// ==UserScript==
// @name 图寻我的插件
// @namespace http://tampermonkey.net/
// @version 4.1
// @description 我的插件
// @author yukejun
// @match https://tuxun.fun/*
// @run-at document-end
// ==/UserScript==
(function() {
//功能一
'use strict';
setTimeout(function() {
if (/https:\/\/tuxun\.fun\/solo_game\?gameId=.*/.test(window.location.href)) {
var waitGameStartDetected = false; // 标志,用于跟踪是否检测到div.wait_game_start
// 创建第一个音频元素
/*
新游戏:https://www.geoguessr.com/_next/static/audio/new-game-b8432e127868ff7d44394955e53fffa8.mp3
多人游戏:https://www.geoguessr.com/_next/static/audio/music-multipledamage-8c7ed8841afad13ad9f059d86334a593.mp3
第一回合:https://www.geoguessr.com/_next/static/audio/music-round1-fc2d21b3f08324700ff96b74a5352e12.mp3
第二回合:https://www.geoguessr.com/_next/static/audio/music-round2-1e24f0ebdb1c798535311e0b50ed7d6e.mp3
分数:https://www.geoguessr.com/_next/static/audio/round-score-slide-in-8bf77a31b13ce4ffaf6bff612198a55c.mp3
分数:https://www.geoguessr.com/_next/static/audio/round-score-slide-in-rows-402b592443b8b41f2fc68af3c8d2104e.mp3
https://www.geoguessr.com/_next/static/audio/round-score-count-damage-670bae30eaabba0ccffa80cee88b92e9.mp3
倒计时:https://www.geoguessr.com/_next/static/audio/churchbell-73c6308cbccee4a93df439e3fb978308.mp3
加载:https://www.geoguessr.com/_next/static/audio/loading-round-damage-d632503980956f3efd136adbba5b8c9c.mp3
失败:https://www.geoguessr.com/_next/static/audio/game-lost-99961d9254c1ed52c726d2d798735993.mp3
胜利:https://www.geoguessr.com/_next/static/audio/game-won-26da6a9f06b6e826982a87c780ad61fa.mp3
*/
var audio1 = new Audio('https://www.geoguessr.com/_next/static/audio/loading-round-1011350fcf18c9b9759ec112eedd41eb.mp3');
audio1.volume = 0.3;
// 创建第二个音频元素,并设置为循环播放
var audio2 = new Audio('https://www.geoguessr.com/_next/static/audio/music-round1-fc2d21b3f08324700ff96b74a5352e12.mp3', 0.3, true);
audio2.volume = 0.3;
audio2.loop = true;
// 创建第三个音频元素
var audio3 = new Audio('https://cdn2.ear0.com:3321/preview?soundid=41146&type=mp3');
// 当第一首歌结束时,如果没有检测到div.wait_game_start,播放第二首歌
audio1.onended = function() {
if (!waitGameStartDetected) {
audio2.play();
audio2.volume = 0.3;
}
};
// 渐增音量的函数
function increaseVolume() {
var volume = 0;
audio2.volume = volume;
var fade = setInterval(function() {
if (volume < 0.3) {
volume += 0.01;
audio2.volume = volume;
} else {
clearInterval(fade);
}
}, 200);
}
// 使用MutationObserver监听DOM变化
var targetElement = document.querySelector('.top-info');
// 修改 MutationObserver 的回调函数
var observer = new MutationObserver(function(mutations) {
mutations.forEach(function(mutation) {
if (mutation.type === 'childList') {
mutation.addedNodes.forEach(function(node) {
// 在这里添加其他检测逻辑
});
} else if (mutation.type === 'characterData') {
var node = mutation.target;
// 检测含有“倒计时: 10”文字的 div 元素
if (node.nodeType === Node.TEXT_NODE && node.parentNode.matches("div.count-down") && node.nodeValue.includes("倒计时: 10")) {
audio3.play(); // 播放第三个音频
console.log("检测到倒计时为10秒的元素");
}
}
mutation.addedNodes.forEach(function(node) {
// 检测 div.wait_game_start
if (node.matches && node.matches("div.wait_game_start")) {
waitGameStartDetected = true;
setTimeout(function() {
audio2.play();
}, 7000);
}
// 检测 .round_result
if (node.matches && node.matches("div.round_result")) {
audio2.pause();
}
});
mutation.removedNodes.forEach(function(node) {
if (node.matches && node.matches(".round_result")) {
increaseVolume();
audio2.play();
}
});
});
});
// 配置观察器选项,监视子节点的变化和文本内容的变化
var config1 = { childList: true, subtree: true, characterData: true };
// 开始观察body元素,以检测DOM变化
observer.observe(document.body, config1);
// 开始播放第一首歌
audio1.play();
}
}, 1000); // 延迟2秒执行
// 定义一个全局变量来存储当前的点击事件监听器函数
var currentClickListener = null;
// 函数:检测并输出游戏轮次信息
function checkAndLogRoundInfo() {
// 使用querySelector检测页面中是否存在特定元素
var roundInfoElement = document.querySelector('.round_result_round_info');
// 如果元素存在
if (roundInfoElement) {
// 获取游戏轮次信息并输出到控制台
console.log('游戏轮次:', roundInfoElement.textContent.trim());
}
}
// 函数:为匹配的图片元素添加事件监听器
function addListenerToImage(imgElement) {
// 检查图片源 URL 是否符合特定模式
if (imgElement && /https:\/\/i\.chao-fan\.com\/biz\/\d+_[\w-]+_0\.png/.test(imgElement.src)) {
// 添加事件监听器
imgElement.addEventListener('click', function() {
console.log('图片被点击:', imgElement.src);
}
);
console.log('事件监听器已添加到图片:', imgElement.src);
}
}
// 创建一个observer实例,传入回调函数
var roundObserver = new MutationObserver(function(mutations) {
mutations.forEach(function(mutation) {
if (mutation.addedNodes && mutation.addedNodes.length > 0) {
// 初始化计数器
let count = 0;
// 对于每个被添加的节点,检查是否为我们感兴趣的节点
for (var i = 0; i < mutation.addedNodes.length && count < 3; i++) {
var newNode = mutation.addedNodes[i];
// 确保 newNode 是一个元素节点
if (newNode.nodeType === Node.ELEMENT_NODE && newNode.matches('.round_result')) {
count++; // 更新计数器
// 直接从 newNode 获取游戏轮次信息
var roundInfoElement = newNode.querySelector('.round_result_round_info');
if (roundInfoElement) {
var roundInfo = roundInfoElement.textContent.trim();
var roundNumberMatch = roundInfo.match(/\d+/); // 匹配数字来获取轮次
if (roundNumberMatch) {
var roundNumber = roundNumberMatch[0];
console.log('游戏轮次:', roundNumber);
// 获取当前页面的URL
var currentUrl = window.location.href;
// 使用正则表达式匹配infinityId的值
var infinityIdMatch = currentUrl.match(/infinityId=([a-f\d\-]+)/);
if (infinityIdMatch) {
var infinityId = infinityIdMatch[1];
// 使用infinityId构建包含gameId参数的新URL
var newUrl = `https://tuxun.fun/replay_pano?gameId=${infinityId}&round=${roundNumber}`;
console.log('包含gameId的新URL:', newUrl);
} else {
console.log('无法找到infinityId');
}
// 移除旧的点击事件监听器
if (currentClickListener) {
document.removeEventListener('click', currentClickListener);
}
// 定义新的点击事件监听器函数
currentClickListener = function(event) {
const imgElement = event.target.closest('img');
if (imgElement && /https:\/\/i\.chao-fan\.com\/biz\/1662830707508_d7e5c8ce884a4fb692096396a5405f5b_0\.png/.test(imgElement.src)) {
console.log("点击的图片地址:", imgElement.src);
// 如果点击的是包含特定URL模式的图片
console.log("点击的图片地址:", imgElement.src); // 在控制台输出点击的图片地址
const newUrl = `https://tuxun.fun/replay_pano?gameId=${infinityId}&round=${roundNumber}`; // 定义目标网址
window.open(newUrl, '_blank'); // 在新标签页中打开目标网址
console.log("打开的新窗口URL:", newUrl); // 在控制台输出新窗口的网址
}
};
// 添加新的点击事件监听器
document.addEventListener('click', currentClickListener);
}
}
// 如果计数器已经达到3,就退出循环
if (count >= 3) {
break;
}
}
}
}
});
});
// 配置observer实例:监听子元素的变动
var config = { childList: true, subtree: true };
// 选择需要观察变动的节点
var targetNode = document.body;
// 调用observer的observe()方法,开始监听目标节点
roundObserver.observe(targetNode, config);
// 功能4:拖拽指南针功能
function setInitialPositionFromStorage(element, selector) {
const storedPos = localStorage.getItem(selector);
if (storedPos) {
const { left, top } = JSON.parse(storedPos);
element.style.left = left;
element.style.top = top;
}
}
function makeDraggable(element, selector) {
let isDragging = false;
let startX, startY, initialX, initialY;
if (!element) return;
if (window.getComputedStyle(element).position === 'static') {
element.style.position = 'relative';
}
setInitialPositionFromStorage(element, selector);
element.addEventListener('mousedown', function(event) {
isDragging = true;
startX = event.clientX;
startY = event.clientY;
initialX = parseInt(element.style.left || 0);
initialY = parseInt(element.style.top || 0);
const map = window.map || document.querySelector('#map').__gm;
if (map && map.setOptions) {
map.setOptions({draggable: false});
}
event.stopPropagation();
event.preventDefault();
});
document.addEventListener('mousemove', function(event) {
if (!isDragging) return;
let dx = event.clientX - startX;
let dy = event.clientY - startY;
element.style.left = (initialX + dx) + 'px';
element.style.top = (initialY + dy) + 'px';
event.stopPropagation();
event.preventDefault();
});
document.addEventListener('mouseup', function(event) {
if (isDragging) {
const map = window.map || document.querySelector('#map').__gm;
if (map && map.setOptions) {
map.setOptions({draggable: true});
}
localStorage.setItem(selector, JSON.stringify({
left: element.style.left,
top: element.style.top
}));
}
isDragging = false;
event.stopPropagation();
});
}
document.addEventListener('dblclick', function(event) {
if (event.target.closest('#tuxun')) {
event.preventDefault();
event.stopPropagation();
}
}, true);
const selectors = [
'#viewer > div > div:nth-child(14) > div.gmnoprint.gm-bundled-control.gm-bundled-control-on-bottom > div'
];
const dragObserver = new MutationObserver(mutations => {
for (const mutation of mutations) {
if (mutation.addedNodes.length) {
selectors.forEach(selector => {
const element = document.querySelector(selector);
if (element) {
makeDraggable(element, selector);
}
});
}
}
});
// 功能3:按空格键触发特定的按钮
document.addEventListener('keydown', function(e) {
if (e.code === 'Space') {
// 使用类名选择器
let button = document.querySelector('.el-button.el-button--primary.el-button--medium.is-round');
if (button && button.textContent.includes('开始(经典5轮)')) {
button.click();
}
// ...可以在这里添加其他选择器逻辑...
}
});
/*// 功能3:按空格键触发另一个选择器
document.addEventListener('keydown', function(e) {
// 输出到控制台,确保事件被触发
console.log('Key pressed:', e.keyCode);
if (e.keyCode === 32) {
const buttons = document.querySelectorAll('button');
buttons.forEach(function(button) {
if (button.textContent.includes('开始(经典5轮)') || button.textContent.includes('再来一局') || button.textContent.includes('保留')) {
button.click();
}
});
}
});
*/
// 功能4:隐藏包含 "比赛已经开始或者这一轮游戏还未结束" 和 "你已经被淘汰" 文本的提示
var toastObserver = new MutationObserver(function(mutations) {
mutations.forEach(function(mutation) {
if (mutation.addedNodes) {
mutation.addedNodes.forEach(function(node) {
if (node.nodeType === Node.ELEMENT_NODE && node.matches('.van-toast.van-toast--middle.van-toast--text')) {
const innerDiv = node.querySelector('.van-toast__text');
const textContent = innerDiv && innerDiv.textContent.trim();
if (textContent === "比赛已经开始或者这一轮游戏还未结束" || textContent === "你已经被淘汰") {
node.style.display = 'none';
}
}
});
}
});
});
// 各自开始监听
roundObserver.observe(document.body, { childList: true, subtree: true });
toastObserver.observe(document.body, { childList: true, subtree: true });
dragObserver.observe(document.body, {
childList: true,
subtree: true
});
})();