Customisable auto move

create your own points on the map and move along them repeatedly

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Customisable auto move
// @namespace    https://tampermonkey.net/
// @version      v1.0
// @description  create your own points on the map and move along them repeatedly
// @author       me ofc and probably chatgpt
// @match        *://zombs.io/*
// @license      MIT
// @require      https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js
// ==/UserScript==
/* global game */
/* global Game */
let markerIds = 0;
let maxMarkers = 69420;
let markers = [];
let goToMarkerInterval;
let repeatingMoveInterval;
let currentIndex = 0;
let markermoveTimeout;

function addMarker(x, y) {
    if (markerIds >= maxMarkers) {
        game.ui.getComponent('PopupOverlay').showHint('Max number of markers reached.', 1500);
    } else {
        markerIds++;
        markers.push({ id: markerIds, x, y });

        var map = document.getElementById("hud-map");
        map.insertAdjacentHTML("beforeend", `<div data-marker-id="${markerIds}" style="color: red; display: block; left: ${x}px; top: ${y}px; position: absolute;" class='hud-map-player marker-placed-by-command'></div>`);
        game.ui.getComponent('PopupOverlay').showHint(`Added Marker ${markerIds}`, 1500);
    }
}

function resetMarkerIds() {
    markerIds = 0;
    markers = [];

    game.ui.getComponent('PopupOverlay').showHint('Marker IDs reset.', 1500);
}

function moveToNextMarker() {
    if (markers.length === 0) {
        game.ui.getComponent('PopupOverlay').showHint('No markers placed.', 1500);
        return;
    }

    currentIndex = (currentIndex + 1) % markers.length;

    const marker = markers[currentIndex];

    if (marker) {
        goToMarkerPos(marker.x, marker.y);
    }
}

function startRepeatingMove() {
    if (markers.length === 0) {
        game.ui.getComponent('PopupOverlay').showHint('No markers placed.', 1500);
        return;
    }

    repeatingMoveInterval = setInterval(() => {
        moveToNextMarker();
    }, 100);
}

function stopRepeatingMove() {
        clearInterval(goToMarkerInterval);
        clearTimeout(markermoveTimeout);
        game.network.sendInput({ left: 0, right: 0, up: 0, down: 0 });
        game.ui.getComponent('PopupOverlay').showHint('Successfully stopped MapMover.', 4000);
}

function handleMarkerMove() {
    stopRepeatingMove();

    currentIndex = 0;
    moveToNextMarker();
}

game.network.addRpcHandler('ReceiveChatMessage', function (e) {
    if (e.uid == game.ui.playerTick.uid) {
    const message = e.message.trim();

    if (message === "!markers") {
        addMarker(game.ui.playerTick.position.x, game.ui.playerTick.position.y);
    } else if (message === "!delmarkers") {
        const markerElements = document.querySelectorAll('.marker-placed-by-command');

        markerElements.forEach(markerElement => {
            const markerId = markerElement.getAttribute("data-marker-id");
            if (markerId) {
                const idToRemove = parseInt(markerId);
                const indexToRemove = markers.findIndex(m => m.id === idToRemove);
                if (indexToRemove !== -1) {
                    markers.splice(indexToRemove, 1);
                    markerElement.remove();
                }
            }
        });

        game.ui.getComponent('PopupOverlay').showHint('Deleted Markers', 1500);
        resetMarkerIds();
    } else if (message === "!markermove") {
        handleMarkerMove();
    } else if (message === "!stop") {
        stopRepeatingMove();
    }
    }
});

function goToMarkerPos(x, y) {
    clearInterval(goToMarkerInterval);
    goToMarkerInterval = setInterval(() => {
        let myX = Math.round(game.ui.playerTick.position.x);
        let myY = Math.round(game.ui.playerTick.position.y);

        let offset = 69

        if (-myX + x > offset) game.network.sendInput({ left: 0 }); else game.network.sendInput({ left: 1 });
        if (myX - x > offset) game.network.sendInput({ right: 0 }); else game.network.sendInput({ right: 1 });

        if (-myY + y > offset) game.network.sendInput({ up: 0 }); else game.network.sendInput({ up: 1 });
        if (myY - y > offset) game.network.sendInput({ down: 0 }); else game.network.sendInput({ down: 1 });

        if (-myX + x < offset && myX - x < offset && -myY + y < offset && myY - y < offset) {
            game.ui.getComponent('PopupOverlay').showHint('Finished moving!', 1e4);
            clearInterval(goToMarkerInterval);

            markermoveTimeout = setTimeout(() => {
                moveToNextMarker();
            }, 100);
        }
    });
}