Redacts the car from Tuxun. Shift-K to toggle compass.
// ==UserScript==
// @name TuxunNoCar
// @description Redacts the car from Tuxun. Shift-K to toggle compass.
// @namespace Tuxun.Fun/
// @version 0.2.0
// @author Rylleon
// @match Tuxun.Fun/*
// @grant unsafeWindow
// @run-at document-start
// @license GPL-3.0-or-later; http://www.gnu.org/licenses/gpl-3.0.txt
// @noframes
// ==/UserScript==
(function() {
'use strict';
function injected() {
const OPTIONS = {
colorR: 0.5,
colorG: 0.5,
colorB: 0.5,
};
// If the script breaks, search devtools for "BINTULU" and replace these lines with the new one
const vertexOld = "const float f=3.1415926;varying vec3 a;uniform vec4 b;attribute vec3 c;attribute vec2 d;uniform mat4 e;void main(){vec4 g=vec4(c,1);gl_Position=e*g;a=vec3(d.xy*b.xy+b.zw,1);a*=length(c);}";
const fragOld = "precision highp float;const float h=3.1415926;varying vec3 a;uniform vec4 b;uniform float f;uniform sampler2D g;void main(){vec4 i=vec4(texture2DProj(g,a).rgb,f);gl_FragColor=i;}";
const vertexNew = `
const float f=3.1415926;
varying vec3 a;
varying vec3 potato;
uniform vec4 b;
attribute vec3 c;
attribute vec2 d;
uniform mat4 e;
void main(){
vec4 g=vec4(c,1);
gl_Position=e*g;
a = vec3(d.xy * b.xy + b.zw,1);
a *= length(c);
potato = vec3(d.xy, 1.0) * length(c);
}`;
const fragNew = `precision highp float;
const float h=3.1415926;
varying vec3 a;
varying vec3 potato;
uniform vec4 b;
uniform float f;
uniform sampler2D g;
void main(){
vec2 aD = potato.xy / a.z;
float thetaD = aD.y;
float thresholdD1 = 0.6;
float thresholdD2 = 0.7;
float x = aD.x;
float y = abs(4.0*x - 2.0);
float phiD = smoothstep(0.0, 1.0, y > 1.0 ? 2.0 - y : y);
vec4 i = vec4(
thetaD > mix(thresholdD1, thresholdD2, phiD)
? vec3(float(${OPTIONS.colorR}), float(${OPTIONS.colorG}), float(${OPTIONS.colorB})) // texture2DProj(g,a).rgb * 0.25
: texture2DProj(g,a).rgb
,f);
gl_FragColor=i;
}`;
function installShaderSource(ctx) {
const g = ctx.shaderSource;
function shaderSource() {
if (typeof arguments[1] === 'string') {
let glsl = arguments[1];
console.log('BINTULU shader', glsl);
if (glsl === vertexOld) glsl = vertexNew;
else if (glsl === fragOld) glsl = fragNew;
return g.call(this, arguments[0], glsl);
}
return g.apply(this, arguments);
}
shaderSource.bestcity = 'bintulu';
ctx.shaderSource = shaderSource;
}
function installGetContext(el) {
const g = el.getContext;
el.getContext = function() {
if (arguments[0] === 'webgl' || arguments[0] === 'webgl2') {
const ctx = g.apply(this, arguments);
if (ctx && ctx.shaderSource && ctx.shaderSource.bestcity !== 'bintulu') {
installShaderSource(ctx);
}
return ctx;
}
return g.apply(this, arguments);
};
}
const f = document.createElement;
document.createElement = function() {
if (arguments[0] === 'canvas' || arguments[0] === 'CANVAS') {
const el = f.apply(this, arguments);
installGetContext(el);
return el;
}
return f.apply(this, arguments);
};
function addCompassStyle() {
let style = document.createElement('style');
style.id = 'bintulu_nocompass';
style.innerHTML = '.compass { display: none } .gm-compass { display: none }';
document.head.appendChild(style);
}
addCompassStyle();
document.addEventListener('keydown', (evt) => {
if (!evt.repeat && evt.code === 'KeyK' && evt.shiftKey && !evt.altKey && !evt.ctrlKey && !evt.metaKey) {
let style = document.getElementById('bintulu_nocompass');
if (!style) {
addCompassStyle();
} else {
style.remove();
}
}
});
}
unsafeWindow.eval(`(${injected.toString()})()`);
})();