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Script for Ikariam 8.x.x, Overview tables for resources, buildings and military inspired by Ikariam Empire Board
// ==UserScript== // @name Empire Overview // @name:en Empire Overview // @name:el Empire Overview // @author germano / 1.17 to 1.18 by Ariston /up 1.18 germano by mrFiX+(Thanx my friend) /up 1.9xx // @description Script for Ikariam 8.x.x, Overview tables for resources, buildings and military inspired by Ikariam Empire Board // @description:en Script for Ikariam 8.x.x, Overview tables for resources, buildings and military inspired by Ikariam Empire Board // @description:el Script for Ikariam 8.x.x, Overview tables for resources, buildings and military inspired by Ikariam Empire Board // @namespace Beta // @grant unsafeWindow // @grant GM_getValue // @grant GM_setValue // @grant GM_deleteValue // @grant GM_addStyle // @grant GM_registerMenuCommand // @grant GM_xmlhttpRequest // @grant GM_openInTab // // @exclude http://board.*.ikariam.gameforge.com* // @exclude http://*.ikariam.gameforge.*/board // @include /https?:\/\/s[0-9]*-[a-z]{2}\.ikariam\.gameforge\.com\/.*/ // // @require https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js // @require https://ajax.googleapis.com/ajax/libs/jqueryui/1.9.2/jquery-ui.min.js // // @version 1.1945 // // @license GPL version 3 or any later version; http://www.gnu.org/copyleft/gpl.html // @icon https://www.google.com/s2/favicons?domain=ikariam.com // ==/UserScript== /*********************************************************************************************************************** * Includes ********************************************************************************************************************* */ (function ($) { var jQuery = $; var isChrome; if (typeof unsafeWindow.jQuery === 'undefined') return; if (window.navigator.vendor.match(/Google/)) { isChrome = true; } if (!isChrome) { this.$ = this.jQuery = jQuery.noConflict(true); } $.extend({ exclusive: function (arr) { return $.grep(arr, function (v, k) { return $.inArray(v, arr) === k; }); }, mergeValues: function (a, b, c) { var length = arguments.length; if (length == 1 || typeof arguments[0] !== "object" || typeof arguments[1] !== "object") { return arguments[0]; } var args = jQuery.makeArray(arguments); var i = 1; var target = args[0]; for (; i < length; i++) { var copy = args[i]; for (var name in copy) { if (!target.hasOwnProperty(name)) { target[name] = copy[name]; continue; } if (typeof target[name] == "object" && typeof copy[name] == "object") { target[name] = jQuery.mergeValues(target[name], copy[name]); } else if (copy.hasOwnProperty(name) && copy[name] !== undefined) { target[name] = copy[name]; } } } return target; }, decodeUrlParam: function (string) { var str = string.split('?').pop().split('&'); var obj = {}; for (var i = 0; i < str.length; i++) { var param = str[i].split('='); if (param.length !== 2) { continue; } obj[param[0]] = decodeURIComponent(param[1].replace(/\+/g, " ")); } return obj; } }); var events = (function () { var _events = {}; var retEvents = function (id) { var callbacks, topic = id && _events[id]; if (!topic) { callbacks = $.Callbacks(""); topic = { pub: callbacks.fire, sub: callbacks.add, unsub: callbacks.remove }; if (id) { _events[id] = topic; } } return topic; }; retEvents.scheduleAction = function (callback, time) { return clearTimeout.bind(undefined, setTimeout(callback, time || 0)); }; retEvents.scheduleActionAtTime = function (callback, time) { return retEvents.scheduleAction(callback, (time - $.now() > 0 ? time - $.now() : 0)); }; retEvents.scheduleActionAtInterval = function (callback, time) { return clearInterval.bind(undefined, setInterval(callback, time)); }; return retEvents; })(); /*********************************************************************************************************************** * Globals **********************************************************************************************************************/ var debug = false; var log = false; var timing = false; if (!unsafeWindow) unsafeWindow = window; /*********************************************************************************************************************** * Inject button into page before the page renders the YUI menu or it will not be animated (less work) **********************************************************************************************************************/ $('.menu_slots > .expandable:last').after('<li class="expandable slot99 empire_Menu" onclick=""><div class="empire_Menu image" style="background-image: url(/cdn/all/both/minimized/weltinfo.png); background-position: 0px 0px; background-size:33px auto"></div></div><div class="name"><span class="namebox">Empire Overview</span></div></li>'); /*********************************************************************************************************************** * Utility Functions **********************************************************************************************************************/ var Utils = { wrapInClosure: function (obj) { return (function (x) { return function () { return x; }; })(obj); }, existsIn: function (input, test) { var ret; try { ret = input.indexOf(test) !== -1; } catch (e) { return false; } return ret; }, estimateTravelTime: function (city1, city2) { var time; if (!city1 || !city2) return 0; if (city1[0] == city2[0] && city1[1] == city2[1]) { time = 1200 / 60 * 0.5; } else { time = 1200 / 60 * (Math.sqrt(Math.pow((city2[0] - city1[0]), 2) + Math.pow((city2[1] - city1[1]), 2))); } return Math.floor(time * 60 * 1000); }, addStyleSheet: function (style) { var getHead = document.getElementsByTagName('head')[0]; var cssNode = window.document.createElement('style'); var elementStyle = getHead.appendChild(cssNode); elementStyle.innerHTML = style; return elementStyle; }, escapeRegExp: function (str) { return str.replace(/[\[\]\/\{\}\(\)\-\?\$\*\+\.\\\^\|]/g, "\\$&"); }, format: function (inputString, replacements) { var str = '' + inputString; var keys = Object.keys(replacements); var i = keys.length; while (i--) { str = str.replace(new RegExp(this.escapeRegExp('{' + keys[i] + '}'), 'g'), replacements[keys[i]]); } return str; }, cacheFunction: function (toExecute, expiry) { expiry = expiry || 1000; var cachedTime = $.now; var cachedResult; cachedResult = undefined; return function () { if (cachedTime < $.now() - expiry || cachedResult === undefined) { cachedResult = toExecute(); cachedTime = $.now(); } return cachedResult; }; }, getClone: function ($node) { if ($node.hasClass('ui-sortable-helper') || $node.parent().find('.ui-sortable-helper').length) { return $node; } return $($node.get(0).cloneNode(true)); }, setClone: function ($node, $clone) { if ($node.hasClass('ui-sortable-helper') || $node.parent().find('.ui-sortable-helper').length) { return $node; } $node.get(0).parentNode.replaceChild($clone.get(0), $node.get(0)); return $node; }, replaceNode: function (node, html) { var t = node.cloneNode(false); t.innerHTML = html; node.parentNode.replaceChild(t, node); return t; }, FormatTimeLengthToStr: function (timeString, precision, spacer) { var lang = database.settings.languageChange.value; timeString = timeString || 0; precision = precision || 2; spacer = spacer || ' '; if (!isFinite(timeString)) { return ' \u221E '; } if (timeString < 0) timeString *= -1; var factors = []; var locStr = []; factors.year = 31536000; factors.month = 2520000; factors.day = 86400; factors.hour = 3600; factors.minute = 60; factors.second = 1; locStr.year = Constant.LanguageData[lang].year; locStr.month = Constant.LanguageData[lang].month; locStr.day = Constant.LanguageData[lang].day; locStr.hour = Constant.LanguageData[lang].hour; locStr.minute = Constant.LanguageData[lang].minute; locStr.second = Constant.LanguageData[lang].second; timeString = Math.ceil(timeString / 1000); var retString = ""; for (var fact in factors) { var timeInSecs = Math.floor(timeString / factors[fact]); if (isNaN(timeInSecs)) { return retString; } if (precision > 0 && (timeInSecs > 0 || retString != "")) { timeString = timeString - timeInSecs * factors[fact]; if (retString != "") { retString += spacer; } retString += timeInSecs == 0 ? '' : timeInSecs + locStr[fact]; precision = timeInSecs == 0 ? precision : (precision - 1); } } return retString; }, FormatFullTimeToDateString: function (timeString, precise) { var lang = database.settings.languageChange.value; precise = precise || true; timeString = timeString || 0; var sInDay = 86400000; var day = ''; var compDate = new Date(timeString); if (precise) { switch (Math.floor(compDate.getTime() / sInDay) - Math.floor($.now() / sInDay)) { case 0: day = Constant.LanguageData[lang].today; break; case 1: day = Constant.LanguageData[lang].tomorrow; break; case -1: day = Constant.LanguageData[lang].yesterday; break; default: day = (!isChrome ? compDate.toLocaleFormat('%a %d %b') : compDate.toString().split(' ').splice(0, 3).join(' ')); //Dienstag } } if (day !== '') { day += ', '; } return day + compDate.toLocaleTimeString(); }, FormatTimeToDateString: function (timeString) { timeString = timeString || 0; var compDate = new Date(timeString); return compDate.toLocaleTimeString(); }, FormatRemainingTime: function (time, brackets) { brackets = brackets || false; var arrInTime = Utils.FormatTimeLengthToStr(time, 3, ' '); return (arrInTime === '') ? '' : (brackets ? '(' : '') + arrInTime + (brackets ? ')' : ''); }, FormatNumToStr: function (inputNum, outputSign, precision) { var lang = database.settings.languageChange.value; precision = precision ? "10e" + (precision - 1) : 1; var ret, val, sign, i, j; var tho = Constant.LanguageData[lang].thousandSeperator; var dec = Constant.LanguageData[lang].decimalPoint; if (!isFinite(inputNum)) { return '\u221E'; } sign = inputNum > 0 ? 1 : inputNum === 0 ? 0 : -1; if (sign) { val = ((Math.floor(Math.abs(inputNum * precision)) / precision) + '').split('.'); ret = val[1] !== undefined ? [dec, val[1]] : []; val = val[0].split(''); i = val.length; j = 1; while (i--) { ret.unshift(val.pop()); if (i && j % 3 === 0) { ret.unshift(tho); } j++; } if (outputSign) { ret.unshift(sign == 1 ? '+' : '-'); } return ret.join(''); } else return inputNum; } }; /*********************************************************************************************************************** * CLASSES **********************************************************************************************************************/ function Movement(id, originCityId, targetCityId, arrivalTime, mission, loadingTime, resources, military, ships) { if (typeof id === "object") { this._id = id._id || null; this._originCityId = id._originCityId || null; this._targetCityId = id._targetCityId || null; this._arrivalTime = id._arrivalTime || null; this._mission = id._mission || null; this._loadingTime = id._loadingTime || null; this._resources = id._resources || { wood: 0, wine: 0, marble: 0, glass: 0, sulfur: 0, gold: 0 }; this._military = id._military || new MilitaryUnits(); this._ships = id._ships || null; this._updatedCity = id._updatedCity || false; this._complete = id._complete || false; this._updateTimer = id._updateTimer || null; } else { this._id = id || null; this._originCityId = originCityId || null; this._targetCityId = targetCityId || null; this._arrivalTime = arrivalTime || null; this._mission = mission || null; this._loadingTime = loadingTime || null; this._resources = resources || { wood: 0, wine: 0, marble: 0, glass: 0, sulfur: 0, gold: 0 }; this._military = military || new MilitaryUnits(); this._ships = ships || null; this._updatedCity = false; this._complete = false; this._updateTimer = null; } } Movement.prototype = { startUpdateTimer: function () { this.clearUpdateTimer(); if (this.isCompleted) { this.updateTransportComplete(); } else { this._updateTimer = events.scheduleActionAtTime(this.updateTransportComplete.bind(this), this._arrivalTime + 1000); } }, clearUpdateTimer: function () { var ret = !this._updateTimer || this._updateTimer(); this._updateTimer = null; return ret; }, get getId() { return this._id; }, get getOriginCityId() { return this._originCityId; }, get getTargetCityId() { return this._targetCityId; }, get getArrivalTime() { return this._arrivalTime; }, get getMission() { return this._mission; }, get getLoadingTime() { return this._loadingTime - $.now(); }, get getResources() { return this._resources; }, getResource: function (resourceName) { return this._resources[resourceName]; }, get getMilitary() { return this._military; }, get getShips() { return this._ships; }, get isCompleted() { return this._arrivalTime < $.now(); }, get isLoading() { return this._loadingTime > $.now(); }, get getRemainingTime() { return this._arrivalTime - $.now(); }, updateTransportComplete: function () { if (this.isCompleted && !this._updatedCity) { var city = database.getCityFromId(this._targetCityId); var changes = []; if (city) { for (var resource in Constant.Resources) { if (this.getResource(Constant.Resources[resource])) { changes.push(Constant.Resources[resource]); } city.getResource(Constant.Resources[resource]).increment(this.getResource(Constant.Resources[resource])); } this._updatedCity = true; city = database.getCityFromId(this.originCityId); if (city) { city.updateActionPoints(city.getAvailableActions + 1); } if (changes.length) { events(Constant.Events.MOVEMENTS_UPDATED).pub([this.getTargetCityId]); events(Constant.Events.RESOURCES_UPDATED).pub(this.getTargetCityId, changes); } events.scheduleAction(function () { database.getGlobalData.removeFleetMovement(this._id); }.bind(this)); return true; } } else if (this._updatedCity) { events.scheduleAction(function () { database.getGlobalData.removeFleetMovement(this._id); }.bind(this)); } return false; } }; function Resource(city, name) { this._current = 0; this._production = 0; this._consumption = 0; this._currentChangedDate = $.now(); this.city = Utils.wrapInClosure(city); this._name = name; return this; } Resource.prototype = { get name() { return this._name; }, update: function (current, production, consumption) { var changed = (current % this._current > 10) || (production != this._production) || (consumption != this._consumption); this._current = current; this._production = production; this._consumption = consumption; this._currentChangedDate = $.now(); return changed; }, project: function () { var limit = Math.floor($.now() / 1000); var start = Math.floor(this._currentChangedDate / 1000); while (limit > start) { this._current += this._production; if (Math.floor(start / 3600) != Math.floor((start + 1) / 3600)) if (this._current > this._consumption) { this._current -= this._consumption; } else { this.city().projectPopData(start * 1000); this._consumption = 0; } start++; } this._currentChangedDate = limit * 1000; this.city().projectPopData(limit * 1000); }, increment: function (amount) { if (amount !== 0) { this._current += amount; return true; } return false; }, get getEmptyTime() { var net = this.getProduction * 3600 - this.getConsumption; return (net < 0) ? this.getCurrent / net * -1 : Infinity; }, get getFullTime() { var net = this.getProduction * 3600 - this.getConsumption; return (net > 0) ? (this.city().maxResourceCapacities.capacity - this.getCurrent) / net : 0; }, get getCurrent() { return Math.floor(this._current); }, get getProduction() { return this._production || 0; }, get getConsumption() { return this._consumption || 0; } }; function Military(city) { this.city = Utils.wrapInClosure(city); this._units = new MilitaryUnits(); this._advisorLastUpdate = 0; this.armyTraining = []; this._trainingTimer = null; } Military.prototype = { init: function () { this._trainingTimer = null; this._startTrainingTimer(); }, _getTrainingTotals: function () { var ret = {}; $.each(this.armyTraining, function (index, training) { $.each(Constant.UnitData, function (unitId, info) { ret[unitId] = ret[unitId] ? ret[unitId] + (training.units[unitId] || 0) : training.units[unitId] || 0; }); }); return ret; }, get getTrainingTotals() { if (!this._trainingTotals) { this._trainingTotals = Utils.cacheFunction(this._getTrainingTotals.bind(this), 1000); } return this._trainingTotals(); }, _getIncomingTotals: function () { var ret = {}; $.each(this.city().getIncomingMilitary, function (index, element) { for (var unitName in Constant.UnitData) { ret[unitName] = ret[unitName] ? ret[unitName] + (element.getMilitary.totals[unitName] || 0) : element.getMilitary.totals[unitName] || 0; } }); return ret; }, get getIncomingTotals() { if (!this._incomingTotals) { this._incomingTotals = Utils.cacheFunction(this._getIncomingTotals.bind(this), 1000); } return this._incomingTotals(); }, getTrainingForUnit: function (unit) { var ret = []; $.each(this.armyTraining, function (index, training) { $.each(training.units, function (unitId, count) { if (unitId === unit) { ret.push({ count: count, time: training.completionTime }); } }); }); return ret; }, setTraining: function (trainingQueue) { // fix var armyTrain = []; // fix if (!trainingQueue.length) return false; this._stopTrainingTimer(); var type = trainingQueue[0].type; var changes = this._clearTrainingForType(type); $.each(trainingQueue, function (index, training) { //this.armyTraining.push(training); armyTrain.push(training); $.each(training.units, function (unitId, count) { changes.push(unitId); }); }.bind(this)); //this.armyTraining.sort(function (a, b) { // return a.completionTime - b.completionTime; //}); armyTrain.sort((a,b)=>a.completionTime-b.completionTime); this._startTrainingTimer(); this.armyTraining = armyTrain; return $.exclusive(changes); }, _clearTrainingForType: function (type) { var oldTraining = this.armyTraining.filter(function (item) { return item.type === type; }); this.armyTraining = this.armyTraining.filter(function (item) { return item.type !== type; }); var changes = []; $.each(oldTraining, function (index, training) { $.each(training.units, function (unitId, count) { changes.push(unitId); }); }); return changes; }, _completeTraining: function () { if (this.armyTraining.length) { if (this.armyTraining[0].completionTime < $.now() + 5000) { var changes = []; var training = this.armyTraining.shift(); $.each(training.units, function (id, count) { this.getUnits.addUnit(id, count); changes.push(id); }.bind(this)); if (changes.length) events(Constant.Events.MILITARY_UPDATED).pub(this.city().getId, changes); } } this._startTrainingTimer(); }, _startTrainingTimer: function () { this._stopTrainingTimer(); if (this.armyTraining.length) { this._trainingTimer = events.scheduleActionAtTime(this._completeTraining.bind(this), this.armyTraining[0].completionTime); } }, _stopTrainingTimer: function () { if (this._trainingTimer) { this._trainingTimer(); } this._trainingTimer = null; }, updateUnits: function (counts) { var changes = []; $.each(counts, function (unitId, count) { if (this._units.setUnit(unitId, count)) { changes.push(unitId); } }.bind(this)); return changes; }, get getUnits() { return this._units; } }; function MilitaryUnits(obj) { this._units = obj !== undefined ? obj._units : {}; } MilitaryUnits.prototype = { getUnit: function (unitId) { return this._units[unitId] || 0; }, setUnit: function (unitId, count) { var changed = this._units[unitId] != count; this._units[unitId] = count; return changed; }, get totals() { return this._units; }, addUnit: function (unitId, count) { return this.setUnit(unitId, this.getUnit(unitId) + count); }, removeUnit: function (unitId, count) { count = Math.max(0, this.getUnit[unitId] - count); return this.setUnit(unitId, count); } }; function Building(city, pos) { this._position = pos; this._level = 0; this._name = null; this.city = Utils.wrapInClosure(city); this._updateTimer = null; } Building.prototype = { startUpgradeTimer: function () { if (this._updateTimer) { this._updateTimer(); delete this._updateTimer; } if (this._completionTime) { if (this._completionTime - $.now() < 5000) { this.completeUpgrade(); } else { this._updateTimer = events.scheduleActionAtTime(this.completeUpgrade.bind(this), this._completionTime - 4000); } } var statusPoll = function (a, b) { return events.scheduleActionAtInterval(function () { if (a != this.isUpgradable || b != this.isUpgrading) { var changes = { position: this._position, name: this.getName, upgraded: this.isUpgrading != b }; events(Constant.Events.BUILDINGS_UPDATED).pub([changes]); a = this.isUpgradable; b = this.isUpgrading; } }.bind(this), 3000); }(this.isUpgradable, this.isUpgrading); }, update: function (data) { var changes; var name = data.building.split(' ')[0]; var level = parseInt(data.level) || 0; database.getGlobalData.addLocalisedString(name, data.name); var completion = ('undefined' !== typeof data.completed) ? parseInt(data.completed) : 0; var changed = (name !== this._name || level !== this._level || !!completion != this.isUpgrading); // todo if (changed) { changes = { position: this._position, name: this.getName, upgraded: this.isUpgrading != !completion }; //todo } if (completion) { this._completionTime = completion * 1000; this.startUpgradeTimer(); } else if (this._completionTime) { delete this._completionTime; } this._name = name; this._level = level; if (changed) { return changes; } return false; }, get getUrlParams() { return { view: this.getName, cityId: this.city().getId, position: this.getPosition }; }, get getUpgradeCost() { var carpenter, architect, vineyard, fireworker, optician; var level = this._level + this.isUpgrading; if (this.isEmpty) { return { wood: Infinity, glass: 0, marble: 0, sulfur: 0, wine: 0, time: 0 }; } var time = Constant.BuildingData[this._name].time; var bon = 1; var bonTime = 1 + Constant.GovernmentData[database.getGlobalData.getGovernmentType].buildingTime; bon -= database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.PULLEY) ? 0.02 : 0; bon -= database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.GEOMETRY) ? 0.04 : 0; bon -= database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.SPIRIT_LEVEL) ? 0.08 : 0; return { wood: Math.floor((Constant.BuildingData[this._name].wood[level] || 0) * (bon - (carpenter = this.city().getBuildingFromName(Constant.Buildings.CARPENTER), carpenter ? carpenter.getLevel / 100 : 0))), wine: Math.floor((Constant.BuildingData[this._name].wine[level] || 0) * (bon - (vineyard = this.city().getBuildingFromName(Constant.Buildings.VINEYARD), vineyard ? vineyard.getLevel / 100 : 0))), marble: Math.floor((Constant.BuildingData[this._name].marble[level] || 0) * (bon - (architect = this.city().getBuildingFromName(Constant.Buildings.ARCHITECT), architect ? architect.getLevel / 100 : 0))), glass: Math.floor((Constant.BuildingData[this._name].glass[level] || 0) * (bon - (optician = this.city().getBuildingFromName(Constant.Buildings.OPTICIAN), optician ? optician.getLevel / 100 : 0))), sulfur: Math.floor((Constant.BuildingData[this._name].sulfur[level] || 0) * (bon - (fireworker = this.city().getBuildingFromName(Constant.Buildings.FIREWORK_TEST_AREA), fireworker ? fireworker.getLevel / 100 : 0))), time: Math.round(time.a / time.b * Math.pow(time.c, level + 1) - time.d) * 1000 * bonTime }; }, get getName() { return this._name; }, get getType() { return Constant.BuildingData[this.getName].type; }, get getLevel() { return this._level; }, get isEmpty() { return this._name == 'buildingGround' || this._name === null; }, get isUpgrading() { return (this._completionTime > $.now()); }, subtractUpgradeResourcesFromCity: function () { var cost = this.getUpgradeCost; $.each(Constant.Resources, function (key, resourceName) { this.city().getResource(resourceName).increment(cost[resourceName] * -1); }.bind(this)); this._completionTime = $.now() + cost.time; }, get isUpgradable() { if (this.isEmpty || this.isMaxLevel) { return false; } var cost = this.getUpgradeCost; var upgradable = true; $.each(Constant.Resources, function (key, value) { upgradable = upgradable && (!cost[value] || cost[value] <= this.city().getResource(value).getCurrent); }.bind(this)); return upgradable; }, get getCompletionTime() { return this._completionTime; }, get getCompletionDate() { }, get isMaxLevel() { return Constant.BuildingData[this.getName].maxLevel === (this.getLevel); }, get getPosition() { return this._position; }, completeUpgrade: function () { this._level++; delete this._completionTime; delete this._updateTimer; events(Constant.Events.BUILDINGS_UPDATED).pub(this.city().getId, [ { position: this._position, name: this.getName, upgraded: true } ]); } }; function CityResearch(city) { this._researchersLastUpdate = 0; this._researchers = 0; this._researchCostLastUpdate = 0; this._researchCost = 0; this.city = Utils.wrapInClosure(city); } CityResearch.prototype = { updateResearchers: function (researchers) { var changed = this._researchers !== researchers; this._researchers = researchers; this._researchersLastUpdate = $.now(); this._researchCost = this.getResearchCost; return changed; }, updateCost: function (cost) { var changed = this._researchCost !== cost; this._researchCost = cost; this._researchCostLastUpdate = $.now(); this._researchers = this.getResearchers; return changed; }, get getResearchers() { if (this._researchersLastUpdate < this._researchCostLastUpdate) { return Math.floor(this._researchCost / this._researchCostModifier); } else { return this._researchers; } }, get getResearch() { return this.researchData.total; }, get researchData() { if (!this._researchData) { this._researchData = Utils.cacheFunction(this.researchDataCached.bind(this), 1000); } return this._researchData(); }, researchDataCached: function () { var resBon = 0 + (database.getGlobalData.getResearchTopicLevel(Constant.Research.Science.PAPER) * 0.02) + (database.getGlobalData.getResearchTopicLevel(Constant.Research.Science.INK) * 0.04) + (database.getGlobalData.getResearchTopicLevel(Constant.Research.Science.MECHANICAL_PEN) * 0.08) + (database.getGlobalData.getResearchTopicLevel(Constant.Research.Science.SCIENTIFIC_FUTURE) * 0.02); var premBon = database.getGlobalData.hasPremiumFeature(Constant.Premium.RESEARCH_POINTS_BONUS_EXTREME_LENGTH) ? (0 + Constant.PremiumData[Constant.Premium.RESEARCH_POINTS_BONUS_EXTREME_LENGTH].bonus) : database.getGlobalData.hasPremiumFeature(Constant.Premium.RESEARCH_POINTS_BONUS) ? (0 + Constant.PremiumData[Constant.Premium.RESEARCH_POINTS_BONUS].bonus) : 0; var goods = Constant.GovernmentData[database.getGlobalData.getGovernmentType].researchPerCulturalGood * this.city()._culturalGoods; var researchers = this.getResearchers; var corruptionSpend = researchers * this.city().getCorruption; var nonCorruptedResearchers = researchers * (1 - this.city().getCorruption); var premiumResBonus = nonCorruptedResearchers * premBon; var researchBonus = nonCorruptedResearchers * resBon; var premiumGoodsBonus = goods * premBon; var serverTyp = 1; if (ikariam.Server() == 's201' || ikariam.Server() == 's202') serverTyp = 3; return { scientists: researchers, researchBonus: researchBonus, premiumScientistBonus: premiumResBonus, premiumResearchBonus: (researchBonus * premBon), culturalGoods: goods, premiumCulturalGoodsBonus: premiumGoodsBonus, corruption: corruptionSpend, total: ((nonCorruptedResearchers + researchBonus + premiumResBonus + goods + premiumGoodsBonus + (researchBonus * premBon)) * Constant.GovernmentData[database.getGlobalData.getGovernmentType].researchBonus) * serverTyp }; }, get _researchCostModifier() { var serverTyp = 1; if (ikariam.Server() == 's201' || ikariam.Server() == 's202') serverTyp = 3; return (6 + Constant.GovernmentData[database.getGlobalData.getGovernmentType].researcherCost - (database.getGlobalData.getResearchTopicLevel(Constant.Research.Science.LETTER_CHUTE) * 3)) * serverTyp; }, get getResearchCost() { return this.getResearchers * this._researchCostModifier; } }; function Changes(city, type, changes) { this.city = city || null; this.type = type || null; this.changes = changes || []; } function Population(city) { this._population = 0; this._citizens = 0; this._resourceWorkers = 0; this._tradeWorkers = 0; this._priests = 0; this._culturalGoods = 0; this._popChanged = $.now(); this._citizensChanged = $.now(); this._culturalGoodsChanged = $.now(); this._priestsChanged = $.now(); this.city = Utils.wrapInClosure(city); } Population.prototype = { updatePopulationData: function (population, citizens, priests, culturalGoods) { var changes = []; if (population && population != this._population) { changes.push({ population: true }); this.population = population; } if (citizens && citizens != this._priests) { changes.push({ citizens: true }); this.citizens = citizens; } if (priests && priests != this._priests) { changes.push({ priests: true }); this.priests = priests; } }, updateWorkerData: function (resourceName, workers) { }, updatePriests: function (newCount) { }, updateCulturalGoods: function (newCount) { }, get population() { return this._population; }, set population(newVal) { this._population = newVal; this._popChanged = $.now(); }, get citizens() { return this._citizens; }, set citizens(newVal) { this._citizens = newVal; this._citizensChanged = $.now(); }, get priests() { return this._priests; }, set priests(newVal) { this._priests = newVal; this._priestsChanged = $.now(); } }; function City(id) { this._id = id || 0; this._name = ''; this._resources = { gold: new Resource(this, Constant.Resources.GOLD), wood: new Resource(this, Constant.Resources.WOOD), wine: new Resource(this, Constant.Resources.WINE), marble: new Resource(this, Constant.Resources.MARBLE), glass: new Resource(this, Constant.Resources.GLASS), sulfur: new Resource(this, Constant.Resources.SULFUR) }; this._capacities = { capacity: 0, safe: 0, buildings: { dump: { storage: 0, safe: 0 }, warehouse: { storage: 0, safe: 0 }, townHall: { storage: 2500, safe: 100 } }, invalid: true }; this._tradeGoodID = 0; this.knownTime = $.now(); this._lastPopUpdate = $.now(); // this._buildings = new Array(25); this._buildings = new Array(Math.max($('#locations [id^="position"]').length,26)); var i = this._buildings.length; while (i--) { this._buildings[i] = new Building(this, i); } this._research = new CityResearch(this); this.actionPoints = 0; this._actionPoints = 0; this.maxSci = 0; this._coordinates = { x: 0, y: 0 }; this._islandID = null; this.population = new Population(this); this._population = 0; this._citizens = 0; this._resourceWorkers = 0; this._tradeWorkers = 0; this._priests = 0; this._culturalGoods = 0; this._military = new Military(this); this.fleetMovements = {}; this.militaryMovements = {}; this.unitBuildList = []; this.goldIncome = 0; this.goldExpend = 0; this._pop = { currentPop: 0, maxPop: 0, satisfaction: { city: 196, museum: { cultural: 0, level: 0 }, government: 0, tavern: { wineConsumption: 0, level: 0 }, research: 0, priest: 0, total: 0 }, happiness: 0, growth: 0 }; events('updateCityData').sub(this.updateCityDataFromAjax.bind(this)); events('updateBuildingData').sub(this.updateBuildingsDataFromAjax.bind(this)); } City.prototype = { init: function () { $.each(this._buildings, function (idx, building) { building.startUpgradeTimer(); }); this.military.init(); $.each(this._resources, function (resourceName, resource) { resource.project(); }); events.scheduleActionAtInterval(function () { $.each(this._resources, function (resourceName, resource) { resource.project(); }.bind(this)); }.bind(this), 1000); }, projectResource: function (seconds) { }, updateBuildingsDataFromAjax: function (id, position) { var changes = []; if (id == this.getId && ikariam.viewIsCity) { if (position) { $.each(position, function (i, item) { var change = this.getBuildingFromPosition(i).update(item); if (change) changes.push(change); }.bind(this)); if (changes.length) { this._capacities.invalid = true; events(Constant.Events.BUILDINGS_UPDATED).pub(id, changes); } } } }, updateCityDataFromAjax: function (id, cityData) { var resourcesChanged = false; var changes = {}; if (id == this.getId) { try { var baseWineConsumption = 0, wineConsumption = 0; if ($.inArray(cityData.wineSpendings, Constant.BuildingData[Constant.Buildings.TAVERN].wineUse, Constant.BuildingData[Constant.Buildings.TAVERN].wineUse2) > -1) { baseWineConsumption = cityData.wineSpendings; wineConsumption = (this.getBuildingFromName(Constant.Buildings.VINEYARD)) ? baseWineConsumption * ((100 - this.getBuildingFromName(Constant.Buildings.VINEYARD).getLevel) / 100) : baseWineConsumption; } else { wineConsumption = cityData.wineSpendings; } this.updateTradeGoodID(parseInt(cityData.producedTradegood)); resourcesChanged = this.updateResource(Constant.Resources.WOOD, cityData.currentResources[Constant.ResourceIDs.WOOD], cityData.resourceProduction, 0) || resourcesChanged; resourcesChanged = this.updateResource(Constant.Resources.WINE, cityData.currentResources[Constant.ResourceIDs.WINE], this.getTradeGoodID == Constant.ResourceIDs.WINE ? cityData.tradegoodProduction : 0, wineConsumption) || resourcesChanged; resourcesChanged = this.updateResource(Constant.Resources.MARBLE, cityData.currentResources[Constant.ResourceIDs.MARBLE], this.getTradeGoodID == Constant.ResourceIDs.MARBLE ? cityData.tradegoodProduction : 0, 0) || resourcesChanged; resourcesChanged = this.updateResource(Constant.Resources.GLASS, cityData.currentResources[Constant.ResourceIDs.GLASS], this.getTradeGoodID == Constant.ResourceIDs.GLASS ? cityData.tradegoodProduction : 0, 0) || resourcesChanged; resourcesChanged = this.updateResource(Constant.Resources.SULFUR, cityData.currentResources[Constant.ResourceIDs.SULFUR], this.getTradeGoodID == Constant.ResourceIDs.SULFUR ? cityData.tradegoodProduction : 0, 0) || resourcesChanged; this.knownTime = $.now(); var $actionPointElem = $('#js_GlobalMenu_maxActionPoints'); if (cityData.maxActionPoints) { changes.actionPoints = this.updateActionPoints(cityData.maxActionPoints || 0); } else { changes.actionPoints = this.updateActionPoints(parseInt($actionPointElem.text()) || 0); } changes.coordinates = this.updateCoordinates(parseInt(cityData.islandXCoord), parseInt(cityData.islandYCoord)); if (ikariam.viewIsCity) { changes.name = this.updateName(cityData.name); changes.population = this.updatePopulation(cityData.currentResources.population); changes.islandId = this.updateIslandID(parseInt(cityData.islandId)); changes.coordinates = this.updateCoordinates(parseInt(cityData.islandXCoord), parseInt(cityData.islandYCoord)); } if (ikariam.viewIsIsland) { changes.islandId = this.updateIslandID(parseInt(cityData.id)); changes.coordinates = this.updateCoordinates(parseInt(cityData.xCoord), parseInt(cityData.yCoord)); } changes.citizens = this.updateCitizens(cityData.currentResources.citizens); database.getGlobalData.addLocalisedString('cities', $('#js_GlobalMenu_cities').find('> span').text()); database.getGlobalData.addLocalisedString('ActionPoints', $actionPointElem.attr('title')); if (cityData.gold) { database.getGlobalData.finance.currentGold = parseFloat(cityData.gold); } } catch (e) { empire.error('fetchCurrentCityData', e); } finally { cityData = null; } events(Constant.Events.CITY_UPDATED).pub(this.getId, changes); if (resourcesChanged) { events(Constant.Events.RESOURCES_UPDATED).pub(this.getId, resourcesChanged); } } }, get getCorruption() { if (typeof this._corruption != "function") { this._corruption = Utils.cacheFunction(function () { var h = 0; if (this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE) && (this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE).getLevel / database.getCityCount != 1)) { h = Constant.GovernmentData[database.getGlobalData.getGovernmentType].governors; } return Math.max(0, 1 - ((this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE) ? this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE).getLevel : this.getBuildingFromName(Constant.Buildings.PALACE) ? this.getBuildingFromName(Constant.Buildings.PALACE).getLevel : 0) + 1) / database.getCityCount + Constant.GovernmentData[database.getGlobalData.getGovernmentType].corruption + h); }.bind(this), 1000); } return this._corruption(); }, get isCurrentCity() { return this.getId == ikariam.CurrentCityId; }, getResource: function (name) { return this._resources[name]; }, updateResource: function (resourceName, current, production, consumption) { return this.getResource(resourceName).update(current, production, consumption); }, get getIncome() { var priestsGold = 0; var serverTyp = 1; if (ikariam.Server() == 's202') serverTyp = 3; priestsGold = Math.floor(this._priests * Constant.GovernmentData[database.getGlobalData.getGovernmentType].goldBonusPerPriest); return this._citizens * 3 * serverTyp + priestsGold; }, updateIncome: function (value) { /* if(Math.abs(this._citizens - value / 3) > 2) { return this.updateCitizens((value / 3)) }*/ return false; }, get getExpenses() { return -1 * this._research.getResearchCost; }, updateExpenses: function (value) { return this._research.updateCost(Math.abs(value)); }, get getBuildings() { return this._buildings; }, getBuildingsFromName: function (name) { var ret = []; var i = this._buildings.length; while (i--) { if (this._buildings[i].getName == name) ret.push(this._buildings[i]); } return ret; }, getBuildingFromName: function (name) { var i = this._buildings.length; while (i--) { if (this._buildings[i].getName == name) return this._buildings[i]; } return null; }, getBuildingFromPosition: function (position) { return this._buildings[position]; }, getWonder: function () { var i = 7;//ikariam.wonder(); return i; }, get getTradeGood() { for (var resourceName in Constant.ResourceIDs) { if (this._tradeGoodID == Constant.ResourceIDs[resourceName]) { return Constant.Resources[resourceName]; } } return null; }, get getTradeGoodID() { return this._tradeGoodID; }, updateTradeGoodID: function (value) { var changed = this._tradeGoodID != value; if (changed) { this._tradeGoodID = value; } return changed; }, updatePriests: function (priests) { var changed = this._priests != priests; this._priests = priests; return changed; }, get getName() { return this._name; }, updateName: function (value) { var changed = this._name != value; if (changed) { this._name = value; } return changed; }, get getId() { return this._id; }, get research() { return this._research; }, updateResearchers: function (value) { return this._research.updateResearchers(value); }, updateResearchCost: function (value) { return this._research.updateCost(value); }, get garrisonland() { var i = 0, r = 0, t = 0; if (this.getBuildingFromName(Constant.Buildings.TOWN_HALL)) { i = this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel; } if (this.getBuildingFromName(Constant.Buildings.WALL)) { r = this.getBuildingFromName(Constant.Buildings.WALL).getLevel; } t = (i + r - 1) * 50 + 300; return t; }, get garrisonsea() { var t = 0, n = 0, s = 0; if (this.getBuildingFromName(Constant.Buildings.TRADING_PORT)) { //todo t = this.getBuildingFromName(Constant.Buildings.TRADING_PORT).getLevel; } if (this.getBuildingFromName(Constant.Buildings.SHIPYARD)) { s = this.getBuildingFromName(Constant.Buildings.SHIPYARD).getLevel; } //n = t > t ? t : t > s ? t : s; n = t > s ? t : s; return n * 25 + 125; }, get plundergold() { var i = 0; if (this.getBuildingFromName(Constant.Buildings.PALACE)) { i = Math.floor(this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel) * 950; } else if (database.getCityCount == 1) i = Math.floor(this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel) * 950; return i; }, get maxculturalgood() { var i = 0; if (this.getBuildingFromName(Constant.Buildings.MUSEUM)) { i = this.getBuildingFromName(Constant.Buildings.MUSEUM).getLevel; } return i; }, get maxtavernlevel() { var i = 0; if (this.getBuildingFromName(Constant.Buildings.TAVERN)) { i = this.getBuildingFromName(Constant.Buildings.TAVERN).getLevel; } return i; }, get tavernlevel() { var wineUse; var i; if (this.getBuildingFromName(Constant.Buildings.TAVERN)) { wineUse = Constant.BuildingData[Constant.Buildings.TAVERN].wineUse; if (ikariam.Server() == 's202') wineUse = Constant.BuildingData[Constant.Buildings.TAVERN].wineUse2; var consumption = Math.floor(this.getResource(Constant.Resources.WINE).getConsumption * (100 / (100 - (this.getBuildingFromName(Constant.Buildings.VINEYARD) ? this.getBuildingFromName(Constant.Buildings.VINEYARD).getLevel : 0)))); for (i = 0; i < wineUse.length; i++) { if (Math.abs(wineUse[i] - consumption) <= 1) { break; } } } return i > 0 ? i : ''; }, get CorruptionCity() { var i = Math.max(0, 1 - ((this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE) ? this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE).getLevel : this.getBuildingFromName(Constant.Buildings.PALACE) ? this.getBuildingFromName(Constant.Buildings.PALACE).getLevel : 0) + 1) / database.getCityCount + Constant.GovernmentData[database.getGlobalData.getGovernmentType].corruption); var h = 0; if (this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE) && (this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE).getLevel / database.getCityCount != 1)) { h = Constant.GovernmentData[database.getGlobalData.getGovernmentType].governors; } return Math.floor(i * 100) + (h * 100); }, get maxAP() { var i = 0; if (this.getBuildingFromName(Constant.Buildings.TOWN_HALL)) { i = this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel; } return Constant.BuildingData[Constant.Buildings.TOWN_HALL].actionPointsMax[i]; }, get maxSci() { //var i = 0; var i; if (this.getBuildingFromName(Constant.Buildings.ACADEMY)) { i = this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel; } return Constant.BuildingData[Constant.Buildings.ACADEMY].maxScientists[i] || ''; }, get iSci() { var i = ''; if (this.getBuildingFromName(Constant.Buildings.ACADEMY)) { i = 0; } return i; }, get storageCapacity() { return null; }, get getAvailableActions() { return this._actionPoints; }, updateActionPoints: function (value) { var changed = this._actionPoints != value; this._actionPoints = value; return changed; }, get getCoordinates() { return (this._coordinates ? [this._coordinates.x, this._coordinates.y] : null); }, updateCoordinates: function (x, y) { this._coordinates = { x: x, y: y }; return false; }, get getIslandID() { return this._islandID; }, updateIslandID: function (id) { this._islandID = id; return false; }, get getCulturalGoods() { return this._culturalGoods; }, updateCulturalGoods: function (value) { var changed = this._culturalGoods !== value; if (changed) { this._culturalGoods = value; } return changed; }, get getIncomingResources() { return database.getGlobalData.getResourceMovementsToCity(this.getId); }, get getIncomingMilitary() { return database.getGlobalData.getMilitaryMovementsToCity(this.getId); }, //fix get _getMaxPopulation() { return (this.getBuildingFromName(Constant.Buildings.TOWN_HALL) ? Constant.BuildingData[Constant.Buildings.TOWN_HALL].maxPop[this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel] : 0)+(database.getGlobalData.getResearchTopicLevel(Constant.Research.Science.WELL_CONSTRUCTION) && (this.getBuildingFromName(Constant.Buildings.PALACE) || database.getCityCount == 1) ? 50 : 0)+(database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.UTOPIA) && this.getBuildingFromName(Constant.Buildings.PALACE) ? 200 : 0)+(database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.HOLIDAY) ? 50 : 0)+(database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.ECONOMIC_FUTURE)*20); }, /* get _getMaxPopulation() { var mPop = 0; if (this.getBuildingFromName(Constant.Buildings.TOWN_HALL)) { mPop = Math.floor((10 * Math.pow(this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel, 1.5))) * 2 + 40; } if (database.getGlobalData.getResearchTopicLevel(Constant.Research.Science.WELL_CONSTRUCTION) && (this.getBuildingFromName(Constant.Buildings.PALACE) || database.getCityCount == 1)) { mPop += 50; } if (database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.UTOPIA) && this.getBuildingFromName(Constant.Buildings.PALACE)) { mPop += 200; } if (database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.HOLIDAY)) { mPop += 50; } mPop += database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.ECONOMIC_FUTURE) * 20; return mPop; }, */ get military() { return this._military; }, get getAvailableBuildings() { var p = 0; // var i = 22 + database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.BUREACRACY) + database.getGlobalData.getResearchTopicLevel(Constant.Research.Seafaring.PIRACY); var i = this.getBuildings.length+database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.BUREACRACY)+database.getGlobalData.getResearchTopicLevel(Constant.Research.Seafaring.PIRACY)-2; $.each(this.getBuildings, function (idx, building) { i -= !building.isEmpty; }); if (database.settings.noPiracy.value && database.getGlobalData.getResearchTopicLevel(Constant.Research.Seafaring.PIRACY)) p = 1; return i - p; }, get maxResourceCapacities() { if (!this._capacities.invalid) { return this._capacities; } var lang = database.settings.languageChange.value; var LD = Constant.LanguageData[database.settings[Constant.Settings.LANGUAGE_CHANGE].value]; var ret = {}; var hardcap = 0; ret[Constant.Buildings.DUMP] = { storage: 0, safe: 0,hardcap:0, lang: LD.dump }; ret[Constant.Buildings.WAREHOUSE] = { storage: 0, safe: 0,hardcap:0,lang:LD.warehouse}; ret[Constant.Buildings.TOWN_HALL] = { storage: 2500, safe: 100,hardcap:2500,lang:LD.townHall}; $.each(this.getBuildingsFromName(Constant.Buildings.WAREHOUSE), function (i, building) { // ret[Constant.Buildings.WAREHOUSE].storage += building.getLevel * 8000; // ret[Constant.Buildings.WAREHOUSE].safe += building.getLevel * 480; ret[Constant.Buildings.WAREHOUSE].storage += Constant.BuildingData[Constant.Buildings.WAREHOUSE].cp[building.getLevel-1]; ret[Constant.Buildings.WAREHOUSE].safe += building.getLevel*480; ret[Constant.Buildings.WAREHOUSE].hardcap += Constant.BuildingData[Constant.Buildings.WAREHOUSE].cp[Constant.BuildingData[Constant.Buildings.WAREHOUSE].maxLevel-1]; }); $.each(this.getBuildingsFromName(Constant.Buildings.DUMP), function (i, building) { // ret[Constant.Buildings.DUMP].storage += building.getLevel * 32000; ret[Constant.Buildings.DUMP].storage += Constant.BuildingData[Constant.Buildings.DUMP].cp[building.getLevel-1]; ret[Constant.Buildings.DUMP].hardcap += Constant.BuildingData[Constant.Buildings.DUMP].cp[Constant.BuildingData[Constant.Buildings.DUMP].maxLevel-1]; }); var capacity = 0; var safe = 0; for (var key in ret) { capacity += ret[key].storage; safe += ret[key].safe; hardcap += ret[key].hardcap; } var branchstorage = this.isBranchOffice ? 400*Math.pow(this.getBuildingFromName(Constant.Buildings.TRADING_POST).getLevel,2) : 0; this._capacities = { capacity: capacity * (1 + (database.getGlobalData.hasPremiumFeature(Constant.Premium.STORAGECAPACITY_BONUS) * Constant.PremiumData[Constant.Premium.STORAGECAPACITY_BONUS].bonus)), safe: safe * (1 + (database.getGlobalData.hasPremiumFeature(Constant.Premium.SAFECAPACITY_BONUS) * Constant.PremiumData[Constant.Premium.SAFECAPACITY_BONUS].bonus)), hardcap: hardcap, buildings: ret, branchOffice:{storage:branchstorage,safe:this.isBranchOffice?safe*(1+(database.getGlobalData.hasPremiumFeature(Constant.Premium.SAFECAPACITY_BONUS) * Constant.PremiumData[Constant.Premium.SAFECAPACITY_BONUS].bonus)):0,lang:LD.branchOffice} }; return this._capacities; }, get _getSatisfactionData() { var r = { city: 196, museum: { cultural: 0, level: 0 }, government: 0, tavern: { wineConsumption: 0, level: 0 }, research: 0, priest: 0, total: 0 }; if (this.getBuildingFromName(Constant.Buildings.MUSEUM)) { var eventBonus = 0; //Bonus für Serverwechsel/Merge r.museum.cultural = this.getCulturalGoods * 50 + eventBonus; // r.museum.level = this.getBuildingFromName(Constant.Buildings.MUSEUM).getLevel * 20; r.museum.level = Constant.BuildingData[Constant.Buildings.MUSEUM].lf[this.getBuildingFromName(Constant.Buildings.MUSEUM).getLevel]; } r.government = Constant.GovernmentData[database.getGlobalData.getGovernmentType].happiness + (Constant.GovernmentData[database.getGlobalData.getGovernmentType].happinessWithoutTemple * (this.getBuildingFromName(Constant.Buildings.TEMPLE) == undefined)); //todo if (this.getBuildingFromName(Constant.Buildings.TAVERN)) { var wineUse; wineUse = Constant.BuildingData[Constant.Buildings.TAVERN].wineUse; if (ikariam.Server() == 's202') wineUse = Constant.BuildingData[Constant.Buildings.TAVERN].wineUse2; //r.tavern.level = this.getBuildingFromName(Constant.Buildings.TAVERN).getLevel * 12; r.tavern.level = Constant.BuildingData[Constant.Buildings.TAVERN].wineUse2[this.getBuildingFromName(Constant.Buildings.TAVERN).getLevel]; var consumption = Math.floor(this.getResource(Constant.Resources.WINE).getConsumption * (100 / (100 - (this.getBuildingFromName(Constant.Buildings.VINEYARD) ? this.getBuildingFromName(Constant.Buildings.VINEYARD).getLevel : 0)))); for (var i = 0; i < wineUse.length; i++) { if (Math.abs(wineUse[i] - consumption) <= 1) { // r.tavern.wineConsumption = 60 * i; //r.tavern.wineConsumption = 70 * i; r.tavern.wineConsumption = Constant.BuildingData[Constant.Buildings.TAVERN].wineUse3[i]; break; } } } //fix /* if(this.getBuildingFromName(Constant.Buildings.TAVERN)) { r.tavern.level = Constant.BuildingData[Constant.Buildings.TAVERN].wineUse2[this.getBuildingFromName(Constant.Buildings.TAVERN).getLevel]; r.tavern.wineConsumption = Constant.BuildingData[Constant.Buildings.TAVERN].wineUse3[this.getResource(Constant.Resources.WINE).getCurrLevel]; } */ r.research = (database.getGlobalData.getResearchTopicLevel(2080) * 25) + (database.getGlobalData.getResearchTopicLevel(2999) * 10) + (this.getBuildingFromName(Constant.Buildings.PALACE) ? 50 * database.getGlobalData.getResearchTopicLevel(3010) : 0) + (this.getBuildingFromName(Constant.Buildings.PALACE) ? 200 * database.getGlobalData.getResearchTopicLevel(2120) : 0) + (database.getCityCount == 1 ? 50 * database.getGlobalData.getResearchTopicLevel(3010) : 0) - (this.getBuildingFromName(Constant.Buildings.PALACE) && database.getCityCount == 1 ? 50 * database.getGlobalData.getResearchTopicLevel(3010) : 0); r.priest = this._priests * 500 / this._getMaxPopulation * Constant.GovernmentData[database.getGlobalData.getGovernmentType].happinessBonusWithTempleConversion; r.priest = (r.priest <= 150 ? r.priest : 150); r.city = 196; var total = 0; for (var n in r) { if (typeof r[n] === 'object') { for (var o in r[n]) { total += r[n][o]; } } else { total += r[n]; } } r.total = total; r.corruption = Math.round(this._population + this._pop.happiness - total); return r; }, updatePopulation: function (population) { var changed = this._population != population; this._population = population; this._lastPopUpdate = $.now(); return changed; }, updateCitizens: function (citizens) { var changed = this._citizens != citizens; this._citizens = citizens; this._lastPopUpdate = $.now(); return changed; }, projectPopData: function (untilTime) { var serverTyp = 1; if (ikariam.Server() == 's201' || ikariam.Server() == 's202') serverTyp = 3; var plus = this._getSatisfactionData; var maxPopulation = this._getMaxPopulation; var happiness = (1 - this.getCorruption) * plus.total - this._population; var hours = ((untilTime - this._lastPopUpdate) / 3600000); var pop = this._population + happiness * (1 - Math.pow(Math.E, -(hours / 50))); pop = (pop > maxPopulation) ? this._population > maxPopulation ? this._population : maxPopulation : pop; happiness = ((1 - this.getCorruption) * plus.total - pop); this._citizens = this._citizens + pop - this._population; this._population = pop; this._lastPopUpdate = untilTime; var old = $.extend({}, this._pop); this._pop = { currentPop: pop, maxPop: maxPopulation, satisfaction: plus, happiness: happiness, growth: happiness * 0.02 * serverTyp }; if (Math.floor(old.currentPop) != Math.floor(this._pop.currentPop) || Math.floor(old.maxPop) != Math.floor(this._pop.maxPop) || Math.floor(old.happiness) != Math.floor(this._pop.happiness)) { events(Constant.Events.CITY_UPDATED).pub(this.getId, { population: true }); } }, get populationData() { return this._pop; }, processUnitBuildList: function () { var newList = []; var j; for (var i = 0; i < this.unitBuildList.length; i++) { var list = this.unitBuildList[i]; if (list.completionTime <= $.now()) { for (var uID in list.units) { j = this.army.length; } while (j) { j--; if (uID == this.army[j].id) { this.army[uID] += list.units[uID]; } } } else { newList.push(list); } } this.unitBuildList = newList; }, clearUnitBuildList: function (type) { var newList = []; if (type) { for (var i = 0; i < this.unitBuildList.length; i++) { if (this.unitBuildList[i].type != type) { newList.push(this.unitBuildList[i]); } } } this.unitBuildList = newList; }, getUnitBuildsByUnit: function () { var ret = {}; for (var i = 0; i < this.unitBuildList.length; i++) { for (var uID in this.unitBuildList[i].units) { ret[uID] = ret[uID] || []; ret[uID].push({ count: this.unitBuildList[i].units[uID], completionTime: this.unitBuildList[i].completionTime }); } } return ret; }, getUnitTransportsByUnit: function () { var ret = {}; var data = database.getGlobalData.militaryMovements[this.getId]; if (data) { for (var row in data) { for (var uID in data[row].troops) { ret[uID] = ret[uID] || []; ret[uID].push({ count: data[row].troops[uID], arrivalTime: data[row].arrivalTime, origin: data[row].originCityId }); } } } return ret; }, get isCapital() { return this.getBuildingFromName(Constant.Buildings.PALACE) !== null; }, get isColony() { return this.getBuildingFromName(Constant.Buildings.PALACE) === null; }, get isUpgrading() { var res = false; $.each(this.getBuildings, function (idx, building) { res = res || building.isUpgrading; }); return res; } }; function GlobalData() { this._version = { lastUpdateCheck: 0, latestVersion: null, installedVersion: 0 }; this._research = { topics: {}, lastUpdate: 0 }; this.governmentType = 'ikakratie'; this.fleetMovements = []; this.militaryMovements = []; this.finance = { armyCost: 0, armySupply: 0, fleetCost: 0, fleetSupply: 0, currentGold: 0, sigmaExpenses: function () { return this.armyCost + this.armySupply + this.fleetCost + this.fleetSupply; }, sigmaIncome: 0, lastUpdated: 0 }; this.localStrings = {}; this.premium = {}; } GlobalData.prototype = { init: function () { var lang = database.settings.languageChange.value; $.each(Constant.LanguageData[lang], this.addLocalisedString.bind(this)); $.each(this.fleetMovements, function (key, movement) { this.fleetMovements[key] = new Movement(movement); this.fleetMovements[key]._updateTimer = null; this.fleetMovements[key].startUpdateTimer(); }.bind(this)); }, hasPremiumFeature: function (feature) { return this.premium[feature] ? this.premium[feature].endTime > $.now() || this.premium[feature].continuous : false; }, setPremiumFeature: function (feature, endTime, continuous) { var ret = !this.hasPremiumFeature(feature) && endTime > $.now(); this.premium[feature] = { endTime: endTime, continuous: continuous }; return ret; }, getPremiumTimeRemaining: function (feature) { return this.premium[feature] ? this.premium[feature].endTime > $.now() : 0; }, getPremiumTimeContinuous: function (feature) { return this.premium[feature] ? this.premium[feature].continuous : false; }, removeFleetMovement: function (id) { var index = -1; $.each(this.fleetMovements, function (i, movement) { if (movement.getId == id) { this.fleetMovements.splice(i, 1); return false; } }.bind(this)); }, addFleetMovement: function (transport) { try { this.fleetMovements.push(transport); transport.startUpdateTimer(); this.fleetMovements.sort(function (a, b) { return a.getArrivalTime - b.getArrivalTime; }); var changes = []; $.each(transport.getResources, function (resourceName, value) { changes.push(resourceName); }); return changes; } catch (e) { empire.error('addFleetMovement', e); } }, getMovementById: function (id) { for (var i in this.fleetMovements) { if (this.fleetMovements[i].getId == id) { return this.fleetMovements[i]; } } return false; }, clearFleetMovements: function () { var changes = []; $.each(this.fleetMovements, function (index, item) { changes.push(item.getTargetCityId); item.clearUpdateTimer(); }); this.fleetMovements.length = 0; return $.exclusive(changes); }, getResourceMovementsToCity: function (cityID) { return this.fleetMovements.filter(function (el) { if (el.getTargetCityId == cityID) { return (el.getMission == 'trade' || el.getMission == 'transport' || el.getMission == 'plunder'); } }); }, getMilitaryMovementsToCity: function (cityID) { return this.fleetMovements.filter(function (el) { if (el.getOriginCityId == cityID) { return (el.getMission != 'trade' && el.getMission != 'transport' && el.getMission == 'plunder' && el.getMission == 'deploy'); } }); }, getResearchTopicLevel: function (research) { return this._research.topics[research] || 0; }, updateResearchTopic: function (topic, level) { var changed = this.getResearchTopicLevel(topic) != level; this._research.topics[topic] = level; return changed; }, get getGovernmentType() { return this.governmentType; }, getLocalisedString: function (string) { var lString; lString = this.localStrings[string.replace(/([A-Z])/g, "_$1").toLowerCase()]; if (lString == undefined) lString = this.localStrings[string.toLowerCase().split(' ').join('_')]; return (lString == undefined) ? string : lString; }, addLocalisedString: function (string, value) { if (this.getLocalisedString(string) == string) this.localStrings[string.toLowerCase().split(' ').join('_')] = value; }, isOldVersion: function () { return this._version.latestVersion < this._version.installedVersion; } }; function Setting(name) { this._name = name; this._value = null; } Setting.prototype = { get name() { return database.getGlobalData.getLocalisedString(this._name); }, get type() { return Constant.SettingData[this._name].type; }, get description() { return database.getGlobalData.getLocalisedString(this._name + '_description'); }, get value() { return (this._value !== null ? this._value : Constant.SettingData[this._name].default); }, get categories() { return Constant.SettingData[this._name].categories; }, get choices() { return Constant.SettingData[this._name].choices || false; }, get selection() { return Constant.SettingData[this._name].selection || false; }, set value(value) { if (this.type === 'boolean') { this._value = !!value; } else if (this.type === 'number') { if (!isNaN(value)) { this._value = value; } } else if (this.type === 'buildings') { if (!isNaN(value)) { this._value = value; } } else if (this.type === 'language') { this._value = value; } else if (this.type === 'array' || this.type === 'orderedList') { if (Object.prototype.toString.call(value) === '[object Array]') { this._value = value; } } }, toJSON: function () { return { value: this._value }; } }; /*********************************************************************************************************************** * empire **********************************************************************************************************************/ const EMPIRE_STORAGE_PREFIX = [ '', GM_info.script.namespace, GM_info.script.name, unsafeWindow.dataSetForView.avatarId, ''].join('***'); var empire = { //fix version: 1.1945, scriptId: 456297, scriptName: 'Empire Overview', logger: null, loaded: false, setVar: function (varname, varvalue) { GM_setValue(EMPIRE_STORAGE_PREFIX + varname, varvalue); }, deleteVar: function (varname) { GM_deleteValue(EMPIRE_STORAGE_PREFIX + varname); }, getVar: function (varname, vardefault) { var ret = GM_getValue(EMPIRE_STORAGE_PREFIX + varname); if (null === ret && 'undefined' != typeof vardefault) { return vardefault; } return ret; }, log: function (val) { if (debug) console.log('empire: ', $.makeArray(arguments)); if (log) { if (this.logger) { this.logger.val(val + '\n' + this.logger.val()); return true; } else { render.$tabs.append($(document.createElement("div")).attr('id', 'empire_Log')); $('#empire_Log').html('<div><textarea id="empire_Logbox" rows="20" cols="120"></textarea></div>'); $('<li><a href="#empire_Log"><img class="ui-icon ui-icon-info"/></a></li>').appendTo("#empire_Tabs .ui-tabs-nav"); render.$tabs.tabs('refresh'); this.logger = $('#empire_Logbox'); return this.log(val); } } }, error: function (func, e) { this.log('****** Error raised in ' + func + ' ******'); this.log(e.name + ' : ' + e.message); this.log(e.stack); this.log('****** End ******'); if (debug) { console.error('****** Error raised in ' + func + ' ******'); console.error(e.name + ' : ' + e.message); console.error(e.stack); console.error('****** End ******'); } }, time: function (func, name) { if (timing) console.time(name); var ret = func(); if (timing) console.timeEnd(name); return ret; }, Init: function () { ikariam.Init(); render.Init(); database.Init(ikariam.Host()); this.CheckForUpdates(false); GM_registerMenuCommand(this.scriptName + 'Manual Update', function () { empire.CheckForUpdates(true); }); }, CheckForUpdates: function (forced) { var lang = database.settings.languageChange.value; if ((forced) || ((database.getGlobalData.LastUpdateCheck + 86400000 <= $.now()) && database.settings.autoUpdates.value)) { try { GM_xmlhttpRequest({ method: 'GET', url: 'https://greasyfork.org/scripts/' + empire.scriptId + '-empire-overview/code/Empire%20Overview.user.js', // + $.now(), headers: { 'Cache-Control': 'no-cache' }, onload: function (resp) { var remote_version, rt; rt = resp.responseText; database.getGlobalData.LastUpdateCheck = $.now(); remote_version = parseFloat(/@version\s*(.*?)\s*$/m.exec(rt)[1]); if (empire.version != -1) { if (remote_version > empire.version) { if (confirm(Constant.LanguageData[lang].alert_update + empire.scriptName + '". \n' + Constant.LanguageData[lang].alert_update1)) { // if(confirm(Utils.format(Constant.LanguageData[lang].alert_update,[empire.scriptName]))) { GM_openInTab('https://greasyfork.org/scripts/' + empire.scriptId + '-empire-overview'); } } else if (forced) render.toast(Constant.LanguageData[lang].alert_noUpdate + empire.scriptName + '".'); // render.toast(Utils.format(Constant.LanguageData[lang].alert_noUpdate,[empire.scriptName])); } database.getGlobalData.latestVersion = remote_version; } }); } catch (err) { if (forced) render.toast(Constant.LanguageData[lang].alert_error + '\n' + err); } } }, HardReset: function () { var lang = database.settings.languageChange.value; database = {}; empire.deleteVar("settings"); empire.deleteVar("Options"); empire.deleteVar("options"); empire.deleteVar("cities"); empire.deleteVar("LocalStrings"); empire.deleteVar("globalData"); render.toast(Constant.LanguageData[lang].alert_toast); setTimeout(function () { document.location = document.getElementById('js_cityLink').children[0].href; }, 3500); } }; /*********************************************************************************************************************** * database **********************************************************************************************************************/ var database = { _globalData: new GlobalData(), cities: {}, settings: { version: empire.version, window: { left: 110, top: 200, activeTab: 0, visible: true }, addOptions: function (objVals) { return $.mergeValues(this, objVals); } }, Init: function (host) { $.each(Constant.Settings, function (key, value) { this.settings[value] = new Setting(value); }.bind(database)); var prefix = host; prefix = prefix.replace('.ikariam.', '-'); prefix = prefix.replace('.', '-'); this.Prefix = prefix; this.Load(); events(Constant.Events.LOCAL_STRINGS_AVAILABLE).sub(ikariam.getLocalizationStrings.bind(this)); $(window).on("beforeunload", function () { setTimeout(function () { database.Save(); }, 0); }); }, addCity: function (id, a) { if (a) { return $.mergeValues(new City(id), a); } else return new City(id); }, get getBuildingCounts() { var buildingCounts = {}; $.each(this.cities, function (cityId, city) { $.each(Constant.Buildings, function (key, value) { if (database.settings.alternativeBuildingList.value && (value === '')) { } else if (database.settings.compressedBuildingList.value && (value == Constant.Buildings.STONEMASON || value == Constant.Buildings.WINERY || value == Constant.Buildings.ALCHEMISTS_TOWER || value == Constant.Buildings.GLASSBLOWER)) { buildingCounts.productionBuilding = Math.max(buildingCounts.productionBuilding || 0, city.getBuildingsFromName(value).length); } else if (database.settings.compressedBuildingList.value && (value == Constant.Buildings.GOVERNORS_RESIDENCE || value == Constant.Buildings.PALACE)) { buildingCounts.colonyBuilding = Math.max(buildingCounts.colonyBuilding || 0, city.getBuildingsFromName(value).length); } else { buildingCounts[value] = Math.max(buildingCounts[value] || 0, city.getBuildingsFromName(value).length); } }); }); return buildingCounts; }, startMonitoringChanges: function () { events(Constant.Events.BUILDINGS_UPDATED).sub(this.Save.bind(this)); events(Constant.Events.GLOBAL_UPDATED).sub(this.Save.bind(this)); events(Constant.Events.MOVEMENTS_UPDATED).sub(this.Save.bind(this)); events(Constant.Events.RESOURCES_UPDATED).sub(this.Save.bind(this)); events(Constant.Events.MILITARY_UPDATED).sub(this.Save.bind(this)); events(Constant.Events.PREMIUM_UPDATED).sub(this.Save.bind(this)); }, Load: function () { var settings = this.UnSerialize(empire.getVar("settings", "")); if (typeof settings === 'object') { if (!this.isDatabaseOutdated(settings.version)) { $.mergeValues(this.settings, settings); var globalData = this.UnSerialize(empire.getVar("globalData", "")); //---mrfix--- var cases = ['demokratie', 'ikakratie', 'aristokratie', 'diktatur', 'nomokratie', 'oligarchie', 'technokratie', 'theokratie']; globalData.governmentType = cases.indexOf(globalData.governmentType) === -1 ? '' : globalData.governmentType; //---mrfix--- if (globalData.governmentType === '') globalData.governmentType = 'ikakratie'; if (typeof globalData == 'object') { $.mergeValues(this._globalData, globalData); } var cities = this.UnSerialize(empire.getVar("cities", "")); if (typeof cities == 'object') { for (var cityID in cities) { (this.cities[cityID] = this.addCity(cities[cityID]._id, cities[cityID])).init(); } } } this._globalData.init(); } events(Constant.Events.DATABASE_LOADED).pub(); }, Serialize: function (data) { var ret; if (data) try { ret = JSON.stringify(data); } catch (e) { empire.log('error saving'); } return ret || undefined; }, UnSerialize: function (data) { var ret; if (data) try { ret = JSON.parse(data); } catch (e) { empire.log('error loading'); } return ret || undefined; }, Save: function () { events.scheduleAction(function () { empire.setVar("cities", database.Serialize(database.cities)); empire.setVar("settings", database.Serialize(database.settings)); empire.setVar("globalData", database.Serialize(database._globalData)); }); }, get getGlobalData() { return this._globalData; }, isDatabaseOutdated: function (version) { return 1.166 > (version || 0); }, getCityFromId: function (id) { return this.cities[id] || null; }, get getArmyTotals() { if (!this._armyTotals) { this._armyTotals = Utils.cacheFunction(this._getArmyTotals.bind(database), 1000); } return this._armyTotals(); }, _getArmyTotals: function () { var totals = {}; $.each(Constant.UnitData, function (unitId, info) { totals[unitId] = { training: 0, total: 0, incoming: 0, plunder: 0 }; }); $.each(this.cities, function (cityId, city) { var train = city.military.getTrainingTotals; var incoming = city.military.getIncomingTotals; var total = city.military.getUnits.totals; $.each(Constant.UnitData, function (unitId, info) { totals[unitId].training += train[unitId] || 0; totals[unitId].total += total[unitId] || 0; totals[unitId].incoming += incoming[unitId] || 0; // totals[unitId].plunder += plunder[unitId] || 0; }); }); return totals; }, get getCityCount() { return Object.keys(this.cities).length; }, _getArmyTrainingTotals: function () { } }; /*********************************************************************************************************************** * render view **********************************************************************************************************************/ var render = { mainContentBox: null, $tabs: null, cityRows: { building: {}, resource: {}, army: {} }, _cssResLoaded: false, toolTip: { elem: null, timer: null, hide: function () { render.toolTip.elem.parent().hide(); }, show: function () { render.toolTip.elem.parent().show(); }, mouseOver: function (event) { if (render.toolTip.timer) { render.toolTip.timer(); } var f = function (shiftKey) { return function () { var elem; elem = $(event.target).attr('data-tooltip') ? event.target : $(event.target).parents('[data-tooltip]'); render.toolTip.elem.html(render.toolTip.dynamicTip($(event.target).parents('tr').attr('id') ? $(event.target).parents('tr').attr('id').split('_').pop() : 0, elem)); return render.toolTip.elem.html(); }; }(event.originalEvent.shiftKey); if (f(event.originalEvent.shiftKey)) { render.toolTip.show(); render.toolTip.timer = events.scheduleActionAtInterval(f, 1000); } }, mouseMove: function (event) { if (render.toolTip.timer && render.toolTip.elem) { var l = parseInt(render.mainContentBox.css('left').split('px')[0]); var t = parseInt(render.mainContentBox.css('top').split('px')[0]); var x = event.pageX - 15 - l; var y = event.pageY + 20 - t; if (render.mainContentBox.height() - render.toolTip.elem.height() < y) { y = event.pageY - render.toolTip.elem.height() - 15 - t; } if (render.mainContentBox.width() - render.toolTip.elem.width() < x) { x = event.pageX - render.toolTip.elem.width() + 15 - l; } render.toolTip.elem.parent().css({ left: (x) + 'px', top: (y) + 'px' }); } }, mouseOut: function (event) { if (render.toolTip.timer) { render.toolTip.timer(); render.toolTip.timer = null; } render.toolTip.hide(); }, init: function () { render.toolTip.elem = render.mainContentBox.append($('<div id="empireTip" style="z-index: 999999999;"><div class="content"></div></div>')).find('div.content'); render.mainContentBox.on('mouseover', '[data-tooltip]', render.toolTip.mouseOver).on('mousemove', '[data-tooltip]', render.toolTip.mouseMove).on('mouseout', '[data-tooltip]', render.toolTip.mouseOut); }, dynamicTip: function (id, elem) { var lang = database.settings.languageChange.value; var $elem = $(elem); var tiptype; if ($elem.attr('data-tooltip') === "dynamic") { tiptype = $elem.attr('class').split(" "); } else { return $elem.attr('data-tooltip') || ''; } var city = database.getCityFromId(id); var resourceName; if (city) { resourceName = $elem.is('td') ? $elem.attr('class').split(' ').pop() : $elem.parent('td').attr('class').split(' ').pop(); } var total; switch (tiptype.shift()) { case "incoming": return getIncomingTip(); break; case "current": return ''; break; case "progressbar": if (resourceName !== Constant.Resources.GOLD) return getProgressTip(); break; case "total": switch ($elem.attr('id').split('_').pop()) { case "sigma": return getResourceTotalTip(); break; case "goldincome": return getGoldIncomeTip(); break; case "research": var researchDat; $.each(database.cities, function (cityId, city) { if (researchDat) { $.each(city.research.researchData, function (key, value) { researchDat[key] += value; }); } else researchDat = $.extend({}, city.research.researchData); }); return getResearchTip(researchDat); break; case "army": return "soon"; break; case "wineincome": total = 0; var consumption = 0; resourceName = $elem.attr('id').split('_').pop().split('income').shift(); $.each(database.cities, function (cityId, c) { total += c.getResource(resourceName).getProduction; consumption += c.getResource(resourceName).getConsumption; }); return getProductionConsumptionSubSumTip(total * 3600, consumption, true); break; default: total = 0; resourceName = $elem.attr('id').split('_').pop().split('income').shift(); $.each(database.cities, function (cityId, c) { total += c.getResource(resourceName).getProduction; }); return getProductionTip(total * 3600); break; } case "pop": return getPopulationTip(); break; case "happy": return getGrowthTip(); break; case "garrisonlimit": return getActionPointsTip(); break; case "wonder": return city.getBuildingFromName(Constant.Buildings.TEMPLE) ? getWonderTip() : getNoWonderTip(); break; case "prodconssubsum consumption Red": return getFinanceTip(); break; case "scientists": return getResearchTip(); break; case "prodconssubsum": return resourceName === Constant.Resources.GOLD ? getFinanceTip() : getProductionConsumptionSubSumTip(city.getResource(resourceName).getProduction * 3600, city.getResource(resourceName).getConsumption); break; case "building": var bName = tiptype.shift(); var index = parseInt(bName.slice(-1)); bName = bName.slice(0, -1); return getBuildingTooltip(city.getBuildingsFromName(bName)[index]); case "army": switch (tiptype.shift()) { case "unit": return ''; break; case "movement": return getArmyMovementTip(tiptype.pop()); break; case "incoming": return getIncomeMovementTip(tiptype.pop()); break; /* case "plunder": return getPlunderMovementTip(tiptype.pop()); break */ } break; default: return ""; break; } function getGoldIncomeTip() { var researchCost = 0; var income = 0; var sigmaIncome = 0; $.each(database.cities, function (cityID, city) { researchCost += Math.floor(city.getExpenses); income += Math.floor(city.getIncome); }); var expense = database.getGlobalData.finance.armyCost + database.getGlobalData.finance.armySupply + database.getGlobalData.finance.fleetCost + database.getGlobalData.finance.fleetSupply - researchCost; sigmaIncome = income - expense; return '<table>\n <thead>\n <th><div align="center">\n <img src="/cdn/all/both/resources/icon_upkeep.png" style="height: 14px;"></td><td><b>1 ' + Constant.LanguageData[lang].hour + '</b></td><td><b>1 ' + Constant.LanguageData[lang].day + '</b></td><td><b> 1 ' + Constant.LanguageData[lang].week + '</b></div><td></td></th>\n </thead>\n <tbody>\n <tr class="data">\n <td><b>- </b></td>\n <td> ' + Utils.FormatNumToStr(database.getGlobalData.finance.armyCost, false, 0) + ' </td>\n <td> ' + Utils.FormatNumToStr(database.getGlobalData.finance.armyCost * 24, false, 0) + '</td>\n <td> ' + Utils.FormatNumToStr(database.getGlobalData.finance.armyCost * 24 * 7, false, 0) + '</td>\n <td class="left"><i>« ' + Constant.LanguageData[lang].army_cost + '</i></td>\n </tr>\n <tr class="data">\n <td><b>- </b></td>\n <td class="nolf"> ' + Utils.FormatNumToStr(database.getGlobalData.finance.fleetCost, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(database.getGlobalData.finance.fleetCost * 24, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(database.getGlobalData.finance.fleetCost * 24 * 7, false, 0) + '</td>\n <td class="left"><i>« ' + Constant.LanguageData[lang].fleet_cost + '</i></td>\n </tr>\n <tr class="data">\n <td><b>- </b></td>\n <td class="nolf">' + Utils.FormatNumToStr(database.getGlobalData.finance.armySupply, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(database.getGlobalData.finance.armySupply * 24, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(database.getGlobalData.finance.armySupply * 24 * 7, false, 0) + '</td>\n <td class="left"><i>« ' + Constant.LanguageData[lang].army_supply + '</i></td>\n </tr>\n <tr class="data">\n <td><b>- </b></td>\n <td class="nolf">' + Utils.FormatNumToStr(database.getGlobalData.finance.fleetSupply, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(database.getGlobalData.finance.fleetSupply * 24, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(database.getGlobalData.finance.fleetSupply * 24 * 7, false, 0) + '</td>\n <td class="left"><i>« ' + Constant.LanguageData[lang].fleet_supply + '</i></td>\n </tr>\n <tr class="data">\n <td><b>- </b></td>\n <td class="nolf">' + Utils.FormatNumToStr(researchCost, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(researchCost * 24, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(researchCost * 24 * 7, false, 0) + '</td>\n <td class="left"><i>« ' + Constant.LanguageData[lang].research_cost + '</i></td>\n </tr>\n <tr style="border-top:1px solid #FFE4B5">\n <td><b>+ </b></td>\n <td class="nolf">' + Utils.FormatNumToStr(income, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(income * 24, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(income * 7 * 24, false, 0) + '</td>\n <td class="left"><i>« ' + Constant.LanguageData[lang].income + '</i></td>\n </tr>\n <tr>\n <td><b>- </b></td>\n <td class="nolf">' + Utils.FormatNumToStr(expense, false, 0) + '</td>\n <td class="left">' + Utils.FormatNumToStr(expense * 24, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(expense * 24 * 7, false, 0) + '</td>\n <td><i>« ' + Constant.LanguageData[lang].expenses + '</i></td></tbody><tfoot>\n </tr>\n <tr class="total">\n <td><b>Σ ' + ((sigmaIncome > 0) ? '+ ' : '- ') + '</b></td>\n <td>' + Utils.FormatNumToStr((sigmaIncome), false, 0) + '</td>\n <td>' + Utils.FormatNumToStr((sigmaIncome) * 24, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr((sigmaIncome) * 7 * 24, false, 0) + '</td>\n <td><i>« ' + Constant.LanguageData[lang].balances + '</i></td>\n </tr>\n </tfoot>\n</table>'; } function getArmyMovementTip(unit) { var total = 0; var table = '<table>\n <thead>\n <th colspan="3"><div align="center"><img src="{0}" style="height: 18px; float: left"></td>\n <b>' + Constant.LanguageData[lang].training + '</b></div></th>\n \n </thead>\n <tbody>\n{1}\n </tbody><tfoot><tr class="small">\n <td><b>Σ +</b></td>\n <td>{2}</td>\n <td class="left"><i>« ' + Constant.LanguageData[lang].total_ + '</i></td>\n </tr>\n </tfoot>\n</table>'; var rows = ''; $.each(city.military.getTrainingForUnit(unit), function (index, data) { rows += Utils.format('<tr class="data">\n <td><b>+</b></td>\n <td >{0}</td>\n <td ><i>« {1}</i></td>\n</tr>', [data.count, Utils.FormatTimeLengthToStr(data.time - $.now(), 3)]); total += data.count; }); if (rows === '') { return ''; } else { return Utils.format(table, [getImage(unit), rows, total]); } } function getPopulationTip() { var populationData = city.populationData; var popDiff = populationData.maxPop - populationData.currentPop; var Tip = ''; if (popDiff !== 0) { Tip = '<tr class="data"><tfoot> ' + Utils.FormatTimeLengthToStr((popDiff) / populationData.growth * 3600000, 4) + '<td> « ' + Constant.LanguageData[lang].time_to_full + '</td>\n </tr>\n</tfoot>'; } var populationTip = '<table>\n <thead>\n <th colspan="2"><div align="center">\n <img src="/cdn/all/both/resources/icon_population.png" style="height: 15px; float: left"><b>{0}</b></div></th>\n </thead>\n <tbody>\n ' + '<tr class="data">\n <td>{1}</td>\n <td>« {5}</td>\n </tr>\n' + '<tr class="data">\n <td>{2}</td>\n <td>« {0}</td>\n </tr>\n' + '<tr class="data">\n <td>{3}</td>\n <td>« {6}</td>\n </tr>\n' + '<tr class="data">\n <td>{4}</td>\n <td>« {7}</td>\n </tr></tbody>\n </table>{8}'; return Utils.format(populationTip, [Constant.LanguageData[lang].citizens, Utils.FormatNumToStr(populationData.maxPop, false, 0), Utils.FormatNumToStr(populationData.currentPop, false, 0), Utils.FormatNumToStr(city._citizens, false, 0), ((popDiff === 0) ? Constant.LanguageData[lang].full : Utils.FormatNumToStr(popDiff, false, 2)), Constant.LanguageData[lang].housing_space, Constant.LanguageData[lang].free_housing_space, Constant.LanguageData[lang].free_Citizens, Tip]); } function getGrowthTip() { var lang = database.settings.languageChange.value; var populationData = city.populationData; var popDiff = populationData.maxPop - populationData.currentPop; var Icon = populationData.happiness >= 0 ? '/cdn/all/both/icons/growth_positive.png' : '/cdn/all/both/icons/growth_negative.png'; var Tip = ''; if (popDiff > 0) { Tip = '<table>\n <thead>\n <th><div align="center">\n <img src="' + Icon + '" style="height: 14px;"></td><td><b>1 ' + Constant.LanguageData[lang].hour + '</b></td><td><b>1 ' + Constant.LanguageData[lang].day + '</b></td><td><b> 1 ' + Constant.LanguageData[lang].week + '</b></div><td></td></th>\n </thead>\n <tbody>\n <tr><td><b>' + ((populationData.growth > 0) ? '+' : '-') + '</b></td><td>' + ((popDiff === 0) ? '0' + Constant.LanguageData[lang].decimalPoint + '00' : Utils.FormatNumToStr(populationData.growth, false, 2)) + '</td><td>' + ((popDiff === 0) ? '0' + Constant.LanguageData[lang].decimalPoint + '00' : (populationData.growth * 24 > popDiff) ? Utils.FormatNumToStr(popDiff, false, 2) : Utils.FormatNumToStr(populationData.growth * 24, false, 2)) + '</td><td><i>' + ((popDiff === 0) ? '0' + Constant.LanguageData[lang].decimalPoint + '00' : (populationData.growth * 24 * 7 > popDiff) ? Utils.FormatNumToStr(popDiff, false, 2) : Utils.FormatNumToStr(populationData.growth * 24 * 7, false, 2)) + '</i></td><td></td></tr></tbody></table>'; } var corruption = '<td>' + city.CorruptionCity + ''; if (city.CorruptionCity > 0) { corruption = '<td class="red">' + city.CorruptionCity + ''; } var sat = ''; var img = ''; if (populationData.growth < -1) { img = 'outraged'; sat = Constant.LanguageData[lang].angry; } else if (populationData.growth < 0) { img = 'sad'; sat = Constant.LanguageData[lang].unhappy; } else if (populationData.growth < 1) { img = 'neutral'; sat = Constant.LanguageData[lang].neutral; } else if (populationData.growth < 6) { img = 'happy'; sat = Constant.LanguageData[lang].happy; } else { img = 'ecstatic'; sat = Constant.LanguageData[lang].euphoric; } var growthTip = '<table>\n <thead>\n <th colspan="2"><div align="center">\n <img src="/cdn/all/both/smilies/' + img + '_x25.png" style="height: 18px; float: left"><b>{0}</b></div></th>\n </thead>\n <tbody>\n ' + '<tr class="data">\n <td>{1}</td>\n <td>« {2}</td>\n </tr>\n' + '<tr class="data">\n {3}</td>\n <td>« {4}</td>\n </tr>\n' + '<tr class="data">\n <td>{5}</td>\n <td>« {6}</td>\n </tr>\n' + '<tr class="data">\n <td>{7}</td>\n <td>« {8}</td>\n </tr></tbody>\n </table> {9}'; return Utils.format(growthTip, [Constant.LanguageData[lang].satisfaction, Utils.FormatNumToStr(populationData.happiness, true, 0), sat, corruption + '%', Constant.LanguageData[lang].corruption, Math.floor(city._culturalGoods) + '/' + Math.floor(city.maxculturalgood), Constant.LanguageData[lang].cultural, Math.floor(city.tavernlevel) + '/' + Math.floor(city.maxtavernlevel), Constant.LanguageData[lang].level_tavern, Tip]); } function getActionPointsTip() { var garrisonTip = '<table>\n <thead>\n <th colspan="3"><div align="center">\n <b>{0}</b></div></th>\n </thead>\n <tbody>\n ' + '<tr class="data">\n <td>{1}</td>\n <td>{2}</td>\n <td>« {3}</td>\n </tr>\n' + '<tr class="data">\n <td>{4}</td>\n <td>{5}</td>\n <td>« {6}</td>\n </tr>\n</tfoot></table>'; return Utils.format(garrisonTip, [Constant.LanguageData[lang].garrision, '<img src="/cdn/all/both/advisors/military/bang_soldier.png" style="height: 15px;">', city.garrisonland, Constant.LanguageData[lang].Inland, '<img src="/cdn/all/both/advisors/military/bang_ship.png" style="height: 15px;">', city.garrisonsea, Constant.LanguageData[lang].Sea]); } function getWonderTip() { var populationData = city.populationData; var wonderTip = '<table>\n <thead>\n <th colspan="3"><div align="center">\n <img src="/cdn/all/both/wonder/w{0}.png" style="height: 25px; float: left">{1}</div></th>\n </thead>\n <tbody>\n ' + '<tr class="data">\n <td>{2}</td>\n <td>« {3}</td>\n </tr>\n' + '<tr class="data">\n <td>{4}%</td>\n <td>« {5}</td>\n </tr>\n' + '</tbody></table>'; return Utils.format(wonderTip, [city.getWonder, 'Brunnen des<br>Poseidon', city._priests, 'Priester', Utils.FormatNumToStr(city._priests * 500 / populationData.maxPop, false, 2), 'Konvertierung', '100', 'Inselglaube', '8h', 'Cooldown']); } function getNoWonderTip() { var populationData = city.populationData; var size = 25; /*if (city.getWonder == 4 || 5) size = 30;*/ var noWonderTip = '<table><thead><th colspan="3"><div align="center"><img src="/cdn/all/both/wonder/w{0}.png" style="height: {4}px; float: left">{1}</div></th></thead>\n <tbody>\n ' + '<tr class="data">\n <td>{2}</td>\n <td> {3}</td>\n </tr>\n' + '</tbody></table>'; return Utils.format(noWonderTip, [city.getWonder, 'Brunnen des<br>Poseidon', 'kein Tempel in', city._name, size]); } function getFinanceTip() { var totCity = Math.floor(city.getIncome + city.getExpenses); var Tip = ''; if (city.getExpenses < 0) { Tip = '<td></td><td>' + Utils.FormatNumToStr(city.getExpenses, true, 0) + '</td><td>' + Utils.FormatNumToStr(city.getExpenses * 24, true, 0) + '</td><td><i>' + Utils.FormatNumToStr(city.getExpenses * 24 * 7, true, 0) + '</i></td><td></td></tr></tbody><tfoot><tr><td>\u03A3<b> ' + ((totCity > 0) ? '+ ' : '- ') + '</b></td><td>' + Utils.FormatNumToStr(totCity, false, 0) + '</td><td>' + Utils.FormatNumToStr(totCity * 24, false, 0) + '</td><td><i>' + Utils.FormatNumToStr(totCity * 7 * 24, false, 0) + '</i></td><td></td></tr></tfoot>'; } var financeTip = '<table>\n <thead>\n <th><div align="center">\n <img src="/cdn/all/both/resources/icon_upkeep.png" style="height: 14px;"></td><td><b>{0}</b></td><td><b>{1}</b></td><td><b>{2}</b></div><td></td></th>\n </thead>\n <tbody>\n ' + '<tr class="data">\n <td></td>\n <td>{3}</td>\n <td>{4}</td>\n <td><i>{5}</i></td>\n <td></td>\n </tbody></tr>\n{6}</table>'; return Utils.format(financeTip, ['1 ' + Constant.LanguageData[lang].hour, '1 ' + Constant.LanguageData[lang].day, '1 ' + Constant.LanguageData[lang].week, Utils.FormatNumToStr(city.getIncome, true, 0), Utils.FormatNumToStr(city.getIncome * 24, false, 0), Utils.FormatNumToStr(city.getIncome * 24 * 7, false, 0), Tip]); } function getResearchTip(researchData) { researchData = researchData || city.research.researchData; var tooltip = (researchData.scientists > 0) ? '<table>\n <thead>\n <th colspan="5"><div align="center">\n <img src="/cdn/all/both/buildings/y50/y50_academy.png" style="height: 20px; float: left"><b>{0}</b></div></th>\n </thead>\n <tbody>\n ' + '<tr class="data">\n <td>{1}</td>\n <td colspan="4">« {2}</td>\n </tr>\n' + '<tr class="data">\n <td>{3}</td>\n <td colspan="4">« {4}</td>\n </tr>\n' + '<thead>\n <th><div align="center">\n <img src="/cdn/all/both/resources/icon_research_time.png" style="height: 14px;"> <td><b>{5}</b></td><td><b>{6}</b></td><td><b>{7}</b></div><td></td></th>\n </thead>\n <tbody>\n ' + '<tr class="data">\n <td>{11}</td>\n <td>{8}</td>\n <td>{9}</td>\n <td><i>{10}</i></td>\n <td></td></tr>\n</table>' : ''; return Utils.format(tooltip, [Constant.LanguageData[lang].academy, Utils.FormatNumToStr(researchData.scientists, false, 0), Constant.LanguageData[lang].scientists, Utils.FormatNumToStr(city.maxSci, false, 0), Constant.LanguageData[lang].scientists_max, '1 ' + Constant.LanguageData[lang].hour, '1 ' + Constant.LanguageData[lang].day, '1 ' + Constant.LanguageData[lang].week, Utils.FormatNumToStr(researchData.total, true, 0), Utils.FormatNumToStr(researchData.total * 24, false, 0), Utils.FormatNumToStr((researchData.total * 24) * 7, false, 0), database.getGlobalData.hasPremiumFeature(Constant.Premium.RESEARCH_POINTS_BONUS) ? '<img src="/cdn/all/both/premium/b_premium_research.jpg" style="width:18px;">' : '']); } function getIncomingTip() { var cRes = city.getResource(resourceName).getCurrent; if (resourceName === Constant.Resources.GOLD) cRes = database.getGlobalData.finance.currentGold; var rMov = database.getGlobalData.getResourceMovementsToCity(city.getId); var test = ''; //ToDo test = $('#js_MilitaryMovementsEventRow1546373TargetLink'); var table = '<table>\n <thead>{0}</thead>\n <tbody>{1}</tbody>\n <tfoot>{2}</tfoot>\n</table>'; var row = '<tr class="data" style="border-top:1px solid #FFE4B5">\n <td><div class="icon2 {0}Image"></div></td>\n <td>{1}</td>\n <td><i>« {2}</i></td>\n \n</tr><td></td><td>{3}</td>\n<td class="small data">« ({4})</td>\n</tr><td colspan="2"><b>{5}</b></td><td>« ' + Constant.LanguageData[lang].arrival + '</td></tr>'; var header = '<tr>\n <th ><div class="icon2 merchantImage"></div></th>\n <th colspan="3">' + Constant.LanguageData[lang].transport + '</th>\n</tr>'; var subtotal = '<tr class="total" style="border-top:1px solid #FFE4B5">\n <td>=</td>\n <td>{0}</td>\n <td colspan=2><i>{1}</i></td>\n</tr>'; var footer = '<tr class="total">\n <td>Σ</td>\n <td>{0}</td><td></td>\n</tr>'; if (rMov.length) { var trades = ''; var transp = ''; var plunder = ''; var movTotal = 0; for (var movID in rMov) { if (!$.isNumeric(movID)) { break; } if (rMov[movID].getResources[resourceName]) { var origin = database.getCityFromId(rMov[movID].getOriginCityId); var tMov = Utils.format(row, [rMov[movID].getMission, Utils.FormatNumToStr(rMov[movID].getResources[resourceName], false, 0), origin ? origin.getName : rMov[movID].getOriginCityId, Utils.FormatRemainingTime(rMov[movID].getArrivalTime - $.now()), rMov[movID].isLoading ? Constant.LanguageData[lang].loading + ': ' + Utils.FormatRemainingTime(rMov[movID].getLoadingTime, false) : rMov[movID].getArrivalTime > $.now() ? Constant.LanguageData[lang].en_route : Constant.LanguageData[lang].arrived, Utils.FormatTimeToDateString(rMov[movID].getArrivalTime)]); if (rMov[movID].getMission == "trade") trades += tMov; else if (rMov[movID].getMission == 'transport') transp += tMov; else if (rMov[movID].getMission == 'plunder') plunder += tMov; movTotal += rMov[movID].getResources[resourceName]; } } if (trades === '' && transp === '' && plunder === '') { return ''; } var body = trades + transp + plunder + Utils.format(subtotal, [ Utils.FormatNumToStr(movTotal, false, 0), '« ' + Constant.LanguageData[lang].total_ + '' ]); var foot = Utils.format(footer, [ Utils.FormatNumToStr((movTotal + cRes), false, 0) ]); var head = Utils.format(header, []); return Utils.format(table, [head, body, foot]); } return ''; } function getBuildingTooltip(building) { var uConst = building.isUpgrading; var resourceCost = building.getUpgradeCost; var serverTyp = 1; if (ikariam.Server() == 's201' || ikariam.Server() == 's202') serverTyp = 3; var elem = ''; var time = 0; var needlevel = 0; var costlevel = 0; needlevel = building.getLevel + 2; costlevel = building.getLevel + 1; for (var key in resourceCost) { if (key == 'time') { time = '<tr class="total"><td><img src="/cdn/all/both/resources/icon_time.png" style="height: 11px; float: left;"></td><td colspan="2" ><i>(' + Utils.FormatTimeLengthToStr(resourceCost[key] / serverTyp, 3, ' ') + ')</i></td></tr>'; continue; } if (resourceCost[key]) { elem += '<tr class="data"><td><div class="icon ' + key + 'Image"></div></td><td>' + Utils.FormatNumToStr(resourceCost[key], false, 0) + '</td>'; elem += (building.city().getResource(key).getCurrent < resourceCost[key] ? '<td class="red left">(' + Utils.FormatNumToStr(building.city().getResource(key).getCurrent - resourceCost[key], true, 0) + ')</td></tr>' : '<td><img src="/cdn/all/both/interface/check_mark_17px.png" style="height:11px; float:left;"></td></tr>'); } } elem = (elem !== '') ? '<table><thead><tr><th colspan="3" align="center"><b>' + (uConst ? Constant.LanguageData[lang].next_Level + ' ' + needlevel : Constant.LanguageData[lang].next_Level + ' ' + costlevel) + '</b></th></tr></thead><tbody>' + elem + '</tbody><tfoot>' + time + '</tfoot></table>' : '<table><thead><tr><th colspan="3" align="center">' + Constant.LanguageData[lang].max_Level + '</th></tr></thead></table>'; if (uConst) { elem = '<table><thead><tr><th colspan="3" align="center"><b>' + Constant.LanguageData[lang].constructing + '</b></th></tr></thead>' + '<tbody><tr><td></td><td>' + Utils.FormatFullTimeToDateString(building.getCompletionTime, true) + '</td></tr>' + '<tr><td><img src="/cdn/all/both/resources/icon_time.png" style="height: 11px; float: left;"></td><td><i>(' + Utils.FormatTimeLengthToStr(building.getCompletionTime - $.now(), 3, ' ') + ')</i></td></tr></tbody></table>' + elem; } return elem; } function getResourceTotalTip() { var totals = {}; var res; $.each(database.cities, function (cityId, city) { $.each(Constant.Resources, function (key, resourceName) { res = city.getResource(resourceName); if (!totals[resourceName]) { totals[resourceName] = {}; } totals[resourceName].total = totals[resourceName].total ? totals[resourceName].total + res.getCurrent : res.getCurrent; totals[resourceName].income = totals[resourceName].income ? totals[resourceName].income + res.getProduction * 3600 - res.getConsumption : res.getProduction * 3600 - res.getConsumption; if (resourceName === Constant.Resources.GOLD) { var researchCost = 0, expense = 0, inGold = 3; res = 0; res += Math.floor(city.getIncome + city.getExpenses); researchCost += Math.floor(city.getExpenses); expense = (database.getGlobalData.finance.armyCost + database.getGlobalData.finance.armySupply + database.getGlobalData.finance.fleetCost + database.getGlobalData.finance.fleetSupply) / database.getCityCount; inGold = database.getGlobalData.finance.currentGold / database.getCityCount; totals[resourceName].total = totals[resourceName].total ? totals[resourceName].total + inGold : inGold; totals[resourceName].income = totals[resourceName].income ? totals[resourceName].income + res - expense : res - expense; } }); }); var r = ''; var finalSums = { income: 0, total: 0, day: 0, week: 0 }; $.each(totals, function (resourceName, data) { var day = data.total + data.income * 24; var week = data.total + data.income * 168; r += Utils.format('<tr class="data">\n <td><div class="icon {0}Image"></div></td>\n <td>{1}</td>\n <td>{2}</td>\n <td>{3}</td>\n <td><i>{4}</i></td>\n<td></td></tr>', [resourceName, Utils.FormatNumToStr(data.income, true, 0), Utils.FormatNumToStr(data.total, true, 0), Utils.FormatNumToStr(day, true, 0), Utils.FormatNumToStr(week, true, 0)]); finalSums.income += data.income; finalSums.total += data.total; finalSums.day += day; finalSums.week += week; }); if (r === '') { return ''; } else { return Utils.format('<table>\n <thead>\n <td></td>\n <td><b>1 {5}</b></td>\n <td><b>{6}</b></td>\n <td><b>+24 {7}</b></td>\n <td><b> +1 {8}</b></td>\n <td></td> </thead>\n <tbody>\n {0}\n <tfoot>\n <td><b>\u03A3 </b></td>\n <td>{1}</td>\n <td>{2}</td>\n <td>{3}</td>\n <td><i>{4}</i></td>\n <td></td> </tfoot>\n </tbody>\n</td></table>', [r, Utils.FormatNumToStr(finalSums.income, true, 0), Utils.FormatNumToStr(finalSums.total, true, 0), Utils.FormatNumToStr(finalSums.day, true, 0), Utils.FormatNumToStr(finalSums.week, true, 0), Constant.LanguageData[lang].hour, Constant.LanguageData[lang].total_, Constant.LanguageData[lang].hour, Constant.LanguageData[lang].week]); } } function getProgressTip() { if (resourceName == 'population' || resourceName == 'ui-corner-all') { return ''; } var storage = city.maxResourceCapacities; var current = city.getResource(resourceName).getCurrent; var fulltime = (city.getResource(resourceName).getFullTime || 0 - city.getResource(resourceName).getEmptyTime) * 3600000; var gold = ''; var serverTyp = 1; if (ikariam.Server() == 's201' || ikariam.Server() == 's202') serverTyp = 3; if (city.plundergold > 0 && serverTyp != 1) { gold = '<td><img src="/cdn/all/both/resources/icon_gold.png" style="height: 12px;"></td><td>' + Utils.FormatNumToStr(city.plundergold) + '</td><td>\u221E</td><td> « ' + Constant.LanguageData[lang].plundergold + ''; } var progTip = '<table>\n <thead>\n <tr>\n <th><img src="/cdn/all/both/premium/safecapacity_small.png" style="height: 16px;"></th>\n <th><b>{12}</b></th>\n <th colspan="2"><b>{13}</b></th>\n \n </tr>\n </thead>\n <tbody>{0}{11}<tr class="total" style="border-top:1px solid #daa520">\n <td>{9}</td>\n <td>{1}</td>\n <td>{2}</td>\n <td><i>« {14}</i></td>\n </tr>\n <tr class="total">\n <td></td>\n <td>{16}</td>\n <td>{17}</td>\n <td><i>« {18}</i></td>\n </tr>\n <tr>\n <td></td>\n <td>{19}</td>\n <td>{20}</td>\n <td></td>\n </tr>\n <tr class="total" style="border-top:1px solid #daa520">\n <td>{10}</td>\n <td>{3}</td>\n <td>{4}</td>\n <td><i>« {15}</i></td>\n </tr>\n <tr>\n <td></td>\n <td>{5}</td>\n <td>{6}</td>\n <td></td>\n </tr>\n </tbody>\n <tfoot>\n <tr>\n <td colspan="3">{7}</td>\n <td>« {8}</td>\n </tr>\n </tfoot>\n</table>'; var progTr = '<tr class="data">\n <td style="width:20px; background: url(\'{0}\'); background-size: auto 23px; background-position: -1px -1px; \n background-repeat: no-repeat;">\n </td>\n <td>{1}</td>\n <td>{2}</td>\n <td>« {3}</td>\n</tr>'; var rows = ''; $.each(storage.buildings, function (buildingName, data) { rows += Utils.format(progTr, [Constant.BuildingData[buildingName].icon, Utils.FormatNumToStr(data.safe, false, 0), Utils.FormatNumToStr(data.storage, false, 0), data.lang]); }); return Utils.format(progTip, [rows, Utils.FormatNumToStr(storage.safe, false, 0), Utils.FormatNumToStr(storage.capacity, false, 0), Utils.FormatNumToStr(Math.min(storage.safe, current), false, 0), Utils.FormatNumToStr(Math.min(storage.capacity, current), false, 0), Utils.FormatNumToStr(Math.min(1, current / storage.safe) * 100, false, 2) + '%', Utils.FormatNumToStr(Math.min(1, current / storage.capacity) * 100, false, 2) + '%', Utils.FormatTimeLengthToStr(fulltime, 4), fulltime < 0 ? Constant.LanguageData[lang].time_to_empty : Constant.LanguageData[lang].time_to_full, database.getGlobalData.hasPremiumFeature(Constant.Premium.STORAGECAPACITY_BONUS) ? '<img src="/cdn/all/both/premium/b_premium_storagecapacity.jpg" style="width:18px;">' : '', database.getGlobalData.hasPremiumFeature(Constant.Premium.SAFECAPACITY_BONUS) ? '<img src="/cdn/all/both/premium/b_premium_safecapacity.jpg" style="width:18px;">' : '', gold, Constant.LanguageData[lang].safe, Constant.LanguageData[lang].capacity, Constant.LanguageData[lang].maximum, Constant.LanguageData[lang].used, Utils.FormatNumToStr(storage.safe - Math.min(storage.safe, current), false, 0), Utils.FormatNumToStr(storage.capacity - Math.min(storage.capacity, current), false, 0), Constant.LanguageData[lang].missing, Utils.FormatNumToStr(100 - (Math.min(1, current / storage.safe) * 100), false, 2 === 0) ? Utils.FormatNumToStr(100.01 - (Math.min(1, current / storage.safe) * 100), false, 2) + '%' : Utils.FormatNumToStr(100 - (Math.min(1, current / storage.safe) * 100), false, 2) + '%', Utils.FormatNumToStr(100 - (Math.min(1, current / storage.capacity) * 100), false, 2 === 0) ? Utils.FormatNumToStr(100.01 - (Math.min(1, current / storage.capacity) * 100), false, 2) + '%' : Utils.FormatNumToStr(100 - (Math.min(1, current / storage.capacity) * 100), false, 2) + '%']); } function getConsumptionTooltip(consumption, force) { if ((consumption === 0 && !force) || resourceName !== Constant.Resources.WINE) { return ''; } else return Utils.format('<table>\n <thead>\n <th><div align="center">\n <img src="/cdn/all/both/resources/icon_{0}.png" style="height: 14px;"> <td><b>{1}</b></td><td><b>{2}</b></td><td><b>{3}</b></div><td></td></th>\n </thead>\n <tbody>\n ' + '<tr class="data">\n <td></td>\n <td>{4}</td>\n <td>{5}</td>\n <td><i>{6}</i></td>\n <td></td></tr>\n </tbody>\n</table>', [Constant.Resources.WINE, '1 ' + Constant.LanguageData[lang].hour, '1 ' + Constant.LanguageData[lang].day, '1 ' + Constant.LanguageData[lang].week, Utils.FormatNumToStr(-consumption, true, 0), Utils.FormatNumToStr(-consumption * 24, true, 0), Utils.FormatNumToStr(-consumption * 24 * 7, true, 0)]); } function getProductionTip(income, force) { var resName = resourceName; if (resourceName == 'glass') resName = 'crystal'; var resBonus = resourceName; if (resourceName == 'wood') resBonus = database.getGlobalData.hasPremiumFeature(Constant.Premium.WOOD_BONUS); if (resourceName == 'wine') resBonus = database.getGlobalData.hasPremiumFeature(Constant.Premium.WINE_BONUS); if (resourceName == 'marble') resBonus = database.getGlobalData.hasPremiumFeature(Constant.Premium.MARBLE_BONUS); if (resourceName == 'sulfur') resBonus = database.getGlobalData.hasPremiumFeature(Constant.Premium.SULFUR_BONUS); if (resourceName == 'glass') resBonus = database.getGlobalData.hasPremiumFeature(Constant.Premium.CRYSTAL_BONUS); if (income === 0 && !force) { return ''; } else return Utils.format('<table>\n <thead>\n <th><div align="center">\n <img src="/cdn/all/both/resources/icon_{0}.png" style="height: 14px;"> <td><b>{1}</b></td><td><b>{2}</b></td><td><b>{3}</b></div><td></td></th>\n </thead>\n <tbody>\n ' + '<tr class="data">\n <td>{7}</td>\n <td>{4}</td>\n <td>{5}</td>\n <td><i>{6}</i></td>\n <td></td></tr>\n </tbody>\n</table>', [resourceName, '1 ' + Constant.LanguageData[lang].hour, '1 ' + Constant.LanguageData[lang].day, '1 ' + Constant.LanguageData[lang].week, Utils.FormatNumToStr(income, true, 0), Utils.FormatNumToStr(income * 24, false, 0), Utils.FormatNumToStr(income * 24 * 7, false, 0), resBonus ? '<img src="/cdn/all/both/premium/b_premium_' + resName + '.jpg" style="width:18px;">' : '']); } function getProductionConsumptionSubSumTip(income, consumption, force) { if (income === 0 && consumption === 0 && !force) { return ''; } else if (resourceName !== Constant.Resources.WINE) { return getProductionTip(income, force); } else if (income === 0) { return getConsumptionTooltip(consumption, force); } else return Utils.format('<table>\n <thead>\n <th><div align="center">\n <img src="/cdn/all/both/resources/icon_{0}.png" style="height: 14px;"> <td><b>{1}</b></td><td><b>{2}</b></td><td><b>{3}</b></div><td></td></th>\n </thead>\n <tbody>\n ' + '<tr class="data">\n <td>{14}</td>\n <td>{4}</td>\n <td>{5}</td>\n <td><i>{6}</i></td>\n <td></td></tr>\n ' + '<tr class="data">\n <td></td>\n <td>{7}</td>\n <td>{8}</td>\n <td><i>{9}</i></td>\n <td></td></tr>\n </tbody><tfoot> ' + '<tr class="total">\n <td>{10}</td>\n <td>{11}</td>\n <td>{12}</td>\n <td><i>{13}</i></td>\n <td></td></tr>\n </tfoot>\n</table>', [resourceName, '1 ' + Constant.LanguageData[lang].hour, '1 ' + Constant.LanguageData[lang].day, '1 ' + Constant.LanguageData[lang].week, Utils.FormatNumToStr(income, true, 0), Utils.FormatNumToStr(income * 24, false, 0), Utils.FormatNumToStr(income * 24 * 7, false, 0), Utils.FormatNumToStr(-consumption, true, 0), Utils.FormatNumToStr(-consumption * 24, true, 0), Utils.FormatNumToStr(-consumption * 24 * 7, true, 0), (income > consumption ? '\u03A3 + ' : '\u03A3 - '), Utils.FormatNumToStr((income - consumption), false, 0), Utils.FormatNumToStr((income - consumption) * 24, false, 0), Utils.FormatNumToStr((income - consumption) * 24 * 7, false, 0), database.getGlobalData.hasPremiumFeature(Constant.Premium.WINE_BONUS) ? '<img src="/cdn/all/both/premium/b_premium_wine.jpg" style="width:18px;">' : '']); } function getImage(unitID) { return (Constant.UnitData[unitID].type == 'fleet') ? '/cdn/all/both/characters/fleet/60x60/' + unitID + '_faceright.png' : '/cdn/all/both/characters/military/x60_y60/y60_' + unitID + '_faceright.png'; } } }, cssResLoaded: function () { var ret = this._cssResLoaded; this._cssResLoaded = true; return ret; }, Init: function () { this.SidePanelButton(); events(Constant.Events.DATABASE_LOADED).sub(function () { this.LoadCSS(); this.DrawContentBox(); }.bind(render)); events(Constant.Events.MODEL_AVAILABLE).sub(function () { this.DrawTables(); this.setCommonData(); this.RestoreDisplayOptions(); this.startMonitoringChanges(); this.cityChange(ikariam.CurrentCityId); }.bind(render)); }, startMonitoringChanges: function () { events(Constant.Events.TAB_CHANGED).sub(function (tab) { this.stopResourceCounters(); switch (tab) { case 0: this.startResourceCounters(); break; case 1: this.updateCitiesBuildingData(); break; case 2: this.updateCitiesArmyData(); break; case 3: this.redrawSettings(); break; } }.bind(render)); events(Constant.Events.TAB_CHANGED).pub(database.settings.window.activeTab); events('cityChanged').sub(this.cityChange.bind(render)); events(Constant.Events.BUILDINGS_UPDATED).sub(this.updateChangesForCityBuilding.bind(render)); events(Constant.Events.GLOBAL_UPDATED).sub(this.updateGlobalData.bind(render)); events(Constant.Events.MOVEMENTS_UPDATED).sub(this.updateMovementsForCity.bind(render)); events(Constant.Events.RESOURCES_UPDATED).sub(this.updateResourcesForCity.bind(render)); events(Constant.Events.CITY_UPDATED).sub(this.updateCityDataForCity.bind(render)); events(Constant.Events.MILITARY_UPDATED).sub(this.updateChangesForCityMilitary.bind(render)); events(Constant.Events.PREMIUM_UPDATED).sub(this.updateGlobalData.bind(render)); }, cityChange: function (cid) { var city = database.getCityFromId(cid); $('#empireBoard tr.current,#empireBoard tr.selected').removeClass('selected current'); if (city) { this.getAllRowsForCity(city).addClass('selected').addClass((isChrome) ? 'current' : 'selected'); } }, getWorldmapTable: function () { }, getHelpTable: function () { var lang = database.settings.languageChange.value; var elems = '<div id="HelpTab"><div>'; var features = '<div class="options"><span class="categories">' + Constant.LanguageData[lang].Re_Order_Towns + '</span> ' + Constant.LanguageData[lang].On_any_tab + '' + '<hr>' + '<span class="categories">' + Constant.LanguageData[lang].Reset_Position + '</span> ' + Constant.LanguageData[lang].Right_click + '' + '<hr>' + '<span class="categories">' + Constant.LanguageData[lang].Hotkeys + '</span>' + '' + Constant.LanguageData[lang].Navigate + '<br>' + '' + Constant.LanguageData[lang].Navigate_to_City + '<br>' + '' + Constant.LanguageData[lang].Navigate_to + '<br>' + '' + Constant.LanguageData[lang].Navigate_to_World + '<br>' + '' + Constant.LanguageData[lang].Spacebar + '' + '<hr>' + '<span class="categories">' + Constant.LanguageData[lang].Initialize_Board + '</span>' + ' 1. <span id="helpTownhall" class="clickable"><b>> ' + Constant.LanguageData[lang].click_ + ' <</b></span> ' + Constant.LanguageData[lang].on_your_Town_Hall + '<br>' + ' 2. <span id="helpResearch" class="clickable"><b>> ' + Constant.LanguageData[lang].click_ + ' <</b></span> ' + Constant.LanguageData[lang].on_Research_Advisor + '<br>' + ' 3. <span id="helpPalace" class="clickable"><b>> ' + Constant.LanguageData[lang].click_ + ' <</b></span> ' + Constant.LanguageData[lang].on_your_Palace + '<br>' + ' 4. <span id="helpFinance" class="clickable"><b>> ' + Constant.LanguageData[lang].click_ + ' <</b></span> ' + Constant.LanguageData[lang].on_your_Finance + '<br>' //+ ' 5. <span id="helpShop" class="clickable"><b>> '+ Constant.LanguageData[lang].click_ +' <</b></span> '+ Constant.LanguageData[lang].on_the_Ambrosia +'<br>' + ' 5. <span id="helpMilitary" class="clickable"><b>> ' + Constant.LanguageData[lang].click_ + ' <</b></span> ' + Constant.LanguageData[lang].on_the_Troops + '' + '</div>'; elems += features + '<div style="clear:left"></div>'; elems += '</div></div>'; return elems; }, getSettingsTable: function () { var lang = database.settings.languageChange.value; var wineOut = ''; var server = ikariam.Nationality(); if (server == 'de') { wineOut = ' <span><input type="checkbox" id="empire_wineOut" ' + (database.settings.wineOut.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].wineOut_description + '"> ' + Constant.LanguageData[lang].wineOut + '</nobr></span>'; } var piracy = ''; if (database.getGlobalData.getResearchTopicLevel(Constant.Research.Seafaring.PIRACY)) { piracy = ' <span><input type="checkbox" id="empire_noPiracy" ' + (database.settings.noPiracy.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].noPiracy_description + '"> ' + Constant.LanguageData[lang].noPiracy + '</nobr></span>'; } var elems = '<div id="SettingsTab"><div>'; var inits = '<div class="options" style="clear:right"><span class="categories">' + Constant.LanguageData[lang].building_category + '</span>' + ' <span><input type="checkbox" id="empire_alternativeBuildingList" ' + (database.settings.alternativeBuildingList.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].alternativeBuildingList_description + '"> ' + Constant.LanguageData[lang].alternativeBuildingList + '</nobr></span>' + ' <span><input type="checkbox" id="empire_compressedBuildingList" ' + (database.settings.compressedBuildingList.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].compressedBuildingList_description + '"> ' + Constant.LanguageData[lang].compressedBuildingList + '</nobr></span>' + ' <hr>' + ' <span class="categories">' + Constant.LanguageData[lang].resource_category + '</span>' + ' <span><input type="checkbox" id="empire_hourlyRess" ' + (database.settings.hourlyRess.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].hourlyRes_description + '"> ' + Constant.LanguageData[lang].hourlyRes + '</nobr></span>' + ' ' + wineOut + '' + ' <span><input type="checkbox" id="empire_dailyBonus" ' + (database.settings.dailyBonus.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].dailyBonus_description + '"> ' + Constant.LanguageData[lang].dailyBonus + '</nobr></span>' + ' <span><input type="checkbox" id="empire_wineWarning" ' + (database.settings.wineWarning.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].wineWarning_description + '"> ' + Constant.LanguageData[lang].wineWarning + '</nobr></span>' + ' <span><select id="empire_wineWarningTime"><option value="0"' + (database.settings.wineWarningTime.value === 0 ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].off + '</option><option value="12"' + (database.settings.wineWarningTime.value == 12 ? 'selected=selected' : '') + '> 12' + Constant.LanguageData[lang].hour + '</option><option value="24"' + (database.settings.wineWarningTime.value == 24 ? 'selected=selected' : '') + '> 24' + Constant.LanguageData[lang].hour + '</option><option value="36"' + (database.settings.wineWarningTime.value == 36 ? 'selected=selected' : '') + '> 36' + Constant.LanguageData[lang].hour + '</option><option value="48"' + (database.settings.wineWarningTime.value == 48 ? 'selected=selected' : '') + '> 48' + Constant.LanguageData[lang].hour + '</option><option value="96"' + (database.settings.wineWarningTime.value == 96 ? 'selected=selected' : '') + '> 96' + Constant.LanguageData[lang].hour + '</option></select><nobr data-tooltip="' + Constant.LanguageData[lang].wineWarningTime_description + '"> ' + Constant.LanguageData[lang].wineWarningTime + '</nobr></span>' + ' <hr>' + ' <span class="categories">' + Constant.LanguageData[lang].language_category + '</span>' + ' <span><select id="empire_languageChange"><option value="en"' + (database.settings.languageChange.value == 'en' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].en + '</option><option value="de"' + (database.settings.languageChange.value == 'de' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].de + '</option><option value="it"' + (database.settings.languageChange.value == 'it' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].it + '</option><option value="el"' + (database.settings.languageChange.value == 'el' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].el + '</option><option value="es"' + (database.settings.languageChange.value == 'es' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].es + '</option><option value="fr"' + (database.settings.languageChange.value == 'fr' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].fr + '</option><option value="pt"' + (database.settings.languageChange.value == 'pt' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].pt + '</option><option value="nl"' + (database.settings.languageChange.value == 'nl' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].nl + '</option><option value="ro"' + (database.settings.languageChange.value == 'ro' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].ro + '</option><option value="ru"' + (database.settings.languageChange.value == 'ru' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].ru + '</option><option value="cz"' + (database.settings.languageChange.value == 'cz' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].cz + '</option><option value="pl"' + (database.settings.languageChange.value == 'pl' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].pl + '</option><option value="tr"' + (database.settings.languageChange.value == 'tr' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].tr + '</option><option value="ar"' + (database.settings.languageChange.value == 'ar' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].ar + '</option><option value="ir"' + (database.settings.languageChange.value == 'ir' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].ir + '</option></select><nobr data-tooltip="' + Constant.LanguageData[lang].languageChange_description + '"> ' + Constant.LanguageData[lang].languageChange + '</nobr></span>' + '</div>'; var features = '<div class="options">' + ' <span class="categories">' + Constant.LanguageData[lang].visibility_category + '</span>' + ' <span><input type="checkbox" id="empire_hideOnWorldView" ' + (database.settings.hideOnWorldView.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].hideOnWorldView_description + '"> ' + Constant.LanguageData[lang].hideOnWorldView + '</nobr></span>' + ' <span><input type="checkbox" id="empire_hideOnIslandView" ' + (database.settings.hideOnIslandView.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].hideOnIslandView_description + '"> ' + Constant.LanguageData[lang].hideOnIslandView + '</nobr></span>' + ' <span><input type="checkbox" id="empire_hideOnCityView" ' + (database.settings.hideOnCityView.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].hideOnCityView_description + '"> ' + Constant.LanguageData[lang].hideOnCityView + '</nobr></span>' + ' <hr>' + ' <span class="categories">' + Constant.LanguageData[lang].army_category + '</span>' + ' <span><input type="checkbox" id="empire_fullArmyTable" ' + (database.settings.fullArmyTable.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].fullArmyTable_description + '"> ' + Constant.LanguageData[lang].fullArmyTable + '</nobr></span>' // + ' <span><input type="checkbox" id="empire_playerInfo" ' + (database.settings.playerInfo.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].playerInfo_description +'"> '+ Constant.LanguageData[lang].playerInfo +'</nobr></span>' + ' <span><input type="checkbox" id="empire_onIkaLogs" ' + (database.settings.onIkaLogs.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].onIkaLogs_description + '"> ' + Constant.LanguageData[lang].onIkaLogs + '</nobr></span>' + ' <hr>' + ' <span class="categories">' + Constant.LanguageData[lang].global_category + '</span>' + ' <span><input type="checkbox" id="empire_autoUpdates" ' + (database.settings.autoUpdates.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].autoUpdates_description + '"> ' + Constant.LanguageData[lang].autoUpdates + '</nobr></span>' + '</div>'; var display = '<div class="options">' + ' <span class="categories">' + Constant.LanguageData[lang].display_category + '</span>' + ' <span><input type="checkbox" id="empire_onTop" ' + (database.settings.onTop.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].onTop_description + '"> ' + Constant.LanguageData[lang].onTop + '</nobr></span>' + ' <span><input type="checkbox" id="empire_windowTennis" ' + (database.settings.windowTennis.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].windowTennis_description + '"> ' + Constant.LanguageData[lang].windowTennis + '</nobr></span>' + ' <span><input type="checkbox" id="empire_smallFont" ' + (database.settings.smallFont.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].smallFont_description + '"> ' + Constant.LanguageData[lang].smallFont + '</nobr></span>' + ' <span><input type="checkbox" id="empire_GoldShort" ' + (database.settings.GoldShort.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].goldShort_description + '"> ' + Constant.LanguageData[lang].goldShort + '</nobr></span>' + ' <span><input type="checkbox" id="empire_newsTicker" ' + (database.settings.newsTicker.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].newsticker_description + '"> ' + Constant.LanguageData[lang].newsticker + '</nobr></span>' + ' <span><input type="checkbox" id="empire_event" ' + (database.settings.event.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].event_description + '"> ' + Constant.LanguageData[lang].event + '</nobr></span>' + ' <span><input type="checkbox" id="empire_logInPopup" ' + (database.settings.logInPopup.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].logInPopup_description + '"> ' + Constant.LanguageData[lang].logInPopup + '</nobr></span>' + ' <span><input type="checkbox" id="empire_birdSwarm" ' + (database.settings.birdSwarm.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].birdswarm_description + '"> ' + Constant.LanguageData[lang].birdswarm + '</nobr></span>' + ' <span><input type="checkbox" id="empire_walkers" ' + (database.settings.walkers.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].walkers_description + '"> ' + Constant.LanguageData[lang].walkers + '</nobr></span>' + ' ' + piracy + '' + ' <span><input type="checkbox" id="empire_controlCenter" ' + (database.settings.controlCenter.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].control_description + '"> ' + Constant.LanguageData[lang].control + '</nobr></span>' + ' <span><input type="checkbox" id="empire_withoutFable" ' + (database.settings.withoutFable.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].unnecessaryTexts_description + '"> ' + Constant.LanguageData[lang].unnecessaryTexts + '</nobr></span>' + ' <span><input type="checkbox" id="empire_ambrosiaPay" ' + (database.settings.ambrosiaPay.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].ambrosiaPay_description + '"> ' + Constant.LanguageData[lang].ambrosiaPay + '</nobr></span>' + '</div>'; elems += features + inits + display + '<div style="clear:left"></div>'; elems += '</div></div>'; elems += '<div style="clear:left"><hr><p> ' + Constant.LanguageData[lang].current_Version + ' <b> ' + empire.version + '</b></p><p> ' + Constant.LanguageData[lang].ikariam_Version + ' <b style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=version\')"> ' + ikariam.GameVersion() + '</b></p></div><br>'; elems += '<div class="buttons">' + '<button data-tooltip="' + Constant.LanguageData[lang].reset + '" id="empire_Reset_Button">Reset</button>' + '<button data-tooltip="' + Constant.LanguageData[lang].goto_website + '" id="empire_Website_Button">' + Constant.LanguageData[lang].website + '</button>' + '<button data-tooltip="' + Constant.LanguageData[lang].Check_for_updates + '" id="empire_Update_Button">' + Constant.LanguageData[lang].check + '</button>' + '<button data-tooltip="' + Constant.LanguageData[lang].Report_bug + '" id="empire_Bug_Button">' + Constant.LanguageData[lang].report + '</button>' + '<button data-tooltip="' + Constant.LanguageData[lang].save_settings + '" id="empire_Save_Button" onclick="ajaxHandlerCall(\'?view=city&oldBackgroundView\')">' + Constant.LanguageData[lang].save + '</button>'; return elems; }, DrawHelp: function () { var lang = database.settings.languageChange.value; $('#HelpTab').html(this.getHelpTable( )).on("click", "#helpTownhall", function () { ikariam.loadUrl(ikariam.viewIsCity, "city", ikariam.getCurrentCity.getBuildingFromName(Constant.Buildings.TOWN_HALL).getUrlParams); }).on("click", "#helpMilitary", function () { ikariam.loadUrl(ikariam.viewIsCity, "city", { view: 'cityMilitary', activeTab: 'tabUnits' }); }).on("click", "#helpMuseum", function () { ikariam.loadUrl(ikariam.viewIsCity, "city", { view: 'culturalPossessions_assign', activeTab: 'tab_culturalPossessions_assign' }); }).on("click", "#helpResearch", function () { ikariam.loadUrl(ikariam.viewIsCity, "city", { view: 'researchAdvisor' }); }).on("click", "#helpPalace", function () { var capital = ikariam.getCapital; if (capital) { ikariam.loadUrl(ikariam.viewIsCity, "city", capital.getBuildingFromName(Constant.Buildings.PALACE).getUrlParams); } else alert(Constant.LanguageData[lang].alert_palace); }).on("click", "#helpFinance", function () { ikariam.loadUrl(ikariam.viewIsCity, "city", { view: 'finances' }); }).on("click", "#helpShop", function () { ikariam.loadUrl(ikariam.viewIsCity, "city", { view: 'premium' }); }); }, DrawSettings: function () { var lang = database.settings.languageChange.value; $('#SettingsTab').html(this.getSettingsTable( )).on("change", "#empire_onTop", function () { database.settings.onTop.value = this.checked; render.mainContentBox.css('z-index', this.checked ? 65112 : 61); }).on("change", "#empire_windowTennis", function () { database.settings.windowTennis.value = this.checked; if (!this.checked) { render.mainContentBox.css('z-index', database.settings.onTop.value ? 65112 : 61); } else { render.mainContentBox.trigger('mouseenter'); } }).on("change", "#empire_fullArmyTable", function () { database.settings.fullArmyTable.value = this.checked; render.updateCitiesArmyData(); }).on("change", "#empire_playerInfo", function () { database.settings.playerInfo.value = this.checked; }).on("change", "#empire_onIkaLogs", function () { database.settings.onIkaLogs.value = this.checked; }).on("change", "#empire_controlCenter", function () { database.settings.controlCenter.value = this.checked; }).on("change", "#empire_withoutFable", function () { database.settings.withoutFable.value = this.checked; }).on("change", "#empire_ambrosiaPay", function () { database.settings.ambrosiaPay.value = this.checked; }).on("change", "#empire_hideOnWorldView", function () { database.settings.hideOnWorldView.value = this.checked; }).on("change", "#empire_hideOnIslandView", function () { database.settings.hideOnIslandView.value = this.checked; }).on("change", "#empire_hideOnCityView", function () { database.settings.hideOnCityView.value = this.checked; }).on("change", "#empire_autoUpdates", function () { database.settings.autoUpdates.value = this.checked; }).on("change", "#empire_smallFont", function () { database.settings.smallFont.value = this.checked; /* fix if (this.checked) { GM_addStyle("#empireBoard {font-size:8pt}"); } else { GM_addStyle("#empireBoard {font-size:inherit}"); } */ GM_addStyle('#empireBoard {transform:scale('+(this.checked?'0.9':'1')+')}'); }).on("change", "#empire_GoldShort", function () { database.settings.GoldShort.value = this.checked; }).on("change", "#empire_newsTicker", function () { database.settings.newsTicker.value = this.checked; }).on("change", "#empire_event", function () { database.settings.event.value = this.checked; }).on("change", "#empire_birdSwarm", function () { database.settings.birdSwarm.value = this.checked; }).on("change", "#empire_walkers", function () { database.settings.walkers.value = this.checked; }).on("change", "#empire_noPiracy", function () { database.settings.noPiracy.value = this.checked; }).on("change", "#empire_hourlyRess", function () { database.settings.hourlyRess.value = this.checked; }).on("change", "#empire_wineWarning", function () { database.settings.wineWarning.value = this.checked; }).on("change", "#empire_wineOut", function () { database.settings.wineOut.value = this.checked; }).on("change", "#empire_dailyBonus", function () { database.settings.dailyBonus.value = this.checked; }).on("change", "#empire_logInPopup", function () { database.settings.logInPopup.value = this.checked; if (this.checked) alert(Constant.LanguageData[lang].alert_daily); }).on("change", "#empire_alternativeBuildingList", function () { database.settings.alternativeBuildingList.value = this.checked; render.cityRows.building = {}; if (database.settings.alternativeBuildingList.value == this.checked && database.settings.compressedBuildingList.value == 1) { alert(Constant.LanguageData[lang].alert); } $('table.buildings').html(render.getBuildingTable()); render.updateCitiesBuildingData(); $.each(database.cities, function (cityId, city) { render.setCityName(city); render.setActionPoints(city); $.each(database.settings[Constant.Settings.CITY_ORDER].value, function (idx, val) { $('#' + 'building' + '_' + val).appendTo($('#' + 'building' + '_' + val).parent()); }); }); }).on("change", "#empire_compressedBuildingList", function () { database.settings.compressedBuildingList.value = this.checked; if (database.settings.compressedBuildingList.value == this.checked && database.settings.alternativeBuildingList.value == 1) { alert(Constant.LanguageData[lang].alert); } render.cityRows.building = {}; $('table.buildings').html(render.getBuildingTable()); render.updateCitiesBuildingData(); $.each(database.cities, function (cityId, city) { render.setCityName(city); render.setActionPoints(city); $.each(database.settings[Constant.Settings.CITY_ORDER].value, function (idx, val) { $('#' + 'building' + '_' + val).appendTo($('#' + 'building' + '_' + val).parent()); }); }); }).on('change', "#empire_wineWarningTime", function () { database.settings.wineWarningTime.value = this.value; }).on('change', "#empire_languageChange", function () { database.settings.languageChange.value = this.value; }).on("click", "#empire_Website_Button", function () { GM_openInTab('https://greasyfork.org/scripts/456297-empire-overview'); /* fix GM_openInTab('https://greasyfork.org/scripts/764-empire-overview'); */ }).on("click", "#empire_Reset_Button", function () { empire.HardReset(); }).on("click", "#empire_Update_Button", function () { empire.CheckForUpdates.call(empire, true); }).on("click", "#empire_Bug_Button", function () { GM_openInTab('https://greasyfork.org/scripts/456297-empire-overview/feedback'); /* fix GM_openInTab('https://greasyfork.org/scripts/764-empire-overview/feedback'); */ }).on("change", "input[type='checkbox']", function () { this.blur(); }); $(document).ready(function () { //todo if ($('#empire_dailyBonus').attr('checked') && $('#dailyActivityBonus form')) { $('#dailyActivityBonus form').submit(); } if ($('#empire_logInPopup').attr('checked')) { GM_addStyle('#multiPopup {display: none;}'); } if ($('#empire_dailyBonus').attr('checked') && $('#empire_logInPopup').attr('checked')) { GM_addStyle('#multiPopup {display: none;}'); } }); $("#empire_Reset_Button").button({ icons: { primary: "ui-icon-alert" }, text: true }); $("#empire_Website_Button").button({ icons: { primary: "ui-icon-home" }, text: true }); $("#empire_Update_Button").button({ icons: { primary: "ui-icon-info" }, text: true }); $("#empire_Bug_Button").button({ icons: { primary: "ui-icon-notice" }, text: true }); $("#empire_Save_Button").button({ icons: { primary: "ui-icon-check" }, text: true }); $("#empire_Allianz").button({ text: true }); $("#empire_Allianz_einlesen").button({ text: true }); }, toast: function (sMessage) { $('<div>').addClass("ui-tooltip-content ui-widget-content").text(sMessage).appendTo($(document.createElement("div")).addClass("ui-helper-reset ui-tooltip ui-tooltip-pos-bc ui-widget").css({ position: 'relative', display: 'inline-block', left: 'auto', top: 'auto' }).show().appendTo($(document.createElement("div")).addClass("toast").appendTo(document.body).delay(100).fadeIn("slow", function () { $(this).delay(2000).fadeOut("slow", function () { $(this).remove(); }); }))); }, toastAlert: function (sMessage) { $('<div class="red">').addClass("ui-tooltip-content ui-widget-content").text(sMessage).appendTo($(document.createElement("div")).addClass("ui-helper-reset ui-tooltip ui-tooltip-pos-bc ui-widget").css({ position: 'relative', display: 'inline-block', left: 'auto', top: '-20px' }).show().appendTo($(document.createElement("div")).addClass("toastAlert").appendTo(document.body).delay(100).fadeIn("slow", function () { $(this).delay(3000).fadeOut("slow", function () { $(this).remove(); }); }))); }, RestoreDisplayOptions: function () { render.mainContentBox.css('left', database.settings.window.left); render.mainContentBox.css('top', database.settings.window.top); this.$tabs.tabs('select', database.settings.window.activeTab); if (!(ikariam.viewIsWorld && database.settings.hideOnWorldView.value || ikariam.viewIsIsland && database.settings.hideOnIslandView.value || ikariam.viewIsCity && database.settings.hideOnCityView.value) && database.settings.window.visible) this.mainContentBox.fadeToggle('slow'); }, SaveDisplayOptions: function () { if (database.settings) try { database.settings.addOptions({ window: { left: render.mainContentBox.css('left'), top: render.mainContentBox.css('top'), visible: (ikariam.viewIsWorld && database.settings.hideOnWorldView.value || ikariam.viewIsIsland && database.settings.hideOnIslandView.value || ikariam.viewIsCity && database.settings.hideOnCityView.value) ? database.settings.window.visible : (render.mainContentBox.css('display') != 'none'), activeTab: render.$tabs.tabs('option', 'active') } }); } catch (e) { empire.error('SaveDisplayOptions', e); } }, SidePanelButton: function () { $('#js_viewCityMenu').find('li.empire_Menu') .on("click", function (event) { render.ToggleMainBox(); }) .on("contextmenu", function (event) { event.preventDefault(); database.settings.window.left = 110; database.settings.window.top = 200; render.mainContentBox.css('left', database.settings.window.left); render.mainContentBox.css('top', database.settings.window.top); }); $(document).on('keydown', function (event) { var index = -1; var type = event.target.nodeName.toLowerCase(); if (type === 'input' || type === 'textarea' || type === 'select') return true; if (event.which === 32) { event.stopImmediatePropagation(); render.ToggleMainBox(); return false; } if (event.originalEvent.shiftKey) { index = [49, 50, 51, 52, 53].indexOf(event.which); if (index !== -1) { render.$tabs.tabs('option', 'active', index); return false; } else { switch (event.which) { case 81: $('#js_worldMapLink').find('a').click(); break; case 87: $('#js_islandLink').find('a').click(); break; case 69: $('#js_cityLink').find('a').click(); break; } } } else { var keycodes = ''; var codeTyp = ikariam.Nationality(); switch (codeTyp) { case 'en': case 'gr': case 'ro': case 'ru': case 'pl': case 'ir': case 'ae': case 'au': case 'br': case 'hk': case 'hu': // code 0,0 ü ó case 'il': case 'lt': case 'nl': case 'tw': case 'us': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 173, 61]; //EN - = if (isChrome) keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 189, 187]; //US - = break; case 'de': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 63, 192]; //DE ß ´ if (isChrome) keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 219, 221]; //DE ß ´ break; case 'it': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 222, 160]; //IT + \ break; case 'es': case 'rs': case 'si': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 222, 171]; //ES, RS, SI ' + break; case 'ar': case 'cl': case 'co': case 'mx': case 'pe': case 'pt': case 've': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 222, 0]; //AR, CL, CO, MX, VE, PE ' ¿ PT ' « break; case 'fr': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 169, 61]; //FR ) = break; case 'cz': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 61, 169]; //CZ = ) break; case 'bg': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 173, 190]; //BG - . break; case 'dk': case 'fi': case 'ee': case 'se': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 171, 192]; //DK, FI, EE, SE + ´ break; case 'no': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 171, 222]; //NO + \ break; case 'tr': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 170, 173]; //TR * - break; case 'sk': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 61, 0]; //SK = ´ break; } index = keycodes.indexOf(event.which); if (index !== -1) { if (index < database.settings.cityOrder.value.length) { $('#resource_' + database.settings.cityOrder.value[index] + ' .city_name .clickable').trigger('click'); return false; } } else { switch (event.which) { case 81: $('#js_GlobalMenu_cities').click(); break; case 87: $('#js_GlobalMenu_military').click(); break; case 69: $('#js_GlobalMenu_research').click(); break; case 82: $('#js_GlobalMenu_diplomacy').click(); break; } } } }); }, ToggleMainBox: function () { database.settings.window.visible = (this.mainContentBox.css('display') == 'none'); this.mainContentBox.fadeToggle("slow"); }, DrawTables: function () { if ($(this.mainContentBox)) { $('#ArmyTab').html(this.getArmyTable()); $('#ResTab').html(this.getResourceTable()); $('#BuildTab').html(this.getBuildingTable()); $('#WorldmapTab').html(this.getWorldmapTable()); this.DrawSettings(); this.DrawHelp(); this.toolTip.init(); $('#ResTab, #BuildTab, #ArmyTab').each(function () { $(this).sortable({ helper: function (e, ui) { ui.children('td').each(function () { $(this).width(Math.round($(this).width())); $(this).hasClass('building'); if ($(this).css('border', '1px solid transparent')); }); ui.parents('div[role=tabpanel]').each(function () { $(this).width(Math.round($(this).width())); }); return ui; }, handle: '.city_name .icon', cursor: "move", axis: 'y', items: 'tbody tr', container: 'tbody', revert: 200, stop: function (event, ui) { ui.item.parents("div[role=tabpanel]").css("width", ""); ui.item.children("td").css("width", "").css("border", ""); database.settings[Constant.Settings.CITY_ORDER].value = ui.item.parents('.ui-sortable').sortable('toArray').map(function (item) { return parseInt(item.split('_').pop()); }); $.each(['building', 'resource', 'army'], function (idx, type) { if ($(this).parents('.ui-sortable').attr('id') !== type) { $.each(database.settings[Constant.Settings.CITY_ORDER].value, function (idx, val) { $('#' + type + '_' + val).appendTo($('#' + type + '_' + val).parent()); }); } }); } }); }); $.each(['building', 'resource', 'army'], function (idx, type) { $.each(database.settings[Constant.Settings.CITY_ORDER].value, function (idx, val) { $('#' + type + '_' + val).appendTo($('#' + type + '_' + val).parent()); }); }); } this.AttachClickHandlers(); }, getResourceTable: function () { var lang = database.settings.languageChange.value; //var header = '<colgroup span="3"/>\n <colgroup span="2"/>\n <colgroup span="2"/>\n <colgroup span="2"/>\n <colgroup span="2"/>\n <colgroup span="2"/>\n <colgroup span="2"/>\n <colgroup span="2"/>\n <colgroup span="2"/>\n<thead>\n<tr class="header_row">\n <th class="city_name" data-tooltip="{10}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=18\')">{0}</th>\n <th class="action_points icon actionpointImage" data-tooltip="{1}"></th>\n \n <th class="wonder"></th>\n <th class="empireactions">\n <div class="trading" data-tooltip="'+ Constant.LanguageData[lang].transport +'" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=militaryAdvisor\')"></div>\n<div class="agora" data-tooltip="'+ Constant.LanguageData[lang].agora +'" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=diplomacyIslandBoard&=&islandId\')"></div> <div class="member" data-tooltip="'+ Constant.LanguageData[lang].member +'" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=diplomacyAllyMemberlist\')"></div>\n </th>\n <th class="citizen_header icon populationImage" data-tooltip="{2}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=3\');return false;"></th>\n \n <th class="growth_header icon growthImage" data-tooltip="'+ Constant.LanguageData[lang].satisfaction +'" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=3\');return false;"></th>\n <th class="research_header icon researchImage" data-tooltip="{3}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=researchAdvisor\');return false;"></th>\n <th class="gold_header icon goldImage" colspan="2" data-tooltip="{4}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=finances\');return false;"></th>\n <th class="wood_header icon woodImage" colspan="2" data-tooltip="{5}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=5\');return false;"></th>\n <th class="wine_header icon wineImage" colspan="2" data-tooltip="{6}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=6\');return false;"></th>\n <th class="marble_header icon marbleImage" colspan="2" data-tooltip="{7}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=6\');return false;"></th>\n <th class="glass_header icon glassImage" colspan="2" data-tooltip="{8}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=6\');return false;"></th>\n <th class="sulfur_header icon sulfurImage" colspan="2" data-tooltip="{9}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=6\');return false;"></th>\n \n</tr>\n</thead>'; var header = '<colgroup span="2"/>\n <colgroup span="1"/>\n <colgroup span="1"/>\n <colgroup span="2"/>\n <colgroup span="2"/>\n <colgroup span="2"/>\n <colgroup span="2"/>\n <colgroup span="2"/>\n <colgroup span="2"/>\n <colgroup span="2"/>\n<thead>\n<tr class="header_row">\n <th class="city_name" data-tooltip="{10}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=18\')">{0}</th>\n <th class="action_points icon actionpointImage" data-tooltip="{1}"></th>\n \n <th class="empireactions">\n <div class="trading" data-tooltip="' + Constant.LanguageData[lang].transport + '" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=militaryAdvisor\')"></div>\n<div class="agora" data-tooltip="' + Constant.LanguageData[lang].agora + '" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=diplomacyIslandBoard&=&islandId\')"></div> <div class="member" data-tooltip="' + Constant.LanguageData[lang].member + '" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=diplomacyAllyMemberlist\')"></div>\n </th>\n <th class="citizen_header icon populationImage" data-tooltip="{2}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=3\');return false;"></th>\n \n <th class="growth_header icon growthImage" data-tooltip="' + Constant.LanguageData[lang].satisfaction + '" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=3\');return false;"></th>\n <th class="research_header icon researchImage" data-tooltip="{3}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=researchAdvisor\');return false;"></th>\n <th class="gold_header icon goldImage" colspan="2" data-tooltip="{4}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=finances\');return false;"></th>\n <th class="wood_header icon woodImage" colspan="2" data-tooltip="{5}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=5\');return false;"></th>\n <th class="wine_header icon wineImage" colspan="2" data-tooltip="{6}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=6\');return false;"></th>\n <th class="marble_header icon marbleImage" colspan="2" data-tooltip="{7}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=6\');return false;"></th>\n <th class="glass_header icon glassImage" colspan="2" data-tooltip="{8}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=6\');return false;"></th>\n <th class="sulfur_header icon sulfurImage" colspan="2" data-tooltip="{9}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=6\');return false;"></th>\n \n</tr>\n</thead>'; var table = '<table class="resources">\n {0}\n <tbody>{1}</tbody>\n <tfoot>{2}</tfoot>\n</table>'; //var resourceRow = '<tr id="resource_{0}">\n <td class="city_name">\n <span></span>\n <span class="clickable"></span>\n <sub></sub>\n <span class="Red" data-tooltip="{6}"> <b>{5}</b> </span>\n </td>\n <td class="action_points"><span class="ap"></span> <br><span class="garrisonlimit" data-tooltip="dynamic"><img height="18" hspace="3"></span></td>\n <td class="wonder" data-tooltip="dynamic" style="cursor:pointer;">\n <div class="wonder" style="background: url(/cdn/all/both/wonder/w{7}.png) no-repeat center center; background-size: {8}px auto;"></div></td>\n <td class="empireactions">\n <div class="worldmap" data-tooltip="'+ Constant.LanguageData[lang].to_world +'" style="cursor:pointer;"></div> <div class="city" data-tooltip="'+ Constant.LanguageData[lang].to_town_hall +' {2}" style="cursor:pointer;"></div>\n <div class="island" data-tooltip="'+ Constant.LanguageData[lang].to_island +'" style="cursor:pointer;"></div>\n <br> <div class="islandwood" data-tooltip="'+ Constant.LanguageData[lang].to_saw_mill +'" style="cursor:pointer;"></div>\n <div class="islandgood" style="background: url(/cdn/all/both/resources/icon_{3}.png) no-repeat center center; background-size: 18px auto; cursor: pointer;" data-tooltip="'+ Constant.LanguageData[lang].to_mine +'"></div>\n <div class="transport" data-tooltip="'+ Constant.LanguageData[lang].transporting +' {2}" style="cursor:pointer;"></div>\n </td>\n <td class="population" data-tooltip="dynamic">\n <span class= "pop" data-tooltip="dynamic"></span>\n <span></span>\n <div class="progressbarPop ui-progressbar ui-widget ui-widget-content ui-corner-all" data-tooltip="dynamic">\n <div class="ui-progressbar-value ui-widget-header ui-corner-left" style="width: 95%"></div>\n </div>\n </td>\n \n <td class="population_happiness"> <span class="happy" data-tooltip="dynamic"><img align=right height="18" hspace="8" vspace="2"></span><br><span class="growth clickbar"></span>\n </td>\n <td class="research" data-tooltip="dynamic">\n <span class="scientists" data-tooltip="dynamic"></span>\n <span></span>\n {4} \n </div>\n </td>\n {1}\n </tr>\n'; var resourceRow = '<tr id="resource_{0}">\n <td class="city_name">\n <span></span>\n <span class="clickable"></span>\n <sub></sub>\n <span class="Red" data-tooltip="{6}"> <b>{5}</b> </span>\n </td>\n <td class="action_points"><span class="ap"></span> <br><span class="garrisonlimit" data-tooltip="dynamic"><img height="18" hspace="3"></span></td>\n <td class="empireactions">\n <div class="worldmap" data-tooltip="' + Constant.LanguageData[lang].to_world + '" style="cursor:pointer;"></div> <div class="city" data-tooltip="' + Constant.LanguageData[lang].to_town_hall + ' {2}" style="cursor:pointer;"></div>\n <div class="island" data-tooltip="' + Constant.LanguageData[lang].to_island + '" style="cursor:pointer;"></div>\n <br> <div class="islandwood" data-tooltip="' + Constant.LanguageData[lang].to_saw_mill + '" style="cursor:pointer;"></div>\n <div class="islandgood" style="background: url(/cdn/all/both/resources/icon_{3}.png) no-repeat center center; background-size: 18px auto; cursor: pointer;" data-tooltip="' + Constant.LanguageData[lang].to_mine + '"></div>\n <div class="transport" data-tooltip="' + Constant.LanguageData[lang].transporting + ' {2}" style="cursor:pointer;"></div>\n </td>\n <td class="population" data-tooltip="dynamic">\n <span class= "pop" data-tooltip="dynamic"></span>\n <span></span>\n <div class="progressbarPop ui-progressbar ui-widget ui-widget-content ui-corner-all" data-tooltip="dynamic">\n <div class="ui-progressbar-value ui-widget-header ui-corner-left" style="width: 95%"></div>\n </div>\n </td>\n \n <td class="population_happiness"> <span class="happy" data-tooltip="dynamic"><img align=right height="18" hspace="8" vspace="2"></span><br><span class="growth clickbar"></span>\n </td>\n <td class="research" data-tooltip="dynamic">\n <span class="scientists" data-tooltip="dynamic"></span>\n <span></span>\n {4} \n </div>\n </td>\n {1}\n </tr>\n'; var resourceCell = '<td class="resource {0}">\n <span class="icon safeImage"></span>\n <span class="current"></span>\n <span class="incoming" data-tooltip="dynamic"></span>\n <div class="progressbar ui-progressbar ui-widget ui-widget-content ui-corner-all" data-tooltip="dynamic">\n <div class="ui-progressbar-value ui-widget-header ui-corner-left" style="width: 95%"></div>\n </div>\n </td>\n<td class="resource {0}">\n <span class="prodconssubsum production Green" data-tooltip="dynamic"></span>\n <span class="prodconssubsum consumption Red" data-tooltip="dynamic"></span>\n <span class="emptytime Red"></span>\n</td>'; //var footer = '<tr>\n <td colspan="3"></td>\n <td id="t_sigma" class="total" data-tooltip="dynamic">Σ</td>\n <td id="t_population" class="total"></td><td id="t_growth" class="total"></td>\n <td id="t_research" class="total" data-tooltip="dynamic"></td>\n <td id="t_currentgold" class="total"></td>\n <td id="t_goldincome" class="total" data-tooltip="dynamic">\n <span class="Green"></span>\n <span class="Red"></span>\n <td id="t_currentwood" class="total"></td>\n <td id="t_woodincome" class="total" data-tooltip="dynamic">\n <span class="Green"></span>\n <span class="Red"></span>\n </td>\n <td id="t_currentwine" class="total"></td>\n <td id="t_wineincome" class="total" data-tooltip="dynamic">\n <span class="Green"></span>\n <span class="Red"></span>\n </td>\n <td id="t_currentmarble" class="total"></td>\n <td id="t_marbleincome" class="total"data-tooltip="dynamic">\n <span class="Green"></span>\n <span class="Red"></span>\n </td>\n <td id="t_currentglass" class="total"></td>\n <td id="t_glassincome" class="total" data-tooltip="dynamic">\n <span class="Green"></span>\n <span class="Red"></span>\n </td>\n <td id="t_currentsulfur" class="total"></td>\n <td id="t_sulfurincome" class="total" data-tooltip="dynamic">\n <span class="Green"></span>\n <span class="Red"></span>\n </td>\n</tr>'; var footer = '<tr>\n <td colspan="2"></td>\n <td id="t_sigma" class="total" data-tooltip="dynamic">Σ</td>\n <td id="t_population" class="total"></td><td id="t_growth" class="total"></td>\n <td id="t_research" class="total" data-tooltip="dynamic"></td>\n <td id="t_currentgold" class="total"></td>\n <td id="t_goldincome" class="total" data-tooltip="dynamic">\n <span class="Green"></span>\n <span class="Red"></span>\n <td id="t_currentwood" class="total"></td>\n <td id="t_woodincome" class="total" data-tooltip="dynamic">\n <span class="Green"></span>\n <span class="Red"></span>\n </td>\n <td id="t_currentwine" class="total"></td>\n <td id="t_wineincome" class="total" data-tooltip="dynamic">\n <span class="Green"></span>\n <span class="Red"></span>\n </td>\n <td id="t_currentmarble" class="total"></td>\n <td id="t_marbleincome" class="total"data-tooltip="dynamic">\n <span class="Green"></span>\n <span class="Red"></span>\n </td>\n <td id="t_currentglass" class="total"></td>\n <td id="t_glassincome" class="total" data-tooltip="dynamic">\n <span class="Green"></span>\n <span class="Red"></span>\n </td>\n <td id="t_currentsulfur" class="total"></td>\n <td id="t_sulfurincome" class="total" data-tooltip="dynamic">\n <span class="Green"></span>\n <span class="Red"></span>\n </td>\n</tr>'; return Utils.format(table, [getHead(), getBody(), getFooter()]); function getHead() { return Utils.format(header, [Constant.LanguageData[lang].towns, Constant.LanguageData[lang].actionP, Constant.LanguageData[lang].population, Constant.LanguageData[lang].researchP, Constant.LanguageData[lang].finances_, Constant.LanguageData[lang].wood_, Constant.LanguageData[lang].wine_, Constant.LanguageData[lang].marble_, Constant.LanguageData[lang].crystal_, Constant.LanguageData[lang].sulphur_, database.getGlobalData.getLocalisedString('Current form')]); } function getBody() { var rows = ''; $.each(database.cities, function (cityId, city) { var resourceCells = ''; var info = city.isUpgrading === true ? '!' : ''; var progSci = ''; if (this.getBuildingFromName(Constant.Buildings.ACADEMY)) { progSci = '<div class="progressbarSci ui-progressbar ui-widget ui-widget-content ui-corner-all" data-tooltip="dynamic">\n <div class="ui-progressbar-value ui-widget-header ui-corner-left" style="width: 95%"></span></div>'; } var wonder_size = 20; if (city.getWonder == 7 || 1) wonder_size = 25; $.each(Constant.Resources, function (key, resourceName) { resourceCells += Utils.format(resourceCell, [resourceName]); }); rows += Utils.format(resourceRow, [city.getId, resourceCells, city._name, city.getTradeGood, progSci, info, info ? Constant.LanguageData[lang].constructing : '', city.getTradeGoodID, wonder_size]); }); return rows; } function getFooter() { return footer; } }, getArmyTable: function () { var lang = database.settings.languageChange.value; var table = '<table class="army">\n {0}\n <tbody>{1}</tbody>\n <tfoot>{2}</tfoot>\n</table>'; var headerRow = '<thead><tr class="header_row">\n <th class="city_name">{0}</th>\n <th data-tooltip="{1}" class="icon actionpointImage action_points" >\n <th class="empireactions" colspan="2">\n <div class="spio" data-tooltip="' + Constant.LanguageData[lang].espionage + '" style="cursor:pointer;"></div>\n<div class="combat"data-tooltip="' + Constant.LanguageData[lang].combat + '" style="cursor:pointer;"></div>\n </th><th class="expenses_header icon expensesImage"data-tooltip="' + Constant.LanguageData[lang].expenses + '"></th>\n\n {2}\n</tr></thead>'; var headerCell = '<th data-tooltip="{0}" style="background:url(\'{1}\') no-repeat center center; background-size: auto 24px; cursor: pointer;" colspan="2" class="army unit icon {2}" onclick="ajaxHandlerCall(\'?view=unitdescription&{5}Id={3}&helpId={4}\'); return false;"> </th>\n\n'; var bodyRow = '<tr id="army_{0}">\n <td class="city_name"><img><span class="clickable"></span><sub></sub></td>\n <td class="action_points"><span class="ap"></span> <br><span class="garrisonlimit" data-tooltip="dynamic"><img height="18" hspace="5"></span></td>\n <td class="empireactions">\n <div class="deploymentarmy"data-tooltip="' + Constant.LanguageData[lang].transporting_units + ' {2}" style="cursor:pointer;"></div>\n <br> <div class="deploymentfleet" data-tooltip="' + Constant.LanguageData[lang].transporting_fleets + ' {2}" style="cursor:pointer;"></div>\n</td> \n <td class="empireactions">{3} <br> {4} \n </td>\n <td class="expenses"> {5} </td>\n {1}\n</tr>'; var bodyCell = '</td><td style="" class="army unit {0}">\n <span>{1}</span>\n</td>\n<td style="" class="army movement {0}" data-tooltip="dynamic">\n <span class="More Green {0}">{2}</span>\n <br> <span class="More Blue {0}">{3}</span>\n</td>'; var costCell = ''; var footerRow = '<tr class="totals_row">\n <td class="city_name"></td>\n <td></td>\n <td class="sigma" colspan="2">Σ</td><td> {1} </td>\n {0}\n</tr>'; var footerCell = '<td class="army total {0} unit">\n <span></span>\n</td>\n<td style="" class="army total {0} movement">\n <span class="More Green"></span>\n <span class="More Blue"></span>\n</td>'; return Utils.format(table, [getHead(), getBody(), getFooter()]); function getHead() { var headerCells = ''; var cols = '<colgroup span=4/><colgroup></colgroup>'; for (var category in Constant.unitOrder) { cols += '<colgroup>'; $.each(Constant.unitOrder[category], function (index, value) { var helpId = 9; var unit = 'unit'; if (Constant.UnitData[value].id < 300) { helpId = 10; unit = 'ship'; } headerCells += Utils.format(headerCell, [Constant.LanguageData[lang][value], getImage(value), value, Constant.UnitData[value].id, helpId, unit]); cols += '<col><col>'; }); cols += '</colgroup>'; } return cols + Utils.format(headerRow, [Constant.LanguageData[lang].towns, Constant.LanguageData[lang].actionP, headerCells]); } function getBody() { var body = ''; $.each(database.cities, function (cityId, city) { var rowCells = ''; var divbarracks = ''; if (this.getBuildingFromName(Constant.Buildings.BARRACKS)) { divbarracks = '<div class="barracks" data-tooltip="' + Constant.LanguageData[lang].to_barracks + ' {2}" style="cursor:pointer;"></div>'; } var divshipyard = ' '; if (this.getBuildingFromName(Constant.Buildings.SHIPYARD)) { divshipyard = '<div class="shipyard" data-tooltip="' + Constant.LanguageData[lang].to_shipyard + ' {2}" style="cursor:pointer;"></div>'; } var cost = 0; //city.military.getUnits.getUnit('phalanx')*Constant.UnitData.phalanx.baseCost; //geht für die Hopps todo, alle Einheiten integrieren for (var category in Constant.unitOrder) { $.each(Constant.unitOrder[category], function (index, value) { var builds = city.getUnitBuildsByUnit(value); rowCells += Utils.format(bodyCell, [value, city.military.getUnits.getUnit(value) || '', builds[value] ? builds[value] : '', '']); }); } body += Utils.format(bodyRow, [city.getId, rowCells, city._name, divbarracks, divshipyard, cost]); }); return body; } function getFooter() { var footerCells = ''; var expense = Utils.FormatNumToStr(database.getGlobalData.finance.armyCost + database.getGlobalData.finance.fleetCost); for (var category in Constant.unitOrder) { $.each(Constant.unitOrder[category], function (index, value) { footerCells += Utils.format(footerCell, [value]); }); } return Utils.format(footerRow, [footerCells, expense]); } function getImage(unitID) { return (Constant.UnitData[unitID].type == 'fleet') ? '/cdn/all/both/characters/fleet/60x60/' + unitID + '_faceright.png' : '/cdn/all/both/characters/military/x60_y60/y60_' + unitID + '_faceright.png'; } }, getBuildingTable: function () { var lang = database.settings.languageChange.value; var table = '<table class="buildings">\n{0}\n <tbody>{1}</tbody>\n</table>'; var headerCell = '<th data-tooltip="{0}" style="background-color: transparent; background-image: url(\'{1}\'); \n background-repeat: no-repeat; background-attachment: scroll; background-position: center center; background-clip: \n border-box; background-origin: padding-box; background-size: 50px auto; cursor: pointer;" colspan="{2}" class="icon" onclick="ajaxHandlerCall(\'?view=buildingDetail&helpId=1&buildingId={3}\');return false;"> </th>'; var headerRow = '<thead><tr class="header_row">\n <th class="city_name">{0}</th>\n <th data-tooltip="{1}" class="action_points icon actionpointImage"></th>\n <th class="empireactions">\n <div class="contracts" data-tooltip="' + Constant.LanguageData[lang].contracts + '" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=diplomacyTreaty\')"></div></th>\n {2}\n</tr></thead>'; var buildingCell = '<td class="building {0}" data-tooltip="dynamic"></td>'; var buildingRow = '<tr id="building_{0}">\n <td class="city_name"><img><span class="clickable"></span><sub></sub></td>\n <td class="action_points"><span class="ap"></span> <br><span class="garrisonlimit" data-tooltip="dynamic"><img height="18" hspace="5"></span></td>\n <td class="empireactions">\n <div class="deploymentfleet"></div> <br> <div class="transport" data-tooltip="' + Constant.LanguageData[lang].transporting + ' {2}" style="cursor:pointer;"></div>\n </td>\n {1}\n</tr>'; var counts = database.getBuildingCounts; var buildingOrder = (database.settings.alternativeBuildingList.value ? Constant.altBuildingOrder : database.settings.compressedBuildingList.value ? Constant.compBuildingOrder : Constant.buildingOrder); return Utils.format(table, [getHead(), getBody()]); function getHead() { var headerCells = ''; var colgroup = '<colgroup span="3"></colgroup>'; for (var category in buildingOrder) { var cols = ''; $.each(buildingOrder[category], function (index, value) { if (value == 'colonyBuilding') { if (!database.settings.compressedBuildingList.value || !counts[value]) { return true; } cols += '<col span="' + counts[value] + '">'; headerCells += Utils.format(headerCell, [Constant.LanguageData[lang].palace + '/' + Constant.LanguageData[lang].palaceColony, Constant.BuildingData[Constant.Buildings.PALACE].icon, counts[value], "?view=buildingDetail&helpId=1&buildingId=" + Constant.BuildingData.palace.buildingId]); } else if (value == 'productionBuilding') { if (!database.settings.compressedBuildingList.value || !counts[value]) { return true; } cols += '<col span="' + counts[value] + '">'; headerCells += Utils.format(headerCell, [Constant.LanguageData[lang].stonemason + '/' + Constant.LanguageData[lang].winegrower + '/' + Constant.LanguageData[lang].alchemist + '/' + Constant.LanguageData[lang].glassblowing, 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABoAAAAUCAMAAACknt2MAAABelBMVEUAAADp49mgkICxmnzVuIxMcwtciQ90pSC/tKR7aFWOfGmIdmPKr4lomxChyk/YxKjTyrzl2slrVkKBblu5ooXp0a3NwrOqm4uNeWRTMzMnGRZFQBvb0sS0p5j18OiTgW3cvpSeXF07JSSJUlLFeHY2NhZzrRKZh3XmyJwPCgl7jzSHyBXlx53EuateSje0amp0YE2Fc2FzSEeFqzfoyJftylO7l1312oXv0GzWyqzN0MH15b311WO3iy2jchyLXiuZrqtyt9uJx+bP2M789+/sz3nv2p7+5IOXZRWHVA/jxou7vquTyuS7x72MqKmEw+J/wOFdk6ylsaXsz6Xz1njKnzTBlkF6SAvhvE2TsraVzeiNyeZ8ttJ7v+EzXnXJ1M2tfiKts6S63ex2utyUw9hFhqV6ss2W0O7fvmDUrUJnnrOk0+tjq8602uzO6fbCyr7Eu6BqrM1tstS74fKbzeXS6/dvud7OrG1PlLeMwNfW7viu2e2i0ObK4OYudx14AAAAAXRSTlMAQObYZgAAAAFiS0dEAIgFHUgAAAAJcEhZcwAAAEgAAABIAEbJaz4AAAFfSURBVCgVBcFLTlNhGADQ8/29t/e/reVhChWkUDFRE0hM1IlxYiIzhy5EN+ASTNyBO3DoIpw7VBNAiga0QFKsPK7nBBARV4AiIq4ukUBWVd0bQI0OJJjPC3VcV0AVTdOGhKVot//0TEFR9pebWQ8J1d9qNjxZjhGKYV3XI7N7JLDfU+dh48HmekrKcjYab0m2Y7GeP9tb2ztCL5meT8J45UJre5KOrlZv/hr0TyeXk3p6sdBqfc96439p399GXdx2Pbxv47zTreeiGcxKAABF8aiA/tZjAZ5EfAYA0ALDFKsrB4Cn63sgwbOyVeYu4HnOL0BgJyJOFkR88jIiIiI+ouDVecfhMCIa5iLix1oEJDtnnShmZ2mcT8k5VXdzzpB20kn/8HJkcfVnw4c8V09znr5GSpsbX5qlruOvA7zZbbdXqvJWhfR799tgduzhnVY9z/vtnN9VdfvgLQAAAPgPmQZaHvndsJEAAAAASUVORK5CYII=', counts[value], "?view=buildingDetail&helpId=1&buildingId=21"]).replace('50px auto', '38px 28px'); } else if (counts[value]) { cols += '<col span="' + counts[value] + '">'; //Constant.LanguageData[lang][value] headerCells += Utils.format(headerCell, [Constant.LanguageData[lang][value], Constant.BuildingData[value].icon, counts[value], "?view=buildingDetail&helpId=1&buildingId=" + Constant.BuildingData[value].buildingId]); } }); if (cols !== '') { colgroup += '<colgroup>' + cols + '</colgroup>'; } } return colgroup + Utils.format(headerRow, [Constant.LanguageData[lang].towns, Constant.LanguageData[lang].actionP, headerCells]); } function getBody() { var body = ''; $.each(database.cities, function (cityId, city) { var rowCells = ''; for (var category in buildingOrder) { $.each(buildingOrder[category], function (index, value) { if ((value == 'productionBuilding' || value == 'colonyBuilding') && !database.settings.compressedBuildingList.value) return false; var i = 0; while (i < counts[value]) { var cssClass = ''; if (value == 'colonyBuilding') { cssClass = city.isCapital ? Constant.Buildings.PALACE : Constant.Buildings.GOVERNORS_RESIDENCE; } else if (value == 'productionBuilding') { switch (city.getTradeGoodID) { case 1: cssClass = Constant.Buildings.WINERY; break; case 2: cssClass = Constant.Buildings.STONEMASON; break; case 3: cssClass = Constant.Buildings.GLASSBLOWER; break; case 4: cssClass = Constant.Buildings.ALCHEMISTS_TOWER; break; } } else { cssClass = value; } cssClass += +i; rowCells += Utils.format(buildingCell, [cssClass]); i++; } }); } body += Utils.format(buildingRow, [city.getId, rowCells, city._name]); }); return body; } }, AddIslandCSS: function () { if (!(/.*view=island.*/.test(window.document.location))) if (!this.cssResLoaded()) Utils.addStyleSheet('@import "https://' + ikariam.Host() + '/skin/compiled-' + ikariam.Nationality() + '-island.css";'); }, updateCityArmyCell: function (cityId, type, $node) { var $row; var celllevel = !$node; try { if (celllevel) { $row = this.getArmyRow(cityId); $node = Utils.getClone($row); } var city = database.getCityFromId(cityId); var data1 = city.military.getUnits.getUnit(type) || 0; var data2 = city.military.getIncomingTotals[type] || 0; var data3 = city.military.getTrainingTotals[type] || 0; var cells = $node.find('td.' + type); cells.get(0).textContent = Utils.FormatNumToStr(data1, false, 0) || ''; cells = cells.eq(1).children('span'); cells.get(0).textContent = Utils.FormatNumToStr(data2, true, 0) || ''; cells.get(1).textContent = Utils.FormatNumToStr(data3, true, 0) || ''; delete this.cityRows.army[cityId]; if (celllevel) { Utils.setClone($row, $node); this.setArmyTotals(undefined, type); } } catch (e) { empire.error('updateCityArmyCell', e); } finally { } }, updateCityArmyRow: function (cityId, $node) { var $row; var rowLevel = !$node; if (rowLevel) { $row = this.getArmyRow(cityId); $node = Utils.getClone($row); } for (var armyId in Constant.UnitData) { this.updateCityArmyCell(cityId, armyId, $node); } if (rowLevel) { Utils.setClone($row, $node); this.setArmyTotals(); delete this.cityRows.army[cityId]; } }, updateCitiesArmyData: function () { var $node = $('#ArmyTab').find('table.army'); var $clone = Utils.getClone($node); for (var cityId in database.cities) { empire.time(this.updateCityArmyRow.bind(this, cityId, $clone.find('#army_' + cityId)), 'updateArmyRow'); } this.setArmyTotals($clone); Utils.setClone($node, $clone); this.cityRows.army = {}; }, updateChangesForCityMilitary: function (cityId, changes) { if (changes && changes.length < 5) { $.each(changes, function (index, unit) { this.updateCityArmyCell(cityId, unit); }.bind(render)); this.setArmyTotals(); } else { this.updateCityArmyRow(cityId); } }, updateGlobalData: function (changes) { this.setAllResourceData(); return true; }, updateMovementsForCity: function (changedCityIds) { if (changedCityIds.length) $.each(changedCityIds, function (index, id) { var city = database.getCityFromId(id); if (city) { this.setMovementDataForCity(city); } }.bind(render)); }, updateResourcesForCity: function (cityId, changes) { var city = database.getCityFromId(cityId); if (city) { events.scheduleAction(this.updateResourceCounters.bind(render, true), 0); } }, updateCityDataForCity: function (cityId, changes) { var city = database.getCityFromId(cityId); if (city) { var research = 0, population = 0, finance = 0; for (var key in changes) { switch (key) { case 'research': research += changes[key]; break; case 'priests': if (Constant.Government.THEOCRACY === database.getGovernmentType) { population += changes[key]; finance += changes[key]; } break; case 'culturalGoods': research += changes[key]; population += changes[key]; break; case 'citizens': case 'population': population += changes[key]; finance += changes[key]; break; case 'name': this.setCityName(city); break; case 'islandId': break; case 'coordinates': break; case 'finance': finance += changes[key]; } } if (!!population) { this.setPopulationData(city); } if (!!research) { this.setResearchData(city); } if (!!finance) { this.setFinanceData(city); } } }, setArmyTotals: function ($node, unitId) { var data = database.getArmyTotals; if (!$node) { $node = $('#ArmyTab'); } if (unitId) { $node.find('td.total.' + unitId).eq(0).text(Utils.FormatNumToStr(data[unitId].total, false, 0) || '') .next().children('span').eq(0).text(Utils.FormatNumToStr(data[unitId].incoming, true, 0) || '') .next().text(Utils.FormatNumToStr(data[unitId].training, true, 0) || ''); if (data[unitId].training || data[unitId].incoming || data[unitId].total || database.settings.fullArmyTable.value) { $node.find('td.' + unitId + ' ,th.' + unitId).show(); } else { $node.find('td.' + unitId + ' ,th.' + unitId).hide(); } } else { $.each(Constant.UnitData, function (unit, info) { $node.find('td.total.' + unit).eq(0).text(Utils.FormatNumToStr(data[unit].total, false, 0) || '') .next().children('span').eq(0).text(Utils.FormatNumToStr(data[unit].incoming, true, 0) || '') .next().text(Utils.FormatNumToStr(data[unit].training, true, 0) || ''); if (data[unit].training || data[unit].incoming || data[unit].total || database.settings.fullArmyTable.value) { $node.find('td.' + unit + ' ,th.' + unit).show(); } else { $node.find('td.' + unit + ' ,th.' + unit).hide(); } }); } }, updateChangesForCityBuilding: function (cityID, changes) { try { var city = database.getCityFromId(cityID); if (city) { if (changes.length) { $.each(changes, function (key, data) { var building = city.getBuildingFromPosition(data.position); if (building.getName === data.name) { this.updateCityBuildingPosition(city, data.position); } else { this.updateCityBuildingRow(city); return false; } }.bind(render)); } } } catch (e) { empire.error('updateChangesForCityBuilding', e); } finally { } }, updateCityBuildingPosition: function (city, position, $node) { var building = city.getBuildingFromPosition(position); var idx = 0; //var cellOnly = ($node == undefined); var cellOnly = ($node === undefined); $.each(city.getBuildingsFromName(building.getName), function (index, b) { if (b.getPosition == building.getPosition) { idx = index; return false; } }); var cell; if (cellOnly) { $node = render.getBuildingsRow(city); cell = $node.find('td.building.' + building.getName + idx); } else { cell = $node.find('td.building.' + building.getName + idx); } if (!building.isEmpty) { if (cell.length) { cell.html('<span>' + building.getLevel + '</span>').find('span') .removeClass('upgrading upgradable upgradableSoon maxLevel') .addClass('clickable') .addClass((building.isMaxLevel ? 'maxLevel' : '') + (building.isUpgrading ? ' upgrading' : '') + (building.isUpgradable ? (city.isUpgrading ? ' upgradableSoon' : ' upgradable') : '')); } else { return false; } } return true; }, updateCityBuildingRow: function (city, $node) { try { var $row; var cellLevel = !$node; if (cellLevel) { $row = this.getBuildingsRow(city); $node = Utils.getClone($row); } var success = true; $.each(city.getBuildings, function (position, building) { success = this.updateCityBuildingPosition(city, position, $node); return success; }.bind(render)); if (cellLevel) { render.cityRows.building[city.getId] = undefined; $node.find('table.buildings').html(render.getBuildingTable); if (!success) { render.updateCitiesBuildingData(); $.each(database.cities, function (cityId, city) { render.setCityName(city); render.setActionPoints(city); }); return success; } Utils.setClone($row, $node); } return success; } catch (e) { empire.error('updateCityBuildingRow', e); } finally { } }, updateCitiesBuildingData: function ($redraw) { try { var success = true; var i = 0; var $node = $('#BuildTab').find('table.buildings'); var $clone = $redraw || Utils.getClone($node); $.each(database.cities, function (cityId, city) { success = empire.time(this.updateCityBuildingRow.bind(this, city, $clone.find('#building_' + city.getId)), 'updateBuildingRow'); return success; }.bind(render)); if (!success) { $clone.html(render.getBuildingTable); if (!$redraw) { render.updateCitiesBuildingData($clone); } } if (!$redraw) { this.cityRows.building = {}; Utils.setClone($node, $clone); } else { $.each(database.cities, function (cityId, city) { render.setCityName(city); render.setActionPoints(city); }); } } catch (e) { empire.error('updateCitiesBuildingData', e); } finally { } }, redrawSettings: function () { $('#SettingsTab').html(render.getSettingsTable()); $("#empire_Reset_Button").button({ icons: { primary: "ui-icon-alert" }, text: true }); $("#empire_Website_Button").button({ icons: { primary: "ui-icon-home" }, text: true }); $("#empire_Update_Button").button({ icons: { primary: "ui-icon-info" }, text: true }); $("#empire_Bug_Button").button({ icons: { primary: "ui-icon-notice" }, text: true }); $("#empire_Save_Button").button({ icons: { primary: "ui-icon-check" }, text: true }); }, DrawContentBox: function () { var lang = database.settings.languageChange.value; var that = this; if (!this.mainContentBox) { //<li><a href="#WorldmapTab" data-tooltip="Not yet implemented">Worldmap</a></li> $("#container").after('<div id="empireBoard" class="ui-widget" style="display:none;z-index:' + (database.settings.onTop.value ? 65112 : 61) + ';position: absolute; left:70px;top:180px;">\ <div id="empire_Tabs">\ <ul>\ <li><a href="#ResTab">'+ Constant.LanguageData[lang].economy + '</a></li>\ <li><a href="#BuildTab">'+ Constant.LanguageData[lang].buildings + '</a></li>\ <li><a href="#ArmyTab">'+ Constant.LanguageData[lang].military + '</a></li>\ <li><a href="#SettingsTab" data-tooltip="'+ Constant.LanguageData[lang].options + '"><span class="ui-icon ui-icon-gear"/></a></li>\ <li><a href="#HelpTab" data-tooltip="'+ Constant.LanguageData[lang].help + '"><span class="ui-icon ui-icon-help"/></a></li>\ </ul>\ <div id="ResTab"></div>\ <div id="BuildTab"></div>\ <div id="ArmyTab"></div>\ <div id="WorldmapTab"></div>\ <div id="SettingsTab"></div>\ <div id="HelpTab"></div>\ </div>\ </div>'); this.mainContentBox = $("#empireBoard"); this.$tabs = $("#empire_Tabs").tabs({ collapsible: true, show: null, selected: -1 }); this.mainContentBox.draggable({ handle: '#empire_Tabs > ul', cancel: 'div.ui-tabs-panel', stop: function () { render.SaveDisplayOptions(); } }); this.$tabs.find('ul li a').on('click', function () { events(Constant.Events.TAB_CHANGED).pub(render.$tabs.tabs('option', 'active')); render.SaveDisplayOptions(); }); render.mainContentBox.on('mouseenter', function () { if (database.settings.windowTennis.value) { render.mainContentBox.css('z-index', "65112"); } }).on('mouseleave', function () { if (database.settings.windowTennis.value) { render.mainContentBox.css('z-index', "2"); } }); } }, AttachClickHandlers: function () { $('body').on('click', '#js_buildingUpgradeButton', function (e) { var upgradeSuccessCheck; var href = this.getAttribute('href'); if (href !== '#') { var params = $.decodeUrlParam(href); if (params['function'] === "upgradeBuilding") { upgradeSuccessCheck = (function upgradeSuccess() { var p = params; return function (response) { var len = response.length; var feedback = 0; while (len--) { if (response[len][0] == 'provideFeedback') { feedback = response[len][1][0].type; break; } } if (feedback == 10) { //success render.updateChangesForCityBuilding(p.cityId || ikariam.getCurrentCity, []); } events('ajaxResponse').unsub(upgradeSuccessCheck); }; })(); } events('ajaxResponse').sub(upgradeSuccessCheck); } }); render.mainContentBox.on('click', 'td.city_name span.clickable', function (event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var classes = target.parents('td').attr('class'); var params = { cityId: city.getId }; if (!city.isCurrentCity) { $("#js_cityIdOnChange").val(city.getId); if (unsafeWindow.ikariam.templateView) { if (unsafeWindow.ikariam.templateView.id === 'tradegood' || unsafeWindow.ikariam.templateView.id === 'resource') { params.templateView = unsafeWindow.ikariam.templateView.id; if (ikariam.viewIsCity) { params.islandId = city.getIslandID; params.view = unsafeWindow.ikariam.templateView.id; params.type = unsafeWindow.ikariam.templateView.id == 'resource' ? 'resource' : city.getTradeGoodID; } else { params.currentIslandId = ikariam.getCurrentCity.getIslandID; } } } ikariam.loadUrl(true, ikariam.mainView, params); } return false; }).on('click', 'td.empireactions div.transport', function (event) { var target = $(event.target); var city = database.getCityFromId(target.parents('td').parents('tr').attr('id').split('_').pop()); if (!city.isCurrentCity && ikariam.getCurrentCity) { ikariam.loadUrl(true, ikariam.mainView, { view: 'transport', destinationCityId: city.getId, templateView: Constant.Buildings.TRADING_PORT }); } return false; }).on('click', 'td.empireactions div[class*=deployment]', function (event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var type = target.attr('class').split(' ').pop().split('deployment').pop(); if (ikariam.currentCityId === city.getId) { return false; } var params = { cityId: ikariam.CurrentCityId, view: 'deployment', deploymentType: type, destinationCityId: city.getId }; ikariam.loadUrl(true, null, params); }); $('#empire_Tabs').on('click', 'td.empireactions div.worldmap', function (event) { var target = $(event.target); var className = target.parents('td').attr('class').split(' ').pop(); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var params = { cityId: city.getId, view: 'worldmap_iso' }; ikariam.loadUrl(true, 'city', params); return false; }).on('click', 'td.empireactions div.island', function (event) { var target = $(event.target); var className = target.parents('td').attr('class').split(' ').pop(); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var params = { cityId: city.getId, view: 'island' }; ikariam.loadUrl(true, null, params); return false; }).on('click', 'td.empireactions div.city', function (event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var className = target.parents('td').attr('class').split(' ').pop(); var building = city.getBuildingFromName(Constant.Buildings.TOWN_HALL); var params = building.getUrlParams; if (unsafeWindow.ikariam.templateView) unsafeWindow.ikariam.templateView.id = null; ikariam.loadUrl(true, 'city', params); return false; }).on('click', 'td.population_happiness', function (event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var className = target.parents('td').attr('class').split(' ').pop(); var building = city.getBuildingFromName(Constant.Buildings.TAVERN); var params = building.getUrlParams; if (unsafeWindow.ikariam.templateView) unsafeWindow.ikariam.templateView.id = null; ikariam.loadUrl(true, 'city', params); return false; }).on('click', 'td.research span', function (event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var className = target.parents('td').attr('class').split(' ').pop(); var building = city.getBuildingFromName(Constant.Buildings.ACADEMY); var params = building.getUrlParams; if (unsafeWindow.ikariam.templateView) unsafeWindow.ikariam.templateView.id = null; ikariam.loadUrl(true, 'city', params); return false; }).on('click', 'td.empireactions div.barracks', function (event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var className = target.parents('td').attr('class').split(' ').pop(); var building = city.getBuildingFromName(Constant.Buildings.BARRACKS); var params = building.getUrlParams; if (unsafeWindow.ikariam.templateView) unsafeWindow.ikariam.templateView.id = null; ikariam.loadUrl(true, 'city', params); return false; }).on('click', 'td.empireactions div.shipyard', function (event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var className = target.parents('td').attr('class').split(' ').pop(); var building = city.getBuildingFromName(Constant.Buildings.SHIPYARD); var params = building.getUrlParams; if (unsafeWindow.ikariam.templateView) unsafeWindow.ikariam.templateView.id = null; ikariam.loadUrl(true, 'city', params); return false; }).on('click', 'td.wonder', function (event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var className = target.parents('td').attr('class').split(' ').pop(); var building = city.getBuildingFromName(Constant.Buildings.TEMPLE); var params = building.getUrlParams; if (unsafeWindow.ikariam.templateView) unsafeWindow.ikariam.templateView.id = null; ikariam.loadUrl(true, 'city', params); return false; }).on('click', 'th.empireactions div.spio', function () { ikariam.loadUrl(ikariam.viewIsCity, "city", ikariam.getCurrentCity.getBuildingFromName(Constant.Buildings.HIDEOUT).getUrlParams); //tabReports }).on('click', 'th.empireactions div.combat', function () { ikariam.loadUrl(ikariam.viewIsCity, "city", { view: 'militaryAdvisor', activeTab: 'combatReports' }); }).on('click', 'span.production', function (event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var resource = target.parents('td').attr('class').split(' ').pop(); var params = { cityId: city.getId }; if (ikariam.CurrentCityId == city.getId || !ikariam.viewIsIsland) { params.type = resource == Constant.Resources.WOOD ? 'resource' : city.getTradeGoodID; params.view = resource == Constant.Resources.WOOD ? 'resource' : 'tradegood'; params.islandId = city.getIslandID; } else if (ikariam.viewIsIsland) { params.templateView = resource == Constant.Resources.WOOD ? 'resource' : 'tradegood'; if (unsafeWindow.ikariam.templateView) unsafeWindow.ikariam.templateView.id = null; } if (ikariam.viewIsIsland) { params.currentIslandId = ikariam.getCurrentCity.getIslandID; } ikariam.loadUrl(true, ikariam.mainView, params); render.AddIslandCSS(); return false; }).on('click', 'td.empireactions div.islandgood', function (event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var resource = target.parents('td').attr('class').split(' ').pop(); var params = { cityId: city.getId }; if (ikariam.CurrentCityId == city.getId || !ikariam.viewIsIsland) { params.type = resource == Constant.Resources.WOOD ? 'resource' : city.getTradeGoodID; params.view = resource == Constant.Resources.WOOD ? 'resource' : 'tradegood'; params.islandId = city.getIslandID; } else if (ikariam.viewIsIsland) { params.templateView = resource == Constant.Resources.WOOD ? 'resource' : 'tradegood'; if (unsafeWindow.ikariam.templateView) unsafeWindow.ikariam.templateView.id = null; } if (ikariam.viewIsIsland) { params.currentIslandId = ikariam.getCurrentCity.getIslandID; } ikariam.loadUrl(true, ikariam.mainView, params); render.AddIslandCSS(); return false; }).on('click', 'td.empireactions div.islandwood', function (event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var resource = target.parents('td').attr('class').split(' ').pop(); var params = { cityId: city.getId }; if (ikariam.CurrentCityId == city.getId || !ikariam.viewIsIsland) { params.type = resource == Constant.Resources.WOOD ? city.getTradeGoodID : 'resource'; params.view = resource == Constant.Resources.WOOD ? 'tradegood' : 'resource'; params.islandId = city.getIslandID; } else if (ikariam.viewIsIsland) { params.templateView = resource == Constant.Resources.WOOD ? 'resource' : 'tradegood'; if (unsafeWindow.ikariam.templateView) unsafeWindow.ikariam.templateView.id = null; } if (ikariam.viewIsIsland) { params.currentIslandId = ikariam.getCurrentCity.getIslandID; } ikariam.loadUrl(true, ikariam.mainView, params); render.AddIslandCSS(); return false; }); $('#empire_Tabs').on('click', 'td.building span.clickable', function (event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var className = target.parents('td').attr('class').split(' ').pop(); var building = city.getBuildingsFromName(className.slice(0, -1))[className.charAt(className.length - 1)]; var params = building.getUrlParams; if (unsafeWindow.ikariam.templateView) unsafeWindow.ikariam.templateView.id = null; ikariam.loadUrl(true, 'city', params); return false; }); }, startResourceCounters: function () { this.stopResourceCounters(); this.resUpd = events.scheduleActionAtInterval(render.updateResourceCounters.bind(render), 5000); this.updateResourceCounters(true); }, stopResourceCounters: function () { if (this.resUpd) { this.resUpd(); this.resUpd = null; } }, getResourceRow: function (city) { return this._getRow(city, "resource"); }, getBuildingsRow: function (city) { return this._getRow(city, "building"); }, getArmyRow: function (city) { return this._getRow(city, "army"); }, _getRow: function (city, type) { city = typeof city == 'object' ? city : database.getCityFromId(city); if (!this.cityRows[type][city.getId]) this.cityRows[type][city.getId] = $("#" + type + "_" + city.getId); return this.cityRows[type][city.getId]; }, getAllRowsForCity: function (city) { return this.getResourceRow(city).add(this.getBuildingsRow(city)).add(this.getArmyRow(city)); }, setCityName: function (city, rows) { if (!rows) { rows = this.getAllRowsForCity(city); } var lang = database.settings.languageChange.value; rows.find('td.city_name').each(function (index, elem) { elem.children[0].outerHTML = '<span class="icon ' + city.getTradeGood + 'Image"></span>'; elem.children[1].textContent = city.getName; elem.children[2].textContent = ' ' + (city.getAvailableBuildings || '') + ' '; elem.children[2].setAttribute('data-tooltip', Constant.LanguageData[lang].free_ground); }); }, setActionPoints: function (city, rows) { if (!rows) { rows = this.getAllRowsForCity(city); } rows.find('span.ap').text(city.getAvailableActions + '/' + city.maxAP); rows.find('span.garrisonlimit img').attr('src', '/cdn/all/both/advisors/military/bang_soldier.png'); }, setFinanceData: function (city, row) { if (!row) { row = this.getResourceRow(city); } }, setPopulationData: function (city, row) { if (!row) { row = this.getResourceRow(city); } var lang = database.settings.languageChange.value; var populationData = city.populationData; var popSpace = Math.floor(populationData.currentPop - populationData.maxPop); var popDiff = populationData.maxPop - populationData.currentPop; row.find('td.population span').get(0).textContent = Utils.FormatNumToStr(populationData.currentPop, false, 0) + '/' + Utils.FormatNumToStr(populationData.maxPop, false, 0); row.find('td.population span').get(1).textContent = (popSpace !== 0 ? Utils.FormatNumToStr(popSpace, true, 0) : ''); var fillperc = 100 / populationData.maxPop * populationData.currentPop; row.find('td.population div.progressbarPop').find('div.ui-progressbar-value').width(fillperc + "%").removeClass("normal, warning, full").addClass((populationData.currentPop / populationData.maxPop == 1) ? "full" : (city._citizens < 300) ? "warning" : "normal"); var img = ''; if (populationData.growth < -1) { img = 'outraged'; } else if (populationData.growth < 0) { img = 'sad'; } else if (populationData.growth < 1) { img = 'neutral'; } else if (populationData.growth < 6) { img = 'happy'; } else { img = 'ecstatic'; } row.find('td.population_happiness span img').attr('src', '/cdn/all/both/smilies/' + img + '_x25.png'); row.find('span.growth').text(popDiff !== 0 ? Utils.FormatNumToStr(populationData.growth, true, 2) : '0' + Constant.LanguageData[lang].decimalPoint + '00'); row.find('span.growth').removeClass('Red Green').addClass(populationData.happiness > 60 && popDiff === 0 ? 'Red' : populationData.happiness > 0 && populationData.happiness <= 60 && popDiff > 0 ? 'Green' : ''); }, setResearchData: function (city, row) { if (!row) { row = this.getResourceRow(city); } var researchData = researchData || city.research.researchData; row.find('td.research span').addClass('clickbar').get(0).textContent = Utils.FormatNumToStr(city.research.getResearch) > 0 ? Utils.FormatNumToStr(city.research.getResearch, true, 0) : city.iSci; var fillperc = (100 * researchData.scientists) / city.maxSci; row.find('td.research div.progressbarSci').find('div.ui-progressbar-value').width(fillperc + "%").removeClass('normal, full').addClass(researchData.scientists === 0 ? '' : city.maxSci - researchData.scientists > 0 ? 'normal' : 'full'); }, setMovementDataForCity: function (city, row) { if (!row) { row = this.getResourceRow(city); } var totalIncoming = { wood: 0, wine: 0, marble: 0, glass: 0, sulfur: 0, gold: 0 }; $.each(city.getIncomingResources, function (index, element) { for (var resourceName in Constant.Resources) { totalIncoming[Constant.Resources[resourceName]] += element.getResource(Constant.Resources[resourceName]); } }); row.find('td.resource.wood').find('span.incoming').get(0).textContent = Utils.FormatNumToStr(totalIncoming[Constant.Resources.WOOD]) || ''; row.find('td.resource.wine').find('span.incoming').get(0).textContent = Utils.FormatNumToStr(totalIncoming[Constant.Resources.WINE]) || ''; row.find('td.resource.marble').find('span.incoming').get(0).textContent = Utils.FormatNumToStr(totalIncoming[Constant.Resources.MARBLE]) || ''; row.find('td.resource.glass').find('span.incoming').get(0).textContent = Utils.FormatNumToStr(totalIncoming[Constant.Resources.GLASS]) || ''; row.find('td.resource.sulfur').find('span.incoming').get(0).textContent = Utils.FormatNumToStr(totalIncoming[Constant.Resources.SULFUR]) || ''; row.find('td.resource.gold').find('span.incoming').get(0).textContent = Utils.FormatNumToStr(totalIncoming[Constant.Resources.GOLD]) || ''; }, setAllResourceData: function () { this.startResourceCounters(); }, setCommonData: function () { $.each(database.cities, function (cityId, city) { this.setCityName(city); this.setActionPoints(city); }.bind(render)); }, updateResourceCounters: function (force) { try { if ((this.$tabs.tabs('option', 'active') === 0) || force) { var tot = { wood: 0, wine: 0, marble: 0, glass: 0, sulfur: 0 }; var inc = { wood: 0, wine: 0, marble: 0, glass: 0, sulfur: 0 }; var conWine = 0; var income = 0; var researchCost = 0; var researchTot = 0; var populationTot = 0; var populationMaxTot = 0; var growthTot = 0; var citygrowth = 0; var popDiffTot = 0; $.each(database.cities, function (cityId, city) { var $row = Utils.getClone(this.getResourceRow(city)); if (force) { this.setFinanceData(city, $row); this.setPopulationData(city, $row); this.setResearchData(city, $row); this.setActionPoints(city, $row); this.setMovementDataForCity(city, $row); } income += Math.floor(city.getIncome); researchTot += city.research.getResearch; researchCost += Math.floor(city.getExpenses); populationTot += city._population; populationMaxTot += city.populationData.maxPop; citygrowth = Math.floor(city.populationData.maxPop - city._population > 0) ? city.populationData.growth : 0; growthTot += citygrowth; popDiffTot = Math.floor(populationMaxTot - populationTot); var storage = city.maxResourceCapacities; $.each(Constant.Resources, function (key, resourceName) { var lang = database.settings.languageChange.value; var currentResource = city.getResource(resourceName); var production = currentResource.getProduction * 3600; var current = currentResource.getCurrent; var consumption = resourceName == Constant.Resources.WINE ? currentResource.getConsumption : 0; inc[resourceName] += production; tot[resourceName] += current; conWine += consumption; var rescells = $row.find('td.resource.' + resourceName); rescells.find('span.current').addClass(resourceName == Constant.Resources.WOOD || city.getTradeGood == resourceName).get(0).textContent = (current ? Utils.FormatNumToStr(current, false, 0) : '0' + Constant.LanguageData[lang].decimalPoint + '00'); if (resourceName !== Constant.Resources.GOLD) rescells.find('span.production').addClass('clickable').get(0).textContent = (production ? Utils.FormatNumToStr(production, true, 0) : ''); if (resourceName === Constant.Resources.WINE) { rescells.find('span.consumption').get(0).textContent = (consumption ? Utils.FormatNumToStr(0 - consumption, true, 0) : ''); var time = currentResource.getEmptyTime; time = time > 1 ? Math.floor(time) + (60 - new Date().getMinutes()) / 60 : 0; time *= 3600000; rescells.find('span.emptytime').removeClass('Red Green').addClass(time > database.settings.wineWarningTime.value * 3600000 ? 'Green' : 'Red').get(0).textContent = database.settings.wineWarningTime.value > 0 ? (Utils.FormatTimeLengthToStr(time, 2)) : ''; if (time < database.settings.wineWarningTime.value * 3600000 && database.settings.wineWarning.value != 1) render.toastAlert('!!! ' + Constant.LanguageData[lang].alert_wine + city._name + ' !!!'); } if (resourceName === Constant.Resources.GOLD) { rescells.find('span.current').get(0).textContent = city.getIncome + city.getExpenses >= 0 ? Utils.FormatNumToStr(city.getIncome + city.getExpenses) : Utils.FormatNumToStr((city.getIncome + city.getExpenses), true); rescells.find('span.production').get(0).textContent = Utils.FormatNumToStr(city.getIncome, true, 0); rescells.find('span.consumption').get(0).textContent = city.getExpenses !== 0 ? Utils.FormatNumToStr(city.getExpenses, true, 0) : ''; } var fillperc = (current / storage.capacity) * 100; rescells.find('div.progressbar').find('div.ui-progressbar-value').width(fillperc + "%").removeClass("normal warning almostfull full").addClass(fillperc > 90 ? fillperc > 96 ? "full" : "almostfull" : fillperc > 70 ? "warning" : "normal"); var diffGold = Math.floor(city.getIncome + city.getExpenses); var fillpercG = 100 / (city.populationData.maxPop * 3) * diffGold; if (resourceName === Constant.Resources.GOLD) { rescells.find('div.progressbar').find('div.ui-progressbar-value').width(fillpercG + "%").removeClass("normal almostfull full fullGold").addClass(fillpercG > 50 ? fillpercG == 100 ? "fullGold" : "normal" : fillpercG > 25 ? "almostfull" : "full"); } if (storage.safe > current) { rescells.find('span.safeImage').show(); } else { rescells.find('span.safeImage').hide(); } if (resourceName === Constant.Resources.GOLD) { rescells.find('span.safeImage').hide(); } }.bind(render)); Utils.setClone(this.getResourceRow(city), $row); this.cityRows.resource[city.getId] = null; }.bind(render)); var lang = database.settings.languageChange.value; var expense = database.getGlobalData.finance.armyCost + database.getGlobalData.finance.armySupply + database.getGlobalData.finance.fleetCost + database.getGlobalData.finance.fleetSupply - researchCost; var sigmaIncome = income - expense; var currentGold = 0; currentGold = Utils.FormatNumToStr(database.getGlobalData.finance.currentGold); if ((database.settings.GoldShort.value == 1) && (database.getGlobalData.finance.currentGold > 10000)) currentGold = Utils.FormatNumToStr(database.getGlobalData.finance.currentGold / 1000) + 'k'; $("#t_currentgold").get(0).textContent = currentGold; $("#t_currentwood").get(0).textContent = Utils.FormatNumToStr(Math.round(tot[Constant.Resources.WOOD]), false); $("#t_currentwine").get(0).textContent = Utils.FormatNumToStr(Math.round(tot[Constant.Resources.WINE]), false); $("#t_currentmarble").get(0).textContent = Utils.FormatNumToStr(Math.round(tot[Constant.Resources.MARBLE]), false); $("#t_currentglass").get(0).textContent = Utils.FormatNumToStr(Math.round(tot[Constant.Resources.GLASS]), false); $("#t_currentsulfur").get(0).textContent = Utils.FormatNumToStr(Math.round(tot[Constant.Resources.SULFUR]), false); $("#t_goldincome").children('span').removeClass('Red Green').addClass(sigmaIncome >= 0 ? 'Green' : 'Red').eq(0).text(Utils.FormatNumToStr(sigmaIncome, true, 0)).siblings('span').eq(0).text(sigmaIncome > 0 ? '\u221E' : Utils.FormatTimeLengthToStr((database.getGlobalData.finance.currentGold / sigmaIncome) * 60 * 60 * 1000, true, 0)); $("#t_woodincome").find('span').get(0).textContent = Utils.FormatNumToStr(Math.round(inc[Constant.Resources.WOOD]), true); $("#t_wineincome").children('span').eq(0).text(Utils.FormatNumToStr(Math.round(inc[Constant.Resources.WINE]), true)).siblings('span').eq(0).text('-' + Utils.FormatNumToStr(Math.round(conWine), false)); $("#t_marbleincome").find('span').get(0).textContent = Utils.FormatNumToStr(Math.round(inc[Constant.Resources.MARBLE]), true); $("#t_glassincome").find('span').get(0).textContent = Utils.FormatNumToStr(Math.round(inc[Constant.Resources.GLASS]), true); $("#t_sulfurincome").find('span').get(0).textContent = Utils.FormatNumToStr(Math.round(inc[Constant.Resources.SULFUR]), true); $("#t_population").get(0).textContent = Utils.FormatNumToStr(Math.round(populationTot), false) + '(' + Utils.FormatNumToStr(Math.round(populationMaxTot), false) + ')'; $("#t_growth").get(0).textContent = popDiffTot > 0 ? Utils.FormatNumToStr(growthTot, true, 2) : '0' + Constant.LanguageData[lang].decimalPoint + '00'; $("#t_research").get(0).textContent = researchTot ? Utils.FormatNumToStr(researchTot, true, 0) : '0' + Constant.LanguageData[lang].decimalPoint + '00'; tot = inc = null; } } catch (e) { empire.error('UpdateResourceCounters', e); } } }; function getCityNameFromID(originCity, city) { var ret = ''; try { ret = database.cities[parseInt(originCity)].getName; } catch (e) { ret = originCity; } return ret; } render.LoadCSS = function () { //Main Css GM_addStyle('/* Global board styles */\n #js_GlobalMenu_wood, #js_GlobalMenu_wine, #js_GlobalMenu_marble, #js_GlobalMenu_crystal, #js_GlobalMenu_sulfur {font-size:95%; position:absolute; top:0px; right:5px}\n span.resourceProduction {font-size:85%;position:absolute;right:5px; padding-top: 13px}\n #empireBoard .clickable {\n color: #542c0f;\n font-weight: 600; }\n#empireBoard .clickable:hover, #empireBoard .clickbar:hover {\n cursor: pointer;\n text-decoration: underline; }\n#empireBoard .Bold, #empireBoard .Red, #empireBoard .Blue, #empireBoard .Green {\n font-weight: normal; }\n#empireBoard .Green {\n color: green !important; }\n#empireBoard .Red {\n color: red !important; }\n#empireBoard .Blue {\n color: blue !important; }\n#empireBoard .icon {\n background-clip: border-box;\n background-repeat: no-repeat;\n background-position: center;\n background-color: transparent;\n background-size: auto 20px; }\n#empireBoard .safeImage {\n background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAcAAAAJCAYAAAD+WDajAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAEFJREFUeNpi/P//PwMIhOrzQhhAsPriZ0YQzYQugcxnQhaE6YABxhA9HhRdyICJAQ/AayzxOtFdzYRuFLIVAAEGANwqFwuukYKqAAAAAElFTkSuQmCC");\n background-size: auto auto !important; }\n#empireBoard .transportImage {\n background-image: url(/cdn/all/both/actions/transport.jpg); }\n#empireBoard .tradeImage {\n background-image: url(/cdn/all/both/actions/trade.jpg); }\n#empireBoard .plunderImage {\n background-image: url(/cdn/all/both/actions/plunder.jpg); }\n#empireBoard .merchantImage {\n background-image: url(/cdn/all/both/minimized/merchantNavy.png);\n background-position: 0 -5px; }\n#empireBoard .woodImage {\n background-image: url(/cdn/all/both/resources/icon_wood.png);}\n#empireBoard .wineImage {\n background-image: url(/cdn/all/both/resources/icon_wine.png); }\n#empireBoard .marbleImage {\n background-image: url(/cdn/all/both/resources/icon_marble.png); }\n#empireBoard .sulfurImage {\n background-image: url(/cdn/all/both/resources/icon_sulfur.png); }\n#empireBoard .goldImage {\n background-image: url(/cdn/all/both/resources/icon_gold.png); }\n#empireBoard .glassImage {\n background-image: url(/cdn/all/both/resources/icon_glass.png); }\n#empireBoard .sawMillImage {\n background-image: url(/cdn/all/both/characters/y100_worker_wood_faceleft.png); }\n#empireBoard .mineImage {\n background-image: url(/cdn/all/both/characters/y100_worker_tradegood_faceleft.png); }\n#empireBoard .researchImage {\n background-image: url(/cdn/all/both/layout/bulb-on.png); }\n#empireBoard .populationImage {\n background-image: url(/cdn/all/both/resources/icon_population.png); }\n#empireBoard .goldImage {\n background-image: url(/cdn/all/both/resources/icon_gold.png); }\n#empireBoard .expensesImage {\n background-image: url(/cdn/all/both/resources/icon_upkeep.png); }\n#empireBoard .happyImage {\n background-image: url(/cdn/all/both/smilies/happy.png); }\n#empireBoard .actionpointImage {\n background-image: url(/cdn/all/both/resources/icon_actionpoints.png); }\n#empireBoard .growthImage {\n background-image: url(/cdn/all/both/icons/growth_positive.png); }\n#empireBoard .scientistImage {\n background-image: url(/cdn/all/both/characters/40h/scientist_r.png); }\n#empireBoard .priestImage {\n background-image: url(/cdn/all/both/characters/40h/templer_r.png); }\n#empireBoard .citizenImage {\n background-image: url(/cdn/all/both/characters/40h/citizen_r.png); }\n#empireBoard .cityIcon {\n background-image: url(/cdn/all/both/icons/city_30x30.png); }\n#empireBoard .governmentIcon {\n background-image: url(/cdn/all/both/government/zepter_20.png); }\n#empireBoard .researchIcon {\n background-image: url(/cdn/all/both/icons/researchbonus_30x30.png); }\n#empireBoard .tavernIcon {\n background-image: url(/cdn/all/both/buildings/tavern_30x30.png); }\n#empireBoard .culturalIcon {\n background-image: url(/cdn/all/both/interface/icon_message_write.png); }\n#empireBoard .museumIcon {\n background-image: url(/cdn/all/both/buildings/museum_30x30.png); }\n#empireBoard .incomeIcon {\n background-image: url(/cdn/all/both/icons/income_positive.png); }\n#empireBoard .crownIcon {\n background-image: url(/cdn/all/both/layout/crown.png); }\n#empireBoard .corruptionIcon {\n background-image: url(/cdn/all/both/icons/corruption_24x24.png); }\n#empireBoard #empireTip {\n display: none;\n position: absolute;\n top: 0;\n left: 0;\n z-index: 99999999; }\n#empireBoard #empireTip .icon {\n background-clip: border-box;\n background-repeat: no-repeat;\n background-position: 0;\n background-color: transparent;\n background-attachment: scroll;\n background-size: 16px auto;\n height: 17px;\n min-width: 24px;\n width: 24px; }\n#empireBoard #empireTip .icon2 {\n background-clip: border-box;\n background-repeat: no-repeat;\n background-position: 0;\n background-color: transparent;\n background-attachment: scroll;\n background-size: 24px auto;\n height: 17px;\n min-width: 24px;\n width: 24px; }\n#empireBoard #empireTip .content {\n background-color: #fae0ae;\n border: 1px solid #e4b873;\n position: relative;\n overflow: hidden;\n text-align: left;\n word-wrap: break-word; }\n#empireBoard #empireTip .content table {\n width: 100%; }\n#empireBoard #empireTip .content table tr.data {\n background-color: #FFFAF0; }\n#empireBoard #empireTip .content table tr.total {\n background: #E7C680 url(/cdn/all/both/input/button.png) repeat-x scroll 0 0; }\n#empireBoard #empireTip .content table td {\n padding: 2px;\n height: auto !important;\n text-align: right; }\n#empireBoard #empireTip .content table th {\n padding: 2px;\n height: auto !important;\n text-align: center;\n font-weight: bold; background: #F8E7B3 url(/cdn/all/both/input/button.png) repeat-x scroll 0 bottom;}\n#empireBoard #empireTip .content table tbody td {\n background-color: #FFFAF0;}\n#empireBoard #empireTip .content table tbody td:last-child {\n text-align: left;\n white-space: nowrap;\n font-style: italic; }\n#empireBoard #empireTip .content table tfoot {\n line-height: 12px !important; border-top: 3px solid #fdf7dd; }\n#empireBoard #empireTip .content table tfoot td:last-child {\n text-align: left;\n white-space: nowrap;\n font-style: italic; }\n#empireBoard #empireTip .content table thead {\n background: #F8E7B3 url(/cdn/all/both/input/button.png) repeat-x scroll 0 bottom;}\n#empireBoard #empireTip .content table thead th.lf {\n border-left: 2px solid #e4b873; }\n#empireBoard #empireTip .content table tbody td.lf {\n border-left: 2px solid #e4b873; }\n#empireBoard #empireTip .content table th.nolf, #empireBoard #empireTip .content table td.nolf {\n border-left: none; }\n#empireBoard #empireTip .content th.lfdash, #empireBoard #empireTip .content td.lfdash {\n border-left: 1px dashed #e4b873; }\n#empireBoard #empireTip .content table tr.small td {\n height: auto !important;\n padding-top: 1px;\n font-size: 10px !important;\n line-height: 15px !important; }\n#empireBoard #empire_Tabs table {\n width: 100% !important;\n text-align: center;\n border: 1px solid #ffffff; }\n#empireBoard #empire_Tabs table colgroup {\n border-left: 1px solid #e4b873; }\n#empireBoard #empire_Tabs table colgroup:first-child {\n border: none !important; }\n#empireBoard #empire_Tabs table colgroup col {\n border-left: 1px dashed #e4b873; }\n#empireBoard #empire_Tabs table thead {\n background: #f8e7b3 url(/cdn/all/both/input/button.png) repeat-x scroll 0 bottom; }\n#empireBoard #empire_Tabs table thead tr {\n height: 30px; }\n#empireBoard #empire_Tabs table thead tr th {\n text-align: center;\n font-weight: bold;\n \n overflow: hidden;\n white-space: nowrap; }\n#empireBoard #ArmyTab table thead tr th.empireactions {\n min-width: 20px; width: 50px;}\n#empireBoard #empire_Tabs table thead tr th.icon {\n min-width: 35px;\n background-size: auto 20px; }\n#empireBoard #empire_Tabs table tbody tr {\n border-top: 1px solid #e4b873;}\n#empireBoard #empire_Tabs table tbody tr:nth-child(even) {\n background-color: #FDF1D4; }\n#empireBoard #empire_Tabs table tbody tr.selected {\n background-color: #FAE3B8;\n box-shadow: 0 0 1em #CB9B6A inset; }\n#empireBoard #empire_Tabs table tbody tr:hover {\n background-color: #fff;\n box-shadow: 0 0 1em #CB9B6A; }\n#empireBoard #empire_Tabs table tbody tr td.city_name {\n width: 135px;\n max-width: 135px;\n padding-left: 3px;\n text-align: left;\n padding-right: 14px; }\n#empireBoard #empire_Tabs table tbody tr td.city_name span.icon {\n background-repeat: no-repeat;\n float: left;\n width: 20px;\n background-size: 15px auto;\n margin: 0 2px 0 -1px;\n height: 16px;\n cursor: move; }\n #empireBoard #empire_Tabs table tbody tr td.action_points {\n text-align: right;}\n #empireBoard #empire_Tabs table tbody tr td.population {\n text-align: right;}\n#empireBoard #empire_Tabs table tbody tr td.sawmill {\n border-left: 1.5px solid #e4b873; }\n #empireBoard #empire_Tabs table tbody tr td.sawmillprog {\n text-align: right;}\n #empireBoard #empire_Tabs table tbody tr td.mineprog {\n text-align: right;}\n #empireBoard #empire_Tabs table tbody tr td.empireactions div {\n background-clip: border-box;\n background: transparent repeat scroll 0 0;\n background-size: 25px auto;\n height: 17px;\n min-width: 20px;\n width: 25px; }\n #empireBoard #empire_Tabs table tbody tr td.wonder div {\n background-clip: border-box;\n background: transparent repeat scroll 0 0;\n background-size: auto 40px;\n height: 30px;\n min-width: 30px;\n width: 30px; }\n #empireBoard #empire_Tabs table thead tr th.empireactions div {\n background-clip: border-box;\n background: transparent repeat scroll 0 0;\n background-size: 25px auto;\n height: 20px;\n min-width: 24px;\n width: 25px; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.transport {\n background-image: url("/cdn/all/both/actions/transport.jpg"); float: right;}\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.worldmap {\n background-image: url("/cdn/all/both/layout/icon-world.png"); background-size: 16px 16px; background-repeat: no-repeat; background-position: center center; float: left;}\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.island {\n background-image: url("/cdn/all/both/layout/icon-island.png"); background-size: 23px 18px; background-position: center center; float: right;}\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.islandwood {\n background-image: url("/cdn/all/both/resources/icon_wood.png"); background-size: 17px auto; background-repeat: no-repeat; background-position: center center; float: left;}\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.islandgood {\n float: left;}\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.city {\n background-image: url("/cdn/all/both/layout/icon-city2.png"); background-size: auto 21px; background-repeat: no-repeat; background-position: center center; float: right;}\n#empireBoard #empire_Tabs table thead tr th.empireactions div.member {\n background-image: url("/cdn/all/both/characters/y100_citizen_faceright.png"); background-size: auto 20px; background-repeat: no-repeat; background-position: center center; float: right;}\n#empireBoard #empire_Tabs table thead tr th.empireactions div.agora {\n background-image: url("/cdn/all/both/layout/icon-message.png"); background-size: 20px auto; background-repeat: no-repeat; background-position: center center; float: right;}\n#empireBoard #empire_Tabs table thead tr th.empireactions div.trading {\n background-image: url("/cdn/all/both/characters/fleet/40x40/ship_transport_r_40x40.png"); background-size: 22px 19px; background-repeat: no-repeat; background-position: center center; float: left;}\n#empireBoard #empire_Tabs table thead tr th.empireactions div.spio {\n background-image: url("/cdn/all/both/characters/military/120x100/spy_120x100.png"); background-size: 25px auto; background-position: center center;\n float: left; }\n#empireBoard #empire_Tabs table thead tr th.empireactions div.combat {\n background-image: url("/cdn/all/both/layout/medallie32x32_gold.png"); background-size: 19px auto; background-repeat: no-repeat;\n float: right; }\n#empireBoard #empire_Tabs table thead tr th.empireactions div.contracts {\n background-image: url("/cdn/all/both/museum/icon32_culturalgood.png"); background-size: 22px auto; background-position: center center; background-repeat: no-repeat;}\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.barracks {\n background-image: url("/cdn/all/both/buildings/y50/y50_barracks.png"); background-size: 30px auto; background-position: center center; float: right; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.shipyard {\n background-image: url("/cdn/all/both/buildings/y50/y50_shipyard.png");\n background-size: 28px auto; float: right; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.deploymentarmy {\n background-image: url("/cdn/all/both/actions/move_army.jpg");\n float: left; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.deploymentfleet {\n background-image: url("/cdn/all/both/actions/move_fleet.jpg");\n float: right; }\n#empireBoard #empire_WorldmapTab table tbody tr td.worldmap div.worldmap{ width:829px; height:829px; background-image: url("/cdn/all/both/actions/move_fleet.jpg");\n float: right; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.transport:hover {\n background-position: 0 -17px; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.deploymentfleet:hover {\n background-position: 0 -17px; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.deploymentarmy:hover {\n background-position: 0 -17px; }\n#empireBoard #empire_Tabs table tbody tr.selected .empireactions div.transport, #empireBoard #empire_Tabs table tbody tr.selected .empireactions div.deploymentarmy, #empireBoard #empire_Tabs table tbody tr.selected .empireactions div.deploymentfleet{\n background-position: 0 17px; }\n#empireBoard #empire_Tabs table tbody tr.current .empireactions div.transport {\n background-position: 0 px; }\n#empireBoard #empire_Tabs table tfoot {\n background: #fae0ae;\n background: #e7c680 url(/cdn/all/both/input/button.png) repeat-x scroll 0 0;\n border-top: 2px solid #e4b873; }\n#empireBoard #empire_Tabs table tfoot tr td {\n text-align: right;\n font-weight: bold;}\n#empireBoard #empire_Tabs table tfoot tr #t_research.total {\n text-align: center; }\n#empireBoard #empire_Tabs table tfoot tr #t_growth.total {\n text-align: center; }\n#empireBoard #empire_Tabs table tfoot tr td.total span {\n line-height: 1em;\n height: 1em;\n font-size: 0.8em;\n display: block; }\n#empireBoard #empire_Tabs table tfoot tr td#t_sigma, #empireBoard #empire_Tabs table tfoot tr td.sigma {\n font-weight: 800;\n text-align: center; }\n#empireBoard #ResTab div.progressbar .normal {\n background: #73443E; }\n#empireBoard #ResTab div.progressbar .warning {\n background: #8F1D1A; }\n#empireBoard #ResTab div.progressbar .almostfull {\n background: #B42521; }\n#empireBoard #ResTab div.progressbar .full {\n background: #ff0000; }\n#empireBoard #ResTab div.progressbar .fullGold {\n background: #185A39; }\n#empireBoard #ResTab div.progressbarPop .normal {\n background: #73443E; }\n#empireBoard #ResTab div.progressbarPop .warning {\n background: #CC3300; }\n#empireBoard #ResTab div.progressbarPop .full {\n background: #185A39; }\n#empireBoard #ResTab div.progressbarSci .normal {\n background: #73443E; }\n#empireBoard #ResTab div.progressbarSci .full {\n background: #185A39; }\n#empireBoard #ResTab table tr td.gold_income, #empireBoard #ResTab table tr td.resource, #empireBoard #ResTab table tr td.army:nth-child(even) {\n text-align: right; }\n#empireBoard #ResTab table tr td.gold_income span.incoming, #empireBoard #ResTab table tr td.resource span.incoming {\n color: blue; }\n#empireBoard #ResTab table tr td.gold_unkeep span, #empireBoard #ResTab table tr td.resource span, #empireBoard #ResTab table tr td.army:nth-child(even) span {\n line-height: 1em;\n height: 1em;\n font-size: 0.8em;\n display: block; }\n#empireBoard #ResTab table tr td.gold_income span.icon, #empireBoard #ResTab table tr td.resource span.icon, #empireBoard #ResTab table tr td.army:nth-child(even) span.icon {\n background-repeat: no-repeat;\n float: left;\n width: 20px;\n height: 9px;\n padding: 5px 4px 0 0; }\n#empireBoard #ResTab table tr td.gold_income span.current, #empireBoard #ResTab table tr td.resource span.current, #empireBoard #ResTab table tr td.army:nth-child(even) span.current {\n font-size: 1em;\n display: inline; }\n#empireBoard #ResTab table tr td.population {\n text-align: right; }\n#empireBoard #ResTab table tr td.gold_income span:nth-child(2), #empireBoard #ResTab table tr td.population span:nth-child(2) {\n line-height: 1em;\n height: 1em;\n font-size: 0.8em;\n display: block; }\n#empireBoard #BuildTab table tbody tr td {\n background-clip: border-box;\n background-repeat: no-repeat;\n background-position: center;\n background-color: transparent;\n background-size: auto 20px; }\n#empireBoard #BuildTab table tbody tr td span.maxLevel {\n color: rgba(84, 44, 15, 0.3); }\n#empireBoard #BuildTab table tbody tr td span.upgradableSoon {\n color: #4169e1;\n font-style: italic; }\n#empireBoard #BuildTab table tbody tr td span.upgradableSoon:after {\n content: "+"; }\n#empireBoard #BuildTab table tbody tr td span.upgradable {\n color: green;\n font-style: italic; }\n#empireBoard #BuildTab table tbody tr td span.upgradable:after {\n content: "+"; }\n#empireBoard #BuildTab table tbody tr td span.upgrading {\n background: url("//cdn/all/both/icons/arrow_upgrade.png") no-repeat scroll 1px 3px transparent;\n border-radius: 5px 5px 5px 5px;\n box-shadow: 0 0 2px rgba(0, 0, 0, 0.8);\n display: inline-block;\n padding: 2px 5px 1px 20px;\n margin: 2px; }\n#empireBoard #ArmyTab table colgroup col:nth-child(even) {\n border-left: none; }\n#empireBoard #SettingsTab .options, #empireBoard #HelpTab .options {\n float: left;\n padding: 10px; }\n#empireBoard #SettingsTab .options span.categories, #empireBoard #HelpTab .options span.categories {\n margin-left: -3px;\n font-weight: 500; }\n#empireBoard #SettingsTab .options span.categories:not(:first-child), #empireBoard #HelpTab .options span.categories:not(:first-child) {\n margin-top: 5px; }\n#empireBoard #SettingsTab .options span:not(.clickable), #empireBoard #HelpTab .options span:not(.clickable) {\n display: block; }\n#empireBoard #SettingsTab .options span label, #empireBoard #HelpTab .options span label {\n vertical-align: top;\n padding-left: 5px; }\n#empireBoard #SettingsTab .buttons, #empireBoard #HelpTab .buttons {\n clear: left;\n padding: 3px; }\n#empireBoard #SettingsTab .buttons button, #empireBoard #HelpTab .buttons button {\n margin-left: 3px; }\n\n.toast, .toastAlert {\n display: none;\n position: fixed;\n z-index: 99999;\n width: 100%;\n text-align: center;\n bottom: 5em; }\n\n.toast .message, .toastAlert .message {\n display: inline-block;\n color: #4C3000;\n padding: 5px;\n border-radius: 5px;\n box-shadow: 3px 0px 15px 0 #542C0F;\n -webkit-box-shadow: 3px 0px 15px 0 #542C0F;\n font-family: Arial, Helvetica, sans-serif;\n font-size: 11px;\n background: #faf3d7;\n background-image: -webkit-gradient(linear, left top, left bottom, color-stop(0, #faf3d7), color-stop(1, #e1b06d)); }\n\ndiv.prog:after {\n -webkit-animation: move 2s linear infinite;\n -moz-animation: move 2s linear infinite; }\n\n.prog {\n display: block;\n width: 100%;\n height: 100%;\n background: #fcf938 -moz-linear-gradient(center bottom, #fcf938 37%, #fcf938 69%);\n position: relative;\n overflow: hidden; }\n.prog:after {\n content: "";\n position: absolute;\n top: 0;\n left: 0;\n bottom: 0;\n right: 0;\n background: -moz-linear-gradient(-45deg, rgba(10, 10, 10, 0.6) 25%, transparent 25%, transparent 50%, rgba(10, 10, 10, 0.6) 50%, rgba(10, 10, 10, 0.6) 75%, transparent 75%, transparent);\n z-index: 1;\n -webkit-background-size: 50px 50px;\n -moz-background-size: 50px 50px;\n background-size: 50px 50px;\n -webkit-animation: move 5s linear infinite;\n -moz-animation: move 5s linear infinite;\n overflow: hidden; }\n\n.animate > .prog:after {\n display: none; }\n\n@-webkit-keyframes move {\n 0% {\n background-position: 0 0; }\n\n 100% {\n background-position: 50px 50px; } }\n\n@-moz-keyframes move {\n 0% {\n background-position: 0 0; }\n\n 100% {\n background-position: 50px 50px; } }\n'); if (database.settings.compressedBuildingList.value) GM_addStyle('#empireBoard #BuildTab table tbody tr td.building.forester0:not(:empty) {\n background-image: 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text-shadow: 0px 1px 2px #FFF; background-size: 17px 17px}\n#empireBoard #BuildTab table tbody tr td.building.winegrower0:not(:empty) {\n background-image: 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td.building.palace0:not(:empty) {\n background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABIAAAASCAYAAABWzo5XAAAABGdBTUEAALGPC/xhBQAAAAFzUkdCAK7OHOkAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAAAAZiS0dEAP8A/wD/oL2nkwAAAAlwSFlzAAAASAAAAEgARslrPgAAA2BJREFUOBEFwU1rXVUUgOF3rb3P1725yU3TWJWohEJxUJ1aOlBQiujQiQNnIo6c+gsExwqCv8BB/0HFoQNxoKK2tIJtKNUYaz5u7kfuOWefvZbPw4M7n/rRwY9/zufnbw/u4u5yPjt55+jJL48e3r3tR38/OJ7N5u9fXKzicrHg8PHPzM/Pbx49+f23+z994wd//JDPTo8/12ZjjuV/r1ruvhra7mbq2tdy7r/ou9P9jY0Gd3bykL4U93erKk6fffH6xOz8s747fGU6XrPVLDVo+kQWhx+6FLcg3nDr7VhD9lDqZfessaxxxljGh3Z1lrI+kEJ/jfHoA8nHm1EL8ICWLyEHd95zqZ/HR9dwNmmaRF2tqEYVcWMPimdoVwOr0wUXXcBCJPhDtptjoOFiLkx2XiW2s4RUh3jbos0lRhFUM+Rt3LbAJoRYE8uBsHhEoSvq8pjg0KVMu4QYz4giEBgIPiNKopKGGDYgNECJSCQUI4oyoN0B2ClVdKJMGcTAhdSuiQioOJGBJhplFQgFuGTAgICIEDwj7SmpOyYVNbFsEHrcA9kyigACIGgo0FihwRDJOAEn4gQEJ4ihPmBpwIeMqCFqSFAigAiIAAhgCAkk41IAEQccQzAcMHfAUUkEBRHQdQd5ANxx67HUkrPiFgFFUBRDLGPmZAN3MAfLjpARG4iHJ7CbYVOcInV4rsm2jdAQyIgouIKDO5hBGpzVGlJf0vZCEyGC899caLOjVSZURgiBUAZ8GNAwYK503cC6c1Zr6DGiDEgTaXulrJW4u1Ox7hLuznIlSOWU0qG0xGGFlHOMmvVizcnS6NewWQujQiE4rSgSIlruvMxkc8JkLNS1EgslFIbIgHuHWwIMCU4ZYdzAqFY8G4uTGX2XCGVF1MuvM+gYWd4je09OiZg6irKlKnukMnJOWDCq6LQ9LBaZfrai65Vm+hyxHhF3965/N2/Gb3G+pXn9F4MM5LZFfU4rJdovsWTkQdDRCKxlnXaRsMX0yh7TK/uMp1eQ+XK1N3SLj3SYXfXh4qkW+aZz94bqE0S3Qd4AuwQ+x/P35PyYlG89tbR9Oyj36o2tF8qqOhJ3BxDA2y69ebE8/Xpxdv/aOM4QE8ymuAfAwM/I3tGynyY7+99uTLY+tpz/GY8b/geGd+pmTCUDLQAAAABJRU5ErkJggg==);\n text-shadow: 0px 1px 2px #FFF; background-size: 19px 19px}'); if (database.settings.smallFont.value) GM_addStyle('#empireBoard {font-size:11px}'); if (database.settings.hourlyRess.value) GM_addStyle('span.resourceProduction {display: none;} #js_GlobalMenu_wood, #js_GlobalMenu_wine, #js_GlobalMenu_marble, #js_GlobalMenu_crystal, #js_GlobalMenu_sulfur {position:absolute; top:0px; right:0px}'); if (database.settings.wineOut.value) GM_addStyle('#wineOutTable { display: none;}'); if (database.settings.onIkaLogs.value) addScript('https://ikalogs.ru/js/etc/script.js'); if (database.settings.newsTicker.value) GM_addStyle('#GF_toolbar #mmoNewsticker {visibility: hidden !important;}'); if (database.settings.event.value) GM_addStyle('#eventDiv, #genericPopup{display: none;}\n #redVsBlueInfo, #redVsBlueInfo_c {visibility: hidden !important;}'); if (database.settings.birdSwarm.value) GM_addStyle('.bird_swarm {visibility: hidden !important;}'); if (database.settings.walkers.value) GM_addStyle('#walkers {visibility: hidden !important;}'); if (database.settings.controlCenter.value) GM_addStyle('#js_toggleControlsOn, #mapControls, div.footerleft, div.footerright {display: none;}'); if (database.settings.withoutFable.value) GM_addStyle('#buildUnits li.unit > div > p, div.buildingimg > p, div.buildingDescription > p:nth-child(2), #tavernDesc > p:nth-child(1), .content_left > p:nth-child(3), .ad_banner, #premiumOffers p:first-child {display: none;}\n #buildUnits li.unit > div img {transform: scale(0.7);}\n ul#buildings div.buildinginfo img {transform: scale(0.7);}'); if (isChrome && database.settings.withoutFable.value) GM_addStyle('ul#buildings div.buildinginfo img {-webkit-transform: scale(0.7);}\n #buildUnits li.unit > div img {-webkit-transform: scale(0.8);}'); if(database.settings[Constant.Settings.AMBROSIA_PAY].value) GM_addStyle('#confirmResourcePremiumBuy,#confirmResourcePremiumBuy_c,#premiumResourceShop,#premiumResourceShop_c,#premiumOffers tr.resourceShop,a.plus_button.plusteaser,div.resourceShopButton,#individualOfferBuildingSpeedup,#premium_btn,div.premiumOfferBox.twoCols,div.actionButton:nth-child(3),.premiumOffer,#cityFlyingShopContainer,#tab_tradeAdvisor > div:nth-child(2),#tab_diplomacyAdvisor > div:nth-child(3),#militaryMovements + div,#tab_researchAdvisor + div,div.premium_research_link,div.bd.mainContentScroll > div.mainContent.minimizableContent > div.center,#setPremiumTransports div.premiumTransporters,[id^="js_offerButton"],[id^="js_orderAvailable"],#mmoNewsticker,#setPremiumJetPropulsion,#setPremiumJetPropulsion + hr{display:none !important;} \n li.order {visibility: hidden !important;} \n #js_viewCityMenu ul.menu_slots li[onclick*="view=premiumResourceShop"] { position:absolute; top:-1000px; left:-1000px;}'); if (database.settings.noPiracy.value) GM_addStyle('#position17, #pirateFortressShip {display: none;}'); if (Constant.Buildings.PIRATE_FORTRESS !== 0) GM_addStyle('#pirateFortressBackground{visibility: hidden !important;}'); //jQuery UI CSS GM_addStyle("/*!\n* jQuery UI CSS Framework 1.8.21\n*\n* Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n* Dual licensed under the MIT or GPL Version 2 licenses.\n* http://jquery.org/license\n*\n* http://docs.jquery.com/UI/Theming/API\n*/\n\n/* Layout helpers\n----------------------------------*/\n.ui-helper-hidden {\n display: none;\n}\n\n.ui-helper-hidden-accessible {\n position: absolute !important;\n clip: rect(1px, 1px, 1px, 1px);\n clip: rect(1px, 1px, 1px, 1px);\n}\n\n.ui-helper-reset {\n margin: 0;\n padding: 0;\n border: 0;\n outline: 0;\n line-height: 1.3;\n text-decoration: none;\n font-size: 100%;\n list-style: none;\n}\n\n.ui-helper-clearfix:before, .ui-helper-clearfix:after {\n content: \"\";\n display: table;\n}\n\n.ui-helper-clearfix:after {\n clear: both;\n}\n\n.ui-helper-clearfix {\n zoom: 1;\n}\n\n.ui-helper-zfix {\n width: 100%;\n height: 100%;\n top: 0;\n left: 0;\n position: absolute;\n opacity: 0;\n filter: Alpha(Opacity = 0);\n}\n\n/* Interaction Cues\n----------------------------------*/\n.ui-state-disabled {\n cursor: default !important;\n}\n\n/* Icons\n----------------------------------*/\n\n/* states and images */\n.ui-icon {\n display: block;\n text-indent: -99999px;\n overflow: hidden;\n background-repeat: no-repeat;\n}\n\n/* Misc visuals\n----------------------------------*/\n\n/* Overlays */\n.ui-widget-overlay {\n position: absolute;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n}\n\n/*!\n* jQuery UI CSS Framework 1.8.21\n*\n* Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n* Dual licensed under the MIT or GPL Version 2 licenses.\n* http://jquery.org/license\n*\n* http://docs.jquery.com/UI/Theming/API\n*\n* To view and modify this theme, visit http://jqueryui.com/themeroller/?ffDefault=Verdana,Arial,sans-serif&fwDefault=bold&fsDefault=1em&cornerRadius=4px&bgColorHeader=F8E7B3&bgTextureHeader=03_highlight_soft.png&bgImgOpacityHeader=75&borderColorHeader=ffffff&fcHeader=542c0f&iconColorHeader=542C0F&bgColorContent=f6ebba&bgTextureContent=01_flat.png&bgImgOpacityContent=75&borderColorContent=eccf8e&fcContent=542c0f&iconColorContent=542c0f&bgColorDefault=eccf8e&bgTextureDefault=02_glass.png&bgImgOpacityDefault=75&borderColorDefault=eccf8e&fcDefault=542c0f&iconColorDefault=542c0f&bgColorHover=f6ebba&bgTextureHover=02_glass.png&bgImgOpacityHover=75&borderColorHover=eccf8e&fcHover=542c0f&iconColorHover=542c0f&bgColorActive=f6ebba&bgTextureActive=02_glass.png&bgImgOpacityActive=65&borderColorActive=eccf8e&fcActive=542c0f&iconColorActive=542c0f&bgColorHighlight=f6ebba&bgTextureHighlight=07_diagonals_medium.png&bgImgOpacityHighlight=100&borderColorHighlight=eccf8e&fcHighlight=542c0f&iconColorHighlight=542c0f&bgColorError=f6ebba&bgTextureError=05_inset_soft.png&bgImgOpacityError=95&borderColorError=cd0a0a&fcError=cd0a0a&iconColorError=cd0a0a&bgColorOverlay=aaaaaa&bgTextureOverlay=07_diagonals_medium.png&bgImgOpacityOverlay=75&opacityOverlay=30&bgColorShadow=aaaaaa&bgTextureShadow=01_flat.png&bgImgOpacityShadow=0&opacityShadow=30&thicknessShadow=8px&offsetTopShadow=-8px&offsetLeftShadow=-8px&cornerRadiusShadow=8px\n*/\n\n/* Component containers\n----------------------------------*/\n.ui-widget {\n font-family: Arial, Helvetica, sans-serif;\n font-size: 1em;\n}\n\n.ui-widget .ui-widget {\n font-size: 1em;\n}\n\n.ui-widget input, .ui-widget select, .ui-widget textarea, .ui-widget button {\n font-family: Arial, Helvetica, sans-serif;\n font-size: 1em;\n}\n\n.ui-widget-content {\n border: 1px solid #eccf8e;\n background: #f6ebba url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACgAAABkCAYAAAD0ZHJ6AAAAfUlEQVRoge3OMQGAIAAAQaR/Iiq5u0oEhht0+Etw13Ovd/zY/DpwUlAVVAVVQVVQFVQFVUFVUBVUBVVBVVAVVAVVQVVQFVQFVUFVUBVUBVVBVVAVVAVVQVVQFVQFVUFVUBVUBVVBVVAVVAVVQVVQFVQFVUFVUBVUBVVBVVBtVtsEYluRKCAAAAAASUVORK5CYII=\") 50% 50% repeat-x;\n color: #542c0f;\n}\n\n.ui-widget-content a {\n color: #542c0f;\n}\n\n.ui-widget-header {\n border: 1px solid #ffffff;\n background: #f8e7b3 url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAABkCAYAAAEwK2r2AAAAY0lEQVQYlaWPMQ6DQAwER/v/7+UhQTRH7N00QEESiUAzki17vOb1fEQAR8QDpSaUmhHkYwSAb4LEKD2vAryc3/2JpFC8IDzWfHgg0qcEd47/haT3VEZxbWUKQW89GhFffeEi3kGvSQXcQU8oAAAAAElFTkSuQmCC\") 50% 50% repeat-x;\n color: #542c0f;\n font-weight: bold;\n}\n\n.ui-widget-header a {\n color: #542c0f;\n}\n\n/* Interaction states\n----------------------------------*/\n.ui-state-default, .ui-widget-content .ui-state-default, .ui-widget-header .ui-state-default {\n border: 1px solid #eccf8e;\n background: #eccf8e url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAGQCAYAAABvWArbAAAASklEQVQ4je3Puw2EABAD0fGw9F8KFSFqgJTgCPhEFHBCmzxN4sCs8/QToGmaz7JvC5JgMiAnhbEwjoiFPpXUXda1SPyHM03TvHEAd0QJtjgD5PAAAAAASUVORK5CYII=\") 50% 50% repeat-x;\n font-weight: bold;\n color: #542c0f;\n}\n\n.ui-state-default a, .ui-state-default a:link, .ui-state-default a:visited {\n color: #542c0f;\n text-decoration: none;\n}\n\n.ui-state-hover, .ui-widget-content .ui-state-hover, .ui-widget-header .ui-state-hover, .ui-state-focus, .ui-widget-content .ui-state-focus, .ui-widget-header .ui-state-focus {\n border: 1px solid #eccf8e;\n background: #f6ebba url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAGQCAYAAABvWArbAAAAR0lEQVQ4je3PMQrAIABD0Z/o/Y/Wk3RwLBSqg0KXHkBKlkeGv4SrHd0AIYTf8twnBmEkDF5IBTMxlupaM1HB0ht7hzMhhC8GEiwJ5YKag9EAAAAASUVORK5CYII=\") 50% 50% repeat-x;\n font-weight: bold;\n color: #542c0f;\n}\n\n.ui-state-hover a, .ui-state-hover a:hover {\n color: #542c0f;\n text-decoration: none;\n}\n\n.ui-state-active, .ui-widget-content .ui-state-active, .ui-widget-header .ui-state-active {\n border: 1px solid #eccf8e;\n background: #f6ebba url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAGQCAYAAABvWArbAAAARklEQVQ4je3PsQnAMBBD0S9l/8kyTFIaDDkXBkMgA5ig5iEdXCHafZYBQgi/5ekXrlmFpQNLxmDMTOv2rrU+kHYYE0L4YgB9ewvfYTVHjwAAAABJRU5ErkJggg==\") 50% 50% repeat-x;\n font-weight: bold;\n color: #542c0f;\n}\n\n.ui-state-active a, .ui-state-active a:link, .ui-state-active a:visited {\n color: #542c0f;\n text-decoration: none;\n}\n\n.ui-widget :active {\n outline: none;\n}\n\n/* Interaction Cues\n----------------------------------*/\n.ui-state-highlight, .ui-widget-content .ui-state-highlight, .ui-widget-header .ui-state-highlight {\n border: 1px solid #eccf8e;\n background: #f6ebba url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACgAAAAoCAYAAACM/rhtAAAAjElEQVRYhe2UOwqAMBAFx2DlMbz/kSS3MIUIWij4aZ/gK952YZohu0y3zNPGOWur3Kcfxsf7D16c5YBD0FUOoDjLAdeKHeXWVi9BRzk4f9BVDqA4y8HrBt3k0sEveDqo8nRQ5emgytNBlaeDKk8HVZ4OqjwdVHk6qPJ0UOXpoMrTQZWngypPB1Vu38EdG7NcOPXFHAMAAAAASUVORK5CYII=\") 50% 50% repeat;\n color: #542c0f;\n}\n\n.ui-state-highlight a, .ui-widget-content .ui-state-highlight a, .ui-widget-header .ui-state-highlight a {\n color: #542c0f;\n}\n\n.ui-state-error, .ui-widget-content .ui-state-error, .ui-widget-header .ui-state-error {\n border: 1px solid #cd0a0a;\n background: #f6ebba url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAABkCAYAAABHLFpgAAAASElEQVQYld2PMQ6DUBTDbP/7X4grde/6GACpjN0QS+QkyhC+n20CeI3MQChJJ4GEka7LEtkiRsJF2llw0G02SP5k0oxPOP2P7E3MCpW4kdm7AAAAAElFTkSuQmCC\") 50% bottom repeat-x;\n color: #cd0a0a;\n}\n\n.ui-state-error a, .ui-widget-content .ui-state-error a, .ui-widget-header .ui-state-error a {\n color: #cd0a0a;\n}\n\n.ui-state-error-text, .ui-widget-content .ui-state-error-text, .ui-widget-header .ui-state-error-text {\n color: #cd0a0a;\n}\n\n.ui-priority-primary, .ui-widget-content .ui-priority-primary, .ui-widget-header .ui-priority-primary {\n font-weight: bold;\n}\n\n.ui-priority-secondary, .ui-widget-content .ui-priority-secondary, .ui-widget-header .ui-priority-secondary {\n opacity: .7;\n filter: Alpha(Opacity = 70);\n font-weight: normal;\n}\n\n.ui-state-disabled, .ui-widget-content .ui-state-disabled, .ui-widget-header .ui-state-disabled {\n opacity: .35;\n filter: Alpha(Opacity = 35);\n background-image: none;\n}\n\n/* Icons\n----------------------------------*/\n\n/* states and images */\n.ui-icon {\n width: 16px;\n height: 16px;\n}\n\n.ui-state-error .ui-icon, .ui-state-error-text .ui-icon {\n background-image: url(\"data:image/png;base64,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\");\n}\n\n.ui-icon, .ui-widget-content .ui-icon, .ui-widget-header .ui-icon, .ui-state-default .ui-icon, .ui-state-hover .ui-icon, .ui-state-focus .ui-icon, .ui-state-active .ui-icon, .ui-state-highlight .ui-icon {\n background-image: url(\"data:image/png;base64,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\");\n}\n\n/* positioning */\n.ui-icon-carat-1-n {\n background-position: 0 0;\n}\n\n.ui-icon-carat-1-ne {\n background-position: -16px 0;\n}\n\n.ui-icon-carat-1-e {\n background-position: -32px 0;\n}\n\n.ui-icon-carat-1-se {\n background-position: -48px 0;\n}\n\n.ui-icon-carat-1-s {\n background-position: -64px 0;\n}\n\n.ui-icon-carat-1-sw {\n background-position: -80px 0;\n}\n\n.ui-icon-carat-1-w {\n background-position: -96px 0;\n}\n\n.ui-icon-carat-1-nw {\n background-position: -112px 0;\n}\n\n.ui-icon-carat-2-n-s {\n background-position: -128px 0;\n}\n\n.ui-icon-carat-2-e-w {\n background-position: -144px 0;\n}\n\n.ui-icon-triangle-1-n {\n background-position: 0 -16px;\n}\n\n.ui-icon-triangle-1-ne {\n background-position: -16px -16px;\n}\n\n.ui-icon-triangle-1-e {\n background-position: -32px -16px;\n}\n\n.ui-icon-triangle-1-se {\n background-position: -48px -16px;\n}\n\n.ui-icon-triangle-1-s {\n background-position: -64px -16px;\n}\n\n.ui-icon-triangle-1-sw {\n background-position: -80px -16px;\n}\n\n.ui-icon-triangle-1-w {\n background-position: -96px -16px;\n}\n\n.ui-icon-triangle-1-nw {\n background-position: -112px -16px;\n}\n\n.ui-icon-triangle-2-n-s {\n background-position: -128px -16px;\n}\n\n.ui-icon-triangle-2-e-w {\n background-position: -144px -16px;\n}\n\n.ui-icon-arrow-1-n {\n background-position: 0 -32px;\n}\n\n.ui-icon-arrow-1-ne {\n background-position: -16px -32px;\n}\n\n.ui-icon-arrow-1-e {\n background-position: -32px -32px;\n}\n\n.ui-icon-arrow-1-se {\n background-position: -48px -32px;\n}\n\n.ui-icon-arrow-1-s {\n background-position: -64px -32px;\n}\n\n.ui-icon-arrow-1-sw {\n background-position: -80px -32px;\n}\n\n.ui-icon-arrow-1-w {\n background-position: -96px -32px;\n}\n\n.ui-icon-arrow-1-nw {\n background-position: -112px -32px;\n}\n\n.ui-icon-arrow-2-n-s {\n background-position: -128px -32px;\n}\n\n.ui-icon-arrow-2-ne-sw {\n background-position: -144px -32px;\n}\n\n.ui-icon-arrow-2-e-w {\n background-position: -160px -32px;\n}\n\n.ui-icon-arrow-2-se-nw {\n background-position: -176px -32px;\n}\n\n.ui-icon-arrowstop-1-n {\n background-position: -192px -32px;\n}\n\n.ui-icon-arrowstop-1-e {\n background-position: -208px -32px;\n}\n\n.ui-icon-arrowstop-1-s {\n background-position: -224px -32px;\n}\n\n.ui-icon-arrowstop-1-w {\n background-position: -240px -32px;\n}\n\n.ui-icon-arrowthick-1-n {\n background-position: 0 -48px;\n}\n\n.ui-icon-arrowthick-1-ne {\n background-position: -16px -48px;\n}\n\n.ui-icon-arrowthick-1-e {\n background-position: -32px -48px;\n}\n\n.ui-icon-arrowthick-1-se {\n background-position: -48px -48px;\n}\n\n.ui-icon-arrowthick-1-s {\n background-position: -64px -48px;\n}\n\n.ui-icon-arrowthick-1-sw {\n background-position: -80px -48px;\n}\n\n.ui-icon-arrowthick-1-w {\n background-position: -96px -48px;\n}\n\n.ui-icon-arrowthick-1-nw {\n background-position: -112px -48px;\n}\n\n.ui-icon-arrowthick-2-n-s {\n background-position: -128px -48px;\n}\n\n.ui-icon-arrowthick-2-ne-sw {\n background-position: -144px -48px;\n}\n\n.ui-icon-arrowthick-2-e-w {\n background-position: -160px -48px;\n}\n\n.ui-icon-arrowthick-2-se-nw {\n background-position: -176px -48px;\n}\n\n.ui-icon-arrowthickstop-1-n {\n background-position: -192px -48px;\n}\n\n.ui-icon-arrowthickstop-1-e {\n background-position: -208px -48px;\n}\n\n.ui-icon-arrowthickstop-1-s {\n background-position: -224px -48px;\n}\n\n.ui-icon-arrowthickstop-1-w {\n background-position: -240px -48px;\n}\n\n.ui-icon-arrowreturnthick-1-w {\n background-position: 0 -64px;\n}\n\n.ui-icon-arrowreturnthick-1-n {\n background-position: -16px -64px;\n}\n\n.ui-icon-arrowreturnthick-1-e {\n background-position: -32px -64px;\n}\n\n.ui-icon-arrowreturnthick-1-s {\n background-position: -48px -64px;\n}\n\n.ui-icon-arrowreturn-1-w {\n background-position: -64px -64px;\n}\n\n.ui-icon-arrowreturn-1-n {\n background-position: -80px -64px;\n}\n\n.ui-icon-arrowreturn-1-e {\n background-position: -96px -64px;\n}\n\n.ui-icon-arrowreturn-1-s {\n background-position: -112px -64px;\n}\n\n.ui-icon-arrowrefresh-1-w {\n background-position: -128px -64px;\n}\n\n.ui-icon-arrowrefresh-1-n {\n background-position: -144px -64px;\n}\n\n.ui-icon-arrowrefresh-1-e {\n background-position: -160px -64px;\n}\n\n.ui-icon-arrowrefresh-1-s {\n background-position: -176px -64px;\n}\n\n.ui-icon-arrow-4 {\n background-position: 0 -80px;\n}\n\n.ui-icon-arrow-4-diag {\n background-position: -16px -80px;\n}\n\n.ui-icon-extlink {\n background-position: -32px -80px;\n}\n\n.ui-icon-newwin {\n background-position: -48px -80px;\n}\n\n.ui-icon-refresh {\n background-position: -64px -80px;\n}\n\n.ui-icon-shuffle {\n background-position: -80px -80px;\n}\n\n.ui-icon-transfer-e-w {\n background-position: -96px -80px;\n}\n\n.ui-icon-transferthick-e-w {\n background-position: -112px -80px;\n}\n\n.ui-icon-folder-collapsed {\n background-position: 0 -96px;\n}\n\n.ui-icon-folder-open {\n background-position: -16px -96px;\n}\n\n.ui-icon-document {\n background-position: -32px -96px;\n}\n\n.ui-icon-document-b {\n background-position: -48px -96px;\n}\n\n.ui-icon-note {\n background-position: -64px -96px;\n}\n\n.ui-icon-mail-closed {\n background-position: -80px -96px;\n}\n\n.ui-icon-mail-open {\n background-position: -96px -96px;\n}\n\n.ui-icon-suitcase {\n background-position: -112px -96px;\n}\n\n.ui-icon-comment {\n background-position: -128px -96px;\n}\n\n.ui-icon-person {\n background-position: -144px -96px;\n}\n\n.ui-icon-print {\n background-position: -160px -96px;\n}\n\n.ui-icon-trash {\n background-position: -176px -96px;\n}\n\n.ui-icon-locked {\n background-position: -192px -96px;\n}\n\n.ui-icon-unlocked {\n background-position: -208px -96px;\n}\n\n.ui-icon-bookmark {\n background-position: -224px -96px;\n}\n\n.ui-icon-tag {\n background-position: -240px -96px;\n}\n\n.ui-icon-home {\n background-position: 0 -112px;\n}\n\n.ui-icon-flag {\n background-position: -16px -112px;\n}\n\n.ui-icon-calendar {\n background-position: -32px -112px;\n}\n\n.ui-icon-cart {\n background-position: -48px -112px;\n}\n\n.ui-icon-pencil {\n background-position: -64px -112px;\n}\n\n.ui-icon-clock {\n background-position: -80px -112px;\n}\n\n.ui-icon-disk {\n background-position: -96px -112px;\n}\n\n.ui-icon-calculator {\n background-position: -112px -112px;\n}\n\n.ui-icon-zoomin {\n background-position: -128px -112px;\n}\n\n.ui-icon-zoomout {\n background-position: -144px -112px;\n}\n\n.ui-icon-search {\n background-position: -160px -112px;\n}\n\n.ui-icon-wrench {\n background-position: -176px -112px;\n}\n\n.ui-icon-gear {\n background-position: -192px -112px;\n}\n\n.ui-icon-heart {\n background-position: -208px -112px;\n}\n\n.ui-icon-star {\n background-position: -224px -112px;\n}\n\n.ui-icon-link {\n background-position: -240px -112px;\n}\n\n.ui-icon-cancel {\n background-position: 0 -128px;\n}\n\n.ui-icon-plus {\n background-position: -16px -128px;\n}\n\n.ui-icon-plusthick {\n background-position: -32px -128px;\n}\n\n.ui-icon-minus {\n background-position: -48px -128px;\n}\n\n.ui-icon-minusthick {\n background-position: -64px -128px;\n}\n\n.ui-icon-close {\n background-position: -80px -128px;\n}\n\n.ui-icon-closethick {\n background-position: -96px -128px;\n}\n\n.ui-icon-key {\n background-position: -112px -128px;\n}\n\n.ui-icon-lightbulb {\n background-position: -128px -128px;\n}\n\n.ui-icon-scissors {\n background-position: -144px -128px;\n}\n\n.ui-icon-clipboard {\n background-position: -160px -128px;\n}\n\n.ui-icon-copy {\n background-position: -176px -128px;\n}\n\n.ui-icon-contact {\n background-position: -192px -128px;\n}\n\n.ui-icon-image {\n background-position: -208px -128px;\n}\n\n.ui-icon-video {\n background-position: -224px -128px;\n}\n\n.ui-icon-script {\n background-position: -240px -128px;\n}\n\n.ui-icon-alert {\n background-position: 0 -144px;\n}\n\n.ui-icon-info {\n background-position: -16px -144px;\n}\n\n.ui-icon-notice {\n background-position: -32px -144px;\n}\n\n.ui-icon-help {\n background-position: -48px -144px;\n}\n\n.ui-icon-check {\n background-position: -64px -144px;\n}\n\n.ui-icon-bullet {\n background-position: -80px -144px;\n}\n\n.ui-icon-radio-off {\n background-position: -96px -144px;\n}\n\n.ui-icon-radio-on {\n background-position: -112px -144px;\n}\n\n.ui-icon-pin-w {\n background-position: -128px -144px;\n}\n\n.ui-icon-pin-s {\n background-position: -144px -144px;\n}\n\n.ui-icon-play {\n background-position: 0 -160px;\n}\n\n.ui-icon-pause {\n background-position: -16px -160px;\n}\n\n.ui-icon-seek-next {\n background-position: -32px -160px;\n}\n\n.ui-icon-seek-prev {\n background-position: -48px -160px;\n}\n\n.ui-icon-seek-end {\n background-position: -64px -160px;\n}\n\n.ui-icon-seek-start {\n background-position: -80px -160px;\n}\n\n/* ui-icon-seek-first is deprecated, use ui-icon-seek-start instead */\n.ui-icon-seek-first {\n background-position: -80px -160px;\n}\n\n.ui-icon-stop {\n background-position: -96px -160px;\n}\n\n.ui-icon-eject {\n background-position: -112px -160px;\n}\n\n.ui-icon-volume-off {\n background-position: -128px -160px;\n}\n\n.ui-icon-volume-on {\n background-position: -144px -160px;\n}\n\n.ui-icon-power {\n background-position: 0 -176px;\n}\n\n.ui-icon-signal-diag {\n background-position: -16px -176px;\n}\n\n.ui-icon-signal {\n background-position: -32px -176px;\n}\n\n.ui-icon-battery-0 {\n background-position: -48px -176px;\n}\n\n.ui-icon-battery-1 {\n background-position: -64px -176px;\n}\n\n.ui-icon-battery-2 {\n background-position: -80px -176px;\n}\n\n.ui-icon-battery-3 {\n background-position: -96px -176px;\n}\n\n.ui-icon-circle-plus {\n background-position: 0 -192px;\n}\n\n.ui-icon-circle-minus {\n background-position: -16px -192px;\n}\n\n.ui-icon-circle-close {\n background-position: -32px -192px;\n}\n\n.ui-icon-circle-triangle-e {\n background-position: -48px -192px;\n}\n\n.ui-icon-circle-triangle-s {\n background-position: -64px -192px;\n}\n\n.ui-icon-circle-triangle-w {\n background-position: -80px -192px;\n}\n\n.ui-icon-circle-triangle-n {\n background-position: -96px -192px;\n}\n\n.ui-icon-circle-arrow-e {\n background-position: -112px -192px;\n}\n\n.ui-icon-circle-arrow-s {\n background-position: -128px -192px;\n}\n\n.ui-icon-circle-arrow-w {\n background-position: -144px -192px;\n}\n\n.ui-icon-circle-arrow-n {\n background-position: -160px -192px;\n}\n\n.ui-icon-circle-zoomin {\n background-position: -176px -192px;\n}\n\n.ui-icon-circle-zoomout {\n background-position: -192px -192px;\n}\n\n.ui-icon-circle-check {\n background-position: -208px -192px;\n}\n\n.ui-icon-circlesmall-plus {\n background-position: 0 -208px;\n}\n\n.ui-icon-circlesmall-minus {\n background-position: -16px -208px;\n}\n\n.ui-icon-circlesmall-close {\n background-position: -32px -208px;\n}\n\n.ui-icon-squaresmall-plus {\n background-position: -48px -208px;\n}\n\n.ui-icon-squaresmall-minus {\n background-position: -64px -208px;\n}\n\n.ui-icon-squaresmall-close {\n background-position: -80px -208px;\n}\n\n.ui-icon-grip-dotted-vertical {\n background-position: 0 -224px;\n}\n\n.ui-icon-grip-dotted-horizontal {\n background-position: -16px -224px;\n}\n\n.ui-icon-grip-solid-vertical {\n background-position: -32px -224px;\n}\n\n.ui-icon-grip-solid-horizontal {\n background-position: -48px -224px;\n}\n\n.ui-icon-gripsmall-diagonal-se {\n background-position: -64px -224px;\n}\n\n.ui-icon-grip-diagonal-se {\n background-position: -80px -224px;\n}\n\n/* Misc visuals\n----------------------------------*/\n\n/* Corner radius */\n.ui-corner-all, .ui-corner-top, .ui-corner-left, .ui-corner-tl {\n -moz-border-radius-topleft: 0px;\n -webkit-border-top-left-radius: 0px;\n -khtml-border-top-left-radius: 0px;\n border-top-left-radius: 0px;\n}\n\n.ui-corner-all, .ui-corner-top, .ui-corner-right, .ui-corner-tr {\n -moz-border-radius-topright: 0px;\n -webkit-border-top-right-radius: 0px;\n -khtml-border-top-right-radius: 0px;\n border-top-right-radius: 0px;\n}\n\n.ui-corner-all, .ui-corner-bottom, .ui-corner-left, .ui-corner-bl {\n -moz-border-radius-bottomleft: 0px;\n -webkit-border-bottom-left-radius: 0px;\n -khtml-border-bottom-left-radius: 0px;\n border-bottom-left-radius: 0px;\n}\n\n.ui-corner-all, .ui-corner-bottom, .ui-corner-right, .ui-corner-br {\n -moz-border-radius-bottomright: 0px;\n -webkit-border-bottom-right-radius: 0px;\n -khtml-border-bottom-right-radius: 0px;\n border-bottom-right-radius: 0px;\n}\n\n/* Overlays */\n.ui-widget-overlay {\n background: #aaaaaa url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACgAAAAoCAYAAACM/rhtAAAAh0lEQVRYhe2UsQ3AIAwEL0zC/qMwhTdJiiCRpH2kfPHu0DUnbN0xxjiZU1U8p/f+ev/Bm7MccAu6ygE0ZzlgrdhRrqqWoKMczB90lQNoznLwuUE3uXRwB08HVZ4OqjwdVHk6qPJ0UOXpoMrTQZWngypPB1WeDqo8HVR5OqjydFDl6aDK7Tt4AWXCW8vnTP6PAAAAAElFTkSuQmCC\") 50% 50% repeat;\n opacity: .30;\n filter: Alpha(Opacity = 30);\n}\n\n.ui-widget-shadow {\n margin: -8px 0 0 -8px;\n padding: 8px;\n background: #aaaaaa url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACgAAABkCAYAAAD0ZHJ6AAAAe0lEQVRoge3OMQHAIBAAMcC/kjdZJHTI0A4XBdkz86wfO18H3hRUBVVBVVAVVAVVQVVQFVQFVUFVUBVUBVVBVVAVVAVVQVVQFVQFVUFVUBVUBVVBVVAVVAVVQVVQFVQFVUFVUBVUBVVBVVAVVAVVQVVQFVQFVUFVUBVUF8O8A8WdY6opAAAAAElFTkSuQmCC\") 50% 50% repeat-x;\n opacity: .30;\n filter: Alpha(Opacity = 30);\n -moz-border-radius: 8px;\n -khtml-border-radius: 8px;\n -webkit-border-radius: 8px;\n border-radius: 8px;\n}\n\n/*!\n* jQuery UI Resizable 1.8.21\n*\n* Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n* Dual licensed under the MIT or GPL Version 2 licenses.\n* http://jquery.org/license\n*\n* http://docs.jquery.com/UI/Resizable#theming\n*/\n.ui-resizable {\n position: relative;\n}\n\n.ui-resizable-handle {\n position: absolute;\n font-size: 0.1px;\n display: block;\n}\n\n.ui-resizable-disabled .ui-resizable-handle, .ui-resizable-autohide .ui-resizable-handle {\n display: none;\n}\n\n.ui-resizable-n {\n cursor: n-resize;\n height: 7px;\n width: 100%;\n top: -5px;\n left: 0;\n}\n\n.ui-resizable-s {\n cursor: s-resize;\n height: 7px;\n width: 100%;\n bottom: -5px;\n left: 0;\n}\n\n.ui-resizable-e {\n cursor: e-resize;\n width: 7px;\n right: -5px;\n top: 0;\n height: 100%;\n}\n\n.ui-resizable-w {\n cursor: w-resize;\n width: 7px;\n left: -5px;\n top: 0;\n height: 100%;\n}\n\n.ui-resizable-se {\n cursor: se-resize;\n width: 12px;\n height: 12px;\n right: 1px;\n bottom: 1px;\n}\n\n.ui-resizable-sw {\n cursor: sw-resize;\n width: 9px;\n height: 9px;\n left: -5px;\n bottom: -5px;\n}\n\n.ui-resizable-nw {\n cursor: nw-resize;\n width: 9px;\n height: 9px;\n left: -5px;\n top: -5px;\n}\n\n.ui-resizable-ne {\n cursor: ne-resize;\n width: 9px;\n height: 9px;\n right: -5px;\n top: -5px;\n}\n\n/*!\n* jQuery UI Button 1.8.21\n*\n* Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n* Dual licensed under the MIT or GPL Version 2 licenses.\n* http://jquery.org/license\n*\n* http://docs.jquery.com/UI/Button#theming\n*/\n.ui-button {\n display: inline-block;\n position: relative;\n padding: 0;\n margin-right: .1em;\n text-decoration: none !important;\n cursor: pointer;\n text-align: center;\n zoom: 1;\n overflow: visible;\n}\n\n/* the overflow property removes extra width in IE */\n.ui-button-icon-only {\n width: 2.2em;\n}\n\n/* to make room for the icon, a width needs to be set here */\nbutton.ui-button-icon-only {\n width: 2.4em;\n}\n\n/* button elements seem to need a little more width */\n.ui-button-icons-only {\n width: 3.4em;\n}\n\nbutton.ui-button-icons-only {\n width: 3.7em;\n}\n\n/*button text element */\n.ui-button .ui-button-text {\n display: block;\n line-height: 1.4;\n}\n\n.ui-button-text-only .ui-button-text {\n padding: .4em 1em;\n}\n\n.ui-button-icon-only .ui-button-text, .ui-button-icons-only .ui-button-text {\n padding: .4em;\n text-indent: -9999999px;\n}\n\n.ui-button-text-icon-primary .ui-button-text, .ui-button-text-icons .ui-button-text {\n padding: .4em 1em .4em 2.1em;\n}\n\n.ui-button-text-icon-secondary .ui-button-text, .ui-button-text-icons .ui-button-text {\n padding: .4em 2.1em .4em 1em;\n}\n\n.ui-button-text-icons .ui-button-text {\n padding-left: 2.1em;\n padding-right: 2.1em;\n}\n\n/* no icon support for input elements, provide padding by default */\ninput.ui-button {\n padding: .4em 1em;\n}\n\n/*button icon element(s) */\n.ui-button-icon-only .ui-icon, .ui-button-text-icon-primary .ui-icon, .ui-button-text-icon-secondary .ui-icon, .ui-button-text-icons .ui-icon, .ui-button-icons-only .ui-icon {\n position: absolute;\n top: 50%;\n margin-top: -8px;\n}\n\n.ui-button-icon-only .ui-icon {\n left: 50%;\n margin-left: -8px;\n}\n\n.ui-button-text-icon-primary .ui-button-icon-primary, .ui-button-text-icons .ui-button-icon-primary, .ui-button-icons-only .ui-button-icon-primary {\n left: .5em;\n}\n\n.ui-button-text-icon-secondary .ui-button-icon-secondary, .ui-button-text-icons .ui-button-icon-secondary, .ui-button-icons-only .ui-button-icon-secondary {\n right: .5em;\n}\n\n.ui-button-text-icons .ui-button-icon-secondary, .ui-button-icons-only .ui-button-icon-secondary {\n right: .5em;\n}\n\n/*button sets*/\n.ui-buttonset {\n margin-right: 7px;\n}\n\n.ui-buttonset .ui-button {\n margin-left: 0;\n margin-right: -.3em;\n}\n\n/* workarounds */\nbutton.ui-button::-moz-focus-inner {\n border: 0;\n padding: 0;\n}\n\n/* reset extra padding in Firefox */\n/*!\n * jQuery UI Dialog 1.8.21\n *\n * Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n * Dual licensed under the MIT or GPL Version 2 licenses.\n * http://jquery.org/license\n *\n * http://docs.jquery.com/UI/Dialog#theming\n */\n.ui-dialog {\n position: absolute;\n padding: .2em;\n width: 300px;\n overflow: hidden;\n}\n\n.ui-dialog .ui-dialog-titlebar {\n padding: .4em 1em;\n position: relative;\n}\n\n.ui-dialog .ui-dialog-title {\n float: left;\n margin: .1em 16px .1em 0;\n}\n\n.ui-dialog .ui-dialog-titlebar-close {\n position: absolute;\n right: .3em;\n top: 50%;\n width: 19px;\n margin: -10px 0 0 0;\n padding: 1px;\n height: 18px;\n}\n\n.ui-dialog .ui-dialog-titlebar-close span {\n display: block;\n margin: 1px;\n}\n\n.ui-dialog .ui-dialog-titlebar-close:hover, .ui-dialog .ui-dialog-titlebar-close:focus {\n padding: 0;\n}\n\n.ui-dialog .ui-dialog-content {\n position: relative;\n border: 0;\n padding: .5em;\n background: none;\n overflow: auto;\n zoom: 1;\n}\n\n.ui-dialog .ui-dialog-buttonpane {\n text-align: left;\n border-width: 1px 0 0 0;\n background-image: none;\n margin: .5em 0 0 0;\n padding: .3em 1em .5em .4em;\n}\n\n.ui-dialog .ui-dialog-buttonpane .ui-dialog-buttonset {\n float: right;\n}\n\n.ui-dialog .ui-dialog-buttonpane button {\n margin: .5em .4em .5em 0;\n cursor: pointer;\n}\n\n.ui-dialog .ui-resizable-se {\n width: 14px;\n height: 14px;\n right: 3px;\n bottom: 3px;\n}\n\n.ui-draggable .ui-dialog-titlebar {\n cursor: move;\n}\n\n/*!\n* jQuery UI Tabs 1.8.21\n*\n* Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n* Dual licensed under the MIT or GPL Version 2 licenses.\n* http://jquery.org/license\n*\n* http://docs.jquery.com/UI/Tabs#theming\n*/\n.ui-tabs {\n position: relative;\n padding: 0em;\n zoom: 1;\n}\n\n/* position: relative prevents IE scroll bug (element with position: relative inside container with overflow: auto appear as \"fixed\") */\n.ui-tabs .ui-tabs-nav {\n margin: 0;\n padding: .2em .2em 0;\n}\n\n.ui-tabs .ui-tabs-nav li {\n list-style: none;\n float: left;\n position: relative;\n top: 1px;\n margin: 0 .2em 1px 0;\n border-bottom: 0 !important;\n padding: 0;\n white-space: nowrap;\n}\n\n.ui-tabs .ui-tabs-nav li a {\n float: left;\n padding: .2em 1em;\n text-decoration: none;\n}\n\n.ui-tabs .ui-tabs-nav li.ui-tabs-active {\n margin-bottom: 0;\n padding-bottom: 1px;\n}\n\n.ui-tabs .ui-tabs-nav li.ui-tabs-active a, .ui-tabs .ui-tabs-nav li.ui-state-disabled a, .ui-tabs .ui-tabs-nav li.ui-tabs-loading a {\n cursor: text;\n}\n\n.ui-tabs .ui-tabs-nav li a, .ui-tabs.ui-tabs-collapsible .ui-tabs-nav li.ui-tabs-active a {\n cursor: pointer;\n}\n\n/* first selector in group seems obsolete, but required to overcome bug in Opera applying cursor: text overall if defined elsewhere... */\n.ui-tabs .ui-tabs-panel {\n display: block;\n border-width: 0;\n padding: 0em 0.1em;\n background: none;\n}\n\n/*!\n* jQuery UI Progressbar 1.8.21\n*\n* Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n* Dual licensed under the MIT or GPL Version 2 licenses.\n* http://jquery.org/license\n*\n* http://docs.jquery.com/UI/Progressbar#theming\n*/\n.ui-progressbar {\n height: 4px;\n text-align: left;\n overflow: hidden;\n}\n\n.ui-progressbar .ui-progressbar-value {\n margin: -1px;\n height: 100%;\n}"); }; /************************************************************************** * hourly Resources ***************************************************************************/ var ResourceProduction = new function () { function addProd(position, value) { value = Math.floor(value); if (value > 0) $('span#rp' + position).css('color', 'green').text(Utils.FormatNumToStr(value, true)); else if (value < 0) $('span#rp' + position).css('color', 'red').text(Utils.FormatNumToStr(value, true)); else $('span#rp' + position).css('color', 'gray').text('+0'); } this.createSpan = function (n) { var ids = ['wood', 'wine', 'marble', 'glass', 'sulfur']; if ($('span#rp' + n).length === 0) { $('#cityResources li[id="resources_' + ids[n] + '"]').css({ 'line-height': 'normal', 'padding-top': '0px' }).append('<span id="rp' + n + '" class="resourceProduction"></span>'); } }; this.repositionSpan = function (newTradegood) { var oldTradegood = unsafeWindow.ikariam.model.producedTradegood; if (newTradegood != oldTradegood) { if (oldTradegood > 1) { $('span#rp' + oldTradegood).remove(); } this.createSpan(newTradegood); } }; this.updateProd = function () { addProd(0, unsafeWindow.ikariam.model.resourceProduction * 3600); if (unsafeWindow.ikariam.model.cityProducesWine) { addProd(1, unsafeWindow.ikariam.model.tradegoodProduction * 3600 - unsafeWindow.ikariam.model.wineSpendings); } else { addProd(1, - unsafeWindow.ikariam.model.wineSpendings); addProd(unsafeWindow.ikariam.model.producedTradegood, unsafeWindow.ikariam.model.tradegoodProduction * 3600); } }; }(); $(function () { ResourceProduction.createSpan(0); ResourceProduction.createSpan(1); ResourceProduction.createSpan(2); ResourceProduction.createSpan(3); ResourceProduction.createSpan(4); ResourceProduction.updateProd(); unsafeWindow.ikariam.model.ResourceProduction_updateGlobalData = unsafeWindow.ikariam.model.updateGlobalData; unsafeWindow.ikariam.model.updateGlobalData = function (dataSet) { ResourceProduction.repositionSpan(dataSet.producedTradegood); unsafeWindow.ikariam.model.ResourceProduction_updateGlobalData(dataSet); ResourceProduction.updateProd(); }; }); /*********************************************************************************************************************** * ikariam **********************************************************************************************************************/ var ikariam = { _View: null, _Host: null, _ActionRequest: null, _Units: null, _BuildingsList: null, _AltBuildingsList: null, _Nationality: null, _GameVersion: null, _TemplateView: null, _currentCity: null, url: function () { return 'http://' + this.Host() + '/index.php'; }, get mainView() { return unsafeWindow.ikariam.backgroundView.id; }, get boxViewParams() { if (unsafeWindow.ikariam.mainbox_x || unsafeWindow.ikariam.mainbox_y || unsafeWindow.ikariam.mainbox_z) { return { mainbox_x: unsafeWindow.ikariam.mainbox_x, mainbox_y: unsafeWindow.ikariam.mainbox_y, mainbox_z: unsafeWindow.ikariam.mainbox_z }; } return {}; }, loadUrl: function (ajax, mainView, params) { mainView = mainView || ikariam.mainView; var paramList = { cityId: ikariam.CurrentCityId }; if (ikariam.CurrentCityId !== params.cityId) { paramList.action = 'header'; paramList.function = 'changeCurrentCity'; paramList.actionRequest = unsafeWindow.ikariam.model.actionRequest; paramList.currentCityId = ikariam.CurrentCityId; paramList.oldView = ikariam.mainView; } if (mainView !== undefined && mainView !== ikariam.mainView) { paramList.oldBackgroundView = ikariam.mainView; paramList.backgroundView = mainView; ajax = false; } $.extend(paramList, params); if (ajax) { gotoAjaxURL('?' + $.map(paramList, function (value, key) { return key + '=' + value; }).join('&')); } else { gotoURL(ikariam.url() + '?' + $.map(paramList, function (value, key) { return key + '=' + value; }).join('&')); } function gotoURL(url) { window.location.assign(url); } function gotoAjaxURL(url) { document.location = 'javascript:ajaxHandlerCall(' + JSON.stringify(url) + '); void(0);'; } }, Host: function () { if (this._Host == null) { this._Host = ''; this._Host = document.location.host; } return this._Host; }, Server: function (host) { if (this._Server == null) { if (host == undefined) { host = this.Host(); } this._Server = ''; var parts = host.split('.'); this._Server = parts[0].split('-')[0]; } return this._Server; }, Language: function (host) { if (this._Language == null) { if (host == undefined) { host = this.Host(); } this._Language = ''; var parts = host.split('.'); this._Language = parts[0].split('-')[1]; } if ((this._Language == 'us') || (this._Language == 'au') || (this._Language == 'hk') || (this._Language == 'tw') || (this._Language == 'il') || (this._Language == 'lt') || (this._Language == 'hu') || (this._Language == 'bg') || (this._Language == 'rs') || (this._Language == 'si') || (this._Language == 'sk') || (this._Language == 'dk') || (this._Language == 'fi') || (this._Language == 'ee') || (this._Language == 'se') || (this._Language == 'no')) { this._Language = 'en'; } if ((this._Language == 've') || (this._Language == 'mx') || (this._Language == 'ar') || (this._Language == 'co') || (this._Language == 'cl') || (this._Language == 'pe')) { this._Language = 'es'; } if (this._Language == 'br') { this._Language = 'pt'; } if (this._Language == 'ae') { this._Language = 'ar'; } if (this._Language == 'gr') { this._Language = 'el'; } return this._Language; }, Nationality: function (host) { if (this._Nationality == null) { if (host == undefined) { host = this.Host(); } this._Nationality = ''; var parts = host.split('.'); this._Nationality = parts[0].split('-')[1]; } return this._Nationality; }, getNextWineTick: function (precision) { precision = precision || 1; if (precision == 1) { return 60 - new Date().getMinutes(); } else { var secs = 3600 - (new Date().getMinutes() * 60) - new Date().getSeconds(); var ret = Math.floor(secs / 60) + database.getGlobalData.getLocalisedString('minute') + ' '; ret += secs - (Math.floor(secs / 60) * 60) + database.getGlobalData.getLocalisedString('second'); return ret; } }, GameVersion: function () { if (this._GameVersion == null) { this._GameVersion = $('.version').text().split('v')[1]; } return this._GameVersion; }, get CurrentCityId() { return unsafeWindow.ikariam.backgroundView && unsafeWindow.ikariam.backgroundView.id === 'city' ? ikariam._currentCity || unsafeWindow.ikariam.model.relatedCityData[unsafeWindow.ikariam.model.relatedCityData.selectedCity].id : unsafeWindow.ikariam.model.relatedCityData[unsafeWindow.ikariam.model.relatedCityData.selectedCity].id; }, get viewIsCity() { return unsafeWindow.ikariam.backgroundView && unsafeWindow.ikariam.backgroundView.id === 'city'; }, get viewIsIsland() { return unsafeWindow.ikariam.backgroundView && unsafeWindow.ikariam.backgroundView.id === 'island'; }, get viewIsWorld() { return unsafeWindow.ikariam.backgroundView && unsafeWindow.ikariam.backgroundView.id === 'worldmap_iso'; }, get getCurrentCity() { return database.cities[ikariam.CurrentCityId]; }, get getCapital() { for (var c in database.cities) { if (database.cities[c].isCapital) { return database.cities[c]; } } return false; }, get CurrentTemplateView() { try { this._CurrentTemplateView = unsafeWindow.ikariam.templateView.id; } catch (e) { this._CurrentTemplateView = null; } return this._CurrentTemplateView; }, getLocalizationStrings: function () { var localStrings = unsafeWindow.LocalizationStrings; if (!localStrings) { $('script').each(function (index, script) { var match = /LocalizationStrings = JSON.parse\('(.*)'\);/.exec(script.innerHTML); if (match) { localStrings = JSON.parse(match[1]); return false; } }); } var local = $.extend({}, localStrings); $.extend(local, local.timeunits.short); delete local.warnings; delete local.timeunits; $.each(local, function (name, value) { database.getGlobalData.addLocalisedString(name.toLowerCase(), value); }); local = null; }, setupEventHandlers: function () { events('ajaxResponse').sub(function (response) { var view, html, data, template; var len = response.length; var oldCity = this._currentCity; while (len) { len--; switch (response[len][0]) { case 'updateGlobalData': this._currentCity = parseInt(response[len][1].backgroundData.id); var cityData = $.extend({}, response[len][1].backgroundData, response[len][1].headerData); events('updateCityData').pub(this.CurrentCityId, $.extend({}, cityData)); events('updateBuildingData').pub(this.CurrentCityId, cityData.position); break; case 'changeView': view = response[len][1][0]; html = response[len][1][1]; break; case 'updateTemplateData': template = response[len][1]; if (unsafeWindow.ikariam.templateView) { if (unsafeWindow.ikariam.templateView.id == 'researchAdvisor') { view = unsafeWindow.ikariam.templateView.id; } } break; case 'updateBackgroundData': oldCity = this.CurrentCityId; this._currentCity = parseInt(response[len][1].id); events('updateCityData').pub(this._currentCity, $.extend(true, {}, unsafeWindow.dataSetForView, response[len][1])); events('updateBuildingData').pub(this._currentCity, response[len][1].position); break; } } this.parseViewData(view, html, template); if (oldCity !== this.CurrentCityId) { events('cityChanged').pub(this.CurrentCityId); } }.bind(ikariam)); events('formSubmit').sub(function (form) { var formID = form.getAttribute('id'); if (!ikariam[formID + 'Submitted']) return false; var formSubmission = (function formSubmit() { var data = ikariam[formID + 'Submitted'](); return function formSubmitID(response) { var len = response.length; var feedback = 0; while (len) { len--; if (response[len][0] == 'provideFeedback') feedback = response[len][1][0].type; } if (feedback == 10) ikariam[formID + 'Submitted'](data); events('ajaxResponse').unsub(formSubmission); }; })(); events('ajaxResponse').sub(formSubmission); }.bind(ikariam)); events(Constant.Events.CITYDATA_AVAILABLE).sub(ikariam.FetchAllTowns.bind(ikariam)); }, Init: function () { this.setupEventHandlers(); }, parseViewData: function (view, html, tData) { if (this.getCurrentCity) { switch (view) { case 'finances': this.parseFinances($('#finances').find('table.table01 tr').slice(2).children('td')); break; case Constant.Buildings.TOWN_HALL: this.parseTownHall(tData); break; case 'militaryAdvisor': this.parseMilitaryAdvisor(html, tData); break; case 'cityMilitary': this.parseCityMilitary(); //this.parseMilitaryLocalization(); break; case 'researchAdvisor': this.parseResearchAdvisor(tData); break; case Constant.Buildings.PALACE: this.parsePalace(); break; case Constant.Buildings.ACADEMY: this.parseAcademy(tData); break; case 'culturalPossessions_assign': this.parseCulturalPossessions(html); break; case Constant.Buildings.MUSEUM: this.parseMuseum(); break; case Constant.Buildings.TAVERN: this.parseTavern(); break; case 'transport': case 'plunder': this.transportFormSubmitted(); break; case Constant.Buildings.TEMPLE: this.parseTemple(tData); break; case Constant.Buildings.BARRACKS: case Constant.Buildings.SHIPYARD: this.parseBarracks(view, html, tData); break; case 'deployment': case 'plunder': this.parseMilitaryTransport(); break; case 'premium': this.parsePremium(view, html, tData); break; } } }, parsePalace: function () { //var governmentType = $('#formOfRuleContent').find('td.government_pic img').attr('src').slice(16, -8); //---mrfix--- var cases = { '8eb243d68d7e1e7d57c4fbf4416663': 'demokratie', 'a403727326be282fa7eb729718e05a': 'ikakratie', '1d4933352dedf6e0269ef0717ceaeb': 'aristokratie', 'd23aed943dedf6449c9cff81b6a036': 'diktatur', 'e7f322861f76c39e7e86bcfac97f71': 'nomokratie', 'c07616e9e2b93844dddba80e389cc4': 'oligarchie', '8b39242f51982b91c8933bdbc6267e': 'technokratie', '4eede67db23c07f47e73c483a5f32c': 'theokratie' }; var ttype = $('#formOfRuleContent').find('td.government_pic img').attr('src').slice(26, -4); var governmentType = cases[ttype] || 'ikakratie'; //---mrfix--- var changed = (database.getGlobalData.getGovernmentType != governmentType); database.getGlobalData.governmentType = governmentType; if (changed) events(Constant.Events.GLOBAL_UPDATED).pub({ type: 'government' }); database.getGlobalData.addLocalisedString('Current form', $('#palace').find('div.contentBox01h h3.header').get(0).textContent); render.toast('Updated: ' + $('#palace').children(":first").text()); }, parseCulturalPossessions: function (html) { var allCulturalGoods = html.match(/iniValue\s:\s(\d*)/g); var changes = []; $.each(html.match(/goodscity_(\d*)/g), function (i) { var cityID = this.split('_')[1]; var culturalGoods = parseInt(allCulturalGoods[i].split(' ').pop()); var changed = (database.cities[cityID]._culturalGoods != culturalGoods); if (changed) { database.cities[cityID]._culturalGoods = culturalGoods; changes.push(cityID); } }); if (changes.length) $.each(changes, function (idx, cityID) { events(Constant.Events.CITY_UPDATED).pub(cityID, { culturalGoods: true }); }); render.toast('Updated: ' + $('#culturalPossessions_assign > .header').text()); }, parseMuseum: function () { var changed; var regText = $('#val_culturalGoodsDeposit').parent().text().match(/(\d+)/g); if (regText.length == 2) { changed = ikariam.getCurrentCity.updateCulturalGoods(parseInt(regText[0])); } if (changed) events(Constant.Events.CITY_UPDATED).pub(ikariam.CurrentCityId, { culturalGoods: true }); render.toast('Updated: ' + $('#tab_museum > div > h3').get(0).textContent); }, parseTavern: function () { }, resTransportObject: function () { return { id: null, wood: 0, wine: 0, marble: 0, glass: 0, sulfur: 0, gold: 0, targetCityId: 0, arrivalTime: 0, originCityId: 0, loadedTime: 0, mission: '' }; }, troopTransportObject: function () { return { id: null, troops: {}, targetCityId: 0, arrivalTime: 0, originCityId: 0, returnTime: 0, mission: '' }; }, parseBarracks: function (view, html, tData) { var type = view == Constant.Buildings.BARRACKS ? 'army' : view == Constant.Buildings.SHIPYARD ? 'fleet' : false; var city = ikariam.getCurrentCity; var currentUnits = {}; var i = 14; while (i--) { if (tData['js_barracksUnitUnitsAvailable' + (i - 1)]) { currentUnits[tData['js_barracksUnitClass' + (i - 1)]['class'].split(' ').pop()] = parseInt(tData['js_barracksUnitUnitsAvailable' + (i - 1)].text); } } var changes = city.military.updateUnits(currentUnits); var elem = $('#unitConstructionList'); if (elem.length) { var tasks = []; tasks.push({ units: parseUnits(elem.find('> .army_wrapper .army')), completionTime: parseTime($('#buildCountDown').text()), type: type }); elem.find('div.constructionBlock').each(function () { tasks.push({ units: parseUnits($(this).find('> .army_wrapper .army')), completionTime: parseTime($(this).find('h4 > span').text()), type: type }); }); changes = changes.concat(city.military.setTraining(tasks)); } elem = null; if (changes.length) { events(Constant.Events.MILITARY_UPDATED).pub(city.getId, $.exclusive(changes)); } function parseUnits(element) { var units = {}; element.each(function () { units[Constant.unitIds[this.classList.toString().match(/(\d+)/g)]] = parseInt(this.nextElementSibling.textContent.match(/(\d+)/g)); }); return units; } function parseTime(timeText) { var completionTime = new Date(); var server = ikariam.Nationality(); completionTime.setSeconds(completionTime.getSeconds() + (timeText.match(/(\d+)s/) ? parseInt(timeText.match(/(\d+)s/)[1]) : 0)); completionTime.setMinutes(completionTime.getMinutes() + (timeText.match(/(\d+)m/) ? parseInt(timeText.match(/(\d+)m/)[1]) : 0)); completionTime.setHours(completionTime.getHours() + (timeText.match(/(\d+)h/) ? parseInt(timeText.match(/(\d+)h/)[1]) : 0)); completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)D/) ? parseInt(timeText.match(/(\d+)D/)[1]) : 0)); switch (server) { case 'de': completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)T/) ? parseInt(timeText.match(/(\d+)T/)[1]) : 0)); break; case 'gr': completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)M/) ? parseInt(timeText.match(/(\d+)M/)[1]) : 0)); break; case 'fr': completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)J/) ? parseInt(timeText.match(/(\d+)J/)[1]) : 0)); break; case 'ro': completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)Z/) ? parseInt(timeText.match(/(\d+)Z/)[1]) : 0)); break; case 'it': case 'tr': completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)G/) ? parseInt(timeText.match(/(\d+)G/)[1]) : 0)); break; case 'ir': case 'ae': completionTime.setSeconds(completionTime.getSeconds() + (timeText.match(/(\d+)ث/) ? parseInt(timeText.match(/(\d+)ث/)[1]) : 0)); completionTime.setMinutes(completionTime.getMinutes() + (timeText.match(/(\d+)د/) ? parseInt(timeText.match(/(\d+)د/)[1]) : 0)); completionTime.setHours(completionTime.getHours() + (timeText.match(/(\d+)س/) ? parseInt(timeText.match(/(\d+)س/)[1]) : 0)); completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)ر/) ? parseInt(timeText.match(/(\d+)ر/)[1]) : 0)); break; } return completionTime.getTime(); } render.toast('Updated: ' + $('#js_mainBoxHeaderTitle').text()); }, /** * First call without data will parse the transportform, second call will add the forms data to the database */ transportFormSubmitted: function (data) { try { if (!data) { var journeyTime = $('#journeyTime').text(); var loadingTime = $('#loadingTime').text(); var wood = parseInt($('#textfield_wood').val()); var wine = parseInt($('#textfield_wine').val()); var marble = parseInt($('#textfield_marble').val()); var glass = parseInt($('#textfield_glass').val()); var sulfur = parseInt($('#textfield_sulfur').val()); var gold = ''; var targetID = $('input[name=destinationCityId]').val(); var ships = $('#transporterCount').val(); var arrTime = new Date(); var loadedTime = new Date(); var server = ikariam.Nationality(); arrTime.setSeconds(arrTime.getSeconds() + (journeyTime.match(/(\d+)s/) ? parseInt(journeyTime.match(/(\d+)s/)[1]) : 0)); arrTime.setMinutes(arrTime.getMinutes() + (journeyTime.match(/(\d+)m/) ? parseInt(journeyTime.match(/(\d+)m/)[1]) : 0)); arrTime.setHours(arrTime.getHours() + (journeyTime.match(/(\d+)h/) ? parseInt(journeyTime.match(/(\d+)h/)[1]) : 0)); arrTime.setDate(arrTime.getDate() + (journeyTime.match(/(\d+)D/) ? parseInt(journeyTime.match(/(\d+)D/)[1]) : 0)); if (server == 'de') arrTime.setDate(arrTime.getDate() + (journeyTime.match(/(\d+)T/) ? parseInt(journeyTime.match(/(\d+)T/)[1]) : 0)); loadedTime.setSeconds(loadedTime.getSeconds() + (loadingTime.match(/(\d+)s/) ? parseInt(loadingTime.match(/(\d+)s/)[1]) : 0)); loadedTime.setMinutes(loadedTime.getMinutes() + (loadingTime.match(/(\d+)m/) ? parseInt(loadingTime.match(/(\d+)m/)[1]) : 0)); loadedTime.setHours(loadedTime.getHours() + (loadingTime.match(/(\d+)h/) ? parseInt(loadingTime.match(/(\d+)h/)[1]) : 0)); loadedTime.setDate(loadedTime.getDate() + (loadingTime.match(/(\d+)D/) ? parseInt(loadingTime.match(/(\d+)D/)[1]) : 0)); if (server == 'de') loadedTime.setDate(loadedTime.getDate() + (loadingTime.match(/(\d+)T/) ? parseInt(loadingTime.match(/(\d+)T/)[1]) : 0)); return new Movement('XXX-' + arrTime.getTime(), this.CurrentCityId, targetID, arrTime.getTime() + loadedTime.getTime() - $.now(), 'transport', loadedTime.getTime(), { gold: gold || 0, wood: wood || 0, wine: wine || 0, marble: marble || 0, glass: glass || 0, sulfur: sulfur || 0 }, undefined, ships); } else { database.getGlobalData.addFleetMovement(data); events(Constant.Events.MOVEMENTS_UPDATED).pub([data.getTargetCityId]); } } catch (e) { empire.error('transportFormSubmitted', e); } finally { } }, parseMilitaryTransport: function (submit) { //return false; submit = submit || false; var that = this; if (submit) { var journeyTime = $('#journeyTime').text(); var returnTime = $('#returnTime').text(); var targetID = $('input:[name=destinationCityId]').val(); var troops = {}; var mission = ''; $('ul.assignUnits li input.textfield').each(function () { if (this.value !== 0) { troops[this.getAttribute('name').split('_').pop()] = parseInt(this.value); } if (mission === '') { mission = 'deploy' + this.getAttribute('name').match(/_(.*)_/)[1]; } else { mission = 'plunder' + this.getAttribute('name').match(/_(.*)_/)[1]; } }); var arrTime = new Date(); var transport = this.troopTransportObject(); var server = ikariam.Nationality(); transport.id = 'XXX-' + arrTime.getTime(); transport.targetCityId = targetID; transport.originCityId = this.CurrentCityId; transport.mission = mission; transport.troops = troops; arrTime.setSeconds(arrTime.getSeconds() + (journeyTime.match(/(\d+)s/) ? parseInt(journeyTime.match(/(\d+)s/)[1]) : 0)); arrTime.setMinutes(arrTime.getMinutes() + (journeyTime.match(/(\d+)m/) ? parseInt(journeyTime.match(/(\d+)m/)[1]) : 0)); arrTime.setHours(arrTime.getHours() + (journeyTime.match(/(\d+)h/) ? parseInt(journeyTime.match(/(\d+)h/)[1]) : 0)); arrTime.setDate(arrTime.getDate() + (journeyTime.match(/(\d+)D/) ? parseInt(journeyTime.match(/(\d+)D/)[1]) : 0)); if (server == 'de') arrTime.setDate(arrTime.getDate() + (journeyTime.match(/(\d+)T/) ? parseInt(journeyTime.match(/(\d+)T/)[1]) : 0)); transport.arrivalTime = arrTime.getTime(); arrTime = new Date(); arrTime.setSeconds(arrTime.getSeconds() + (returnTime.match(/(\d+)s/) ? parseInt(returnTime.match(/(\d+)s/)[1]) : 0)); arrTime.setMinutes(arrTime.getMinutes() + (returnTime.match(/(\d+)m/) ? parseInt(returnTime.match(/(\d+)m/)[1]) : 0)); arrTime.setHours(arrTime.getHours() + (returnTime.match(/(\d+)h/) ? parseInt(returnTime.match(/(\d+)h/)[1]) : 0)); arrTime.setDate(arrTime.getDate() + (returnTime.match(/(\d+)D/) ? parseInt(returnTime.match(/(\d+)D/)[1]) : 0)); if (server == 'de') arrTime.setDate(arrTime.getDate() + (returnTime.match(/(\d+)T/) ? parseInt(returnTime.match(/(\d+)T/)[1]) : 0)); transport.returnTime = arrTime.getTime(); database.getGlobalData.addFleetMovement(transport); render.toast('Updated: Movement added'); return false; } else { return true; } }, parseFinances: function ($elem) { var updateTime = $.now(); var changed; for (var i = 1; i < database.getCityCount + 1; i++) { var city = database.cities[Object.keys(database.cities)[i - 1]]; if (city !== false) { changed = city.updateIncome(parseInt($elem[(i * 4) - 3].textContent.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''))); changed = city.updateExpenses(parseInt($elem[(i * 4) - 2].textContent.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''))) || changed; } if (changed) events(Constant.Events.CITY_UPDATED).pub(city.getId, { finances: true }); } var $breakdown = $('#finances').find('tbody tr.bottomLine td:last-child'); database.getGlobalData.finance.armyCost = parseInt($breakdown[0].textContent.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); database.getGlobalData.finance.fleetCost = parseInt($breakdown[1].textContent.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); database.getGlobalData.finance.armySupply = parseInt($breakdown[2].textContent.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); database.getGlobalData.finance.fleetSupply = parseInt($breakdown[3].textContent.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); events('globalData').pub({ finances: true }); database.getGlobalData.addLocalisedString('finances', $('#finances').find('h3#js_mainBoxHeaderTitle').text()); render.toast('Updated: ' + $('#finances').children(":first").text()); }, parseResearchAdvisor: function (data) { var changes = []; var research = JSON.parse(data.new_js_params || data.load_js.params).currResearchType; $.each(research, function (name, Data) { var id = parseInt(Data.aHref.match(/researchId=([0-9]+)/i)[1]); var level = name.match(/\((\d+)\)/); // fix //var explored = level ? parseInt(level[1]) - 1 : (Data.liClass === 'explored' ? 1 : 0); var explored = level ? parseInt(level[1]) - !Data.liClass.includes('explored') : Data.liClass.includes('explored'); var changed = database.getGlobalData.updateResearchTopic(id, explored); if (changed) changes.push({ type: 'research_topic', subType: id }); database.getGlobalData.addLocalisedString('research_' + id, name.split('(').shift()); }); if (changes.length) events(Constant.Events.GLOBAL_UPDATED).pub(changes); database.getGlobalData.addLocalisedString('researchpoints', $('li.points').text().split(':')[0]); render.toast('Updated: ' + $('#tab_researchAdvisor').children(":first").text()); }, parseAcademy: function (data) { var city = ikariam.getCurrentCity; var changed = city.updateResearchers(parseInt(data.js_AcademySlider.slider.ini_value)); if (changed) events(Constant.Events.CITY_UPDATED).pub(ikariam.CurrentCityId, { research: changed }); render.toast('Updated: ' + $('#academy h3#js_mainBoxHeaderTitle').text() + ''); }, parseTownHall: function (data) { var changes = {}; var city = ikariam.getCurrentCity; var cultBon = parseInt(data.js_TownHallSatisfactionOverviewCultureBoniTreatyBonusValue.text) || 0; var priests = parseInt(data.js_TownHallPopulationGraphPriestCount.text.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')) || 0; var researchers = parseInt(data.js_TownHallPopulationGraphScientistCount.text) || 0; changes.culturalGoods = city.updateCulturalGoods(cultBon / 50); changes.priests = city.updatePriests(priests); changes.research = city.updateResearchers(researchers); events(Constant.Events.CITY_UPDATED).pub(ikariam.CurrentCityId, changes); render.toast('Updated: ' + $('#js_TownHallCityName').text() + ''); }, parseTemple: function (data) { var priests = parseInt(data.js_TempleSlider.slider.ini_value) || 0; var changed = ikariam.getCurrentCity.updatePriests(priests); events(Constant.Events.CITY_UPDATED).pub(ikariam.CurrentCityId, { priests: changed }); }, parseMilitaryAdvisor: function (html, data) { try { var ownMovementIds = []; var move; for (var key in data) { var match = key.match(/^js_MilitaryMovementsEventRow(\d+)$/); if (match && Utils.existsIn(data[key]['class'], 'own')) { ownMovementIds.push(match[1]); } } var changes = database.getGlobalData.clearFleetMovements(); if (ownMovementIds.length) { $.each(ownMovementIds, function (idx, value) { var transport = new Movement(value); var targetAvatar = ''; transport._id = parseInt(value); transport._arrivalTime = parseInt(data['js_MilitaryMovementsEventRow' + value + 'ArrivalTime'].countdown.enddate * 1000); transport._loadingTime = 0; transport._originCityId = parseInt(data['js_MilitaryMovementsEventRow' + value + 'OriginLink'].href.match(/cityId=(\d+)/)[1]); transport._targetCityId = parseInt(data['js_MilitaryMovementsEventRow' + value + 'TargetLink'].href.match(/cityId=(\d+)/)[1]); transport._mission = data['js_MilitaryMovementsEventRow' + value + 'MissionIcon']['class'].split(' ')[1]; var status = data['js_MilitaryMovementsEventRow' + value + 'Mission']['class']; if (status) { if (Utils.existsIn(status, 'arrow_left_green')) { var t = transport._originCityId; transport._originCityId = transport._targetCityId; transport._targetCityId = t; } } else { var serverTyp = 1; if (ikariam.Server() == 's201' || ikariam.Server() == 's202') serverTyp = 3; transport._loadingTime = transport._arrivalTime; if (database.getCityFromId(transport._originCityId) && database.getCityFromId(transport._targetCityId)) { transport._arrivalTime += Utils.estimateTravelTime(database.getCityFromId(transport._originCityId).getCoordinates, database.getCityFromId(transport._targetCityId).getCoordinates) / serverTyp; } } switch (transport._mission) { case 'trade': case 'transport': case 'plunder': $.each(data['js_MilitaryMovementsEventRow' + value + 'UnitDetails'].appendElement, function (index, item) { if (Utils.existsIn(item['class'], Constant.Resources.WOOD)) { transport._resources.wood = parseInt(item.text.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); } else if (Utils.existsIn(item['class'], Constant.Resources.WINE)) { transport._resources.wine = parseInt(item.text.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); } else if (Utils.existsIn(item['class'], Constant.Resources.MARBLE)) { transport._resources.marble = parseInt(item.text.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); } else if (Utils.existsIn(item['class'], Constant.Resources.GLASS)) { transport._resources.glass = parseInt(item.text.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); } else if (Utils.existsIn(item['class'], Constant.Resources.SULFUR)) { transport._resources.sulfur = parseInt(item.text.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); } else if (Utils.existsIn(item['class'], Constant.Resources.GOLD)) { transport._resources.gold = parseInt(item.text.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); } }); break; case 'deployarmy': case 'deployfleet': case 'plunder': transport._military = new MilitaryUnits(); $.each(data['js_MilitaryMovementsEventRow' + value + 'UnitDetails'].appendElement, function (index, item) { $.each(Constant.UnitData, function findIsUnit(val, info) { if (Utils.existsIn(item['class'], ' ' + val)) { transport._military.setUnit(val, parseInt(item.text)); return false; } }); }); break; default: return true; } database.getGlobalData.addFleetMovement(transport); changes.push(transport._targetCityId); }); } if (changes.length) events(Constant.Events.MOVEMENTS_UPDATED).pub($.exclusive(changes)); } catch (e) { empire.error('parseMilitaryAdvisor', e); } finally { } render.toast('Updated: ' + $('#js_MilitaryMovementsFleetMovements h3').text()); }, parseCityMilitary: function () { try { var $elemArmy = $('#tabUnits').find('> div.contentBox01h td'); var $elemShips = $('#tabShips').find('> div.contentBox01h td'); var city = ikariam.getCurrentCity; var cityArmy = {}; cityArmy[Constant.Military.SLINGER] = parseInt($elemArmy[5].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.SWORDSMAN] = parseInt($elemArmy[4].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.HOPLITE] = parseInt($elemArmy[1].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.MARKSMAN] = parseInt($elemArmy[7].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.MORTAR] = parseInt($elemArmy[11].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.CATAPULT] = parseInt($elemArmy[10].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.RAM] = parseInt($elemArmy[8].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.STEAM_GIANT] = parseInt($elemArmy[2].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.BALLOON_BOMBADIER] = parseInt($elemArmy[13].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.COOK] = parseInt($elemArmy[14].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.DOCTOR] = parseInt($elemArmy[15].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.GYROCOPTER] = parseInt($elemArmy[12].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.ARCHER] = parseInt($elemArmy[6].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.SPEARMAN] = parseInt($elemArmy[3].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.SPARTAN] = parseInt($elemArmy[16].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.RAM_SHIP] = parseInt($elemShips[3].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.FLAME_THROWER] = parseInt($elemShips[1].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.SUBMARINE] = parseInt($elemShips[8].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.BALLISTA_SHIP] = parseInt($elemShips[4].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.CATAPULT_SHIP] = parseInt($elemShips[5].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.MORTAR_SHIP] = parseInt($elemShips[6].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.STEAM_RAM] = parseInt($elemShips[2].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.ROCKET_SHIP] = parseInt($elemShips[7].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.PADDLE_SPEEDBOAT] = parseInt($elemShips[10].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.BALLOON_CARRIER] = parseInt($elemShips[11].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); cityArmy[Constant.Military.TENDER] = parseInt($elemShips[12].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); var changes = city.military.updateUnits(cityArmy); $elemArmy = null; $elemShips = null; events(Constant.Events.MILITARY_UPDATED).pub(city.getId, changes); } catch (e) { empire.error('parseCityMilitary', e); } finally { } }, parsePremium: function (view, html, tData) { var changes = []; var features = []; $('#premiumOffers').find('table.table01 tbody > tr[class]:not([class=""])') .each(function () { var item = $(this).attr('class').split(' ').shift(); if (Constant.PremiumData[item] !== undefined) { features.push(item); } }); $.each(features, function (index, val) { var active = false; var endTime = 0; var continuous = false; var type = 0; active = $('#js_buy' + val + 'ActiveTime').hasClass('green'); if (active) { endTime = parseInt($('#js_buy' + val + 'Link').attr('href').split('typeUntil=').pop().split('&').shift()) - Constant.PremiumData[val].duration; if (isNaN(endTime)) { var str = $('#js_buy' + val + 'ActiveTime').text(); var time = new Date(); time.setSeconds(time.getSeconds() + (str.match(/(\d+)s/) ? parseInt(str.match(/(\d+)s/)[1]) : 0)); time.setMinutes(time.getMinutes() + (str.match(/(\d+)m/) ? parseInt(str.match(/(\d+)m/)[1]) : 0)); time.setHours(time.getHours() + (str.match(/(\d+)h/) ? parseInt(str.match(/(\d+)h/)[1]) : 0)); time.setDate(time.getDate() + (str.match(/(\d+)D/) ? parseInt(str.match(/(\d+)D/)[1]) : 0)); endTime = time.getTime() / 1000; } type = parseInt($('#js_buy' + val + 'Link').attr('href').split('type=').pop().split('&').shift()); continuous = $('#empireViewExtendCheckbox' + type + 'Img').hasClass('checked'); } changes.push(database.getGlobalData.setPremiumFeature(val, endTime * 1000, continuous)); }); events(Constant.Events.PREMIUM_UPDATED).pub(changes); render.toast('Updated: ' + $('#premium').children(":first").text()); }, FetchAllTowns: function () { var _relatedCityData = unsafeWindow.ikariam.model.relatedCityData; var _cityId = null; var city = null; var order = database.settings.cityOrder.value; if (!order.length) order = []; if (_relatedCityData) { for (_cityId in _relatedCityData) { if (_cityId != 'selectedCity' && _cityId != 'additionalInfo') { var own = (_relatedCityData[_cityId].relationship == 'ownCity'); var deployed = (_relatedCityData[_cityId].relationship == 'deployedCities'); var occupied = (_relatedCityData[_cityId].relationship == 'occupiedCities'); if (own) { if (database.cities[_relatedCityData[_cityId].id] == undefined) { (database.cities[_relatedCityData[_cityId].id] = database.addCity(_relatedCityData[_cityId].id)).init(); city = database.cities[_relatedCityData[_cityId].id]; city.updateTradeGoodID(parseInt(_relatedCityData[_cityId].tradegood)); city.isOwn = own; } city = database.cities[_relatedCityData[_cityId].id]; city.updateName(_relatedCityData[_cityId].name); var coords = _relatedCityData[_cityId].coords.match(/(\d+)/); city.updateCoordinates(coords[0], coords[1]); if ($.inArray(city.getId, order) == -1) { order.push(city.getId); } } } } //remove deleted cities for (var cID in database.cities) { var ghost = true; for (_cityId in _relatedCityData) { if (_relatedCityData[_cityId].id == cID || !database.cities[cID].isOwn) { ghost = false; } } if (ghost) { delete database.cities[cID]; } } } database.settings.cityOrder.value = order; }, get currentShips() { if (this.$freeTransporters == undefined) { this.$freeTransporters = $('#js_GlobalMenu_freeTransporters'); } return parseInt(this.$freeTransporters.text()); } }; /*********************************************************************************************************************** * Constants **********************************************************************************************************************/ var Constant = { PremiumData: { PremiumAccount: { type: 15, duration: 7 * 24 * 60, cost: 0, bonus: 0, icon: '/cdn/all/both/premium/premium_account.png' }, ResourceBonus: { type: 16, duration: 7 * 24 * 60, cost: 0, bonus: 0.2, icon: '/cdn/all/both/premium/b_premium_wood.jpg' }, WineBonus: { type: 14, duration: 7 * 24 * 60, cost: 0, bonus: 0.2, icon: '/cdn/all/both/premium/b_premium_wine.jpg' }, MarbleBonus: { type: 11, duration: 7 * 24 * 60, cost: 0, bonus: 0.2, icon: '/cdn/all/both/premium/b_premium_marble.jpg' }, SulfurBonus: { type: 12, duration: 7 * 24 * 60, cost: 0, bonus: 0.2, icon: '/cdn/all/both/premium/b_premium_sulfur.jpg' }, CrystalBonus: { type: 13, duration: 7 * 24 * 60, cost: 0, bonus: 0.2, icon: '/cdn/all/both/premium/b_premium_crystal.jpg' }, ResearchPointsBonus: { type: 18, duration: 7 * 24 * 60, cost: 0, bonus: 0.2, icon: '/cdn/all/both/premium/b_premium_research.jpg' }, ResearchPointsBonusExtremeLength: { type: 0, duration: 70 * 24 * 60, cost: 0, bonus: 0.2, icon: '/cdn/all/both/premium/b_premium_research_big.jpg' }, SafecapacityBonus: { type: 17, duration: 7 * 24 * 60, cost: 0, bonus: 1, icon: '/cdn/all/both/premium/b_premium_safecapacity.jpg' }, StoragecapacityBonus: { type: 33, duration: 7 * 24 * 60, cost: 0, bonus: 1, icon: '/cdn/all/both/premium/b_premium_storagecapacity.jpg' } }, Premium: { PREMIUM_ACCOUNT: 'PremiumAccount', WOOD_BONUS: 'ResourceBonus', WINE_BONUS: 'WineBonus', MARBLE_BONUS: 'MarbleBonus', SULFUR_BONUS: 'SulfurBonus', CRYSTAL_BONUS: 'CrystalBonus', RESEARCH_POINTS_BONUS: 'ResearchPointsBonus', RESEARCH_POINTS_BONUS_EXTREME_LENGTH: 'ResearchPointsBonusExtremeLength', SAFECAPACITY_BONUS: 'SafecapacityBonus', STORAGECAPACITY_BONUS: 'StoragecapacityBonus', }, Events: { BUILDINGS_UPDATED: 'buildingsUpdated', GLOBAL_UPDATED: 'globalDataUpdated', MOVEMENTS_UPDATED: 'movementsUpdated', RESOURCES_UPDATED: 'resourcesUpdated', CITY_UPDATED: 'cityData', MILITARY_UPDATED: 'militaryUpdated', LOCAL_STRINGS_AVAILABLE: 'localisationAvailable', MODEL_AVAILABLE: 'modelAvailable', CITYDATA_AVAILABLE: 'cityDataAvailable', DATABASE_LOADED: 'databaseLoaded', TAB_CHANGED: 'tabChanged', PREMIUM_UPDATED: 'premiumUpdated', }, Settings: { CITY_ORDER: 'cityOrder', FULL_ARMY_TABLE: 'fullArmyTable', PLAYER_INFO: 'playerInfo', ON_IKA_LOGS: 'onIkaLogs', HIDE_WORLD: 'hideOnWorldView', HIDE_ISLAND: 'hideOnIslandView', HIDE_CITY: 'hideOnCityView', SHOW_ON_TOP: 'onTop', WINDOW_TENNIS: 'windowTennis', AUTO_UPDATE: 'autoUpdates', SMALLER_FONT: 'smallFont', GOLD_LONG: 'GoldShort', NEWS_TICKER: 'newsTicker', EVENT: 'event', LOGIN_POPUP: 'logInPopup', BIRD_SWARM: 'birdSwarm', WALKERS: 'walkers', NO_PIRACY: 'noPiracy', CONTROL_CENTER: 'controlCenter', WITHOUT_FABLE: 'withoutFable', AMBROSIA_PAY: 'ambrosiaPay', ALTERNATIV_BUILDINGS: 'alternativeBuildingList', COMPRESS_BUILDINGS: 'compressedBuildingList', HOURLY_RESS: 'hourlyRess', WINE_OUT: 'wineOut', DAILY_BONUS: 'dailyBonus', WINE_WARNING: 'wineWarning', WINE_WARNING_TIME: 'wineWarningTime', LANGUAGE_CHANGE: 'languageChange', }, SettingData: { cityOrder: { type: 'array', default: [], categories: 'ignore' }, fullArmyTable: { type: 'boolean', default: false, categories: 'army_category' }, playerInfo: { type: 'boolean', default: false, categories: 'army_category' }, onIkaLogs: { type: 'boolean', default: false, categories: 'army_category' }, hideOnWorldView: { type: 'boolean', default: false, categories: 'visibility_category' }, hideOnIslandView: { type: 'boolean', default: false, categories: 'visibility_category' }, hideOnCityView: { type: 'boolean', default: false, categories: 'visibility_category' }, onTop: { type: 'boolean', default: false, categories: 'display_category' }, windowTennis: { type: 'boolean', default: false, categories: 'display_category' }, autoUpdates: { type: 'boolean', default: false, categories: 'global_category' }, smallFont: { type: 'boolean', default: false, categories: 'display_category' }, GoldShort: { type: 'boolean', default: false, categories: 'display_category' }, newsTicker: { type: 'boolean', default: false, categories: 'display_category' }, event: { type: 'boolean', default: false, categories: 'display_category' }, logInPopup: { type: 'boolean', default: false, categories: 'display_category' }, birdSwarm: { type: 'boolean', default: false, categories: 'display_category' }, walkers: { type: 'boolean', default: false, categories: 'display_category' }, noPiracy: { type: 'boolean', default: false, categories: 'display_category' }, controlCenter: { type: 'boolean', default: false, categories: 'display_category' }, withoutFable: { type: 'boolean', default: false, categories: 'display_category' }, ambrosiaPay: { type: 'boolean', default: false, categories: 'display_category' }, alternativeBuildingList: { type: 'boolean', default: false, categories: 'building_category' }, compressedBuildingList: { type: 'boolean', default: false, category: 'building_category' }, hourlyRess: { type: 'boolean', default: false, categories: 'resource_category' }, wineOut: { type: 'boolean', default: false, categories: 'resource_category' }, dailyBonus: { type: 'boolean', default: false, categories: 'resource_category' }, wineWarning: { type: 'boolean', default: false, categories: 'resource_category' }, wineWarningTime: { type: 'number', default: 0, choices: [0, 12, 24, 36, 48, 96], categories: 'resource_category' }, languageChange: { type: 'language', default: ikariam.Language(), selection: ['en', 'de', 'it', 'el', 'es', 'fr', 'ro', 'ru', 'cz', 'pl', 'ar', 'ir', 'pt', 'tr', 'nl'], categories: 'language_category' }, }, SettingCategories: { VISIBILITY: 'visibility_category', DISPLAY: 'display_category', OTHER: 'global_category', ARMY: 'army_category', BUILDING: 'building_category', RESOURCE: 'resource_category', LANGUAGE: 'language_category', }, LanguageData: { en: { chronosForge: 'Chronos\' Forge', dockyard: 'Dockyard', buildings: 'Buildings', economy: 'Economy', military: 'Military', towns: 'Towns', townHall: 'Town Hall', palace: 'Palace', palaceColony: 'Governor\`s Residence', tavern: 'Tavern', museum: 'Museum', academy: 'Academy', workshop: 'Workshop', temple: 'Temple', embassy: 'Embassy', warehouse: 'Warehouse', dump: 'Depot', port: 'Trading Port', branchOffice: 'Trading Post', wall: 'Town Wall', safehouse: 'Hideout', barracks: 'Barracks', shipyard: 'Shipyard', forester: 'Forester\`s House', carpentering: 'Carpenter\`s Workshop', winegrower: 'Winery', vineyard: 'Wine Press', stonemason: 'Stonemason', architect: 'Architect\`s Office', glassblowing: 'Glassblower', optician: 'Optician', alchemist: 'Alchemist\`s Tower', fireworker: 'Firework Test Area', pirateFortress: 'Pirate Fortress', blackMarket: 'Black Market', marineChartArchive: 'Sea Chart Archive', tavern_level: 'Tavern Level', corruption: 'Corruption', cultural: 'Cultural Goods', population: 'Population', citizens: 'Citizens', scientists: 'Scientists', scientists_max: 'max. Scientists', options: 'Options', help: 'Help', agora: 'to Agora', to_world: 'Show World', to_island: 'Show Island', army_cost: 'Army Cost', fleet_cost: 'Fleet Cost', army_supply: 'Army Supply', fleet_supply: 'Fleet Supply', research_cost: 'Research Cost', income: 'Income', expenses: 'Expenses', balances: 'Balances', espionage: 'View Espionage', contracts: 'View Contracts', combat: 'View Combats', satisfaction: 'Satisfaction', total_: 'total', max_Level: 'max. Level', actionP: 'Action Points', researchP: 'Research Points', finances_: 'Finances', free_ground: 'free Building Ground', wood_: 'Building Material', wine_: 'Wine', marble_: 'Marble', crystal_: 'Crystal Glass', sulphur_: 'Sulphur', angry: 'angry', unhappy: 'unhappy', neutral: 'neutral', happy: 'happy', euphoric: 'euphoric', housing_space: 'max. Housing space', free_Citizens: 'free Citizens', free_housing_space: 'free Housing space', level_tavern: 'Level Tavern', maximum: 'maximum', used: 'used', missing: 'missing', plundergold: 'Gold', garrision: 'Garrison limit', Sea: 'Sea', Inland: 'Inland', full: '0', off: 'off', time_to_full: 'to full', time_to_empty: 'to empty', capacity: 'Capacity', safe: 'Safe', training: 'Training', plundering: 'Plundering', constructing: 'Expansion in Progress', next_Level: 'Needed for Level', transport: 'Transports', loading: 'loading', en_route: 'en route', arrived: 'arrived', arrival: 'Arrival', to_town_hall: 'to Town Hall', to_saw_mill: 'to Saw Mill', to_mine: 'to luxury good', to_barracks: 'to Barracks', to_shipyard: 'to Shipyard', member: 'View Memberlist', transporting: 'Transport to', transporting_units: 'Deploying troops to', transporting_fleets: 'Moving fleet to', today: 'today', tomorrow: 'tomorrow', yesterday: 'yesterday', second: 's', minute: 'm', hour: 'h', day: 'D', week: 'W', month: 'M', year: 'Y', hour_long: 'Hour', day_long: 'Day', week_long: 'Week', ika_world: 'Search on Ikariam-World', charts: 'Show Charts', wonder1: 'Hephaistos\` Forge', wonder2: 'Hades\` Holy Grove', wonder3: 'Demeter\`s gardens', wonder4: 'Athena\`s Parthenon', wonder5: 'Temple of Hermes', wonder6: 'Ares\` stronghold', wonder7: 'Temple of Poseidon', wonder8: 'Colossus', //settings cityOrder: 'cityOrder', fullArmyTable: 'Show all military units', hideOnWorldView: 'Force hide on world view', hideOnIslandView: 'Force hide on island view', hideOnCityView: 'Force hide on city view', onTop: 'Show on top of Ikariam windows', windowTennis: 'Show above ikariam on mouseover', autoUpdates: 'Automaticly check for updates', smallFont: 'Use smaller font size', goldShort: 'Reduce total gold display', alternativeBuildingList: 'Use alternative building list', compressedBuildingList: 'Use compressed building list', wineOut: 'Disable Ambrosia feature "Out of Wine"', dailyBonus: 'Automatically confirm the daily bonus', unnecessaryTexts: 'Removes unnecessary descriptions', ambrosiaPay: 'Deactivate new Ambrosia buying options', wineWarning: 'Hide tooltip "wine warning"', wineWarningTime: 'Wine remaining warning', languageChange: 'Change language', current_Version: 'Current Version<b>:</b>', ikariam_Version: 'Ikariam Version<b>:</b>', reset: 'Reset all settings to default', goto_website: 'Goto the scripts greasyfork.org website', website: 'Website', Check_for_updates: 'Force a check for updates', check: 'Check for updates', Report_bug: 'Report a bug in the script', report: 'Report Bug', save: 'Save', save_settings: 'Save settings<b>!</b> ', newsticker: 'Hide news ticker', event: 'Hide events', logInPopup: 'Hide the Info Window when login', birdswarm: 'Hide the bird swarm', walkers: 'Hide animated citizens', noPiracy: 'No Piracy', hourlyRes: 'Hide hourly resources', onIkaLogs: 'Use IkaLog Battle Report Converter', playerInfo: 'Show information about player', control: 'Hide Control center', alert: 'Please choose only one option!', alert_palace: 'Please visit your capital city first', alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', alert_toast: 'Data Reset, reloading the page in a few seconds', alert_error: 'An error occurred while checking for updates: ', alert_noUpdate: 'No update is available for "', alert_update: 'There is an update available for the Greasemonkey script "', alert_update1: 'Would you like to go to the install page now?', alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', alert_wine: 'Warning wine > ', en: 'English', de: 'German', it: 'Italian', el: 'Greek', es: 'Spanish', fr: 'French', ro: 'Romanian', ru: 'Russian', cz: 'Czech', pl: 'Polish', ar: 'Arabic', ir: 'Persian', pt: 'Portuguese', tr: 'Turkish', nl: 'Dutch', // Units phalanx: 'Hoplite', steamgiant: 'Steam Giant', spearman: 'Spearman', swordsman: 'Swordsman', slinger: 'Slinger', archer: 'Archer', marksman: 'Sulphur Carabineer', ram: 'Battering Ram', catapult: 'Catapult', mortar: 'Mortar', gyrocopter: 'Gyrocopter', bombardier: 'Ballon-Bombardier', cook: 'Cook', medic: 'Doctor', spartan: 'Spartan', ship_ram: 'Ram Ship', ship_flamethrower: 'Fire Ship', ship_steamboat: 'Steam Ram', ship_ballista: 'Ballista Ship', ship_catapult: 'Catapult Ship', ship_mortar: 'Mortar Ship', ship_submarine: 'Diving Boat', ship_paddlespeedship: 'Paddle Speedboat', ship_ballooncarrier: 'Ballon Carrier', ship_tender: 'Tender', ship_rocketship: 'Rocket Ship', //settings descriptions cityOrder_description: 'cityOrder_description', fullArmyTable_description: 'Show all possible army units on the Army tab', hideOnWorldView_description: 'Hide by default on world view', hideOnIslandView_description: 'Hide by default on island view', hideOnCityView_description: 'Hide by default on city view', onTop_description: 'Show board on top of Ikariam windows', windowTennis_description: 'Bring board to the top on mouseover<br>Send behind ikariam windows on mouseout<br>Ignores \'on top\' option', autoUpdates_description: 'Enable automatic update checking<br>(Once every 24hrs)', smallFont_description: 'Use a smaller font for the data tables', goldShort_description: 'Total gold display shorten on the Board', alternativeBuildingList_description: 'Use alternative building table', compressedBuildingList_description: 'Use condensed building table<br>Groups luxury resource production buildings<br>Groups palace/govenors residence', wineOut_description: 'Disables the Ambrosia option to buy \'Out of Wine\'', dailyBonus_description: 'The daily bonus will be automatically confirmed<br>and the window is no longer displayed', unnecessaryTexts_description: 'Removes unnecessary descriptions in buildings,<br>the building list of buildings, minimize scrolling', ambrosiaPay_description: 'Disables the new Ambrosia buying options,<br>click on the button cancels the action', wineWarning_description: 'Hide tooltip \'wine warning\'', wineWarningTime_description: 'Wine remaining time turns, \'red\' at this point', languageChange_description: 'Change the language', newsticker_description: 'Hide news ticker in the GF-toolbar', event_description: 'Hide events under the advisers', logInPopup_description: 'Hide the Info Window when login', birdswarm_description: 'Hide the bird swarm in island and city view', walkers_description: 'Hide animated citizens and transport ships in island and city view', noPiracy_description: 'Removes the Pirate Plot', hourlyRes_description: 'Hide hourly resources in the infobar', onIkaLogs_description: 'use IkaLogs for your battle reports', playerInfo_description: 'View information from the players in the island view', control_description: 'Hide the Control center in world, island and city view', // settings categories visibility_category: '<b>Board Visibility</b>', display_category: '<b>Display Settings</b>', global_category: '<b>Global Settings</b>', army_category: '<b>Army Settings</b>', building_category: '<b>Building Settings</b>', resource_category: '<b>Resource Settings</b>', language_category: '<b>Language Settings</b>', // Helptable Initialize_Board: '<b>Initialize Board</b>', on_your_Town_Hall: 'on your Town Hall and go through each town with that view open', on_the_Troops: 'on the \"Troops in town\" tab on left side and go through each town with that view open', on_Museum: 'on Museum and then the \"Distribute Cultural Treaties\" tab', on_Research_Advisor: 'on Research Advisor and then click on each of the 4 research tabs in the left window', on_your_Palace: 'on your Palace', on_your_Finance: 'on your Finance tab', on_the_Ambrosia: 'on the \"Ambrosia shop\"', Re_Order_Towns: '<b>Re-Order Towns</b>', Reset_Position: '<b>Reset Position</b>', On_any_tab: 'On any tab, drag the resource icon to the left of the town name', Right_click: 'Right click on the empire menu button on the left side page menu', Navigate: '1, 2, 3 ... 0, -, = <b>: </b> Navigate to town 1 to 12', Navigate_to_City: 'SHIFT + 1/2/3/4/5/4/5 <b>: </b> Navigate to City/ Building/ Army/ Setting/ Help tab', Navigate_to: 'Q, W, E, R <b>: </b> Navigate to City/ Military/ Research/ Diplomacy advisor', Navigate_to_World: 'SHIFT + Q, W, E <b>: </b> Navigate to World/ Island/ City view', Spacebar: 'Spacebar<b>: </b> Minimise/ Maximise the board', Hotkeys: '<b>Hotkeys</b>', // formatting thousandSeperator: ',', decimalPoint: '.', click_: '<b>Click</b>' }, de: { chronosForge: 'Chronosschmiede', shrineOfOlympus: 'Schrein der Götter', dockyard: 'Frachthafen', buildings: 'Gebäude', economy: 'Wirtschaft', military: 'Militär', towns: 'Städte', townHall: 'Rathaus', palace: 'Palast', palaceColony: 'Stadthaltersitz', tavern: 'Taverne', museum: 'Museum', academy: 'Akademie', workshop: 'Erfinderwerkstatt', temple: 'Tempel', embassy: 'Botschaft', warehouse: 'Lagerhaus', dump: 'Halde', port: 'Handelshafen', branchOffice: 'Kontor', wall: 'Stadtmauer', safehouse: 'Versteck', barracks: 'Kaserne', shipyard: 'Kriegswerft', forester: 'Forsthaus', carpentering: 'Zimmerei', winegrower: 'Winzerei', vineyard: 'Kelterei', stonemason: 'Steinmetz', architect: 'Architekturbüro', glassblowing: 'Glasbläserei', optician: 'Optiker', alchemist: 'Alchemistenturm', fireworker: 'Feuerwerksplatz', pirateFortress: 'Piratenfestung', blackMarket: 'Schwarzmarkt', marineChartArchive: 'Seekartenarchiv', corruption: 'Korruption', cultural: 'Kulturgüter', population: 'Bevölkerung', citizens: 'Bürger', scientists: 'Forscher', scientists_max: 'max. Forscher', options: 'Optionen', help: 'Hilfe', agora: 'zur Agora', to_world: 'Zeige Weltkarte', to_island: 'Zeige Insel', army_cost: 'Kosten Armee', fleet_cost: 'Kosten Flotte', army_supply: 'Unterhalt Armee', fleet_supply: 'Unterhalt Flotte', research_cost: 'Kosten Forschung', income: 'Einkommen', expenses: 'Ausgaben', balances: 'Bilanz', espionage: 'Zeige Spionageberichte', contracts: 'Zeige Verträge', combat: 'Zeige Kampfberichte', satisfaction: 'Zufriedenheit', total_: 'gesamt', max_Level: 'max. Stufe', actionP: 'Aktionspunkte', researchP: 'Forschungspunkte', finances_: 'Finanzen', free_ground: 'freier Bauplatz', wood_: 'Baumaterial', wine_: 'Wein', marble_: 'Marmor', crystal_: 'Kristallglas', sulphur_: 'Schwefel', angry: 'wütend', unhappy: 'unzufrieden', neutral: 'neutral', happy: 'zufrieden', euphoric: 'euphorisch', housing_space: 'max. Wohnraum', free_Citizens: 'freie Bürger', free_housing_space: 'freier Wohnraum', level_tavern: 'Stufe Taverne', maximum: 'maximum', used: 'benutzt', missing: 'fehlend', plundergold: 'Gold', garrision: 'Garnisionslimit', Sea: 'See', Inland: 'Land', full: '0', off: 'aus', time_to_full: 'bis voll', time_to_empty: 'bis leer', capacity: 'Kapazität', safe: 'Sicher', training: 'Ausbildung', plundering: 'Plündern', constructing: 'Ausbau im Gang', next_Level: 'Benötigt für Stufe', transport: 'Transporte', loading: 'beladen', en_route: 'unterwegs', arrived: 'angekommen', arrival: 'Ankunft', to_town_hall: 'zum Rathaus', to_saw_mill: 'zum Sägewerk', to_mine: 'zum Luxusgut', to_barracks: 'zur Kaserne', to_shipyard: 'zur Kriegswerft', member: 'zur Mitgliederliste', transporting: 'Transport nach', transporting_units: 'Truppen verlegen nach', transporting_fleets: 'Flotte verlegen nach', today: 'heute', tomorrow: 'morgen', yesterday: 'gestern', second: 's', minute: 'm', hour: 'h', day: 'T', week: 'W', month: 'M', year: 'J', hour_long: 'Stunde', day_long: 'Tag', week_long: 'Woche', ika_world: 'Suche in Ikariam-World', charts: 'Zeige Grafiken', wonder1: 'Schmiede des Hephaestos', wonder2: 'Heiliger Hain des Hades', wonder3: 'Gärten der Demeter', wonder4: 'Parthenon der Athene', wonder5: 'Tempel des Hermes', wonder6: 'Festung des Ares', wonder7: 'Brunnen des Poseidon', wonder8: 'Der Kolossus', //settings cityOrder: 'Stadtanordnung sortieren', fullArmyTable: 'Zeige alle militärischen Einheiten', hideOnWorldView: 'Board in Weltansicht ausblenden', hideOnIslandView: 'Board in Inselansicht ausblenden', hideOnCityView: 'Board in Stadtansicht ausblenden', onTop: 'Board oben anzeigen', windowTennis: 'Board mit Mauszeiger oben anzeigen', autoUpdates: 'Automatische Aktualisierung', smallFont: 'Kleinere Schriftgröße benutzen', goldShort: 'Verkürzt die Gesamt-Goldanzeige', alternativeBuildingList: 'Alternative Gebäudeliste benutzen', compressedBuildingList: 'Komprimierte Gebäudeliste benutzen', wineOut: 'Ambrosia Feature "Wein geht aus" deaktivieren', dailyBonus: 'Den täglichen Bonus automatisch bestätigen', unnecessaryTexts: 'Entfernt unnötige Beschreibungen', ambrosiaPay: 'Neue Ambrosia Kaufoptionen deaktivieren', wineWarning: 'Tooltip "Wein Warnung" ausblenden', wineWarningTime: 'Warnung: restlicher Wein', languageChange: 'Sprache wechseln', current_Version: 'Aktuelle Version<b>:</b>', ikariam_Version: 'Ikariam Version<b>:</b>', reset: 'Auf Standard Einstellung zurücksetzen', goto_website: 'Gehe zur greasyfork.org Webseite', website: 'Webseite', Check_for_updates: 'Auf Updates überprüfen', check: 'Überprüfe Updates', Report_bug: 'Melde einen Fehler im Script', report: 'Fehler melden', save: 'Speichern', save_settings: 'Einstellungen speichern<b>!</b> ', newsticker: 'Newsticker ausblenden', event: 'Events ausblenden', logInPopup: 'Infofenster beim einloggen ausblenden', birdswarm: 'Vogelschwarm ausblenden', walkers: 'Animierte Bürger ausblenden', noPiracy: 'Keine Piraterie', hourlyRes: 'Stündliche Ressourcen Anzeige ausblenden', onIkaLogs: 'IkaLog Kampfbericht Konverter benutzen', playerInfo: 'Informationen über Spieler anzeigen', control: 'Control Center ausblenden', alert: 'Bitte wähle nur eine Option aus!', alert_palace: 'Schaue bitte zuerst in den Palast deiner Hauptstadt', alert_palace1: 'Es ist noch kein Palast in deiner Stadt vorhanden.\n Bitte erforsche Expansion und baue einen Palast', alert_toast: 'Daten-Reset, Neuladen der Seite in wenigen Sekunden', alert_error: 'Beim Suchen nach Updates ist ein Fehler aufgetreten: ', alert_noUpdate: 'keine Updates verfügbar für "', alert_update: 'Es ist ein Update verfügbar für das Greasemonkey-Skript "', alert_update1: 'Möchten Sie jetzt auf die Installationsseite gehen?', alert_daily: 'Aktiviere bitte \'Den täglichen Bonus automatisch bestätigen\'', alert_wine: 'Warnung Wein > ', en: 'Englisch', de: 'Deutsch', it: 'Italienisch', el: 'Griechisch', es: 'Spanisch', fr: 'Französisch', ro: 'Rumänisch', ru: 'Russisch', cz: 'Tschechisch', pl: 'Polnisch', ar: 'Arabisch', ir: 'Persisch', pt: 'Portugiesisch', tr: 'Türkisch', nl: 'Niederländisch', // Units phalanx: 'Hoplit', steamgiant: 'Dampfgigant', spearman: 'Speerträger', swordsman: 'Schwertkämpfer', slinger: 'Steinschleuderer', archer: 'Bogenschütze', marksman: 'Schwefelbüchsen-Schütze', ram: 'Rammbock', catapult: 'Katapult', mortar: 'Mörser', gyrocopter: 'Gyrokopter', bombardier: 'Ballon-Bombardier', cook: 'Koch', medic: 'Arzt', spartan: 'Spartaner', ship_ram: 'Rammschiff', ship_flamethrower: 'Feuerschiff', ship_steamboat: 'Dampframme', ship_ballista: 'Ballistaschiff', ship_catapult: 'Katapultschiff', ship_mortar: 'Mörserschiff', ship_submarine: 'Tauchboot', ship_paddlespeedship: 'Schaufelschnellboot', ship_ballooncarrier: 'Ballonträger', ship_tender: 'Tender', ship_rocketship: 'Raketenschiff', //settings descriptions cityOrder_description: 'cityOrder_description', fullArmyTable_description: 'Zeigt alle möglichen Militär Einheiten in der Militäransicht an', hideOnWorldView_description: 'Board standardmäßig in Weltansicht ausblenden', hideOnIslandView_description: 'Board standardmäßig in Inselansicht ausblenden', hideOnCityView_description: 'Board standardmäßig in Stadtansicht ausblenden', onTop_description: 'Zeige Board über Ikariam Fenster', windowTennis_description: 'Zeige Board mit Mauszeiger oben <br> oder hinter dem Ikariam Fenster <br> Ignoriert Option Board oben anzeigen', autoUpdates_description: 'Aktiviert die automatische Update-Überprüfung <br> (einmal alle 24 Stunden)', smallFont_description: 'Kleinere Schriftart benutzen', goldShort_description: 'Verkürzt die Gesamt-Goldanzeige im Board', alternativeBuildingList_description: 'Alternative Gebäudeansicht verwenden', compressedBuildingList_description: 'Komprimierte Gebäudeansicht verwenden<br>Zusammenlegung der Gebäude der Luxus-Ressourcen Produktion<br>Zusammelegung von Palast und Stadthaltersitz', wineOut_description: 'deaktiviert die Ambrosia-Kauf Option \'Wein geht aus\'', dailyBonus_description: 'Der tägliche Bonus wird automatisch bestätigt<br>und das Fenster wird nicht mehr angezeigt', unnecessaryTexts_description: 'Entfernt unnötige Beschreibungen in Gebäuden,<br>der Bauliste von Gebäuden, minimiert das Scrollen', ambrosiaPay_description: 'Deaktiviert die neuen Ambrosia Kaufoptionen,<br> betätigen des Buttons bricht die Aktion ab', wineWarning_description: 'Blendet den Tooltip \'Wein Warnung\' aus', wineWarningTime_description: 'Verbleibende Zeit für Wein, \'rot\' an dieser Stelle', languageChange_description: 'Sprachen einstellen', newsticker_description: 'Newsticker in der GF-Toolbar ausblenden', event_description: 'Events unter den Beratern ausblenden', logInPopup_description: 'Blendet das Infofenster beim einloggen aus', birdswarm_description: 'Vogelschwarm in Insel- und Stadtansicht ausblenden', walkers_description: 'Animierte Bürger und Transportschiffe in Insel- und Stadtansicht ausblenden', noPiracy_description: 'Entfernt den Piraten Bauplatz', hourlyRes_description: 'Stündliche Ressourcen Anzeige in der Infobar ausblenden', onIkaLogs_description: 'Benutze IkaLogs für deine Kampfberichte', playerInfo_description: 'Informationen vom Spieler in der Inselansicht anzeigen', control_description: 'Control Center in Welt-, Insel- und Stadtansicht ausblenden', // settings categories visibility_category: '<b>Board Sichtbarkeit</b>', display_category: '<b>Anzeigeoptionen</b>', global_category: '<b>Globale Einstellungen</b>', army_category: '<b>Militär Einstellungen</b>', building_category: '<b>Optionen Gebäude</b>', resource_category: '<b>Optionen Ressourcen</b>', language_category: '<b>Optionen Sprache</b>', // Helptable Initialize_Board: '<b>Installationsanleitung</b>', on_your_Town_Hall: 'Gehe ins Rathaus und durch jede Stadt mit geöffnetem Fenster', on_the_Troops: 'Gehe zur linken Registerkarte \"Truppen in der Stadt\" und mit geöffnetem Fenster durch jede Stadt', on_Museum: 'Gehe auf Museum und dann auf Registerkarte \"Kulturgüter verteilen\"', on_Research_Advisor: 'Gehe zur Forschung und dann im linken Fenster alle 4 Forschungen anklicken', on_your_Palace: 'Gehe zum Palast', on_your_Finance: 'Gehe zur Finanzübersicht', on_the_Ambrosia: 'Gehe zum \"Ambrosia Shop\"', Re_Order_Towns: '<b>Städte neu anordnen</b>', Reset_Position: '<b>Position zurücksetzen</b>', On_any_tab: 'In jedem Reiter, links auf dem Ressourcen Symbol kann man die Städte verschieben', Right_click: 'Gehe zur linken Registerkarte \"Empire Overview\" und drücke die rechte Maustaste', Navigate: '1, 2, 3 ... 0, ß, ´ <b>: </b> Wechselt zwischen den Städten 1 bis 12', Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>: </b> Wechselt zwischen Stadt-, Gebäude-, Militäransicht, Optionen und Hilfe', Navigate_to: 'Q, W, E, R <b>: </b> Wechselt zwischen Stadt-, Militär-, Forschungs- und Diplomatieberater', Navigate_to_World: 'SHIFT + Q, W, E <b>: </b> Wechselt zwischen Welt-, Insel- und Stadtansicht', Spacebar: 'Leertaste <b>: </b> Minimiert oder maximiert das Board', Hotkeys: '<b>Kurztasten</b>', // formatting thousandSeperator: '.', decimalPoint: ',', click_: '<b>Klick</b>' }, it: { buildings: 'Edifici', economy: 'Economia', military: 'Forze armate', towns: 'Città', townHall: 'Municipio', palace: 'Palazzo', palaceColony: 'Residenza del Governatore', tavern: 'Taverna', museum: 'Museo', academy: 'Accademia', workshop: 'Officina', temple: 'Tempio', embassy: 'Ambasciata', warehouse: 'Magazzino', dump: 'Discarica', port: 'Porto', branchOffice: 'Mercato', wall: 'Mura della città', safehouse: 'Nascondiglio', barracks: 'Caserma', shipyard: 'Cantiere Navale', forester: 'Casa del Guardia Boschi', carpentering: 'Carpenteria', winegrower: 'Viticoltore', vineyard: 'Cantine', stonemason: 'Tagliapietra', architect: 'Ufficio dell\`Architetto', glassblowing: 'Vetraio', optician: 'Ottico', alchemist: 'Torre dell\`Alchimista', fireworker: 'Zona Pirotecnica', pirateFortress: 'Fortezza dei pirati', blackMarket: 'Mercato Nero', marineChartArchive: 'Archivio delle Carte Nautiche', corruption: 'Corruzione', cultural: 'Beni culturali', population: 'Popolazione', citizens: 'Cittadini', scientists: 'Scienziati', scientists_max: 'Scienziati mass.', options: 'Opzioni', help: 'Aiuto', agora: ' l\'Agorà', to_world: 'Mostra Mondo', to_island: 'Mostra Isola', army_cost: 'Costi Army', fleet_cost: 'Costi della Flotta', army_supply: 'Spesa Army', fleet_supply: 'Spesa della Flotta', research_cost: 'Costi Ricerca', income: 'Proventi', expenses: 'Spese', balances: 'Bilanci', espionage: 'Mostra rapporti di spionaggio', contracts: 'Mostra contratti', combat: 'Mostra battle Report', satisfaction: 'Soddisfazione', total_: 'totale', max_Level: 'Livello massimo', actionP: 'Punti azione', researchP: 'Punti di ricerca', finances_: 'Finanze', free_ground: 'Terreno edificabile libero', wood_: 'Legno', wine_: 'Vino', marble_: 'Marmo', crystal_: 'Cristallo', sulphur_: 'Zolfo', angry: 'arrabiato', unhappy: 'triste', neutral: 'neutro', happy: 'felice', euphoric: 'euforico', housing_space: 'Spazio abitabile massimo', free_Citizens: 'Cittadini liberi', free_housing_space: 'Spazio abitabile libero', level_tavern: 'Livello Taverna', maximum: 'massimo', used: 'usato', missing: 'mancante', plundergold: 'Oro', garrision: 'Lim. guarnigione', Sea: 'Mare', Inland: 'Entroterra', full: '0', off: 'spento', time_to_full: 'appieno', time_to_empty: 'svuotare', capacity: 'Capacità', safe: 'Sicuro', training: 'Formazione', plundering: 'Saccheggio', constructing: 'Ampliamento in corso!', next_Level: 'Necessari per<br>il livello', transport: 'Trasporti', loading: 'caricamento', en_route: 'in corso', arrived: 'arrivato', arrival: 'Arrivo', to_town_hall: 'a Municipio di', to_saw_mill: 'alla segheria', to_mine: 'a bene di lusso', to_barracks: 'alla caserma di', to_shipyard: 'alle cantiere navale di guerra di', member: 'Elenco dei membri', transporting: 'Trasportati a', transporting_units: 'Sposta l`esercito a', transporting_fleets: 'Sposta la flotta a', today: 'oggi', tomorrow: 'domani', yesterday: 'ieri', second: 's', minute: 'm', hour: 'o', day: 'G', week: 'S', month: 'M', year: 'A', hour_long: 'Ora', day_long: 'Giorno', week_long: 'Settimana', ika_world: 'Cerca su Ikariam-World', charts: 'Visualizza Grafici', //settings cityOrder: 'Metti in ordine le città', fullArmyTable: 'Mostra tutte le unità militari', hideOnWorldView: 'Nascondere visione del mondo', hideOnIslandView: 'Nascondere vista dell\'isola', hideOnCityView: 'Nascondere vista della città', onTop: 'Mostra sopra le finestre Ikariam', windowTennis: 'Mostra sopra Ikariam al passaggio del mouse', autoUpdates: 'Controllare automaticamente gli aggiornamenti', smallFont: 'Utilizzare caratteri più piccoli', goldShort: 'Reduce total gold display', alternativeBuildingList: 'Utilizza elenco edifici alternativo', compressedBuildingList: 'Utilizza l\'elenco compressa di edifici', wineOut: 'Disattivare Ambrosia funzione "vino esce"', dailyBonus: 'Automaticamente confermare il bonus giornaliero', unnecessaryTexts: 'Rimuovere descrizioni inutili', ambrosiaPay: 'Disattivare le nuove opzioni di acquisto Ambrosia', wineWarning: 'Nascondere tooltip "Attenzione vino"', wineWarningTime: 'Vino avvertimento rimanente', languageChange: 'Cambia Lingua', current_Version: 'Versione attuale<b>:</b>', ikariam_Version: 'Versione Ikariam<b>:</b>', reset: 'Ripristinare tutte le impostazioni di default', goto_website: 'Vai al sito web script greasyfork.org', website: 'Sito web', Check_for_updates: 'Controlla aggiornamenti', check: 'Controlla aggiornamenti', Report_bug: 'Segnala un bug nello script', report: 'Segnala bug', save: 'Salvare', save_settings: 'Salva impostazioni<b> !</b> ', newsticker: 'Nascondere il ticker per notizie', event: 'Nascondere gli eventi', logInPopup: 'Nascondere la finestra informazioni quando login', birdswarm: 'Nascondere lo sciame di uccelli', walkers: 'Nascondere i cittadini animati', noPiracy: 'No pirateria', hourlyRes: 'Nascondere la visualizzazione le risorse orarie', onIkaLogs: 'Utilizzare IkaLog Battle Report Converter', playerInfo: 'Visualizza informazioni su giocatore', control: 'Nascondere il centro di controllo', alert: 'Si prega di scegliere una sola opzione!', alert_palace: 'Si prega di visitare il vostro capitale prima', alert_palace1: 'Non si tratta ancora di un palazzo nella tua città ancora.\n Si prega di visitare espansione e costruire un palazzo.', alert_toast: 'Data Reset, ricaricare la pagina in pochi secondi', alert_error: 'Si è verificato un errore durante la ricerca degli aggiornamenti: ', alert_noUpdate: 'Nessun aggiornamento è disponibile per "', alert_update: 'C\'è un aggiornamento disponibile per lo script Greasemonkey "', alert_update1: 'Vuoi andare alla pagina installa ora?', alert_daily: 'Si prega di abilitare \'Automaticamente confermare il bonus giornaliero \'', alert_wine: 'Attenzione vino > ', en: 'Inglese', de: 'Tedesco', it: 'Italiano', el: 'Greco', es: 'Spagnolo', fr: 'Francese', ro: 'Rumeno', ru: 'Russo', cz: 'Ceco', pl: 'Polacco', ar: 'Arabo', ir: 'Persiano', pt: 'Portoghese', tr: 'Turco', nl: 'Olandese', // Units phalanx: 'Oplita', steamgiant: 'Gigante a Vapore', spearman: 'Giavellottiere', swordsman: 'Spadaccino', slinger: 'Fromboliere', archer: 'Arciere', marksman: 'Tiratore fucile a zolfo', ram: 'Ariete', catapult: 'Catapulta', mortar: 'Mortaio', gyrocopter: 'Girocottero', bombardier: 'Pallone aerostatico bombardiere', cook: 'Cuoco', medic: 'Guaritore', spartan: 'Spartano', ship_ram: 'Nave con Ariete', ship_flamethrower: 'Nave lanciafiamme', ship_steamboat: 'Ariete a vapore', ship_ballista: 'Nave con Balestra', ship_catapult: 'Nave con Catapulta', ship_mortar: 'Nave con Mortaio', ship_submarine: 'Sottomarino', ship_paddlespeedship: 'Ariete con ruote a pale', ship_ballooncarrier: 'Portapalloni', ship_tender: 'Nave appoggio', ship_rocketship: 'Nave lanciamissili', //settings descriptions cityOrder_description: 'cityOrder_description', fullArmyTable_description: 'Mostra tutti i tipi di unità militari nella vista per militare', hideOnWorldView_description: 'Nascondere di default su visione del mondo', hideOnIslandView_description: 'Nascondere di default su vista sull\'isola', hideOnCityView_description: 'Nascondere di default su vista sulla città', onTop_description: 'Visualizza bordo sopra le finestre Ikariam', windowTennis_description: 'Portare bordo verso l\'alto al passaggio del mouse<br>Invia dietro finestre Ikariam su mouseout<br>Ignora l\'opzione \'alto su\'', autoUpdates_description: 'Attivare il controllo di aggiornamento automatico<br>(Una volta ogni 24 ore)', smallFont_description: 'Utilizzare un carattere più piccolo per le tabelle di dati', goldShort_description: 'Total gold display shorten on the Board', alternativeBuildingList_description: 'Utilizzare tavolo edificio alternativo', compressedBuildingList_description: 'Utilizzare tavolo edificio compressa<br>la fusione la costruzione di produzione<br>la fusione la costruzione di palazzo e sede governatore', wineOut_description: 'Disattiva l\'opzione Ambrosia di acquistare \'Vino esce \'', dailyBonus_description: 'Il bonus giornaliero sarà automaticamente confermata<br>e la finestra non viene più visualizzato', unnecessaryTexts_description: 'Rimuove le descrizioni inutili negli edifici,<br>la lista costruzione di edifici,<br>ridurre al minimo lo scorrimento', ambrosiaPay_description: 'Disattiva le nuove opzioni di acquisto Ambrosia,<br>fare clic sul pulsante annulla l\'azione', wineWarning_description: 'Nascondere il tooltip \'Attenzione vino\'', wineWarningTime_description: 'Tempo rimanente per il vino, \'rosso \' a questo punto', languageChange_description: 'Cambiare la lingua', newsticker_description: 'Nascondere il ticker per notizie nel GF-Toolbar', event_description: 'Nascondere la gli eventi tra i consulenti', logInPopup_description: 'Nascondere la finestra informazioni quando login', //,<br>la finestra \'bonus giornaliero\' rimane attivo', birdswarm_description: 'Nascondere lo sciame di uccelli nella vista dell\'isola e vista sulla città', walkers_description: 'Nascondere i cittadini animati e navi da trasporto nella vista dell\'isola e vista sulla città', noPiracy_description: 'Rimuove il Plot Pirata', hourlyRes_description: 'Nascondere la visualizzazione le risorse orarie nella barra informazioni', onIkaLogs_description: 'Usa IkaLogs per i report di battaglia', playerInfo_description: 'Guarda le informazioni dai giocatori in vista dell\'isola', control_description: 'Nascondere il centro controllo nell mondo, nella isola e vista sulla città', // settings categories visibility_category: '<b>Visibilità Board</b>', display_category: '<b>Opzioni di visualizzazione</b>', global_category: '<b>Impostazioni globali</b>', army_category: '<b>Impostazioni militari</b>', building_category: '<b>Impostazioni da costruzione</b>', resource_category: '<b>Impostazioni delle risorse</b>', language_category: '<b>Impostazioni della lingua</b>', // Helptable Initialize_Board: '<b>Inizializzare Board</b>', on_your_Town_Hall: 'Andare sul vostro municipio e passare attraverso ogni città con quella vista aperta', on_the_Troops: 'Andare su \"Truppe nella città\" linguetta sul lato sinistro e passare attraverso ogni città con quella vista aperta', on_Museum: 'Andare in Museo e poi il \"Distribuisci beni culturali\" scheda', on_Research_Advisor: 'Andare a consulente di ricerca e fare clic su ciascuna delle quattro schede nella finestra di ricerca sulla sinistra', on_your_Palace: 'Andare sul Palazzo', on_your_Finance: 'Andare sul scheda Finanza', on_the_Ambrosia: 'Andare sul \"Ambrosia shop\"', Re_Order_Towns: '<b>Organizzare le città nuove</b>', Reset_Position: '<b>Ripristina posizione</b>', On_any_tab: 'Su ogni scheda, trascinare l\'icona di risorse a sinistra del nome della città', Right_click: 'Fare clic destro sul pulsante del menu \"Empire Overview\" sul menù sinistro della pagina', Navigate: '1, 2, 3 ... 0, +, \\ <b>: </b> Passare alla città 1 - 12', Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>: </b> Passare alla scheda Città/ Edilizia/ dell\'Esercito/ Opzioni e Aiuto', Navigate_to: 'Q, W, E, R <b>: </b> Passare alla Città/ Military/ Ricerca/ consulente Diplomazia', Navigate_to_World: 'SHIFT + Q, W, E <b>: </b> Passare alla visione del mondo/ della Isola/ della Città', Spacebar: 'Barra spaziatrice<b>: </b> Minimizzare/ Massimizzare il Board', Hotkeys: '<b>Comandi Rapidi</b>', // formatting thousandSeperator: ',', decimalPoint: '.', click_: '<b>Clic</b>' }, el: { // Thx Minoas, Panagiotis Papazoglou and panos78 for Translation chronosForge: 'Σιδηρουργείο του Χρόνου', shrineOfOlympus: 'Βωμός των Θεών', dockyard: 'Εμπορευματικός λιμένας', buildings: 'Κτίρια', economy: 'Oικονομία', military: 'Στράτευμα', towns: 'Πόλεις', townHall: 'Δημαρχείο', palace: 'Παλάτι', palaceColony: 'Κυβερνείο', tavern: 'Ταβέρνα', museum: 'Μουσείο', academy: 'Ακαδημία', workshop: 'Εργαστήριο', temple: 'Ναός', embassy: 'Πρεσβεία', warehouse: 'Αποθήκη', dump: 'Αλάνα', port: 'Λιμάνι', branchOffice: 'Εμπορικό ανταλλακτήριο', wall: 'Τείχος', safehouse: 'Κρησφύγετο', barracks: 'Στρατώνες', shipyard: 'Ναυπηγείο', forester: 'Σπίτι Ξυλοκόπου', carpentering: 'Ξυλουργείο', winegrower: 'Οινοποιείο', vineyard: 'Αποστακτήριο', stonemason: 'Λατομείο', architect: 'Αρχιτεκτονικό γραφείο', glassblowing: 'Υαλουργείο', optician: 'Οπτικός', alchemist: 'Πύργος Αλχημιστή', fireworker: 'Περιοχή Δοκιμών Πυροτεχνημάτων', pirateFortress: 'Πειρατικό κάστρο', blackMarket: 'Μαύρη αγορά', marineChartArchive: 'Αρχείο θαλάσσιων χαρτών', tavern_level: 'Επίπεδο ταβέρνας', corruption: 'Διαφθορά', cultural: 'Πολιτιστικά αγαθά', population: 'Πληθυσμός', citizens: 'Πολίτες', scientists: 'Επιστήμονες', scientists_max: 'Μέγιστος αριθμός Επιστημόνων', options: 'Ρυθμίσεις', help: 'Βοήθεια', agora: 'Μετάβαση στην Αγορά', to_world: 'Προβολή Παγκόσμιου Χάρτη', to_island: 'Προβολή Χάρτη Νήσου', army_cost: 'Κόστος στράτου', fleet_cost: 'Κόστος στόλου', army_supply: 'Προμήθεια στρατού', fleet_supply: 'Προμήθεια στόλου', research_cost: 'Κόστος έρευνας', income: 'Εισόδημα', expenses: 'Δαπάνες', balances: 'Ισοζύγια', espionage: 'Προβολή Κατασκοπείας', contracts: 'Προβολή Συμβολαίων', combat: 'Προβολή μαχών', satisfaction: 'Ικανοποίηση', total_: 'Σύνολο', max_Level: 'μέγιστο Eπίπεδο', actionP: 'Πόντοι Ενεργειών', researchP: 'Πόντοι Έρευνας', finances_: 'Oικονομικά', free_ground: 'Ελεύθερος Χώρος Οικοδόμησης', wood_: 'Ξύλο', wine_: 'Kρασί', marble_: 'Μάρμαρο', crystal_: 'Kρύσταλλο', sulphur_: 'Θείο', angry: 'Θυμωμένος', unhappy: 'Δυστυχισμένος', neutral: 'Ουδέτερος', happy: 'Χαρούμενος', euphoric: 'Ευτυχισμένος', housing_space: 'Μέγιστος Χώρος Κατοικίας', free_Citizens: 'Ελεύθεροι Πολίτες', free_housing_space: 'Ελεύθερος Χώρος Κατοικίας', level_tavern: 'Eπίπεδο Ταβέρνας', maximum: 'Μέγιστο', used: 'Αποθηκευμένο', missing: 'Υπολείπεται', plundergold: 'Χρυσός', garrision: 'Όριο φρουράς', Sea: 'Θάλασσας', Inland: 'Ξηράς', full: 'Πλήρες', off: 'Χωρίς', time_to_full: 'για γέμισμα', time_to_empty: 'για άδειασμα', capacity: 'Χωρητικότητα', safe: 'Ασφαλές', training: 'Eκπαίδευση', plundering: 'Λεηλασίες', constructing: 'Κατασκευή σε εξέλιξη!', next_Level: 'Απαιτούνται για το<br>επόμενο επίπεδο', transport: 'Μεταφορές', loading: 'Φόρτωση', en_route: 'Καθ`οδόν', arrived: 'Αφίχθη', arrival: 'Άφιξη', to_town_hall: 'προς το Δημαρχείο της πόλης', to_saw_mill: 'προς το Πριονιστήριο', to_mine: 'προς το Ορυχείο', to_barracks: 'προς τους Στρατώνες', to_shipyard: 'προς το Ναυπηγείο', member: 'Προβολή Λίστας Μελών', transporting: 'Μεταφορά προς την πόλη', transporting_units: 'Μεταφορά στρατού προς την πόλη', transporting_fleets: 'Μεταφορά στόλου προς την πόλη', today: 'Σήμερα', tomorrow: 'Αύριο', yesterday: 'Χθες', second: 'δ', minute: 'λ', hour: 'ω', day: 'Η', week: 'Ε', month: 'μ', year: 'έ', hour_long: 'Ώρα', day_long: 'Ημέρα', week_long: 'Εβδομάδα', ika_world: 'Αναζήτηση στο Ikariam-World', charts: 'Προβολή Διαγραμμάτων', //settings cityOrder: 'Ταξινόμηση πόλεων', fullArmyTable: 'Προβολή όλων των στρατιωτικών μονάδων', hideOnWorldView: 'Απόκρυψη στον παγκόσμιο χάρτη', hideOnIslandView: 'Αποκρυψη στο νησιωτικό χάρτη', hideOnCityView: 'Αποκρυψη στον αστικό χάρτη', onTop: 'Προβολή σε πρώτο πλάνο', windowTennis: 'Προβολή σε πρώτο πλάνο με την ένδειξη ποντικιού', autoUpdates: 'Αυτόματος έλεγχος ενημερώσεων', smallFont: 'Χρήση γραμματοσειράς μικρότερου μεγέθους', goldShort: 'Σύντμηση προβολής συνολικού εισοδήματος', alternativeBuildingList: 'Χρηση εναλλακτικής λίστας κτιρίων', compressedBuildingList: 'Χρήση συμπιεσμένης λίστας κτιρίων', wineOut: 'Απενεργοποίηση χαρακτηριστικού Αμβροσίας «Χωρίς κρασί»', dailyBonus: 'Αυτόματη επιβεβαίωση ημερήσιου δώρου', unnecessaryTexts: 'Απομάκρυνση μη απαραίτητων περιγραφών', ambrosiaPay: 'Απενεργοποίηση νέων επιλογών αγοράς Αμβροσίας', wineWarning: 'Απόκρυψη επεξήγησης «προειδοποίησης κρασιού»', wineWarningTime: 'Προειδοποίηση υπολοιπόμενου κρασιού', languageChange: 'Αλλαγή γλώσσας', current_Version: 'Τρέχουσα Έκδοση<b>:</b>', ikariam_Version: 'Έκδοση Ikariam<b>:</b>', reset: 'Επαναφορά ρυθμίσεων στις προεπιλεγμένες', goto_website: 'Επισκεφτείτε τη σελίδα greasyfork.org', website: 'Ιστοσελίδα', Check_for_updates: 'Χειροκίνητος έλεγχος για Ενημερώσεις', check: 'Ελεγχος για Ενημερώσεις', Report_bug: 'Αναφορά σφάλματος στον κώδικα', report: 'Αναφορά σφάλματος', save: 'Αποθήκευση', save_settings: 'Αποθήκευση ρυθμίσεων<b>!</b> ', newsticker: 'Απόκρυψη καρτέλας νέων', event: 'Απόκρυψη συμβάντων', logInPopup: 'Απόκρυψη Παραθύρου Πληροφοριών κατά τη σύνδεση', birdswarm: 'Απόκρυψη του σμήνους πουλιών', walkers: 'Απόκρυψη κινούμενων πολιτών', noPiracy: 'Απόκρυψη πειρατικού κάστρου', hourlyRes: 'Απόκρυψη ωριαίας παραγωγής αγαθών', onIkaLogs: 'Χρήση του IkaLog Battle Report Converter', playerInfo: 'Προβολή πληροφοριών για τον παίκτη', control: 'Απόκρυψη κέντρου Ελέγχου', alert: 'Επιλέξτε μόνο μια επιλογή!', alert_palace: 'Επισκευτείτε πρωτίστως την πρωτεύουσά σας', alert_palace1: 'Δεν υπάρχει παλάτι στην πόλη σας.\nΕξερευνήστε την επέκταση και χτίστε ένα παλάτι.', alert_toast: 'Επαναφορά Δεδομένων, θα ανανεωθεί η σελίδα σε λίγα δευτερόλεπτα', alert_error: 'Παρουσιάστηκε σφάλμα κατά τον έλεγχο των ενημερώσεων: ', alert_noUpdate: 'Καμιά ενημέρωση δεν είναι διαθέσιμη για τον κώδικα «{0}».', // the display code should be changed too! alert_update: 'Υπάρχει διαθέσιμη ενημέρωση για τον κώδικα Greasemonkey «{0}».\nΘέλετε να μεταβείτε στη σελίδα εγκατάστασης τώρα;', // the display code should be changed too! alert_update1: 'Θέλετε να μεταβείτε στη σελίδα εγκατάστασης τώρα;', alert_daily: 'Ενεργοποιήστε την «Αυτόματη επιβεβαίωση του ημερήσιου δώρου»', alert_wine: 'Προειδοποίηση κρασιού > ', en: 'Αγγλικά', de: 'Γερμανικά', it: 'Ιταλικά', el: 'Eλληνικά', es: 'Iσπανικά', fr: 'Γαλλικά', ro: 'Ρουμάνικα', ru: 'Ρώσικα', cz: 'Τσέχικα', pl: 'Πολωνικά', ar: 'Αραβικά', ir: 'Περσικά', pt: 'Πορτογαλικά', tr: 'Τούρκικα', nl: 'Ολλανδικά', // Units phalanx: 'Οπλίτης', steamgiant: 'Ατμογίγαντας', spearman: 'Λογχοφόρος', swordsman: 'Ξιφομάχος', slinger: 'Εκτοξευτής', archer: 'Τοξότης', marksman: 'Πυροβολιτής Θείου', ram: 'Κριός', catapult: 'Καταπέλτης', mortar: 'Κανόνι', gyrocopter: 'Γυροκόπτερο', bombardier: 'Βομβαρδιστικό', cook: 'Μάγειρας', medic: 'Ιατρός', spartan: 'Σπαρτιάτης', ship_ram: 'Σκάφος-Έμβολο', ship_flamethrower: 'Φλογοβόλο', ship_steamboat: 'Έμβολο ατμού', ship_ballista: 'Βαλλιστροφόρο', ship_catapult: 'Καταπελτοφόρο', ship_mortar: 'Κανονιοφόρο', ship_submarine: 'Βάρκα Κατάδυσης', ship_paddlespeedship: 'Κωπήλατη τορπιλάκατος', ship_ballooncarrier: 'Μεταφορικό αερόστατων', ship_tender: 'Βοηθητικό σκάφος', ship_rocketship: 'Πυραυλάκατος', //settings descriptions cityOrder_description: 'cityOrder_description', fullArmyTable_description: 'Προβολή όλων των πιθανών μονάδων στρατού στην καρτέλα Στρατός', hideOnWorldView_description: 'Απόκρυψη από προεπιλογή στον παγκόσμιο χάρτη', hideOnIslandView_description: 'Απόκρυψη από προεπιλογή στο νησιωτικό χάρτη', hideOnCityView_description: 'Απόκρυψη από προεπιλογή στον αστικό χάρτη', onTop_description: 'Προβολή πίνακα σε πρώτο πλάνο από τα παράθυρα του Ikariam', windowTennis_description: 'Μεταφορά σε πρώτο πλάνο με το πέρασμα του ποντικιού<br>Επαναφορά πίσω από τα παράθυρα Ikariam με απομάκρυνση του ποντικιού<br>Αγνοείται η επιλογή «Σε πρώτο πλάνο»', autoUpdates_description: 'Ενεργοποίηση του αυτόματου ελέγχου ενημερώσεων<br>(Μια φορά κάθε 24 ώρες)', smallFont_description: 'Χρήση μικρότερης γραμματοσειράς για τους πίνακες δεδομένων', goldShort_description: 'Η προβολή του συνολικού εισοδήματος αλλάζει σε χιλιάδες ή εκατομμύρια στον Πίνακα', alternativeBuildingList_description: 'Χρήση εναλλακτικού πίνακα κτιρίων', compressedBuildingList_description: 'Χρήση συμπιεσμένου πίνακα κτιρίων<br>Ομαδοποιεί τα κτίρια παραγωγής πολυτελών πόρων<br>Ομαδοποιεί το παλάτι και την οικία του κυβερνήτη', wineOut_description: 'Απενεργοποιεί την επιλογή Αμβροσίας για αγορά του «Χωρίς Κρασί»', dailyBonus_description: 'Το ημερήσιο δώρο θα επιβεβαιώνεται αυτόματα<br>και το παράθυρο δεν θα προβάλεται πλέον', unnecessaryTexts_description: 'Απομακρύνει μη απαραίτητες περιγραφές στα κτίρια,<br>τη λίστα κατασκευής των κτιρίων, ελαχιστοποιεί την κήλιση', ambrosiaPay_description: 'Απενεργοποιεί τις νέες επιλογές αγοράς Αμβροσίας,<br>πατώντας στο κουμπί ακυρώνει την ενέργεια', wineWarning_description: 'Απενεργοποιεί την επεξήγηση «προειδοποίησης κρασιού»', wineWarningTime_description: 'Ο απομένων χρόνος κατανάλωσης κρασιού<br>«κοκκινίζει» σε αυτό το σημείο', languageChange_description: 'Αλλάζει τη γλώσσα προβολής του Κώδικα', newsticker_description: 'Αποκρύπτει τα νέα στη γραμμή GameForge', event_description: 'Αποκρύπτει τα συμβάντα κάτω από τους συμβούλους', logInPopup_description: 'Αποκρύπτει το Παράθυρο Πληροφοριών κατά τη σύνδεση', birdswarm_description: 'Αποκρύπτει το σμήνος πουλιών στη νησιωτική και αστική προβολή', walkers_description: 'Αποκρύπτει τους κινούμενους πολίτες και τα εμπορικά πλοία στη νησιωτική και αστική προβολή', noPiracy_description: 'Απομακρύνει το Πειρατικό Κάστρο', hourlyRes_description: 'Αποκρύπτει την ωριαία παραγωγή των πόρων στη γραμμή πληροφοριών', onIkaLogs_description: 'Χρήση του IkaLogs για τις αναφορές μαχών', playerInfo_description: 'Προβολή πληροφοριών από τους παίκτες στη νησιωτική προβολή', control_description: 'Απόκρυψη του κέντρου Ελέγχου σε παγκόσμια, νησιωτική και αστική προβολή', // settings categories visibility_category: '<b>Ορατότητα πίνακα</b>', display_category: '<b>Ρυθμίσεις Εμφάνισης</b>', global_category: '<b>Γενικές ρυθμίσεις</b>', army_category: '<b>Στρατιωτικές ρυθμίσεις</b>', building_category: '<b>Ρυθμίσεις κτιρίων</b>', resource_category: '<b>Ρυθμίσεις πόρων</b>', language_category: '<b>Ρυθμίσεις γλώσσας</b>', // Helptable Initialize_Board: '<b>Εκκίνηση Πίνακα</b>', on_your_Town_Hall: 'στο Δημαρχειο και μεταβείτε σε όλες σας τις πόλεις με ανοιχτό αυτό το παράθυρο', on_the_Troops: 'στην καρτέλα «Στρατεύματα στην πόλη» στα αριστερά και μεταβείτε σε όλες σας τις πόλεις με ανοιχτό αυτό το παράθυρο', on_Museum: 'στο Μουσείο και μετά στην καρτέλα «Διανομή πολιτιστικών αγαθών»', on_Research_Advisor: 'στο Σύμβουλο έρευνας και μετά στο αριστερό παράθυρο και διάλεξε τις 4 κατηγορίες ερευνών', on_your_Palace: 'στο Παλάτι σας', on_your_Finance: 'στην καρτέλα Οικονομικά', on_the_Ambrosia: 'στο «Κατάστημα Αμβροσίας»', Re_Order_Towns: '<b>Επανατακτοποίηση πόλεων</b>', Reset_Position: '<b>Επαναφορά Θέσης</b>', On_any_tab: 'Σε οποιαδήποτε καρτέλα, σύρτε το εικονίδιο πόρου στα αριστερά του ονόματος της πόλης', Right_click: 'Δεξί κλικ στο κουμπί μενού του προγράμματος στα μενού της αριστερής πλευράς', Navigate: '1,2,3,4,5,6,7,8,9,0,-,=<b>:</b> Μετάβαση από πόλη σε πόλη (1η έως 12η)', Navigate_to_City: 'SHIFT+1,2,3,4,5<b>:</b> Μετάβαση στις καρτέλες του πίνακα (πόλεις, κτιρία, στρατός, ρυθμίσεις και Βοήθεια', Navigate_to: 'Q,W,E,R<b>:</b> Μετάβαση στους Συμβούλους (Δήμαρχος, Στρατηγός, Επιστήμονας, Διπλωμάτης)', Navigate_to_World: 'SHIFT+Q,W,E<b>:</b> Μετάβαση σε Παγκόσμια, Νησιωτική και Αστική προβολή', Spacebar: 'ΔΙΑΣΤΗΜΑ<b>:</b> Εμφάνιση / Απόκρυψη του Πίνακα', Hotkeys: '<b>Πλήκτρα συντόμευσης</b>', // formatting thousandSeperator: '.', decimalPoint: ',', click_: '<b>Kλικ</b>' }, es: { // Thx Max783 for Translation dockyard: 'Puerto de Carga', buildings: 'Edificios', economy: 'Economía', military: 'Milicia', towns: 'Ciudades', townHall: 'Intendencia', palace: 'Palace', palaceColony: 'Governor\`s Residence', tavern: 'Tavern', museum: 'Museum', academy: 'Academia', workshop: 'Workshop', temple: 'Temple', embassy: 'Embassy', warehouse: 'Depósito', dump: 'Almacén', port: 'Trading Port', branchOffice: 'Trading Post', wall: 'Town Wall', safehouse: 'Hideout', barracks: 'Barracks', shipyard: 'Shipyard', forester: 'Forester\`s House', carpentering: 'Carpenter\`s Workshop', winegrower: 'Winery', vineyard: 'Wine Press', stonemason: 'Stonemason', architect: 'Architect\`s Office', glassblowing: 'Glassblower', optician: 'Optician', alchemist: 'Alchemist\`s Tower', fireworker: 'Firework Test Area', pirateFortress: 'Pirate Fortress', blackMarket: 'Black Market', marineChartArchive: 'Sea Chart Archive', corruption: 'Corrupción', cultural: ' Bienes Culturales', population: 'Población', citizens: 'Ciudadanos', scientists: 'Investigadores', scientists_max: 'Max Investigadores', options: 'Opciones', help: 'Ayuda', agora: 'Ágora', to_world: 'Mostrar Mundo', to_island: 'Mostrar Isla', army_cost: 'Costo del Ejército', fleet_cost: 'Costo la Flota', army_supply: 'Suministro del Ejército', fleet_supply: 'Suministro la Flota', research_cost: 'Costo de Investigación', income: 'Ingresos', expenses: 'Cargos', balances: 'Balances', espionage: 'Mostrar Informes de espionaje', contracts: 'Mostrar Acuerdo', combat: 'Mostrar Informes de guerra', satisfaction: 'Satisfacción', total_: 'total', max_Level: 'Nivel máximo', actionP: 'Puntos de acción', researchP: 'Puntos de Investigación', finances_: 'Finanzas', free_ground: 'Terreno libre', wood_: 'Madera', wine_: 'Vino', marble_: 'Mármol', crystal_: 'Cristal', sulphur_: 'Azufre', angry: 'enojado', unhappy: 'infeliz', neutral: 'neutro', happy: 'feliz', euphoric: 'eufórico', housing_space: 'Espacio habitable máximo', free_Citizens: 'Ciudadanos libres', free_housing_space: 'Espacio habitable libre', level_tavern: 'Nivel Taberna', maximum: 'máximo', used: 'usado', missing: 'desaparecido', plundergold: 'Oro', garrision: 'Límite de guarnición', Sea: 'de Mar', Inland: 'de Tierra', full: '0', off: 'apagado', time_to_full: 'para llenar', time_to_empty: 'para vaciar', capacity: 'Capacidad', safe: 'Seguro', training: 'Entrenando', plundering: 'Saqueando', constructing: 'Ampliación en progreso', next_Level: 'Necesario para<br>el nivel', transport: 'Transportes', loading: 'cargando', en_route: 'en marcha', arrived: 'llegado', arrival: 'llegada', to_town_hall: 'a la Intendencia de', to_saw_mill: 'Al aserradero', to_mine: 'Al bien de lujo', to_barracks: 'a Cuartel de', to_shipyard: 'a el Astillero de', member: 'Lista de miembros', transporting: 'Transporte en', transporting_units: 'Desplegar Tropas a', transporting_fleets: 'Desplegar Flotas a', today: 'hoy', tomorrow: 'mañana', yesterday: 'ayer', second: 's', minute: 'm', hour: 'h', day: 'D', week: 'S', month: 'M', year: 'A', hour_long: 'Hora', day_long: 'Día', week_long: 'Semana', ika_world: 'Buscar Ikariam-World', charts: 'Mostrar Gráficos', //settings cityOrder: 'Ordene los ciudades', fullArmyTable: 'Mostrar todas las unidades militares', hideOnWorldView: 'Ocultar al Mostrar mundo', hideOnIslandView: 'Ocultar al Mostrar isla', hideOnCityView: 'Ocultar al Mostrar ciudad', onTop: 'Mostrar encima de las ventanas de Ikariam', windowTennis: 'Mostrar arriba de las ventanas de Ikariam al posicionar el mouse', autoUpdates: 'Comprobar automáticamente si hay actualizaciones', smallFont: 'Utilizar una fuente más pequeña', goldShort: 'Reduce total gold display', alternativeBuildingList: 'Utilizar la lista de edificios alternativa', compressedBuildingList: 'Usar la vista comprimida de edificios', wineOut: 'Desactivar la opción de Ambrosía cuando te quedas sin vino', dailyBonus: 'Confirmar automaticamente el bonus diario', unnecessaryTexts: 'Remover descripciones innecesarias', ambrosiaPay: 'Desactivar las nuevas opciones de compra de Ambrosía', wineWarning: 'Hide tooltip "wine warning"', // wineWarningTime: 'Advertencia cuando se esté acabando el vino', languageChange: 'Cambiar Idioma', current_Version: 'La versión actual<b>:</b>', ikariam_Version: 'La versión Ikariam<b>:</b>', reset: 'Restablecer los ajustes por defecto', goto_website: 'Ir al sitio de greasyfork.org', website: 'Sitio web', Check_for_updates: 'Buscar actualizaciones', check: 'Buscar actualizaciones', Report_bug: 'Notificar un error en el script', report: 'Informar de un error', save: 'Guardar', save_settings: 'Guardar cambios<b>!</b> ', newsticker: 'Ocultar noticias', event: 'Ocultar eventos', logInPopup: 'Ocultar la ventana de info al loguearse', birdswarm: 'Ocultar las aves', walkers: 'Hide animated citizens', // noPiracy: 'No piratería', hourlyRes: 'Ocultar los recursos por hora', onIkaLogs: 'Utilizar el convertidor de batallas de Ikalogs', playerInfo: 'Mostrar información sobre el jugador', control: 'Ocultar barra inferior de control', alert: '¡Sólo se admite una sola opción!', alert_palace: 'Visite antes la ciudad capital, por favor.', alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', // alert_toast: 'Script reiniciado, recargando página en unos segundos', alert_error: 'Un error ha ocurrido al comprobar actualizaciones: ', alert_noUpdate: 'No hay actualizaciones disponibles para "', alert_update: 'Hay una actualización para el script de Greasemonkey! "', alert_update1: '¿Desea ir a la página del script?', alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', // alert_wine: 'Warning wine > ', // en: 'Inglés', de: 'Alemán', it: 'Italiano', el: 'Griego', es: 'Español', fr: 'Francés', ro: 'Rumano', ru: 'Ruso', cz: 'Checo', pl: 'Polaco', ar: 'Arábico', ir: 'Persa', pt: 'Portugués', tr: 'Turco', nl: 'Holandés', // Units phalanx: 'Hoplite', steamgiant: 'Steam Giant', spearman: 'Spearman', swordsman: 'Swordsman', slinger: 'Slinger', archer: 'Archer', marksman: 'Sulphur Carabineer', ram: 'Battering Ram', catapult: 'Catapult', mortar: 'Mortar', gyrocopter: 'Gyrocopter', bombardier: 'Ballon-Bombardier', cook: 'Cook', medic: 'Doctor', spartan: 'Spartan', ship_ram: 'Ram Ship', ship_flamethrower: 'Fire Ship', ship_steamboat: 'Steam Ram', ship_ballista: 'Ballista Ship', ship_catapult: 'Catapult Ship', ship_mortar: 'Mortar Ship', ship_submarine: 'Diving Boat', ship_paddlespeedship: 'Paddle Speedboat', ship_ballooncarrier: 'Ballon Carrier', ship_tender: 'Tender', ship_rocketship: 'Rocket Ship', //settings descriptions cityOrder_description: 'Orden de la descripción de ciudades', fullArmyTable_description: 'Mostrar todos los tipos de unidades militares aún al no tenerlas', hideOnWorldView_description: 'Ocultar por defecto cuando se ve el mundo', hideOnIslandView_description: 'Ocultar por defecto cuando se ve la isla', hideOnCityView_description: 'Ocultar por defecto cuando se ve la ciudad', onTop_description: 'Mostrar tabla de arriba de las ventanas de Ikariam', windowTennis_description: 'Llevar tablero sobre las ventanas de Ikariam al posar el mouse sobre el<br>Enviar Ikariam detrás de las ventanas de Ikariam al posar el mouse sobre el<br>No tiene en cuenta la opción de \'alto\'', autoUpdates_description: 'Habilitar la comprobación de actualización automática<br>(Una vez cada 24 horas)', smallFont_description: 'Utilice una fuente más pequeña para las tablas de datos', goldShort_description: 'Total gold display shorten on the Board', alternativeBuildingList_description: 'Utilizar la lista de construcción alternativa', compressedBuildingList_description: 'Usar la vista comprimida de edificios<br>Juntar los edificios de producción de recursos<br>Juntar palacio y residencias del gobernador', wineOut_description: 'Desactiva el cartel de ambrosía al quedarte sin vino', dailyBonus_description: 'El bonus diario se confirma automaticamente<br>y esa ventana no se mostrará más.', unnecessaryTexts_description: 'Elimina las descripciones innecesarias en la lista de construcción de edificios, reduce el desplazamiento', ambrosiaPay_description: 'Desactiva el cartel de compras de Ambrosía,<br>Cliquear el botón cancela la acción', wineWarning_description: 'Hide tooltip \'wine warning\'', // wineWarningTime_description: 'Tiempo restante del vino se convierte, \'rojo\' en ese momento', languageChange_description: 'Cambiar el idioma', newsticker_description: 'Oculta las noticias en la barra de Gameforge', event_description: 'Oculta los carteles de eventos', logInPopup_description: 'Oculta la ventana de info al loguearte', //El cartel de \'Bonus Diario\’ permanece activo birdswarm_description: 'Oculta las aves en la vista de isla y ciudad', walkers_description: 'Hide animated citizens and transport ships in island and city view', // noPiracy_description: 'Removes the Pirate Plot', // hourlyRes_description: 'Ocultar los recursos por hora en la barra de info', onIkaLogs_description: 'Utilizar IkaLogs para sus informes de batalla', playerInfo_description: 'Ver información de los jugadores de la opinión de la isla', control_description: 'Oculta la barra de control inferior en vistas de ciudad, isla y mundo (Mantiene coordenadas)', // settings categories visibility_category: '<b>Visibilidad del Tablero</b>', display_category: '<b>Ajustes de pantalla</b>', global_category: '<b>Ajustes globales</b>', army_category: '<b>Ajustes del Ejército</b>', building_category: '<b>Ajustes de edificio</b>', resource_category: '<b>Configuración de recursos</b>', language_category: '<b>Configuración de idioma</b>', // Helptable Initialize_Board: '<b>Inicializar Tablero</b>', on_your_Town_Hall: 'Vaya a la intendencia y pase por todas sus ciudades con esta vista', on_the_Troops: 'Vaya a la pestaña de \"Tropas en la ciudad\" en la parte izquierda y pase por cada ciudad con esta vista', on_Museum: 'Vaya al museo y luego haga clic en \"Distribuir bienes culturales\"', on_Research_Advisor: 'Vaya al Ayudante de Investigación y pase por los 4 temas de investigación', on_your_Palace: 'Vaya al Palacio', on_your_Finance: 'Vaya a las finanzas (Donde se ve el oro)', on_the_Ambrosia: 'Vaya a la \"Tienda de ambrosía\"', Re_Order_Towns: '<b>Reordenar ciudades</b>', Reset_Position: '<b>Restablecer Posición</b>', On_any_tab: 'Sobre el ícono de recurso de cada ciudad, hágale clic y múevalo a la posición deseada', Right_click: 'Haga clic derecho sobre el la pestaña de \"Empire Overview\" en el menú izquierdo de la página', Navigate: '1, 2, 3 ... 0, \', + <b>: </b> Cambiar entre las ciudades 1-12', Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>: </b> Vaya a Ciudad / Construcción / Ejército', Navigate_to: 'Q, W, E, R <b>: </b> Vaya a Ciudades / Milicia / Investigación / Diplomacia', Navigate_to_World: 'SHIFT + Q, W, E <b>: </b> Vaya a la visión del mundo / isla / ciudad', Spacebar: 'Spacebar<b>: </b> Minimizar / Maximizar el tablero', Hotkeys: '<b>Teclas de acceso rápido</b>', // formatting thousandSeperator: ',', decimalPoint: '.', click_: '<b>Clic</b>' }, fr: { // Thx randalph for Translation buildings: 'Bâtiments', economy: 'Ressources', military: 'Armée', towns: 'Villes', townHall: 'Hôtel de ville', palace: 'Palace', palaceColony: 'Governor\`s Residence', tavern: 'Tavern', museum: 'Museum', academy: 'Académie', workshop: 'Workshop', temple: 'Temple', embassy: 'Embassy', warehouse: 'Entrepôt', dump: 'Dépot', port: 'Trading Port', branchOffice: 'Trading Post', wall: 'Town Wall', safehouse: 'Hideout', barracks: 'Barracks', shipyard: 'Shipyard', forester: 'Forester\`s House', carpentering: 'Carpenter\`s Workshop', winegrower: 'Winery', vineyard: 'Wine Press', stonemason: 'Stonemason', architect: 'Architect\`s Office', glassblowing: 'Glassblower', optician: 'Optician', alchemist: 'Alchemist\`s Tower', fireworker: 'Firework Test Area', pirateFortress: 'Pirate Fortress', blackMarket: 'Black Market', marineChartArchive: 'Sea Chart Archive', tavern_level: 'Niveau taverne', corruption: 'Corruption', cultural: 'Traités culturels', population: 'Population', citizens: 'Citoyens', scientists: 'Scientifiques', scientists_max: 'max. Scientifiques', options: 'Options', help: 'Aide', agora: 'Vers l\'Agora', to_world: 'Vers le monde', to_island: 'Vers l\'île', army_cost: 'Coût de l\'armée', fleet_cost: 'Coût de la flotte', army_supply: 'Entretien de l\'armée', fleet_supply: 'Entretien de la flotte', research_cost: 'Coût de la recherche', income: 'Revenu', expenses: 'Dépense', balances: 'Résultat', espionage: 'Voir la cachette', contracts: 'Afficher contrats', combat: 'Rapport de combats', satisfaction: 'Satisfaction', total_: 'total', max_Level: 'Niveau maximal', actionP: 'Points d\'Action', researchP: 'Points de recherche', finances_: 'Finances', free_ground: 'emplacement(s) libre', wood_: 'Bois', wine_: 'Vin', marble_: 'Marbre', crystal_: 'Cristal', sulphur_: 'Soufre', angry: 'furieux', unhappy: 'malheureux', neutral: 'neutre', happy: 'heureux', euphoric: 'euphorique', housing_space: 'max. espace(s) de logement', free_Citizens: 'Inactifs', free_housing_space: 'Espace(s) de logement libre', level_tavern: 'Niveaux taverne', maximum: 'maximum', used: 'disponible', missing: 'manquant', plundergold: 'Or', garrision: 'Limite de garnison', Sea: 'en mer', Inland: 'à terre', full: '0', off: 'off', time_to_full: 'avant max.', time_to_empty: 'restant', capacity: 'Capacité', safe: 'Sécurisé', training: 'Entrainement', plundering: 'Plundering', constructing: 'Construction en cours', next_Level: 'Nécessaire pour<br>le niveau', transport: 'Transports', loading: 'chargement', en_route: 'en route', arrived: 'arrivé', arrival: 'arrivée', to_town_hall: 'Vers l\'hôtel de ville', to_saw_mill: 'Vers la scierie', to_mine: 'Vers la mine', to_barracks: 'Vers la caserne', to_shipyard: 'Vers le chantier naval', member: 'Liste des membres', transporting: 'Transporter vers', transporting_units: 'Deplacer des troupes vers', transporting_fleets: 'Deplacer des navires vers', today: 'aujourd\'hui', tomorrow: 'demain', yesterday: 'hier', second: 's', minute: 'm', hour: 'h', day: 'J', week: 'S', month: 'M', year: 'A', hour_long: 'Heure', day_long: 'Jour', week_long: 'Semaine', ika_world: 'Recherche Ikariam-World', charts: 'Afficher Graphiques', //settings cityOrder: 'cityOrder', fullArmyTable: 'Afficher toutes les unitées', hideOnWorldView: 'Cacher en vue carte du monde', hideOnIslandView: 'Cacher en vue d\'île', hideOnCityView: 'Cacher en vue de ville', onTop: 'Toujours au-dessus', windowTennis: 'Afficher au passage de la souris', autoUpdates: 'Mise à jour automatique', smallFont: 'Utiliser une police plus petite', goldShort: 'Reduce total gold display', alternativeBuildingList: 'Regrouper les batiments spéciaux par catégorie', compressedBuildingList: 'Use compressed building list', // wineOut: 'Disable Ambrosia feature "Out of Wine"', // dailyBonus: 'Automatically confirm the daily bonus', // unnecessaryTexts: 'Removes unnecessary descriptions', // ambrosiaPay: 'Deactivate new Ambrosia buying options', // wineWarning: 'Hide tooltip "wine warning"', // wineWarningTime: 'Alerte sur conso de vin', languageChange: 'Changer Langage', current_Version: 'Version actuelle<b>:</b>', ikariam_Version: 'Version Ikariam<b>:</b>', reset: 'Réinitialiser les réglages par défaut', goto_website: 'Aller sur greasyfork.org website', website: 'Website', Check_for_updates: 'Forcer la mise à jour', check: 'Vérifier les mises à jour', Report_bug: 'Signaler un bug sur le script', report: 'Rapport de bug', save: 'Save', save_settings: 'Save settings<b>!</b> ', newsticker: 'Cacher ticker de nouvelles', event: 'Cacher les événements', logInPopup: 'Hide the Info Window when login', // birdswarm: 'Cacher volée des oiseaux', walkers: 'Hide animated citizens', // noPiracy: 'Pas de piratage', hourlyRes: 'Cacher ressources horaires', onIkaLogs: 'Use IkaLog Battle Report Converter', // playerInfo: 'Show information about player', // control: 'Hide Control center', // alert: 'Please choose only one option!', // alert_palace: 'Please visit your capital city first', // alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', // alert_toast: 'Data Reset, reloading the page in a few seconds', // alert_error: 'An error occurred while checking for updates: ', // alert_noUpdate: 'No update is available for "', // alert_update: 'There is an update available for the Greasemonkey script "', // alert_update1: 'Would you like to go to the install page now?', // alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', // alert_wine: 'Warning wine > ', // en: 'Anglais', de: 'Allemand', it: 'Italien', el: 'Grecque', es: 'Espagnol', fr: 'Français', ro: 'Roumain', ru: 'Russie', cz: 'Tchèque', pl: 'Polonais', ar: 'Arabic', ir: 'Persan', pt: 'Portugais', tr: 'Turc', nl: 'Néerlandais', // Units phalanx: 'Hoplite', steamgiant: 'Steam Giant', spearman: 'Spearman', swordsman: 'Swordsman', slinger: 'Slinger', archer: 'Archer', marksman: 'Sulphur Carabineer', ram: 'Battering Ram', catapult: 'Catapult', mortar: 'Mortar', gyrocopter: 'Gyrocopter', bombardier: 'Ballon-Bombardier', cook: 'Cook', medic: 'Doctor', spartan: 'Spartan', ship_ram: 'Ram Ship', ship_flamethrower: 'Fire Ship', ship_steamboat: 'Steam Ram', ship_ballista: 'Ballista Ship', ship_catapult: 'Catapult Ship', ship_mortar: 'Mortar Ship', ship_submarine: 'Diving Boat', ship_paddlespeedship: 'Paddle Speedboat', ship_ballooncarrier: 'Ballon Carrier', ship_tender: 'Tender', ship_rocketship: 'Rocket Ship', //settings descriptions cityOrder_description: 'cityOrder_description', fullArmyTable_description: 'Afficher toutes les unités possible dans l\'onglet armée', hideOnWorldView_description: 'Cacher par défaut en vue carte du monde', hideOnIslandView_description: 'Cacher par défaut en vue d\'île', hideOnCityView_description: 'Cacher par défaut en vue de ville', onTop_description: 'Afficher le tableau sur la fenêtre d\'ikariam', windowTennis_description: 'Affiche le tableau au passage du pointeur<br>Ignoré avec option \'Toujours au-dessus\' coché', autoUpdates_description: 'Activer mise à jour automatique<br>(toute les 24hrs)', smallFont_description: 'Utiliser des caractères plus petits pour l\'affichage des données du tableau', goldShort_description: 'Total gold display shorten on the Board', alternativeBuildingList_description: 'Regrouper les bâtiments spéciaux de collecte améliorée<br>et d\‘économie des ressources en fin de tableau', compressedBuildingList_description: 'Use condensed building table<br>Groups luxury resource production buildings<br>Groups palace/govenors residence', // wineOut_description: 'Disables the Ambrosia option to buy \'Out of Wine\'', // dailyBonus_description: 'The daily bonus will be automatically confirmed<br>and the window is no longer displayed', // unnecessaryTexts_description: 'Removes unnecessary descriptions in buildings,<br>the building list of buildings, minimize scrolling', // ambrosiaPay_description: 'Disables the new Ambrosia buying options,<br>click on the button cancels the action', // wineWarning_description: 'Hide tooltip \'wine warning\'', // wineWarningTime_description: 'Le temps restant affiché devient, \'rouge\' à partir de la valeur choisi', languageChange_description: 'Changer la langue', // newsticker_description: 'Hide news ticker in the GF-toolbar', // event_description: 'Hide events under the advisers', // logInPopup_description: 'Hide the Info Window when login', // birdswarm_description: 'Hide the bird swarm in island and city view', // walkers_description: 'Hide animated citizens and transport ships in island and city view', // noPiracy_description: 'Removes the Pirate Plot', // hourlyRes_description: 'Hide hourly resources in the infobar', // onIkaLogs_description: 'Utiliser IkaLogs pour vos rapports de combat', playerInfo_description: 'Afficher les informations des acteurs de la vue sur l\'île', control_description: 'Hide the Control center in world, island and city view', // settings categories visibility_category: '<b>Affichage du tableau</b>', display_category: '<b>Options d\'affichage</b>', global_category: '<b>Options globale</b>', army_category: '<b>Réglages armée</b>', building_category: '<b>Réglages bâtiments</b>', resource_category: '<b>Réglages ressources</b>', language_category: '<b>Choisir la langue</b>', // Helptable Initialize_Board: '<b>Initialisation du script</b>', on_your_Town_Hall: 'sur un hôtel de ville et visite chaque ville avec cette vue ouverte', on_the_Troops: 'sur l\'onglet \"Troupes dans la ville\" à gauche et visite chaque ville avec cette vue ouverte', on_Museum: 'sur un musée et ensuite sur l\'onglet \"Distribuer les biens culturels\"', on_Research_Advisor: 'sur le conseiller de recherche et clik sur les 4 domaines de recherche à gauche de l\'écran', on_your_Palace: 'sur le Palais', on_your_Finance: 'sur l\'onglet Finances', on_the_Ambrosia: 'sur l\'onglet \"Ikariam PLUS\"', Re_Order_Towns: '<b>Modifier l\'ordre des villes</b>', Reset_Position: '<b>Reset Position</b>', On_any_tab: 'Dans le tableau cliquez/déposez l\'icone de ressources à coté du nom <br>de la ville (une croix remplace le pointeur) pour modifier l\'ordre d\'affichage de vos villes', Right_click: 'Faites un clik droit sur le bouton “Empire overview a gauche de l\'écran', Navigate: '1, 2, 3 ... 0, ), = <b>: </b> Rendez vous à la ville 1 jusqu\'à 12', Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>: </b> Affichez les onglets: Ressources/Bâtiments/Armée', Navigate_to: 'Q, W, E, R <b>: </b> Naviguez entre vos conseillers', Navigate_to_World: 'SHIFT + Q, W, E <b>: </b> Naviguez vers les vues: Monde/Île/Ville', Spacebar: 'Espace<b>: </b> Afficher/Cacher le tableau', Hotkeys: '<b>Touches de raccourcis</b>', // formatting thousandSeperator: ',', decimalPoint: '.', click_: '<b>Clik</b>' }, ro: { // Thx corectsunt for Translation buildings: 'Clădiri', economy: 'Economia', military: 'Armata', towns: 'Orașe', townHall: 'Primăria', palace: 'Palace', palaceColony: 'Governor\`s Residence', tavern: 'Tavern', museum: 'Museum', academy: 'Academia', workshop: 'Workshop', temple: 'Temple', embassy: 'Embassy', warehouse: 'Magazie', dump: 'SuperMagazie', port: 'Trading Port', branchOffice: 'Trading Post', wall: 'Town Wall', safehouse: 'Hideout', barracks: 'Barracks', shipyard: 'Shipyard', forester: 'Forester\`s House', carpentering: 'Carpenter\`s Workshop', winegrower: 'Winery', vineyard: 'Wine Press', stonemason: 'Stonemason', architect: 'Architect\`s Office', glassblowing: 'Glassblower', optician: 'Optician', alchemist: 'Alchemist\`s Tower', fireworker: 'Firework Test Area', pirateFortress: 'Pirate Fortress', blackMarket: 'Black Market', marineChartArchive: 'Sea Chart Archive', tavern_level: 'Nivelul Taraveneil', corruption: 'Corupție', cultural: 'Bunuri culturale', population: 'Populația', citizens: 'Cetățeni', scientists: 'Cercetători', scientists_max: 'nr. max. de Cercetători', options: 'Opțiuni', help: 'Ajutor', agora: 'Către Agora', to_world: 'Arată lumea', to_island: 'Arată insula', army_cost: 'Costuri Fundamentale trupe', fleet_cost: 'Costuri Fundamentale flotă', army_supply: 'Costuri de aprovizionare trupe', fleet_supply: 'Costuri de aprovizionare flotă', research_cost: 'Costuri de cercetare', income: 'Venit', expenses: 'Întreținere', balances: 'Balanța', espionage: 'Vezi Ascunzătoarea', contracts: 'Vezi Tratatele', combat: 'Vezi Rapoartele de luptă', satisfaction: 'Satisfacție', total_: 'Total', max_Level: 'Nivel maxim', actionP: 'Puncte de acțiune', researchP: 'Puncte de cercetare', finances_: 'Finanțe', free_ground: 'Teren liber de construcție', wood_: 'Lemn', wine_: 'Vin', marble_: 'Marmură', crystal_: 'Cristal', sulphur_: 'Sulf', angry: 'mânios', unhappy: 'nefericit', neutral: 'neutru', happy: 'bucuros', euphoric: 'euforic', housing_space: 'Capacitate locuire', free_Citizens: 'Cetățeni liberi', free_housing_space: 'Capacitate locuire liberă', level_tavern: 'Nivelul Taranevei', maximum: 'maxim', used: 'folosit', missing: 'missing', // plundergold: 'Aur', garrision: 'Limita garnizoanei', Sea: 'Naval', Inland: 'Terestru', full: '0', off: 'off', time_to_full: 'până la umplere', time_to_empty: 'până la golire', capacity: 'Capacitate', safe: 'În sig.', training: 'Unități programate<br>la antrenament', plundering: 'Jefuire', constructing: 'Extindere în curs', next_Level: 'Necesar pentru<br>Nivelul', transport: 'Transport', loading: 'încărcare', en_route: 'în curs de desf.', arrived: 'sosire', arrival: 'sosirea', to_town_hall: 'Către Primăria', to_saw_mill: 'Către Pădure', to_mine: 'Către bunuri de lux', to_barracks: 'Către Cazarma', to_shipyard: 'Către Șantierul Naval', member: 'Vezi Lista Membrilor', transporting: 'Transport la', transporting_units: 'Deplasează armata la', transporting_fleets: 'Deplasează flota la', today: 'astăzi', tomorrow: 'mâine', yesterday: 'ieri', second: 's', minute: 'm', hour: 'o', day: 'Z', week: 'S', month: 'L', year: 'A', hour_long: 'Ore', day_long: 'Zile', week_long: 'Săptămâni', ika_world: 'Caută Ikariam-World', charts: 'Vezi Grafice', //settings cityOrder: 'cityOrder', fullArmyTable: 'Arată toate unitățile militare', hideOnWorldView: 'Ascunde fereastra la vederea lumii', hideOnIslandView: 'Ascunde fereastra la vederea insulei', hideOnCityView: 'Ascunde fereastra la vederea orașului', onTop: 'Arată în fața ferestrei Ikariam', windowTennis: 'Arată fereasta în față la apropierea mouse-ului', autoUpdates: 'Verifică actualizările automat', smallFont: 'Utilizați caractere mai mici', goldShort: 'Reduce total gold display', alternativeBuildingList: 'Utilizați lista alternativă de construcții', compressedBuildingList: 'Use compressed building list', // wineOut: 'Disable Ambrosia feature "Out of Wine"', // dailyBonus: 'Automatically confirm the daily bonus', // unnecessaryTexts: 'Removes unnecessary descriptions', // ambrosiaPay: 'Deactivate new Ambrosia buying options', // wineWarning: 'Hide tooltip "wine warning"', // wineWarningTime: 'Avertizare vin rămas', languageChange: 'Schimbă Limba', current_Version: 'Versiunea curentă:', ikariam_Version: 'Versiunea Ikariam<b>:</b>', reset: 'Resetați toate setările la valorile implicite', goto_website: 'Dute la site-ul scrip-ului greasyfork.org', website: 'Website', Check_for_updates: 'Forțează verificarea de actualizări', check: 'Verificați dacă există actualizări', Report_bug: 'Raportează o eroare în script', report: 'Raportează Eroare', save: 'Save', // save_settings: 'Save settings<b>!</b> ', // newsticker: 'Hide news ticker', // event: 'Hide events', // logInPopup: 'Hide the Info Window when login', // birdswarm: 'Hide the bird swarm', // walkers: 'Hide animated citizens', // noPiracy: 'No Piracy', // hourlyRes: 'Hide hourly resources', // onIkaLogs: 'Use IkaLog Battle Report Converter', // playerInfo: 'Show information about player', // control: 'Hide Control center', // alert: 'Please choose only one option!', // alert_palace: 'Please visit your capital city first', // alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', // alert_toast: 'Data Reset, reloading the page in a few seconds', // alert_error: 'An error occurred while checking for updates: ', // alert_noUpdate: 'No update is available for "', // alert_update: 'There is an update available for the Greasemonkey script "', // alert_update1: 'Would you like to go to the install page now?', // alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', // alert_wine: 'Warning wine > ', // en: 'Engleză', de: 'Germană', it: 'Italiană', el: 'Greacă', es: 'Spaniolă', fr: 'Franceză', ro: 'Română', ru: 'Rusă', cz: 'Cehă', pl: 'Polonez', ar: 'Arabă', ir: 'Persană', pt: 'Portugheză', tr: 'Turcă', nl: 'Olandez', // Units phalanx: 'Hoplite', steamgiant: 'Steam Giant', spearman: 'Spearman', swordsman: 'Swordsman', slinger: 'Slinger', archer: 'Archer', marksman: 'Sulphur Carabineer', ram: 'Battering Ram', catapult: 'Catapult', mortar: 'Mortar', gyrocopter: 'Gyrocopter', bombardier: 'Ballon-Bombardier', cook: 'Cook', medic: 'Doctor', spartan: 'Spartan', ship_ram: 'Ram Ship', ship_flamethrower: 'Fire Ship', ship_steamboat: 'Steam Ram', ship_ballista: 'Ballista Ship', ship_catapult: 'Catapult Ship', ship_mortar: 'Mortar Ship', ship_submarine: 'Diving Boat', ship_paddlespeedship: 'Paddle Speedboat', ship_ballooncarrier: 'Ballon Carrier', ship_tender: 'Tender', ship_rocketship: 'Rocket Ship', //settings descriptions cityOrder_description: 'cityOrder_description', fullArmyTable_description: 'Arată toate unitățile militare posibile în fila Armatei', hideOnWorldView_description: 'Ascunde în mod implicit tabla pe vederea asupra lumii', hideOnIslandView_description: 'Ascunde în mod implicit tabla pe vederea asupra insulei', hideOnCityView_description: 'Ascunde în mod implicit tabla pe vederea asupra orașului', onTop_description: 'Arată tabla înaintea (în prim-plan) ferestrei Ikariam', windowTennis_description: 'Aduce tabla înintea (în prim-plan) ferestrei Ikariam prin apropierea cu mouse-ului<br>Trimite în spatele fereastrei Ikariam la depărtarea mouse-ului<br>Ignoră opțiunea “înainte” (prim-plan)', autoUpdates_description: 'Permite verificarea de actualizare automată<br>(O dată la fiecare 24 de ore)', smallFont_description: 'Utilizați un font mai mic pentru datele din tabele', goldShort_description: 'Total gold display shorten on the Board', alternativeBuildingList_description: 'Utilizați tabelul de clădiri alternativ', compressedBuildingList_description: 'Use condensed building table<br>Groups luxury resource production buildings<br>Groups palace/govenors residence', // wineOut_description: 'Disables the Ambrosia option to buy \'Out of Wine\'', // dailyBonus_description: 'The daily bonus will be automatically confirmed<br>and the window is no longer displayed', // unnecessaryTexts_description: 'Removes unnecessary descriptions in buildings,<br>the building list of buildings, minimize scrolling', // ambrosiaPay_description: 'Disables the new Ambrosia buying options,<br>click on the button cancels the action', // wineWarning_description: 'Hide tooltip \'wine warning\'', // wineWarningTime_description: 'Timpul în care a mai rămas devine \'roșu\' în acest punct', languageChange_description: 'Schimbă Limba', newsticker_description: 'Hide news ticker in the GF-toolbar', // event_description: 'Hide events under the advisers', // logInPopup_description: 'Hide the Info Window when login', // birdswarm_description: 'Hide the bird swarm in island and city view', // walkers_description: 'Hide animated citizens and transport ships in island and city view', // noPiracy_description: 'Removes the Pirate Plot', // hourlyRes_description: 'Hide hourly resources in the infobar', // onIkaLogs_description: 'use IkaLogs for your battle reports', // playerInfo_description: 'View information from the players in the island view', // control_description: 'Hide the Control center in world, island and city view', // // settings categories visibility_category: '<b>Vizibilitatea tablei</b>', display_category: '<b>Setări afișaj</b>', global_category: '<b>Setări globale</b>', army_category: '<b>Setări ale armatei</b>', building_category: '<b>Setări de construcții</b>', resource_category: '<b>Setări de resurse</b>', language_category: '<b>Setări de limbă</b>', // Helptable Initialize_Board: '<b>Inițializare tablă (script)</b>', on_your_Town_Hall: 'pe Primărie și trecere prin fiecare oraș cu acest punct de vedere de deschidere', on_the_Troops: 'pe \"Trupele aflate in oras\" fila de pe partea stângă și du-te prin fiecare oraș cu acest punct de vedere de deschidere', on_Museum: 'pe Muzeu și apoi pe fila \"Distribuirea bunurilor culturale\"', on_Research_Advisor: 'pe \"Îndrumătorul\" în cercetare și apoi faceți click pe fiecare din cele 4 file de cercetare în fereastra din stânga (\"Câmpul cercetării\")', on_your_Palace: 'pe Palatul tău', on_your_Finance: 'pe fila Finanțe', on_the_Ambrosia: 'pe \"Ikariam PLUS\"', Re_Order_Towns: '<b>Reordonare Orașe</b>', Reset_Position: '<b>Resetează Pozițiile</b>', On_any_tab: 'Pe orice filă, trageți pictograma de resurse din partea stângă a numelui orașului', Right_click: 'Faceți click dreapta pe butonul din meniul imperiului în meniul din partea stângă a paginii', Navigate: '1, 2, 3 ... 0, -, = <b>: </b> Navigați la orașe cu 1 la 12', Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>: </b> Navigați la fila de Economia/Clădiri/Armata', Navigate_to: 'Q, W, E, R <b>: </b> Navigați la consilierele Orașe/Armata/Cercetare/Diplomație', Navigate_to_World: 'SHIFT + Q, W, E <b>: </b> Navigați la vizualizarea lumii/insulei/orașului', Spacebar: 'Bara de spațiu<b>: </b> Minimizare/Maximizare tablă', Hotkeys: '<b>Taste</b>', // formatting thousandSeperator: ',', decimalPoint: '.', click_: '<b>Click</b>' }, //fix русские названия ru: { // Thx Toxa13 for Translation chronosForge: 'Кузница Хроноса', shrineOfOlympus: 'Храм богов', dockyard: 'Верфь', buildings: 'Здания', economy: 'Экономика', military: 'Войска', towns: 'Города', townHall: 'Ратуша', palace: 'Дворец', palaceColony: 'резиденция губернатора', tavern: 'Таверна', museum: 'Музей', academy: 'Академия', workshop: 'Мастерская', temple: 'Храм', embassy: 'Посольство', warehouse: 'Склад', dump: 'Хранилище', port: 'Торговый Порт', branchOffice: 'Рынок', wall: 'Городская стена', safehouse: 'Укрытие', barracks: 'Казарма', shipyard: 'Верфь', forester: 'Хижина лесничего', carpentering: 'Плотницкая мастерская', winegrower: 'Винодельня', vineyard: 'Винный пресс', stonemason: 'Мастерская каменотеса', architect: 'Бюро Архитектора', glassblowing: 'Стеклодувная Мастерская', optician: 'Оптика', alchemist: 'Башня Алхимика', fireworker: 'Полигон Пиротехника', pirateFortress: 'Крепость пиратов', blackMarket: 'Черный рынок', marineChartArchive: 'Архив морских карт', tavern_level: 'Уровень таверны', corruption: 'Коррупция', cultural: 'Культурные ценности', population: 'Население', citizens: 'Жители', scientists: 'Ученых', scientists_max: 'max. Ученых', options: 'Опции', help: 'Справка', agora: 'к Агора', to_world: 'Смотреть Мир', to_island: 'Смотреть остров', army_cost: 'Содержание Армии', fleet_cost: 'Содержание Флота', army_supply: 'Снабжение Армии', fleet_supply: 'Снабжение Флота', research_cost: 'Затраты на исследования', income: 'Доход', expenses: 'Расходы', balances: 'Баланс', espionage: 'Отчет шпионов', contracts: 'Смотреть контракты', combat: 'Боевые доклады', satisfaction: 'Удовлетворенность', total_: 'Всего', max_Level: 'max. Уровень', actionP: 'Очки действий', researchP: 'Очки исследований', finances_: 'Финансы', free_ground: 'Свободно участков под строительство', wood_: 'Строительный материал', wine_: 'Вино', marble_: 'Мрамор', crystal_: 'Кристаллы', sulphur_: 'Сера', angry: 'сердитый', unhappy: 'несчастный', neutral: 'нейтральный', happy: 'счастье', euphoric: 'эйфория', housing_space: 'макс. Жилая площадь', free_Citizens: 'Свободных жителей', free_housing_space: 'свободная жилая площадь', level_tavern: 'Уровень таверны', maximum: 'максимум', used: 'использовано', missing: 'missing', // plundergold: 'Золото', garrision: 'Лимит гарнизона', Sea: 'Флот', Inland: 'Войска', full: '0', off: 'off', time_to_full: 'до полноты', time_to_empty: 'до пустоты', capacity: 'Вместимость', safe: 'Застраховано', training: 'Подготовка', plundering: 'Грабеж', constructing: 'Процесс улучшения', next_Level: 'Необходимо для<br>уровня', transport: 'Транспорт', loading: 'загрузка', en_route: 'в пути', arrived: 'прибыль', arrival: 'прибытие', to_town_hall: 'к Ратуше', to_saw_mill: 'к Лесопилке', to_mine: 'к Руднику', to_barracks: 'в Казармы', to_shipyard: 'к Верфи', member: 'Смотреть список', transporting: 'Транспортировать в', transporting_units: 'Переместить войска в', transporting_fleets: 'Транспортировать флот в', today: 'сегодня', tomorrow: 'завтра', yesterday: 'вчера', second: 'c', minute: 'м', hour: 'ч', day: 'д', week: 'н', month: 'M', year: 'Г', hour_long: 'Час', day_long: 'День', week_long: 'Неделя', ika_world: 'Поиск Ikariam-World', charts: 'Просматривать графики', //settings cityOrder: 'cityOrder', fullArmyTable: 'Показать все войска', hideOnWorldView: 'Скрывать таблицу на карте Мира', hideOnIslandView: 'Скрывать таблицу на карте Острова', hideOnCityView: 'Скрывать таблицу при переходе в Город', onTop: 'Показывать всегда сверху', windowTennis: 'Показывать при наведении курсора мыши', autoUpdates: 'Автоматически проверять наличие обновлений', smallFont: 'Использовать меньший размер шрифта', goldShort: 'Reduce total gold display', alternativeBuildingList: 'Использовать альтернативный список зданий', compressedBuildingList: 'Use compressed building list', // wineOut: 'Disable Ambrosia feature "Out of Wine"', // dailyBonus: 'Automatically confirm the daily bonus', // unnecessaryTexts: 'Removes unnecessary descriptions', // ambrosiaPay: 'Deactivate new Ambrosia buying options', // wineWarning: 'Hide tooltip "wine warning"', // wineWarningTime: 'Предупреждение об остатке вина', languageChange: 'Изменить язык', current_Version: 'Текущая версия<b>:</b>', ikariam_Version: 'Ikariam Version<b>:</b>', // reset: 'Сбросить все настройки по умолчанию', goto_website: 'Перейти на сайт скрипта', website: 'Вебсайт', Check_for_updates: 'Принудительная проверка обновления', check: 'Проверить обновления', Report_bug: 'Сообщить об ошибке скрипта', report: 'Сообщить об ошибке', save: 'Cохранить', save_settings: 'Save settings<b>!</b> ', newsticker: 'Скрывать лентy новостeй', event: 'Скрывать события', logInPopup: 'Hide the Info Window when login', // birdswarm: 'Скрывать стаю птиц', walkers: 'Hide animated citizens', // noPiracy: 'Нет Пиратство', hourlyRes: 'Скрывать почасовые ресурсы', onIkaLogs: 'Использовать IkaLog конвертер отчет битвы', playerInfo: 'Показать информацию об игроке', control: 'Скрывать центр контроля', alert: 'Пожалуйста выберите только одну опцию!', // alert_palace: 'Пожалуйста посетите сначала столицу', // alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', // alert_toast: 'Data Reset, reloading the page in a few seconds', // alert_error: 'An error occurred while checking for updates: ', // alert_noUpdate: 'No update is available for "', // alert_update: 'There is an update available for the Greasemonkey script "', // alert_update1: 'Would you like to go to the install page now?', // alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', // alert_wine: 'Warning wine > ', // en: 'Английский', de: 'Немецкий', it: 'Итальянский', el: 'Греческий', es: 'Испанский', fr: 'Французский', ro: 'Румынский', ru: 'Русский', cz: 'Чешский', pl: 'Польский', ar: 'Aрабский', ir: 'Персидский', pt: 'Португальский', tr: 'Tурецкий', nl: 'Голландский', // Units phalanx: 'Hoplite', steamgiant: 'Steam Giant', spearman: 'Spearman', swordsman: 'Swordsman', slinger: 'Slinger', archer: 'Archer', marksman: 'Sulphur Carabineer', ram: 'Battering Ram', catapult: 'Catapult', mortar: 'Mortar', gyrocopter: 'Gyrocopter', bombardier: 'Ballon-Bombardier', cook: 'Cook', medic: 'Doctor', spartan: 'Spartan', ship_ram: 'Ram Ship', ship_flamethrower: 'Fire Ship', ship_steamboat: 'Steam Ram', ship_ballista: 'Ballista Ship', ship_catapult: 'Catapult Ship', ship_mortar: 'Mortar Ship', ship_submarine: 'Diving Boat', ship_paddlespeedship: 'Paddle Speedboat', ship_ballooncarrier: 'Ballon Carrier', ship_tender: 'Tender', ship_rocketship: 'Rocket Ship', //settings descriptions cityOrder_description: 'cityOrder_description', fullArmyTable_description: 'Показать все возможное, армейских подразделений на вкладке Армии', hideOnWorldView_description: 'Скрыть, по умолчанию, на карте Мира', hideOnIslandView_description: 'Скрыть, по умолчанию, на карте Острова', hideOnCityView_description: 'Скрыть, по умолчанию, при переходе в город', onTop_description: 'Таблица сверху всех Икариам окон', windowTennis_description: 'Открывается то окно<br>на которое наведен курсор мыши', autoUpdates_description: 'Включить автоматическую проверку обновлений<br>(каждые 24 часа)', smallFont_description: 'Используйте меньший шрифт для данных таблицы', goldShort_description: 'Total gold display shorten on the Board', alternativeBuildingList_description: 'Использовать альтернативную таблицу зданий', compressedBuildingList_description: 'Use condensed building table<br>Groups luxury resource production buildings<br>Groups palace/govenors residence', // wineOut_description: 'Disables the Ambrosia option to buy \'Out of Wine\'', // dailyBonus_description: 'The daily bonus will be automatically confirmed<br>and the window is no longer displayed', // unnecessaryTexts_description: 'Removes unnecessary descriptions in buildings,<br>the building list of buildings, minimize scrolling', // ambrosiaPay_description: 'Disables the new Ambrosia buying options,<br>click on the button cancels the action', // wineWarning_description: 'Hide tooltip \'wine warning\'', // wineWarningTime_description: 'Предупреждение об остатке вина, \'красный\' по умолчанию', languageChange_description: 'Изменение языка', newsticker_description: 'Hide news ticker in the GF-toolbar', // event_description: 'Hide events under the advisers', // logInPopup_description: 'Hide the Info Window when login', // birdswarm_description: 'Hide the bird swarm in island and city view', // walkers_description: 'Hide animated citizens and transport ships in island and city view', // noPiracy_description: 'Removes the Pirate Plot', // hourlyRes_description: 'Hide hourly resources in the infobar', // onIkaLogs_description: 'use IkaLogs for your battle reports', // playerInfo_description: 'View information from the players in the island view', // control_description: 'Hide the Control center in world, island and city view', // // settings categories visibility_category: '<b>Настройка отображения во вкладках</b>', display_category: '<b>Настройка вида</b>', global_category: '<b>Глобальные настройки</b>', army_category: '<b>Настройка отображения войск</b>', building_category: '<b>Настройка отображения зданий</b>', resource_category: '<b>Настройка ресурсов</b>', language_category: '<b>Настройки языка</b>', // Helptable Initialize_Board: '<b>Для начала использования таблицы</b>', on_your_Town_Hall: 'Откройте "Ратуша" и при открытой вкладке пройдите по всем городам', on_the_Troops: 'Откройте вкладку "Войска в городе" (на панели слева) и пройдите по всем городам', on_Museum: 'Откройте "Музей" затем нажмите на вкладку "Распределить культурные ценности"', on_Research_Advisor: 'Откройте "Научный обзор" (Исследования) и пройдите по всем 4 областям исследований', on_your_Palace: 'Откройте "Дворец"', on_your_Finance: 'Откройте "Баланс"', on_the_Ambrosia: 'Откройте "shop" Магазин Амброзии', Re_Order_Towns: '<b>Настройка последовательности отображения городов в таблице</b>', Reset_Position: '<b>Начальное положение таблицы</b>', On_any_tab: 'Открыв любую вкладку, перетащите значок ресурса слева от названия города', Right_click: 'Щелкните правой кнопкой мыши на кнопке "Империя" на панели с левой стороны страницы', Navigate: '1, 2, 3 ... 0, -, = <b>: </b> Перемещение по городам с 1 до 12', Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>: </b> Перемещение в городе/ Экономика/ Здания/ Войска', Navigate_to: 'Q, W, E, R <b>: </b> Перемещение/ Города/ Войска/ Исследования/ Дипломатия', Navigate_to_World: 'SHIFT + Q, W, E <b>: </b> Перемещение к Мир/ Остров/ Город', Spacebar: 'Пробел<b>: </b> таблицы Открыть/ Закрыть в разделах', Hotkeys: '<b>Быстрые клавиши</b>', // formatting thousandSeperator: ',', decimalPoint: '.', click_: '<b>Нажать</b>' }, cz: { // Thx Ikariam CZ for Translation buildings: 'Budovy', economy: 'Ekonomika', military: 'Armáda', towns: 'Města', townHall: 'Městská radnice', palace: 'Palace', palaceColony: 'Governor\`s Residence', tavern: 'Tavern', museum: 'Museum', academy: 'Akademie', workshop: 'Workshop', temple: 'Temple', embassy: 'Embassy', warehouse: 'Sklad', dump: 'Halda', port: 'Trading Port', branchOffice: 'Trading Post', wall: 'Town Wall', safehouse: 'Hideout', barracks: 'Barracks', shipyard: 'Shipyard', forester: 'Forester\`s House', carpentering: 'Carpenter\`s Workshop', winegrower: 'Winery', vineyard: 'Wine Press', stonemason: 'Stonemason', architect: 'Architect\`s Office', glassblowing: 'Glassblower', optician: 'Optician', alchemist: 'Alchemist\`s Tower', fireworker: 'Firework Test Area', pirateFortress: 'Pirate Fortress', blackMarket: 'Black Market', marineChartArchive: 'Sea Chart Archive', tavern_level: 'Úroveň hostince', corruption: 'Korupce', cultural: 'Kulturní zboží', population: 'Obyvatelstvo', citizens: 'Obyvatelé', scientists: 'Vědci', scientists_max: 'max. vědců', options: 'Nastavení', help: 'Nápověda', agora: 'do Agory', to_world: 'Zobrazit svět', to_island: 'Zobrazit ostrov', army_cost: 'Údržba armády', fleet_cost: 'Údržba flotily', army_supply: 'Cestovní náklady armády', fleet_supply: 'Cestovní náklady flotily', research_cost: 'Náklady na výzkum', income: 'Příjem', expenses: 'Náklady', balances: 'Zůstatek', espionage: 'Zobrazit úkryt', contracts: 'Zobrazit dohody', combat: 'Zobrazit bitevní zprávy', satisfaction: 'Spokojenost', total_: 'Celkem', max_Level: 'max. úroveň', actionP: 'Akční body', researchP: 'Výzkumné body', finances_: 'Rozpočet', free_ground: 'Volná stavební plocha', wood_: 'Stavební materiál', wine_: 'Víno', marble_: 'Mramor', crystal_: 'Krystalické sklo', sulphur_: 'Síra', angry: 'zlost', unhappy: 'neštěstí', neutral: 'neutrální', happy: 'štěstí', euphoric: 'eufórie', housing_space: 'max. ubytovací kapacita', free_Citizens: 'Volní obyvatelé', free_housing_space: 'Volná ubytovací kapacita', level_tavern: 'Úroveň hostince', maximum: 'maximum', used: 'zaplněno', missing: 'missing', // plundergold: 'Zlato', garrision: 'Limit posádky', Sea: 'Námořní', Inland: 'Pozemní', full: '0', off: 'vyp', time_to_full: 'do zaplnění', time_to_empty: 'do vyprázdnění', capacity: 'Kapacita', safe: 'Bezpečné', training: 've výcviku', plundering: 'Drancování', constructing: 'Probíhá rozšiřování', next_Level: 'Potřeba pro úroveň', transport: 'Transporty', loading: 'nakládání', en_route: 'na cestě', arrived: 'dorazil', arrival: 'příjezd', to_town_hall: 'do městské radnice', to_saw_mill: 'do pily', to_mine: 'do dolu', to_barracks: 'do kasáren', to_shipyard: 'do loděnice', member: 'Zobrazit seznam členů aliance', transporting: 'Přepravit do', transporting_units: 'Přesunout jednotky do', transporting_fleets: 'Přesunout flotilu do', today: 'dnes', tomorrow: 'zítra', yesterday: 'včera', second: 's', minute: 'm', hour: 'h', day: 'D', week: 'T', month: 'M', year: 'R', hour_long: 'Hodina', day_long: 'Den', week_long: 'Týden', ika_world: 'Hledat Ikariam-World', charts: 'Zobrazení diagramů', //settings cityOrder: 'Řazení měst', fullArmyTable: 'Zobrazit všechny vojenské jednotky', hideOnWorldView: 'Skrýt na zobrazení světa', hideOnIslandView: 'Skrýt na zobrazení ostrova', hideOnCityView: 'Skrýt na zobrazení města', onTop: 'Zobrazit vždy nahoře nad ostatními Ikariam okny', windowTennis: 'Zobrazit vždy nahoře nad ostatními Ikariam okny při najetí myši', autoUpdates: 'Automaticky kontroluj aktualizace', smallFont: 'Použít menší velikost písma', goldShort: 'Zobrazit celkové zlato zkráceně', alternativeBuildingList: 'Použít jiné zobrazení budov', compressedBuildingList: 'Použít stlačený přehled budov', wineOut: 'Disable Ambrosia feature "Out of Wine"', // dailyBonus: 'Automaticky potvrzovat denní bonus', unnecessaryTexts: 'Odstranit nepotřebné popisy', ambrosiaPay: 'Zakázat možnost nákupu surovin za Ambrozie', wineWarning: 'Hide tooltip "wine warning"', // wineWarningTime: 'Upozornění na zbývající víno', languageChange: 'Změnit jazyk', current_Version: 'Aktuální verze<b>:</b>', ikariam_Version: 'Ikariam verze<b>:</b>', reset: 'Resetovat všechna nastavení', goto_website: 'Jít na webové stránky skriptů greasyfork.org', website: 'Webové stránky', Check_for_updates: 'Zkontroluje dostupné aktualizace', check: 'Zkontrolovat aktualizace', Report_bug: 'Nahlásit chybu ve skriptu', report: 'Nahlásit chybu', save: 'Uložit', save_settings: 'Uložit nastavení<b>!</b> ', newsticker: 'Skrýt odkaz na novinky', event: 'Skrýt akce', logInPopup: 'Skrýt informační okno při přihlášení', birdswarm: 'Skrýt animace letu ptáků', walkers: 'Skrýt animované obyvatelstvo', noPiracy: 'Žádné pirátsví', hourlyRes: 'Skrýt hodinovou produkci / spotřebu surovin', onIkaLogs: 'Použít IkaLog Battle Report Converter', playerInfo: 'Zobrazit informace o hráči', control: 'Skrýt ovládací panel', alert: ' Zvolte prosím pouze jednu možnost!', alert_palace: 'Navštivte prosím své hlavní město jako první', alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', // alert_toast: 'Resetování dat, znovunačtení stránky proběhne během několika vteřin', alert_error: ' Při kontrole aktualizací došlo k chybě: ', alert_noUpdate: ' Žádné aktualizace k dispozici pro "', alert_update: 'K dispozici jsou aktualizace pro Greasemonkey skript "', alert_update1: ' Chcete jít nyní na stránku s instalací?', alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', // alert_wine: 'Warning wine > ', // en: 'Anglicky', de: 'Německy', it: 'Italsky', el: 'Řecky', es: 'Španělsky', fr: 'Francouzsky', ro: 'Rumunsky', ru: 'Rusky', cz: 'Česky', pl: 'Polsky', ar: 'Arabsky', ir: 'Persky', pt: 'Portugalsky', tr: 'Turecky', nl: 'Holandsky', // Units phalanx: 'Hoplite', steamgiant: 'Steam Giant', spearman: 'Spearman', swordsman: 'Swordsman', slinger: 'Slinger', archer: 'Archer', marksman: 'Sulphur Carabineer', ram: 'Battering Ram', catapult: 'Catapult', mortar: 'Mortar', gyrocopter: 'Gyrocopter', bombardier: 'Ballon-Bombardier', cook: 'Cook', medic: 'Doctor', spartan: 'Spartan', ship_ram: 'Ram Ship', ship_flamethrower: 'Fire Ship', ship_steamboat: 'Steam Ram', ship_ballista: 'Ballista Ship', ship_catapult: 'Catapult Ship', ship_mortar: 'Mortar Ship', ship_submarine: 'Diving Boat', ship_paddlespeedship: 'Paddle Speedboat', ship_ballooncarrier: 'Ballon Carrier', ship_tender: 'Tender', ship_rocketship: 'Rocket Ship', //settings descriptions cityOrder_description: 'cityOrder_description', fullArmyTable_description: 'Zobrazí všechny možné jednotky v Armádním přehledu', hideOnWorldView_description: 'Skryje přehled na zobrazení světa', hideOnIslandView_description: 'Skryje přehled na zobrazení ostrova', hideOnCityView_description: 'Skryje přehled na zobrazení města', onTop_description: 'Zobrazí přehled vždy nahoře nad ostatními Ikariam okny', windowTennis_description: 'Zobrazí přehled vždy nahoře nad ostatními Ikariam okny při najetí myši', autoUpdates_description: 'Povolí automatickou kontrolu aktualizace<br>(jednou za 24 hodin)', smallFont_description: 'Použije menší velikost písma pro data v přehledu', goldShort_description: 'Zobrazí celkové zlato ve zkráceném tvaru na přehledu Ekonomiky', alternativeBuildingList_description: 'Seřadí budovy na produkci a snížení spotřeby v jiném pořadí', compressedBuildingList_description: 'Použije zúžený přehled budov<br>Seskupí budovy na produkci luxusních surovin<br>Seskupí Palác / Guvernérovu rezidenci', wineOut_description: 'Disables the Ambrosia option to buy \'Out of Wine\'', // dailyBonus_description: 'Denní bonus bude automaticky potvrzován<br>a okno se již nebude zobrazovat', unnecessaryTexts_description: 'Odstraní nepotřebné popisy v budovách a<br>v seznamu budov na prázdné stavební ploše, minimalizuje rolování', ambrosiaPay_description: 'Znemožní nákup surovin za Ambrozie,<br>kliknutí na tlačítko akci zruší', wineWarning_description: 'Hide tooltip \'wine warning\'', // wineWarningTime_description: 'Docházení vína bude zobrazeno \‘červeně\’ při tomto času', languageChange_description: 'Změnit jazyk', newsticker_description: 'Skryje odkaz na novinky v horním panelu nabídek', event_description: 'Skryje nabídky a akce při přihlášení a pod poradci města', logInPopup_description: 'Skryje informační okno při přihlášení', //, okno “denní bonus” bude i nadále aktivní birdswarm_description: 'Skryje animanice letu ptáků na přehledu ostrova a města', walkers_description: 'Skryje animované obyvatelstvo a obchodní lodě na přehledu ostrova a města', noPiracy_description: 'Odstraní stavební místo pro pirátskou pevnost', hourlyRes_description: 'Skryje hodinovou produkci / spotřebu surovin pod panelem surovin', onIkaLogs_description: 'Použije IkaLogs pro tvé bitevní zprávy', playerInfo_description: 'Zobrazí informace o hráči na přehledu ostrova', control_description: 'Skryje dolní lištu s ovládacím panelem na pohledu světa, ostrova a města', // settings categories visibility_category: '<b>Zobrazení přehledu</b>', display_category: '<b>Nastavení zobrazení</b>', global_category: '<b>Globální nastavení</b>', army_category: '<b>Armáda</b>', building_category: '<b>Budovy</b>', resource_category: '<b>Nastavení surovin</b>', language_category: '<b>Jazyk</b>', // Helptable Initialize_Board: '<b>Nastavení počátečních hodnot v přehledu</b>', on_your_Town_Hall: 'na Městskou radnici a postupně projdi každé město s tímto otevřeným oknem', on_the_Troops: 'na záložku \“Vojáci ve městě\” na levé straně a postupně projdi každé město s tímto otevřeným oknem', on_Museum: 'na Muzeum a pak na záložku \“Rozdělit kulturní zboží\” ', on_Research_Advisor: 'na Vědeckého poradce a v něm na všechny 4 oblasti výzkumu na levé straně', on_your_Palace: 'na tvůj Palác', on_your_Finance: 'na tvůj Rozpočet', on_the_Ambrosia: 'na \“Ikariam plus\”', Re_Order_Towns: '<b>Změna pořadí měst</b>', Reset_Position: '<b>Obnovit umístění</b>', On_any_tab: 'Na libovolné záložce můžete města přesouvat pomocí ikony suroviny vlevo od názvu města', Right_click: 'Kliknutím pravým tlačítkem na záložku Empire Overview na levém menu obnovíte umístění přehledu na jeho základní pozici', Navigate: '1, 2, 3 ... 0, =, ) <b>: </b> Přepne na město 1 až 12', Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>: </b> Přepne na záložku Ekonomika/ Budovy/ Armáda', Navigate_to: 'Q, W, E, R <b>: </b> Přepne na poradce Města/ Armáda/ Výzkum/ Diplomacie', Navigate_to_World: 'SHIFT + Q, W, E <b>: </b> Přepne na náhled Světa/ Ostrova/ Města', Spacebar: 'Spacebar<b>: </b> Mezerník: Otevře / zavře přehled', Hotkeys: '<b>Klávesové zkratky</b>', // formatting thousandSeperator: ',', decimalPoint: '.', click_: '<b>Klikni</b>' }, pl: { // Thx Komandos for Translation buildings: 'Budynki', economy: 'Ekonomia', military: 'Wojsko', towns: 'Miasta', townHall: 'Ratusz', palace: 'Palace', palaceColony: 'Governor\`s Residence', tavern: 'Tavern', museum: 'Museum', academy: 'Akademia', workshop: 'Workshop', temple: 'Temple', embassy: 'Embassy', warehouse: 'Magazyn', dump: 'Składowisko', port: 'Trading Port', branchOffice: 'Trading Post', wall: 'Town Wall', safehouse: 'Hideout', barracks: 'Barracks', shipyard: 'Shipyard', forester: 'Forester\`s House', carpentering: 'Carpenter\`s Workshop', winegrower: 'Winery', vineyard: 'Wine Press', stonemason: 'Stonemason', architect: 'Architect\`s Office', glassblowing: 'Glassblower', optician: 'Optician', alchemist: 'Alchemist\`s Tower', fireworker: 'Firework Test Area', pirateFortress: 'Pirate Fortress', blackMarket: 'Black Market', marineChartArchive: 'Sea Chart Archive', tavern_level: 'Poziom tawerny', corruption: 'Korupcja', cultural: 'Dobra kulturowe', population: 'Populacja', citizens: 'Mieszkańcy', scientists: 'Naukowcy', scientists_max: 'Maks. naukowców', options: 'Opcje', help: 'Pomoc', agora: 'Agora', to_world: 'Pokaż świat', to_island: 'Pokaż wyspę', army_cost: 'Koszt armii', fleet_cost: 'Koszt floty', army_supply: 'Zaopatrzenie armii', fleet_supply: 'Zaopatrzenie floty', research_cost: 'Koszt badań', income: 'Przychód', expenses: 'Wydatki', balances: 'Bilans', espionage: 'Kryjówka', contracts: 'Traktaty', combat: 'Raporty wojenne', satisfaction: 'Zadowolenie', total_: 'Suma', max_Level: 'Maks. poziom', actionP: 'Punkty akcji', researchP: 'Punkty badań', finances_: 'Finanse', free_ground: 'wolne parcele', wood_: 'Materiał budowlany', wine_: 'Wino', marble_: 'Marmur', crystal_: 'Kryształ', sulphur_: 'Siarka', angry: 'zły', unhappy: 'nieszczęśliwy', neutral: 'neutralny', happy: 'szczęśliwy', euphoric: 'euforia', housing_space: 'Maks. ilość mieszkańców', free_Citizens: 'Niepracujący mieszkańcy', free_housing_space: 'Ilość wolnych miejsc', level_tavern: 'Poziom tawerny', maximum: 'maksymalnie', used: 'aktualnie', missing: 'missing', // plundergold: 'Złoto', garrision: 'Limit garnizonu', Sea: 'Morskie', Inland: 'Lądowe', full: '0', off: 'off', time_to_full: 'do pełna', time_to_empty: 'do wyczerpania', capacity: 'Pojemność', safe: 'Bezpieczne', training: 'Trening', plundering: 'Plądrowanie', constructing: 'Trwa rozbudowa', next_Level: 'Wymagane do poziomu', transport: 'Transporty', loading: 'ładowanie', en_route: 'w drodze', arrived: 'przybycie', arrival: 'przylot', to_town_hall: 'Otwórz ratusz w', to_saw_mill: 'Otwórz tartak', to_mine: 'Otwórz kopalnię', to_barracks: 'Otwórz koszary w', to_shipyard: 'Otwórz sztocznię w', member: 'Sojusznicy', transporting: 'Transportuj do', transporting_units: 'Przemieść armię do', transporting_fleets: 'Przemieść flotę do', today: 'dziś', tomorrow: 'jutro', yesterday: 'wczoraj', second: 's', minute: 'm', hour: 'g', day: 'd', week: 'T', month: 'M', year: 'R', hour_long: 'godzin', day_long: 'dni', week_long: 'tygodni', ika_world: 'Szukaj Ikariam-World', charts: 'Zobacz wykresy', //settings cityOrder: 'cityOrder', fullArmyTable: 'Pokaż wszystkie jednostki', hideOnWorldView: 'Ukryj w podglądzie świata', hideOnIslandView: 'Ukryh w podglądzie wyspy', hideOnCityView: 'Ukryj w podglądzie miasta', onTop: 'Zawsze na wierzchu', windowTennis: 'Przesuń na wierzch po najechaniu myszą', autoUpdates: 'Automatyczne sprawdzanie aktualizacji', smallFont: 'Użyj mniejszej czcionki', goldShort: 'Reduce total gold display', alternativeBuildingList: 'Użyj alternatywnej listy budynków', compressedBuildingList: 'Użyj skróconej listy budynków', wineOut: 'Wyłącz funkcję Ambrozji "Brak wina"', dailyBonus: 'Automatyczne potwierdzanie dziennego bonusu', unnecessaryTexts: 'Usuń niepotrzebne opisy', ambrosiaPay: 'Wyłącz opcję kupna Ambrozji', wineWarning: 'Hide tooltip "wine warning"', // wineWarningTime: 'Ostrzeżenie o kończącym się winie', languageChange: 'Zmień język', current_Version: 'Bieżąca wersja<b>:</b>', ikariam_Version: 'Wersja Ikariam<b>:</b>', reset: 'Przywróć ustawienia domyślne', goto_website: 'Idź do greasyfork.org website', website: 'Website', Check_for_updates: 'Sprawdź aktualizację', check: 'Sprawdź aktualizację', Report_bug: 'Zgłoszenia błędów', report: 'Zgłoś błąd', save: 'Zapisz', save_settings: 'Zapisz ustawienia<b>!</b> ', newsticker: 'Ukryj znaczek potwierdzenia operacji', event: 'Ukryj wydarzenia', logInPopup: 'Ukryj okno wiadomości po zalogowaniu', birdswarm: 'Ukryj ptaki', walkers: 'Ukryj animację mieszkańców', noPiracy: 'Nie Piractwo', hourlyRes: 'Ukryj godzinową produkcję zasobów', onIkaLogs: 'Użyj konwertera raportów wojennych IkaLog', playerInfo: 'Pokaż inforamcję o graczu', control: 'Ukryj Centrum kontroli', alert: 'Proszę wybrać tylko jedną opcję!', alert_palace: 'Proszę najpierw odwiedzić swoją stolicę', alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', // alert_toast: 'Reset danych, przeładowanie strony w ciągu kilku sekund', alert_error: 'Wystąpił błąd podczas sprawdzania aktualizacji: ', alert_noUpdate: 'Brak dostępnych akutalizacji dla "', alert_update: 'Pojawiła się aktualizacja dla skryptu Greasemonkey "', alert_update1: 'Czy chcesz teraz przejść do strony instalacji?', alert_daily: 'Proszę potwierdzić \'Automatyczne potwierdzenie dziennego bonusu \'', alert_wine: 'Warning wine > ', // en: 'Angielski', de: 'Niemiecki', it: 'Włoski', el: 'Grecki', es: 'Hiszpański', fr: 'Francuski', ro: 'Rumuński', ru: 'Rosyjski', cz: 'Czeski', pl: 'Polski', ar: 'Arabski', ir: 'Perski', pt: 'Portugalski', tr: 'Turecki', nl: 'Holenderski', // Units phalanx: 'Hoplite', steamgiant: 'Steam Giant', spearman: 'Spearman', swordsman: 'Swordsman', slinger: 'Slinger', archer: 'Archer', marksman: 'Sulphur Carabineer', ram: 'Battering Ram', catapult: 'Catapult', mortar: 'Mortar', gyrocopter: 'Gyrocopter', bombardier: 'Ballon-Bombardier', cook: 'Cook', medic: 'Doctor', spartan: 'Spartan', ship_ram: 'Ram Ship', ship_flamethrower: 'Fire Ship', ship_steamboat: 'Steam Ram', ship_ballista: 'Ballista Ship', ship_catapult: 'Catapult Ship', ship_mortar: 'Mortar Ship', ship_submarine: 'Diving Boat', ship_paddlespeedship: 'Paddle Speedboat', ship_ballooncarrier: 'Ballon Carrier', ship_tender: 'Tender', ship_rocketship: 'Rocket Ship', //settings descriptions cityOrder_description: 'cityOrder_description', fullArmyTable_description: 'Pokaż wszystkie możliwe jednostki', hideOnWorldView_description: 'Ukryj okno w podglądzie świata', hideOnIslandView_description: 'Ukryj okno w podglądzie wyspy', hideOnCityView_description: 'Ukryj okno w podglądzie miasta', onTop_description: 'Okno będzie położone zawsze na wierzchu', windowTennis_description: 'Przenosi okno imperium na wierzch po najechaniu myszą, gdy odjedziemy myszą okno się schowa pod poprzednio aktywne - opcja wyłączona, gdy uaktywniona opcja - Zawsze na wierzchu', autoUpdates_description: 'Włącza automatyczne aktualizacje (co 24 godziny)', smallFont_description: 'Użyj mniejszej czcionki', goldShort_description: 'Total gold display shorten on the Board', alternativeBuildingList_description: 'Użyj alternatywnej tabeli', compressedBuildingList_description: 'Użyj skróconej tabeli budowy<br>Grupuje budynki produckujące luksusowe surowce<br>Grupuje pałace/rezydencje gubernatora', wineOut_description: 'Wyłącza opcję kupna ambrozji \'Brak Wina\'', dailyBonus_description: 'Dzienny bonus będzie automatycznie potwierdzany,<br>a okno nie będzie więcej wyświetlane', unnecessaryTexts_description: 'Usuwa niepotrzebne opisy w budynkach,<br>na liście budowy, minimalizuje przesuwanie', ambrosiaPay_description: 'Wyłącza opcję kupna Ambrozji,<br>kliknięcie na przycisk anuluje akcje', wineWarning_description: 'Hide tooltip \'wine warning\'', // wineWarningTime_description: 'W tym czasie skończy się dana ilość wina ', languageChange_description: 'Zmień język', newsticker_description: 'Ukrywa informację o akcji na pasku GF', event_description: 'Ukrywa wydarzenia pod doradcami', logInPopup_description: 'Ukrywa okno informacji po zalogowaniu', birdswarm_description: 'Ukrywa ptaki w podglądzie wyspy oraz miasta', walkers_description: 'Ukrywa animację mieszkańców oraz statków transportowych w podglądzie miasta oraz wyspy', noPiracy_description: 'Usuwa parcelę Piratów', hourlyRes_description: 'Ukrywa godzinową produkcję na pasku informacyjnym', onIkaLogs_description: 'Używa IkaLogs jako standardowego konwertera raprtów', playerInfo_description: 'Wyświetla informacje na temat gracza w podglądzie wyspy', control_description: 'Ukrywa Centrum Kontroli w podglądzie świata, wyspy oraz miasta', // settings categories visibility_category: '<b>Ukrywanie</b>', display_category: '<b>Pokazywanie</b>', global_category: '<b>Ustawienia globalne</b>', army_category: '<b>Ustawienia armii</b>', building_category: '<b>Ustawienia budynków</b>', resource_category: '<b>Ustawienia zasobów</b>', language_category: '<b>Zmień język</b>', // Helptable Initialize_Board: '<b>Wczytywanie okien</b>', on_your_Town_Hall: 'ratusz i przejdź do każdego miasta nie zamykając tego okna', on_the_Troops: 'okno \"Wojska w mieście\" po lewej tronie i przejdź do każdego miasta nie zamykając tego okna', on_Museum: 'muzeum, później kliknij w zakładkę \"Rozdysponuj dobra kulturowe\"', on_Research_Advisor: 'badania, później kliknij na każdą zakładkę w obszarze badań po lewej stronie okna', on_your_Palace: 'pałac', on_your_Finance: 'okno finansów', on_the_Ambrosia: '\"Sklep z ambrozją\"', Re_Order_Towns: '<b>Kolejność miast</b>', Reset_Position: '<b>Resetowanie pozycji okna</b>', On_any_tab: 'Można ustawić sobie kolejność miast przeciągając za ikonę zasobu po lewej stronie nazwy miasta', Right_click: 'Kliknij prawym na przycisku imperium po lewej stronie', Navigate: '1, 2, 3 ... 0, -, = <b>: </b> Przechodzenie od miasta 1 do 12', Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>: </b> Przechodzenie do Miasta/ Bydynków/ Armii/ Setting/ Help tab', Navigate_to: 'Q, W, E, R <b>: </b> Przechodzenie do Miasta/ Wojska/ Badań/ Dyplomaty', Navigate_to_World: 'SHIFT + Q, W, E <b>: </b> Przechodzenie pomiędy Świat / Wyspa/ Miasto', Spacebar: 'Spacja<b>: </b> Pokaż / ukryj Empire Overview', Hotkeys: '<b>Skróty</b>', // formatting thousandSeperator: ',', decimalPoint: '.', click_: '<b>Otwórz</b>' }, ar: { // Thx AbdelKarimCI and Hayato500 for Translation buildings: 'المباني', economy: 'الموارد', military: 'الجيش', towns: 'المدن', townHall: 'دار البلدية', palace: 'Palace', palaceColony: 'Governor\`s Residence', tavern: 'Tavern', museum: 'Museum', academy: 'أكاديمية', workshop: 'Workshop', temple: 'Temple', embassy: 'Embassy', warehouse: 'مستودع', dump: 'منزل التخزين', port: 'Trading Port', branchOffice: 'Trading Post', wall: 'Town Wall', safehouse: 'Hideout', barracks: 'Barracks', shipyard: 'Shipyard', forester: 'Forester\`s House', carpentering: 'Carpenter\`s Workshop', winegrower: 'Winery', vineyard: 'Wine Press', stonemason: 'Stonemason', architect: 'Architect\`s Office', glassblowing: 'Glassblower', optician: 'Optician', alchemist: 'Alchemist\`s Tower', fireworker: 'Firework Test Area', pirateFortress: 'Pirate Fortress', blackMarket: 'Black Market', marineChartArchive: 'Sea Chart Archive', tavern_level: 'مستوى الاستراحة', corruption: 'فساد', cultural: 'المعالم الثقافية', population: 'السكان', citizens: 'مواطنون', scientists: 'علماء', scientists_max: 'أقصى عدد من العلماء', options: 'خيارات', help: 'مساعدة', agora: 'إلى أغورا', to_world: 'عرض العالم', to_island: 'عرض الجزيرة', army_cost: 'أسعار القوات', fleet_cost: 'أسعار الأساطيل', army_supply: 'تأمين القوات', fleet_supply: 'تأمين الأساطيل', research_cost: 'تكاليف الأبحاث', income: 'الدَّخل', expenses: 'تأمين', balances: 'النتيجة', espionage: 'عرض المخبأ', contracts: 'عرض معاهدات', combat: 'تقارير القتال', satisfaction: 'السعادة', total_: 'مجموع', max_Level: 'أقصى مستوى', actionP: 'نقاط التحرك', researchP: 'نقاط الأبحاث', finances_: 'الموارد المالية', free_ground: 'مكان بناء فارغ', wood_: 'مادة البناء', wine_: 'مشروب العنب', marble_: 'رخام', crystal_: 'بلور', sulphur_: 'كبريت', angry: 'غضبان', unhappy: 'حزين', neutral: 'عادي', happy: 'سعيد', euphoric: 'مبتهج', housing_space: 'أقصى عدد أماكن سكن', free_Citizens: 'سكان عاطلون', free_housing_space: 'مكان سكن فارغ', level_tavern: 'مستويات الإستراحات', maximum: 'أقصى', used: 'مستعمل', missing: 'missing', // plundergold: 'ذهب', garrision: 'أقصى حد قوات الحماية', Sea: 'البحر', Inland: 'داخلي', full: '0', off: 'off', time_to_full: 'قبل الإمتلاء', time_to_empty: 'قبل النفاد', capacity: 'سعة', safe: 'آمن', training: 'تدريب', plundering: 'نهب', constructing: 'جاري إكمال الإنشاء', next_Level: 'مطلوب للمستوى', transport: 'مواصلات', loading: 'جاري تحميل', en_route: 'في الطريق', arrived: 'وصل', arrival: 'بوصول', to_town_hall: 'إلى دار البلدية', to_saw_mill: 'إلى المنشرة', to_mine: 'إلى المنجم', to_barracks: 'إلى الثكنة', to_shipyard: 'إلى حوض السفن', member: 'عرض الاعضاء', transporting: 'نقل إلى', transporting_units: 'نشر الوحدات في', transporting_fleets: 'تحريك السفن إلى', today: 'اليوم', tomorrow: 'غدا', yesterday: 'أمس', second: 'ث', minute: 'د', hour: 'س', day: 'ي', week: 'أ', month: 'M', year: 'Y', hour_long: 'ساعة', day_long: 'يوم', week_long: 'أسبوع', ika_world: 'البحث في عالم إيكاريام', charts: 'عرض الرسوم البيانية', //settings cityOrder: 'ترتيب المدن', fullArmyTable: 'إظهار كل الوحدات العسكرية', hideOnWorldView: 'فرض الإخفاء عند عرض العالم', hideOnIslandView: 'فرض الإخفاء عند عرض الجزيرة', hideOnCityView: 'فرض الإخفاء عند عرض المدينة', onTop: 'عرض فوق نوافذ إيكاريام', windowTennis: 'عرض فوق إيكاريام عند مرور الفأرة', autoUpdates: 'تحقق تلقائيا من وجود تحديثات', smallFont: 'إستعمل حجم خط أصغر', goldShort: 'Reduce total gold display', alternativeBuildingList: 'المباني الخاصة مجموعة حسب الفئة', compressedBuildingList: 'أستخدام قائمة المباني المضغوطة', wineOut: 'ايقاف خاصية الامبروزيا “خالي من مشروب العنب”', dailyBonus: 'قبول المكافئة اليومية تلقائيا', unnecessaryTexts: 'حذف الوصف الغير هام', ambrosiaPay: 'تعطيل خيارات شراء الأمبروزيا الجديدة', wineWarning: 'Hide tooltip "wine warning"', // wineWarningTime: 'تحذير حول إستهلاك مشروب العنب', languageChange: 'تغيير اللغة', current_Version: 'النسخة الحالية<b>:</b>', ikariam_Version: 'نسخة أيكاريام<b>:</b>', reset: 'إعادة تعيين كافة الإعدادات إلى الافتراضي', goto_website: 'إذهب إلى موقع greasyfork.org', website: 'موقع', Check_for_updates: 'فرض التحقق من وجود تحديثات', check: 'تحقق من وجود تحديثات', Report_bug: 'الإبلاغ عن خطأ في البرنامج النصي', report: 'الإبلاغ عن خطأ', save: 'Save', save_settings: 'حفظ الإعدادات<b>!</b> ', newsticker: 'إخفاء شريط الأخبار', event: 'إخفاء الأحداث', logInPopup: 'أخفاء نافذة المعلومات بعد تسجيل الدخول', birdswarm: 'إخفاء سرب الطيور', walkers: 'Hide animated citizens', // noPiracy: 'No Piracy', // hourlyRes: 'إخفاء الموارد بالساعة', onIkaLogs: 'إستخدام محول تقرير المعارك IkaLog', playerInfo: 'إظهار معلومات حول اللاعب', control: 'إخفاء مركز التحكم', alert: 'من فضلك قم بأختيار خيار واحد فقط!', alert_palace: 'من فضلك قم بزيارة العاصمة أولا!', alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', // alert_toast: 'اعادة البيانات , جاري تحديث الصفحة بعد ثواني', alert_error: 'حدث خطأ أثناء تفقد التحديثات المتوفرة: ', alert_noUpdate: 'لا يوجد تحديثات حاليا لـ "', alert_update: 'هناك تحديث متوفر لـ الـ Greasemonkey script "', alert_update1: 'هل ترغب في الذهاب الي صفحة التحميل الان ؟', alert_daily: 'أرجو منك تفعيل \'قبول المكافئة اليومية تلقائيا \'', alert_wine: 'Warning wine > ', // en: 'الأنجليزية', de: 'الألمانية', it: 'الإيطالية', el: 'اليونانية', es: 'الإسبانية', fr: 'الفرنسية', ro: 'الرومانية', ru: 'الروسية', cz: 'التشيكية', pl: 'البولندية', ar: 'العربية', ir: 'الفارسي', pt: 'البرتغالية', tr: 'التركية', nl: 'هولندي', // Units phalanx: 'Hoplite', steamgiant: 'Steam Giant', spearman: 'Spearman', swordsman: 'Swordsman', slinger: 'Slinger', archer: 'Archer', marksman: 'Sulphur Carabineer', ram: 'Battering Ram', catapult: 'Catapult', mortar: 'Mortar', gyrocopter: 'Gyrocopter', bombardier: 'Ballon-Bombardier', cook: 'Cook', medic: 'Doctor', spartan: 'Spartan', ship_ram: 'Ram Ship', ship_flamethrower: 'Fire Ship', ship_steamboat: 'Steam Ram', ship_ballista: 'Ballista Ship', ship_catapult: 'Catapult Ship', ship_mortar: 'Mortar Ship', ship_submarine: 'Diving Boat', ship_paddlespeedship: 'Paddle Speedboat', ship_ballooncarrier: 'Ballon Carrier', ship_tender: 'Tender', ship_rocketship: 'Rocket Ship', //settings descriptions cityOrder_description: 'وصف ترتيب المدينة', fullArmyTable_description: 'عرض جميع وحدات الجيوش الممكنة في علامة تبويب الجيش', hideOnWorldView_description: 'الإخفاء تلقائيا عند عرض العالم', hideOnIslandView_description: 'الإخفاء تلقائيا عند عرض الجزيرة', hideOnCityView_description: 'الإخفاء تلقائيا عند عرض المدينة', onTop_description: 'عرض الواجهة فوق نوافذ إيكاريام', windowTennis_description: 'عرض الواجهة فوق نوافذ إيكاريام عند مرور مؤشر الفأرة<br>تعود تلقائيا إلى الخلف عند خروج مؤشر الفأرة<br>تتجاهل خيار \'دائما فوق\'', autoUpdates_description: 'تشغل البحث التلقائي عن التحديثات<br>(مرة كل 24 ساعة)', smallFont_description: 'إستعمال حجم خط أصغر لبيانات الواجهة', goldShort_description: 'Total gold display shorten on the Board', alternativeBuildingList_description: 'جمع المباني الخاصة بتحسين الجمع والإقتصاد في الموارد في آخر الجدول', compressedBuildingList_description: 'قم بأستخدام طاولة البناء المكثفة<br>مجموعات مباني زيادة انتاج الموارد<br>مجموعات القصر/دار البلدية', wineOut_description: 'تعطيل خيار شراء الامبروزيا لشراء \'خالي من مشروب العنب\'', dailyBonus_description: 'المكافئة اليومية تم قبولها تلقائيا<br>و النافذة لن يتم عرضها بعد الان', unnecessaryTexts_description: 'Rحذف الوصف الغير هام للمباني,<br>قائمة البناء للمباني, تقليل التمرير', ambrosiaPay_description: 'تعطيل خيار شراء الامبروزيا الجديد,<br>الضغط علي الزر يقوم بألغاء الحدث', wineWarning_description: 'Hide tooltip \'wine warning\'', // wineWarningTime_description: 'الوقت المتبقي لمشروب العنب يصبح \'أحمر\' بداية من القيمة المختارة', languageChange_description: 'تغيير اللغة', newsticker_description: 'إخفاء شريط الأخبار في شريط أدوات GF', event_description: 'إخفاء الأحداث تحت المستشارين', logInPopup_description: 'قم بألغاء نافذة المعلومات عند تسجيل الدخول', birdswarm_description: 'إخفاء سرب الطيور في عرض الجزيرة والمدينة', walkers_description: 'Hide animated citizens and transport ships in island and city view', // noPiracy_description: 'Removes the Pirate Plot', // hourlyRes_description: 'إخفاء الموارد بالساعة من شريط المعلومات', onIkaLogs_description: 'إستخدام IkaLogs لتقارير معارككم', playerInfo_description: 'عرض معلومات عن اللاعبين في عرض الجزيرة', control_description: 'إخفاء مركز التحكم في عرض العالم، الجزيرة والمدينة', // settings categories visibility_category: '<b>رؤية الواجهة</b>', display_category: '<b>إعدادات العرض</b>', global_category: '<b>إعدادات عامة</b>', army_category: '<b>إعدادات الجيش</b>', building_category: '<b>إعدادات المباني</b>', resource_category: '<b>إعدادات الموارد</b>', language_category: '<b>إعدادات اللغة</b>', // Helptable Initialize_Board: '<b>تهيئة الواجهة</b>', on_your_Town_Hall: 'على دار البلدية في مدينتك وتذهب إلى كل مدينة مع المحافظة على هذه الرؤية مفتوحة', on_the_Troops: 'على رؤية \"قوات في المدينة\" من الجهة اليمنى وتذهب إلى كل مدينة مع المحافظة على هذه الرؤية مفتوحة', on_Museum: 'على المتحف ثم رؤية \"توزيع المعالم الثقافية\"', on_Research_Advisor: 'على مستشار الأبحاث ثم إضغط على تبويبات الأبحاث الأربعة من جهة اليمين', on_your_Palace: 'على قصرك', on_your_Finance: 'على تبويت الموازنات (الذهب)', on_the_Ambrosia: 'على \"متجر أمبروزيا\"', Re_Order_Towns: '<b>إعادة ترتيب المدن</b>', Reset_Position: '<b>إعادة تعيين الرتبة</b>', On_any_tab: 'من أي تبويب، إسحب أيقونة الموارد التي على يسار إسم المدينة', Right_click: 'انقر بالزر الأيمن على زر قائمة إمبراطورية في القائمة اليمنى للصفحة', Navigate: '1، 2، 3، ... ، 0، -، = <b>: </b> تنقل بين المدن من 1 إلى 12', Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>: </b> تنقل بين تبويبات المدينة/ المباني/ الجيش', Navigate_to: 'Q، W، E، R <b>: </b> تنقل بين مستشار المدينة/ الجيش/ الأبحاث/ الديبلوماسية', Navigate_to_World: 'SHIFT + Q، W، E <b>: </b> تنقل بين رؤية العالم/ الجزيرة/ المدينة', Spacebar: 'زر الفراغ<b>: </b> إخفاء/ إظهار الواجهة', Hotkeys: '<b>إختصارات لوحة المفاتيح</b>', // formatting thousandSeperator: ',', decimalPoint: '.', click_: '<b>إضغط</b>' }, ir: { // Thx SHAB_RO for Translation buildings: 'ساختمانها', economy: 'اقتصاد', military: 'نظامى', towns: 'شهرها', townHall: 'شهردارى', palace: 'Palace', palaceColony: 'Governor\`s Residence', tavern: 'Tavern', museum: 'Museum', academy: 'دانشگاه', workshop: 'Workshop', temple: 'Temple', embassy: 'Embassy', warehouse: 'انبار معمولى’', dump: 'انبار موقت’', port: 'Trading Port', branchOffice: 'Trading Post', wall: 'Town Wall', safehouse: 'Hideout', barracks: 'Barracks', shipyard: 'Shipyard', forester: 'Forester\`s House', carpentering: 'Carpenter\`s Workshop', winegrower: 'Winery', vineyard: 'Wine Press', stonemason: 'Stonemason', architect: 'Architect\`s Office', glassblowing: 'Glassblower', optician: 'Optician', alchemist: 'Alchemist\`s Tower', fireworker: 'Firework Test Area', pirateFortress: 'Pirate Fortress', blackMarket: 'Black Market', marineChartArchive: 'Sea Chart Archive', tavern_level: 'مرحله آبميوه فروشى', corruption: 'فساد', cultural: 'اجناس فرهنگى', population: 'جمعيت', citizens: 'ساكنين', scientists: 'دانشمندان', scientists_max: 'حداكثر دانشمندان', options: 'تنظيمات', help: 'راهنما', agora: 'انجمن جزيره', to_world: 'نمايش جهان', to_island: 'نمايش جزيره', army_cost: 'هزينه نيروى زمينى', fleet_cost: 'هزينه نيروى دريايى', army_supply: 'نيروهاى زمينى', fleet_supply: 'نيروهاى دريايى', research_cost: 'هزينه تحقيقات', income: 'درآمد', expenses: 'مخارج', balances: 'تراز', espionage: 'مخفيگاه', contracts: 'قراداد ها', combat: 'گزارشات جنگى', satisfaction: 'رضایتمندی', total_: 'مجموع', max_Level: 'آخرين مرحله', actionP: 'امتيازات حركتى', researchP: 'امتيازات تحقيق', finances: 'ترازنامه', free_ground: 'زمين ساختمانى آزاد', wood: 'چوب', wine: 'انگور', marble: 'سنگ', crystal: 'كريستال', sulphur: 'گوگرد', angry: 'عصبانى', unhappy: 'ناراحت', neutral: 'عادى', happy: 'خوشحال', euphoric: 'ذوق مرگ', housing_space: 'حداكثر جمعيت ممكن', free_Citizens: 'ساكنين بيكار', free_housing_space: 'فضاى خالى جمعيت', level_tavern: 'مرحله آبميوه فروشى', maximum: 'حداكثر', used: 'استفاده شده', missing: 'missing', // plundergold: 'طلا', garrision: 'محدوديت پاديگان', Sea: 'دريايى', Inland: 'زمينى', full: '0', off: 'off', time_to_full: 'تا پر شدن', time_to_empty: 'تا خالى شدن', capacity: 'ظرفيت', safe: 'امنيت', training: 'درحال ساخت', plundering: 'غارت', constructing: 'در حال توسعه', next_Level: 'مورد نياز براى مرحله', transport: 'حمل و نقل', loading: 'بارگيرى', en_route: 'در مسير', arrived: 'رسيده', arrival: 'از رسیدن', to_town_hall: 'شهردارى', to_saw_mill: 'جنگل', to_mine: 'معدن لوكس', to_barracks: 'سربازخانه', to_shipyard: 'كشتى سازى', member: 'اعضاى اتحاد', transporting: 'حمل ونقل به', transporting_units: 'استقرار نيروى زمينى به', transporting_fleets: 'حركت نيروى دريايى به', today: 'امروز', tomorrow: 'فردا', yesterday: 'ديروز', second: 'ث', minute: 'د', hour: 'س', day: 'ر', week: 'ه', month: 'M', year: 'Y', hour_long: 'ساعت', day_long: 'روز', week_long: 'هفته', ika_world: 'در Ikariam-World جستجو كن', charts: 'نمايش نمودارها', //settings cityOrder: 'به ترتيب شهر', fullArmyTable: 'نمايش تمام واحدهاى نظامى', hideOnWorldView: 'پنهان كردن در نمايش جهان', hideOnIslandView: 'پنهان كردن در نمايش جزيره', hideOnCityView: 'پنهان كردن در نمايش شهر', onTop: 'نمايش در بالاى تمام پنجره هاى بازى', windowTennis: 'بالاترين پنجره محل استقرار موس باشد', autoUpdates: 'بروزآورى خودكار', smallFont: 'استفاده از فونت كوچك', goldShort: 'Reduce total gold display', alternativeBuildingList: 'كنار هم قرار دادن ساختمانهاى افزاينده', compressedBuildingList: 'استفاده از ليست ساختمانها فشرده', wineOut: 'غير فعال كردن گزينه پلاس براى “تمام شدن انگور شهر”', dailyBonus: 'تاييد خودكار پاداش روزانه', unnecessaryTexts: 'حذف توضيحات غير ضرورى', ambrosiaPay: 'حذف خريد منابع با آمبروژيا', wineWarning: 'Hide tooltip "wine warning"', // wineWarningTime: 'زمان هشدار براى اتمام انگور', languageChange: 'تغيير زبان', current_Version: 'نسخه ى اسكريپت<b>:</b>', ikariam_Version: 'نسخه ى بازى<b>:</b>', reset: 'بازگشت به تنظيمات پيشفرض', goto_website: 'رفتن به صفحه اسكريپت', website: 'صفحه ما', Check_for_updates: 'بررسى بروز بودن اسكريپت', check: 'بررسى بروزسانى', Report_bug: 'گزارش اشكالات اسكريپت', report: 'گزارش اشكالات', save: 'ذخيره', save_settings: 'ذخيره تنظيمات<b>!</b> ', newsticker: 'پنهان كردن تيكر اخبار', event: 'پنهان كردن رويدادها', logInPopup: 'پنهان كردن پنجره اطلاعات', birdswarm: 'پنهان كردن پرندگان', walkers: 'Hide animated citizens', // noPiracy: 'No Piracy', // hourlyRes: 'پنهان كردن درآمد منابع', onIkaLogs: 'استفاده از مبدل گزارشات جنگى', playerInfo: 'نمايش اطلاعات بازيكنان', control: 'پنهان كردن تولبار كنترل', alert: 'لطفا فقط يكى از دو گزينه را انتخاب كنيد!', alert_palace: 'ابتدا لطفا شهر پايتخت خود را مشاهده كنيد', alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', // alert_toast: 'ريست اطلاعات، صفحه طى چند ثانيه دوباره بارگزارى ميشود', alert_error: 'يك خطا در هنگام بروزرسانى رخ داده است: ', alert_noUpdate: 'هيچ بروزرسانى اى موجود نيست براى “', alert_update: 'بروزرسانى جديد براى اسكريپت موجود است ”', alert_update1: 'آيا مايليد همينك به صفحه ى نصب اسكريپ برويم؟', alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', // alert_wine: 'Warning wine > ', // en: 'انگلیسی', de: 'آلمانی', it: 'ایتالیایی', el: 'یونانی', es: 'اسپانیایی', fr: 'زبان فرانسه', ro: 'رومانیایی', ru: 'روسی', cz: 'چک', pl: 'لهستانی', ar: 'عربی', ir: 'فارسی', pt: 'پرتغالی', tr: 'تركى', nl: 'هلندی', // Units phalanx: 'Hoplite', steamgiant: 'Steam Giant', spearman: 'Spearman', swordsman: 'Swordsman', slinger: 'Slinger', archer: 'Archer', marksman: 'Sulphur Carabineer', ram: 'Battering Ram', catapult: 'Catapult', mortar: 'Mortar', gyrocopter: 'Gyrocopter', bombardier: 'Ballon-Bombardier', cook: 'Cook', medic: 'Doctor', spartan: 'Spartan', ship_ram: 'Ram Ship', ship_flamethrower: 'Fire Ship', ship_steamboat: 'Steam Ram', ship_ballista: 'Ballista Ship', ship_catapult: 'Catapult Ship', ship_mortar: 'Mortar Ship', ship_submarine: 'Diving Boat', ship_paddlespeedship: 'Paddle Speedboat', ship_ballooncarrier: 'Ballon Carrier', ship_tender: 'Tender', ship_rocketship: 'Rocket Ship', //settings descriptions cityOrder_description: 'توصيفات نظم شهرى', fullArmyTable_description: 'نمايش تمام نيروهاى قابل ساخت در قسمت نظامى', hideOnWorldView_description: 'بصورت پيشفرض در نمايش جهان پنهان باشد', hideOnIslandView_description: 'بصورت پيشفرض در نمايش جزيره پنهان باشد', hideOnCityView_description: 'بصورت پيشفرض در نمايش شهر پنهان باشد', onTop_description: 'نمايش دادن برد بالاتر از پنجره هاى ديگر بازى', windowTennis_description: 'زمانى كه موس روى برد قرار گيرد، برد به بالاى تمام پنجره هاى بازى ميآيد<br>زمانى كه موس روى پنجهر هاى بازى قرار گيرد، برد به پايين تمام پنجره هاى بازى ميرود<br>نكته: اين گزينه مورد هميشه بالا بودن برد را نقض ميكند', autoUpdates_description: 'فعال كردن بروزرسانى خودكار <br>(در هر 24 ساعت)', smallFont_description: 'استفاده از فونت كوچك براى اطلاعات برد', goldShort_description: 'Total gold display shorten on the Board', alternativeBuildingList_description: 'استفاده از ترتيب متفاوت در نمايش ساختمانها', compressedBuildingList_description: 'فشرده سازى تب ساختمانهايك گروه كردن ساختمانهاى افزاينده ى منابع لوكسيك گروه كردن قصر و فرماندارى', wineOut_description: 'غيرفعال كردن گزينه خريد با آمبروژيا \'زمان اتمام انگور\’', dailyBonus_description: 'پاداش روزانه بصورت خودكار تاييد شده و پنجره آن ظاهر نميشود', unnecessaryTexts_description: 'حذف توضيحات غير ضرورى در ساختمانها،>br>ليست ساختمان سازى،كوچك شدن اسكرول', ambrosiaPay_description: 'حذف گزينه خريد منابع با آمبروژيا,<br>كليك كردن بر روى دكمه انصراف زمان فعال شدن آن', wineWarning_description: 'Hide tooltip \'wine warning\'', // wineWarningTime_description: 'زمانى كه اين مقدار ساعت به اتمام انگور مانده باشد، برنگ قرمز هشدار داده خواهد شد', languageChange_description: 'تغيير زبان برد', newsticker_description: 'پنهان كردن تيكر اخبار در تولبار گيم فرج', event_description: 'پنهان كردن رويداد زير مشاورين', logInPopup_description: 'پنهان كردن پنجره هايى كه در ابتداى ورود به بازى ظاهر ميشود', birdswarm_description: 'پنهان كردن پرندگان در نمايش شهر و جزيره', walkers_description: 'Hide animated citizens and transport ships in island and city view', // noPiracy_description: 'Removes the Pirate Plot', // hourlyRes_description: 'پنهان كردن در آمد منابع در هر ساعت', onIkaLogs_description: 'استفاده از IkaLogs براى گزارشات جنگى', playerInfo_description: 'نمايش اطلاعات بازيكنان در نمايش جزيره', control_description: 'مخفى كردن تولبار كليدهاى كنترل صفحه كه در پايين صفحه نمايش داده ميشود', // settings categories visibility_category: '<b>نمايش برد</b>', display_category: '<b>تنظيمات نمايش</b>', global_category: '<b>تنظيمات عمومى</b>', army_category: '<b>تنظيمات نظامى</b>', building_category: '<b>تنظيمات ساختمانها</b>', resource_category: '<b>تنظيمات منابع</b>', language_category: '<b>تنظيمات زبان</b>', // Helptable Initialize_Board: '<b>تكميل اطلاعات اوليه برد</b>', on_your_Town_Hall: 'روى شهردارىدر تمام شهراى خود ', on_the_Troops: 'روى سربازان در شهر كه سمت راست نمايش شهر وجود دارد', on_Museum: 'روى پخش کردن اجناس فرهنگی كه در موزه قرار دارد', on_Research_Advisor: 'روى چهار تحقيقى كه رد قسمت تحقيقات هستند', on_your_Palace: 'روى قصر', on_your_Finance: 'روى تراز نامه', on_the_Ambrosia: 'روى فروشگاه آمبروژيا', Re_Order_Towns: '<b>ترتيب بندى شهرها</b>', Reset_Position: '<b>ريست محل استقرار برد</b>', On_any_tab: 'در هر تب، با گرفتن و كشيدن عكس كالايى كه كنار اسم شهر قرار داره ترتيب شهرها رو ميتوانيد تغيير دهيد', Right_click: 'بر روى آيكن اصلى برد كه در سمت راست صفحه وجود دارد كليك راست كنيد', Navigate: '1، 2، 3، ... ، 0، -، = <b>: </b> حركت بين شهر 1 تا 12', Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>: </b> حركت بين تب هاى اقتصاد/ساختمانها/نظامى', Navigate_to: 'Q، W، E، R <b>: </b> حركت بين شهرها/نظامى/تحقيق/سياستمدارى', Navigate_to_World: 'SHIFT + Q، W، E <b>: </b> حركت بين نمايش جهان/جزيره/شهر', Spacebar: 'Spacebar<b>: </b> پنهان/آشكار كردن برد', Hotkeys: '<b>كليدهاى ميانبر</b>', // formatting thousandSeperator: ',', decimalPoint: '.', click_: '<b>كليك كنيد</b>' }, pt: { // Thx mosca_fly for Translation buildings: 'Edifícios', economy: 'Economia', military: 'Militares', towns: 'Cidades', townHall: 'Câmara Municipal', palace: 'Palace', palaceColony: 'Governor\`s Residence', tavern: 'Tavern', museum: 'Museum', academy: 'Academia', workshop: 'Workshop', temple: 'Temple', embassy: 'Embassy', warehouse: 'Armazém', dump: 'Depósito', port: 'Trading Port', branchOffice: 'Trading Post', wall: 'Town Wall', safehouse: 'Hideout', barracks: 'Barracks', shipyard: 'Shipyard', forester: 'Forester\`s House', carpentering: 'Carpenter\`s Workshop', winegrower: 'Winery', vineyard: 'Wine Press', stonemason: 'Stonemason', architect: 'Architect\`s Office', glassblowing: 'Glassblower', optician: 'Optician', alchemist: 'Alchemist\`s Tower', fireworker: 'Firework Test Area', pirateFortress: 'Pirate Fortress', blackMarket: 'Black Market', marineChartArchive: 'Sea Chart Archive', tavern_level: 'Nível da Taberna', corruption: 'Corrupção', cultural: 'Bens Culturais', population: 'População', citizens: 'Cidadãos', scientists: 'Cientistas', scientists_max: 'Máx. Cientistas', options: 'Opções', help: 'Ajuda', agora: 'Ir para Ágora', to_world: 'Mostrar Mundo', to_island: 'Mostrar Ilha', army_cost: 'Custo do Exército', fleet_cost: 'Custo da Frota', army_supply: 'Manutenção do Exército', fleet_supply: 'Manutenção da Frota', research_cost: 'Custo de Pesquisa', income: 'Rendimento', expenses: 'Despesas', balances: 'Balanços', espionage: 'Ver Espionagem', contracts: 'Ver Tratados', combat: 'Ver Combates', satisfaction: 'Satisfação', total_: 'Total', max_Level: 'Máx. Nível', actionP: 'Pontos de Acção', researchP: 'Pontos de Pesquisa', finances_: 'Finanças', free_ground: 'Terrenos de Construção Livres', wood_: 'Materiais de Construção', wine_: 'Vinho', marble_: 'Mármore', crystal_: 'Cristal', sulphur_: 'Enxofre', angry: 'Irado', unhappy: 'Triste', neutral: 'Neutral', happy: 'Contente', euphoric: 'Eufórico', housing_space: 'Máx. Espaço na Câmara Municipal', free_Citizens: 'Cidadãos Livres', free_housing_space: 'Espaço Livre na Câmara Municipal', level_tavern: 'Nível da Taberna', maximum: 'Máximo', used: 'Usado', missing: 'missing', // plundergold: 'Ouro', garrision: 'Limite de Guarnição', Sea: 'Mar', Inland: 'Interior', full: '0', off: 'off', time_to_full: 'para Encher', time_to_empty: 'para Esvaziar', capacity: 'Capacidade', safe: 'Seguro', training: 'Treinando', plundering: 'Pilhando', constructing: 'Expansão em Progresso', next_Level: 'Necessário para Nível', transport: 'Transportes', loading: 'Carregando', en_route: 'A Caminho', arrived: 'Chegou', arrival: 'Chegada', to_town_hall: 'para Câmara Municipal', to_saw_mill: 'para Floresta', to_mine: 'para Bem de Luxo', to_barracks: 'para Quartel', to_shipyard: 'para Estaleiro', member: 'Ver Lista de Membros', transporting: 'Transportar para', transporting_units: 'Enviar Tropas para', transporting_fleets: 'Mover Frota para', today: 'Hoje', tomorrow: 'Amanhã', yesterday: 'Ontem', second: 's', minute: 'm', hour: 'h', day: 'D', week: 'S', month: 'M', year: 'A', hour_long: 'Hora', day_long: 'Dia', week_long: 'Semana', ika_world: 'Procurar em Ikariam-World', charts: 'Ver Cartas', //settings cityOrder: 'OrdemCidade', fullArmyTable: 'Mostrar todas Unidades Militares', hideOnWorldView: 'Forçar Ocultação no Mapa Mundo', hideOnIslandView: 'Forçar Ocultação no Mapa da Ilha', hideOnCityView: 'Forçar Ocultação no Mapa da Cidade', onTop: 'Sobrepor as das Janelas do Ikariam', windowTennis: 'Sobrepor ao ikariam passando com o Rato por cima', autoUpdates: 'Procurar por Actualizações Automaticamente', smallFont: 'Usar Letra pequena', goldShort: 'Reduce total gold display', alternativeBuildingList: 'Usar lista de Edifícios Alternativa', compressedBuildingList: 'Use compressed building list', // wineOut: 'Disable Ambrosia feature "Out of Wine"', // dailyBonus: 'Automatically confirm the daily bonus', // unnecessaryTexts: 'Removes unnecessary descriptions', // ambrosiaPay: 'Deactivate new Ambrosia buying options', // wineWarning: 'Hide tooltip "wine warning"', // wineWarningTime: 'Aviso de Vinho Restante', languageChange: 'Alterar Língua', current_Version: 'Versão Actual<b>:</b>', ikariam_Version: 'Versão Ikariam<b>:</b>', reset: 'Repor Definições Padrão', goto_website: 'Ir para o Sítio Web de scripts greasyfork.org', website: 'Sítio Web', Check_for_updates: 'Forçar uma verificação por Actualizações', check: 'Procurar por actualizações', Report_bug: 'Reportar erro no script', report: 'Reportar Erro', save: 'Save', save_settings: 'Save settings<b>!</b> ', newsticker: 'Ocultar newsticker', event: 'Ocultar Eventos', logInPopup: 'Hide the Info Window when login', // birdswarm: 'Ocultar birdswarm', walkers: 'Hide animated citizens', // noPiracy: 'Sem Pirataria', hourlyRes: 'Ocultar Recursos por Hora', onIkaLogs: 'Use IkaLog Battle Report Converter', // playerInfo: 'Show information about player', // control: 'Hide Control center', // alert: 'Please choose only one option!', // alert_palace: 'Please visit your capital city first', // alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', // alert_toast: 'Data Reset, reloading the page in a few seconds', // alert_error: 'An error occurred while checking for updates: ', // alert_noUpdate: 'No update is available for "', // alert_update: 'There is an update available for the Greasemonkey script "', // alert_update1: 'Would you like to go to the install page now?', // alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', // alert_wine: 'Warning wine > ', // en: 'Inglês', de: 'Alemão', it: 'Italiano', el: 'Grego', es: 'Espanhol', fr: 'Francês', ro: 'Romeno', ru: 'Russo', cz: 'Checo', pl: 'Polaco', ar: 'Árabe', ir: 'Persa', pt: 'Português', tr: 'Turco', nl: 'Holandês', // Units phalanx: 'Hoplite', steamgiant: 'Steam Giant', spearman: 'Spearman', swordsman: 'Swordsman', slinger: 'Slinger', archer: 'Archer', marksman: 'Sulphur Carabineer', ram: 'Battering Ram', catapult: 'Catapult', mortar: 'Mortar', gyrocopter: 'Gyrocopter', bombardier: 'Ballon-Bombardier', cook: 'Cook', medic: 'Doctor', spartan: 'Spartan', ship_ram: 'Ram Ship', ship_flamethrower: 'Fire Ship', ship_steamboat: 'Steam Ram', ship_ballista: 'Ballista Ship', ship_catapult: 'Catapult Ship', ship_mortar: 'Mortar Ship', ship_submarine: 'Diving Boat', ship_paddlespeedship: 'Paddle Speedboat', ship_ballooncarrier: 'Ballon Carrier', ship_tender: 'Tender', ship_rocketship: 'Rocket Ship', //settings descriptions cityOrder_description: 'OrdemCidade_Descrição', fullArmyTable_description: 'Mostrar todas as unidades possíveis no separador do Exército', hideOnWorldView_description: 'Ocultar por padrão no Mapa do Mundo', hideOnIslandView_description: 'Ocultar por padrão no Mapa da Ilha', hideOnCityView_description: 'Ocultar por padrão no Mapa da Ilha', onTop_description: 'Mostrar Tabela por cima das janelas do Ikariam', windowTennis_description: 'Sobrepor Tabela ao passar o rato por cima<br>Esta Opção Ignora a opção: Mostrar Tabela por cima das janelas do Ikariam<br>', autoUpdates_description: 'Activa a opção de verificar por actualizações automáticas <br>(A cada 24hrs)', smallFont_description: 'Usa letra pequena para dados da tabela', goldShort_description: 'Total gold display shorten on the Board', alternativeBuildingList_description: 'Usa tabela alternativa de Edifícios', compressedBuildingList_description: 'Use condensed building table<br>Groups luxury resource production buildings<br>Groups palace/govenors residence', // wineOut_description: 'Disables the Ambrosia option to buy \'Out of Wine\'', // dailyBonus_description: 'The daily bonus will be automatically confirmed<br>and the window is no longer displayed', // unnecessaryTexts_description: 'Removes unnecessary descriptions in buildings,<br>the building list of buildings, minimize scrolling', // ambrosiaPay_description: 'Disables the new Ambrosia buying options,<br>click on the button cancels the action', // wineWarning_description: 'Hide tooltip \'wine warning\'', // wineWarningTime_description: 'Tempo restante de vinho torna-se, \'vermelho\' nesta altura', languageChange_description: 'Altera a língua', newsticker_description: 'Oculta o newsticker no GF-toolbar', event_description: 'Oculta eventos debaixo dos conselheiros', logInPopup_description: 'Hide the Info Window when login', // birdswarm_description: 'Ocultar birdswarm no Mapa de Ilha e de Cidade', walkers_description: 'Hide animated citizens and transport ships in island and city view', // noPiracy_description: 'Removes the Pirate Plot', // hourlyRes_description: 'Ocultar Recursos por hora na barra informativa', onIkaLogs_description: 'use IkaLogs for your battle reports', playerInfo_description: 'View information from the players in the island view', // control_description: 'Hide the Control center in world, island and city view', // // settings categories visibility_category: '<b>Visibilidade da Tabela</b>', display_category: '<b>Mostrar Definições</b>', global_category: '<b>Definições Gerais</b>', army_category: '<b>Definições do Exército</b>', building_category: '<b>Definições de Edifícios</b>', resource_category: '<b>Definições de Recursos</b>', language_category: '<b>Definições de Língua</b>', // Helptable Initialize_Board: '<b>Inicializar Tabela</b>', on_your_Town_Hall: 'na tua Câmara Municipal e passa por cada cidade com esse modo de vista aberto', on_the_Troops: ' no separador \"Tropas na cidade\" no lado esquerdo e passa por cada cidade com esse modo de vista aberto', on_Museum: 'no Museu e depois no separador \"Distribuir Tratados Culturais\"', on_Research_Advisor: 'no Conselheiro Científico e depois clica em cada um dos 4 separadores de pesquisa na janela a esquerda', on_your_Palace: 'no teu palácio', on_your_Finance: 'no teu separador de Finanças', on_the_Ambrosia: 'na \"Loja de Ambrósia\"', Re_Order_Towns: '<b>Re-Ordenar Cidades</b>', Reset_Position: '<b>Redefinir Posição</b>', On_any_tab: 'Em qualquer separador, arrasta o ícone do recurso a esquerda do nome da Cidade', Right_click: 'Clica botão direito do rato no botão do Menu de Império do menu da página no lado esquerdo', Navigate: '1, 2, 3 ... 0, -, = <b>: </b> Navega da Cidade 1 a 12', Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>: </b> Navega aos separadores Cidade/ Edifícios/ Exército', Navigate_to: 'Q, W, E, R <b>: </b> Navega para os Conselheiros da Cidade/ Militar/ Pesquisas/ Diplomacia', Navigate_to_World: 'SHIFT + Q, W, E <b>: </b> Navega para Mapas do Mundo/ Ilha/ Cidade', Spacebar: 'Barra-de-espaços<b>: </b> Minimiza/ Maximiza a Tabela', Hotkeys: '<b>Atalhos</b>', // formatting thousandSeperator: ',', decimalPoint: '.', click_: '<b>Click</b>' }, tr: { // Thx Tyrant for Translation buildings: 'Binalar', economy: 'Ekonomi', military: 'Askeri', towns: 'Koloniler', townHall: 'Belediye Binası', palace: 'Palace', palaceColony: 'Governor\`s Residence', tavern: 'Tavern', museum: 'Museum', academy: 'Akademi', workshop: 'Workshop', temple: 'Temple', embassy: 'Embassy', warehouse: 'Depo', dump: 'Yığın Sahası', port: 'Trading Port', branchOffice: 'Trading Post', wall: 'Town Wall', safehouse: 'Hideout', barracks: 'Barracks', shipyard: 'Shipyard', forester: 'Forester\`s House', carpentering: 'Carpenter\`s Workshop', winegrower: 'Winery', vineyard: 'Wine Press', stonemason: 'Stonemason', architect: 'Architect\`s Office', glassblowing: 'Glassblower', optician: 'Optician', alchemist: 'Alchemist\`s Tower', fireworker: 'Firework Test Area', pirateFortress: 'Pirate Fortress', blackMarket: 'Black Market', marineChartArchive: 'Sea Chart Archive', tavern_level: 'Taverna Seviyesi', corruption: 'Bozulum', cultural: 'Kültürel Eşyalar', population: 'Popülasyon', citizens: 'Vatandaşlar', scientists: 'Bilim Adamları', scientists_max: 'maks. Bilim Adamı', options: 'Ayarlar', help: 'Yardım', agora: 'Agoraya Git', to_world: 'Dünya', to_island: 'Adayı Göster', army_cost: 'Birliklerin Temel Maliyeti', fleet_cost: 'Filonun Temel Maliyeti', army_supply: 'Birliklerin Beslenme Masrafları', fleet_supply: 'Filonun Beslenme Masrafları', research_cost: 'Araştırma Maliyeti', income: 'Gelir', expenses: 'Bakım Masrafı', balances: 'Genel Durum', espionage: 'İstihbarat Merkezine Git', contracts: 'Antlaşmalara Git', combat: 'Savaş Raporlarına Git', satisfaction: 'Memnuniyet', total_: 'toplam', max_Level: 'maks. Seviye', actionP: 'Aksiyon Puanı', researchP: 'Araştırma Puanı', finances_: 'Bilanço', free_ground: 'boş Bina Alanı', wood_: 'İnşa Malzemesi', wine_: 'Üzüm', marble_: 'Mermer', crystal_: 'Kristal', sulphur_: 'Sülfür', angry: 'Kızgın', unhappy: 'Mutsuz', neutral: 'Nötr', happy: 'Mutlu', euphoric: 'Mükemmel', housing_space: 'maks. Konut', free_Citizens: 'İşsiz Vatandaşlar', free_housing_space: 'boş Konut', level_tavern: 'Taverna Seviyesi', maximum: 'maksimum', used: 'kullanılan', missing: 'missing', // plundergold: 'Altın', garrision: 'Garnizon limiti', Sea: 'Deniz', Inland: 'Kara', full: '0', off: 'Kapalı', time_to_full: 'Kalan Süre (Dolması için)', time_to_empty: 'Kalan Süre (Bitmesi için)', capacity: 'Kapasite', safe: 'Güvende', training: 'Eğitiliyor', plundering: 'Yağmalanıyor', constructing: 'Yükseltiliyor!', next_Level: 'Gerekenler : Seviye', transport: 'Kargo Gemileri', loading: 'yükleniyor', en_route: 'yolda', arrived: 'ulaştı', arrival: 'varış', to_town_hall: 'Belediye Binasına Git :', to_saw_mill: 'Ormana Git', to_mine: 'Lüks Kaynağa Git', to_barracks: 'Kışlaya Git :', to_shipyard: 'Donanma Tershanesine Git :', member: 'Üye Listesi', transporting: 'Malzeme Gönder ->', transporting_units: 'Birlik Konuşlandır ->', transporting_fleets: 'Filo Konuşlandır ->', today: 'bugün', tomorrow: 'yarın', yesterday: 'dün', second: 's', minute: 'd', hour: 's', day: 'G', week: 'H', month: 'A', year: 'Y', hour_long: 'Saat', day_long: 'Gün', week_long: 'Hafta', ika_world: 'Ikariam-World \'te Ara', charts: 'İstatistikleri Göster', //settings cityOrder: 'cityOrder', fullArmyTable: 'Alternatif askeri birimleride göster', hideOnWorldView: 'Dünya haritasında gizle', hideOnIslandView: 'Ada görünümünde gizle', hideOnCityView: 'Şehir görünümünde gizle', onTop: 'En önde göster', windowTennis: 'Fare üstüne geldiğinde öne getir', autoUpdates: 'Otomatik güncelleme', smallFont: 'Küçük yazı tipi kullan', goldShort: 'Reduce total gold display', alternativeBuildingList: 'Alternatif binalarıda göster', compressedBuildingList: 'Sıkıştırılmış bina listesi', wineOut: 'Hide Ambrosia Feature "Out of Wine"', // dailyBonus: 'Günlük bonusları otomatik onayla', unnecessaryTexts: 'Gereksiz açıklamaları gizle', ambrosiaPay: 'Ambrosia\'lı işlemleri gizle', wineWarning: 'Hide tooltip "wine warning"', // wineWarningTime: 'Üzüm azalma uyarı süresi', languageChange: 'Dil değiştir', current_Version: 'Kullanılan Versiyon<b>:</b>', ikariam_Version: 'Ikariam Versiyonu<b>:</b>', reset: 'Ayarları sıfırla', goto_website: 'Empire Overview \'ın sitesine git', website: 'Website', Check_for_updates: 'Yeni bir güncelleme çıkmışmı diye kontrol eder', check: 'Güncellemeleri Kontrol Et', Report_bug: 'Eklentide karşılaştığınız hataları bildirin', report: 'Hata Bildir', save: 'Kaydet', save_settings: 'Şu anki ayarları kaydeder<b>!</b> ', newsticker: 'Haberleri gizle', event: 'Etkinlikleri gizle', logInPopup: 'Girişteki Bilgi Penceresini gizle', birdswarm: 'Kuş sürüsünü gizle', walkers: 'Gezinen insanları gizle', noPiracy: 'Korsan Hisarını gizle', hourlyRes: 'Saatlik üretimi gizle', onIkaLogs: 'IkaLog Savaş Raporu Dönüştürüsü kullan', playerInfo: 'Oyuncuya ait bilgileri göster', control: 'Kontrol merkezini gizle', alert: 'Bina Ayarları \'nda sadece bir adet seçeneği seçebilirsiniz!', alert_palace: 'Lütfen öncelikle başkentinize gidiniz', alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', // alert_toast: 'Veriler sıfırlanıyor, sayfa birkaç saniye içinde yenilenecektir', alert_error: 'Güncellemeleri kontrol ederken hata oluştu: ', alert_noUpdate: 'Son versiyonu kullanmaktasınız "', alert_update: 'Yeni bir güncelleme var "', alert_update1: 'Yükleme sayfasına gitmek istediğinize eminmisiniz?', alert_daily: 'Lütfen \'Günlük bonusları otomatik onayla \' yı aktifleştiriniz', alert_wine: 'Warning wine > ', // en: 'English', de: 'German', it: 'Italian', el: 'Greek', es: 'Spanish', fr: 'French', ro: 'Romanian', ru: 'Russian', cz: 'Czech', pl: 'Polish', ar: 'Arabic', ir: 'Persian', pt: 'Portuguese', tr: 'Türkçe', nl: 'Hollandalı', // Units phalanx: 'Hoplite', steamgiant: 'Steam Giant', spearman: 'Spearman', swordsman: 'Swordsman', slinger: 'Slinger', archer: 'Archer', marksman: 'Sulphur Carabineer', ram: 'Battering Ram', catapult: 'Catapult', mortar: 'Mortar', gyrocopter: 'Gyrocopter', bombardier: 'Ballon-Bombardier', cook: 'Cook', medic: 'Doctor', spartan: 'Spartan', ship_ram: 'Ram Ship', ship_flamethrower: 'Fire Ship', ship_steamboat: 'Steam Ram', ship_ballista: 'Ballista Ship', ship_catapult: 'Catapult Ship', ship_mortar: 'Mortar Ship', ship_submarine: 'Diving Boat', ship_paddlespeedship: 'Paddle Speedboat', ship_ballooncarrier: 'Ballon Carrier', ship_tender: 'Tender', ship_rocketship: 'Rocket Ship', //settings descriptions cityOrder_description: 'cityOrder_description', fullArmyTable_description: 'Askeri sekmesinde bütün askeri birimleri gösterir', hideOnWorldView_description: 'Dünya haritasında bu pencereyi göstermez', hideOnIslandView_description: 'Ada görünümünde bu pencereyi göstermez', hideOnCityView_description: 'Şehir görünümünde bu pencereyi göstermez', onTop_description: 'Bu pencereyi her zaman İkariam pencerelerinin önünde gösterir', windowTennis_description: 'Farenizi hangi pencerenin üzerine getirirseniz o pencereyi en öne getirir', autoUpdates_description: 'Sizin yerinize her 24 saatte bir güncellemeleri kontrol eder', smallFont_description: 'Empire Overview \'da kullanılan yazı tiplerini küçültür', goldShort_description: 'Total gold display shorten on the Board', alternativeBuildingList_description: 'Binalar sekmesinde bütün binaları gösterir', compressedBuildingList_description: 'Binalar sekmesinde;<br>Lüks kaynak üretimi binalarını gruplar<br>Saray ve Valiliği gruplar', wineWarningTime_description: 'Ekonomi sekmesinde, üzüm yeterliliği belirttiğiniz sürenin altına düşen kolonilerde \'kırmızı\' olarak gösterilir', wineOut_description: 'Disables the Ambrosia option to buy \'Out of Wine\'', // dailyBonus_description: 'Günlük bonus otomatik olarak onaylanır<br>ve ekranda gösterilmez', unnecessaryTexts_description: 'Binalardaki gereksiz açıklamaları gizler,<br>böylelikle pencereler daha az yer kaplar', ambrosiaPay_description: 'Bazı Ambrosia\'lı işlemleri gizler', wineWarning_description: 'Hide tooltip \'wine warning\'', // languageChange_description: 'Dili buradan değiştirebilirsiniz', newsticker_description: 'GF-toolbar \'daki haberleri gizler', event_description: 'İkariam \'ın düzenlendiği etkinlikleri gizler', logInPopup_description: 'Giriş yapıldıktan sonra açılan Bilgilendirme Penceresini gizler', birdswarm_description: 'Şehir ve ada görünümde uçan kuş sürülerini gizler', walkers_description: 'Şehir ve ada görünümünde, hareket halindeki vatandaş ve gemileri gizler', noPiracy_description: 'Korsan Hisarını gizler', hourlyRes_description: 'Sol üst köşedeki bilgilendirme çubuğunda yer alan saatlik üretimi gizler', onIkaLogs_description: 'Savaş raporlarınızı IkaLogs kullanarak dönüştürür', playerInfo_description: 'Ada görünümünde adada yer alan oyuncular hakkında bilgileri gösterir', control_description: 'Dünya, Ada ve Şehir görünümünde Kontrol merkezini gizler', // settings categories visibility_category: '<b>Empire Overview Görünürlüğü</b>', display_category: '<b>Görünüm Ayarları</b>', global_category: '<b>Genel Ayarlar</b>', army_category: '<b>Ordu Ayarları</b>', building_category: '<b>Bina Ayarları</b>', resource_category: '<b>Üretim Ayarları</b>', language_category: '<b>Dil Ayarları</b>', // Helptable Initialize_Board: '<b>Diğer İşlemler</b>', on_your_Town_Hall: 'Belediye Binasını açmak için tıklayın', on_the_Troops: 'Şehirdeki birlikleri görüntülemek için tıklayın', on_Museum: 'Kültürel Eşya dağıtımı yapmak için tıklayın', on_Research_Advisor: 'Araştırmalara bakmak için tıklayın', on_your_Palace: 'Saraya gitmek için tıklayın', on_your_Finance: 'Bilançoya bakmak için tıklayın', on_the_Ambrosia: 'Ambrosia Shop \'u açmak için tıklayın', Re_Order_Towns: '<b>Şehir Sıralama</b>', Reset_Position: '<b>Pencere Pozisyonunu Sıfırla</b>', On_any_tab: 'Ekonomi / Binalar / Askeri sekmelerinden herhangi bir tanesinde şehir sıralamasını değiştirmek istiyorsanız,<br>şehrin sol tarafındaki lüks kaynak ikonunu aşağı/yukarı sürükleyerek şehir sıralamasını değiştirebilirsiniz', Right_click: 'Sol taraftaki Empire Overview butonunun üzerinde sağ tuşa tıklarsanız Empire Overview penceresinin<br>konumunu sıfırlayacaktır.', Navigate: '1, 2, 3 ... 0, *, - <b>: </b> Şehirlerinizi dolaşmanızı sağlar', Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>: </b> Empire Overview \'ın Ekonomi / Binalar / Askeri sekmelerini açmanızı sağlar', Navigate_to: 'Q, W, E, R <b>: </b> Şehirler / Ordu / Araştırma / Diplomasi pencerelerini açmanızı sağlar', Navigate_to_World: 'SHIFT + Q, W, E <b>: </b> Dünya / Ada / Şehir görünümlerini açmanızı sağlar', Spacebar: 'Spacebar<b>: </b> Pencereyi gizler / gösterir', Hotkeys: '<b>Kısayollar</b>', // formatting thousandSeperator: ',', decimalPoint: '.', click_: '<b>Tıkla</b>' }, nl: { // Thx Edel1965 for Translation buildings: 'Gebouwen', economy: 'Economie', military: 'Militair', towns: 'Steden', townHall: 'Stadhuis', palace: 'Palace', palaceColony: 'Governor\`s Residence', tavern: 'Tavern', museum: 'Museum', academy: 'Academie', workshop: 'Workshop', temple: 'Temple', embassy: 'Embassy', warehouse: 'Opslagplaats', dump: 'Stort', port: 'Trading Port', branchOffice: 'Trading Post', wall: 'Town Wall', safehouse: 'Hideout', barracks: 'Barracks', shipyard: 'Shipyard', forester: 'Forester\`s House', carpentering: 'Carpenter\`s Workshop', winegrower: 'Winery', vineyard: 'Wine Press', stonemason: 'Stonemason', architect: 'Architect\`s Office', glassblowing: 'Glassblower', optician: 'Optician', alchemist: 'Alchemist\`s Tower', fireworker: 'Firework Test Area', pirateFortress: 'Pirate Fortress', blackMarket: 'Black Market', marineChartArchive: 'Sea Chart Archive', tavern_level: 'Taverne Level', corruption: 'Corruptie', cultural: 'Culturele Goederen', population: 'Populatie', citizens: 'Inwoners', scientists: 'Onderzoekers', scientists_max: 'max. Onderzoekers', options: 'Opties', help: 'Help', agora: 'naar Agora', to_world: 'Toon Wereld', to_island: 'Toon Eiland', army_cost: 'Troepen kosten', fleet_cost: 'Vloot kosten', army_supply: 'Troepen Bevoorrading', fleet_supply: 'Vloot Bevoorrading', research_cost: 'Onderzoeks kosten', income: 'Inkomen', expenses: 'Kosten', balances: 'Balansen', espionage: 'Bekijk Spionage', contracts: 'Bekijk Contracten', combat: 'Bekijk Gevechten', satisfaction: 'Tevredenheid', total_: 'totaal', max_Level: 'max. Level', actionP: 'Actie Punten', researchP: 'Onderzoeks Punten', finances_: 'Balansen', free_ground: 'Vrije Bouwgrond', wood_: 'Bouwmateriaal', wine_: 'Wijn', marble_: 'Marmer', crystal_: 'Kristal Glas', sulphur_: 'Zwavel', angry: 'Kwaad', unhappy: 'Ongelukkig', neutral: 'Neutraal', happy: 'Gelukkig', euphoric: 'Euforisch', housing_space: 'max. Woonruimte', free_Citizens: 'Vrije Inwoners', free_housing_space: 'Vrije Woonruimte', level_tavern: 'Level Taverne', maximum: 'maximaal', used: 'Gebruikt', missing: 'missing', // plundergold: 'Goud', garrision: 'Garnizoenslimiet', Sea: 'Zee', Inland: 'Land', full: '0', off: 'af', time_to_full: 'Tot Vol', time_to_empty: 'Tot Leeg', capacity: 'Capaciteit', safe: 'Veilig', training: 'Training', plundering: 'Plundering', constructing: 'Uitbreiding Bezig', next_Level: 'Nodig voor Level', transport: 'Transporten', loading: 'Laden', en_route: 'Onderweg', arrived: 'Gearriveerd', arrival: 'de aankomst', to_town_hall: 'Naar Stadhuis', to_saw_mill: 'Naar de Houtmijn', to_mine: 'Naar de Luxegrondstof', to_barracks: 'Naar de Barakken', to_shipyard: 'Naar de Scheepswerf', member: 'Bekijk Ledenlijst', transporting: 'Transport naar', transporting_units: 'Stuur troepen naar', transporting_fleets: 'Stuur vloot naar', today: 'Vandaag', tomorrow: 'Morgen', yesterday: 'Gisteren', second: 's', minute: 'm', hour: 'U', day: 'D', week: 'W', month: 'M', year: 'J', hour_long: 'Uur', day_long: 'Dag', week_long: 'Week', ika_world: 'Zoek op Ikariam-World', charts: 'Toon Grafieken', //settings cityOrder: 'cityOrder', fullArmyTable: 'Toon alle militaire eenheden', hideOnWorldView: 'Verberg in toon wereld', hideOnIslandView: 'Verberg in toon eiland', hideOnCityView: 'Verberg in toon stad', onTop: 'Toon boven de ikariam schermen', windowTennis: 'Toon boven de ikariam schermen met muisaanwijzing', autoUpdates: 'Controleer automatisch op updates', smallFont: 'Gebruik een kleiner lettertype', goldShort: 'Reduce total gold display', alternativeBuildingList: 'Gebruik een alternatieve gebouwenlijst', compressedBuildingList: 'Gebruik een gecomprimeerde gebouwenlijst', wineOut: 'Hide Ambrosia Feature "Out of Wine"', // dailyBonus: 'Ontvang je dagelijkse bonus automatisch', unnecessaryTexts: 'Verwijder onnodige omschrijvingen', ambrosiaPay: 'Zet de koop nieuwe Ambrosia optie uit', wineWarning: 'Hide tooltip "wine warning"', // wineWarningTime: 'Resterende wijn waarschuwing', languageChange: 'Verander taal', current_Version: 'Huidige Versie<b>:</b>', ikariam_Version: 'Ikariam Versie<b>:</b>', reset: 'Reset all settings to default', // goto_website: 'Ga naar de scriptpagina op greasyfork.org', website: 'Website', Check_for_updates: 'Controleer nu voor een update', check: 'Update controlle', Report_bug: 'Raporteer een fout in het script', report: 'Raporteer fout', save: 'Opslaan', save_settings: 'Opties opslaan<b>!</b> ', newsticker: 'verberg de nieuws banner', event: 'Verberg evenementen', logInPopup: 'Verberg het inlog infoscherm', birdswarm: 'Verberg de vogelzwerm', walkers: 'Hide animated citizens', // noPiracy: 'Geen Piraterij', hourlyRes: 'Verberg de goederen per uur', onIkaLogs: 'Gebruik de IkaLog Gevechtsraport Converter', playerInfo: 'Toon spelersinformatie', control: 'Verberg de navigatiebalk', alert: 'Kies slechts één optie AUB!', alert_palace: 'Bezoek eerst je hoofdstad AUB', alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', // alert_toast: 'Data Reset, de pagina wordt over een paar seconden herladen', alert_error: 'Er is een fout geconstateerd tijdens het controleren op een update: ', alert_noUpdate: 'Er is geen update beschikbaar voor "', alert_update: 'Er is een update beschikbaar voor dit Greasemonkey script "', alert_update1: 'Wil je nu naar de installatiepagina gaan?', alert_daily: 'Schakel AUB \'Ontvang je dagelijkse bonus automatisch \' in', alert_wine: 'Warning wine > ', // en: 'Engels', de: 'Duits', it: 'Italiaans', el: 'Grieks', es: 'Spaans', fr: 'Frans', ro: 'Roemeens', ru: 'Russisch', cz: 'Tsjechisch', pl: 'Pools', ar: 'Arabisch', ir: 'Perzisch', pt: 'Portugees', tr: 'Turks', nl: 'Nederlands', // Units phalanx: 'Hoplite', steamgiant: 'Steam Giant', spearman: 'Spearman', swordsman: 'Swordsman', slinger: 'Slinger', archer: 'Archer', marksman: 'Sulphur Carabineer', ram: 'Battering Ram', catapult: 'Catapult', mortar: 'Mortar', gyrocopter: 'Gyrocopter', bombardier: 'Ballon-Bombardier', cook: 'Cook', medic: 'Doctor', spartan: 'Spartan', ship_ram: 'Ram Ship', ship_flamethrower: 'Fire Ship', ship_steamboat: 'Steam Ram', ship_ballista: 'Ballista Ship', ship_catapult: 'Catapult Ship', ship_mortar: 'Mortar Ship', ship_submarine: 'Diving Boat', ship_paddlespeedship: 'Paddle Speedboat', ship_ballooncarrier: 'Ballon Carrier', ship_tender: 'Tender', ship_rocketship: 'Rocket Ship', //settings descriptions cityOrder_description: 'cityOrder_description', fullArmyTable_description: 'Toon alle militaire eenheden op de militaire tab', hideOnWorldView_description: 'Verberg standaard op Toon wereld', hideOnIslandView_description: 'Verberg standaard op Toon eiland', hideOnCityView_description: 'Verberg standaard in Toon stad', onTop_description: 'Toon dit overzicht bovenop de Ikariam schermen', windowTennis_description: 'Brengt dit overzicht met je muis bovenop <br> Weer naar de achtergrond als de muis het scherm verlaat <br> Negeert \'Toon bovenop\’ optie', autoUpdates_description: 'Zet de automatische update controle aan <br>(één keer per 24 uur)', smallFont_description: 'Gebruik een kleiner lettertype in de tabs', goldShort_description: 'Total gold display shorten on the Board', alternativeBuildingList_description: 'Gebruik een alternatieve gebouwen overzicht', compressedBuildingList_description: 'Gebruik een gecomprimeerde gebouwen overzicht <br> Groepeert de luxegoederen productie gebouwen <br> Groepeerd de paleis/gouverneurswoning', wineOut_description: 'Schakelt de Ambrosia optie om \'Out of Wine\’ te kopen uit', dailyBonus_description: 'De dagelijkse bonus zal automatisch worden geaccepteert <br> en het scherm zal niet meer worden getoond', unnecessaryTexts_description: 'Verwijderd onnodige beschrijvingen in de gebouwen,<br>de bouwlijst van de gebouwen, minimaal scrollen', ambrosiaPay_description: 'Schakelt de koop nieuwe Ambrosia optie uit <br> Klik op de knop om de actie te cancelen', wineWarning_description: 'Hide tooltip \'wine warning\'', // wineWarningTime_description: 'Resterende wijn tijd wordt, \'rood\' Vanaf dit moment', languageChange_description: 'Verander de taal', newsticker_description: 'Verberg de nieuwsbanner uit de GF-menubalk', event_description: 'Verberg de gebeurtenissen onder de adviseurs', logInPopup_description: 'Verberg het informatiescherm bij het inloggen', birdswarm_description: 'Verberg de vogelzwerm bij toon eiland en stad', walkers_description: 'Hide animated citizens and transport ships in island and city view', // noPiracy_description: 'Removes the Pirate Plot', // hourlyRes_description: 'Verberg het uur verbruik van de middelen in de infobalk', onIkaLogs_description: 'Gebruik IkaLogs voor je gevechtsraporten', playerInfo_description: 'Bekijk spelersinformatie in toon eiland', control_description: 'Verberg de navigatiebalk in toon wereld, eiland en stad', // settings categories visibility_category: '<b>Board Visibility</b>', display_category: '<b>Display Settings</b>', global_category: '<b>Globale Instellingen</b>', army_category: '<b>Militaire Instellingen</b>', building_category: '<b>Gebouwen Instellingen</b>', resource_category: '<b>Grondstoffen Instellingen</b>', language_category: '<b>Taal Instellingen</b>', // Helptable Initialize_Board: '<b>Instellen overzichtentab</b>', on_your_Town_Hall: 'Op jouw Stadhuis en bezoek iedere stad met dat scherm open', on_the_Troops: 'Op de \"Troepen in de stad\" tab aan de linker zijde en bezoek iedere stad met dat scherm open', on_Museum: 'Op je Museum en dan op de \"Verdeel cultureel-goederen\" tab', on_Research_Advisor: 'Op de onderzoeksadviseur en klik dan op elk van de 4 onderzoek tabs aan de linker kant', on_your_Palace: 'op jouw Paleis', on_your_Finance: 'op jouw Financiele tab', on_the_Ambrosia: 'op de \"Ambrosia shop\"', Re_Order_Towns: '<b>Re-Order Steden</b>', Reset_Position: '<b>Reset Positie</b>', On_any_tab: 'Bij elke tab, sleep de grondstof icoon naar de linker zijde van de stadsnaam', Right_click: 'Klik rechts op het empire menu button aan het linker pagina menu', Navigate: '1, 2, 3 … 0, –, = <b>: </b> Navigeer naar stad 1 tot 12', Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>: </b> Navigeer naar de Steden/ Gebouwen/ Militaire tab', Navigate_to: 'Q, W, E, R <b>: </b> Navigeer naar Steden/ Militair/ Onderzoek/ Diplomatie adviseur', Navigate_to_World: 'SHIFT + Q, W, E <b>: </b> Navigeer naar het Wereld/ Eiland/ Stads overzicht', Spacebar: 'Spacebar<b>: </b> Minimaliseer/ Maximaliseer het overzicht', Hotkeys: '<b>Sneltoetsen</b>', // formatting thousandSeperator: ',', decimalPoint: '.', click_: '<b>Klik</b>' } }, Resources: { GOLD: 'gold', WOOD: 'wood', WINE: 'wine', MARBLE: 'marble', GLASS: 'glass', SULFUR: 'sulfur' }, ResourceIDs: { GOLD: 'gold', WOOD: 'resource', WINE: 1, MARBLE: 2, GLASS: 3, SULFUR: 4 }, Research: { Seafaring: { CARPENTRY: 2150, DECK_WEAPONS: 1010, PIRACY: 1170, SHIP_MAINTENANCE: 1020, DRAFT: 1130, EXPANSION: 1030, FOREIGN_CULTURES: 1040, PITCH: 1050, MARKET: 2070, GREEK_FIRE: 1060, COUNTERWEIGHT: 1070, DIPLOMACY: 1080, SEA_MAPS: 1090, PADDLE_WHEEL_ENGINE: 1100, CAULKING: 1140, MORTAR_ATTACHMENT: 1110, MASSIVE_RAM: 1150, OFFSHORE_BASE: 1160, SEAFARING_FUTURE: 1999 }, Economy: { CONSERVATION: 2010, PULLEY: 2020, WEALTH: 2030, WINE_CULTURE: 2040, IMPROVED_RESOURCE_GATHERING: 2130, GEOMETRY: 2060, ARCHITECTURE: 1120, HOLIDAY: 2080, LEGISLATION: 2170, CULINARY_SPECIALITIES: 2050, HELPING_HANDS: 2090, SPIRIT_LEVEL: 2100, WINE_PRESS: 2140, DEPOT: 2160, SOLDIER_EXCHANGE: 2180, BUREACRACY: 2110, UTOPIA: 2120, ECONOMIC_FUTURE: 2999 }, Science: { WELL_CONSTRUCTION: 3010, PAPER: 3020, ESPIONAGE: 3030, POLYTHEISM: 3040, INK: 3050, GOVERNMENT_FORMATION: 3150, INVENTION: 3140, CULTURAL_EXCHANGE: 3060, ANATOMY: 3070, OPTICS: 3080, EXPERIMENTS: 3081, MECHANICAL_PEN: 3090, BIRDS_FLIGHT: 3100, ARCHIVING: 3170, LETTER_CHUTE: 3110, STATE_RELIGION: 3160, PRESSURE_CHAMBER: 3120, ARCHIMEDEAN_PRINCIPLE: 3130, SCIENTIFIC_FUTURE: 3999 }, Military: { DRY_DOCKS: 4010, MAPS: 4020, PROFESSIONAL_ARMY: 4030, SEIGE: 4040, CODE_OF_HONOR: 4050, BALLISTICS: 4060, LAW_OF_THE_LEVEL: 4070, GOVERNOR: 4080, PYROTECHNICS: 4130, LOGISTICS: 4090, GUNPOWDER: 4100, ROBOTICS: 4110, CANNON_CASTING: 4120, MILITARISTIC_FUTURE: 4999 } }, Military: { // Army HOPLITE: 'phalanx', SPARTAN: 'spartan', STEAM_GIANT: 'steamgiant', SPEARMAN: 'spearman', SWORDSMAN: 'swordsman', SLINGER: 'slinger', ARCHER: 'archer', MARKSMAN: 'marksman', RAM: 'ram', CATAPULT: 'catapult', MORTAR: 'mortar', GYROCOPTER: 'gyrocopter', BALLOON_BOMBADIER: 'bombardier', COOK: 'cook', DOCTOR: 'medic', ARMY: 'army', // Navy RAM_SHIP: 'ship_ram', FLAME_THROWER: 'ship_flamethrower', STEAM_RAM: 'ship_steamboat', BALLISTA_SHIP: 'ship_ballista', CATAPULT_SHIP: 'ship_catapult', MORTAR_SHIP: 'ship_mortar', SUBMARINE: 'ship_submarine', PADDLE_SPEEDBOAT: 'ship_paddlespeedship', BALLOON_CARRIER: 'ship_ballooncarrier', TENDER: 'ship_tender', ROCKET_SHIP: 'ship_rocketship', NAVY: 'navy' }, unitIds: { 301: 'slinger', 302: 'swordsman', 303: 'phalanx', 304: 'marksman', 305: 'mortar', 306: 'catapult', 307: 'ram', 308: 'steamgiant', 309: 'bombardier', 310: 'cook', 311: 'medic', 312: 'gyrocopter', 313: 'archer', 315: 'spearman', 316: 'barbarian', 319: 'spartan', 210: 'ship_ram', 211: 'ship_flamethrower', 212: 'ship_submarine', 213: 'ship_ballista', 214: 'ship_catapult', 215: 'ship_mortar', 216: 'ship_steamboat', 217: 'ship_rocketship', 218: 'ship_paddlespeedship', 219: 'ship_ballooncarrier', 220: 'ship_tender' }, UnitData: { slinger: { id: 301, type: 'army', position: 'army_ranged', minlevel: 2, baseTime: 90, baseCost: 2 }, swordsman: { id: 302, type: 'army', position: 'army_flank', minlevel: 6, baseTime: 180, baseCost: 4 }, phalanx: { id: 303, type: 'army', position: 'army_front_line', minlevel: 4, baseTime: 300, baseCost: 3 }, marksman: { id: 304, type: 'army', position: 'army_ranged', minlevel: 13, baseTime: 600, baseCost: 3 }, mortar: { id: 305, type: 'army', position: 'army_seige', minlevel: 14, baseTime: 2400, baseCost: 30 }, catapult: { id: 306, type: 'army', position: 'army_seige', minlevel: 8, baseTime: 1800, baseCost: 25 }, ram: { id: 307, type: 'army', position: 'army_seige', minlevel: 2, baseTime: 600, baseCost: 15 }, steamgiant: { id: 308, type: 'army', position: 'army_front_line', minlevel: 12, baseTime: 900, baseCost: 12 }, bombardier: { id: 309, type: 'army', position: 'army_air', minlevel: 11, baseTime: 1800, baseCost: 45 }, cook: { id: 310, type: 'army', position: 'army_support', minlevel: 5, baseTime: 1200, baseCost: 10 }, medic: { id: 311, type: 'army', position: 'army_support', minlevel: 9, baseTime: 1200, baseCost: 20 }, gyrocopter: { id: 312, type: 'army', position: 'army_air', minlevel: 10, baseTime: 900, baseCost: 15 }, archer: { id: 313, type: 'army', position: 'army_ranged', minlevel: 7, baseTime: 240, baseCost: 4 }, spearman: { id: 315, type: 'army', position: 'army_flank', minLevel: 1, baseTime: 60, baseCost: 1 }, spartan: { id: 319, type: 'army', position: 'army_front_line', minLevel: 0, baseTime: 0, baseCost: 0 }, ship_ram: { id: 210, type: 'fleet', position: 'navy_flank', minlevel: 1, baseTime: 2400, baseCost: 15 }, ship_flamethrower: { id: 211, type: 'fleet', position: 'navy_front_line', minlevel: 4, baseTime: 1800, baseCost: 25 }, ship_submarine: { id: 212, type: 'fleet', position: 'navy_seige', minlevel: 19, baseTime: 3600, baseCost: 50 }, ship_ballista: { id: 213, type: 'fleet', position: 'navy_ranged', minlevel: 3, baseTime: 3000, baseCost: 20 }, ship_catapult: { id: 214, type: 'fleet', position: 'navy_ranged', minlevel: 3, baseTime: 3000, baseCost: 35 }, ship_mortar: { id: 215, type: 'fleet', position: 'navy_ranged', minlevel: 17, baseTime: 3000, baseCost: 50 }, ship_steamboat: { id: 216, type: 'fleet', position: 'navy_front_line', minlevel: 15, baseTime: 2400, baseCost: 45 }, ship_rocketship: { id: 217, type: 'fleet', position: 'navy_seige', minlevel: 11, baseTime: 3600, baseCost: 55 }, ship_paddlespeedship: { id: 218, type: 'fleet', position: 'navy_air', minlevel: 13, baseTime: 1800, baseCost: 5 }, ship_ballooncarrier: { id: 219, type: 'fleet', position: 'navy_air', minlevel: 7, baseTime: 3900, baseCost: 100 }, ship_tender: { id: 220, type: 'fleet', position: 'navy_support', minlevel: 9, baseTime: 2400, baseCost: 100 } }, Government: { ANARCHY: 'anarchie', XENOCRACY: 'xenokratie', IKACRACY: 'ikakratie', ARISTOCRACY: 'aristokratie', DICTATORSHIP: 'diktatur', DEMOCRACY: 'demokratie', NOMOCRACY: 'nomokratie', OLIGARCHY: 'oligarchie', TECHNOCRACY: 'technokratie', THEOCRACY: 'theokratie' }, /*fix Список зданий */ Buildings: { TOWN_HALL: 'townHall', PALACE: 'palace', GOVERNORS_RESIDENCE: 'palaceColony', TAVERN: 'tavern', MUSEUM: 'museum', ACADEMY: 'academy', WORKSHOP: 'workshop', TEMPLE: 'temple', EMBASSY: 'embassy', WAREHOUSE: 'warehouse', DUMP: 'dump', TRADING_PORT: 'port', TRADING_POST: 'branchOffice', DOCKYARD: 'dockyard', WALL: 'wall', HIDEOUT: 'safehouse', BARRACKS: 'barracks', SHIPYARD: 'shipyard', FORESTER: 'forester', CARPENTER: 'carpentering', WINERY: 'winegrower', VINEYARD: 'vineyard', STONEMASON: 'stonemason', ARCHITECT: 'architect', GLASSBLOWER: 'glassblowing', OPTICIAN: 'optician', ALCHEMISTS_TOWER: 'alchemist', FIREWORK_TEST_AREA: 'fireworker', PIRATE_FORTRESS: 'pirateFortress', BLACK_MARKET: 'blackMarket', MARINE_CHART_ARCHIVE: 'marineChartArchive', SHRINE_OF_OLYMPUS: 'shrineOfOlympus', CHRONOS_FORGE: 'chronosForge' }, GovernmentData: { anarchie: { corruptionPalace: 0, governors: 0, corruption: 0.25, spyprotection: 0, unitBuildTime: 0, fleetBuildTime: 0, loadingSpeed: 0, buildingTime: 0, happiness: 0, bonusShips: 0, armySupply: 0, fleetSupply: 0, researchPerCulturalGood: 0, tradeShipSpeed: 0, branchOfficeRange: 0, researchBonus: 1, researcherCost: 0, productivity: 0, happinessWithoutTemple: 0, goldBonusPerPriest: 0, cooldownTime: 0, happinessBonusWithTempleConversion: 0 }, xenokratie: { corruptionPalace: 0, governors: 0, corruption: 0, spyprotection: 0, unitBuildTime: 0, fleetBuildTime: 0, loadingSpeed: 0, buildingTime: 0, happiness: 0, bonusShips: 0, armySupply: 0, fleetSupply: 0, researchPerCulturalGood: 0, tradeShipSpeed: 0, branchOfficeRange: 0, researchBonus: 1, researcherCost: 0, productivity: 0, happinessWithoutTemple: 0, goldBonusPerPriest: 0, cooldownTime: 0, happinessBonusWithTempleConversion: 0 }, ikakratie: { corruptionPalace: 0, governors: 0, corruption: 0, spyprotection: 0, unitBuildTime: 0, fleetBuildTime: 0, loadingSpeed: 0, buildingTime: 0, happiness: 0, bonusShips: 0, armySupply: 0, fleetSupply: 0, researchPerCulturalGood: 0, tradeShipSpeed: 0, branchOfficeRange: 0, researchBonus: 1, researcherCost: 0, productivity: 0, happinessWithoutTemple: 0, goldBonusPerPriest: 0, cooldownTime: 0, happinessBonusWithTempleConversion: 0 }, aristokratie: { corruptionPalace: 3, governors: 0.03, corruption: 0, spyprotection: 0.2, unitBuildTime: 0, fleetBuildTime: 0, loadingSpeed: 0, buildingTime: -0.2, happiness: 0, bonusShips: 0, armySupply: 0, fleetSupply: 0, researchPerCulturalGood: 0, tradeShipSpeed: 0, branchOfficeRange: 0, researchBonus: 1, researcherCost: 0, productivity: 0, happinessWithoutTemple: 0, goldBonusPerPriest: 0, cooldownTime: 0, happinessBonusWithTempleConversion: 0 }, diktatur: { corruptionPalace: 0, governors: 0, corruption: 0, spyprotection: 0, unitBuildTime: -0.02, fleetBuildTime: -0.02, loadingSpeed: 0, buildingTime: 0, happiness: -75, bonusShips: 2, armySupply: -0.02, fleetSupply: -0.02, researchPerCulturalGood: 0, tradeShipSpeed: 0, branchOfficeRange: 0, researchBonus: 1, researcherCost: 0, productivity: 0, happinessWithoutTemple: 0, goldBonusPerPriest: 0, cooldownTime: 0, happinessBonusWithTempleConversion: 0 }, demokratie: { corruptionPalace: 0, governors: 0, corruption: 0, spyprotection: -0.2, unitBuildTime: 0.05, fleetBuildTime: 0, loadingSpeed: 0, buildingTime: 0, happiness: 75, bonusShips: 0, armySupply: 0, fleetSupply: 0, researchPerCulturalGood: 1, tradeShipSpeed: 0, branchOfficeRange: 0, researchBonus: 1, researcherCost: 0, productivity: 0, happinessWithoutTemple: 0, goldBonusPerPriest: 0, cooldownTime: 0, happinessBonusWithTempleConversion: 0 }, nomokratie: { corruptionPalace: 0, governors: 0, corruption: -0.05, spyprotection: 0.2, unitBuildTime: 0.05, fleetBuildTime: 0.05, loadingSpeed: 0.5, buildingTime: 0, happiness: 0, bonusShips: 0, armySupply: 0, fleetSupply: 0, researchPerCulturalGood: 0, tradeShipSpeed: 0, branchOfficeRange: 0, researchBonus: 1, researcherCost: 0, productivity: 0, happinessWithoutTemple: 0, goldBonusPerPriest: 0, cooldownTime: 0, happinessBonusWithTempleConversion: 0 }, oligarchie: { corruptionPalace: 0, governors: 0, corruption: 0.03, spyprotection: 0, unitBuildTime: 0, fleetBuildTime: 0, loadingSpeed: 0, buildingTime: 0.2, happiness: 0, bonusShips: 2, armySupply: 0, fleetSupply: -0.02, researchPerCulturalGood: 0, tradeShipSpeed: 0.1, branchOfficeRange: 5, researchBonus: 1, researcherCost: 0, productivity: 0, happinessWithoutTemple: 0, goldBonusPerPriest: 0, cooldownTime: 0, happinessBonusWithTempleConversion: 0 }, technokratie: { corruptionPalace: 0, governors: 0, corruption: 0, spyprotection: 0, unitBuildTime: 0, fleetBuildTime: 0, loadingSpeed: 0, buildingTime: 0, happiness: 0, bonusShips: 0, armySupply: 0, fleetSupply: 0, researchPerCulturalGood: 0, tradeShipSpeed: 0, branchOfficeRange: 0, researchBonus: 1.05, researcherCost: 1, productivity: 0.2, happinessWithoutTemple: 0, goldBonusPerPriest: 0, cooldownTime: 0, happinessBonusWithTempleConversion: 0 }, theokratie: { corruptionPalace: 0, governors: 0, corruption: 0, spyprotection: 0, unitBuildTime: 0, fleetBuildTime: 0, loadingSpeed: 0, buildingTime: 0, happiness: 0, bonusShips: 0, armySupply: 0, fleetSupply: 0, researchPerCulturalGood: 0, tradeShipSpeed: 0, branchOfficeRange: 0, researchBonus: 0.95, researcherCost: 0, productivity: 0, happinessWithoutTemple: -20, goldBonusPerPriest: 1, cooldownTime: -0.2, happinessBonusWithTempleConversion: 2 } }, // fix Описание зданий BuildingData: { dockyard: { buildingId:33, maxLevel:50, wood:[504483,605763,727300,873144,1048157,1258172,1510191,1812613,2175519,2611007,3133593,3760773,4513481,5416842,6501009,7802168,9363751,11237881,13487113,16186522,19426211,23314315,27980612,33580856,40301974,48368305,58049091,69667459,83611213,100345772,120429707,144533388,173461356,208179178,249845678,299851616,359866107,431892337,518334422,622077657,746584820,896011756,1075346089,1290573705,1548878546,1858882405,2230932698,2677447853,3213331811,3856471495], wine:0, marble:[291703,344555,406921,480512,567350,669818,790731,933409,1101768,1300432,1534855,1811536,2138093,2523518,2978421,3515328,4149020,4896945,5779696,6821575,8051270,9502636,11215633,13237425,15623676,18440085,21764196,25687530,30318105,35783412,42233927,49847246,58832983,69438540,81955911,96729733,114166765,134747092,159037342,187706285,221543249,261479849,308615640,364248387,429909798,507407694,598875786,706832418,834249904,984636364], glass:[246865,289158,338642,396537,464275,543528,636254,744743,871676,1020188,1193946,1397298,1635285,1913806,2239765,2621241,3067690,3590178,4201655,4917280,5754789,6734942,7882035,9224500,10795613,12634317,14786189,17304567,20251874,23701164,27737937,32462251,37991209,44461856,52034581,60897089,71269056,83407573,97613516,114239010,133696151,156467225,183116658,214305012,250805354,293522418,343515036,402022375,470494660,550629117], sulfur:0, time:[{a:125660,b:37,c:1.06,d:2808},{a:125031,b:56,c:1.069394,d:0}], dur:[271230,316800,370800,435600,507600,594000,698400,817200,957600,1119600,1310400,1533600,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000,1728000], icon:'/cdn/all/both/img/city/dockyard_l_small.png' }, academy: { buildingId:4, maxLevel: 50, wood:[64,68,115,263,382,626,982,1330,2004,2665,3916,5156,7446,9753,12751,18163,23691,33451,43572,56729,73833,103459,144203,175058,243930,317208,439968,536310,743789,1027470,1257246,1736683,2398948,3313760,4577426,6322978,8734177,12064860,16665662,23020930,31799710,43926182,60676950,83815441,115777543,159928042,220914850,305158310,421527091,582271834], wine:0, marble:0, glass:[0,0,0,0,225,428,744,1089,1748,2454,3786,5216,7862,10729,14599,21627,29322,43020,58213,78724,106414,154857,224146,282572,408877,552141,795252,1006648,1449741,2079651,2642548,3790583,5437373,7799598,11188075,16048650,23020865,33022105,47368310,67947114,97466224,139809688,200548951,287675926,412654558,591929211,849088381,1217968409,1747105576,2506122386], sulfur:0, maxScientists:[0,8,12,16,22,28,35,43,51,60,69,79,89,100,111,122,134,146,159,172,185,198,212,227,241,256,271,287,302,318,335,351,368,385,404,424,444,466,488,512,537,563,590,619,649,680,713,748,784,822,862], time:{a:1440,b:1,c:1.2,d:720,e:[983]}, dur:(()=>{var t=[];var c={a:1440,b:1,c:1.2,d:720,e:[983]};for(var i=0;i<50;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/academy_l.png' }, alchemist: { buildingId:22, maxLevel: 61, wood:[274,467,718,1045,1469,2021,2738,3671,4883,6459,8508,11172,14634,19135,24987,32594,42483,55339,72051,93778,122022,158740,206472,268525,349194,454063,590393,767621,998019,1297536,1686907,2193090,2851161,3706696,4818949,6264951,8144848,10588838,13766186,17896947,23267208,30248900,39325559,51125812,66466917,86411362,112340452,146049973,189874567,246849419,320920474,417217714,542410456,705169252,916766387,1191856573,1549491900,2014441336,2618906170,3404750192,4426399083], wine:0, marble:[0,116,255,436,671,977,1375,1892,2564,3437,4572,6049,7968,10462,13705,17921,23402,30527,39790,51831,67485,87835,114290,148681,193390,251512,327069,425295,552987,718988,934789,1215330,1580064,2054260,2670767,3472295,4514372,5869187,7630598,9920629,12897924,16768741,21801234,28344037,36850411,47909647,62287886,80981202,105284598,136881725,177961516,231369827,300806590,391082130,508450405,661042257,859428691,1117353190,1452683817,1888651047,2455457089], glass:0, sulfur:0, time:{a:72000,b:11,c:1.1,d:6120}, dur:(()=>{var t=[];var c={a:72000,b:11,c:1.1,d:6120};for(var i=0;i<61;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/alchemist_l.png' }, architect: { buildingId:24, maxLevel: 50, wood:[185,291,413,555,720,911,1133,1390,1689,2035,2437,2902,3443,4070,4797,5640,6619,7754,9070,10598,12369,14424,16808,19573,22781,26502,30818,35825,41633,48371,56186,65252,75780,88008,102209,118701,137854,160098,185931,215933,250775,291239,338233,392809,456192,529802,615289,714570,829871,963777,320920474,417217714,542410456,705169252,916766387,1191856573,1549491900,2014441336,2618906170,3404750192,4426399083], wine:0, marble:[106,160,222,295,379,475,587,716,865,1036,1233,1460,1722,2023,2369,2767,3226,3753,4359,5056,5857,6778,7836,9052,10449,12055,13899,16017,18451,21246,24455,28141,32382,37263,42880,49343,56780,65338,75186,86519,99560,114566,131834,151705,174571,200884,231162,266004,306098,352235,177961516,231369827,300806590,391082130,508450405,661042257,859428691,1117353190,1452683817,1888651047,2455457089], glass:0, sulfur:0, time:{a:125660,b:37,c:1.06,d:2628}, dur:(()=>{var t=[];var f=[{a:125660,b:37,c:1.06,d:2628},{a:156455,b:68,c:1.068703,d:0,e:{37:-1,43:1,48:1,49:1}}];for(var i=0;i<50;i++){var h=i<32?0:1;var g=(f[h].a/f[h].b*Math.pow(f[h].c,i+1)-f[h].d)-(f[h].e!=undefined&&f[h].e[i+1]!=undefined?f[h].e[i+1]:0);g=i<32?Math.round(g):Math.floor(g);t.push((g>1728e3?1728e3:g));}return t;})(), icon:'/cdn/all/both/img/city/architect_l.png' }, barracks: { buildingId:6, maxLevel: 49, wood:[49,114,195,296,420,574,766,1003,1297,1662,2115,2676,3371,4234,5304,6630,8275,10314,12843,15979,19868,24690,30669,38083,47277,58676,72812,90341,112076,139028,172448,213889,265276,328996,408008,505984,627473,778120,964923,1196558,1483785,1839947,2281588,2829223,3508290,4350333,5394466,6689191,8294651,10285438,12753995,15815008,19610663,24317276], wine:0, marble:[0,0,0,0,0,0,0,0,178,431,745,1134,1616,2214,2956,3875,5015,6429,8183,10357,13052,16395,20540,25680,32054,39957,49757,61909,76977,95661,118830,147560,183185,227359,282136,350059,434283,538721,668224,828808,1027932,1274847,1581020,1960675,2431447,3015205,3739064,4636650,5749656,7129795,8841156,10963244,13594633,16857554], glass:0, sulfur:0, time:{a:25200,b:11,c:1.1,d:1728,e:[732]}, dur:(()=>{var t=[];var c={a:25200,b:11,c:1.1,d:1728,e:[732]};for(var i=0;i<49;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/barracks_r.png' }, blackMarket: { buildingId:31, maxLevel: 25, wood:[440,887,1360,1890,2516,3288,4263,5505,7086,9086,11590,14691,18489,23088,28600,35143,42839,51820,62218,74175,87838,103356,120888,140596,162647], wine:0, marble:[260,525,807,1126,1509,1988,2601,3390,4403,5693,7315,9331,11807,14812,18420,22708,27757,33654,40486,48348,57334,67546,79087,92064,106587], glass:0, sulfur:0, tax:(()=>{var tax=[];for(var i=0;i<25;i++){tax.push(-(i+1)+29-(i==23?1:(i==24?3:0)));}return tax;})(), time:{a:4321,b:1,c:1.1,d:4627}, dur:(()=>{var t=[];var c={a:4321,b:1,c:1.1,d:4627};for(var i=0;i<25;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/blackmarket_l.png' }, branchOffice: { buildingId:13, maxLevel: 72, wood:[48,173,346,581,896,1314,1863,2580,3509,4706,6241,8203,10699,13866,17872,22926,29286,37273,47283,59807,75448,94955,119245,149454,186977,233530,291226,362658,451015,560208,695038,861391,1066671,1319986,1632576,2018313,2494313,3081696,3806527,4701842,5807739,7173750,8861054,10945220,13519593,16699472,20627275,25478918,31471693,38874000,48017368,59311304,73261632,90493151,111777613,138068292,170542676,210655204,260202409,321403375,396999129,490375398,605714254,748181411,924157588,1141524281,1410016756,1741660064,2151307610,2657306400,3282318749,4054337268], wine:0, marble:[0,0,0,0,540,792,1123,1555,2115,2837,3762,4945,6450,8359,10774,13820,17654,22469,28503,36052,45482,57240,71883,90093,112713,140776,175556,218616,271879,337703,418980,519261,643008,795711,984147,1216678,1503620,1857706,2294649,2834363,3501021,4324482,5341624,6598005,8149893,10066794,12434562,15359241,18971822,23434103,28945937,35754186,44163773,54551344,67382130,83230789,102807143,126987967,156856259,193749742,239320781,295610388,365139630,451022544,557105608,688140010,849994448,1049917969,1296864638,1601894565,1978669263,2444063509], glass:0, sulfur:0, cap:(()=>{var cap=[];for(var i=0;i<71;i++){cap.push(i<39?400*Math.pow(i+1,2):80218*Math.pow(Math.exp(0.052),i+1));}return cap;})(), time:{a:108000,b:11,c:1.1,d:9360}, dur:(()=>{var t=[];var c={a:108000,b:11,c:1.1,d:9360};for(var i=0;i<72;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/branchoffice_l.png' }, carpentering: { buildingId:23, maxLevel: 50, wood:[63,122,192,274,372,486,620,777,962,1178,1432,1730,2078,2486,2964,3524,4178,4945,5841,6890,8117,9551,11229,13190,15484,18165,21299,24963,29245,34249,40096,46930,54928,64290,75248,88074,103085,120655,141220,165290,193462,226436,265030,310202,363073,424955,497385,582160,681384,797520], wine:0, marble:[0,0,0,0,0,0,0,359,444,546,669,816,993,1205,1459,1765,2131,2571,3098,3731,4491,5402,6496,7809,9384,11275,13543,16265,19531,23451,28154,33799,40575,48711,58478,70203,84279,101178,121464,145818,175056,210155,252292,302878,363607,436512,524034,629105,755244,906674], glass:0, sulfur:0, time:{a:125660,b:37,c:1.06,d:2808}, dur:(()=>{var t=[];var f=[{a:125660,b:37,c:1.06,d:2808},{a:125031,b:56,c:1.069394,d:0}];for(var i=0;i<50;i++){var h=i<32?0:1;var g=(f[h].a/f[h].b*Math.pow(f[h].c,i+1)-f[h].d)-(f[h].e!=undefined&&f[h].e[i+1]!=undefined?f[h].e[i+1]:0);g=i<32?Math.round(g):Math.floor(g);t.push((g>1728e3?1728e3:g));}return t;})(), icon:'/cdn/all/both/img/city/carpentering_l.png' }, dump: { buildingId:29, maxLevel: 80, wood:[640,1152,1766,2504,3388,4450,5724,7253,9088,11289,13931,17101,20905,25470,30948,37522,45410,54876,66236,79867,96224,115853,139408,167673,201592,242294,291137,349749,420082,504483,605763,727300,873144,1048157,1258172,1510191,1812613,2175519,2611007,3133593,3760773,4513481,5416842,6501009,7802168,9363751,11237881,13487113,16186522,19426211,23314315,27980612,33580856,40301974,48368305,58049091,69667459,83611213,100345772,120429707,144533388,173461356,208179178,249845678,299851616,359866107,431892337,518334422,622077657,746584820,896011756,1075346089,1290573705,1548878546,1858882405,2230932698,2677447853,3213331811,3856471495,4628333851], wine:0, marble:[497,932,1445,2051,2762,3609,4604,5778,7164,8799,10728,13005,15691,18862,22602,27016,32225,38371,45623,54181,64279,76195,90256,106847,126425,149528,176788,208956,246913,291703,344555,406921,480512,567350,669818,790731,933409,1101768,1300432,1534855,1811536,2138093,2523518,2978421,3515328,4149020,4896945,5779696,6821575,8051270,9502636,11215633,13237425,15623676,18440085,21764196,25687530,30318105,35783412,42233927,49847246,58832983,69438540,81955911,96729733,114166765,134747092,159037342,187706285,221543249,261479849,308615640,364248387,429909798,507407694,598875786,706832418,834249904,984636364,1162132312], glass:[701,1146,1668,2278,2991,3526,4803,5946,7283,8847,10678,12819,15325,18257,21687,25700,30395,35889,42316,49837,58635,68930,80974,95066,111554,130844,153414,179821,201717,246865,289158,338642,396537,464275,543528,636254,744743,871676,1020188,1193946,1397298,1635285,1913806,2239765,2621241,3067690,3590178,4201655,4917280,5754789,6734942,7882035,9224500,10795613,12634317,14786189,17304567,20251874,23701164,27737937,32462251,37991209,44461856,52034581,60897089,71269056,83407573,97613516,114239010,133696151,156467225,183116658,214305012,250805354,293522418,343515036,402022375,470494660,550629117,644412042], sulfur:[384,845,1398,2061,2858,3813,4960,6336,7987,9968,12346,15199,18623,22731,27661,33578,40677,49197,59420,71688,86410,104076,125275,150714,181241,217873,261831,314582,377882,453843,544995,654378,785638,943149,1132163,1358980,1631160,1957775,2349715,2820041,3384508,4061962,4875016,5850814,7021931,8427462,10114328,12138842,14568589,17484682,20984469,25184783,30225845,36275940,43537042,52251547,62710373,75262669,90327471,108407688,130106896,156149483,187404832,224916345,269936275,323967529,388813842,466639986,560044045,672144141,806682527,968150521,1161938432,1394515513,1673645920,2008647905,2410704893,2893238813,3472358170,4167395793], cp:[32000,65401,101073,139585,181437,227119,277128,331991,392268,458564,531535,611896,700427,797983,905498,1024000,1154614,1298578,1457248,1632119,1824830,2037185,2271165,2528951,2812939,3125764,3470326,3849813,4267731,4727939,5234678,5792619,6406896,7083160,7827629,8647143,9549229,10542172,11635086,12838003,14161964,15619122,17222851,18987875,20930401,23068269,25421121,28010583,30860463,33996977,37448993,41248299,45429902,50032358,55098129,60673986,66811447,73567262,81003948,89190382,98202448,108123754,119046431,131072000,144312338,158890744,174943109,192619216,212084166,233519956,257127222,283127160,311763649,343305589,378049493,416322336,458484710,504934306,556109751,612494861], time:{a:32000,b:13,c:1.17,d:2160}, dur:(()=>{var t=[];var c={a:32000,b:13,c:1.17,d:2160};for(var i=0;i<80;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/dump_r.png' }, embassy: { buildingId:12, maxLevel: 78, wood:[242,415,623,873,1173,1532,1964,2482,3103,3849,4743,5817,7105,8651,10507,12733,15404,18610,22457,27074,32614,39261,47239,56811,68299,82084,98625,118475,142295,170879,205180,246341,295759,355091,426325,511850,614532,737813,885825,1063530,1276884,1533039,1840581,2209819,2653129,3185371,3824386,4591594,5512710,6618610,7946365,9540479,11454387,13752243,16511069,19823342,23800088,28574605,34306934,41189221,49452159,59372718,71283433,85583548,102752396,123365475,148113727,177826706,213500383,256330529,307752797,369490846,443614117,532607199,639453115,767733306,921747687,1106658773], wine:0, marble:[155,342,571,850,1190,1606,2112,2730,3484,4404,5527,6896,8566,10604,13090,16123,19824,24339,29846,36566,44764,54765,66967,81853,100014,122170,149201,182178,222411,271495,331377,404433,493595,602413,735223,897312,1095135,1336570,1631233,1990858,2429766,2965437,3619203,4417100,5390902,6579391,8029896,9800182,11960748,14597638,17815861,21743579,26537210,32387654,39527897,48242292,58877879,71858208,87700204,107034757,130631842,159431185,194579686,237477091,289831740,353728594,431712268,526888372,643047178,784814575,957836281,1169002678,1426723219,1741261318,2125143080,2593656142,3165458480,3863321442], glass:0, sulfur:0, dp:(()=>{var dp=[];for(var i=0;i<78;i++){dp.push(i+3);}return dp;})(), time:{a:96000,b:7,c:1.05,d:10080}, dur:(()=>{var t=[];var c={a:96000,b:7,c:1.05,d:10080};for(var i=0;i<78;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/embassy_l.png' }, fireworker: { buildingId:27, maxLevel: 50, wood:[273,353,445,551,673,813,974,1159,1373,1618,1899,2223,2596,3025,3517,4084,4736,5486,6347,7339,8479,9790,11297,13031,15025,17318,19955,22987,26474,30484,35096,40400,46505,53533,61624,70937,81658,93999,108205,124557,143382,165051,189995,218708,251761,289810,333608,384026,442063,508872], wine:0, marble:[135,212,302,405,526,665,827,1015,1233,1486,1779,2120,2514,2972,3503,4119,4834,5662,6624,7739,9033,10534,12275,14294,16637,19354,22507,26163,30405,35325,41033,47653,55341,64269,74638,86679,100664,116904,135765,157668,183106,212647,246954,286796,333066,386801,449205,521677,605841,703583], glass:0, sulfur:0, time:{a:125660,b:37,c:1.06,d:2628}, dur:(()=>{var t=[];var f=[{a:125660,b:37,c:1.06,d:2628},{a:156455,b:68,c:1.068703,d:0,e:{37:-1,43:1,48:1,49:1}}];for(var i=0;i<50;i++){var h=i<32?0:1;var g=(f[h].a/f[h].b*Math.pow(f[h].c,i+1)-f[h].d)-(f[h].e!=undefined&&f[h].e[i+1]!=undefined?f[h].e[i+1]:0);g=i<32?Math.round(g):Math.floor(g);t.push((g>1728e3?1728e3:g));}return t;})(), icon:'/cdn/all/both/img/city/fireworker_l.png' }, forester: { buildingId:18, maxLevel: 61, wood:[250,430,664,968,1364,1878,2546,3415,4544,6013,7922,10403,13629,17823,23274,30362,39575,51552,67123,87365,113680,147889,192360,250173,325330,423035,550050,715170,929826,1208879,1571647,2043247,2656358,3453445,4489711,5836927,7588399,9865430,12825724,16674305,21677721,28182498,36639146,47633359,61926577,80508723,104666764,136073846,176905169,229988640,299000730,388721096,505363618,657006755,854153052,1110456522,1443668303,1876866070,2440052358,3172232480,4124115974], wine:0, marble:[0,104,237,410,635,928,1309,1803,2446,3282,4368,5781,7617,10004,13108,17142,22387,29204,38068,49590,64569,84042,109357,142266,185047,240664,312965,406956,529145,687990,894489,1162938,1511952,1965711,2555649,3322636,4319807,5616243,7301758,9493121,12342143,16046197,20861892,27122845,35262801,45845674,59604620,77492822,100749532,130985914,170296669,221405146,287852011,374240536,486555497,632577793,822423477,1069244578,1390140238,1807341295,2349750384], glass:0, sulfur:0, time:{a:72000,b:11,c:1.1,d:6120}, dur:(()=>{var t=[];var c={a:72000,b:11,c:1.1,d:6120};for(var i=0;i<61;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/forester_l.png' }, glassblowing: { buildingId:20, maxLevel: 61, wood:[274,467,718,1045,1469,2021,2738,3671,4883,6459,8508,11172,14634,19135,24987,32594,42483,55339,72051,93778,122022,158740,206472,268525,349194,454063,590393,767621,998019,1297536,1686907,2193090,2851161,3706696,4818949,6264951,8144848,10588838,13766186,17896947,23267208,30248900,39325559,51125812,66466917,86411362,112340452,146049973,189874567,246849419,320920474,417217714,542410456,705169252,916766387,1191856573,1549491900,2014441336,2618906170,3404750192,4426399083], wine:0, marble:[0,116,255,436,671,977,1375,1892,2564,3437,4572,6049,7968,10462,13705,17921,23402,30527,39790,51831,67485,87835,114290,148681,193390,251512,327069,425295,552987,718988,934789,1215330,1580064,2054260,2670767,3472295,4514372,5869187,7630598,9920629,12897924,16768741,21801234,28344037,36850411,47909647,62287886,80981202,105284598,136881725,177961516,231369827,300806590,391082130,508450405,661042257,859428691,1117353190,1452683817,1888651047,2455457089], glass:0, sulfur:0, time:{a:72000,b:11,c:1.1,d:6120}, dur:(()=>{var t=[];var c={a:72000,b:11,c:1.1,d:6120};for(var i=0;i<61;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/glassblowing_l.png' }, marineChartArchive: { buildingId:32, maxLevel: 40, wood:[578,1298,2133,3102,4226,5530,7042,8796,10831,13191,15929,19106,22790,27064,32022,37773,44444,52183,61159,71572,83651,97663,113917,132771,154642,180012,209442,243580,283180,329116,382402,444214,515916,599090,695572,807491,937317,1087916,1262610,1465255], wine:0, marble:[346,1066,1916,2918,4101,5497,7144,9088,11381,14088,17281,21050,25496,30743,36935,44241,52862,63035,75039,89204,105918,125641,148914,176377,208782,247021,292142,345385,408212,482348,569829,673055,794863,938596,1108201,1308335,1544493,1823160,2151986,2540001], glass:[161,611,1142,1769,2508,3380,4410,5625,7058,8750,10746,13101,15880,19159,23029,27595,32984,39342,46844,55697,66144,78470,93016,110180,130434,154333,182533,215810,255077,301412,356088,420604,496734,586567,692571,817654,965253,1139420,1344936,1587446], sulfur:0, 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time:{a:1472465,b:509,c:1.12,d:504.5}, dur:(()=>{var t=[];var c={a:1472465,b:509,c:1.12,d:504.5};for(var i=0;i<40;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/marinechartarchive_l.png' }, museum: { buildingId:10, maxLevel: 36, wood:[560,1435,2748,4716,7669,12099,18744,28710,43661,66086,99724,150181,225866,339394,509686,765124,1148281,1723017,2585121,3878276,5818009,8727906,13093198,19641805,29465722,44203104,66311437,99477330,149231256,223869780,335839016,503810048,755792366,1133804502,1700880700,2551581997], wine:0, marble:[280,1190,2573,4676,7871,12729,20112,31335,48394,74323,113736,173643,264701,403110,613492,933272,1419338,2158158,3281165,4988136,7582731,11526912,17522673,26637149,40492547,61554876,93572844,142245060,216234287,328709247,499688421,759602961,1154712888,1755340514,2668386534,4056356382], glass:0, sulfur:0, lf:[0,20,41,63,88,114,144,176,211,250,294,341,395,453,518,590,670,759,857,965,1086,1219,1367,1530,1711,1912,2134,2380,2652,2953,3286,3655,4064,4516,5016,5569,6182], time:{a:18000,b:1,c:1.1,d:14040}, dur:(()=>{var t=[];var c={a:18000,b:1,c:1.1,d:14040};for(var i=0;i<36;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/museum_r.png' }, optician: { buildingId:25, maxLevel: 50, wood:[119,188,269,362,471,597,742,912,1108,1335,1600,1906,2261,2673,3152,3706,4350,5096,5962,6966,8131,9482,11050,12868,14978,17424,20263,23555,27374,31805,36944,42905,49827,57867,67204,78048,90641,105266,122251,141977,164886,191490,222388,258271,299943,348340,404545,469820,545626,633665], wine:0, marble:[0,35,96,167,249,345,455,584,733,905,1106,1338,1608,1921,2283,2704,3192,3759,4416,5178,6062,7087,8276,9656,11257,13113,15267,17765,20663,24025,27924,32448,37704,43813,50911,59160,68744,79882,92823,107862,125337,145643,169239,196657,228518,265541,308562,358552,416642,484142], glass:0, sulfur:0, time:{a:125660,b:37,c:1.06,d:2772}, dur:(()=>{var t=[];var f=[{a:125660,b:37,c:1.06,d:2772},{a:168457,b:75,c:1.069256,d:0,e:{39:-1,44:-1,50:1}}];for(var i=0;i<50;i++){var h=i<32?0:1;var g=(f[h].a/f[h].b*Math.pow(f[h].c,i+1)-f[h].d)-(f[h].e!=undefined&&f[h].e[i+1]!=undefined?f[h].e[i+1]:0);g=Math.round(g);t.push((g>1728e3?1728e3:g));}return t;})(), icon:'/cdn/all/both/img/city/optician_l.png' }, palace: { buildingId:11, maxLevel: 20, wood:[712,5824,16048,36496,77392,159184,322768,649936,1304272,2612944,4743518,8611345,15632968,28379968,51520771,93530403,169794358,308243344,559582545,1015861754], wine:[0,0,0,10898,22110,44534,89382,179078,358470,717254,1434822,2870272,5741800,11486115,22977258,45964577,91949276,183938806,367958137,736077360], marble:[0,1434,4546,10770,23218,48114,97906,197490,396658,794994,1591666,3186691,6380109,12773685,25574331,51202643,102513360,205243096,410919400,822706132], glass:[0,0,0,0,21188,42400,84824,169672,339368,678760,1357544,2715136,5430368,10860928,21722240,43445248,86892032,173787137,347580419,695173129], sulfur:[0,0,3089,10301,24725,53573,111269,226661,457445,919013,1842149,3692562,7401691,14836588,29739739,59612900,119493244,239522576,480119730,962393438], time:{a:11520,b:1,c:1.4,d:0}, dur:(()=>{var t=[];var c={a:11520,b:1,c:1.4,d:0};for(var i=0;i<20;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/palace_l.png' }, palaceColony: { buildingId:17, maxLevel: 20, wood:[712,5824,16048,36496,77392,159184,322768,649936,1304272,2612944,4743518,8611345,15632968,28379968,51520771,93530403,169794358,308243344,559582545,1015861754], wine:[0,0,0,10898,22110,44534,89382,179078,358470,717254,1434822,2870272,5741800,11486115,22977258,45964577,91949276,183938806,367958137,736077360], marble:[0,1434,4546,10770,23218,48114,97906,197490,396658,794994,1591666,3186691,6380109,12773685,25574331,51202643,102513360,205243096,410919400,822706132], glass:[0,0,0,0,21188,42400,84824,169672,339368,678760,1357544,2715136,5430368,10860928,21722240,43445248,86892032,173787137,347580419,695173129], sulfur:[0,0,3089,10301,24725,53573,111269,226661,457445,919013,1842149,3692562,7401691,14836588,29739739,59612900,119493244,239522576,480119730,962393438], time:{a:11520,b:1,c:1.4,d:0}, dur:(()=>{var t=[];var c={a:11520,b:1,c:1.4,d:0};for(var i=0;i<20;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/palaceColony_l.png' }, pirateFortress: { buildingId:30, maxLevel: 30, wood:[450,906,1389,1935,2593,3427,4516,5950,7834,10284,13430,17415,22394,28534,36015,45029,55779,68482,83366,100671,120648,143562,169686,199309,232729,270255,312210,358926,410748,468032], wine:0, marble:[250,505,783,1112,1534,2103,2883,3949,5388,7296,9782,12964,16970,21938,28019,35370,44162,54573,66793,81020,97463,116341,137883,162325,189915,220912,255580,294197,337048,384429], glass:0, sulfur:0, time:[40,414,817,1253,1721,2228,2779,3370,4010,4702,8989,10487,12150,13997,16045,30528,35449,41058,47455,54745,76684,88880,102906,119034,137585,200203,232974,270994,315090,366246], dur:[40,414,817,1253,1721,2228,2779,3370,4010,4702,8989,10487,12150,13997,16045,30528,35449,41058,47455,54745,76684,88880,102906,119034,137585,200203,232974,270994,315090,366246], icon:'/cdn/all/both/img/city/pirateFortress_l.png' }, port: { buildingId:3, maxLevel: 74, wood:[60,150,274,429,637,894,1207,1645,2106,2735,3537,4492,5689,7103,8850,11094,13731,17062,21097,25965,31810,39190,47998,58713,71955,87627,107102,130777,159020,193938,235849,286515,348718,423990,513947,625161,758178,919694,1116013,1353517,1642275,1990224,2411062,2923229,3541580,4291524,5199343,6299199,7631718,9246113,11202015,13571663,16442581,19920807,24134808,29240229,35425639,42919496,51998587,62998247,76324750,92470310,112031264,135730097,164442126,199227831,241372023,292431299,354291535,429237542,520037453,630044966,763323212,924794828], wine:0, marble:[0,0,0,0,0,176,326,540,791,1138,1598,2176,2928,3859,5051,6628,8566,11089,14265,18241,23197,29642,37636,47703,60556,76367,96639,122157,153754,194090,244301,307174,386956,486969,610992,769303,965794,1212791,1523572,1913073,2403314,3015689,3782993,4749576,5959027,7478201,9383420,11774031,14773697,18537587,23260403,29186449,36622272,45952517,57659826,72349802,90782339,113910929,142931982,179346719,225038829,282371903,354311707,444579593,557845001,699967003,878297384,1102060943,1382832675,1735136536,2177196745,2731880500,3427880866,4301201034], glass:0, sulfur:0, loadingSpeed:[30,60,93,129,169,213,261,315,373,437,508,586,672,766,869,983,1108,1246,1398,1565,1748,1950,2172,2416,2685,2980,3305,3663,4056,4489,4965,5488,6064,6698,7394,8161,9004,9931,10951,12073,13308,14666,16159,17802,19609,21597,23784,26160,28800,31740,34980,38520,42420,46680,51420,56640,62400,68700,75660,83340,91740,101040,111300,122580,134940,148620,163680,180300,198540,218640,240780,265140,292020,321600], time:{a:50400,b:23,c:1.15,d:1512,e:[588]}, dur:(()=>{var t=[];var c={a:50400,b:23,c:1.15,d:1512,e:[588]};for(var i=0;i<74;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/port_r.png' }, safehouse: { buildingId:16, maxLevel: 60, wood:[113,248,402,578,779,1007,1267,1564,1903,2288,2728,3230,3801,4453,5195,6042,7008,8108,9363,10793,12423,14282,16401,18816,21570,24709,28288,32368,37019,42321,48365,55255,63126,72119,82393,94131,107540,122860,140363,160359,183204,209303,239119,273184,312102,356563,407359,465390,531689,607433,693967,792828,905773,1034808,1182226,1350644,1543054,1762875,2014012,2300925], wine:0, marble:[0,0,0,129,197,275,366,471,593,735,900,1090,1312,1569,1866,2212,2613,3078,3617,4243,4968,5810,6787,7919,9233,10758,12526,14577,16956,19716,22917,26631,30946,35962,41790,48563,56433,65579,76207,88557,102909,119587,138967,161489,187660,218073,253415,294484,342209,397669,462117,537009,624038,725172,842695,979265,1137968,1322391,1536701,1785744], glass:0, sulfur:0, spytime:{a:900.12,b:-0.0513}, // Seconds to create one spy per level (s): y = Math.round(a*exp(b*x)) time:{a:96000,b:7,c:1.05,d:12960}, dur:(()=>{var t=[];var f=[{a:96000,b:7,c:1.05,d:12960},{a:95959,b:13,c:1.06315467,d:0}];for(var i=0;i<60;i++){var h=i<32?0:1;var g=(f[h].a/f[h].b*Math.pow(f[h].c,i+1)-f[h].d)-(f[h].e!=undefined&&f[h].e[i+1]!=undefined?f[h].e[i+1]:0);g=Math.round(g);t.push((g>1728e3?1728e3:g));}return t;})(), icon:'/cdn/all/both/img/city/safehouse_l.png' }, shipyard: { buildingId:5, maxLevel:38, wood:[105,202,324,477,671,914,1222,1609,2096,2711,3485,4460,5689,7238,9190,11648,14746,18650,23568,29765,37573,47412,59808,75428,95108,119906,151151,190520,240124,302626,381378,480605,605632,763166,961659,1211759,1526886,1923946], wine:0, marble:[0,0,0,0,0,778,1052,1397,1832,2381,3071,3942,5038,6420,8161,10354,13118,16601,20989,26517,33484,42261,53321,67256,84814,106938,134814,169937,214192,269954,340214,428741,540286,680832,857920,1081051,1362196,1716438], glass:0, sulfur:0, time:{a:64800,b:7,c:1.05,d:7128}, dur:(()=>{var t=[];var c={a:64800,b:7,c:1.05,d:7128};for(var i=0;i<38;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/shipyard_l.png' }, stonemason: { buildingId:19, maxLevel: 61, wood:[274,467,718,1045,1469,2021,2738,3671,4883,6459,8508,11172,14634,19135,24987,32594,42483,55339,72051,93778,122022,158740,206472,268525,349194,454063,590393,767621,998019,1297536,1686907,2193090,2851161,3706696,4818949,6264951,8144848,10588838,13766186,17896947,23267208,30248900,39325559,51125812,66466917,86411362,112340452,146049973,189874567,246849419,320920474,417217714,542410456,705169252,916766387,1191856573,1549491900,2014441336,2618906170,3404750192,4426399083], wine:0, marble:[0,116,255,436,671,977,1375,1892,2564,3437,4572,6049,7968,10462,13705,17921,23402,30527,39790,51831,67485,87835,114290,148681,193390,251512,327069,425295,552987,718988,934789,1215330,1580064,2054260,2670767,3472295,4514372,5869187,7630598,9920629,12897924,16768741,21801234,28344037,36850411,47909647,62287886,80981202,105284598,136881725,177961516,231369827,300806590,391082130,508450405,661042257,859428691,1117353190,1452683817,1888651047,2455457089], glass:0, sulfur:0, time:{a:72000,b:11,c:1.1,d:6120}, dur:(()=>{var t=[];var c={a:72000,b:11,c:1.1,d:6120};for(var i=0;i<61;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/stonemason_l.png' }, temple: { buildingId:28, maxLevel: 56, wood:[216,228,333,465,598,760,958,1197,1432,1773,2112,2512,3082,3655,4458,5126,6232,7167,8688,10247,11784,14229,16753,19266,23186,26664,32027,36831,43257,50782,59591,68529,80385,96068,108393,129447,148864,174363,204229,239212,280187,328180,384394,450238,527359,617691,723496,847424,992579,1162599,1361741,1594995,1868202,2188208,2563028,3002050], wine:0, marble:0, glass:[173,190,290,423,567,752,989,1290,1610,2080,2586,3210,4109,5084,6471,7765,9851,11821,14952,18402,22082,27824,34184,41020,51514,61817,77477,92972,113941,139577,170911,205093,251034,313054,368577,459304,551164,673645,823344,1006309,1229934,1503253,1837309,2245600,2744623,3354540,4099994,5011105,6124685,7485728,9149224,11182387,13667365,16704560,20416688,24953734], sulfur:0, priests:[12,23,37,54,73,94,117,142,168,196,225,255,287,320,355,390,427,464,503,543,583,625,668,711,756,801,848,895,943,992,1042,1092,1143,1196,1248,1302,1356,1411,1468,1527,1589,1654,1721,1791,1863,1939,2018,2099,2185,2273,2365,2461,2561,2665,2773,2886], time:{a:2160,b:1,c:1.1,d:0,e:{33:1,36:1}}, dur:(()=>{var t=[];var c={a:2160,b:1,c:1.1,d:0,e:{33:1,36:1}};for(var i=0;i<56;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/temple_l.png' }, tavern: { buildingId:9, maxLevel: 70, wood:[101,222,367,541,750,1001,1302,1663,2097,2617,3241,3990,4888,5967,7261,8814,10678,12914,15598,18818,22683,27320,32885,39562,47576,57192,68731,82578,99194,119134,143061,171774,206230,247577,297193,356732,428179,513916,616800,740261,888414,1066197,1279538,1535546,1842756,2211408,2653790,3184668,3821746,4586269,5503731,6604728,7925973,9511528,11414265,13697636,16437785,19726089,23672202,28407718,34090551,40910209,49094109,58915159,70700866,84844249,101816951,122184964,146627504,175959663], wine:0, marble:[0,0,0,94,122,158,206,267,348,452,587,764,993,1290,1677,2181,2835,3685,4791,6228,8097,10526,13684,17789,23125,30063,39082,50806,66048,85862,111621,145107,188640,245232,318801,414441,538774,700406,910528,1183686,1538792,2000429,2600558,3380726,4394943,5713427,7427454,9655688,12552393,16318109,21213538,27577596,35850869,46606124,60587952,78764326,102393609,133111672,173045148,224958659,292446213,380180021,494233954,642504045,835255135,1085831515,1411580761,1835054717,2385570779,3101241554], glass:0, sulfur:0, wineUse:[0,4,8,13,18,24,30,37,44,51,60,68,78,88,99,110,122,136,150,165,180,197,216,235,255,277,300,325,351,378,408,439,472,507,544,584,626,670,717,766,818,874,933,995,1060,1129,1203,1280,1361,1449,1541,1640,1745,1857,1976,2102,2237,2380,2532,2694,2867,3050,3246,3453,3675,3910,4160,4426,4710,5011,5332], wineUse2:[0,12,24,36,48,61,73,86,99,112,125,138,152,165,179,193,207,222,236,251,266,282,297,313,329,345,361,378,395,412,430,448,466,484,502,521,540,560,580,600,620,641,662,683,705,727,749,772,795,819,843,867,891,916,942,968,994,1021,1048,1075,1103,1131,1160,1189,1219,1249,1280,1311,1343,1375,1408], wineUse3:[0,60,120,181,242,304,367,430,494,559,624,691,758,826,896,966,1037,1109,1182,1256,1332,1408,1485,1564,1644,1725,1807,1891,1975,2061,2149,2238,2328,2419,2512,2606,2702,2800,2898,2999,3101,3204,3310,3416,3525,3635,3747,3861,3976,4094,4213,4334,4457,4582,4709,4838,4969,5103,5238,5375,5515,5657,5801,5947,6096,6247,6400,6556,6714,6875,7038], time:{a:10800,b:1,c:1.06,d:10440}, dur:(()=>{var t=[];var c={a:10800,b:1,c:1.06,d:10440};for(var i=0;i<70;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/taverne_r.png' }, townHall: { buildingId:0, maxLevel: 66, wood:[0,158,335,623,923,1390,2015,2706,3661,4776,6173,8074,10281,13023,16424,20986,25423,32285,40232,49286,61207,74804,93956,113035,141594,170213,210011,258875,314902,387657,471194,572581,695617,854729,1037816,1274043,1529212,1876201,2276286,2761291,3349635,4063337,4929106,5979344,7253354,8798816,10673568,12947770,15706532,19053101,23112718,28037312,34011182,41257896,50048657,60712452,73648368,89340520,108376177,131467734,159479376,193459418,234679540,284682374,345339239,418920177], wine:0, marble:[0,0,0,0,285,551,936,1411,2091,2945,4072,5664,7637,10214,13575,18254,23250,31022,40599,52216,68069,87316,115101,145326,191053,241039,312128,403825,515593,666229,850031,1084293,1382827,1783721,2273687,2930330,3692591,4756439,6058643,7716366,9827663,12516639,15941353,20303113,25858307,32933474,41944498,53421055,68037746,86653753,110363339,140560175,179019255,228001236,290385320,369838495,471031085,599911276,764054752,973110003,1239365472,1578471878,2010362177,2560423242,3260988121,4153236601], glass:0, sulfur:0, //fix //maxPop:[60,96,142,200,262,332,410,492,580,672,768,870,976,1086,1200,1320,1440,1566,1696,1828,1964,2102,2246,2390,2540,2690,2844,3002,3162,3326,3492,3660,3830,4004,4180,4360,4540,4724,4910,5098,5293,5495,5706,5924,6151,6387,6631,6885,7149,7423,7707,8002,8308,8626,8957,9300,9656,10026,10409,10808,11222,11652,12098,12561,13042,13541], //maxPop :(()=>{var i = this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel; var mpop=Math.round(5099.12*Math.pow(1.038283,i-40)-1.7); if (i == 58 || 1 == 62) { mpop +=1; }; return mpop}), get maxPop(){var p=[];var e={58:1,62:1};for(var i=0;i<this.maxLevel;i++){p.push(i<41?Math.floor(10*Math.pow(i,1.5))*2+40:Math.round(5099.12*Math.pow(1.038283,i-40)-1.7)+(e[i]!=undefined?e[i]:0));}return p;}, actionPointsMax:(()=>{var aP=[0];for(var i=1;i<=66;i++){aP.push(Math.floor(i/4+3));}return aP;})(), time:{a:1800,b:1,c:1.17,d:-1080,e:[3186]}, dur:(()=>{var t=[];var c={a:1800,b:1,c:1.17,d:-1080,e:[3186]};for(var i=0;i<66;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/townhall_l.png' }, vineyard: { buildingId:26, maxLevel:50, wood:[339,423,520,631,758,905,1074,1269,1492,1749,2045,2384,2775,3225,3741,4336,5019,5805,6709,7749,8944,10319,11900,13718,15809,18214,20979,24159,27816,32021,36858,42419,48819,56184,64661,74417,85645,98567,113438,130553,150251,172920,199010,229036,263592,303362,349132,401808,462431,532201], wine:0, marble:[123,198,285,387,504,640,798,981,1194,1440,1726,2058,2443,2889,3407,4008,4705,5513,6450,7538,8800,10263,11961,13930,16214,18864,21938,25503,29639,34437,40002,46458,53955,62664,72777,84523,98164,114007,132407,153776,178595,207419,240894,279773,324926,377366,438270,509004,591153,686560], glass:0, sulfur:0, time:{a:125660,b:37,c:1.06,d:2232}, dur:(()=>{var t=[];var f=[{a:125660,b:37,c:1.06,d:2232},{a:107967,b:44,c:1.067231,d:1,e:{42:1,45:1,47:1,48:1,49:1}}];for(var i=0;i<50;i++){var h=i<32?0:1;var g=(f[h].a/f[h].b*Math.pow(f[h].c,i+1)-f[h].d)-(f[h].e!=undefined&&f[h].e[i+1]!=undefined?f[h].e[i+1]:0);g=Math.ceil(g);t.push((g>1728e3?1728e3:g));}return t;})(), icon:'/cdn/all/both/img/city/vineyard_l.png' }, wall: { buildingId:8, maxLevel: 48, wood:[114,361,657,1012,1439,1951,2565,3302,4186,5247,6521,8049,9882,12083,14724,17892,21695,26258,31733,38304,46189,55650,67004,80629,96979,116599,140143,168395,202298,242982,291802,350387,420688,505050,606284,727765,873542,1048474,1258393,1510295,1812578,2175318,2610605,3132950,3759764,4511941,5414554,6497688], glass:0, marble:[0,203,516,892,1344,1885,2535,3315,4251,5374,6721,8338,10279,12608,15402,18755,22779,27607,33402,40355,48699,58711,70726,85144,102446,123208,148122,178019,213896,256948,308610,370605,444998,534271,641398,769950,924213,1109329,1331467,1598033,1917913,2301768,2762394,3315146,3978448,4774411,5729566,6875751], sulfur:0, wine:0, time:{a:57600,b:11,c:1.1,d:3240,e:[2430]}, dur:(()=>{var t=[];var c={a:57600,b:11,c:1.1,d:3240,e:[2430]};for(var i=0;i<48;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/wall.png' }, warehouse: { buildingId:7, maxLevel: 85, wood:[160,288,442,626,847,1113,1431,1813,2272,2822,3483,4275,5226,6368,7737,9380,11353,13719,16559,19967,24056,28963,34852,41918,50398,60574,72784,87437,105021,126121,151441,181825,218286,262039,314543,377548,453153,543880,652752,783398,940192,1128368,1354207,1625247,1950534,2340927,2809455,3371758,4046603,4856517,5828531,6995091,8395134,10075391,12091945,14512105,17416651,20902532,25086100,30106994,36132802,43364655,52043937,62460347,74961564,89964855,107971003,129581016,155516198,186642214,223997992,268830396,322635847,387210269,464709033,557718899,669344361,803311263,964091166,1157050597,1388630175,1666559584,2000115580,2400431627,2880869512], wine:0, marble:[0,0,0,96,211,349,515,714,953,1240,1584,1997,2492,3086,3800,4656,5683,6915,8394,10169,12299,14855,17922,21602,26019,31319,37678,45310,54468,65458,78645,94471,113461,136249,163595,196409,235787,283041,339745,407790,489463,587494,705159,846390,1015907,1219375,1463595,1756728,2108570,2530879,3037771,3646183,4376450,5252977,6305057,7567850,9083558,10902837,13086485,15707480,18853414,22629425,27161704,32601720,39131276,46968588,56375578,67666623,81219068,97485831,117010544,140445715,168574544,202337086,242861676,291502636,349885531,419961503,504072470,605029398,726206237,871652685,1046229521,1255771053,1507280100], glass:0, sulfur:0, cp:[8000,16401,25455,35331,46181,58159,71421,86138,102493,120687,140942,163502,188637,216646,247860,282647,321416,364622,412768,466416,526189,592779,666959,749584,841609,944094,1058219,1185297,1326787,1484315,1659690,1854922,2072252,2314171,2583453,2883186,3216807,3588142,4001450,4461476,4973499,5543400,6177729,6883779,7669673,8544460,9518219,10602179,11808851,13152172,14647676,16312668,18166439,20230485,22528769,25088000,27937955,31111829,34646637,38583648,42968887,47853679,53295269,59357506,66111616,73637056,82022473,91366775,101780329,113386298,126322135,140741251,156814887,174734197,194712581,216988297,241827374,269526873,300418536,334872863,373303675,416173213,463997848,517354466,576887609], time:{a:2880,b:1,c:1.14,d:2160,e:[1063,1163]}, dur:(()=>{var t=[];var c={a:2880,b:1,c:1.14,d:2160,e:[1063,1163]};for(var i=0;i<85;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/warehouse_l.png' }, winegrower: { buildingId:21, maxLevel: 61, wood:[274,467,718,1045,1469,2021,2738,3671,4883,6459,8508,11172,14634,19135,24987,32594,42483,55339,72051,93778,122022,158740,206472,268525,349194,454063,590393,767621,998019,1297536,1686907,2193090,2851161,3706696,4818949,6264951,8144848,10588838,13766186,17896947,23267208,30248900,39325559,51125812,66466917,86411362,112340452,146049973,189874567,246849419,320920474,417217714,542410456,705169252,916766387,1191856573,1549491900,2014441336,2618906170,3404750192,4426399083], wine:0, marble:[0,116,255,436,671,977,1375,1892,2564,3437,4572,6049,7968,10462,13705,17921,23402,30527,39790,51831,67485,87835,114290,148681,193390,251512,327069,425295,552987,718988,934789,1215330,1580064,2054260,2670767,3472295,4514372,5869187,7630598,9920629,12897924,16768741,21801234,28344037,36850411,47909647,62287886,80981202,105284598,136881725,177961516,231369827,300806590,391082130,508450405,661042257,859428691,1117353190,1452683817,1888651047,2455457089], glass:0, sulfur:0, time:{a:72000,b:11,c:1.1,d:6120}, dur:(()=>{var t=[];var c={a:72000,b:11,c:1.1,d:6120};for(var i=0;i<61;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/winegrower_l.png' }, workshop: { buildingId:15, maxLevel:32, wood:[220,383,569,781,1023,1299,1613,1972,2380,2846,3377,3982,4672,5458,6355,7377,8542,9870,11385,13111,15079,17322,19880,22796,26119,29909,34228,39153,44766,51166,58462,66779], wine:0, marble:[95,167,251,349,461,592,744,920,1125,1362,1637,1956,2326,2755,3253,3831,4501,5278,6180,7226,8439,9847,11479,13373,15570,18118,21074,24503,28481,33095,38447,44656], glass:0, sulfur:0, time:{a:96000,b:7,c:1.05,d:11880}, dur:(()=>{var t=[];var c={a:96000,b:7,c:1.05,d:11880};for(var i=0;i<32;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), icon:'/cdn/all/both/img/city/workshop_l.png' }, shrineOfOlympus: { buildingId:34, maxLevel:41, /* 2024-06-17 wood:[765,959,1204,1509,1892,2373,2976,3732,4680,5868,7359,9229,11573,14513,18199,22821,28618,35887,45002,56434,70768,88743,111284,139550,174996,219445,275184,345081,432732,542646,680478,853320,1070063,1341859,1682692,2110096,2646060,3318159,4160972,5217859,6543195], wine:[0,0,106,133,166,208,262,327,411,514,644,805,1008,1263,1581,1980,2479,3104,3887,4865,6092,7628,9550,11956,14970,18741,23465,29378,36782,46050,57655,72184,90375,113150,141663,177362,222058,278017,348077,435792,545613], marble:[0,0,0,0,198,257,331,429,555,718,927,1200,1552,2006,2594,3354,4337,5608,7252,9377,12125,15677,20271,26211,33890,43820,56660,73261,94727,122482,158369,204772,264769,342347,442655,572354,740054,956889,1237257,1599774,2068508], glass:[0,0,0,0,0,0,0,0,230,298,385,497,644,833,1076,1392,1800,2328,3010,3892,5032,6507,8414,10879,14067,18189,23518,30409,39319,50839,65735,84996,109900,142100,183736,237570,307179,397183,513557,664030,858590], sulfur:[0,0,0,0,0,0,0,0,0,0,114,153,205,275,368,494,662,887,1189,1593,2135,2861,3833,5136,6883,9224,12359,16562,22194,29739,39851,53400,71557,95887,128489,172174,230714,309157,414270,555123,743864], */ wood:[890,1116,1400,1755,2201,2760,3461,4340,5442,6824,8558,10732,13457,16876,21162,26537,33277,41730,52329,65621,82289,103190,129400,162268,203484,255169,319982,401258,503177,630984,791254,992233,1244260,1560302,1956619,2453600,3076815,3858325,4838340,6067278,7608367], wine:[0,0,124,155,194,243,305,381,478,598,749,937,1173,1469,1839,2303,2883,3610,4520,5658,7084,8870,11105,13903,17407,21793,27285,34161,42770,53547,67041,83936,105088,131570,164725,206236,258208,323276,404741,506736,634434], marble:[0,0,0,0,231,299,386,499,646,835,1079,1396,1805,2333,3017,3901,5044,6522,8433,10904,14099,18230,23571,30478,39408,50954,65884,85188,110148,142421,184151,238107,307872,398079,514716,665528,860528,1112662,1438672,1860203,2405243], glass:[0,0,0,0,0,0,0,0,268,347,448,579,749,969,1252,1619,2094,2707,3500,4526,5852,7567,9784,12651,16357,21150,27347,35360,45720,59116,76437,98833,127791,165233,213647,276245,357185,461841,597160,772128,998361], sulfur:[0,0,0,0,0,0,0,0,0,0,133,178,239,320,429,575,770,1032,1383,1853,2483,3327,4458,5973,8004,10726,14372,19259,25807,34581,46339,62094,83206,111497,149406,200203,268273,359485,481710,645492,864959], /*time:{a:48,b:2,c:1.35,d:0}, dur:(()=>{var t=[];var c={a:96000,b:7,c:1.05,d:11880};for(var i=0;i<32;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(), */ time:{a:48,b:1,c:1.25,d:0}, get dur(){var t=[],c=this.time;for(var i=0;i<this.maxLevel;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;}, icon:'/cdn/all/both/img/city/shrineOfOlympus_l.png' }, chronosForge: { buildingId:35, maxLevel:41, wood:[890,1116,1400,1755,2201,2760,3461,4340,5442,6824,8558,10732,13457,16876,21162,26537,33277,41730,52329,65621,82289,103190,129400,162268,203484,255169,319982,401258,503177,630984,791254,992233,1244260,1560302,1956619,2453600,3076815,3858325,4838340,6067278,7608367], wine:[0,0,124,155,194,243,305,381,478,598,749,937,1173,1469,1839,2303,2883,3610,4520,5658,7084,8870,11105,13903,17407,21793,27285,34161,42770,53547,67041,83936,105088,131570,164725,206236,258208,323276,404741,506736,634434], marble:[0,0,0,0,231,299,386,499,646,835,1079,1396,1805,2333,3017,3901,5044,6522,8433,10904,14099,18230,23571,30478,39408,50954,65884,85188,110148,142421,184151,238107,307872,398079,514716,665528,860528,1112662,1438672,1860203,2405243], glass:[0,0,0,0,0,0,0,0,268,347,448,579,749,969,1252,1619,2094,2707,3500,4526,5852,7567,9784,12651,16357,21150,27347,35360,45720,59116,76437,98833,127791,165233,213647,276245,357185,461841,597160,772128,998361], sulfur:[0,0,0,0,0,0,0,0,0,0,133,178,239,320,429,575,770,1032,1383,1853,2483,3327,4458,5973,8004,10726,14372,19259,25807,34581,46339,62094,83206,111497,149406,200203,268273,359485,481710,645492,864959], time:{a:48,b:1,c:1.25,d:0}, get dur(){var t=[],c=this.time;for(var i=0;i<this.maxLevel;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;}, icon:'/cdn/all/both/img/city/chronosForge_l.png' } } }; //fix Порядок отображения зданий в таблице Constant.buildingOrder = { growth: [Constant.Buildings.TOWN_HALL, Constant.Buildings.PALACE, Constant.Buildings.GOVERNORS_RESIDENCE, Constant.Buildings.TAVERN, Constant.Buildings.MUSEUM], research: [Constant.Buildings.ACADEMY, Constant.Buildings.WORKSHOP, Constant.Buildings.TEMPLE, Constant.Buildings.SHRINE_OF_OLYMPUS], //diplomacy: [Constant.Buildings.EMBASSY], diplomacy: [Constant.Buildings.EMBASSY, Constant.Buildings.CHRONOS_FORGE], trading: [Constant.Buildings.WAREHOUSE, Constant.Buildings.DUMP, Constant.Buildings.TRADING_PORT, Constant.Buildings.DOCKYARD, Constant.Buildings.TRADING_POST, Constant.Buildings.BLACK_MARKET, Constant.Buildings.MARINE_CHART_ARCHIVE], military: [Constant.Buildings.WALL, Constant.Buildings.HIDEOUT, Constant.Buildings.BARRACKS, Constant.Buildings.SHIPYARD], wood: [Constant.Buildings.FORESTER, Constant.Buildings.CARPENTER], wine: [Constant.Buildings.WINERY, Constant.Buildings.VINEYARD], marble: [Constant.Buildings.STONEMASON, Constant.Buildings.ARCHITECT], crystal: [Constant.Buildings.GLASSBLOWER, Constant.Buildings.OPTICIAN], sulfur: [Constant.Buildings.ALCHEMISTS_TOWER, Constant.Buildings.FIREWORK_TEST_AREA], piracy: [Constant.Buildings.PIRATE_FORTRESS] }; Constant.altBuildingOrder = { growth: [Constant.Buildings.TOWN_HALL, Constant.Buildings.PALACE, Constant.Buildings.GOVERNORS_RESIDENCE, Constant.Buildings.TAVERN, Constant.Buildings.MUSEUM], research: [Constant.Buildings.ACADEMY, Constant.Buildings.WORKSHOP, Constant.Buildings.TEMPLE, Constant.Buildings.SHRINE_OF_OLYMPUS], diplomacy: [Constant.Buildings.EMBASSY, Constant.Buildings.CHRONOS_FORGE], trading: [Constant.Buildings.WAREHOUSE, Constant.Buildings.DUMP, Constant.Buildings.TRADING_PORT, Constant.Buildings.DOCKYARD, Constant.Buildings.TRADING_POST, Constant.Buildings.BLACK_MARKET, Constant.Buildings.MARINE_CHART_ARCHIVE], military: [Constant.Buildings.WALL, Constant.Buildings.HIDEOUT, Constant.Buildings.BARRACKS, Constant.Buildings.SHIPYARD], production: [Constant.Buildings.FORESTER, Constant.Buildings.WINERY, Constant.Buildings.STONEMASON, Constant.Buildings.GLASSBLOWER, Constant.Buildings.ALCHEMISTS_TOWER], reducton: [Constant.Buildings.CARPENTER, Constant.Buildings.VINEYARD, Constant.Buildings.ARCHITECT, Constant.Buildings.OPTICIAN, Constant.Buildings.FIREWORK_TEST_AREA], piracy: [Constant.Buildings.PIRATE_FORTRESS] }; Constant.compBuildingOrder = { growth: [Constant.Buildings.TOWN_HALL, 'colonyBuilding', Constant.Buildings.PALACE, Constant.Buildings.GOVERNORS_RESIDENCE, Constant.Buildings.TAVERN, Constant.Buildings.MUSEUM], research: [Constant.Buildings.ACADEMY, Constant.Buildings.WORKSHOP, Constant.Buildings.TEMPLE, Constant.Buildings.SHRINE_OF_OLYMPUS], diplomacy: [Constant.Buildings.EMBASSY, Constant.Buildings.CHRONOS_FORGE], trading: [Constant.Buildings.WAREHOUSE, Constant.Buildings.DUMP, Constant.Buildings.TRADING_PORT, Constant.Buildings.DOCKYARD, Constant.Buildings.TRADING_POST, Constant.Buildings.BLACK_MARKET, Constant.Buildings.MARINE_CHART_ARCHIVE], military: [Constant.Buildings.WALL, Constant.Buildings.HIDEOUT, Constant.Buildings.BARRACKS, Constant.Buildings.SHIPYARD], production: [Constant.Buildings.FORESTER, 'productionBuilding', Constant.Buildings.WINERY, Constant.Buildings.STONEMASON, Constant.Buildings.GLASSBLOWER, Constant.Buildings.ALCHEMISTS_TOWER], reducton: [Constant.Buildings.CARPENTER, Constant.Buildings.VINEYARD, Constant.Buildings.ARCHITECT, Constant.Buildings.OPTICIAN, Constant.Buildings.FIREWORK_TEST_AREA], piracy: [Constant.Buildings.PIRATE_FORTRESS] }; Constant.unitOrder = { army_front_line: [Constant.Military.HOPLITE, Constant.Military.SPARTAN, Constant.Military.STEAM_GIANT], army_flank: [Constant.Military.SPEARMAN, Constant.Military.SWORDSMAN], army_ranged: [Constant.Military.SLINGER, Constant.Military.ARCHER, Constant.Military.MARKSMAN], army_seige: [Constant.Military.RAM, Constant.Military.CATAPULT, Constant.Military.MORTAR], army_air: [Constant.Military.GYROCOPTER, Constant.Military.BALLOON_BOMBADIER], army_support: [Constant.Military.COOK, Constant.Military.DOCTOR], navy_front_line: [Constant.Military.FLAME_THROWER, Constant.Military.STEAM_RAM], navy_flank: [Constant.Military.RAM_SHIP], navy_ranged: [Constant.Military.BALLISTA_SHIP, Constant.Military.CATAPULT_SHIP, Constant.Military.MORTAR_SHIP], navy_seige: [Constant.Military.SUBMARINE, Constant.Military.ROCKET_SHIP], navy_air: [Constant.Military.PADDLE_SPEEDBOAT, Constant.Military.BALLOON_CARRIER], navy_support: [Constant.Military.TENDER] }; /*********************************************************************************************************************** * Main Init **********************************************************************************************************************/ if (debug) { delete unsafeWindow.console; unsafeWindow.empire = { s: empire, db: database, ikariam: ikariam, render: render, events: events, utils: Utils, Constant: Constant, $: $, get tip() { return $('.breakdown_table').text().replace(/\s\s/g, ' ').replace(/\s\s/g, ' ').replace(/\s\s/g, ' ').replace(/\s\s/g, ' ').replace(/\s\s/g, ' ').replace(/\s\s/g, ' ').replace(/\s\s/g, ' ').replace(/\s\s/g, ' ').replace(/\s\s/g, ' ').replace(/\s\s/g, ' ').replace(/\s\s/g, ' ').replace(/\s\s/g, ' '); } }; } empire.Init(); $(function () { var bgViewId = $('body').attr('id'); if (!(bgViewId === 'city' || bgViewId === 'island' || bgViewId === 'worldmap_iso' || !$('backupLockTimer').length)) { return false; } (function init(model, data, local, ajax) { var mod, dat, loc, aj; mod = !!unsafeWindow.ikariam && !!unsafeWindow.ikariam.model; dat = !!unsafeWindow.ikariam && !!unsafeWindow.ikariam.model.relatedCityData; loc = !!unsafeWindow.LocalizationStrings; aj = !!unsafeWindow.ikariam.controller && !!unsafeWindow.ikariam.controller.executeAjaxRequest && !!unsafeWindow.ajaxHandlerCallFromForm; if (dat && !data) { events(Constant.Events.CITYDATA_AVAILABLE).pub(); } if (mod && dat && !model && !data) { events(Constant.Events.MODEL_AVAILABLE).pub(); } if (loc && !local) { events(Constant.Events.LOCAL_STRINGS_AVAILABLE).pub(); } if (aj && !ajax) { unsafeWindow.ajaxHandlerCallFromForm = function (ajaxHandlerCallFromForm) { return function cAjaxHandlerCallFromForm(form) { events('formSubmit').pub(form); return ajaxHandlerCallFromForm.apply(this, arguments); }; }(unsafeWindow.ajaxHandlerCallFromForm); unsafeWindow.ikariam.controller.executeAjaxRequest = function (execAjaxRequest) { return function cExecuteAjaxRequest() { var args = $.makeArray(arguments); args.push(undefined); if (!args[1]) { args[1] = function customAjaxCallback(responseText) { var responder = unsafeWindow.ikariam.getClass(unsafeWindow.ajax.Responder, responseText); unsafeWindow.ikariam.controller.ajaxResponder = responder; events('ajaxResponse').pub(responder.responseArray); unsafeWindow.response = responder; }; } var ret = execAjaxRequest.apply(this, args); }; }(unsafeWindow.ikariam.controller.executeAjaxRequest); } if (!(mod && loc && dat && aj)) { events.scheduleAction(init.bind(null, mod, loc, dat, aj), 1000); } else { var initialAjax = []; $('script').each(function (index, script) { var match = /ikariam.getClass\(ajax.Responder, (.*)\);/.exec(script.innerHTML); if (match) { events('ajaxResponse').pub(JSON.parse(match[1] || [])); return false; } }); } })(); }); /************************************************************************** * for IkaLogs ***************************************************************************/ function addScript(src) { var scr = document.createElement('script'); scr.type = 'text/javascript'; scr.src = src; document.getElementsByTagName('body')[0].appendChild(scr); } })(jQuery);