Geoguessr Blink Mode

Shows the round briefly, then screen goes black and you have unlimited time to make your guess.

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Geoguessr Blink Mode
// @description  Shows the round briefly, then screen goes black and you have unlimited time to make your guess.
// @version      1.3.8
// @author       macca7224
// @license      MIT
// @match        https://www.geoguessr.com/*
// @require      https://unpkg.com/@popperjs/[email protected]/dist/umd/popper.min.js
// @grant        none
// @require      https://update.greasyfork.org/scripts/460322/1408713/Geoguessr%20Styles%20Scan.js
// @namespace    https://greasyfork.org/en/scripts/438579-geoguessr-blink-mode
// @icon         https://www.svgrepo.com/show/40039/eye.svg
// ==/UserScript==

const guiEnabled = true
//                 ^^^^ Set to false (all lowercase) if you want to hide the GUI and manually enable the script/set the time, otherwise true

let timeLimit = 1.5
//              ^^^ Modify this number above to change the time

let roundDelay = 0
//               ^ Modify this number above to change the length of time the round is delayed for



// --------- DON'T MODIFY ANYTHING BELOW THIS LINE -------- //


const styleElement = document.createElement("style");
document.head.appendChild(styleElement);
styleElement.innerHTML = `
.toggle_toggle__ {
    -webkit-appearance: none;
    -moz-appearance: none;
    appearance: none;
    background: var(--ds-color-white-10);
    border: 0;
    border-radius: 2rem;
    cursor: pointer;
    display: inline-block;
    height: 1.25rem;
    position: relative;
    transition: background-color .2s ease;
    width: 2.5rem;
}

.toggle_toggle__:checked {
    background: var(--ds-color-brand-50);
}

.toggle_toggle__:after {
    background: var(--ds-color-white);
    border-radius: 100%;
    content: "";
    height: 1rem;
    left: 0;
    margin: .125rem;
    opacity: .1;
    position: absolute;
    top: 0;
    transition: transform .1s ease,opacity .1s ease;
    width: 1rem;
}

.toggle_toggle__:checked:after {
    opacity: 1;
    transform: translateX(125%);
}

.toggle_toggle__:before {
    background: var(--ds-color-purple-50);
    content: "";
    height: 100%;
    left: 0;
    opacity: 0;
    position: absolute;
    top: 0;
    transition: opacity .3s ease;
    width: 100%;
}`;

const classicGameGuiClasses = ["map-selector_selector__"];
const classicGameGuiHTML = () => `
<div style="width: 30rem; max-width: 80vw; text-align: center; margin: 0 auto;">
<h2 style="margin-bottom: 20px; font-style: italic;">Blink Mode settings</h2>
<div>
  <div style="display: flex; justify-content: space-around;">
    <div style="display: flex; align-items: center;">
      <span style="margin: 0; padding-right: 6px;">Enabled</span>
      <input type="checkbox" id="enableScript" onclick="toggleBlinkMode(this)" class="toggle_toggle__">
    </div>

    <div style="display: flex; align-items: center;">
      <span style="margin: 0; padding-right: 6px;">Time (Seconds)</span>
      <input type="text" id="blinkTime" onchange="changeBlinkTime(this)" style="background: rgba(255,255,255,0.1); color: white; border: none; border-radius: 5px; width: 60px;">
    </div>
  </div>
  <div style="margin-top: 10px">
    <span style="margin: 0; padding-right: 6px;">Round Delay (Seconds)</span>
    <input type="text" id="delayTime" onchange="changeDelayTime(this)" style="background: rgba(255,255,255,0.1); color: white; border: none; border-radius: 5px; width: 60px;">
  </div>
</div>
</div>
`

const friendLobbyGuiClasses = ["section_sectionHeader__", "bars_root__", "toggle-option_wrapper__"];
const friendLobbyGuiHTML = () => `
<div class="${cn("settings-modal_settingsSection__")}">
<div class="${cn("section_sectionHeader__")} ${cn("section_sizeMedium__")} ${cn("section_variantLight__")}">
  <div class="${cn("bars_root__")}">
    <span class="${cn("bars_content__")}"><h2>Blink Mode Settings</h2></span>
    <div class="${cn("bars_after__")}"></div>
  </div>
</div>
<div class="${cn("settings-modal_section__")}" style="margin-top: 8px">
  <div class="${cn("toggle-option_wrapper__")}">
    <div class="${cn("toggle-option_label__")}">Enabled</div>
    <input type="checkbox" id="enableScript" onclick="toggleBlinkMode(this)" class="toggle_toggle__">
  </div>

  <div class="${cn("numeric-option_wrapper__")}">
    <div class="${cn("numeric-option_label__")}">Time (Seconds)</div>
    <input type="text" id="blinkTime" onchange="changeBlinkTime(this)" style="background: rgba(255,255,255,0.1); color: white; border: none; border-radius: 5px; width: 60px;">
  </div>

  <div class="${cn("numeric-option_wrapper__")}">
    <div class="${cn("numeric-option_label__")}">Round Delay (Seconds)</div>
    <input type="text" id="delayTime" onchange="changeDelayTime(this)" style="background: rgba(255,255,255,0.1); color: white; border: none; border-radius: 5px; width: 60px;">
  </div>
</div>
</div>
`

const guiHeaderClasses = ["menu-item_container__", "quick-search_wrapper__"];
const guiHTMLHeader = () => `
<div id="blinkHeaderToggle" class="${cn("menu-item_container__")}">
  <div class="${cn("quick-search_wrapper__")}">
    <div class="${cn("slanted-wrapper_root__")} ${cn("slanted-wrapper_variantGrayTransparent__")}">
      <div class="${cn("quick-search_searchInputWrapper__")}">
        <div id="popup" style="background: rgba(26, 26, 46, 0.9); padding: 15px; width: 200px; border-radius: 10px;">
          <div style="display: flex; justify-content: space-between; align-items: center;">
            <span>Enabled</span>
            <input type="checkbox" id="enableScriptHeader" class="toggle_toggle__" onclick="toggleBlinkMode(this)">
          </div>

          <div style="display: flex; justify-content: space-between; align-items: center; margin-top: 10px;">
            <span>Time (Seconds)</span>
            <input type="text" id="blinkTimeHeader" onchange="changeBlinkTime(this)" style="background: rgba(255,255,255,0.1); color: white; border: none; border-radius: 5px; width: 60px;">
          </div>

          <div style="display: flex; justify-content: space-between; align-items: center; margin-top: 10px;">
            <span style="margin: 0; padding-right: 6px;">Round Delay (Seconds)</span>
            <input type="text" id="delayTimeHeader" onchange="changeDelayTime(this)" style="background: rgba(255,255,255,0.1); color: white; border: none; border-radius: 5px; width: 60px;">
          </div>
        </div>
        <button style="width: 59.19px" id="headerGuiToggle" class="${cn("quick-search_searchInputButton__")}"><picture style="justify-content: center" class="${cn("quick-search_iconSection__")}"><img src="https://www.svgrepo.com/show/40039/eye.svg" style="width: 15px; filter: brightness(0) invert(1); opacity: 100%;"></picture></button>
      </div>
    </div>
  </div>
</div>
`

const guiPartyHeaderClasses = ["header_item__", "slanted-wrapper_root__", "game-options_optionLabel__"];
const guiPartyHeader = () => `
<div id="blinkHeaderToggle" class="${cn("header_item__")}" style="margin-right: 1rem;">
  <div id="popup" style="background: rgba(26, 26, 46, 0.9); padding: 15px; width: 200px; border-radius: 10px; z-index: 999;">
    <div style="display: flex; justify-content: space-between; align-items: center;">
      <span class="${cn("game-options_optionLabel__")}">Enabled</span>
      <input type="checkbox" id="enableScriptHeader" class="toggle_toggle__" onclick="toggleBlinkMode(this)">
    </div>

    <div style="display: flex; justify-content: space-between; align-items: center; margin-top: 10px;">
      <span class="${cn("game-options_optionLabel__")}">Time (Seconds)</span>
      <input type="text" id="blinkTimeHeader" onchange="changeBlinkTime(this)" style="background: rgba(255,255,255,0.1); color: white; border: none; border-radius: 5px; width: 60px;">
    </div>

    <div style="display: flex; justify-content: space-between; align-items: center; margin-top: 10px;">
      <span class="${cn("game-options_optionLabel__")}" style="margin: 0; padding-right: 6px;">Round Delay (Seconds)</span>
      <input type="text" id="delayTimeHeader" onchange="changeDelayTime(this)" style="background: rgba(255,255,255,0.1); color: white; border: none; border-radius: 5px; width: 60px;">
    </div>
  </div>
  <div class="${cn("quick-search_wrapper__")}">
    <div class="${cn("slanted-wrapper_root__")} ${cn("slanted-wrapper_variantGrayTransparent__")}">
      <div class="${cn("slanted-wrapper_start__")} ${cn("slanted-wrapper_right__")}"></div>
      <div>
        <button id="headerGuiToggle" style="width: 59.19px; background-color: inherit;border: initial;cursor: pointer;min-height: 2rem;min-width: 2rem;padding: var(--padding-y) var(--padding-x);"><picture style="justify-content: center" class="${cn("quick-search_iconSection__")}"><img src="https://www.svgrepo.com/show/40039/eye.svg" style="width: 15px; filter: brightness(0) invert(1); opacity: 60%;"></picture></button>
      </div>
      <div class="${cn("slanted-wrapper_end__")} ${cn("slanted-wrapper_right__")}"></div>
    </div>
  </div>
</div>
`

if (localStorage.getItem('blinkEnabled') == null) {
    localStorage.setItem('blinkEnabled', 'disabled');
}

if (!guiEnabled) {
    localStorage.setItem('blinkEnabled', 'enabled');
}

if (localStorage.getItem('blinkTime') == null || isNaN(localStorage.getItem('blinkTime'))) {
    localStorage.setItem('blinkTime', timeLimit);
}
if (localStorage.getItem('delayTime') == null || isNaN(localStorage.getItem('delayTime'))) {
    localStorage.setItem('delayTime', roundDelay);
}

if (guiEnabled) {
    timeLimit = parseFloat(localStorage.getItem('blinkTime'));
    roundDelay = parseFloat(localStorage.getItem('delayTime'));
}

window.toggleBlinkMode = (e) => {
    localStorage.setItem('blinkEnabled', e.checked ? 'enabled' : 'disabled');
    if (!e.checked) {
        try { showPanoramaCached(); } catch {}
    }

    if (document.querySelector('#enableScript')) {
        document.querySelector('#enableScript').checked = e.checked;
    }
    if (document.querySelector('#enableScriptHeader')) {
        document.querySelector('#enableScriptHeader').checked = e.checked;
    }
}

window.changeBlinkTime = (e) => {
    if (!isNaN(e.value)) {
        localStorage.setItem('blinkTime', parseFloat(e.value));
        timeLimit = parseFloat(e.value);

        if (document.querySelector('#blinkTime')) {
            document.querySelector('#blinkTime').value = e.value;
        }
        if (document.querySelector('#blinkTimeHeader')) {
            document.querySelector('#blinkTimeHeader').value = e.value;
        }
    }
}

window.changeDelayTime = (e) => {
    if (!isNaN(e.value)) {
        localStorage.setItem('delayTime', parseFloat(e.value));
        roundDelay = parseFloat(e.value);

        if (document.querySelector('#delayTime')) {
            document.querySelector('#delayTime').value = e.value;
        }
        if (document.querySelector('#delayTimeHeader')) {
            document.querySelector('#delayTimeHeader').value = e.value;
        }
    }
}

const insertHeaderGui = (header, gui) => {
    header.insertAdjacentHTML('afterbegin', gui);
    const showButton = document.querySelector('#headerGuiToggle');
    const popup = document.querySelector('#popup');
    popup.style.display = 'none';

    document.addEventListener('click', (e) => {
        const target = e.target;
        if (target == popup || popup.contains(target)) return;
        if (target.matches('#headerGuiToggle, #headerGuiToggle *')) {
            e.preventDefault();

            popup.style.display = 'block';
            Popper.createPopper(showButton, popup, {
                placement: 'bottom',
                modifiers: [
                    {
                        name: 'offset',
                        options: {
                            offset: [0, 10],
                        },
                    },
                ],
            });
        } else {
            popup.style.display = 'none';
        }

        if (document.querySelector('#enableScriptHeader')) {
            if (localStorage.getItem('blinkEnabled') === 'enabled') {
                document.querySelector('#enableScriptHeader').checked = true;
            }
            document.querySelector('#blinkTimeHeader').value = timeLimit;
            document.querySelector('#delayTimeHeader').value = roundDelay;
        }
    });
}

const checkInsertGui = () => {
    // Play page for classic games
    if (document.querySelector('[class*=map-selector_root__]') && document.querySelector('#enableScript') === null && checkAllStylesFound(classicGameGuiClasses)) {
        document.querySelector('[class*=map-selector_root__]').insertAdjacentHTML('afterend', classicGameGuiHTML());
        if (localStorage.getItem('blinkEnabled') === 'enabled') {
            document.querySelector('#enableScript').checked = true;
        }
        document.querySelector('#blinkTime').value = timeLimit;
        document.querySelector('#delayTime').value = roundDelay;
    }

    // Lobby for friends party games
    if (document.querySelector('[class*=party-modal_heading__]') && document.querySelector('#enableScript') === null && checkAllStylesFound(friendLobbyGuiClasses)) {
        const columns = document.querySelectorAll('[class*=settings-modal_column__]');
        columns[columns.length - 1].insertAdjacentHTML('beforeend', friendLobbyGuiHTML());
        if (localStorage.getItem('blinkEnabled') === 'enabled') {
            document.querySelector('#enableScript').checked = true;
        }
        document.querySelector('#blinkTime').value = timeLimit;
        document.querySelector('#delayTime').value = roundDelay;
    }

    // Header
    if (document.querySelector('[class*=header-desktop_desktopSectionRight__]') && document.querySelector('#blinkHeaderToggle') === null && checkAllStylesFound(guiHeaderClasses)) {
        insertHeaderGui(document.querySelector('[class*=header-desktop_desktopSectionRight__]'), guiHTMLHeader())
    } else if (document.querySelector('[class*=party-header_root__]') && document.querySelector('#blinkHeaderToggle') === null && checkAllStylesFound(guiPartyHeaderClasses)) {
        insertHeaderGui(document.querySelector('[class*=party-header_right__]'), guiPartyHeader())
    } else if (document.querySelector('[class*=header-desktop_desktopSectionRight__]') && document.querySelector('#blinkHeaderToggle') === null && checkAllStylesFound(guiHeaderClasses)) {
        insertHeaderGui(document.querySelector('[class*=header-desktop_desktopSectionRight__]'), guiHTMLHeader())
    }
}

let mapRoot = null;

function getMapRoot() {
    return document.querySelector("[data-qa=panorama]");
}

function hidePanorama() {
    mapRoot = getMapRoot() || mapRoot;
    hidePanoramaCached();
}

function hidePanoramaCached() {
    mapRoot.style.filter = 'brightness(0%)';
}

function showPanorama() {
    mapRoot = getMapRoot() || mapRoot;
    showPanoramaCached();
}

function showPanoramaCached() {
    mapRoot.style.filter = 'brightness(100%)';
}

function isLoading() {
    return document.querySelector('[class*=fullscreen-spinner_root__]') || document.querySelector('[class*=round-score-2_isMounted__]') || document.querySelector('[class*=new-game-2_isAnimated__]') || !document.querySelector('.widget-scene-canvas');
}

let wasBackdropThereOrLoading = false;
function isBackdropThereOrLoading() {
    return isLoading() // loading
        || document.querySelector('[class*=result-layout_root__]') // classic
        || document.querySelector('[class*=overlay_backdrop__]') // duels / team duels
        || document.querySelector('[class*=round-starting_wrapper____]') // live challenges
        || document.querySelector('[class*=popup_backdrop__]') // BR
        || document.querySelector('[class*=game-starting_container__]') || document.querySelector('[class*=round-score_container__]') // bullseye
        || document.querySelector('[class*=overlay-modal_backlight__]'); // city streaks
}

let showTimeoutID = null
let hideTimeoutID = null
function triggerBlink() {
    hidePanorama();
    clearTimeout(showTimeoutID);
    showTimeoutID = setTimeout(showPanorama, roundDelay * 1000);
    clearTimeout(hideTimeoutID);
    hideTimeoutID = setTimeout(hidePanorama, (timeLimit + roundDelay) * 1000);
}

let played = false;

const checkStatus = () => {
    if (!(location.pathname.includes('/duels'))) {
        return;
    }
    let timer = document.querySelector("[class^='clock-timer_timerContainer__']");
    let stress = document.querySelector("[class^='stress-indicator_container__']");
    if ((timer !== null) && !played && (stress == null)) {
        showPanorama();
        played = true;
    } else if (timer == null) {
        played = false;
    }
}

let observer = new MutationObserver((mutations) => {
    if (guiEnabled) {
        scanStyles().then(_ => { checkInsertGui(); });
    }

    if (localStorage.getItem('blinkEnabled') === 'enabled') {
        if (isBackdropThereOrLoading()) {
            wasBackdropThereOrLoading = true;
            if (!isLoading()) hidePanorama();
        } else if (wasBackdropThereOrLoading) {
            wasBackdropThereOrLoading = false;
            triggerBlink();
        }
        checkStatus();
    }

});

observer.observe(document.body, {
    characterDataOldValue: false,
    subtree: true,
    childList: true,
    characterData: false
});