Colored Shade

Make connected shaded cell groups colorful to check connectivity.

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Colored Shade
// @version      24.12.27.1
// @description  Make connected shaded cell groups colorful to check connectivity.
// @author       Leaving Leaves
// @match        https://puzz.link/p*
// @match        https://pzplus.tck.mn/p*
// @match        https://pzprxs.vercel.app/p*/*
// @match        http://pzv.jp/p*/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=puzz.link
// @license      GPL
// @namespace    https://greasyfork.org/users/1192854
// ==/UserScript==

'use strict';
let done = false;
let main = function () {
    if (done) { return; }
    done = true;
    ui.puzzle.config.set("autocmp", true);
    ui.puzzle.config.set("multierr", true);
    ui.puzzle.config.set("irowake", true);
    ui.puzzle.config.set("irowakeblk", true);
    ui.puzzle.config.set("disptype_yajilin", 2);    // better vision of Yajilin
    ui.puzzle.config.set("disptype_bosanowa", 3);    // better vision of Bosanowa
    ["autocmp", "autoerr", "irowake", "irowakeblk"].forEach(type => {
        for (let t in ui.puzzle.config.list[type].variety) { ui.puzzle.config.set(type + "@" + t, true); }
    })
    if (!document.querySelector(".config[data-config='irowake']").getElementsByTagName("input")[0].checked) {
        document.querySelector(".config[data-config='irowake']").getElementsByTagName("input")[0].click();
    }

    localStorage.setItem('pzprv3_config:ui', '{"autocheck_mode":"simple"}');

    const GENRENAME = ui.puzzle.info.en;
    const checklist = ui.puzzle.checker.checklist_normal;
    const isOrthoConnected = checklist.some(f => f.name === "checkConnectShade");
    const isDiagConnected =
        checklist.some(f => f.name === "checkAdjacentShadeCell") &&
        checklist.some(f => f.name === "checkConnectUnshadeRB" || f.name === "checkConnectUnshade");
    // color those Os and Xs
    if (["numexist", "subcircle"].some(str => ui.puzzle.mouse.getInputModeList().includes(str)) && ui.puzzle.painter.getBGCellColor.name === "getBGCellColor_error1") {
        ui.puzzle.painter.getBGCellColor = ui.puzzle.pzpr.common.Graphic.prototype.getBGCellColor_qsub2;
    }
    // better vision of connectivity
    if (isDiagConnected) {
        // for sblkdiag, now it's not often used and may cause confusion
        // if (ui.puzzle.board.sblkdiagmgr) {
        //     ui.puzzle.board.sblkdiagmgr.coloring = true;
        //     ui.puzzle.painter.getShadedCellColor = my_getShadedCellColor;
        // } else {
        let instance = new ui.puzzle.board.klass.AreaShadeGraph();
        instance.enabled = true;
        let board = ui.puzzle.board;
        board.infolist.push(instance);
        board.sblkmgr = instance;
        board.sblkmgr.getSideObjByNodeObj = my_getSideObjByNodeObj;
        board.rebuildInfo();
        // }
    }
    if (isOrthoConnected || isDiagConnected) {
        ui.puzzle.config.list.irowakeblk.val = true;
        ui.puzzle.painter.irowakeblk = true;
        ui.puzzle.board.sblkmgr.coloring = true;
        ui.puzzle.painter.labToRgbStr = (function () {
            let origin_labToRgbStr = ui.puzzle.painter.labToRgbStr;
            return function () {
                arguments[0] = arguments[0] * 0.9; // change l in (l,a,b)
                return origin_labToRgbStr.apply(this, arguments);
            }
        })();
        // make the option visible
        document.querySelector(".config[data-config='irowakeblk']").style = '';
        if (!document.querySelector(".config[data-config='irowakeblk']").getElementsByTagName("input")[0].checked) {
            document.querySelector(".config[data-config='irowakeblk']").getElementsByTagName("input")[0].click();
        }
    }
};
ui.puzzle.on('ready', main, false);
let initTimer = setInterval(() => {
    if (done) {
        clearInterval(initTimer);
        return;
    }
    main();
}, 1000);

function my_getSideObjByNodeObj(c) {
    let bx = c.bx;
    let by = c.by;
    let list = [];
    let board = ui.puzzle.board;
    for (let dx = -2; dx <= 2; dx += 2) {
        for (let dy = -2; dy <= 2; dy += 2) {
            if (dx !== 0 || dy !== 0) {
                list.push(board.getc(bx + dx, by + dy));
            }
        }
    }
    if (list.some(c => c.isnull)) {
        list = list.filter(c => !c.isnull);
        let fn = cc => { if (!list.includes(cc)) list.push(cc); };
        for (let i = board.minbx + 1; i <= board.maxbx - 1; i += 2) {
            fn(board.getc(i, board.minby + 1));
            fn(board.getc(i, board.maxby - 1));
        }
        for (let j = board.minby + 1; j <= board.maxby - 1; j += 2) {
            fn(board.getc(board.minbx + 1, j));
            fn(board.getc(board.maxbx - 1, j));
        }
    }
    list = list.filter(c => board.sblkmgr.isnodevalid(c));
    return list;
}

function my_getShadedCellColor(c) {
    if (c.qans !== 1)
        return null;
    var t = c.error || c.qinfo;
    if (t === 1) { return ui.puzzle.painter.errcolor1; }
    if (t === 2) { return ui.puzzle.painter.errcolor2; }
    if (c.trial) { return ui.puzzle.painter.trialcolor; }
    // change from sblk to blkdiag
    if (ui.puzzle.execConfig("irowakeblk")) { return c.blkdiag.color; }
    return ui.puzzle.painter.shadecolor;
}