this prob wont work dont get angry if it doesnt. if your good at coding lmk what i can do to fix this script.
// ==UserScript==
// @name IXL Hack
// @namespace http://tampermonkey.net/
// @version 0.2
// @description this prob wont work dont get angry if it doesnt. if your good at coding lmk what i can do to fix this script.
// @author patrickahhh
// @match https://www.ixl.com/*
// @grant none
// ==/UserScript==
(function() {
'use strict';
// Function to override the pause timer functionality
function overridePauseTimer() {
// Overwrite the function that handles pausing the timer
window.$x_pauseTimer = function() {
// Do nothing to prevent pausing
};
}
// Call the function to override the pause timer
overridePauseTimer();
// Display a confirmation message in the console
console.log("IXL No Pause userscript activated: IXL timer will now continue uninterrupted.");
// Track the time spent on IXL
let startTime = Date.now(); // Get the current time when the script is executed
let totalElapsedTime = 0; // Initialize total elapsed time
// Function to log the total time spent on IXL
function logTotalTimeSpent() {
let currentTime = Date.now(); // Get the current time
let elapsedTime = currentTime - startTime; // Calculate the elapsed time since the script started
totalElapsedTime += elapsedTime; // Add the elapsed time to the total elapsed time
console.log("Total time spent on IXL: " + (totalElapsedTime / 1000) + " seconds"); // Log the total time spent on IXL in seconds
startTime = currentTime; // Update the start time for the next interval
}
// Call the function to log the total time spent on IXL
logTotalTimeSpent();
// Set an interval to log the time every 60 seconds
setInterval(logTotalTimeSpent, 60000); // Log the time every minute
// Function to display a message when the user interacts with IXL
function displayInteractionMessage() {
console.log("You are interacting with IXL. Time is being tracked."); // Log a message to indicate interaction with IXL
}
// Listen for mouse and keyboard events to detect user interaction
document.addEventListener("keydown", displayInteractionMessage); // Listen for keydown events
document.addEventListener("mousemove", displayInteractionMessage); // Listen for mousemove events
document.addEventListener("mousedown", displayInteractionMessage); // Listen for mousedown events
})();