Macro Mod V-1.0

Macro Place , Macro Hat , And More!!!!

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Macro Mod V-1.0
// @namespace    -
// @version      1.0
// @description  Macro Place , Macro Hat , And More!!!!
// @author       2k09__
// @match        https://sploop.io/
// @grant        none
// @license      MIT
// ==/UserScript==
let weaponKey;

    const HATS = {
        BUSH_HAT: 0,
        BERSERKER: 1,
        JUNGLE_GEAR: 2,
        CRYSTAL_GEAR: 3,
        SPIKE_GEAR: 4,
        IMMUNITY_GEAR: 5,
        BOOST_HAT: 6,
        APPLE_HAT: 7,
        SCUBA_GEAR: 8,
        HOOD: 9,
        DEMOLIST: 10
    };

    const KEYBINDS = {
        [HATS.BUSH_HAT]: "",
        [HATS.BERSERKER]: "KeyB",
        [HATS.JUNGLE_GEAR]: "",
        [HATS.CRYSTAL_GEAR]: "KeyC",
        [HATS.SPIKE_GEAR]: "KeyJ",
        [HATS.IMMUNITY_GEAR]: "Semicolon",
        [HATS.BOOST_HAT]: "ShiftLeft",
        [HATS.APPLE_HAT]: "",
        [HATS.SCUBA_GEAR]: "KeyK",
        [HATS.HOOD]: "KeyO",
        [HATS.DEMOLIST]: "KeyZ"
    };

    // HAT EQUIP LOGIC GOES BELOW



    const log = console.log;
    const storage = {
        get(key) {
            const value = localStorage.getItem(key);
            return value === null ? null : JSON.parse(value);
        },
        set(key, value) {
            localStorage.setItem(key, JSON.stringify(value));
        }
    };

    function sleep(ms) {
        return new Promise(resolve => setTimeout(resolve, ms));
    }

    function isInput() {
        return document.activeElement.tagName === "INPUT";
    }

    function inGame() {
        const homepage = document.querySelector("#homepage");
        return homepage && homepage.style.display !== "flex";
    }

    function canEquip() {
        return !isInput() && inGame();
    }

    function createKeyboardEvent(type, code) {
        return new Proxy(new KeyboardEvent(type), {
            get(target, prop) {
                if (prop === "isTrusted") return true;
                if (prop === "target") return document.body;
                if (prop === "code") return code;
                return target[prop];
            }
        })
    }

    function keypress(code) {
        const keydown = createKeyboardEvent("keydown", code);
        const keyup = createKeyboardEvent("keyup", code);
        window.onkeydown(keydown);
        window.onkeyup(keyup);
    }

    function mouseup(target) {
        target.onmouseup(new Proxy(new MouseEvent("mouseup"), {
            get(target, prop) {
                if (prop === "isTrusted") return true;
                if (prop === "target") return target;
                return target[prop];
            }
        }));
    }

    let equipToggle = false;
    async function equipHat(index) {
        if (!canEquip() || equipToggle) return;
        equipToggle = true;

        const hatActionButton = document.querySelectorAll(".hat_action_button")[index];
        if (!hatActionButton) throw new Error("Failed to find hat with index: " + index);

        const keybinds = storage.get("keybinds");
        const OpenShopKey = keybinds && keybinds[18] || "KeyN";

        keypress(OpenShopKey);
        await sleep(150);
        if (hatActionButton.textContent === "BUY") {
            mouseup(hatActionButton);
        }
        mouseup(hatActionButton);
        await sleep(150);
        keypress(OpenShopKey);

        await sleep(1500);
        equipToggle = false;
    }

    window.addEventListener("keydown", function(event) {
        if (event.repeat) return;

        for (const key in KEYBINDS) {
            if (event.code === KEYBINDS[key]) {
                equipHat(key);
                break;
            }
        }
    })

            const grids = document.querySelector("#grid-toggle");
setInterval(() => {
            if (grids.checked){grids.click();}
}, 0);

        const PLACE = {
            SPIKE: 0,
            SPIKE_HARD: 1,
            WINDMILL: 2,
            POWERMILL: 3,
            TRAP: 4,
            BOOST: 5,
            COSY_BED: 6,
            PLATFORM: 7,
            APPLE: 8,
            COOKIE: 9,
            WALL: 10,
        };
        
        const KEYBINDSPLACE = {
            [PLACE.SPIKE]: "KeyV",
            [PLACE.SPIKE_HARD]: "KeyV",
            [PLACE.WINDMILL]: "KeyN",
            [PLACE.POWERMILL]: "KeyN",
            [PLACE.TRAP]: "KeyF",
            [PLACE.BOOST]: "KeyF",
            [PLACE.COSY_BED]: "KeyL",
            [PLACE.PLATFORM]: "KeyH",
            [PLACE.APPLE]: "KeyQ",
            [PLACE.COOKIE]: "KeyQ",
            [PLACE.WALL]: "KeyT",
        };

            //HEAL.PLACE
            this.key.press({code: "KeyQ"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});

            //SPIKE.PLACE
            this.key.press({code: "KeyV"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});
            
            //WINDMILL'S.PLACE
            this.key.press({code: "KeyN"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});
            
            //TRAP/BOOST.PLACE'S
            this.key.press({code: "KeyF"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});
            
            //COSYBED/SPAWN.PLACE
            this.key.press({code: "KeyL"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});
            
            //PLATFORM.PLACE
            this.key.press({code: "KeyH"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});
            
            //WALL.PLACE
            this.key.press({code: "KeyT"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});