Sploop Improver

Improves Sploop

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Sploop Improver
// @namespace    -
// @version      -
// @description  Improves Sploop
// @author       Carolina Reaper
// @match        *://sploop.io/*
// @match        *://lostworld.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=sploop.io
// @grant        none
// ==/UserScript==
// Start Injection
let inject1 = Date.now();
console.log("Injecting Script, Sploop Improver.");

// Remove annoying pop-up before tab is closed
window.onbeforeunload = null;

//Element Remover
function remove(e) {
    e.forEach(t => document.getElementById(t) && document.getElementById(t).remove());
};

// Removes unnessecary stuff
setInterval(function() {
    remove(["google_play", "cross-promo", "da-bottom", "bottom-wrap", "right-content", "lostworld-io_970x250", "lostworld-io_300x250", "lostworld-io_300x250_1", "lostworld-io_300x250_2", "shop-io-games", "webgames-text", "da-right", "da-left"]);
}, 0);

// Create New Elements
let progress = document.createElement("div"), progressBar = document.createElement("div"), progressTitle = document.createElement("div"),
    percentageValue = document.createElement("div"), scoreValue = document.createElement("div"), rightTextKills = document.createElement("div"),
    rightTextDeaths = document.createElement("div"), killDeathRatio = document.createElement("div");

// Variables for menu parts
let bottom = document.getElementById("game-bottom-content"), right = document.getElementById("game-right-content-main"), left = document.getElementById("game-left-content-main");

// Provide ID and Class to elements
progress.classList.add("progress");
progressBar.classList.add("progressBar");
progressTitle.id = "progressTitle";
percentageValue.id = "percentageValue";
scoreValue.id = "scoreValue";
rightTextKills.id = "rightTextKills";
rightTextDeaths.id = "rightTextDeaths";
killDeathRatio.id = "killDeathRatio";
bottom.classList.add("boldBorders");
right.classList.add("boldBorders");
left.classList.add("boldBorders");

// Append elements to bottom
bottom.appendChild(progressTitle);
bottom.appendChild(progress);
progress.appendChild(progressBar);
progressBar.appendChild(percentageValue);
bottom.appendChild(scoreValue);

// Append elements to right
right.appendChild(rightTextKills);
right.appendChild(rightTextDeaths);
right.appendChild(killDeathRatio);

// Add innerHTML
progressTitle.innerHTML = "Rank Progress";

// Interval
setInterval(function() {
    let percentage = Math.round((parseInt(document.getElementById("total-score").innerText, 1e1) / (parseInt(document.getElementById("score-left-value").innerText, 1e1) + parseInt(document.getElementById("total-score").innerText, 1e1))) * 1e2);
    progressBar.style.width = percentage.toString() + "%";
    percentageValue.innerHTML = progressBar.style.width;
    scoreValue.innerHTML = "(" + document.getElementById("total-score").innerText + " / " + (parseInt(document.getElementById("score-left-value").innerText) + parseInt(document.getElementById("total-score").innerText)).toString() + ")";
    rightTextKills.innerHTML = "Total Kills<br>" + document.getElementById("total-kill").innerText;
    rightTextDeaths.innerHTML = "Total Deaths<br>" + document.getElementById("total-death").innerText;
    killDeathRatio.innerHTML = Math.round(parseInt(document.getElementById("total-kill").innerText) / parseInt(document.getElementById("total-death").innerText)) + " kills per death";
}, 0);

// Add CSS
let styleSheet = document.createElement("style");
styleSheet.innerText = `
.boldBorders {
    border: 5px solid rgb(20 20 20 / 30%);
    border-radius: 10px;
}

#game-bottom-content {
    width: 1000px;
    height: 225px;
}

#progressTitle {
    font-size: 25px;
    text-align: center;
    color: rgba(255, 255, 255, 0.8);
    border: 7px solid rgba(0,0,0,0);
}

.progress {
    background-color: rgb(20 20 20 / 40%);
    border-radius: 25px;
    border: 5px solid rgb(20 20 20 / 80%);
    height: 50px;
    width: 700px;
    margin: auto;
}

.progressBar {
    display: flex;
    align-items: center;
    justify-content: center;
    border-radius: 25px;
    background-color: rgb(20 20 20 / 60%);
    height: 100%;
    width: 0%;
    transition: 1s ease 0.25s;
}

#percentageValue {
    color: rgba(255, 255, 255, 0.8);
    font-size: 18px;
    text-align: center;
}

#scoreValue {
    font-size: 18px;
    text-align: center;
    color: rgba(255, 255, 255, 0.8);
    border: 5px solid rgba(0,0,0,0);
}

#rightTextKills {
    font-size: 20px;
    color: rgba(255, 255, 255, 0.8);
    border: 10px solid rgba(0,0,0,0);
    text-align: center;
    float: left;
}

#rightTextDeaths {
    font-size: 20px;
    color: rgba(255, 255, 255, 0.8);
    border: 10px solid rgba(0,0,0,0);
    text-align: center;
    float: right;
}

#killDeathRatio {
    font-size: 20px;
    color: rgba(255, 255, 255, 0.8);
    border: 5px solid rgba(0,0,0,0);
    text-align: center;
}
`;
document.head.appendChild(styleSheet);

// FPS + Server
(function() {
    'use strict';
    try {
        window.admob = {
            requestInterstitialAd: () => {},
            showInterstitialAd: () => {}
        };
    } catch (e) {
        console.warn(e)
    };

    let UPDATE_DELAY = 7e2;
    let UPDATE_DELAY1 = 1e2;
    let frames = 0;
    let frames1 = 0;
    let lastUpdate = 0;
    let lastUpdate1 = 0;

    function updateCounter1() {
        let bgColor = getComputedStyle(document.body, null).getPropertyValue("background-color");
        let bgColorValues = cssColorToRGB(bgColor);
        let textColor = getInvertedRGB(bgColorValues);
        let displayBg = getOpaqueRGB(bgColorValues);
        let now = Date.now();
        let elapsed = now - lastUpdate1;

        if (elapsed < UPDATE_DELAY1) frames1++;
        else {
            frames1 = 0;
            lastUpdate1 = now;
        };

        requestAnimationFrame(updateCounter1);
    };

    lastUpdate1 = Date.now();
    requestAnimationFrame(updateCounter1);

    let displayElement = document.createElement("div");
    displayElement.style.padding = "20px";
    displayElement.style = "font-size:20px;"
    displayElement.style.display = "block";
    displayElement.style.position = "absolute";
    displayElement.style.top = "1px";
    displayElement.style.left = "50%";
    displayElement.style.transform = "translateX(-50%)";
    displayElement.textContent = "Loading...";
    displayElement.style.color = "#fff";
    displayElement.style.background = "rgba(255, 255, 255, 0)";
    document.body.appendChild(displayElement);

    function cssColorToRGB(color) {
        let values;

        if (color.startsWith("rgba")) {
            values = color.substring(5, color.length - 1).split(",");
        } else if (color.startsWith("rgb")) {
            values = color.substring(4, color.length - 1).split(",");
        } else if (color.startsWith("#") && color.length === 4) {
            values = [];
            values[0] = "" + parseInt("0x" + color.substr(1, 1));
            values[1] = "" + parseInt("0x" + color.substr(2, 1));
            values[2] = "" + parseInt("0x" + color.substr(3, 1));
        } else if (color.startsWith("#") && color.length === 7) {
            values = [];
            values[0] = "" + parseInt("0x" + color.substr(1, 2));
            values[1] = "" + parseInt("0x" + color.substr(3, 2));
            values[2] = "" + parseInt("0x" + color.substr(5, 2));
        } else return {
            r: 255,
            g: 255,
            b: 255
        };

        return {
            r: Number(values[0]),
            g: Number(values[1]),
            b: Number(values[2])
        };
    };

    function getInvertedRGB(values) {
        return "rgb(" + (255 - values.r) + "," + (255 - values.g) + "," + (255 - values.b) + ")";
    };

    function getOpaqueRGB(values) {
        return "rgba(" + values.r + "," + values.g + "," + values.b + ", 0.7)";
    };

    const dropDown = document.querySelector("#server-select");

    function updateCounter() {
        let bgColor = getComputedStyle(document.body, null).getPropertyValue("background-color");
        let bgColorValues = cssColorToRGB(bgColor);
        let textColor = getInvertedRGB(bgColorValues);
        let displayBg = getOpaqueRGB(bgColorValues);
        let now = Date.now();
        let elapsed = now - lastUpdate;

        if (elapsed < UPDATE_DELAY) frames++;
        else {
            let fps = Math.round(frames / (elapsed / 1e3));
            frames = 0;
            lastUpdate = now;
            displayElement.textContent = `Fps: ${fps} \n ${dropDown.value.split(" -")[0]}`;
        };

        requestAnimationFrame(updateCounter);
    };

    lastUpdate = Date.now();
    requestAnimationFrame(updateCounter);
})();

// Complete Injection
let injectionTime = Date.now() - inject1;
console.log("Injection Complete, Sploop Improver.\nInjection Time: " + injectionTime + "ms");