Jstris Parity Script

calculates difference between white and black blocks

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Jstris Parity Script
// @namespace    http://tampermonkey.net/
// @version      1.3
// @description  calculates difference between white and black blocks
// @author       frey and truebulge (mostly frey)
// @match        https://*.jstris.jezevec10.com/*
// @grant        none
// ==/UserScript==

/**************************
   Parity Script
**************************/
(function() {
    window.addEventListener('load', function(){

        var rect = holdCanvas.getBoundingClientRect();
        var p = document.createElement("div");
        p.id = "pace"
        p.style = ("color:#999;width:150px;position:absolute;top:"+(rect.top+100)+"px;left:"+(rect.left-50)+"px")
        p.innerHTML = `
	<table style='width:100%;height:100%;table-layout:fixed;'>
	  <tr>
	    <th style='text-align:center' colspan="2">Parity:</th>
	  </tr>
	  <tr>
	    <td id='parity'>0</td>
	  </tr>
	</table>
	`
        document.body.appendChild(p);
        let repActive = true

        if(typeof Replayer != "undefined"){
            const styleTag = document.createElement("style");
            styleTag.innerText = "#BG_only{background-color:#000000;background-size:auto;}";
            let head = document.querySelector("head");
            head.appendChild(styleTag);

            Replayer.prototype.checkParity = function(){
                if(!repActive)return
                var parity = document.getElementById('parity');
                let board = this.matrix
                let whites = 0
                let blacks = 0
                for(let col in board[0]){
                    for(let row =-1; row< board.length; row++){
                        let b = this.deadline[col]
                        if(row>=0)b = board[row][col]
                        if(b==0)continue
                        if(col%2==0)whites+=1
                        else blacks+=1
                    }
                }
                let vert = whites-blacks
                whites = 0
                blacks = 0
                for(let row =-1; row< board.length; row++){
                    for(let col in board[0]){
                        let b = this.deadline[col]
                        if(row>=0)b = board[row][col]
                        if(b==0)continue
                        if(row%2==0)whites+=1
                        else blacks+=1
                    }
                }
                let horiz = whites - blacks
                blacks = 0
                whites = 0
                for(let row in board){
                    for(let col in board){
                        if(row%2==col%2){
                            whites += board[row][col]!=0
                        }
                        else{
                            blacks +=board[row][col]!=0
                        }
                    }
                }
                for(let col = 0; col < this.deadline.length; col++){
                    if(col%2==0)blacks+= this.deadline[col]!=0
                    else whites+= this.deadline[col]!=0
                }
                let check = whites - blacks
                parity.innerHTML= "vert " + vert + " horiz " + horiz + " check " + check
            }
            let replayer_next_block = Replayer.prototype.getNextBlock;
            Replayer.prototype.getNextBlock = function() {
                let val = replayer_next_block.apply(this, arguments);
                this.checkParity();
                return val
            };

            let replayer_add_garbage = Replayer.prototype.addGarbage;
            Replayer.prototype.addGarbage = function() {
                let val = replayer_add_garbage.apply(this, arguments);
                this.checkParity();
                return val
            };
        }



        if(typeof Game != "undefined"){
            repActive = false
            const styleTag = document.createElement("style");
            styleTag.innerText = "#BG_only{background-color:#000000;background-size:auto;}";
            let head = document.querySelector("head");
            head.appendChild(styleTag);


            Game.prototype.checkParity = function(){
                var parity = document.getElementById('parity');
                let board = this.matrix
                let whites = 0
                let blacks = 0
                for(let col in board[0]){
                    for(let row =-1; row< board.length; row++){
                        let b = this.deadline[col]
                        if(row>=0)b = board[row][col]
                        if(b==0)continue
                        if(col%2==0)whites+=1
                        else blacks+=1
                    }
                }
                let vert = whites-blacks
                whites = 0
                blacks = 0
                for(let row =-1; row< board.length; row++){
                    for(let col in board[0]){
                        let b = this.deadline[col]
                        if(row>=0)b = board[row][col]
                        if(b==0)continue
                        if(row%2==0)whites+=1
                        else blacks+=1
                    }
                }
                let horiz = whites - blacks
                blacks = 0
                whites = 0
                for(let row in board){
                    for(let col in board){
                        if(row%2==col%2){
                            whites += board[row][col]!=0
                        }
                        else{
                            blacks +=board[row][col]!=0
                        }
                    }
                }
                for(let col = 0; col < this.deadline.length; col++){
                    if(col%2==0)blacks+= this.deadline[col]!=0
                    else whites+= this.deadline[col]!=0
                }
                let check = whites - blacks
                parity.innerHTML= "vert " + vert + " horiz " + horiz + " check " + check
            }
            let game_next_block = Game.prototype.getNextBlock;
            Game.prototype.getNextBlock = function() {
                let val = game_next_block.apply(this, arguments);
                this.checkParity();
                return val
            };

            let game_add_garbage = Game.prototype.addGarbage;
            Game.prototype.addGarbage = function() {
                let val = game_add_garbage.apply(this, arguments);
                this.checkParity();
                return val
            };
        }



    }

                           );
})();