您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
How its works so when you hook an object like when you see it and someone break it the server send you an packet for the object breaked so im hooking the object in array and when the break packet come to client im checking to hooked object spawn ids and find the object spawn id.
// ==UserScript== // @name MooMoo.io estimated player detector // @namespace http://tampermonkey.net/ // @version v1.3 // @description How its works so when you hook an object like when you see it and someone break it the server send you an packet for the object breaked so im hooking the object in array and when the break packet come to client im checking to hooked object spawn ids and find the object spawn id. // @author Bianos // @match *://*.moomoo.io/* // @require https://cdn.jsdelivr.net/npm/[email protected]/dist/msgpack.min.js // @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw== // @license MIT // @grant none // ==/UserScript== // .co, .cos for clear all breakedObjects or its auto clearing in per by 10 let canvas = document.getElementById('gameCanvas'); let context = canvas.getContext('2d'); let msgpack_lite = window.msgpack; let myplayer = {sid: null, x: null, y: null, x2: null, y2: null, alive: false}; let hookedws = window.WebSocket; let ws; let objects = []; let breakedObjects = []; window.WebSocket = function(...a) { ws = new hookedws(...a); ws.addEventListener('message', (event) => { let decoded = msgpack_lite.decode(new Uint8Array(event.data)); let hooked; if (decoded.length > 1 && Array.isArray(decoded[1])) { hooked = [decoded[0], ...decoded[1]]; } else { hooked = decoded } if(hooked[0] === 'C' && myplayer.sid == null) { myplayer.sid = hooked[1]; } if(hooked[0] === 'P') { myplayer.alive = false } if(hooked[0] === '6') { if(hooked[1] === myplayer.sid) { if(['.co', '.clearo', '.clearobject', '.cos', '.clearobjects'].includes(hooked[2])) { breakedObjects = []; } } } if(hooked[0] === 'H') { objects.push({sid: hooked[1][0], x: hooked[1][1], y: hooked[1][2], dir: hooked[1][3], scale: hooked[1][4], type: hooked[1][6], owner: hooked[1][7] }) } if(hooked[0] === 'Q') { if(breakedObjects.length >= 10) breakedObjects = [] let obj = objects.filter(obj => obj.sid === hooked[1])[0]; if(Math.sqrt(Math.pow(myplayer.x - obj.x, 2) + Math.pow(myplayer.y - obj.y, 2)) >= 700) breakedObjects.push(obj); } if(hooked[0] === 'a') { let mphook = hooked.filter(s => s[0] == myplayer.sid)[0] if(mphook && mphook.length) { myplayer.alive = true; myplayer.x2 = mphook[1]; myplayer.y2 = mphook[2]; } let oplayer = hooked.filter(s => s[0] != myplayer.sid); } }); return ws; } var delta = 0; var now = Date.now(); var lastup = Date.now(); function update() { now = Date.now(); delta = now - lastup; lastup = now; requestAnimationFrame(update); } update(); class Render { consturctor() { this.camX = 0; this.camY = 0; this.xOff = 0; this.yOff = 0; } async tick() { if(myplayer.alive) { let dist = Math.sqrt(Math.pow(myplayer.x - this.camX, 2) + Math.pow(myplayer.y - this.camY, 2)); let dir = Math.atan2(myplayer.y - this.camY, myplayer.x - this.camX); let speed = Math.min(dist * 0.01 * delta, dist); if (dist > 0.05) { this.camX += Math.cos(dir) * speed; this.camY += Math.sin(dir) * speed; } else { this.camX = myplayer.x; this.camY = myplayer.y; } breakedObjects.forEach((obj) => { context.beginPath(); context.strokeStyle = '#fff' context.lineWidth = 2 context.moveTo(myplayer.x - this.xOff, myplayer.y - this.yOff); context.lineTo(obj.x - this.xOff, obj.y - this.yOff) context.stroke(); context.closePath(); }) } } } let render = new Render; Object.defineProperty(Object.prototype, "y", { // i got this code from MooMoo.js the link : https://github.com/MooMooForge/MooMoo.js/blob/c5a68dc9f8bca81e7e9165e0fd69453b372a1336/src/lib/rendering/initRendering.ts#L35 get: function () { return this._y; }, set: function (data) { if(this.sid == myplayer.sid) { myplayer.x = this.x; myplayer.y = this.y; render.xOff = render.camX - (1920 / 2); render.yOff = render.camY - (1080 / 2); } this._y = data; } }); let clearrect = CanvasRenderingContext2D.prototype.clearRect; CanvasRenderingContext2D.prototype.clearRect = function(...a) { clearrect.apply(this, a) render.tick(); }