle); if (this.angles.length > 5) { this.angles.shift(); } let smoothedAngle = this.angles.reduce((a, b) => a + b, 0) / this.angles.length; smoothedAngle += preAngleAmount; let timeAdjustment = (Math.PI / 24) * Math.sin(Date.now() / 1000); let placementAngle = smoothedAngle + timeAdjustment; this.testCanPlace(2, placementAngle, placementAngle + Math.PI * 2, Math.PI / 24, objAim, placementRadius); } else if (player.items[4] === 15 || near.dist2 <= 100) { let angleToPlayer = Math.atan2(player.y - findObj.y, player.x - findObj.x); let distanceToPlayer = UTILS.getDist(findObj, player, 0, 2); let trapPlacementRadius = 70; let enemyVelocity = Math.sqrt(near.xVel * near.xVel + near.yVel * near.yVel); let enemyDirection = Math.atan2(near.yVel, near.xVel); let predictedAngle = angleToPlayer + enemyVelocity * Math.cos(enemyDirection); let predictedDistance = distanceToPlayer + enemyVelocity * Math.sin(enemyDirection); this.angles.push(predictedAngle); if (this.angles.length > 5) { this.angles.shift(); } let smoothedAngle = this.angles.reduce((a, b) => a + b, 0) / this.angles.length; smoothedAngle += preAngleAmount; let trapPlacementAngle = smoothedAngle + Math.PI; player.items[4] == 15 && this.testCanPlace(4, trapPlacementAngle, trapPlacementAngle + Math.PI * 2, Math.PI / 24, objAim, trapPlacementRadius); } this.replaced = true; } }; } }; class Instakill { constructor() { this.canSpikeTick = false; this.canCounter = false; this.isTrue = false; this.wait = false; this.can = false; this.changeType = function(type) { this.wait = false; this.isTrue = true; my.InstaAim = true; if (player.tailIndex == 11) { buyEquip(Wings, 1); game.tickBase(() => { if (type == "rev") { selectWeapon(player.weapons[1]); buyEquip(53, 0); sendAutoGather(); game.tickBase(() => { selectWeapon(player.weapons[0]); buyEquip(7, 0); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.InstaAim = false; }, 1); }, 1); } else if (type == "normal") { selectWeapon(player.weapons[0]); buyEquip(7, 0); sendAutoGather(); game.tickBase(() => { selectWeapon(player.weapons[1]); buyEquip(53, 0); game.tickBase(() => { detectHat(6); sendAutoGather(); this.isTrue = false; game.tickBase(() => { my.InstaAim = false; }, 1); }, 1); }, 1); } else { setTimeout(() => { this.isTrue = false; my.InstaAim = false; }, 150); } }, 1); } else { if (type == "rev") { selectWeapon(player.weapons[1]); buyEquip(53, 0); sendAutoGather(); game.tickBase(() => { selectWeapon(player.weapons[0]); buyEquip(7, 0); game.tickBase(() => { sendAutoGather(); this.isTrue = false; game.tickBase(() => { my.InstaAim = false; }, 1); }, 1); }, 1); } else if (type == "normal") { selectWeapon(player.weapons[0]); buyEquip(7, 0); sendAutoGather(); game.tickBase(() => { selectWeapon(player.weapons[1]); buyEquip(53, 0); game.tickBase(() => { detectHat(6); sendAutoGather(); my.InstaAim = false; this.isTrue = false; }, 1); }, 1); } else { setTimeout(() => { this.isTrue = false; my.InstaAim = false; }, 50); } } }; this.syncTry = function() { buyEquip(53, 0); game.tickBase(() => { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[1]); sendAutoGather(); game.tickBase(() => { my.autoAim = false; this.isTrue = false; sendAutoGather(); }, 1); }, 2); }; this.MapSync = function() { let nearDistCheck; nearDistCheck = (near.dist2 <= 300) ? 1 : 2 buyEquip(53, 0); game.tickBase(() => { selectWeapon(player.weapons[1]); sendAutoGather(); this.isTrue = true; my.autoAim = true; game.tickBase(() => { my.autoAim = false; this.isTrue = false; sendAutoGather(); }, 1); }, nearDistCheck); }; this.counterType = function () { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(Wings, 1); sendAutoGather(); game.tickBase(() => { if (player.reloads[53] == 0 && player.weapons[1] == 10) { selectWeapon(player.weapons[0]); buyEquip(53, 0); buyEquip(Wings, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); } else { sendAutoGather(); this.isTrue = false; my.autoAim = false; } }, 1); }; this.bowInstaCheck = function() { let stop = setInterval(() => { if (!enemy.length || traps.inTrap || player.reloads[53] != 0) { clearInterval(stop); } stopUp = false; if (near.dist2 < 590) { buyEquip(12, 0); packet("a", near.aim2 + Math.PI, 1); } else { if (near.skinIndex != 22) { packet("a", undefined, 1); clearInterval(stop); game.tickBase(() => { buyEquip(53, 0); this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[1]); sendAutoGather(); if (player.upgrAge === 7) { sendUpgrade(38); } buyEquip(53, 0); game.tickBase(() => { if (player.upgrAge === 8) { sendUpgrade(12); } selectWeapon(player.weapons[1]); game.tickBase(() => { if (player.upgrAge === 9) { sendUpgrade(15); } selectWeapon(player.weapons[1]); buyEquip(53, 0); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; stopUp = true }, 1); }, 1); }, 1); }, 1); } else { if (near.dist2 >= 630) { packet("a", near.aim2, 1); } else { packet("a", undefined, 1); } } } }, 0); }; this.CheckSoldier = function () { if ((near.skinIndex != 6 && traps.canHit()) || (traps.cantHit() && near.reloads[near.weaponIndex] != 0)) { return true; } else { return false; } }; this.OneFrameType = function () { let Frame = setInterval(() => { if (!checkOneFrame || secPacket >= 85 || (traps.inTrap && near.dist2 <= 300) || !enemy.length) { checkOneFrame = false; clearInterval(Frame); game.tickBase(() => { packet("a", undefined, 1); instaC.isTrue = false; }, 1); }; if (!clicks.left && !clicks.right) { if (this.CheckSoldier() && player.reloads[53] == 0 && near.skinIndex != 22 && near.dist2 >= items.weapons[player.weapons[0]].range + near.scale * 2.25 && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 2.45) { clearInterval(Frame); buyEquip(53, 0); packet("a", near.aim2, 1); game.tickBase(() => { packet("a", near.aim2, 1); this.isTrue = true; my.InstaAim = true; sendAutoGather(); selectWeapon(player.weapons[0]); buyEquip(7, 0); game.tickBase(() => { packet("a", near.aim2, 1); sendAutoGather(); this.isTrue = false; my.InstaAim = false; game.tickBase(() => { checkOneFrame = false; packet("a", undefined, 1); }, 1); }, 1); }, 1); } else { let niglet = pathFind; niglet.scale = (config.maxScreenWidth / 2) * 1.3; if (enemy.length) { if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 5) { if (!my.SpikeAim && !my.MillAim && !my.TeleAim && !my.TrapAim) { this.isTrue = near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 3 ? true : false; this.isTrue && buyEquip(Wings, 1); if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 2.22) { packet("a", near.aim2 + Math.PI, 1); this.isTrue && buyEquip(6, 0); } else { packet("a", near.aim2, 1); this.isTrue && buyEquip(40, 0); } } else { this.isTrue = false; } } else { createPath(); easystar.setGrid(grid); easystar.setAcceptableTiles([0]); easystar.enableDiagonals(); easystar.findPath((grid[0].length / 2), (grid.length / 2), niglet.lastX, niglet.lastY, function(path) { if (path === null) { niglet.array = []; if (!traps.inTrap && !my.SpikeAim && !my.MillAim && !my.TeleAim && !my.TrapAim) { this.isTrue = near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 3 ? true : false; this.isTrue && buyEquip(Wings, 1); if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 2.22) { packet("a", near.aim2 + Math.PI, 1); this.isTrue && buyEquip(6, 0); } else { packet("a", near.aim2, 1); this.isTrue && buyEquip(40, 0); } } else { this.isTrue = false; } } else { niglet.array = path; if (niglet.array.length > 1) { let tmpXY = { x: (player.x2 - (niglet.scale / 2)) + ((niglet.scale / niglet.grid) * path[1].x), y: (player.y2 - (niglet.scale / 2)) + ((niglet.scale / niglet.grid) * path[1].y) } io.send("a", UTILS.getDirect(tmpXY, player, 0, 2), 1); } } }); easystar.calculate(); } } } } }, 0); } this.spikeTickType = function () { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(Wings, 1); sendAutoGather(); game.tickBase(() => { if (player.reloads[53] == 0 && player.weapons[1] == 10) { selectWeapon(player.weapons[0]); buyEquip(53, 0); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); } else { sendAutoGather(); this.isTrue = false; my.autoAim = false; } }, 1); }; this.perfCheck = function(pl, nr) { if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= config.shieldAngle) return false; if (![9, 12, 13, 15].includes(player.weapons[1])) return true; let pjs = { x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)), y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI)) }; if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) { return true; } let finds = ais.filter(tmp => tmp.visible).find((tmp) => { if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) { return true; } }); if (finds) return false; finds = gameObjects.filter(tmp => tmp.active).find((tmp) => { let tmpScale = tmp.getScale(); if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) { return true; } }); if (finds) return false; return true; } } }; class Autobuy { constructor(buyHat, buyAcc) { this.hat = function() { buyHat.forEach((id) => { let find = findID(hats, id); if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0); }); }; this.acc = function() { buyAcc.forEach((id) => { let find = findID(accessories, id); if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1); }); }; } }; class Autoupgrade { constructor() { this.sb = function(upg) { upg(3); upg(17); upg(31); upg(23); upg(9); upg(38); }; this.kh = function(upg) { upg(3); upg(17); upg(31); upg(23); upg(10); upg(38); upg(4); upg(25); }; this.pb = function(upg) { upg(5); upg(17); upg(32); upg(23); upg(9); upg(38); }; this.ph = function(upg) { upg(5); upg(17); upg(32); upg(23); upg(10); upg(38); upg(28); upg(25); }; this.db = function(upg) { upg(7); upg(17); upg(31); upg(23); upg(9); upg(34); }; this.km = function(upg) { upg(3); upg(17); upg(31); upg(23); upg(10); upg(38); upg(4); upg(15); }; }; }; class Damages { constructor(items) { this.calcDmg = function(dmg, val) { return dmg * val; }; this.getAllDamage = function(dmg) { return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)]; }; this.weapons = []; for (let i = 0; i < items.weapons.length; i++) { let wp = items.weapons[i]; let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]); this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg)); this[name] = this.weapons[i]; } } } let tmpList = []; let UTILS = new Utils(); let items = new Items(); let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, config); let store = new Store(); let hats = store.hats; let accessories = store.accessories; let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, config, UTILS); let aiManager = new AiManager(ais, AI, players, items, null, config, UTILS); let textManager = new Textmanager(); let traps = new Traps(UTILS, items); let instaC = new Instakill(); let autoBuy = new Autobuy([40, 15, 31, 6, 7, 22], [11, 21]); let autoUpgrade = new Autoupgrade(); let lastDeath; let minimapData; let mapMarker = {}; let mapPings = []; let tmpPing; let breakTrackers = []; let grid = []; let pathFind = { active: true, grid: 40, scale: 1440, x: 14400, y: 14400, go_to_nearest_enemy: true, array: [], }; function sendChat(message) { packet("6", message.slice(0, 30)); } let runAtNextTick = []; function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) { let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15; let projOffset = config.playerScale * 2; let projXY = { x: indx == 1 ? x : x - projOffset * Math.cos(dir), y: indx == 1 ? y : y - projOffset * Math.sin(dir), }; let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function(a, b) { return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2); })[0]; if (nearPlayer) { if (indx == 1) { nearPlayer.shooting[53] = 1; } else { nearPlayer.shootIndex = weaponIndx; nearPlayer.shooting[1] = 1; antiProj(nearPlayer, dir, range, speed, indx, weaponIndx); } } } let projectileCount = 0; let Tail = 11; let tails = 11; let Wings = 21; let tryHat = 11; function antiProj(tmpObj, dir, range, speed, index, weaponIndex) { if (!tmpObj.isTeam(player)) { tmpDir = UTILS.getDirect(player, tmpObj, 2, 2); if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) { tmpObj.bowThreat[weaponIndex]++; if (index == 5) { projectileCount++; } setTimeout(() => { tmpObj.bowThreat[weaponIndex]--; if (index == 5) { projectileCount--; } }, range / speed); if (tmpObj.bowThreat[9] >= 1 && (tmpObj.bowThreat[12] >= 1 || tmpObj.bowThreat[15] >= 1)) { place(1, tmpObj.aim2); my.anti0Tick = 4; if (!my.antiSync) { io.send("6", "ranged insta homo"); antiSyncHealing(4); } } else { if (projectileCount >= 2) { place(1, tmpObj.aim2); my.anti0Tick = 4; if (!my.antiSync) { io.send("6", "ranged insta homo"); antiSyncHealing(4); } } } } } } function showItemInfo(item, isWeapon, isStoreItem) { if (player && item) { UTILS.removeAllChildren(itemInfoHolder); itemInfoHolder.classList.add("visible"); UTILS.generateElement({ id: "itemInfoName", text: UTILS.capitalizeFirst(item.name), parent: itemInfoHolder }); UTILS.generateElement({ id: "itemInfoDesc", text: item.desc, parent: itemInfoHolder }); if (isStoreItem) { } else if (isWeapon) { UTILS.generateElement({ class: "itemInfoReq", text: !item.type ? "primary" : "secondary", parent: itemInfoHolder }); } else { for (let i = 0; i < item.req.length; i += 2) { UTILS.generateElement({ class: "itemInfoReq", html: item.req[i] + "<span class='itemInfoReqVal'> x" + item.req[i + 1] + "</span>", parent: itemInfoHolder }); } if (item.group.limit) { UTILS.generateElement({ class: "itemInfoLmt", text: (player.itemCounts[item.group.id] || 0) + "/" + (config.isSandbox ? 99 : item.group.limit), parent: itemInfoHolder }); } } } else { itemInfoHolder.classList.remove("visible"); } } window.addEventListener("resize", UTILS.checkTrusted(resize)); function resize() { screenWidth = window.innerWidth; screenHeight = window.innerHeight; let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity; gameCanvas.width = screenWidth * pixelDensity; gameCanvas.height = screenHeight * pixelDensity; gameCanvas.style.width = screenWidth + "px"; gameCanvas.style.height = screenHeight + "px"; mainContext.setTransform( scaleFillNative, 0, 0, scaleFillNative, (screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2, (screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2 ); } resize(); let autobullspam = false; const mals = document.getElementById('touch-controls-fullscreen'); mals.style.display = 'block'; mals.addEventListener("mousemove", gameInput, false); function gameInput(e) { mouseX = e.clientX; mouseY = e.clientY; } let clicks = { left: false, middle: false, right: false, }; mals.addEventListener("mousedown", mouseDown, false); function mouseDown(e) { if (attackState != 1) { attackState = 1; if (e.button == 0) { if (player.reloads[player.weapons[0]] == 0) { buyEquip(Wings, 1); buyEquip(plaguemask ? 21 : near.skinIndex == 11 ? 26 : 7, 0); } clicks.left = true; } else if (e.button == 1) { clicks.middle = true; } else if (e.button == 2) { if (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) { buyEquip(40, 0); buyEquip(Wings, 1); } clicks.right = true; } } } mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp)); function mouseUp(e) { if (attackState != 0) { attackState = 0; if (e.button == 0) { if (player.reloads[player.weapons[0]] == 0) { buyEquip(Wings, 1); buyEquip(plaguemask ? 21 : near.skinIndex == 11 ? 26 : 7, 0); } clicks.left = false; } else if (e.button == 1) { clicks.middle = false; } else if (e.button == 2) { if (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) { buyEquip(40, 0); buyEquip(Wings, 1); } clicks.right = false; } } } mals.addEventListener("wheel", wheel, false); function wheel(e) { if(getEl("zoomgg").checked) { if(e.deltaY > 0){ maxScreenHeight *= 1.05; maxScreenWidth *= 1.05; } else { maxScreenHeight /= 1.05; maxScreenWidth /= 1.05; } resize(); } } function getMoveDir() { let dx = 0; let dy = 0; for (let key in moveKeys) { let tmpDir = moveKeys[key]; dx += !!keys[key] * tmpDir[0]; dy += !!keys[key] * tmpDir[1]; } return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx); } function SpikeX() { let spike; if (near.dist2 > 230 && config.autobot && !my.autoPush && enemy.length) { if (traps.inTrap) { spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (items.weapons[player.weapons[0]].range + player.scale * 1.5)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; } else { spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + checkDist + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; } } else { if (traps.inTrap) { spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (items.weapons[player.weapons[0]].range + player.scale * 1.5)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; } else { spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + checkDist + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; } } if (spike) { return spike.x; } } function SpikeY() { let spike; if (near.dist2 > 230 && config.autobot && !my.autoPush && enemy.length) { if (traps.inTrap) { spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (items.weapons[player.weapons[0]].range + player.scale * 1.5)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; } else { spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + checkDist + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; } } else { if (traps.inTrap) { spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (items.weapons[player.weapons[0]].range + player.scale * 1.5)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; } else { spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + checkDist + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; } } if (spike) { return spike.y; } } function TrapY() { let trap = gameObjects.filter(tmp => tmp.trap && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + checkDist + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; if (trap) { return trap.y; } else { return undefined; } } function TrapX() { let trap = gameObjects.filter(tmp => tmp.trap && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + checkDist + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; if (trap) { return trap.x; } else { return undefined; } } let checkDist = 70; let CheckTick = 1; let canSecondary = 1; function antiPush() { if (secPacket >= ChPath) return; if (near.dist2 <= 350 && !traps.inTrap) { checkDist = 35; CheckTick = 1; } else { if (window.pingTime <= 90 && player.weapons[0] !== 5) { checkDist = 75; } else { checkDist = 35; } } let spike; let trap; if (near.dist2 > 230 && config.autobot && !my.autoPush && enemy.length) { if (traps.inTrap && checkDist != 35) { spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (items.weapons[player.weapons[0]].range + player.scale * 1.5)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; } else { spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + checkDist + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; } } else { if (traps.inTrap && checkDist != 35) { spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (items.weapons[player.weapons[0]].range + player.scale * 1.5)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; } else { spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + checkDist + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; } } trap = gameObjects.filter(tmp => tmp.trap && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + checkDist + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; if (spike) { if (spike) { if (!clicks.right && !clicks.left && !instaC.canSpikeTick) { my.SpikeAim = true; let SpikeMove = UTILS.getDirect(spike, player, 0, 2); let SpikeDistReal = UTILS.getDist(spike, player, 0, 2); if (!traps.inTrap && player.weapons[1] == 10) { if (((near.dist2 <= 350 || window.pingTime > 90) && enemy.length) || my.canMove) { packet("a", undefined, 1); } else { if (SpikeDistReal < items.weapons[player.weapons[1]].range + player.scale * 1.1) { packet("a", SpikeMove + Math.PI, 1); } else if (SpikeDistReal >= items.weapons[player.weapons[1]].range + player.scale * 1.1) { packet("a", SpikeMove, 1); } } game.tickBase(() => { my.canMove = false; }, 1); } let SpikeDist = UTILS.getDist(spike, player, 0, 2); if (traps.inTrap) { if (SpikeDist < items.weapons[player.weapons[1]].range + player.scale * 1.5 && player.weapons[1] == 10) { if (canSecondary != 1) { canSecondary = 1; } if ((player.weaponIndex != (player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) { selectWeapon(player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]); } } else if (player.reloads[player.weapons[1]] == 0 || player.weapons[1] == 10){ if (canSecondary != 0) { canSecondary = 0; } if ((player.weaponIndex != player.weapons[0]) || player.buildIndex > -1) { selectWeapon(player.weapons[0]); } } } else { if (SpikeDist < items.weapons[player.weapons[1]].range + player.scale * 1.5 && player.weapons[1] == 10) { if (canSecondary != 1) { canSecondary = 1; } if ((player.weaponIndex != (player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) { selectWeapon(player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]); } } } game.tickBase(() => { my.canHat = false; if (player.reloads[player.weapons[1] == 10 ? player.weapons[canSecondary] : player.weapons[0]] == 0 && !my.waitHit) { if (my.anti0Tick > 0) { buyEquip(6, 0); } else if (player.empAnti) { buyEquip(22, 0); } else { buyEquip(40, 0); } sendAutoGather(); my.waitHit = 1; game.tickBase(() => { if (my.anti0Tick > 0) { buyEquip(6, 0); } else if (player.empAnti) { buyEquip(22, 0); } else { if ((!player.empAnti && (near.dist2 >= 200 || !enemy.length)) && player.health === 100 && player.skins[7] && !autoQ && player.shameCount > 0 && player.skinIndex != 45) { buyEquip(7, 0); } else { detectHat(6); } } sendAutoGather(); my.waitHit = 0; }, 1); } buyEquip(Wings, 1); }, CheckTick); } else { if (!my.canMove) { packet("a", undefined, 1); game.tickBase(() => { my.canMove = true; }, 1); } ResetActions() } } else { if (!my.canMove) { packet("a", undefined, 1); game.tickBase(() => { my.canMove = true; }, 1); } ResetActions() } } else { if (trap && !traps.inTrap && !clicks.middle) { if (trap) { if (!clicks.right && !clicks.left && !instaC.canSpikeTick) { my.TrapAim = true; let TrapMove = UTILS.getDirect(trap, player, 0, 2); let TrapDistReal = UTILS.getDist(trap, player, 0, 2); if (!traps.inTrap && player.weapons[1] == 10) { if (near.dist2 <= 350 && enemy.length) { packet("a", undefined, 1); } else { if (TrapDistReal < items.weapons[player.weapons[1]].range + player.scale * 1.1) { packet("a", TrapMove + Math.PI, 1); } else if (TrapDistReal >= items.weapons[player.weapons[1]].range + player.scale * 1.1) { packet("a", TrapMove, 1); } } my.canMove = false; } if (canSecondary != 1) { canSecondary = 1; } if ((player.weaponIndex != (player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) { selectWeapon(player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]); } game.tickBase(() => { my.canHat = false; if (player.reloads[player.weapons[1] == 10 ? player.weapons[canSecondary] : player.weapons[0]] == 0 && !my.waitHit) { if (my.anti0Tick > 0) { buyEquip(6, 0); } else if (player.empAnti) { buyEquip(22, 0); } else { buyEquip(40, 0); } sendAutoGather(); my.waitHit = 1; game.tickBase(() => { if (my.anti0Tick > 0) { buyEquip(6, 0); } else if (player.empAnti) { buyEquip(22, 0); } else { if ((!player.empAnti && (near.dist2 >= 200 || !enemy.length)) && player.health === 100 && player.skins[7] && !autoQ && configs3.BullTick && player.shameCount > 0 && player.skinIndex != 45) { buyEquip(7, 0); } else { detectHat(6); } } sendAutoGather(); my.waitHit = 0; }, 1); } buyEquip(Wings, 1); }, CheckTick); } else { if (!my.canMove) { packet("a", undefined, 1); game.tickBase(() => { my.canMove = true; }, 1); } ResetActions() } } } else { if (FindTele() && !getEl("weapongrind").checked && enemy.length) { let tele = gameObjects.filter(tmp => tmp.teleport && tmp.active && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + 35 + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; if (tele) { if (tele) { if (!clicks.right && !clicks.left && !instaC.canSpikeTick) { my.TeleAim = true; if (!traps.inTrap) { packet("a", undefined, 1); } game.tickBase(() => { if ((player.weaponIndex != (player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) { selectWeapon(player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]); } my.canHat = false; if (player.reloads[player.weapons[1] == 10 ? player.weapons[canSecondary] : player.weapons[0]] == 0 && !my.waitHit) { if (my.anti0Tick > 0) { buyEquip(6, 0); } else if (player.empAnti) { buyEquip(22, 0); } else { buyEquip(40, 0); } sendAutoGather(); my.waitHit = 1; game.tickBase(() => { if (my.anti0Tick > 0) { buyEquip(6, 0); } else if (player.empAnti) { buyEquip(22, 0); } else { if ((!player.empAnti && (near.dist2 >= 200 || !enemy.length)) && player.health === 100 && player.skins[7] && !autoQ && configs3.BullTick && player.shameCount > 0 && player.skinIndex != 45) { buyEquip(7, 0); } else { detectHat(6); } } sendAutoGather(); my.waitHit = 0; }, 1); } buyEquip(Wings, 1); }, 1); } } } } else if (FindMill() && (config.autobot || checkOneFrame) && !my.autoPush && near.dist2 >= 360) { let mill = gameObjects.filter(tmp => tmp.pps && tmp.active && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + 35 + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; if (mill) { if (mill) { if (!clicks.right && !clicks.left && !instaC.canSpikeTick) { my.MillAim = true; game.tickBase(() => { if ((player.weaponIndex != (player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) { selectWeapon(player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]); } my.canHat = false; if (player.reloads[player.weapons[1] == 10 ? player.weapons[canSecondary] : player.weapons[0]] == 0 && !my.waitHit) { if (my.anti0Tick > 0) { buyEquip(6, 0); } else if (player.empAnti) { buyEquip(22, 0); } else { buyEquip(40, 0); } sendAutoGather(); my.waitHit = 1; game.tickBase(() => { if (my.anti0Tick > 0) { buyEquip(6, 0); } else if (player.empAnti) { buyEquip(22, 0); } else { if ((!player.empAnti && (near.dist2 >= 200 || !enemy.length)) && player.health === 100 && player.skins[7] && !autoQ && configs3.BullTick && player.shameCount > 0 && player.skinIndex != 45) { buyEquip(7, 0); } else { detectHat(6); } } sendAutoGather(); my.waitHit = 0; }, 1); } buyEquip(Wings, 1); }, 1); } else { ResetActions(); } } else { ResetActions(); } } else { ResetActions(); } } else { if (!my.canMove) { packet("a", undefined, 1); game.tickBase(() => { my.canMove = true; }, 1); } ResetActions(); } } } } function ResetActions() { my.TeleAim = false; my.canMove = true; my.TrapAim = false; my.MillAim = false; my.SpikeAim = false; my.canHat = true; } function FindMill() { let mill = gameObjects.filter(tmp => tmp.pps && tmp.active && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + 35 + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; if (mill && !traps.inTrap && near.dist2 > 250) { return true; } else { return false; } } function FindTele() { let tele = gameObjects.filter(tmp => tmp.teleport && tmp.active && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + 35 + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; if (tele) { return true; } else { return false; } } function getSafeDir() { if (!player) return 0; if (!player.lockDir && (!noDirMy || player.reloads[(player.weapons[1] == 10 && !clicks.left) ? player.weapons[1] : player.weapons[0]] == 0 || configs.RealDir)) { lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2)); } return lastDir || 0; } function TrapDir() { let trap; trap = gameObjects.filter(tmp => tmp.trap && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + checkDist + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; if (trap && !traps.inTrap && !clicks.middle) { let aim = UTILS.getDirect(trap, player, 0, 2); return aim; } else { return lastDir || 0; } } function SpikeDir() { let spike; if (near.dist2 > 230 && config.autobot && !my.autoPush && enemy.length) { if (traps.inTrap) { spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (items.weapons[player.weapons[0]].range + player.scale * 1.5)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; } else { spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + checkDist + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; } } else { if (traps.inTrap) { spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (items.weapons[player.weapons[0]].range + player.scale * 1.5)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; } else { spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + checkDist + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; } } if (spike) { let aim = UTILS.getDirect(spike, player, 0, 2); return aim; } else { return lastDir || 0; } } function TeleDir() { let tele; if (traps.inTrap) { tele = gameObjects.filter(tmp => tmp.teleport && tmp.active && UTILS.getDist(tmp, player, 0, 3) < (items.weapons[player.weapons[0]].range + player.scale * 1.5)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; } else { tele = gameObjects.filter(tmp => tmp.teleport && tmp.active && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + 35 + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; } if (tele) { let aim = UTILS.getDirect(tele, player, 0, 2); return aim; } else { return lastDir || 0; } } function MillDir() { let mill = gameObjects.filter(tmp => tmp.pps && tmp.active && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + 35 + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5); })[0]; if (mill) { let aim = UTILS.getDirect(mill, player, 0, 2); return aim; } else { return lastDir || 0; } } function getAttackDir() { if(player && Date.now() - lastSpin >= 235) { plusDir += UTILS.fixTo(Math.random()*(Math.PI*2), 1); lastSpin = Date.now(); } if (!player) return 0; if (my.autoAim || my.InstaAim || my.BullAim) { lastDir = enemy.length ? near.aim2 : getSafeDir(); } else if (my.SpikeAim && !instaC.isTrue && !my.autoAim) { if ((player.reloads[player.weapons[1] == 10 ? player.weapons[canSecondary] : player.weapons[0]] == 0) || traps.inTrap) { lastDir = SpikeDir(); } else { lastDir = plusDir; } } else if (my.TrapAim && !instaC.isTrue && !my.autoAim) { if ((player.reloads[player.weapons[1] == 10 ? player.weapons[canSecondary] : player.weapons[0]] == 0) || traps.inTrap) { lastDir = TrapDir(); } else { lastDir = plusDir; } } else if (my.TeleAim && !instaC.isTrue && !my.autoAim) { lastDir = TeleDir(); } else if (my.MillAim && !instaC.isTrue && !my.autoAim) { lastDir = MillDir(); } else if (my.autoAim || (enemy.length && near.dist2 <= 500 && clicks.left && (player.reloads[player.weapons[0]] == 0 || !showAim))) { lastDir = getEl("weapongrind").checked ? getSafeDir() : enemy.length ? near.aim2 : getSafeDir(); } else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) { lastDir = getSafeDir(); } else if (instaType && traps.inTrap && !AntiBull && !clicks.left && !clicks.right) { if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) { lastDir = traps.aim; } else { lastDir = traps.aim; } } else if (!player.lockDir && !my.autoAim && (!autobullspam || near.dist2 >= 250 || !enemy.length || player.reloads[player.weapons[1]] != 0)) { if (near.dist2 <= 270 && traps.inTrap && !clicks.left && !clicks.right) return undefined; if (ae86Dir && !clicks.right && !clicks.left && !instaC.isTrue && !traps.inTrap && !instaC.isTrue && !my.autoAim && secPacket <= 44) { lastDir = plusDir; } else { lastDir = getSafeDir(); } } if(noDirMy) { if(!clicks.left && !traps.inTrap && !my.InstaAim && !my.BullAim && !player.lockDir && !my.autoAim && !my.autoAim && !clicks.right && !my.SpikeAim && !my.TrapAim && !ae86Dir && !getEl("weapongrind").checked) { } else { return lastDir || 0; } } else { return lastDir || 0; } } let plusDir = 0; let lastSpin = Date.now(); function getdir() { lastDir = Math.random() * Math.PI * 2; } function getVisualDir() { if(player && Date.now() - lastSpin >= 235 && !clicks.right && !clicks.left && !instaC.isTrue && !traps.inTrap && !instaC.isTrue && !my.autoAim && secPacket <= 44) { plusDir += UTILS.fixTo(Math.random()*(Math.PI*2), 1); lastSpin = Date.now(); } if (!player) return 0; if (my.InstaAim || my.BullAim || my.autoAim) { lastDir = enemy.length ? near.aim2 : getSafeDir(); } else if (my.SpikeAim && !instaC.isTrue) { if ((player.reloads[player.weapons[1] == 10 ? player.weapons[canSecondary] : player.weapons[0]] == 0) || traps.inTrap) { lastDir = SpikeDir(); } else { lastDir = plusDir; } } else if (my.TeleAim && !instaC.isTrue && !my.autoAim) { lastDir = TeleDir(); } else if (my.TrapAim && !instaC.isTrue) { if ((player.reloads[player.weapons[1] == 10 ? player.weapons[canSecondary] : player.weapons[0]] == 0) || traps.inTrap) { lastDir = SpikeDir(); } else { lastDir = plusDir; } } else if (my.MillAim && !instaC.isTrue) { lastDir = MillDir(); } else if (enemy.length && clicks.left && player.reloads[player.weapons[0]] == 0) { lastDir = getEl("weapongrind").checked ? getSafeDir() : enemy.length ? near.aim2 : getSafeDir(); } else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) { lastDir = getSafeDir(); } else if (instaType && traps.inTrap && !AntiBull && !clicks.left && !clicks.right) { if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) { lastDir = traps.aim; } else { lastDir = traps.aim; } } else if (!player.lockDir && !my.autoAim) { if(near.dist2 <= 270 && traps.inTrap && !clicks.left && !clicks.right) { } else { if (ae86Dir && !clicks.right && !clicks.left && !instaC.isTrue && !traps.inTrap && !instaC.isTrue && !my.autoAim && secPacket <= 44) { lastDir = plusDir; } else { lastDir = getSafeDir(); } } } if(noDirMy) { if(!clicks.left && !traps.inTrap && !my.autoAim && !my.BullAim && !my.InstaAim && !player.lockDir && !my.autoAim && !clicks.right && !my.SpikeAim && !my.TrapAim && !getEl("weapongrind").checked) { } else { return lastDir || 0; } } else { return lastDir || 0; } } function keysActive() { return (allianceMenu.style.display != "block" && chatHolder.style.display != "block"); } let canMenuchat = false, checkOneFrame = false; document.querySelector("#leaderboardButton").addEventListener('click', function () { canMenuchat = !canMenuchat; MenuRangeIsTrue = false; $("#allianceMenu").hide(); $("#storeMenu").hide(); }); let checkPreInsta = false, MouseClicks = false, noDirMy = false, CanClick = true; function keyDown(event) { let keyNum = event.which || event.keyCode || 0; if (keyNum == 27) { MenuRangeIsTrue = !MenuRangeIsTrue; $("#allianceMenu").hide(); $("#storeMenu").hide(); canMenuchat = false; } if (player && player.alive && keysActive()) { if (!keys[keyNum]) { keys[keyNum] = 1; macro[event.key] = 1; if (keyNum == 49) { canPrimary = true; } else if (keyNum == 50) { canPrimary = false; } else if (keyNum == 82 && player.reloads[53] == 0 && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) { instaType = false; instaC.can = true; game.tickBase(() => { instaType = true; }, 2); } else if (keyNum == 84) { checkPreInsta = !checkPreInsta; let AtIn = setInterval(() => { if (!traps.inTrap && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && player.reloads[53] == 0 && near.skinIndex != 6 && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) { instaType = false; instaC.can = true; game.tickBase(() => { clearInterval(AtIn); game.tickBase(() => { instaType = true; checkPreInsta = false; }, 1); }, 1); } !checkPreInsta && clearInterval(AtIn); }, 0); if (checkPreInsta) { container.style.opacity = '1'; container.textContent = 'PreInsta'; } else { container.style.opacity = '1'; container.textContent = 'PreInsta: Clear'; } setTimeout(() => { container.style.opacity = '0'; }, 3000); } else if (keyNum == 89) { checkOneFrame = !checkOneFrame; if (checkOneFrame) { instaC.OneFrameType(); container.style.opacity = '1'; container.textContent = 'OneTick'; } else { instaC.isTrue = false; container.style.opacity = '1'; container.textContent = 'OneTick: Clear'; } setTimeout(() => { container.style.opacity = '0'; }, 3000); } else if (keyNum == 191) { window.zoomvis(); container.style.opacity = '1'; container.textContent = 'Reset Zoom'; setTimeout(() => { container.style.opacity = '0'; }, 3000); } else if(keyNum == 221) { window.debug(); } else if (keyNum == 80) { noDirMy = !noDirMy; if (noDirMy) { container.style.opacity = '1'; container.textContent = 'Wasd-M: On'; } else { container.style.opacity = '1'; container.textContent = 'Wasd-M: Off'; } setTimeout(() => { container.style.opacity = '0'; }, 3000); } else if(keyNum == 222 && player.reloads[player.weapons[1]] == 0 && (player.reloads[53] == 0 || near.skinIndex != 6 || !player.skins[53])) { instaC.syncTry(); container.style.opacity = '1'; container.textContent = 'HEADSHOT'; setTimeout(() => { container.style.opacity = '0'; }, 3000); } else if (keyNum == 188 && !traps.inTrap && enemy.length && player.reloads[53] == 0 && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) { instaC.bowInstaCheck(); container.style.opacity = '1'; container.textContent = 'Bow-Insta Check Emp'; setTimeout(() => { container.style.opacity = '0'; }, 3000); } else if (keyNum == 79) { pAB = pAB ? false : true; if (pAB) { container.style.opacity = '1'; container.textContent = 'pAB: On'; } else { container.style.opacity = '1'; container.textContent = 'pAB: Off'; } setTimeout(() => { container.style.opacity = '0'; }, 3000); } else if (keyNum == 219) { sendAutoGather(); } else if (keyNum == 69) { MouseClicks = !MouseClicks; if (MouseClicks) { container.style.opacity = '1'; container.textContent = 'Clicks: On'; } else { container.style.opacity = '1'; container.textContent = 'Clicks: Off'; } setTimeout(() => { container.style.opacity = '0'; }, 3000); } else if (keyNum == 67) { updateMapMarker(); container.style.opacity = '1'; container.textContent = 'Map Marker'; setTimeout(() => { container.style.opacity = '0'; }, 3000); } else if (player.weapons[keyNum - 49] != undefined) { player.weaponCode = player.weapons[keyNum - 49]; } else if (moveKeys[keyNum]) { sendMoveDir(); } else if (event.key == "m") { mills.placeSpawnPads = !mills.placeSpawnPads; if (mills.placeSpawnPads) { container.style.opacity = '1'; container.textContent = 'Sp-Pads: On'; } else { container.style.opacity = '1'; container.textContent = 'Sp-Pads: Off'; } setTimeout(() => { container.style.opacity = '0'; }, 3000); } else if (event.key == "q") { io.send("6", "") setTimeout(() => { io.send("6", "") }, 1000); } else if (event.key == "v") { io.send("6", "") } else if (event.key == "f") { io.send("6", "") } else if (event.key == "h") { io.send("6", "") } else if (event.key == "y") { io.send("6", "") } else if (event.key == "z") { mills.place = !mills.place; if (mills.place) { container.style.opacity = '1'; container.textContent = 'Auto Mill: On'; } else { container.style.opacity = '1'; container.textContent = 'Auto Mill: Off'; } setTimeout(() => { container.style.opacity = '0'; }, 3000); } } } } addEventListener("keydown", UTILS.checkTrusted(keyDown)); function keyUp(event) { if (player && player.alive) { let keyNum = event.which || event.keyCode || 0; if (keysActive()) { if (keys[keyNum]) { keys[keyNum] = 0; macro[event.key] = 0; if (moveKeys[keyNum]) { sendMoveDir(); } } } } } window.addEventListener("keyup", UTILS.checkTrusted(keyUp)); function sendMoveDir() { let newMoveDir = getMoveDir(); if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) { if (!my.autoPush && !getEl("weapongrind").checked && !my.TeleAim && !my.SpikeAim && ((!my.TrapAim && !my.MillAim) || near.dist2 <= 350) && !pathFind.active) packet("a", newMoveDir, 1); lastMoveDir = newMoveDir; player.randDIff = Math.random * Math.PI * 2; } } function chechPathColl(tmp) { return ((player.scale + tmp.getScale()) / (player.maxSpeed * items.weapons[player.weaponIndex].spdMult)) + (tmp.dmg && !tmp.isTeamObject(player) ? 35 : 0); return tmp.colDiv == 0.5 ? (tmp.scale * tmp.colDiv) : !tmp.isTeamObject(player) && tmp.dmg ? (tmp.scale + player.scale) : tmp.isTeamObject(player) && tmp.trap ? 0 : tmp.scale; } function checkObject() { let checkColl = gameObjects.filter(tmp => player.canSee(tmp) && tmp.active); for (let y = 0; y < pathFind.grid; y++) { grid[y] = []; for (let x = 0; x < pathFind.grid; x++) { let tmpXY = { x: (player.x2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * x), y: (player.y2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * y) } if (UTILS.getDist(pathFind.go_to_nearest_enemy ? near : pathFind, tmpXY, pathFind.go_to_nearest_enemy ? 2 : 0, 0) <= (pathFind.go_to_nearest_enemy ? 35 : 60)) { pathFind.lastX = x; pathFind.lastY = y; grid[y][x] = 0; continue; } let find = checkColl.find(tmp => UTILS.getDist(tmp, tmpXY, 0, 0) <= chechPathColl(tmp)); if (find) { if (find.trap) { grid[y][x] = 0; continue; } grid[y][x] = 1; } else { grid[y][x] = 0; } } } } let cSp = true; function sn(m) { io.send("6", m); } function cH2(){ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I love you so much"); }else{ return; } }, 13000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I am a registered s*x offender"); }else{ return; } }, 16000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I stuck my d*ck into a blender"); }else{ return; } }, 18000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Your mom is a transgender"); }else{ return; } }, 20000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I am a professional"); }else{ return; } }, 22000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("nude sender"); }else{ return; } }, 23000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("You know that I be dominating"); }else{ return; } }, 24000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("My c*ck and balls are rotating"); }else{ return; } }, 26000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Ice on my wrist,"); }else{ return; } }, 28000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I could go skating"); }else{ return; } }, 29000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Between thick thighs,"); }else{ return; } }, 30000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I'm suffocating"); }else{ return; } }, 31000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I have a huge f*cking c*ck"); }else{ return; } }, 32000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I nut inside of my sock"); }else{ return; } }, 34000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I walk around in crocks"); }else{ return; } }, 36000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("While my d*ck is harder"); }else{ return; } }, 38000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("than a rock"); }else{ return; } }, 39000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I f*ck b*tches in school"); }else{ return; } }, 40000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Cause you know"); }else{ return; } }, 42000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I'm fucking cool"); }else{ return; } }, 43000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I jump inside of my pool"); }else{ return; } }, 44000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I take a hit from juul"); }else{ return; } }, 46000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I don't actually smoke"); }else{ return; } }, 48000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("But it'd make your b*tch choke"); }else{ return; } }, 50000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Once I give someone a stroke"); }else{ return; } }, 52000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("My c*ck is hard like oak"); }else{ return; } }, 54000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("You know I'm dropping fire"); }else{ return; } }, 56000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("You could sing my songs"); }else{ return; } }, 58000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("the the choir"); }else{ return; } }, 59000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("They call me Quagmire"); }else{ return; } }, 60000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("No they don't but"); }else{ return; } }, 62000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("at least it rhymes"); }else{ return; } }, 63000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Ay!"); }else{ return; } }, 64000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Alright everyone,"); }else{ return; } }, 66000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("sing along for this next part!"); }else{ return; } }, 67000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I nutted inside you mooo-ooom"); }else{ return; } }, 72000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Yeah!"); }else{ return; } }, 76000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Ay!"); }else{ return; } }, 78000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I nutted inside you mooo-ooom"); }else{ return; } }, 80000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Woooh!"); }else{ return; } }, 84000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Alright, here we go!"); }else{ return; } }, 86000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I love you so much"); }else{ return; } }, 93000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("AY AY AY AY!"); }else{ return; } }, 94000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("You know I love being a s*xist"); }else{ return; } }, 96000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I eat p*ssy for breakfast"); }else{ return; } }, 98000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Ice on my necklace"); }else{ return; } }, 100000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I had s*x with my dentist"); }else{ return; } }, 102000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("My fanbase is getting bigger"); }else{ return; } }, 104000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Your hoe is a gold digger"); }else{ return; } }, 106000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I wear Tommy Hilfiger"); }else{ return; } }, 108000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("While I pull on the trigger"); }else{ return; } }, 110000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Woah, woah, woah"); }else{ return; } }, 112000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("that was risky"); }else{ return; } }, 113000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("My b*tch just turned 60"); }else{ return; } }, 114000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("She knows my c*m is sticky"); }else{ return; } }, 116000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("But her p*ssy is squeaky"); }else{ return; } }, 118000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("like Mickey"); }else{ return; } }, 119000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("My lines are hotter"); }else{ return; } }, 120000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("than the stars"); }else{ return; } }, 121000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("When I'm dropping"); }else{ return; } }, 122000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("these crazy bars"); }else{ return; } }, 123000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("My c*m has filled jars"); }else{ return; } }, 124000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("And stained so many cars"); }else{ return; } }, 126000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Ay"); }else{ return; } }, 129000); setTimeout(()=>{ canMusic2 = true; }, 130000); }else{ return; } } function cH(){ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("We at the top again, now what?"); }else{ return; } }, 2000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("We at the top again, now what?"); }else{ return; } }, 16000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Heavy lay the crown, but"); }else{ return; } }, 18000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Count us"); }else{ return; } }, 20000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Higher than the mountain"); }else{ return; } }, 21000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("And we be up here"); }else{ return; } }, 23000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("for the long run"); }else{ return; } }, 24000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Strap in for a long one"); }else{ return; } }, 25000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("We got everybody on one"); }else{ return; } }, 27000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Now you're coming at the king"); }else{ return; } }, 29000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("so you better not miss"); }else{ return; } }, 31000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("And we only get stronger"); }else{ return; } }, 33000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("With everthing I carry"); }else{ return; } }, 36000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("up on my back"); }else{ return; } }, 37000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("you should paint it up"); }else{ return; } }, 39000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("with a target"); }else{ return; } }, 41000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Why would you dare me to"); }else{ return; } }, 46000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("do it again?"); }else{ return; } }, 47000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Come get your spoiler up ahead"); }else{ return; } }, 50000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("We're taking over,"); }else{ return; } }, 53000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("We're taking over"); }else{ return; } }, 56000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Look at you come at my name,"); }else{ return; } }, 61000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("you 'oughta know by now,"); }else{ return; } }, 63000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("That We're Taking Over,"); }else{ return; } }, 66000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("We're Taking Over"); }else{ return; } }, 69000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Maybe you wonder what"); }else{ return; } }, 74000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("you're futures gonna be, but"); }else{ return; } }, 75000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I got it all locked up"); }else{ return; } }, 77000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Take a lap, now"); }else{ return; } }, 93000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Don't be mad, now"); }else{ return; } }, 95000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Run it back, run it back,"); }else{ return; } }, 97000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("run it back, now"); }else{ return; } }, 98000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I got bodies lining up,"); }else{ return; } }, 100000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("think you're dreaming"); }else{ return; } }, 101000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("of greatness"); }else{ return; } }, 102000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Send you back home,"); }else{ return; } }, 103000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("let you wake up"); }else{ return; } }, 105000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Why would you dare me to"); }else{ return; } }, 110000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("do it again?"); }else{ return; } }, 111000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Come get your spoiler up ahead"); }else{ return; } }, 114000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("We're taking over,"); }else{ return; } }, 117000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("We're taking over"); }else{ return; } }, 120000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Look at you come at my name,"); }else{ return; } }, 125000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("you 'oughta know by now,"); }else{ return; } }, 127000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("That We're Taking Over,"); }else{ return; } }, 130000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("We're Taking Over"); }else{ return; } }, 133000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Maybe you wonder what"); }else{ return; } }, 138000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("you're futures gonna be, but"); }else{ return; } }, 140000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I got it all locked up"); }else{ return; } }, 141000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("After all, what still exists"); }else{ return; } }, 157000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("except for fights"); }else{ return; } }, 158000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Around me,"); }else{ return; } }, 160000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("the keyboard is clicking,"); }else{ return; } }, 161000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("the clock is ticking"); }else{ return; } }, 162000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Still not enough, let me"); }else{ return; } }, 164000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("protect your persistence"); }else{ return; } }, 165000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Do not worry about the future"); }else{ return; } }, 166000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("even if ità¢Ãƒ ¢Ã¢â‚¬Å¡Ã‚ ¬Ãƒ ¢Ã¢â‚¬Å¾Ã‚ ¢s too late"); }else{ return; } }, 167000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Let out the fight,"); }else{ return; } }, 168000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("right at this moment"); }else{ return; } }, 169000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I got the heart of lion"); }else{ return; } }, 170000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I know the higher you climbing"); }else{ return; } }, 171000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("the harder you fall"); }else{ return; } }, 172000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I'm at the top of the mount"); }else{ return; } }, 173000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Too many bodies to count,"); }else{ return; } }, 174000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I've been through it all"); }else{ return; } }, 175000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I had to weather the storm"); }else{ return; } }, 176000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("to get to level I'm on"); }else{ return; } }, 178000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("That's how the legend was born"); }else{ return; } }, 179000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("All of my enemies already dead"); }else{ return; } }, 180000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I'm bored, I'm ready for more"); }else{ return; } }, 182000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("They know I'm ready for war"); }else{ return; } }, 183000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I told em"); }else{ return; } }, 184000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("We're Taking Over,"); }else{ return; } }, 185000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("We're Taking Over"); }else{ return; } }, 186000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Look at you come at my name,"); }else{ return; } }, 192000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("you 'oughta know by now,"); }else{ return; } }, 194000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("That We're Taking Over,"); }else{ return; } }, 197000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("We're Taking Over"); }else{ return; } }, 200000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("Maybe you wonder what"); }else{ return; } }, 205000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("you're futures gonna be, but"); }else{ return; } }, 206000); setTimeout(()=>{ if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){ sn("I got it all locked up"); }else{ return; } }, 208000); setTimeout(()=>{ if(cSp){ cH() }else{ return; } }, 225000); setTimeout(()=>{ canMusic1 = true; }, 226000); }else{ return; } } document.getElementById("fadeOutContainer").style.top = "20px"; document.getElementById("fadeOutContainer").style.left = "20px"; $("#gameUI").append($("#killCounter")[0]); $("#gameUI").append($("#fadeOutContainer")[0]); $("#gameUI").css("opacity", "0"); //Intervals setInterval(() => { if (getEl("lightmode").checked) { $(".menuClass").css({ 'background-color': 'rgba(20, 20, 20, 0.4);', }); $(".menuClassBest").css({ 'background-color': 'rgba(30, 30, 30, 0.55);', }); document.querySelector(".menuClass").style.backdropFilter = 'blur(1px)'; document.querySelector(".menuClassBest").style.backdropFilter = 'blur(1px)'; } else { $(".menuClass").css({ 'background-color': 'rgba(20, 20, 20, 0.85);', }); $(".menuClassBest").css({ 'background-color': 'rgba(30, 30, 30);', }); document.querySelector(".menuClass").style.backdropFilter = 'blur(0px)'; document.querySelector(".menuClassBest").style.backdropFilter = 'blur(0px)'; } $("#topInfoHolder").css({ 'opacity': configs7.LeaderBoard ? '1' : '0', }); if (getEl('placertypes').value == "trapsPlace") { useWasd = false; } else { useWasd = true; } if (player && player.alive && inGame) { if (itemInfoHolder.classList.contains("uiElement") && itemInfoHolder.classList.contains("visible")) { document.getElementById("fadeOutContainer").style.left = "300px"; } else { document.getElementById("fadeOutContainer").style.left = "20px"; } game.tickBase(() => { $("#gameUI").css("opacity", "1"); }, 2); SimpleGrids = $('#slider').val(); MenuEqualizer = $('#menuequalizer').val() / 100; MenuNight = $('#menunight').val() / 100; ; Players = $('#players').val() / 100; if (!config.anotherVisualTurn) { config.anotherVisualTurn = true; } $("#killCounter").show(); } else { $("#gameUI").css("opacity", "0"); MenuRangeIsTrue2 = false; canMenuchat = false; config.anotherVisualTurn = false; $("#killCounter").hide(); } if (MenuRangeIsTrue) { document.querySelector(".menuClass").classList.add("moveRight"); } else { document.querySelector(".menuClass").classList.remove("moveRight"); } if (allianceMenu.style.display === "block" || storeMenu.style.display === "block") { if (player.alive && player) MenuRangeIsTrue = false; $(".menuClass").css({ 'opacity': '0', 'pointer-events': 'none' }); } else { $(".menuClass").css({ 'opacity': MenuRangeIsTrue ? '1' : '0', 'pointer-events': MenuRangeIsTrue ? 'auto' : 'none' }); } if (allianceMenu.style.display === "block" || storeMenu.style.display === "block") { MenuRangeIsTrue = false; $(".menuClassBest").css({ 'opacity': '0', 'pointer-events': 'none' }); } else { $(".menuClassBest").css({ 'opacity': MenuRangeIsTrue ? '1' : '0', 'pointer-events': MenuRangeIsTrue ? 'auto' : 'none' });} if (allianceMenu.style.display === "block" || storeMenu.style.display === "block") { canMenuchat = false; $("#menuChatDiv").css({ 'opacity': '0', 'pointer-events': 'none' }); } else { $("#menuChatDiv").css({ 'opacity': canMenuchat ? '1' : '0', 'pointer-events': canMenuchat ? 'auto' : 'none' }); } }, 0); var songs; var converToJSDelay = (time) => { let newTime = time.split(":").reverse(); time = 0; let convert = [6e4 * 60, 6e4, 1000, 1].reverse(); newTime.forEach((b, c) => { time += b * convert[c]; }); return time; }; let chatting = false; document.addEventListener("keypress", function(e) { if (e.key == "Enter") { chatting = !chatting } }); function createPath() { grid = []; checkObject(); } function Move() { const trap1 = gameObjects .filter((e) => e.trap && e.active) .sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2)) .find((trap) => { const trapDist = Math.sqrt((trap.y - near.y2)**2 + (trap.x - near.x2)**2); return ( trap !== player && (player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) && trapDist <= 50 ); }); ResetActions(); if (player.shameCount > 5 && near.dist2 < 500) { packet("a", near.aim2 + Math.PI, 1); } else if (near.dist2 <= items.weapons[player.weaponIndex].range + near.scale * 1.8 && trap1) { packet("a", undefined, 1); } else if(!trap1 && near.dist2 < items.weapons[player.weaponIndex].range + near.scale * 1.8){ packet("a", near.aim2 + Math.PI, 1); } else if(near.dist2 >= items.weapons[player.weaponIndex].range + near.scale * 1.8){ packet("a", near.aim2, 1); } } function Pathfinder() { if (secPacket >= 85) return; let niglet = pathFind; let tracker = traps; niglet.scale = (config.maxScreenWidth / 2) * 1.3; if (!tracker.inTrap && enemy.length) { if (near.dist2 <= items.weapons[player.weapons[0]].range) { Move(); } else { createPath(); easystar.setGrid(grid); easystar.setAcceptableTiles([0]); easystar.enableDiagonals(); easystar.findPath((grid[0].length / 2), (grid.length / 2), niglet.lastX, niglet.lastY, function(path) { if (path === null) { niglet.array = []; Move(); } else { niglet.array = path; if (niglet.array.length > 1) { let tmpXY = { x: (player.x2 - (niglet.scale / 2)) + ((niglet.scale / niglet.grid) * path[1].x), y: (player.y2 - (niglet.scale / 2)) + ((niglet.scale / niglet.grid) * path[1].y) } io.send("a", UTILS.getDirect(tmpXY, player, 0, 2), 1); } } }); easystar.calculate(); } } } let isItemSetted = []; function updateItemCountDisplay(index = undefined) { for (let i = 3; i < items.list.length; ++i) { let id = items.list[i].group.id; let tmpI = items.weapons.length + i; if (!isItemSetted[tmpI]) { isItemSetted[tmpI] = document.createElement("div"); isItemSetted[tmpI].id = "itemCount" + tmpI; getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]); isItemSetted[tmpI].style = ` display: block; position: absolute; padding-left: 5px; font-size: 2em; color: #fff; `; isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0; } else { if (index == id) isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0; } } } let canPrimary = true; function ClicksGrind() { if (player.empAnti) { buyEquip(22, 0); } else { if (getEl("weapongrind").checked && canPrimary) { if ((player.weaponIndex != player.weapons[0]) || player.buildIndex > -1) { selectWeapon(player.weapons[0]); } my.canHat = false; if (player.reloads[player.weapons[0]] == 0 && !my.waitHit) { buyEquip(40, 0); sendAutoGather(); my.waitHit = 1; game.tickBase(() => { buyEquip(6, 0); sendAutoGather(); my.waitHit = 0; }, 1); } buyEquip(11, 1); } else if (!canPrimary){ if ((player.weaponIndex != (player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) { selectWeapon(player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]); } my.canHat = false; if (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) { buyEquip(40, 0); sendAutoGather(); my.waitHit = 1; game.tickBase(() => { buyEquip(6, 0); sendAutoGather(); my.waitHit = 0; }, 1); } buyEquip(11, 1); } } } function autoPush() { const nearTrap = gameObjects .filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= near.scale + tmp.getScale() + 5) .sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))[0]; if (nearTrap) { const spike = gameObjects .filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= near.scale + nearTrap.scale + tmp.scale) .sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))[0]; if (spike) { const angle = UTILS.getDirect(near, spike, 2, 0); const pushDistance = 250; const pushAngle = UTILS.getDirect(near, spike, 2, 0); const pos = { x: spike.x + pushDistance * Math.cos(pushAngle), y: spike.y + pushDistance * Math.sin(pushAngle), x2: spike.x + (UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(pushAngle), y2: spike.y + (UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(pushAngle), }; const isColliding = gameObjects .filter(tmp => tmp.active && !tmp.ignoreCollision) .some(tmp => UTILS.lineInRect(tmp.x - tmp.getScale(), tmp.y - tmp.getScale(), tmp.x + tmp.getScale(), tmp.y + tmp.getScale(), player.x2, player.y2, pos.x2, pos.y2)); if (isColliding) { my.autoPush = false; packet("a", lastMoveDir || undefined, 1); } else { my.autoPush = true; let niglet = pathFind; let tracker = traps; niglet.scale = (config.maxScreenWidth / 2) * 1.3; if (!tracker.inTrap && enemy.length) { if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 4.5) { my.pushData = { x: spike.x, y: spike.y, x2: pos.x2, y2: pos.y2 }; const scale = player.scale / 10; if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) { if (UTILS.getDist(near, spike, 2, 0) + player.scale <= 0) return; packet("a", near.aim2, 1); } else { packet("a", UTILS.getDirect(pos, player, 2, 2), 1); } } else { if (secPacket >= 88) return; createPath(); easystar.setGrid(grid); easystar.setAcceptableTiles([0]); easystar.enableDiagonals(); easystar.findPath((grid[0].length / 2), (grid.length / 2), niglet.lastX, niglet.lastY, function(path) { if (path === null) { niglet.array = []; my.pushData = { x: spike.x, y: spike.y, x2: pos.x2, y2: pos.y2 }; const scale = player.scale / 10; if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) { if (UTILS.getDist(near, spike, 2, 0) + player.scale <= 0) { packet("a", undefined, 1); } else { packet("a", near.aim2, 1); } } else { packet("a", UTILS.getDirect(pos, player, 2, 2), 1); } } else { niglet.array = path; if (niglet.array.length > 1) { let tmpXY = { x: (player.x2 - (niglet.scale / 2)) + ((niglet.scale / niglet.grid) * path[1].x), y: (player.y2 - (niglet.scale / 2)) + ((niglet.scale / niglet.grid) * path[1].y) } io.send("a", UTILS.getDirect(tmpXY, player, 0, 2), 1); } } }); easystar.calculate(); } } } } else { if (my.autoPush) { my.autoPush = false; packet("a", lastMoveDir || undefined, 1); } } } else { if (my.autoPush) { my.autoPush = false; packet("a", lastMoveDir || undefined, 1); } } } function addDeadPlayer(tmpObj) { deadPlayers.push(new DeadPlayer(tmpObj.x, tmpObj.y, tmpObj.dir, tmpObj.buildIndex, tmpObj.weaponIndex, tmpObj.weaponVariant, tmpObj.skinColor, tmpObj.scale, tmpObj.name)); } function setInitData(data) { alliances = data.teams; } function secondSocket() { let time = Date.now(); const e = time - second; window.pingTime = e; } var lastPing = -1; var maxPing = NaN; var minPing = NaN; var pingCount = 0; function pingSocketResponse() { let pingTime = window.pingTime; pingCount++; if (pingTime > ms.max || isNaN(ms.max)) { ms.max = pingTime; } if (pingTime < ms.min || isNaN(ms.min)) { ms.min = pingTime; } } function pingSocket() { lastPing = Date.now(); io.send('0'); } let ShowFps = UTILS.round(fpsTimer.ltime, 10); let GraphColor = "rgba(142, 226, 231, 0.5)"; let GraphFPSColor = "rgba(184, 146, 169, 0.5)"; var Z; let Q = function () { !function () { let e = document.createElement("div"); e.id = "GraphMenu"; document.body.append(e); e.style = ` display: block; pointer-events: none; opacity: 0; padding: 10px; background-color: rgba(0, 0, 0, 0.25); border-radius: 4px; position: absolute; right: 275px; top: 20px; width: 200px; transition: 1s; z-index: 999999; backdrop-filter: blur(2px); box-shadow: 2px 2px 4px 2px rgba(0,0,0,0.3); `; setInterval(() => { $("#GraphMenu").css({ 'opacity': getEl("equalizer").checked && player && player.alive && inGame ? '1' : '0' }); $("#GraphMenu").css({ 'right': configs7.LeaderBoard ? '275px' : '20px' }); $("#GraphMenu").css({ "background-color": `rgba(0, 0, 0, ${MenuEqualizer})` }); }, 10); var t = document.createElement("canvas"); e.appendChild(t); document.body.appendChild(e); var i = t.getContext("2d"); var a = { labels: Array.from({ length: 4 }, (e, t) => ""), datasets: [{ label: "Ping", data: Array.from({ length: 4 }, () => 0), fill: true, borderColor: "#fff", backgroundColor: GraphColor, pointRadius: Array.from({ length: 4 }, () => 0), }] }; var n = new Chart(i, { type: "line", data: a, options: { plugins: { legend: { display: false, labels: {} }, title: { display: false } }, elements: { line: { fill: false, borderColor: GraphColor, tension: 0.2, borderWidth: 2.5 } }, scales: { x: { grid: {} }, y: { grid: {} } } } }); setInterval(function () { if (a.labels.length >= 5) { a.labels.shift(); a.datasets[0].data.shift(); a.datasets[0].pointRadius.shift(); } a.labels.push(window.pingTime); a.datasets[0].data.push(window.pingTime); let t = window.pingTime ? GraphColor : "#000"; a.datasets[0].borderColor = t; a.datasets[0].pointRadius.push(window.pingTime > 10 ? 2.3 : 0); n.update(); }, 3500); }(); }; (Z = document.createElement("script")).type = "text/javascript"; if (Z.readyState) { Z.onreadystatechange = function () { if (!("loaded" !== Z.readyState && "complete" !== Z.readyState)) { Z.onreadystatechange = null; Q(); } }; } else { Z.onload = function () { Q(); }; } Z.src = "https://cdn.jsdelivr.net/npm/chart.js"; document.getElementsByTagName("head")[0].appendChild(Z); let style = document.createElement("style"); style.innerHTML = ` #GraphMenu .chartjs-size-monitor, #GraphMenu .chartjs-size-monitor-expand, #GraphMenu .chartjs-size-monitor-shrink, #GraphMenu .chartjs-size-monitor, #GraphMenu .chartjs-size-monitor-expand, #GraphMenu .chartjs-size-monitor-shrink, #GraphMenu .chartjs-tooltip, #GraphMenu .chartjs-tooltip label, #GraphMenu .chartjs-tooltip span { color: #000 !important; } `; document.getElementsByTagName('head')[0].appendChild(style); var fisrtloadez = false; function setupGame(yourSID) { keys = {}; macro = {}; playerSID = yourSID; attackState = 0; inGame = true; fisrtloadez = true; packet("d", 0, getAttackDir(), 1); if (firstSetup) { firstSetup = false; gameObjects.length = 0; } } function addPlayer(data, isYou) { let tmpPlayer = findPlayerByID(data[0]); if (!tmpPlayer) { tmpPlayer = new Player(data[0], data[1], config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories); players.push(tmpPlayer); container.style.opacity = '1'; container.innerHTML = `<span class="yellowText">Encountered</span> <span class="whiteText">${data[2]}</span>`; setTimeout(() => { container.style.opacity = '0'; }, 2000); } else { container.style.opacity = '1'; container.innerHTML = `<span class="yellowText">Encountered</span> <span class="whiteText">${data[2]}</span>`; setTimeout(() => { container.style.opacity = '0'; }, 2000); } tmpPlayer.spawn(isYou ? true : null); tmpPlayer.visible = false; tmpPlayer.oldPos = { x2: undefined, y2: undefined }; tmpPlayer.x2 = undefined; tmpPlayer.y2 = undefined; tmpPlayer.x3 = undefined; tmpPlayer.y3 = undefined; tmpPlayer.setData(data); if (isYou) { if (!player) { window.prepareUI(tmpPlayer); } player = tmpPlayer; camX = player.x; camY = player.y; my.lastDir = 0; updateItems(); updateAge(); updateItemCountDisplay(); if (player.skins[7]) { my.reSync = true; } } } function removePlayer(id) { for (let i = 0; i < players.length; i++) { if (players[i].id == id) { let tmpPlayer = players[i]; container.style.opacity = '1'; addChatLog(tmpPlayer.name + " left the game.", "red", "", "red"); container.innerHTML = `<span class="redText">${tmpPlayer.name}</span> <span class="whiteText">left the game.</span>`; setTimeout(() => { container.style.opacity = '0'; }, 2000); players.splice(i, 1); break; } } } var newHatImgs = { //6: "https://images-ext-1.discordapp.net/external/RuYrUql1GgCuG81ke3xRHspUzSiihMNeD_qJpNXYcm4/https/i.imgur.com/HjWADL7.png?format=webp&quality=lossless&width=320&height=320", 15: "https://i.imgur.com/YRQ8Ybq.png", //7: "https://i.imgur.com/vAOzlyY.png", 40: "https://i.imgur.com/Xzmg27N.png", }; var newAccImgs = { 21: "https://i.imgur.com/4ddZert.png", //11: "https://media.discordapp.net/attachments/386994737090920450/688645620235501615/access_11.png?ex=65ffd236&is=65ed5d36&hm=992593faf17df90c62decd81490da7ace7036145fb3cb1995b4689df326b7cb4&=&format=webp&quality=lossless", }; var newWeaponImgs = { //"great_hammer_1_d": "https://media.discordapp.net/attachments/1208831833018732617/1217052153915637852/great_hammer_2_d.png?ex=66029f25&is=65f02a25&hm=8ce80cfdcf77ec50fd782245f8fd21f16d9d846165cbcc82bb046e28013c18e8&=&format=webp&quality=lossless&width=320&height=320", //"great_hammer_1_g": "https://media.discordapp.net/attachments/1208831833018732617/1215637990659989564/great_hammer_1_g.png?ex=65fd7a1a&is=65eb051a&hm=181645ced03872f9512758a966cc2911032887217126fac0879fdad38d03c600&=&format=webp&quality=lossless&width=320&height=320", }; function getTexturePackImg(index, type) { if(newHatImgs[index] && type == "hat") { return newHatImgs[index]; }else if(newAccImgs[index] && type == "acc") { return newAccImgs[index]; }else if(newWeaponImgs[index] && type == "weapons") { return newWeaponImgs[index]; }else { if(type == "acc") { return ".././img/accessories/access_" + index + ".png"; }else if(type == "hat") { return ".././img/hats/hat_" + index + ".png"; }else { return ".././img/weapons/" + index + ".png"; } } } function updateHealth(sid, value) { tmpObj = findPlayerBySID(sid); if (tmpObj) { tmpObj.oldHealth = tmpObj.health; tmpObj.health = value; tmpObj.judgeShame(); if (tmpObj.oldHealth > tmpObj.health) { if (tmpObj == near) { let damage = tmpObj.oldHealth - tmpObj.health; if (tmpObj.skinIndex == 7 && (damage == 5 || (tmpObj.latestTail == 0 && damage == 2))) { tmpObj.bullTick = game.tick; } } tmpObj.damaged = tmpObj.oldHealth - tmpObj.health; let damaged = tmpObj.damaged; tmpObj = findPlayerBySID(sid); let bullTicked = false; if (tmpObj && tmpObj.health <= 0) { if (!tmpObj.death) { tmpObj.death = true; container.style.opacity = '1'; if (tmpObj != player) { container.innerHTML = `<span class="yellowText">${tmpObj.name}</span> <span class="whiteText">died.</span>`; } else { container.innerHTML = `<span class="redText">${tmpObj.name}</span> <span class="whiteText">died.</span>`; } setTimeout(() => { container.style.opacity = '0'; }, 2000); addDeadPlayer(tmpObj); } } if (tmpObj == player) { if (tmpObj.skinIndex == 7 && (damaged == 5 || (tmpObj.latestTail == 0 && damaged == 2))) { if (my.reSync) { my.reSync = false; tmpObj.setBullTick = true; } bullTicked = true; } if (inGame) { let attackers = getAttacker(damaged); let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult()); let includeSpikeDmgs = !bullTicked && gearDmgs.includes(damaged); let healTimeout = (1000/9); let slowHeal = function(timer) { setTimeout(() => { healer(); }, timer); } if(antiSync || my.antiSync || autoQ) { tmpObj.canEmpAnti = false; } let d = tmpObj.damaged; let AD; let AC; let AKH; AKH = near.weaponIndex == 5|| configs3.AntiPh || player.skinIndex != 6 ? 8 : 20; AD = near.weaponIndex == 7 ? 36 : AKH; AC = near.weaponIndex == 7 ? 36 : 20; if (damaged >= (includeSpikeDmgs ? AC : AD) && tmpObj.damageThreat >= 25 && (game.tick - tmpObj.antiTimer) > 1 && player.shameCount < 5) { tmpObj.antiTimer = game.tick; if ((d == 26 || d == 23 || d == 27 || d == 22) || (player.skinIndex != 6 && (d == 35 || d == 45) || (player.skinIndex == 6 && (d == 26 || d == 34 || d == 33)))) { healer(); } else if(!instaC.isTrue && (!AntiBull || player.shameCount > 3) && !checkOneFrame && (!autobullspam || player.reloads[player.weapons[1]] != 0 || (player.skinIndex === 6 && player.shameCount >= 3)) && ((!traps.inTrap && !clicks.left && !clicks.right && !my.TrapAim && !my.SpikeAim) || (player.skinIndex === 6 && player.shameCount >= 3)) && player.shameCount != 0 && window.pingTime <= 90 && (d < 37 || d > 38) && d > 25 && d < 50) { tmpObj.canEmpAnti = true; slowHeal(healTimeout); } else { healer(); } } else { if (player.shameCount >= 5) { if (damaged > 25) tmpObj.canEmpAnti = true; } slowHeal(healTimeout); } } if (damaged > 10 && AntiBull && (traps.canHit() || clicks.middle) && (player.tailIndex == 21 || player.skinIndex == 11)) instaC.canCounter = true; } else { if (!tmpObj.setPoisonTick && ((tmpObj.damaged == 5 && tmpObj.skinIndex != 6) || (tmpObj.damaged == 4 && tmpObj.skinIndex == 6) || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) { tmpObj.setPoisonTick = true; } } } else { if(tmpObj != player) { if(tmpObj.maxShameCount < tmpObj.shameCount) { tmpObj.maxShameCount = tmpObj.shameCount; } } } } } function checkName(name){ let S = name + ""; S = S.slice(0, 15); S = S.replace(/[^\w:\(\)\/? -]+/gmi, " "); S = S.replace(/[^\x00-\x7F]/g, " "); S = S.trim(); let O = false; let U = S.toLowerCase().replace(/\s/g, "").replace(/1/g, "i").replace(/0/g, "o").replace(/5/g, "s"); for(const L of items.list){ if(U.indexOf(L) != -1){ O = true; break; } } if(S.length > 0 && !O){ return S; } else { return "unknown"; } } function getRandomName(){ let symbols = 'qwertyuiopasdfghjklzxcvbnmQWERTYUIOPASDFGHJKLZXCVBNM1234567890_'; let name = ''; for(let i = 0;i < 15;i++){ name += symbols[Math.floor(Math.random() * (symbols.length - 1))]; } name = checkName(name); if(name == 'unknown'){ return getRandomName(); } else { return name; } } function killPlayer() { inGame = false; lastDeath = { x: player.x, y: player.y, }; if (false) { packet("M", { name: lastsp[0], moofoll: lastsp[1], skin: lastsp[2] }); } } function isElementVisible(e) { return (e.offsetParent !== null); } let testToggle = true; let Le = document.getElementById("nameInput"); setInterval(() => { if (player && player.alive) { document.getElementById("mainMenu").style.backgroundImage = "url()"; } if(isElementVisible(document.getElementById("enterGame"))) { document.getElementById('promoImgHolder').innerHTML = ` <style> #top-wrap-right { color: #333; } .check-box {transform: scale(1.1); } .inParty {display: none; } input[type="checkbox"] { background: rgba(200, 200, 200, 0.1); position: relative; appearance: none; width: 33px; height: 15.5px; border-radius: 50px; box-shadow: inset 0 0 5px rgba(41, 41, 41, 0.8); cursor: pointer; top: 7.5px; transition: 0.7s; } input:checked[type="checkbox"] { background: rgba(200, 200, 200, 0.5); } input[type="checkbox"]::after { position: absolute; content: ""; width: 15.5px; height: 15.5px; top: 0; left: 0; background: #fff; border-radius: 50%; box-shadow: 0 0 5px rgba(0, 0, 0, 0.9); transform: scale(1.1); transition: 0.7s; } input:checked[type="checkbox"]::after { left: 50%; } </div><br> ` } else { document.getElementById('promoImgHolder').innerHTML = ` <style> #top-wrap-right { color: #333; } .check-box {transform: scale(1.1); } .inParty {display: none; } input[type="checkbox"] { position: relative; background: rgba(100, 100, 100, 0.5); appearance: none; width: 33px; height: 15.5px; border-radius: 50px; box-shadow: inset 0 0 5px rgba(41, 41, 41, 0.8); cursor: pointer; top: 7.5px; transition: 0.7s; } input:checked[type="checkbox"] { background: rgba(50, 50, 50, 0.7); } input[type="checkbox"]::after { position: absolute; content: ""; width: 15.5px; height: 15.5px; top: 0; left: 0; background: #fff; border-radius: 50%; box-shadow: 0 0 5px rgba(200, 200, 200, 0.2); transform: scale(1.1); transition: 0.7s; } input:checked[type="checkbox"]::after { left: 50%; } </div><br> ` } }, 300); function updateItemCounts(index, value) { if (player) { player.itemCounts[index] = value; updateItemCountDisplay(index); } } var ageText = getEl("ageText"); var ageBarBody = getEl("ageBarBody"); function updateAge(xp, mxp, age) { if (xp != undefined) player.XP = xp; if (mxp != undefined) player.maxXP = mxp; if (age != undefined) player.age = age; if (age == config.maxAge) { ageText.innerHTML = "MAX AGE"; } else { ageText.innerHTML = "AGE " + player.age; ageBarBody.style.transition = "2s"; } } function updateUpgrades(points, age) { player.upgradePoints = points; player.upgrAge = age; if (points > 0) { tmpList.length = 0; UTILS.removeAllChildren(upgradeHolder); for (let i = 0; i < items.weapons.length; ++i) { if (items.weapons[i].age == age && (testMode || items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) { let e = UTILS.generateElement({ id: "upgradeItem" + i, class: "actionBarItem", onmouseout: function() { showItemInfo(); }, parent: upgradeHolder }); e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage; tmpList.push(i); } } for (let i = 0; i < items.list.length; ++i) { if (items.list[i].age == age && (testMode || items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) { let tmpI = (items.weapons.length + i); let e = UTILS.generateElement({ id: "upgradeItem" + tmpI, class: "actionBarItem", onmouseout: function() { showItemInfo(); }, parent: upgradeHolder }); e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage; tmpList.push(tmpI); } } for (let i = 0; i < tmpList.length; i++) { (function(i) { let tmpItem = getEl('upgradeItem' + i); tmpItem.onmouseover = function() { if (items.weapons[i]) { showItemInfo(items.weapons[i], true); } else { showItemInfo(items.list[i - items.weapons.length]); } }; tmpItem.onclick = UTILS.checkTrusted(function() { packet("H", i); }); UTILS.hookTouchEvents(tmpItem); })(tmpList[i]); } if (tmpList.length) { upgradeHolder.style.display = "block"; upgradeCounter.style.display = "block"; upgradeCounter.style.borderRadius = "4px"; upgradeCounter.innerHTML = "Select Items (" + points + ")"; } else { upgradeHolder.style.display = "none"; upgradeCounter.style.display = "none"; showItemInfo(); } } else { upgradeHolder.style.display = "none"; upgradeCounter.style.display = "none"; showItemInfo(); } if (configs.AutoUpgrade && stopUp) { if(age == 3) { sendUpgrade(17) } else if (age == 4) { sendUpgrade(31) } else if (age == 5) { sendUpgrade(23) } else if (age == 8) { if(player.secondaryIndex == 9) { sendUpgrade(12) } else if(player.primaryIndex == 3) { sendUpgrade(4) } else { sendUpgrade(28) } } else if (age == 9) { if(player.secondaryIndex == 12) { sendUpgrade(15) } else { sendUpgrade(25) } } } } function cdf(e, t) { try { return Math.sqrt((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x)); } catch (e) { return Infinity; } } function caf(e, t) { try { return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x)); } catch (e) { return 0; } } function numArr(e = 0, t = 1, act, n = 1) { let arr = []; for (let i = e; i < t; i += n) { arr.push(i); typeof act == "function" && act(i); } return arr; } function toR(e) { var n = (e * Math.PI / 180) % (2 * Math.PI); return n > Math.PI ? Math.PI - n : n } function toD(e) { var n = (e / Math.PI * 360) % 360; return n >= 360 ? n - 360 : n; } function killObject(sid) { let findObj = findObjectBySid(sid); objectManager.disableBySid(sid); if (player) { for (let i = 0; i < breakObjects.length; i++) { if (breakObjects[i].sid == sid) { breakObjects.splice(i, 1); break; } } if (!player.canSee(findObj)) { breakTrackers.push({x: findObj.x, y: findObj.y}); } if (breakTrackers.length > 8) { breakTrackers.shift(); } traps.replacer(findObj); } } function killObjects(sid) { if (player) objectManager.removeAllItems(sid); } function fgdo(a, b) { return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2)); } let ticks = { tick: 0, delay: 0, time: [], manage: [], }; function setTickout(doo, timeout) { if (!ticks.manage[ticks.tick + timeout]) { ticks.manage[ticks.tick + timeout] = [doo]; } else { ticks.manage[ticks.tick + timeout].push(doo); } } function doNextTick(doo) { waitTicks.push(doo); } let waitTicks = []; let nEy; let placeableSpikes = []; let placeableTraps = []; let placeableSpikesPREDICTS = []; let autos = { insta: { todo: false, wait: false, count: 4, shame: 5 }, bull: false, antibull: 0, reloaded: false, stopspin: true } let autoQ = false; let AutoQ = false; let previousCoords = { x: null, y: null }; function updatePlayers(data) { game.tick++; enemy = []; nears = []; near = []; game.tickSpeed = performance.now() - game.lastTick; game.lastTick = performance.now(); ticks.tick++; ticks.time.push(Date.now() - ticks.delay <= 50 || Date.now() - ticks.delay >= 175 ? "lag" : 1); if (ticks.tick % 10 === 0) { ticks.time = []; antiSync = false; } if (ticks.tick % 300 === 0) { ms.max = window.pingTime; ms.min = window.pingTime; players.forEach((tmp) => { tmp.maxShameCount = 0; }) } ticks.delay = Date.now(); players.forEach((tmp) => { tmp.forcePos = !tmp.visible; tmp.visible = false; }); for (let i = 0; i < data.length;) { tmpObj = findPlayerBySID(data[i]); if (tmpObj) { tmpObj.t1 = (tmpObj.t2 === undefined) ? game.lastTick : tmpObj.t2; tmpObj.t2 = game.lastTick; tmpObj.oldPos.x2 = tmpObj.x2; tmpObj.oldPos.y2 = tmpObj.y2; tmpObj.x1 = tmpObj.x; tmpObj.y1 = tmpObj.y; tmpObj.x2 = data[i + 1]; tmpObj.y2 = data[i + 2]; tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - tmpObj.oldPos.x2); tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - tmpObj.oldPos.y2); tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] : tmpObj.d2; tmpObj.d2 = data[i + 3]; tmpObj.dt = 0; tmpObj.buildIndex = data[i + 4]; tmpObj.weaponIndex = data[i + 5]; tmpObj.weaponVariant = data[i + 6]; tmpObj.team = data[i + 7]; tmpObj.isLeader = data[i + 8]; tmpObj.oldSkinIndex = tmpObj.skinIndex; tmpObj.oldTailIndex = tmpObj.tailIndex; tmpObj.skinIndex = data[i + 9]; tmpObj.tailIndex = data[i + 10]; tmpObj.iconIndex = data[i + 11]; tmpObj.zIndex = data[i + 12]; tmpObj.visible = true; tmpObj.update(game.tickSpeed); tmpObj.dist2 = UTILS.getDist(tmpObj, player, 2, 2); tmpObj.aim2 = UTILS.getDirect(tmpObj, player, 2, 2); tmpObj.dist3 = UTILS.getDist(tmpObj, player, 3, 3); tmpObj.aim3 = UTILS.getDirect(tmpObj, player, 3, 3); tmpObj.damageThreat = 0; if (tmpObj.skinIndex == 45 && tmpObj.shameTimer <= 0) { tmpObj.addShameTimer(); } if (tmpObj.oldSkinIndex == 45 && tmpObj.skinIndex != 45) { tmpObj.shameTimer = 0; if (tmpObj == player) { healer(); } } nEy = tmpObj; if (tmpObj == player) { if (gameObjects.length) { gameObjects.forEach((tmp) => { tmp.onNear = false; if (tmp.active) { if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2) <= tmp.scale + items.weapons[tmpObj.weapons[0]].range) { tmp.onNear = true; } if (tmp.isItem && tmp.owner) { if (!tmp.pps && tmpObj.sid == tmp.owner.sid && UTILS.getDist(tmp, tmpObj, 0, 2) > (parseInt(700) || 0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) { tmp.breakObj = true; breakObjects.push({ x: tmp.x, y: tmp.y, sid: tmp.sid }); } } } }); let nearTrap = gameObjects.filter(e => e.trap && e.active && UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 5) && !e.isTeamObject(tmpObj)).sort(function(a, b) { return UTILS.getDist(a, tmpObj, 0, 2) - UTILS.getDist(b, tmpObj, 0, 2); })[0]; if (nearTrap && !clicks.middle && instaType) { traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2); traps.aim = UTILS.getDirect(nearTrap, tmpObj, 0, 2); if (!traps.inTrap && getEl("antitrap").checked) { traps.protect(traps.aim); } traps.inTrap = true; traps.info = nearTrap; } else { traps.inTrap = false; traps.info = {}; } } else { traps.inTrap = false; } } if (tmpObj.weaponIndex < 9) { tmpObj.primaryIndex = tmpObj.weaponIndex; tmpObj.primaryVariant = tmpObj.weaponVariant; } else if (tmpObj.weaponIndex > 8) { tmpObj.secondaryIndex = tmpObj.weaponIndex; tmpObj.secondaryVariant = tmpObj.weaponVariant; } } i += 13; } if (waitTicks.length) { waitTicks.forEach((ajaj) => { ajaj(); } ); waitTicks = []; } if (runAtNextTick.length) { runAtNextTick.forEach((tmp) => { checkProjectileHolder(...tmp); } ); runAtNextTick = []; } if (textManager.stack.length) { let stacks = []; let notstacks = []; let num = 0; let num2 = 0; let pos = { x: null, y: null }; let pos2 = { x: null, y: null } textManager.stack.forEach((text) => { if (text.value >= 0) { if (num == 0) pos = { x: text.x, y: text.y }; num += Math.abs(text.value); } else { if (num2 == 0) pos2 = { x: text.x, y: text.y }; num2 += Math.abs(text.value); } }); if (num2 > 0) { textManager.showText(pos2.x, pos2.y, 50, 0.18, 500, num2, healTextColor); } if (num > 0) { textManager.showText(pos.x, pos.y, 50, 0.18, 500, num, damageTextColor); } textManager.stack = []; } if (runAtNextTick.length) { runAtNextTick.forEach((tmp) => { checkProjectileHolder(...tmp); }); runAtNextTick = []; } for (let i = 0; i < data.length;) { tmpObj = findPlayerBySID(data[i]); if (tmpObj) { if (!tmpObj.isTeam(player)) { enemy.push(tmpObj); if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (player.scale * 2)) { nears.push(tmpObj); } } tmpObj.manageReload(); if (tmpObj != player) { tmpObj.addDamageThreat(player); } } i += 13; } if (player && player.alive) { if (enemy.length) { if (player && player.alive){ placeableSpikes = getPlaceablePositions(player, items.list[player.items[2]]); placeableTraps = player.items[4] == 15 ? getPlaceablePositions(player, items.list[player.items[4]]) : []; } near = enemy.sort(function(tmp1, tmp2) { return tmp1.dist2 - tmp2.dist2; })[0]; } if (game.tickQueue[game.tick]) { game.tickQueue[game.tick].forEach((action) => { action(); }); game.tickQueue[game.tick] = null; } if (advHeal.length) { advHeal.forEach((updHealth) => { }); advHeal = []; } players.forEach((tmp) => { if (!tmp.visible && player != tmp) { tmp.reloads = { 0: 0, 1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 0, 15: 0, 53: 0, }; } if (tmp.setBullTick) { tmp.bullTimer = 0; } if (tmp.setPoisonTick) { tmp.poisonTimer = 0; } tmp.updateTimer(); }); if (inGame) { if (enemy.length) { if (player.canEmpAnti) { player.canEmpAnti = false; if (near.dist2 <= 300) { player.empAnti = true; } } let prehit = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function(a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; let knockhit = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale * 2)).sort(function(a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (prehit) { if (near.dist2 <= items.weapons[player.weapons[0]].range + player.scale * 1.8) { instaC.canSpikeTick = true; } } else { if (knockhit && !traps.inTrap && !clicks.right && !clicks.left && traps.canHit()) { if (near.dist2 <= items.weapons[player.weapons[0]].range + player.scale * 1.8) { instaC.canSpikeTick = true; } } } let antiSpikeTick = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2); })[0]; if (antiSpikeTick && !traps.inTrap) { if (near.dist2 <= items.weapons[5].range + near.scale * 1.8) { my.anti0Tick = 1; player.chat.count = 2000; } } } if((game.tick - near.bullTick) % 9 == 0 && near.skinIndex == 7) { addChatLog("Bulltick detected: " + near.name + "[" + near.sid + "]", "#40E0D0", "", "#40E0D0"); bultect = true; game.tickBase(() => { bultect = false; }, 1) } if (traps.canHit() && (((near.skinIndex != 6 && near.shameCount >= getEl("AIWithoutS").value)) || ((near.skinIndex == 6 && near.shameCount >= getEl("AIWithS").value))) && player.weapons[1] != 7 && (getEl("autoinsta").checked || autobullspam) && player.reloads[53] == 0 && (trueM ? true : ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (trueM && Math.floor(Math.random() * 2) == 0) || bultect) && ((trueM && near.shameCount >= near.maxShameCount) || (trueM && true)) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && instaC.perfCheck(player, near)) { instaC.can = true; } else if ((traps.canHit() || clicks.middle) && instaC.canCounter && player.weapons[1] === 10 && player.reloads[player.weapons[1]] == 0 && player.reloads[player.weapons[0]] == 0 && player.reloads[53] == 0) { instaC.can = true; } else if (instaType){ instaC.can = false; } macro.q && place(0, getAttackDir()); macro.f && place(4, getSafeDir(), 1); macro.v && place(2, getSafeDir(), 1); macro.b && place(1, getSafeDir()); macro.h && place(player.getItemType(22), getSafeDir()); if (isItemSetted[26].innerHTML != 299) { macro.l && place(3, getSafeDir(), 1); } let CheckMaxSpeed = SpeedMill(); if (game.tick % CheckMaxSpeed == 0) { if (mills.place && player.moveDir != undefined && !traps.inTrap && (near.dist2 > 250 || !enemy.length)) { if (isItemSetted[26].innerHTML <= 296) { let plcAng = 1.20; if (player.items[4] != 15) { checkPlace(4, getSafeDir()); } for (let i = -plcAng; i <= plcAng; i += plcAng) { checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i); } } } else { if (mills.placeSpawnPads && !traps.inTrap) { for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) { checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i); } } } } if (instaC.can) { instaC.changeType(((player.weapons[1] == 10) || near.shameCount >= 5) ? "rev" : "normal"); } if (instaC.canCounter) { instaC.canCounter = false; if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) { if (player.reloads[player.weapons[1]] == 0 && player.reloads[player.weapons[0]] == 0 && player.reloads[53] == 0 && player.weapons[1] === 10) { } else { instaC.counterType(); } } } if (instaC.canSpikeTick) { instaC.canSpikeTick = false; if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) { instaC.spikeTickType(); } } if ((clicks.left || clicks.right) && !instaC.isTrue && instaType) { if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) { selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]); } if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) { sendAutoGather(); my.waitHit = 1; game.tickBase(() => { sendAutoGather(); my.waitHit = 0; }, 1); } } if (player.shameCount <= 4 && autobullspam && instaType && player.reloads[player.weapons[1]] == 0 && !clicks.middle && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) { if (secPacket >= 80) return; if ((((near.skinIndex != 6 && near.shameCount < getEl("AIWithoutS").value) || (near.skinIndex == 6 && near.shameCount < getEl("AIWithS").value) || player.reloads[53] != 0) && (near.skinIndex != 26 || near.shameCount != 0)) || player.weapons[1] == 10) { if ((player.weaponIndex != player.weapons[0]) || player.buildIndex > -1) { selectWeapon(player.weapons[0]); } my.BullAim = true; if (player.reloads[player.weapons[0]] == 0 && !my.waitHit) { sendAutoGather(); if (player.tailIndex == 11) { buyEquip(Wings, 1); } if (player.empAnti) { buyEquip(22, 0); } else { buyEquip(near.skinIndex == 11 ? 26 : plaguemask ? 21 : 7, 0); } my.waitHit = 1; game.tickBase(() => { if (player.empAnti) { buyEquip(22, 0); } else { detectHat(6); } sendAutoGather(); my.waitHit = 0; }, 1); } } else { my.BullAim = false; if (player.reloads[53] == 0 && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) { instaType = false; instaC.can = true; game.tickBase(() => { instaC.can = false; instaType = true; }, 2); } } } else { my.BullAim = false; } if (traps.inTrap && instaType && !my.SpikeAim && !my.TrapAim) { if (!clicks.left && !clicks.right && !instaC.isTrue && !AntiBull) { if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) { selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]); } if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) { sendAutoGather(); my.waitHit = 1; game.tickBase(() => { sendAutoGather(); my.waitHit = 0; }, 1); } } } AntiBull = ((clicks.middle || (player.weapons[1] != 7 && !autobullspam && !traps.inTrap && player.shameCount <= 3 && enemy.length && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !checkOneFrame && !my.TrapAim && !my.SpikeAim && !my.autoPush && pAB && player.weaponIndex !== 7 && near.weaponIndex !== 7)) && !instaC.isTrue && !clicks.left && !clicks.right) ? true : false; if (!my.SpikeAim && !my.TrapAim && my.canHat && instaType) { if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue) { if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) { if (!my.reloaded) { my.reloaded = true; let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0; if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) { if(near.skinIndex != 26 && near.skinIndex != 11 && autobullspam && player.reloads[player.weapons[1]] == 0 && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) { selectWeapon(player.weapons[0]); } else { selectWeapon(player.weapons[fastSpeed]); } } } } else { my.reloaded = false; if (player.reloads[player.weapons[0]] > 0) { if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) { selectWeapon(player.weapons[0]); } } else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) { if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) { if(near.skinIndex != 26 && autobullspam && player.reloads[player.weapons[1]] == 0 && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) { selectWeapon(player.weapons[0]); } else { selectWeapon(player.weapons[1]); } } } } } } if (window.pingTime > 125 || ms.avg > 125 || antiSync) { if (player.shameCount <= Math.random() + 3 && near.dist2 <= 260) { autoQ = true; place(0, getAttackDir()); if (AutoQ && !antiSync) { textManager.showText(player.x2, player.y2, 30, 0.15, 850, `AutoQ! `, "#fff", 2); AutoQ = false; } } else { if (autoQ) { place(0, getAttackDir()) } autoQ = false; AutoQ = false; } } else { autoQ = false; AutoQ = true; } if (getEl("cansnow").checked) { snowflakeContainer.style.display = "block"; } else { snowflakeContainer.style.display = "none"; } if (getEl("music1").checked && canMusic1) { canMusic1 = false; cH(); } if (getEl("music2").checked && canMusic2) { canMusic2 = false; cH2(); } if (window.pingTime >= 270 && !chatPing) { chatPing = true; sendChat("Ping: " + window.pingTime); textManager.showText(player.x2, player.y2, 30, 0.15, 1250, `Warning High Ping ${window.pingTime}! `, "white", 2); } else if (chatPing && window.pingTime < 270){ chatPing = false; } if (player.skins[40]) { if(!player.skins[53]) { autoBuy = new Autobuy([22, 53], [11]); } else { if (!player.tails[21]) { autoBuy = new Autobuy([22, 40, 15, 31, 6, 7, 53, 11, 12, 21], [11, 21]); } else { autoBuy = new Autobuy([56, 26], [13]); } } } if (getEl("weapongrind").checked ) { ClicksGrind(); if (secPacket <= 40) packet("a", undefined, 1); } if (getEl("preplace").checked && !instaC.isTrue && near.dist2 <= 300) { traps.PrePlace(); } if (getEl("autoplace").checked && !instaC.isTrue && (!traps.inTrap || traps.info.health >= 273.02)) { traps.autoPlace(); } if (getEl("wingscxc").checked) { if (Wings != 21 && tails !== 13) { Wings = 21; } if (tryHat != detectHatReturn(6)) { tryHat = detectHatReturn(6); } } else { if (tryHat != 11) { tryHat = 11; } if (Wings != 0 && tails !== 13) { Wings = 0; } } if (enemy.length) { if (near.dist2 <= 300) { EnemyDist = true; } else { EnemyDist = false; } checkEnemy = true; } else { EnemyDist = false; checkEnemy = false } if (config.autobot || configs3.AutoBullSpam) { if (!my.autoPush && !my.SpikeAim && !my.MillAim && !my.TeleAim && !my.TrapAim && !instaC.isTrue && instaType && secPacket < 99 && !checkOneFrame) { autobullspam = true; } else { autobullspam = false; } } else { autobullspam = false; } if (pathFind.active || config.autobot || checkOneFrame || my.autoPush) { ChPath = 70; } else { ChPath = 90; } if (MouseClicks) { if (secPacket >= ChPath) return; CanClick = true; if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8) { clicks.right = false; clicks.left = true; } else { clicks.left = false; clicks.right = true; } } else { if (CanClick) { CanClick = false; clicks.right = false; clicks.left = false; } } if (player.reloads[player.weapons[1]] != 0 && player.weapons[1] != 10 && player.weapons[1] && (!traps.inTrap || clicks.middle)) { ae86Dir = true; } else { ae86Dir = false; } if (!packetsShown && secPacket >= 100) { textManager.showText(player.x2, player.y2, 30, 0.15, 1050, `${secPacket} Packets! `, "#fff", 2); packetsShown = true; } else if (packetsShown && secPacket < 100) { packetsShown = false; } if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) { packet("D", getAttackDir()); } let bullTick = function() { if (clicks.left || clicks.right) { if (clicks.left) { buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weapongrind").checked ? 40 : plaguemask ? 21 : near.skinIndex == 11 ? 26 : 7 : near.antiBull > 0 ? tryHat : detectHatReturn(6), 0); buyEquip(Wings, 1); } else if (clicks.right) { buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : 7, 0); buyEquip(Wings, 1); } } else if (traps.inTrap) { if (player.reloads[player.weapons[1] == 10 ? player.weapons[canSecondary] : player.weapons[0]] == 0) { buyEquip(40, 0); } else { buyEquip(7, 0); } buyEquip(Wings, 1); } else { buyEquip(7, 0); SmartTail(); } } let hatChanger = function() { if (clicks.left || clicks.right) { if (clicks.left) { buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weapongrind").checked ? 40 : plaguemask ? 21 : near.skinIndex == 11 ? 26 : 7 : near.antiBull > 0 ? tryHat : detectHatReturn(6), 0); buyEquip(Wings, 1); } else if (clicks.right) { if (player.reloads[player.weapons[1] == 10 ? player.weapons[canSecondary] : player.weapons[0]] == 0) { buyEquip(40, 0); } else { EmpGear(1); } buyEquip(Wings, 1); } } else if (traps.inTrap) { if (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) { if (player.shameCount >= 4 && (antiSync || autoQ || my.antiSync)) { detectHat(6); } else { buyEquip(40, 0); } } else { detectHat(6); } buyEquip(Wings, 1); } else { biomeGear(1); } } if (storeMenu.style.display != "block" && !instaC.isTrue && (my.canHat || player.empAnti || my.anti0Tick > 0)) { if (Wings == 13 && !traps.inTrap && player.skinIndex != 45) { detectHat(6); } else if (player.skinIndex == 45 && player.health != 100 && !traps.inTrap) { if (player.skins[13]) { buyEquip(13, 0); SmartTail(); } else { if (player.points >= 5000) { storeBuy(13, 0); } } } else if (my.anti0Tick > 0) { buyEquip(6, 0); } else if ((!player.empAnti && (near.dist2 >= 200 || !enemy.length)) && player.skins[7] && !autoQ && ((game.tick - player.lastBull) % 9 == 0 || (player.bullTick && player.bullTimer > 0.5)) && player.health === 100 && player.shameCount > 0 && player.skinIndex != 45) { bullTick(); } else if (player.empAnti) { buyEquip(22, 0); } else { if(AntiBull && player && player.alive && player.shameCount <= 4) { if(near.dist2 <= 250) { if (player.reloads[player.weapons[1]] == 0 && (near.antiBull > 0 || clicks.middle)) { buyEquip(11, 0); buyEquip(21, 1); } else { detectHat(6); buyEquip(Wings, 1); } }else { detectHat(6); buyEquip(tails, 1); } } else { hatChanger(); } } if (my.anti0Tick > 0) { my.anti0Tick--; } if (traps.replaced) { traps.replaced = false; } if (traps.antiTrapped) { traps.antiTrapped = false; } if(player.empAnti) { player.empAnti = false; } } } if (getEl("testavoidspikes").checked && !getEl("weapongrind").checked) { if (!instaC.isTrue && player.weapons[1] && !clicks.left && !clicks.right) { if (player.weapons[1] === 10 || traps.inTrap) { antiPush(); } else { ResetActions() } } else { ResetActions() } } if (!traps.inTrap && !instaC.isTrue && (getEl("pathfind").checked || ((checkOneFrame || my.autoPush) && near.dist2 > items.weapons[player.weapons[0]].range + near.scale * 5)) && enemy.length && !my.SpikeAim && !my.TrapAim && !my.TeleAim) { pathFind.active = true; if (!checkOneFrame && !my.autoPush) { config.autobot = true; Pathfinder(); } } else { if (!checkOneFrame && !my.autoPush) { if (config.autobot) { packet("a", undefined, 1); } config.autobot = false; } pathFind.active = false; } if (configs3.AutoPush && enemy.length && near.dist2 < 600 && !traps.inTrap && !instaC.isTrue && !my.SpikeAim && !my.TrapAim && !my.TeleAim) { autoPush(); } else { if (my.autoPush) { my.autoPush = false; packet("a", lastMoveDir || undefined, 1); } } } } function updateLeaderboard(data) { lastLeaderboardData = data; UTILS.removeAllChildren(leaderboardData); let tmpC = 1; for (let i = 0; i < data.length; i += 3) { (function(i) { UTILS.generateElement({ class: "leaderHolder", parent: leaderboardData, children: [ UTILS.generateElement({ class: "leaderboardItem", style: "color: rgba(255, 255, 255, 0.9); font-size: 16px;", text: (data[i + 1] != "" ? data[i + 1] + " - " + " [" + data[i] + "]" : "unknown") }), UTILS.generateElement({ class: "leaderScore", style: "font-size: 16px;", text: UTILS.sFormat(data[i + 2]) || "0" }) ] }); })(i); tmpC++; } } function loadGameObject(data) { for (let i = 0; i < data.length;) { objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4], data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? { sid: data[i + 7] } : null)); i += 8; } } function loadAI(data) { for (let i = 0; i < ais.length; ++i) { ais[i].forcePos = !ais[i].visible; ais[i].visible = false; } if (data) { let tmpTime = performance.now(); for (let i = 0; i < data.length;) { tmpObj = findAIBySID(data[i]); if (tmpObj) { tmpObj.index = data[i + 1]; tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime : tmpObj.t2; tmpObj.t2 = tmpTime; tmpObj.x1 = tmpObj.x; tmpObj.y1 = tmpObj.y; tmpObj.x2 = data[i + 2]; tmpObj.y2 = data[i + 3]; tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] : tmpObj.d2; tmpObj.d2 = data[i + 4]; tmpObj.health = data[i + 5]; tmpObj.dt = 0; tmpObj.visible = true; } else { tmpObj = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]); tmpObj.x2 = tmpObj.x; tmpObj.y2 = tmpObj.y; tmpObj.d2 = tmpObj.dir; tmpObj.health = data[i + 5]; if (!aiManager.aiTypes[data[i + 1]].name) tmpObj.name = config.cowNames[data[i + 6]]; tmpObj.forcePos = true; tmpObj.sid = data[i]; tmpObj.visible = true; } i += 7; } } } function animateAI(sid) { tmpObj = findAIBySID(sid); if (tmpObj) tmpObj.startAnim(); } let canShowAntiSync = true; function gatherAnimation(sid, didHit, index) { tmpObj = findPlayerBySID(sid); if (tmpObj) { tmpObj.startAnim(didHit, index); tmpObj.gatherIndex = index; tmpObj.gathering = 1; if(nears.filter(near => near.gathering).length>=2) { io.send("6", "sync detect test"); antiSync = true; if (canShowAntiSync) { //textManager.showText(player.x2, player.y2, 30, 0.15, 850, `AntiSync! `, "#fff", 2); canShowAntiSync = false; } setTimeout(() => { canShowAntiSync = true; antiSync = false; }, 2500); } if (didHit) { let tmpObjects = objectManager.hitObj; objectManager.hitObj = []; game.tickBase(() => { tmpObj = findPlayerBySID(sid); let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (tmpObj.skinIndex == 40 ? 3.3 : 1); tmpObjects.forEach((healthy) => { healthy.healthMov = healthy.health; healthy.health -= val; }); }, 1); } } } function showDamageText(x, y, value, color) { textManager.showText(x, y, 30, 0.15, 550, Math.round(value), color); } function wiggleGameObject(dir, sid) { tmpObj = findObjectBySid(sid); if (tmpObj) { tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir); tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir); if (tmpObj.health) { objectManager.hitObj.push(tmpObj); } } } function shootTurret(sid, dir) { tmpObj = findObjectBySid(sid); if (tmpObj) { if (config.anotherVisual) { tmpObj.lastDir = dir; } else { tmpObj.dir = dir; } tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir + Math.PI); tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir + Math.PI); } } function updatePlayerValue(index, value, updateView) { if (player) { player[index] = value; if (index == "points") { if (configs.AutoBuy) { autoBuy.hat(); autoBuy.acc(); } } else if (index == "kills") { MaxKills = player.kills; if (getEl("wingscxc").checked) { tails = 13; Wings = 13; setTimeout(() => { tails = 11; Wings = 21; }, 1200); } if (configs.killChat) { setTimeout(() => { sendChat("sitdown"); }, 200); } } } } function updateItems(data, wpn) { if (data) { if (wpn) { player.weapons = data; player.primaryIndex = player.weapons[0]; player.secondaryIndex = player.weapons[1]; if (!instaC.isTrue && instaType) { selectWeapon(player.weapons[0]); } } else { player.items = data; } } for (let i = 0; i < items.list.length; i++) { let tmpI = items.weapons.length + i; getEl("actionBarItem" + tmpI).style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none"; } for (let i = 0; i < items.weapons.length; i++) { getEl("actionBarItem" + i).style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none"; } let kms = player.weapons[0] == 3 && player.weapons[1] == 15; if (kms) { getEl("actionBarItem3").style.display = "none"; getEl("actionBarItem4").style.display = "inline-block"; } } function addProjectile(x, y, dir, range, speed, indx, layer, sid) { projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid; runAtNextTick.push(Array.prototype.slice.call(arguments)); } function remProjectile(sid, range) { for (let i = 0; i < projectiles.length; ++i) { if (projectiles[i].sid == sid) { projectiles[i].range = range; let tmpObjects = objectManager.hitObj; objectManager.hitObj = []; game.tickBase(() => { let val = projectiles[i].dmg; tmpObjects.forEach((healthy) => { if (healthy.projDmg) { healthy.health -= val; } }); }, 1); } } } function setPlayerTeam(team, isOwner) { if (player) { player.team = team; player.isOwner = isOwner; if (team == null) alliancePlayers = []; } } function setAlliancePlayers(data) { alliancePlayers = data; } function updateStoreItems(type, id, index) { if (index) { if (!type) player.tails[id] = 1; else { player.latestTail = id; } } else { if (!type) player.skins[id] = 1, id == 7 && (my.reSync = true); else { player.latestSkin = id; } } } function checkProfanityString(text) { var tmpString; let alwaysfalse = false; if (!alwaysfalse) { for (var i = 0; i < profanityList.length; ++i) { if (text.indexOf(profanityList[i]) > -1) { tmpString = ""; for (var y = 0; y < profanityList[i].length; ++y) { tmpString += tmpString.length ? "o" : "M"; } var re = new RegExp(profanityList[i],"g"); text = text.replace(re, tmpString); } } } return text; } function time() { const now2 = new Date(); const hours = now2.getHours(); const minutes = now2.getMinutes(); const secondsFor = now2.getSeconds(); const ampm = hours >= 12 ? 'PM' : 'AM'; const formattedHours = (hours % 12 || 12).toString(); const formattedMinutes = minutes.toString().padStart(2, '0'); let seconds = secondsFor < 10 ? "0" + secondsFor : secondsFor; let time = `${formattedHours}:${formattedMinutes}:${seconds} ${ampm}`; return time; } function isTeam(tmpObj) { return (tmpObj == player || (tmpObj.team && tmpObj.team == player.team)); } function ChatSee(sid, message) { let tmpPlayer = findPlayerBySID(sid); let countDown = 0; let coolDownForAI = false; tmpPlayer.chatMessage = checkProfanityString(message); tmpPlayer.chatCountdown = config.chatCountdown; addChatLog(message, "#fff", tmpPlayer.name + "[" + tmpPlayer.sid + "]:", tmpPlayer == player || (tmpPlayer.team && tmpPlayer.team == player.team) ? "#279df1" : "#fff"); if (isTeam(tmpPlayer) || player == tmpPlayer) { if (getEl("mapsync").checked) { if (message == "CryLow" || message == ".w" || message == ".f" || message == "L/") { if(player.reloads[53] == 0 || near.skinIndex != 6) { instaC.syncTry(); } } } } if(player == tmpPlayer) { if (message == ".RealPing") { let pingTime = window.pingTime; setTimeout(() => { io.send("6", "Ping: " + pingTime); }, 500); } if (message == ".ping") { const randomPing = Math.floor(Math.random() * (100 - 80 + 1)) + 80; setTimeout(() => { io.send("6", `Ping: ${randomPing}`); }, 500); } if (message == ".fps") { setTimeout(() => { io.send("6", "Frames: " + UTILS.round(fpsTimer.ltime, 10)); }, 500); } if (message == ".TestV") { setTimeout(() => { io.send("6", "V-Toggle"); config.anotherVisual = !config.anotherVisual; }, 500); } if (message == ".time") { setTimeout(() => { io.send("6", time()); }, 500); return; } if (message == ".kills") { setTimeout(() => { io.send("6", "" + MaxKills); }, 500); return; } if (message == ".dist") { setTimeout(() => { io.send("6", "" + near.dist2); }, 500); return; } if (message == ".Night") { window.toggleNight(); return; } } if (message.trim() === ".clear") { resetMenuChText(); return; } if (tmpPlayer) { allChats.push(new addCh(tmpPlayer.x, tmpPlayer.y, message, tmpPlayer)); } } function updateMinimap(data) { minimapData = data; } function showText(x, y, value, type, color) { if (config.anotherVisual) { textManager.stack.push({ x: x, y: y, value: value }); } else { textManager.showText(x, y, 50, 0.18, 500, Math.abs(value), color); } } function renderLeaf(x, y, l, r, ctxt) { let endX = x + (l * Math.cos(r)); let endY = y + (l * Math.sin(r)); let width = l * 0.4; ctxt.moveTo(x, y); ctxt.beginPath(); ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)), ((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)), endX, endY); ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)), ((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)), x, y); ctxt.closePath(); ctxt.fill(); ctxt.stroke(); } function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) { tmpContext = tmpContext || mainContext; tmpContext.beginPath(); tmpContext.arc(x, y, scale, 0, 2 * Math.PI); if (!dontFill) tmpContext.fill(); if (!dontStroke) tmpContext.stroke(); } function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) { tmpContext = tmpContext || mainContext; tmpContext.beginPath(); tmpContext.arc(x, y, scale, 0, 2 * Math.PI); if (!dontFill) tmpContext.fill(); if (!dontStroke) tmpContext.stroke(); } function renderStar(ctxt, spikes, outer, inner) { let rot = Math.PI / 2 * 3; let x, y; let step = Math.PI / spikes; ctxt.beginPath(); ctxt.moveTo(0, -outer); for (let i = 0; i < spikes; i++) { x = Math.cos(rot) * outer; y = Math.sin(rot) * outer; ctxt.lineTo(x, y); rot += step; x = Math.cos(rot) * inner; y = Math.sin(rot) * inner; ctxt.lineTo(x, y); rot += step; } ctxt.lineTo(0, -outer); ctxt.closePath(); } function renderHealthStar(ctxt, spikes, outer, inner) { let rot = Math.PI / 2 * 3; let x, y; let step = Math.PI / spikes; ctxt.beginPath(); ctxt.moveTo(0, -outer); for (let i = 0; i < spikes; i++) { x = Math.cos(rot) * outer; y = Math.sin(rot) * outer; ctxt.lineTo(x, y); rot += step; x = Math.cos(rot) * inner; y = Math.sin(rot) * inner; ctxt.lineTo(x, y); rot += step; } ctxt.lineTo(0, -outer); ctxt.closePath(); } function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) { if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h); if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h); } function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) { if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h); if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h); } function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) { ctxt.save(); ctxt.translate(x, y); seg = Math.ceil(seg / 2); for (let i = 0; i < seg; i++) { renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill); ctxt.rotate(Math.PI / seg); } ctxt.restore(); } function renderBlob(ctxt, spikes, outer, inner) { let rot = Math.PI / 2 * 3; let x, y; let step = Math.PI / spikes; let tmpOuter; ctxt.beginPath(); ctxt.moveTo(0, -inner); for (let i = 0; i < spikes; i++) { tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2); ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step) * tmpOuter, Math.cos(rot + (step * 2)) * inner, Math.sin(rot + (step * 2)) * inner); rot += step * 2; } ctxt.lineTo(0, -inner); ctxt.closePath(); } function renderTriangle(s, ctx) { ctx = ctx || mainContext; let h = s * (Math.sqrt(3) / 2); ctx.beginPath(); ctx.moveTo(0, -h / 2); ctx.lineTo(-s / 2, h / 2); ctx.lineTo(s / 2, h / 2); ctx.lineTo(0, -h / 2); ctx.fill(); ctx.closePath(); } function prepareMenuBackground() { var tmpMid = config.mapScale / 2; objectManager.add(0, tmpMid, tmpMid + 200, 0, config.treeScales[3], 0); objectManager.add(1, tmpMid, tmpMid - 480, 0, config.treeScales[3], 0); objectManager.add(2, tmpMid + 300, tmpMid + 450, 0, config.treeScales[3], 0); objectManager.add(3, tmpMid - 950, tmpMid - 130, 0, config.treeScales[2], 0); objectManager.add(4, tmpMid - 750, tmpMid - 400, 0, config.treeScales[3], 0); objectManager.add(5, tmpMid - 700, tmpMid + 400, 0, config.treeScales[2], 0); objectManager.add(6, tmpMid + 800, tmpMid - 200, 0, config.treeScales[3], 0); objectManager.add(7, tmpMid - 260, tmpMid + 340, 0, config.bushScales[3], 1); objectManager.add(8, tmpMid + 760, tmpMid + 310, 0, config.bushScales[3], 1); objectManager.add(9, tmpMid - 800, tmpMid + 100, 0, config.bushScales[3], 1); objectManager.add(10, tmpMid - 800, tmpMid + 300, 0, items.list[4].scale, items.list[4].id, items.list[10]); objectManager.add(11, tmpMid + 650, tmpMid - 390, 0, items.list[4].scale, items.list[4].id, items.list[10]); objectManager.add(12, tmpMid - 400, tmpMid - 450, 0, config.rockScales[2], 2); } let ooolala = 0; function renderDeadPlayers(xOffset, yOffset) { mainContext.fillStyle = "#91b2db"; deadPlayers.filter(dead => dead.active).forEach((dead) => { dead.animate(delta); mainContext.globalAlpha = dead.alpha; mainContext.strokeStyle = outlineColor; mainContext.save(); mainContext.translate(dead.x - xOffset, dead.y - yOffset); mainContext.rotate(dead.dir); mainContext.scale(dead.visScale / dead.scale, dead.visScale / dead.scale); renderDeadPlayer(dead, mainContext); mainContext.restore(); }) } function renderPlayers(xOffset, yOffset, zIndex) { mainContext.globalAlpha = $('#players').val() / 100; mainContext.fillStyle = "#91b2db"; for (var i = 0; i < players.length; ++i) { tmpObj = players[i]; if (tmpObj.zIndex == zIndex) { tmpObj.animate(delta); if (tmpObj.visible) { tmpObj.skinRot += (0.002 * delta); tmpDir = ((configs.RealDir || showAim) && tmpObj == player) ? ((!noDirMy && showAim && ((!traps.inTrap && !my.TrapAim && !my.SpikeAim) || clicks.middle || clicks.left || clicks.right || instaC.isTrue))) ? getVisualDir() : getSafeDir() : (tmpObj.dir || 0); mainContext.save(); mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset); mainContext.rotate(tmpDir + tmpObj.dirPlus); renderPlayer(tmpObj, mainContext); mainContext.restore(); } } } } function renderDeadPlayer(obj, ctxt) { ctxt = ctxt || mainContext; ctxt.lineWidth = outlineWidth; ctxt.lineJoin = "miter"; let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS||1); let oHandAngle = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndS||1):1; let oHandDist = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndD||1):1; if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) { renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt); if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) { renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext); } } ctxt.fillStyle = config.skinColors[obj.skinColor]; renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14); renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle), (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14); if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) { renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt); if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) { renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext); } } if (obj.buildIndex >= 0) { var tmpSprite = getItemSprite(items.list[obj.buildIndex]); ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2); } renderCircle(0, 0, obj.scale, ctxt); ctxt.lineWidth = 2; ctxt.fillStyle = "#555"; ctxt.font = "35px Hammersmith One"; ctxt.textBaseline = "middle"; ctxt.textAlign = "center"; ctxt.fillText("(", 20, 5); ctxt.rotate(Math.PI / 2); ctxt.font = "30px Hammersmith One"; ctxt.fillText("X", -15, 15/2); ctxt.fillText("X", 15, 15/2); } function renderPlayer(obj, ctxt) { ctxt = ctxt || mainContext; ctxt.lineWidth = outlineWidth; ctxt.lineJoin = "miter"; ctxt.shadowColor = `rgba(0, 0, 0, 0.4)`; ctxt.shadowBlur = 10; ctxt.shadowOffsetY = 5; ctxt.shadowBlur = 10; ctxt.strokeStyle = darkOutlineColor; let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1); let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1) : 1; let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1) : 1; let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15); if (obj.tailIndex > 0) { renderTail(obj.tailIndex, ctxt, obj); } if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) { renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt); if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) { renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext); } } ctxt.fillStyle = config.skinColors[obj.skinColor]; renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14); renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle), (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14); if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) { renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt); if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) { renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext); } } if (obj.buildIndex >= 0) { var tmpSprite = getItemSprite(items.list[obj.buildIndex]); ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2); } renderCircle(0, 0, obj.scale, ctxt); if (obj.skinIndex > 0) { ctxt.rotate(Math.PI / 2); renderSkin(obj.skinIndex, ctxt, null, obj); } } var skinSprites2 = {}; var skinPointers2 = {}; function renderSkin2(index, ctxt, parentSkin, owner) { tmpSkin = skinSprites2[index]; if (!tmpSkin) { var tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImage.src = getTexturePackImg(index, "hat"); skinSprites2[index] = tmpImage; tmpSkin = tmpImage; } var tmpObj = parentSkin||skinPointers2[index]; if (!tmpObj) { for (var i = 0; i < hats.length; ++i) { if (hats[i].id == index) { tmpObj = hats[i]; break; } } skinPointers2[index] = tmpObj; } if (tmpSkin.isLoaded) ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale); if (!parentSkin && tmpObj.topSprite) { ctxt.save(); ctxt.rotate(owner.skinRot); renderSkin2(index + "_top", ctxt, tmpObj, owner); ctxt.restore(); } } let skinSprites = {}; let skinPointers = {}; let tmpSkin; function renderSkin(index, ctxt, parentSkin, owner) { tmpSkin = skinSprites[index]; if (!tmpSkin) { let tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImage.src = getTexturePackImg(index, "hat"); skinSprites[index] = tmpImage; tmpSkin = tmpImage; } let tmpObj = parentSkin || skinPointers[index]; if (!tmpObj) { for (let i = 0; i < hats.length; ++i) { if (hats[i].id == index) { tmpObj = hats[i]; break; } } skinPointers[index] = tmpObj; } if (tmpSkin.isLoaded) ctxt.drawImage(tmpSkin, -tmpObj.scale / 2, -tmpObj.scale / 2, tmpObj.scale, tmpObj.scale); if (!parentSkin && tmpObj.topSprite) { ctxt.save(); ctxt.rotate(owner.skinRot); renderSkin(index + "_top", ctxt, tmpObj, owner); ctxt.restore(); } } let accessSprites = {}; let accessPointers = {}; function renderTail(index, ctxt, owner) { tmpSkin = accessSprites[index]; if (!tmpSkin) { let tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImage.src = getTexturePackImg(index, "acc"); accessSprites[index] = tmpImage; tmpSkin = tmpImage; } let tmpObj = accessPointers[index]; if (!tmpObj) { for (let i = 0; i < accessories.length; ++i) { if (accessories[i].id == index) { tmpObj = accessories[i]; break; } } accessPointers[index] = tmpObj; } if (tmpSkin.isLoaded) { ctxt.save(); ctxt.translate(-20 - (tmpObj.xOff || 0), 0); if (tmpObj.spin) ctxt.rotate(owner.skinRot); ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2), tmpObj.scale, tmpObj.scale); ctxt.restore(); } } var accessSprites2 = {}; var accessPointers2 = {}; function renderTail2(index, ctxt, owner) { tmpSkin = accessSprites[index]; if (!tmpSkin) { let tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImage.src = getTexturePackImg(index, "acc"); accessSprites[index] = tmpImage; tmpSkin = tmpImage; } var tmpObj = accessPointers2[index]; if (!tmpObj) { for (var i = 0; i < accessories.length; ++i) { if (accessories[i].id == index) { tmpObj = accessories[i]; break; } } accessPointers2[index] = tmpObj; } if (tmpSkin.isLoaded) { ctxt.save(); ctxt.translate(-20 - (tmpObj.xOff||0), 0); if (tmpObj.spin) ctxt.rotate(owner.skinRot); ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale, tmpObj.scale); ctxt.restore(); } } let toolSprites = {}; function renderTool(obj, variant, x, y, ctxt) { let tmpSrc = obj.src + (variant || ""); let tmpSprite = toolSprites[tmpSrc]; if (!tmpSprite) { tmpSprite = new Image(); tmpSprite.onload = function() { this.isLoaded = true; } tmpSprite.src = getTexturePackImg(tmpSrc, "weapons"); toolSprites[tmpSrc] = tmpSprite; } if (tmpSprite.isLoaded) ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff - (obj.width / 2), obj.length, obj.width); } function renderProjectiles(layer, xOffset, yOffset) { for (let i = 0; i < projectiles.length; i++) { tmpObj = projectiles[i]; if (tmpObj.active && tmpObj.layer == layer && tmpObj.inWindow) { tmpObj.update(delta); if (tmpObj.active && isOnScreen(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.scale)) { mainContext.save(); mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset); mainContext.rotate(tmpObj.dir); renderProjectile(0, 0, tmpObj, mainContext, 1); mainContext.restore(); } } }; } let projectileSprites = {}; function renderProjectile(x, y, obj, ctxt, debug) { if (obj.src) { let tmpSrc = items.projectiles[obj.indx].src; let tmpSprite = projectileSprites[tmpSrc]; if (!tmpSprite) { tmpSprite = new Image(); tmpSprite.onload = function() { this.isLoaded = true; } tmpSprite.src = getTexturePackImg(tmpSrc, "weapons"); projectileSprites[tmpSrc] = tmpSprite; } if (tmpSprite.isLoaded) ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale); } else if (obj.indx == 1) { ctxt.fillStyle = "#939393"; renderCircle(x, y, obj.scale, ctxt); } } let aiSprites = {}; function renderAI(obj, ctxt) { let tmpIndx = obj.index; let tmpSprite = aiSprites[tmpIndx]; if (!tmpSprite) { let tmpImg = new Image(); tmpImg.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png"; tmpSprite = tmpImg; aiSprites[tmpIndx] = tmpSprite; } if (tmpSprite.isLoaded) { let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1); ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale * 2); } } function renderWaterBodies(xOffset, yOffset, ctxt, padding) { let tmpW = config.riverWidth + padding; let tmpY = (config.mapScale / 2) - yOffset - (tmpW / 2); if (tmpY < maxScreenHeight && tmpY + tmpW > 0) { ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW); } } let gameObjectSprites = {}; function getResSprite(obj) { let biomeID = (obj.y >= config.mapScale - config.snowBiomeTop) ? 2 : ((obj.y <= config.snowBiomeTop) ? 1 : 0); let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID); let tmpSprite = gameObjectSprites[tmpIndex]; if (!tmpSprite) { let blurScale = 15; let tmpCanvas = document.createElement("canvas"); tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) + outlineWidth; let tmpContext = tmpCanvas.getContext('2d'); tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2)); tmpContext.rotate(UTILS.randFloat(0, Math.PI)); tmpContext.strokeStyle = outlineColor; tmpContext.lineWidth = outlineWidth; if (isNight) { tmpContext.shadowBlur = blurScale; tmpContext.shadowColor = `rgba(0, 0, 0, ${obj.alpha})`; } if (obj.type == 0) { let tmpScale; let tmpCount = UTILS.randInt(5, 7); tmpContext.globalAlpha = 0.8; for (let i = 0; i < 2; ++i) { tmpScale = tmpObj.scale * (!i ? 1 : 0.5); renderStar(tmpContext, tmpCount, tmpScale, tmpScale * 0.7); tmpContext.fillStyle = !biomeID ? (!i ? "#9ebf57" : "#b4db62") : (!i ? "#e3f1f4" : "#fff"); tmpContext.fill(); if (!i) { tmpContext.stroke(); tmpContext.shadowBlur = null; tmpContext.shadowColor = null; tmpContext.globalAlpha = 1; } } } else if (obj.type == 1) { if (biomeID == 2) { tmpContext.fillStyle = "#606060"; renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#89a54c"; renderCircle(0, 0, obj.scale * 0.55, tmpContext); tmpContext.fillStyle = "#a5c65b"; renderCircle(0, 0, obj.scale * 0.3, tmpContext, true); } else { renderBlob(tmpContext, 6, tmpObj.scale, tmpObj.scale * 0.7); tmpContext.fillStyle = biomeID ? "#e3f1f4" : "#89a54c"; tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = biomeID ? "#6a64af" : "#c15555"; let tmpRange; let berries = 4; let rotVal = (Math.PI * 2) / berries; for (let i = 0; i < berries; ++i) { tmpRange = UTILS.randInt(tmpObj.scale / 3.5, tmpObj.scale / 2.3); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(10, 12), tmpContext); } } } else if (obj.type == 2 || obj.type == 3) { tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#938d77" : "#939393") : "#e0c655"; renderStar(tmpContext, 3, obj.scale, obj.scale); tmpContext.fill(); tmpContext.stroke(); tmpContext.shadowBlur = null; tmpContext.shadowColor = null; tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#b2ab90" : "#bcbcbc") : "#ebdca3"; renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65); tmpContext.fill(); } tmpSprite = tmpCanvas; gameObjectSprites[tmpIndex] = tmpSprite; } return tmpSprite; } let itemSprites = []; function getItemSprite(obj, asIcon) { let e = obj; let R = player; let clr = R && e.owner && (e.owner.sid).constructor == Number && e.owner.sid != R.sid, use = true && false && true, ID = e.id + (!use && clr ? 50 : 0); let tmpSprite = itemSprites[ID]; if (!tmpSprite || asIcon) { let blurScale = !asIcon && isNight ? 15 : 0; let tmpCanvas = document.createElement("canvas"); let reScale = ((!asIcon && obj.name == "windmill") ? items.list[4].scale : obj.scale); tmpCanvas.width = tmpCanvas.height = (reScale * 2.5) + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale; if (config.useWebGl) { let gl = tmpCanvas.getContext("webgl"); gl.clearColor(0, 0, 0, 0); gl.clear(gl.COLOR_BUFFER_BIT); let buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); function render(vs, fs, vertice, type) { let vShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vShader, vs); gl.compileShader(vShader); gl.getShaderParameter(vShader, gl.COMPILE_STATUS); let fShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fShader, fs); gl.compileShader(fShader); gl.getShaderParameter(fShader, gl.COMPILE_STATUS); let program = gl.createProgram(); gl.attachShader(program, vShader); gl.attachShader(program, fShader); gl.linkProgram(program); gl.getProgramParameter(program, gl.LINK_STATUS); gl.useProgram(program); let vertex = gl.getAttribLocation(program, "vertex"); gl.enableVertexAttribArray(vertex); gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0); let vertices = vertice.length / 2; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertice), gl.DYNAMIC_DRAW); gl.drawArrays(type, 0, vertices); } function hexToRgb(hex) { return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16)); } function getRgb(r, g, b) { return [r / 255, g / 255, b / 255].join(", "); } let max = 100; for (let i = 0; i < max; i++) { let radian = (Math.PI * (i / (max / 2))); render(` precision mediump float; attribute vec2 vertex; void main(void) { gl_Position = vec4(vertex, 0, 1); } `, ` precision mediump float; void main(void) { gl_FragColor = vec4(${getRgb(...hexToRgb("#fff"))}, 1); } `, [ 0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian) * 0.5), 0, 0, ], gl.LINE_LOOP); } } else { let tmpContext = tmpCanvas.getContext("2d"); tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2)); tmpContext.rotate(asIcon ? 0 : (Math.PI / 2)); tmpContext.strokeStyle = outlineColor; tmpContext.lineWidth = outlineWidth * (asIcon ? (tmpCanvas.width / 81) : 1); if (isNight && !asIcon) { tmpContext.shadowBlur = 8; tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(obj.name == "pit trap" ? 0.8 : 0.5, obj.alpha)})`; } if (obj.name == "apple") { tmpContext.fillStyle = "#c15555"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#89a54c"; let leafDir = -(Math.PI / 2); renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir), 25, leafDir + Math.PI / 2, tmpContext); } else if (obj.name == "cookie") { tmpContext.fillStyle = "#cca861"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#937c4b"; let chips = 4; let rotVal = (Math.PI * 2) / chips; let tmpRange; for (let i = 0; i < chips; ++i) { tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true); } } else if (obj.name == "cheese") { tmpContext.fillStyle = "#f4f3ac"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#c3c28b"; let chips = 4; let rotVal = (Math.PI * 2) / chips; let tmpRange; for (let i = 0; i < chips; ++i) { tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true); } } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") { tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ? "#a5974c" : "#939393"; let sides = (obj.name == "castle wall") ? 4 : 3; renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ? "#c9b758" : "#bcbcbc"; renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") { tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393"; let tmpScale = (obj.scale * 0.6); renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, tmpScale, tmpContext); tmpContext.fillStyle = "#c9b758"; renderCircle(0, 0, tmpScale / 2, tmpContext, true); } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") { tmpContext.fillStyle = "#a5974c", renderCircle(0, 0, obj.scale, tmpContext), tmpContext.fillStyle = "#c9b758", renderRectCircle(0, 0, 1.5 * obj.scale, 29, 4, tmpContext), tmpContext.fillStyle = "#a5974c", renderCircle(0, 0, .5 * obj.scale, tmpContext); } else if (obj.name == "mine") { tmpContext.fillStyle = "#939393"; renderStar(tmpContext, 3, obj.scale, obj.scale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#bcbcbc"; renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "sapling") { for (let i = 0; i < 2; ++i) { let tmpScale = obj.scale * (!i ? 1 : 0.5); renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7); tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62"); tmpContext.fill(); if (!i) tmpContext.stroke(); } } else if (obj.name == "pit trap") { tmpContext.fillStyle = "#a5974c"; renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = outlineColor; renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "boost pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#dbd97d"; renderTriangle(obj.scale * 1, tmpContext); } else if (obj.name == "turret") { tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#939393"; let tmpLen = 50; renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext); renderCircle(0, 0, obj.scale * 0.6, tmpContext); tmpContext.fill(); tmpContext.stroke(); } else if (obj.name == "platform") { tmpContext.fillStyle = "#cebd5f"; let tmpCount = 4; let tmpS = obj.scale * 2; let tmpW = tmpS / tmpCount; let tmpX = -(obj.scale / 2); for (let i = 0; i < tmpCount; ++i) { renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpX += tmpS / tmpCount; } } else if (obj.name == "healing pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "spawn pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#71aad6"; renderCircle(0, 0, obj.scale * 0.6, tmpContext); } else if (obj.name == "blocker") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "teleporter") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#d76edb"; renderCircle(0, 0, obj.scale * 0.5, tmpContext, true); } } tmpSprite = tmpCanvas; if (!asIcon) itemSprites[ID] = tmpSprite; } return tmpSprite; } let objSprites = []; function getObjSprite(obj) { let tmpSprite = objSprites[obj.id]; if (!tmpSprite) { let blurScale = isNight ? 20 : 0; let tmpCanvas = document.createElement("canvas"); tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale; let tmpContext = tmpCanvas.getContext("2d"); tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2); tmpContext.rotate(Math.PI / 2); tmpContext.strokeStyle = outlineColor; tmpContext.lineWidth = outlineWidth; if (isNight) { tmpContext.shadowBlur = 20; tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(0.3, obj.alpha)})`; } if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") { tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393"; let tmpScale = obj.scale * 0.6; renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, tmpScale, tmpContext); tmpContext.fillStyle = "#cc5151"; renderCircle(0, 0, tmpScale / 2, tmpContext, true); } else if (obj.name == "pit trap") { tmpContext.fillStyle = "#a5974c"; renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#cc5151"; renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } tmpSprite = tmpCanvas; objSprites[obj.id] = tmpSprite; } return tmpSprite; } function getMarkSprite(obj, tmpContext, tmpX, tmpY) { tmpContext.save(); tmpContext.translate(tmpX, tmpY); tmpContext.rotate(obj.dir); if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") { tmpContext.globalAlpha = 0.6; tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393"; let tmpScale = (obj.scale * 0.6); renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, tmpScale, tmpContext); tmpContext.fillStyle = "#c9b758"; renderCircle(0, 0, tmpScale / 2, tmpContext, true); } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") { tmpContext.globalAlpha = 0.4; tmpContext.fillStyle = "#a5974c", renderCircle(0, 0, obj.scale, tmpContext), tmpContext.fillStyle = "#c9b758", renderRectCircle(0, 0, 1.5 * obj.scale, 29, 4, tmpContext), tmpContext.fillStyle = "#a5974c", renderCircle(0, 0, .5 * obj.scale, tmpContext); } else if (obj.name == "pit trap") { tmpContext.globalAlpha = 0.3; tmpContext.fillStyle = "#a5974c"; renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = outlineColor; renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } tmpContext.restore(); } function isOnScreen(x, y, s) { return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y, s, maxScreenHeight)); } function markObject(tmpObj, tmpX, tmpY) { if(configs7.RenderPl) { getMarkSprite(tmpObj, mainContext, tmpX, tmpY); } } class MapPing { constructor(color, scale) { this.init = function(x, y) { this.scale = 0; this.x = x; this.y = y; this.active = true; }; this.update = function(ctxt, delta) { if (this.active) { this.scale += 0.05 * delta; if (this.scale >= scale) { this.active = false; } else { ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale)); ctxt.beginPath(); ctxt.arc((this.x / config.mapScale) * mapDisplay.width, (this.y / config.mapScale) * mapDisplay.width, this.scale, 0, 2 * Math.PI); ctxt.stroke(); } } }; this.color = color; } } function pingMap(x, y) { tmpPing = mapPings.find(pings => !pings.active); if (!tmpPing) { tmpPing = new MapPing("#fff", config.mapPingScale); mapPings.push(tmpPing); } tmpPing.init(x, y); if (getEl("mapsync").checked && player.weapons[1] != 10 && checkEnemy) { instaC.MapSync(); } } function updateMapMarker() { mapMarker.x = player.x; mapMarker.y = player.y; } let Pt = []; window.isAlly = function(id){ for(let i = 0;i < Pt.length;i+=2){ if(id == Pt[i]){ return true; } } } function renderMinimap(delta) { if (player && player.alive) { mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height); mapContext.lineWidth = 4; for (let i = 0; i < mapPings.length; ++i) { tmpPing = mapPings[i]; mapContext.strokeStyle = tmpPing.color; tmpPing.update(mapContext, delta); } mapContext.globalAlpha = 1; mapContext.fillStyle = "#ff0000"; if (breakTrackers.length) { mapContext.fillStyle = "#abcdef"; mapContext.font = "34px Hammersmith One"; mapContext.textBaseline = "middle"; mapContext.textAlign = "center"; for (let i = 0; i < breakTrackers.length;) { mapContext.fillText("!", (breakTrackers[i].x / config.mapScale) * mapDisplay.width, (breakTrackers[i].y / config.mapScale) * mapDisplay.height); i += 2; } } mapContext.globalAlpha = 1; mapContext.fillStyle = "#fff"; renderCircle((player.x / config.mapScale) * mapDisplay.width, (player.y / config.mapScale) * mapDisplay.height, 7, mapContext, true); mapContext.fillStyle = "rgba(255,255,255,0.35)"; if (player.team && minimapData) { for (let i = 0; i < minimapData.length;) { renderCircle((minimapData[i] / config.mapScale) * mapDisplay.width, (minimapData[i + 1] / config.mapScale) * mapDisplay.height, 7, mapContext, true); i += 2; } } if (lastDeath) { mapContext.fillStyle = "#fc5553"; mapContext.font = "34px Hammersmith One"; mapContext.textBaseline = "middle"; mapContext.textAlign = "center"; mapContext.fillText("x", (lastDeath.x / config.mapScale) * mapDisplay.width, (lastDeath.y / config.mapScale) * mapDisplay.height); } if (mapMarker) { mapContext.fillStyle = "#fff"; mapContext.font = "34px Hammersmith One"; mapContext.textBaseline = "middle"; mapContext.textAlign = "center"; mapContext.fillText("x", (mapMarker.x / config.mapScale) * mapDisplay.width, (mapMarker.y / config.mapScale) * mapDisplay.height); } //PathFinderLine if (pathFind.active) { if (pathFind.array) { let xOffset = camX - (maxScreenWidth / 2); let yOffset = camY - (maxScreenHeight / 2); mainContext.lineWidth = player.scale / 8; mainContext.globalAlpha = 1; mainContext.strokeStyle = "rgba(255, 255, 255, 0.8)"; mainContext.beginPath(); pathFind.array.forEach((path, i) => { let pathXY = { x: (pathFind.scale / pathFind.grid) * path.x, y: (pathFind.scale / pathFind.grid) * path.y } let render = { x: ((player.x2 - (pathFind.scale / 2)) + pathXY.x) - xOffset, y: ((player.y2 - (pathFind.scale / 2)) + pathXY.y) - yOffset } if (i == 0) { mainContext.moveTo(render.x, render.y); } else { mainContext.lineTo(render.x, render.y); } }); mainContext.stroke(); } } } } let crossHairs = [ "https://media.discordapp.net/attachments/1055504260634251315/1218830078146908160/center.png?ex=660916f7&is=65f6a1f7&hm=c4155d2e78fb1b9a9166d76f49542ad2ee9444d62d5396cef235df3407049ef3&=&format=webp&quality=lossless&width=602&height=602", "https://media.discordapp.net/attachments/1055504260634251315/1218830078146908160/center.png?ex=660916f7&is=65f6a1f7&hm=c4155d2e78fb1b9a9166d76f49542ad2ee9444d62d5396cef235df3407049ef3&=&format=webp&quality=lossless&width=602&height=602", ]; let crossHairSprites = {}; let iconSprites = { crown: new Image(), skull: new Image() }; function loadIcons() { iconSprites.crown.onload = function() { this.isLoaded = true; }; iconSprites.crown.src = "./../img/icons/crown.png"; iconSprites.skull.onload = function() { this.isLoaded = true; }; iconSprites.skull.src = "./../img/icons/skull.png"; for (let i = 0; i < crossHairs.length; ++i) { let tmpSprite = new Image(); tmpSprite.onload = function() { this.isLoaded = true; }; tmpSprite.src = crossHairs[i]; crossHairSprites[i] = tmpSprite; } } loadIcons(); function updateGame() { if (config.resetRender) { mainContext.clearRect(0, 0, gameCanvas.width, gameCanvas.height); mainContext.beginPath(); } if (true) { function updateCamera() { let selectedCamera = document.getElementById("visualTypeZoom").value; let damping = 0.35; let scalingFactor = 20; if (player) { if (selectedCamera === 'Cam1') { let damping3 = 0.075; if (player) { let targetCamX = player.x + ((1920 / 2) / 30); let targetCamY = player.y + ((1920 / 2) / 30); camX = lerp(camX, targetCamX, damping3); camY = lerp(camY, targetCamY, damping3); } else { camX = config.mapScale / 2; camY = config.mapScale / 2; } } else if (selectedCamera === 'Cam0') { let damping = 0.15; let targetCamX = player.x + ((1920 / 2) / 30); let targetCamY = player.y + ((1920 / 2) / 30); camX += (targetCamX - camX) * damping; camY += (targetCamY - camY) * damping; } else if (selectedCamera === 'Cam2') { let damping2 = 0.035; if (player) { let targetCamX = player.x + ((1920 / 2) / 30); let targetCamY = player.y + ((1920 / 2) / 30); camX = lerp(camX, targetCamX, damping2); camY = lerp(camY, targetCamY, damping2); } else { camX = config.mapScale / 2; camY = config.mapScale / 2; } } else if (selectedCamera === 'Cam3') { let damping4 = 0.016; if (player) { let targetCamX = player.x + ((1920 / 2) / 30); let targetCamY = player.y + ((1920 / 2) / 30); camX = lerp(camX, targetCamX, damping4); camY = lerp(camY, targetCamY, damping4); } else { camX = config.mapScale / 2; camY = config.mapScale / 2; } } } else { camX = config.mapScale / 2; camY = config.mapScale / 2; } } updateCamera() document.getElementById("visualTypeZoom").addEventListener("change", updateCamera); function lerp(start, end, amt) { return (1 - amt) * start + amt * end; } let lastTime = now - (1000 / config.serverUpdateRate); let tmpDiff; for (let i = 0; i < players.length + ais.length; ++i) { tmpObj = players[i] || ais[i - players.length]; if (tmpObj && tmpObj.visible) { if (tmpObj.forcePos) { tmpObj.x = tmpObj.x2; tmpObj.y = tmpObj.y2; tmpObj.dir = tmpObj.d2; } else { let total = tmpObj.t2 - tmpObj.t1; let fraction = lastTime - tmpObj.t1; let ratio = (fraction / total); let rate = 170; tmpObj.dt += delta; let tmpRate = Math.min(1.7, tmpObj.dt / rate); tmpDiff = (tmpObj.x2 - tmpObj.x1); tmpObj.x = tmpObj.x1 + (tmpDiff * tmpRate); tmpDiff = (tmpObj.y2 - tmpObj.y1); tmpObj.y = tmpObj.y1 + (tmpDiff * tmpRate); tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio)); } } } let xOffset = camX - (maxScreenWidth / 2); let yOffset = camY - (maxScreenHeight / 2); if (config.snowBiomeTop - yOffset <= 0 && config.mapScale - config.snowBiomeTop - yOffset >= maxScreenHeight) { mainContext.fillStyle = "#b6db66"; mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight); } else if (config.mapScale - config.snowBiomeTop - yOffset <= 0) { mainContext.fillStyle = "#dbc666"; mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight); } else if (config.snowBiomeTop - yOffset >= maxScreenHeight) { mainContext.fillStyle = "#fff"; mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight); } else if (config.snowBiomeTop - yOffset >= 0) { mainContext.fillStyle = "#fff"; mainContext.fillRect(0, 0, maxScreenWidth, config.snowBiomeTop - yOffset); mainContext.fillStyle = "#b6db66"; mainContext.fillRect(0, config.snowBiomeTop - yOffset, maxScreenWidth, maxScreenHeight - (config.snowBiomeTop - yOffset)); } else { mainContext.fillStyle = "#b6db66"; mainContext.fillRect(0, 0, maxScreenWidth, (config.mapScale - config.snowBiomeTop - yOffset)); mainContext.fillStyle = "#dbc666"; mainContext.fillRect(0, (config.mapScale - config.snowBiomeTop - yOffset), maxScreenWidth, maxScreenHeight - (config.mapScale - config.snowBiomeTop - yOffset)); } if (!firstSetup) { waterMult += waterPlus * config.waveSpeed * delta; if (waterMult >= config.waveMax) { waterMult = config.waveMax; waterPlus = -1; } else if (waterMult <= 1) { waterMult = waterPlus = 1; } mainContext.globalAlpha = 1; mainContext.fillStyle = "#dbc666"; renderWaterBodies(xOffset, yOffset, mainContext, config.riverPadding); mainContext.fillStyle = "#91b2db"; renderWaterBodies(xOffset, yOffset, mainContext, (waterMult - 1) * 250); } mainContext.lineWidth = 4; mainContext.strokeStyle = "#000"; mainContext.globalAlpha = 0.06; for (let x = -camX; x < maxScreenWidth; x += maxScreenHeight / SimpleGrids) { if (x > 0) { mainContext.moveTo(x, 0); mainContext.lineTo(x, maxScreenHeight); } } for (let y = -camY; y < maxScreenHeight; y += maxScreenHeight / SimpleGrids) { if (y > 0) { mainContext.moveTo(0, y); mainContext.lineTo(maxScreenWidth, y); } } mainContext.stroke(); if (player) { if (lastDeath) { mainContext.globalAlpha = 1; mainContext.fillStyle = "#fc5553"; mainContext.font = "100px Hammersmith One"; mainContext.textBaseline = "middle"; mainContext.textAlign = "center"; mainContext.fillText("O", lastDeath.x - xOffset, lastDeath.y - yOffset); } } mainContext.globalAlpha = 1; mainContext.strokeStyle = outlineColor; renderDeadPlayers(xOffset, yOffset); mainContext.globalAlpha = 1; mainContext.strokeStyle = outlineColor; renderGameObjects(-1, xOffset, yOffset); mainContext.globalAlpha = 1; mainContext.lineWidth = outlineWidth; renderProjectiles(0, xOffset, yOffset); renderPlayers(xOffset, yOffset, 0); mainContext.globalAlpha = 1; for (let i = 0; i < ais.length; ++i) { tmpObj = ais[i]; if (tmpObj.active && tmpObj.visible) { tmpObj.animate(delta); mainContext.save(); mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset); mainContext.rotate(tmpObj.dir + tmpObj.dirPlus - (Math.PI / 2)); renderAI(tmpObj, mainContext); mainContext.restore(); } } renderGameObjects(0, xOffset, yOffset); renderProjectiles(1, xOffset, yOffset); renderGameObjects(1, xOffset, yOffset); renderPlayers(xOffset, yOffset, 1); renderGameObjects(2, xOffset, yOffset); renderGameObjects(3, xOffset, yOffset); mainContext.fillStyle = "#000"; mainContext.globalAlpha = 0.2; if (xOffset <= 0) { mainContext.fillRect(0, 0, -xOffset, maxScreenHeight); } if (config.mapScale - xOffset <= maxScreenWidth) { let tmpY = Math.max(0, -yOffset); mainContext.fillRect(config.mapScale - xOffset, tmpY, maxScreenWidth - (config.mapScale - xOffset), maxScreenHeight - tmpY); } if (yOffset <= 0) { mainContext.fillRect(-xOffset, 0, maxScreenWidth + xOffset, -yOffset); } if (config.mapScale - yOffset <= maxScreenHeight) { let tmpX = Math.max(0, -xOffset); let tmpMin = 0; if (config.mapScale - xOffset <= maxScreenWidth) tmpMin = maxScreenWidth - (config.mapScale - xOffset); mainContext.fillRect(tmpX, config.mapScale - yOffset, (maxScreenWidth - tmpX) - tmpMin, maxScreenHeight - (config.mapScale - yOffset)); } mainContext.globalAlpha = 1; if(player && player.alive && inGame && MenuNight !== 35) { mainContext.fillStyle = `rgba(0, 0, 70, ${MenuNight})`; mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight); } else { mainContext.fillStyle = "rgba(0, 0, 70, 0.35)"; mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight); } mainContext.strokeStyle = darkOutlineColor; mainContext.globalAlpha = 1; let shame = true; for (let i = 0; i < players.length + ais.length; ++i) { tmpObj = players[i] || ais[i - players.length]; if (tmpObj.visible) { mainContext.strokeStyle = darkOutlineColor; if (tmpObj.skinIndex != 10 || (tmpObj == player) || (tmpObj.team && tmpObj.team == player.team)) { let tmpText = ""; tmpText = (tmpObj.team ? "[" + tmpObj.team + "] " : "") + tmpObj.name; if (tmpText != "") { mainContext.font = (tmpObj.nameScale||30) + "px Hammersmith One"; mainContext.fillStyle = "#fff"; mainContext.textBaseline = "middle"; mainContext.textAlign = "center"; mainContext.lineWidth = (tmpObj.nameScale?11:8); mainContext.lineJoin = "round"; if (getEl("nickname").checked || tmpObj == player || !tmpObj.isPlayer) { mainContext.strokeText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY); mainContext.fillText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY); } if (tmpObj.isLeader && iconSprites["crown"].isLoaded && (getEl("nickname").checked || tmpObj == player)) { var tmpS = config.crownIconScale; var tmpX = tmpObj.x - xOffset - (tmpS/2) - (mainContext.measureText(tmpText).width / 2) - config.crownPad; mainContext.drawImage(iconSprites["crown"], tmpX, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY - (tmpS/2) - 5, tmpS, tmpS); } if (tmpObj.iconIndex == 1 && iconSprites["skull"].isLoaded && (getEl("nickname").checked || tmpObj == player)) { var tmpS = config.crownIconScale; var tmpX = tmpObj.x - xOffset - (tmpS/2) + (mainContext.measureText(tmpText).width / 2) + config.crownPad; mainContext.drawImage(iconSprites["skull"], tmpX, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY - (tmpS/2) - 5, tmpS, tmpS); } if (tmpObj.isPlayer && instaC.wait && crossHair && near == tmpObj && (crossHair ? crossHairSprites[1].isLoaded : crossHairSprites[0].isLoaded) && enemy.length) { let tmpS = tmpObj.scale * 2.2; mainContext.drawImage((crossHair ? crossHairSprites[1] : crossHairSprites[0]), tmpObj.x - xOffset - tmpS / 2, tmpObj.y - yOffset - tmpS / 2, tmpS, tmpS); } if(tmpObj.isPlayer && shame && (getEl("nickname").checked || tmpObj == player)) { let textColor; mainContext.font = (tmpObj.nameScale || 30) + "px Hammersmith One"; if (tmpObj.shameCount == 0) { textColor = "#fff"; } else if (tmpObj.shameCount == 1) { textColor = "#008000"; } else if (tmpObj.shameCount == 2) { textColor = "#006400"; } else if (tmpObj.shameCount == 3) { textColor = "#fff700"; } else if (tmpObj.shameCount == 4) { textColor = "#9c9c22"; } else if (tmpObj.shameCount == 5) { textColor = "#fa0202"; } else if (tmpObj.shameCount == 6) { textColor = "#8ecc51"; } else if (tmpObj.shameCount >= 7) { textColor = "#cc5151"; } mainContext.fillStyle = textColor; mainContext.textBaseline = "middle"; mainContext.textAlign = "center"; mainContext.lineWidth = tmpObj.nameScale ? 11 : 8; mainContext.lineJoin = "round"; mainContext.strokeStyle = "black"; mainContext.strokeText(tmpObj.shameCount, (tmpObj.iconIndex == 1 ? (tmpObj.x - xOffset - 30 + mainContext.measureText(tmpText).width / 2 + config.crownPad * 3.5 + 5) : (tmpObj.x - xOffset + mainContext.measureText(tmpText).width / 2 + config.crownPad)), tmpObj.y - yOffset - tmpObj.scale - config.nameY), mainContext.fillText(tmpObj.shameCount, (tmpObj.iconIndex == 1 ? (tmpObj.x - xOffset - 30 + mainContext.measureText(tmpText).width / 2 + config.crownPad * 3.5 + 5) : (tmpObj.x - xOffset + mainContext.measureText(tmpText).width / 2 + config.crownPad)), tmpObj.y - yOffset - tmpObj.scale - config.nameY) } tmpText = ""; } if (tmpObj.isPlayer) { mainContext.lineCap = "round"; mainContext.strokeStyle = "#581845"; mainContext.lineWidth = 8 mainContext.beginPath(); mainContext.moveTo(0, 0); mainContext.lineTo(0, - tmpObj.scale); mainContext.lineTo(- tmpObj.scale, - tmpObj.scale); mainContext.stroke(); mainContext.strokeStyle = "transparent"; } if (!isTeam(tmpObj) && tmpObj.isPlayer && getEl("tracersvalue").value == "tracersMe") { let center = { x: screenWidth / 2, y: screenHeight / 2, }; let alpha = Math.min(1, (UTILS.getDistance(0, 0, player.x - tmpObj.x, (player.y - tmpObj.y) * (16 / 9)) * 100) / (config.maxScreenHeight / 2) / center.y); let dist = center.y * alpha; let tmpX = dist * Math.cos(UTILS.getDirect(tmpObj, player, 0, 0)); let tmpY = dist * Math.sin(UTILS.getDirect(tmpObj, player, 0, 0)); mainContext.save(); mainContext.translate((player.x - xOffset) + tmpX, (player.y - yOffset) + tmpY); mainContext.rotate(tmpObj.aim2 + Math.PI / 2); let by = 255; mainContext.fillStyle = tmpObj === player || (tmpObj.team && tmpObj.team === player.team) ? "rgba(255, 255, 255, 1)" : `rgb(${by}, ${by}, ${by})`; mainContext.globalAlpha = alpha; let renderTracer = function(s, ctx) { ctx = ctx || mainContext; let h = s * (Math.sqrt(3) / 2); ctx.beginPath(); ctx.moveTo(0, -h / 1.5); ctx.lineTo(-s / 2, h / 2); ctx.lineTo(s / 2, h / 2); ctx.lineTo(0, -h / 1.5); ctx.fill(); ctx.closePath(); } renderTracer(25, mainContext); mainContext.restore(); } let render = { x: tmpObj.x2 - xOffset, y: tmpObj.y2 - yOffset }; if (tmpObj.health) { if (false) { mainContext.shadowBlur = 2; mainContext.shadowColor = "rgba(0, 0, 0, 0.5)"; mainContext.shadowOffsetX = 30; mainContext.shadowOffsetY = 17 } mainContext.globalAlpha = 1; mainContext.font = "20px Hammersmith One"; mainContext.fillStyle = "#fff"; mainContext.strokeStyle = darkOutlineColor; mainContext.textBaseline = "middle"; mainContext.textAlign = "center"; mainContext.lineWidth = 8; mainContext.lineJoin = "round"; function arrow2(e1,e2,e3, colors, alpha, lineWidth = 0, shownigas) { let mainCf = shownigas == true ? (tmpObj.isPlayer && tmpObj != player) : (tmpObj.isPlayer && tmpObj.sid != player.sid && !(isAlly(tmpObj.sid) && tmpObj.sid != player.sid)) let center = { x: screenWidth / 2, y: screenHeight / 2, }; let alpha2 = Math.min(1, (UTILS.getDistance(0, 0, player.x - tmpObj.x, (player.y - tmpObj.y) * (16 / 9)) * 100) / (config.maxScreenHeight / 2) / center.y); if (mainCf && !isTeam(tmpObj)) { let distance = Math.sqrt((tmpObj.x-player.x)**2 + (tmpObj.x-player.x)**2), G = player.x + distance * 0.5 * Math.cos(Math.atan2(tmpObj.y - player.y, tmpObj.x - player.x)), F = player.y + distance * 0.5 * Math.sin(Math.atan2(tmpObj.y - player.y, tmpObj.x - player.x)); mainContext.save(); mainContext.translate(G - xOffset, F - yOffset); mainContext.rotate(Math.atan2(tmpObj.y - player.y, tmpObj.x - player.x) + Math.PI / 2); mainContext.fillStyle = colors; mainContext.globalAlpha = alpha == "auto" ? alpha2 : alpha; mainContext.lineWidth = lineWidth; mainContext.lineCap = "round"; mainContext.beginPath(); mainContext.strokeStyle = "transparent"; mainContext.moveTo(e1, e1); mainContext.lineTo(e2, e2); mainContext.lineTo(-e3, e3); mainContext.fill(); mainContext.stroke(); mainContext.closePath(); mainContext.restore(); } } if (getEl("tracersvalue").value == "tracersThem") { arrow2(0, 20, 20, "rgba(0,0,0,5)", "auto", 6, true); } if (!isTeam(tmpObj) && tmpObj.isPlayer && getEl("tracersvalue").value == "tracersFor") { const angle = Math.atan2(tmpObj.y - player.y, tmpObj.x - player.x); const distance = Math.sqrt((tmpObj.y-player.y)**2 + (tmpObj.x-player.x)**2); const offset = Math.min(distance - player.scale, player.scale * 2); const arrowPos = { x: player.x + offset * Math.cos(angle), y: player.y + offset * Math.sin(angle) } drawArrow(xOffset, yOffset, arrowPos.x, arrowPos.y, 4, darkOutlineColor, angle, 15); drawArrow(xOffset, yOffset, arrowPos.x, arrowPos.y, 4, "#fff", angle, 8); } if (getEl("smoothhealth").checked && tmpObj.isPlayer) { tmpObj.oldHealth = tmpObj.oldHealth - (tmpObj.oldHealth - tmpObj.health) / 10; } else { tmpObj.oldHealth = tmpObj.health; } if (getEl("healthbar").checked) { mainContext.fillStyle = darkOutlineColor; mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad, (tmpObj.y - yOffset + tmpObj.scale) + config.nameY, (config.healthBarWidth * 2) + (config.healthBarPad * 2), 17, 8); mainContext.fill(); mainContext.fillStyle = (tmpObj == player || (tmpObj.team && tmpObj.team == player.team)) ? "#8ecc51" : "#cc5151"; mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth, (tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad, ((config.healthBarWidth * 2) * (tmpObj.oldHealth / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 7); mainContext.fill(); } if(tmpObj.isPlayer) { let reloads = { primary: (tmpObj.primaryIndex == undefined ? 1 : ((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed)), secondary: (tmpObj.secondaryIndex == undefined ? 1 : ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed)), turret: (2500 - tmpObj.reloads[53]) / 2500, }; if (tmpObj == player) { if (player.reloads[player.weapons[1]] != 0 && player.weapons[1]) { mainContext.fillStyle = darkOutlineColor; mainContext.roundRect(tmpObj.x - xOffset - config.healthBarPad + 5, (tmpObj.y - yOffset + tmpObj.scale) + config.nameY - 13, (config.healthBarWidth-5) + (config.healthBarPad * 2), 17, 8); mainContext.fill(); mainContext.fillStyle = "#FFF533" mainContext.roundRect(tmpObj.x - xOffset + 5, (tmpObj.y - yOffset + tmpObj.scale) + config.nameY - 13 + config.healthBarPad, (config.healthBarWidth * reloads.secondary + 1) - 5, 17 - config.healthBarPad * 2, 7); mainContext.fill(); } if (player.reloads[player.weapons[0]] != 0) { mainContext.fillStyle = darkOutlineColor; mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad, (tmpObj.y - yOffset + tmpObj.scale) + config.nameY - 13, config.healthBarWidth + (config.healthBarPad * 2) - 5, 17, 8); mainContext.fill(); mainContext.fillStyle = "#FFF533" mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth, (tmpObj.y - yOffset + tmpObj.scale) + config.nameY - 13 + config.healthBarPad, (config.healthBarWidth * reloads.primary + 1) - 5, 17 - config.healthBarPad * 2, 7); mainContext.fill(); } if (player.reloads[53] != 0 && false) { mainContext.fillStyle = darkOutlineColor; mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad, (tmpObj.y - yOffset + tmpObj.scale) + config.nameY + 13, (config.healthBarWidth * 2) + (config.healthBarPad * 2), 17, 8); mainContext.fill(); mainContext.fillStyle = "#a9a9a9"; mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth, (tmpObj.y - yOffset + tmpObj.scale) + config.nameY + 13 + config.healthBarPad, ((config.healthBarWidth * 2) * reloads.turret), 17 - config.healthBarPad * 2, 7); mainContext.fill(); } } if(tmpObj.isPlayer && tmpObj === player && configs7.Visuals && getEl("healthbar").checked) { mainContext.fillStyle = "#fff"; mainContext.strokeStyle = "black"; mainContext.strokeText(Math.floor(player.health), tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 135); mainContext.fillText(Math.floor(player.health), tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 135); } else if(tmpObj.isPlayer && tmpObj !== player && configs7.Visuals && getEl("healthbar").checked) { mainContext.fillStyle = "#fff"; mainContext.strokeStyle = "black"; mainContext.strokeText(Math.floor(tmpObj.health), tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 135); mainContext.fillText(Math.floor(tmpObj.health), tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 135); } } } } } } function renderGameObjects(layer, xOffset, yOffset) { let tmpSprite; let tmpX; let tmpY; gameObjects.forEach((tmp) => { tmpObj = tmp; if (tmpObj.alive) { tmpX = tmpObj.x + tmpObj.xWiggle - xOffset; tmpY = tmpObj.y + tmpObj.yWiggle - yOffset; if (layer == 0) { tmpObj.update(delta); } mainContext.globalAlpha = tmpObj.alpha; if (tmpObj.layer == layer && isOnScreen(tmpX, tmpY, tmpObj.scale + (tmpObj.blocker || 0))) { if (tmpObj.isItem) { if ((tmpObj.dmg || tmpObj.trap) && !tmpObj.isTeamObject(player)) { tmpSprite = getObjSprite(tmpObj); } else { tmpSprite = getItemSprite(tmpObj); } mainContext.save(); mainContext.translate(tmpX, tmpY); mainContext.rotate(tmpObj.dir); if (!tmpObj.active) { mainContext.scale(tmpObj.visScale / tmpObj.scale, tmpObj.visScale / tmpObj.scale); } mainContext.drawImage(tmpSprite, -(tmpSprite.width / 2), -(tmpSprite.height / 2)); if (tmpObj.blocker) { mainContext.strokeStyle = "#db6e6e"; mainContext.globalAlpha = 0.3; mainContext.lineWidth = 6; renderCircle(0, 0, tmpObj.blocker, mainContext, false, true); } mainContext.restore(); } else { renderResources(tmpObj, tmpX, tmpY); tmpSprite = getResSprite(tmpObj); mainContext.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2), tmpY - (tmpSprite.height / 2)); } } if (layer == 3) { if (tmpObj.active && tmpObj.health > 0 && tmpObj.group != undefined && getDist(tmpObj, player) <= 450) { if (tmpObj.health < tmpObj.maxHealth) { if (configs7.BuildHp) { mainContext.fillStyle = darkOutlineColor; mainContext.beginPath(); mainContext.arc(tmpX, tmpY, config.healthBarWidth / 2 + config.healthBarPad, 0, 2 * Math.PI); mainContext.fill(); mainContext.fillStyle = tmpObj.isTeamObject(player) ? "#8ecc51" : "#cc5151"; mainContext.beginPath(); mainContext.arc(tmpX, tmpY, config.healthBarWidth * (tmpObj.health / tmpObj.maxHealth) / 2, 0, 2 * Math.PI); mainContext.fill(); const fontSize = 18; mainContext.font = `${fontSize}px Hammersmith One`; mainContext.fillStyle = tmpObj.isTeamObject(player) ? "#8ecc51" : "#cc5151"; mainContext.strokeStyle = "black"; mainContext.strokeText(Math.floor(tmpObj.health), tmpObj.x - xOffset, tmpObj.y - yOffset); mainContext.fillText(Math.floor(tmpObj.health), tmpObj.x - xOffset, tmpObj.y - yOffset); } } } } } }); mainContext.restore(); if (layer == 0 && configs7.RenderPl) { if (placeVisible.length) { placeVisible.forEach((places) => { tmpX = places.x - xOffset; tmpY = places.y - yOffset; markObject(places, tmpX, tmpY); }); } } } function renderResources(param1, param2, param3) { let sprite = getResSprite(param1); let easeScaling = 0.06, minAlpha = 0.4; if (player && param1.type === 0) { if (!treeAlphaState[param1.sid]) treeAlphaState[param1.sid] = 1; if (Math.sqrt((param1.y-player.y2)**2 + (param1.x-player.x2)**2) <= param1.scale + player.scale) { treeAlphaState[param1.sid] = Math.max(minAlpha, (treeAlphaState[param1.sid] - easeScaling)); mainContext.globalAlpha = treeAlphaState[param1.sid]; } else { treeAlphaState[param1.sid] = Math.min(1, (treeAlphaState[param1.sid] + easeScaling)); mainContext.globalAlpha = treeAlphaState[param1.sid]; } } mainContext.drawImage(sprite, param2 - sprite.width / 2, param3 - sprite.height / 2); } function drawArrow(xOffset, yOffset, x, y, arrowWidth, color, angle, lineWidth) { mainContext.save() mainContext.translate(x - xOffset, y - yOffset) mainContext.rotate(Math.PI / 4) mainContext.rotate(angle) mainContext.globalAlpha = 1 mainContext.strokeStyle = color mainContext.lineCap = "round" mainContext.lineWidth = lineWidth mainContext.beginPath() mainContext.moveTo(-arrowWidth, -arrowWidth) mainContext.lineTo(arrowWidth, -arrowWidth) mainContext.lineTo(arrowWidth, arrowWidth) mainContext.stroke() mainContext.closePath() mainContext.restore() } if (player) { //AutoPushLine if (!pathFind.active) { if (my.autoPush) { mainContext.lineWidth = 5; mainContext.globalAlpha = 0.8; mainContext.beginPath(); mainContext.strokeStyle = "rgba(255, 255, 255)"; mainContext.moveTo(player.x - xOffset, player.y - yOffset); mainContext.lineTo(my.pushData.x2 - xOffset, my.pushData.y2 - yOffset); mainContext.lineTo(my.pushData.x - xOffset, my.pushData.y - yOffset); mainContext.stroke(); } if (my.SpikeAim) { mainContext.globalAlpha = 0.3; mainContext.beginPath(); mainContext.fillStyle = "rgba(255, 0, 0)"; const spikeX = SpikeX() - xOffset; const spikeY = SpikeY() - yOffset; const radius = 50; mainContext.arc(spikeX, spikeY, radius, 0, Math.PI * 2); mainContext.fill(); } if (my.TrapAim && !my.SpikeAim) { mainContext.globalAlpha = 0.3; mainContext.beginPath(); mainContext.fillStyle = "rgba(255, 0, 0)"; const TrapXTest = TrapX() - xOffset; const TrapYTest = TrapY() - yOffset; const radius = 50; mainContext.arc(TrapXTest, TrapYTest, radius, 0, Math.PI * 2); mainContext.fill(); } } } mainContext.globalAlpha = 1; textManager.update(delta, mainContext, xOffset, yOffset); for (var i = 0; i < players.length; ++i) { tmpObj = players[i]; if (tmpObj.visible && tmpObj.chatCountdown > 0 && $("#menuChatDiv").css('opacity') == 0) { tmpObj.chatCountdown -= delta; if (tmpObj.chatCountdown <= 0) tmpObj.chatCountdown = 0; mainContext.font = "28px Hammersmith One"; var tmpSize = mainContext.measureText(tmpObj.chatMessage); mainContext.textBaseline = "middle"; mainContext.textAlign = "center"; var tmpX = tmpObj.x - xOffset; var tmpY = tmpObj.y - tmpObj.scale - yOffset - 90; var tmpH = 47; var tmpW = tmpSize.width + 17; mainContext.fillStyle = "rgba(0,0,0,0.2)"; mainContext.roundRect(tmpX-tmpW/2, tmpY-tmpH/2, tmpW, tmpH, 6); mainContext.fill(); mainContext.fillStyle = "#fff"; mainContext.fillText(tmpObj.chatMessage, tmpX, tmpY); } } } mainContext.globalAlpha = 1; renderMinimap(delta); } window.requestAnimFrame = function() { return null; } window.rAF = (function() { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) { window.setTimeout(callback, 1e999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999); }; })(); let ms = { avg: 0, max: 0, min: 0, delay: 0 } let Ps = document.getElementById("showPing"); Ps.checked = true; function doUpdate() { const now2 = new Date(); const hours = now2.getHours(); const minutes = now2.getMinutes(); const secondsFor = now2.getSeconds(); const ampm = hours >= 12 ? 'PM' : 'AM'; const formattedHours = (hours % 12 || 12).toString(); const formattedMinutes = minutes.toString().padStart(2, '0'); let seconds = secondsFor < 10 ? "0" + secondsFor : secondsFor; let time = `${formattedHours}:${formattedMinutes}:${seconds} ${ampm}`; now = performance.now(); delta = now - lastUpdate; lastUpdate = now; let timer = performance.now(); let diff = timer - fpsTimer.last; if (diff >= 1000) { fpsTimer.ltime = fpsTimer.time * (1000 / diff); fpsTimer.last = timer; fpsTimer.time = 0; } ms.avg = Math.round((ms.min+ms.max)/2); fpsTimer.time++; updateGame(); rAF(doUpdate); if(Ps.checked) { getEl("pingFps").innerHTML = `Ping: ${window.pingTime}ms |` getEl("maxping").innerHTML = `Max: ${ms.max}ms |` //getEl("packet").innerHTML = `Packet: ${secPacket}`; getEl("fps").innerHTML = `FPS: ${UTILS.round(fpsTimer.ltime, 10)}`; }else { getEl("fps").innerHTML = ` `; getEl("pingFps").innerHTML = ` ` getEl("maxping").innerHTML = ` ` //getEl("packet").innerHTML = `⠀`; } } prepareMenuBackground(); doUpdate(); let changeDays = {}; window.debug = function() { my.waitHit = 0; my.canHat = true; my.autoAim = false; my.InstaAim = false; instaC.isTrue = false; traps.inTrap = false; itemSprites = []; objSprites = []; gameObjectSprites = []; }; window.resBuild = function() { if (gameObjects.length) { gameObjects.forEach((tmp) => { tmp.breakObj = false; }); breakObjects = []; } }; window.ResetGrids = function() { $('#slider').val(18); } window.ResetPlayers = function() { $('#players').val(90); } window.ResetNight = function() { $('#menunight').val(35); } window.ResetThis = function() { $('#menuequalizer').val(45); } window.zoomvis = function() { zoomVision(); }; let myVariable = true; window.toggleNight = function() { clearTimeout(changeDays); isNight = !isNight; if (isNight) { textManager.showText(player.x2, player.y2, 30, 0.15, 1850, `Toggle On `, "#fff", 2); } else { textManager.showText(player.x2, player.y2, 30, 0.15, 1850, `Toggle Off `, "#fff", 2); } itemSprites = []; objSprites = []; gameObjectSprites = []; }; let toggleBlur = true; window.closeMenu = function() { MenuRangeIsTrue = false; } window.toggleBlur2 = function() { toggleBlur = !toggleBlur; if (toggleBlur) { textManager.showText(player.x2, player.y2, 30, 0.15, 1850, `Toggle On `, "#fff", 2); } else { textManager.showText(player.x2, player.y2, 30, 0.15, 1850, `Toggle Off `, "#fff", 2); } document.getElementById('leaderboard').style.backdropFilter = toggleBlur ? 'blur(4px)' : 'blur(0px)'; document.getElementById('scoreDisplay').style.backdropFilter = toggleBlur ? 'blur(4px)' : 'blur(0px)'; document.getElementById('killCounter').style.backdropFilter = toggleBlur ? 'blur(4px)' : 'blur(0px)'; document.getElementById('stoneDisplay').style.backdropFilter = toggleBlur ? 'blur(4px)' : 'blur(0px)'; document.getElementById('woodDisplay').style.backdropFilter = toggleBlur ? 'blur(4px)' : 'blur(0px)'; document.getElementById('foodDisplay').style.backdropFilter = toggleBlur ? 'blur(4px)' : 'blur(0px)'; document.getElementById('storeButton').style.backdropFilter = toggleBlur ? 'blur(4px)' : 'blur(0px)'; document.getElementById('leaderboardButton').style.backdropFilter = toggleBlur ? 'blur(4px)' : 'blur(0px)'; document.querySelector('.actionBarItem').style.backdropFilter = toggleBlur ? 'blur(4px)' : 'blur(0px)'; document.getElementById('allianceButton').style.backdropFilter = toggleBlur ? 'blur(4px)' : 'blur(0px)'; document.getElementById('mapDisplay').style.backdropFilter = toggleBlur ? 'blur(4px)' : 'blur(0px)'; }; window.toggleVisual = function() { config.anotherVisual = !config.anotherVisual; gameObjects.forEach((tmp) => { if (tmp.active) { tmp.dir = tmp.lastDir; } }); }; window.prepareUI = function(tmpObj) { resize(); UTILS.removeAllChildren(actionBar); for (let i = 0; i < (items.weapons.length + items.list.length); ++i) { (function(i) { UTILS.generateElement({ id: "actionBarItem" + i, class: "actionBarItem", style: "display:none", onmouseout: function() { showItemInfo(); }, parent: actionBar }); })(i); } for (let i = 0; i < (items.list.length + items.weapons.length); ++i) { (function(i) { let tmpCanvas = document.createElement("canvas"); tmpCanvas.width = tmpCanvas.height = 66; let tmpContext = tmpCanvas.getContext("2d"); tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2)); tmpContext.imageSmoothingEnabled = false; tmpContext.webkitImageSmoothingEnabled = false; tmpContext.mozImageSmoothingEnabled = false; if (items.weapons[i]) { tmpContext.rotate((Math.PI / 4) + Math.PI); let tmpSprite = new Image(); toolSprites[items.weapons[i].src] = tmpSprite; tmpSprite.onload = function() { this.isLoaded = true; let tmpPad = 1 / (this.height / this.width); let tmpMlt = (items.weapons[i].iPad || 1); tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt * config.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * config.iconPad) / 2, tmpCanvas.width * tmpMlt * tmpPad * config.iconPad, tmpCanvas.height * tmpMlt * config.iconPad); tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)"; tmpContext.globalCompositeOperation = "source-atop"; tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height / 2, tmpCanvas.width, tmpCanvas.height); getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")"; }; tmpSprite.src = "./../img/weapons/" + items.weapons[i].src + ".png"; let tmpUnit = getEl('actionBarItem' + i); tmpUnit.onmouseover = UTILS.checkTrusted(function() { showItemInfo(items.weapons[i], true); }); tmpUnit.onclick = UTILS.checkTrusted(function() { selectWeapon(tmpObj.weapons[items.weapons[i].type]); }); UTILS.hookTouchEvents(tmpUnit); } else { let tmpSprite = getItemSprite(items.list[i - items.weapons.length], true); let tmpScale = Math.min(tmpCanvas.width - config.iconPadding, tmpSprite.width); tmpContext.globalAlpha = 1; tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale); tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)"; tmpContext.globalCompositeOperation = "source-atop"; tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale); getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")"; let tmpUnit = getEl('actionBarItem' + i); tmpUnit.onmouseover = UTILS.checkTrusted(function() { showItemInfo(items.list[i - items.weapons.length]); }); tmpUnit.onclick = UTILS.checkTrusted(function() { selectToBuild(tmpObj.items[tmpObj.getItemType(i - items.weapons.length)]); }); UTILS.hookTouchEvents(tmpUnit); } })(i); } }; }, webgl_test: () => { return; let canvas = document.createElement("canvas"); canvas.id = "WEBGL"; canvas.width = canvas.height = 300; canvas.style = ` position: relative; bottom: 70%; left: 70%; pointer-events: none; `; let fat = document.createElement("div"); fat.id = "faku"; fat.width = fat.height = 300; fat.style = ` position: relative; bottom: 70%; left: 70%; pointer-events: none; font-size: 20px; `; fat.innerHTML = "Webgl Test Rendering"; let gl = canvas.getContext("webgl"); if (!gl) { alert("urbad"); return; } document.body.append(canvas); document.body.append(fat); log(gl); gl.clearColor(0, 0, 0, 0.2); gl.clear(gl.COLOR_BUFFER_BIT); let buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); function render(vs, fs, vertice, type) { let vShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vShader, vs); gl.compileShader(vShader); gl.getShaderParameter(vShader, gl.COMPILE_STATUS); let fShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fShader, fs); gl.compileShader(fShader); gl.getShaderParameter(fShader, gl.COMPILE_STATUS); let program = gl.createProgram(); gl.attachShader(program, vShader); gl.attachShader(program, fShader); gl.linkProgram(program); gl.getProgramParameter(program, gl.LINK_STATUS); gl.useProgram(program); let vertex = gl.getAttribLocation(program, "vertex"); gl.enableVertexAttribArray(vertex); gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0); let vertices = vertice.length / 2; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertice), gl.DYNAMIC_DRAW); gl.drawArrays(type, 0, vertices); } function hexToRgb(hex) { return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16)); } function getRgb(r, g, b) { return [r / 255, g / 255, b / 255].join(", "); } let max = 50; for (let i = 0; i < max; i++) { let radian = (Math.PI * (i / (max / 2))); render(` precision mediump float; attribute vec2 vertex; void main(void) { gl_Position = vec4(vertex, 0, 1); } `, ` precision mediump float; void main(void) { gl_FragColor = vec4(${getRgb(...hexToRgb("#cc5151"))}, 1); } `, [ 0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian) * 0.5), 0, 0, ], gl.LINE_LOOP); } } }; if (codes) { for (let code in codes) { let func = codes[code]; typeof func === "function" && func(); } window.enableHack = function() { if (!useHack) { useHack = true; codes.main(); } }; } }(1);