您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Adds camera movement and speed adjustment to replays
// ==UserScript== // @name Bonk Camera Controls // @version 1.1.2 // @author Shaunxx & AA1134 // @description Adds camera movement and speed adjustment to replays // @match https://bonk.io/gameframe-release.html // @run-at document-start // @grant none // @license GPL-3.0 // @namespace https://greasyfork.org/en/users/911845 // ==/UserScript== const injectorName = `Camera`; const errorMsg = `Whoops! ${injectorName} was unable to load. This may be due to an update to Bonk.io. If so, please report this error! This could also be because you have an extension that is incompatible with \ ${injectorName}`; function injector(src){ let newSrc = src; // replay speed slider const slider = document.getElementById("bgreplay_timescrub") slider.style.visibility = "inherit" slider.max = 2 slider.step = 0.1 // replaces screen shake with camera pan let screenshake = `if(L1Q.shk && (L1Q.shk.x != 0 || L1Q.shk.y != 0)){this.shakeTweenGroup.removeAll();var p1Q=new TWEEN.Tween(this.shakeTweenObject,this.shakeTweenGroup);var Y1Q=50;var C1Q=800;p1Q.to({x:L1Q.shk.x,y:L1Q.shk.y},Y1Q);p1Q.easing(TWEEN.Easing.Cubic.Out);p1Q.onComplete(()=>{var m1Q=new TWEEN.Tween(this.shakeTweenObject,this.shakeTweenGroup);m1Q.to({x:0,y:0},C1Q);m1Q.easing(TWEEN.Easing.Elastic.Out);G9b.g9b();m1Q.start();});p1Q.start();}` newSrc = newSrc.replace(screenshake, ` var render = this window.moveCamera = function() { if (render.isReplay == "replay") { render.shakeTweenGroup.removeAll(); var p1Q = new TWEEN.Tween(render.shakeTweenObject, render.shakeTweenGroup); p1Q.to({ x: cameraX, y: cameraY }, 0); p1Q.easing(TWEEN.Easing.Cubic.Out); p1Q.start(); } } `) // function spam xd newSrc = newSrc.replace("I8yy[443628]=(function(){", `I8yy[443628] = (function() { var keys = {} n = 20 function handleKeyPress(evt) { let { keyCode, type } = evt || Event; let isKeyDown = (type == 'keydown'); keys[keyCode] = isKeyDown; if (isKeyDown && keys[104]) { // NUMPAD_UP if (keys[100]) { moveTwo(n, n); } // NUMPAD_LEFT else if (keys[102]) { moveTwo(-n, n); } // MUMPAD_RIGHT else { cameraY += n; } }else if (isKeyDown && keys[98]) { // NUMPAD_DOWN if (keys[100]) { moveTwo(n, -n); } // NUMPAD_LEFT else if (keys[102]) { moveTwo(-n, -n); } // NUMPAD_RIGHT else { cameraY -= n; } }else if (isKeyDown && keys[100]) { cameraX += n; } // NUMPAD_LEFT else if (isKeyDown && keys[102]) { cameraX -= n; } // NUMPAD_RIGHT else if (isKeyDown && keys[101]) { resetCamera() } // NUMPAD_CENTER else if (isKeyDown && keys[103]) { changeZoom(-1) } // NUMPAD_HOME else if (isKeyDown && keys[105]) { changeZoom(1) } // NUMPAD_PGUP else { return; } window.moveCamera(); }; function moveTwo(x, y) { cameraX += x cameraY += y } function changeZoom(n) { if (1/(n*0)===1/0) { zoom1 -= 50 zoom2 -= 50 } else { zoom1 += 50 zoom2 += 50 } } function resetCamera() { cameraX = 0; cameraY = 0; } window.addEventListener("keyup", handleKeyPress); window.addEventListener("keydown", handleKeyPress); cameraX = 0 cameraY = 0 `) if(src === newSrc) throw "Injection failed!"; console.log(injectorName+" injector run"); return newSrc; } // Compatibility with Excigma's code injector userscript if(!window.bonkCodeInjectors) window.bonkCodeInjectors = []; window.bonkCodeInjectors.push(bonkCode => { try { return injector(bonkCode); } catch (error) { alert(errorMsg); throw error; } });