Insta And MacroHat || OP MOD ! || Insta = R || MacroHat = TankGear: Z - BoosterHat: B!
// ==UserScript==
// @name 🌟JS_Mod🌟
// @namespace -
// @version 0.1
// @description Insta And MacroHat || OP MOD ! || Insta = R || MacroHat = TankGear: Z - BoosterHat: B!
// @author 2k09__
// @license MIT
// @match *://moomoo.io/*
// @match *://sandbox.moomoo.io/*
// @match *://dev.moomoo.io/*
// @grant none
// ==/UserScript==
setTimeout(() => {
document.getElementById("gameName").innerHTML = '🌟JS🌟';
}, 1000);
setTimeout(() => {
document.getElementById("gameName").innerHTML = '🌟MOD🌟';
}, 1000);
setTimeout(() => {
document.getElementById("gameName").innerHTML = '🌟JS🌟';
}, 1000);
setTimeout(() => {
document.getElementById("gameName").innerHTML = '🌟MOD🌟';
}, 1000);
setTimeout(() => {
document.getElementById("gameName").innerHTML = '🌟JS🌟';
}, 1000);
setTimeout(() => {
document.getElementById("gameName").innerHTML = '🌟MOD🌟';
}, 1000);
setTimeout(() => {
document.getElementById("gameName").innerHTML = '🌟JS🌟';
}, 1000);
setTimeout(() => {
document.getElementById("gameName").innerHTML = '🌟MOD🌟';
}, 1000);
setTimeout(() => {
document.getElementById("gameName").innerHTML = '🌟JS🌟';
}, 1000);
setTimeout(() => {
document.getElementById("gameName").innerHTML = '🌟MOD🌟';
}, 1000);
setTimeout(() => {
document.getElementById("gameName").innerHTML = '🌟JS🌟';
}, 1000);
setTimeout(() => {
document.getElementById("gameName").innerHTML = '🌟MOD🌟';
}, 1000);
setTimeout(() => {
document.getElementById('loadingText').innerHTML = 'Reload.';
}, 1000);
setTimeout(() => {
document.getElementById('loadingText').innerHTML = 'Reload..';
}, 1000);
setTimeout(() => {
document.getElementById('loadingText').innerHTML = 'Reload...';
}, 1000);
setTimeout(() => {
document.getElementById('loadingText').innerHTML = 'Reload.';
}, 1000);
setTimeout(() => {
document.getElementById('loadingText').innerHTML = 'Reload..';
}, 1000);
setTimeout(() => {
document.getElementById('loadingText').innerHTML = 'Reload...';
}, 1000);
document.getElementById("moomooio_728x90_home").Style.display = "none"; // Remove Sidney's Ads
document.getElementById("Leaderboard").append = "🌟By 2k09__🌟";
setTimeout(() => {
document.getElementById('DeathText').innerHTML = "Why Die : (";
}, 1000);
setTimeout(() => {
document.getElementById('DeathText').innerHTML = "🌟Revenge Now : )";
}, 1000);
setTimeout(() => {
document.getElementById('DeathText').innerHTML = "Why Die : (";
}, 1000);
var ID_TankGear = 6;
var ID_BoosterHat = 72;
document.addEventListener('keydown', function (e) {
switch(e.keycode) {
case 6: StoreEquip(0); break; // "Shift" To Unequip
case 32: StoreEquip(ID_TankGear); break; // "Z" To Wear TankGear
case 86: StoreEquip(ID_BoosterHat); break; // "B" To Wear BoosterHat
};
})
//key code for the diesired key(in this example, the 'r' key)
let targetkey = 82;
let e;
let delay1;
let delay2;
let delay3;
let delay4;
let delay5;
let delay6;
let StoreEquip;
let code;
function Primary() {
ID_Primary = e.keypress;
let ID_Primary = 13;
};
function Secundary() {
ID_Secondary = e.keypress;
let ID_Secondary = 27;
};
let ID_SamuraiArmor = 6;
let ID_TurretGear = 19;
let ID_BullsHelmet = 52;
//function to perform Actions with delay's
function performActions() {
//ACTION1
setTimeout(function() {
StoreEquip(ID_BullsHelmet);
setTimeout(() => {
code.Atack(ID_Primary);
}, 1000);
// Delay after Action1 (In milliseconds)
var delay1 = 150; // 2 Sceonds
//ACTION2
setTimeout(function() {
StoreEquip(ID_TurretGear);
setTimeout(() => {
code.Atack(ID_Secondary);
}, 500);
// Delay after Action2 (In milliseconds)
var delay2 = 150; // 1 Sceonds
//ACTION3
setTimeout(function() {
StoreEquip(ID_SamuraiArmor);
setTimeout(() => {
code(ID_Primary);
}, 500);
// Delay after Action3 (In milliseconds)
var delay3 = 160; // 1.5 Sceonds
//ACTION4
setTimeout(function() {
StoreEquip(ID_TurretGear);
setTimeout(() => {
code(ID_Secondary);
}, 500);
// Delay after Action4 (In milliseconds)
var delay4 = 150; // 0.5 Sceonds
//ACTION5
setTimeout(function() {
StoreEquip(ID_TurretGear);
setTimeout(() => {
code(ID_Secondary);
}, 500);
// Delay after Action5 (In milliseconds)
var delay5 = 150; // 0.8 Sceonds
//ACTION6
setTimeout(function() {
StoreEquip(ID_SamuraiArmor);
setTimeout(() => {
code(ID_Primary);
}, 1500);
// Delay after Action1 (In milliseconds)
var delay6 = 160; // 3 Sceonds
}, delay6);
}, delay5);
}, delay4);
}, delay3);
}, delay2);
}, delay1);
}
//Event listener for key press
document.addEventListener('keydown' , function(event) {
if (event.keycode === targetkey) {
performActions
};
});