Web Script Lain

Multilangual support userscript for LainTSX

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Web Script Lain
// @namespace    http://cyle.xyz
// @version      1.24
// @description  Multilangual support userscript for LainTSX
// @author       Cyle
// @match        https://3d.laingame.net/
// @icon         https://www.google.com/s2/favicons?domain=laingame.net
// @grant        GM_addStyle
// ==/UserScript==

GM_addStyle ( "@import url(https://fonts.googleapis.com/earlyaccess/nanumgothic.css);" );
GM_addStyle ( "#subtitle { font-family: Nanum Gothic; font-size: 28px !important; word-break: keep-all;}" );

const vttLink = 'https://raw.githubusercontent.com/CyleAR/web-script-lain/master/Translations/';
const clareLink = 'https://raw.githubusercontent.com/nvfclaire/translain/master/Translations/'
const flagLink = 'https://raw.githubusercontent.com/CyleAR/web-script-lain/master/miscs/';
const locales = new Map([
    ['Korean', 'ko'],
    ['French', 'fr'],
    ['English', 'en'],
    ['Portuguese', 'pt-BR'],
    ['Polish', 'pl'],
    ['Italian', 'it'],
    ['Greek', 'el'],
    ['Spanish', 'es-ES'],
    ['Ukrainian', 'uk'],
    ['Arabic', 'ar'],
    ['German', 'de'],
    ['Japanese', 'ja'],
    ['Romanian', 'ro'],
    ['Chinese Simplified', 'zh-CN'],
    ['Clare', 'cl']
])
let currentLang = 'en';

function replaceVTT() //VTT Files replacer
{
    //let lang = languageChecker();
    document.querySelector('#media').crossOrigin = 'anonymous';
    const trackName = document.querySelector('#track').src.substr(37,).split(`.`)[0]
    const trackType = trackName.replace(/[0-9]/g,'');
    let newVTT = vttLink + currentLang + '/' + trackType + '/' + trackName + '.vtt';
    if(currentLang == 'cl'){
        newVTT = clareLink + currentLang + '/' + trackType + '/' + trackName + '.vtt'; 
    }
    document.querySelector("#track").src = newVTT;
    return;
}

function waitTrackSrc() //Check if #track fully loade and exist
{
    let waitTrack = setInterval(() => {
        let target = document.querySelector('#track');
        try{
            if(!target.src == ''){
                clearInterval(waitTrack);
                replaceVTT();//if #track exist, try replace vtt files
                return;
            }
        }catch{clearInterval(waitTrack)}
    }, 100);
}

function addButtons(div){ //Append button objects to langDiv
    locales.forEach((value, key)=>{
        let button = document.createElement('button'); //Create new button object
        let newButton = () => { //Property of each button
            button.id = value;
            button.style.background = 'none';
            button.style.border = 'none';
            button.style.borderRadius = '10px';
            button.innerText = key;
            button.innerHTML = `<img src="${flagLink + key + '.png'}">`
            button.onclick = function(event){
                button.style.backgroundColor = 'white';
                currentLang = value;
                if(value == 'cl'){
                    alert(`Note: This English translation is from Clare's new translation - Translain.\n It's a work in progress and incomplete`);
                }else{
                    alert('Locale changed into ' + key);
                }
            };
        }
        newButton(); //Set button property
        div.appendChild(button); //Append actual new button on div(langDiv)
    })
    return;
}

function currentLangScanner(){ //ex) key : Korean, value : ko
    let target = document.querySelector('#' + currentLang);
    target.style.background = 'white';
    setInterval(()=>{
        locales.forEach((value,key)=>{
            let target = document.querySelector('#' + value);
            if(value !== currentLang){
                target.style.background = 'none';
            }
        })
    },500)
}

function createGameUI(){ // Check if game started and fully loaded, then tweak UI for vtt replace
    let langDiv = document.createElement('div');
    let newDiv = () =>{ // Property of div(where locale buttons will be created)
        langDiv.className = 'locales';
        langDiv.style.height = '48px';
        langDiv.style.width = '800px'
    }
    let tweakRootDiv = () =>{ //Tweak original lainTSX game UI
        let target = document.querySelector('#root');
        target.style.transform = 'translate(-50%, -50%)';
        target.style.position = 'absolute';
        target.style.top = '50%';
        target.style.left = '50%'
        target.prepend(langDiv); //Append actual new div(langdiv) on root div
    }
    let UIScanner = setInterval(() => { //Scanner: is original lainTSX Game page fully loaded?
        let target = document.querySelector('#root > div.game');
        if(target){
            clearInterval(UIScanner);
            target.style.position = 'initial';
            target.style.webkitTransform = 'translate(0)';
            target.style.transform = 'translate(0)';
            tweakRootDiv();
            newDiv(); //Set div property
            addButtons(langDiv);
            currentLangScanner();
            return;
        }
    }, 100);
}

(function() { //Script Start from here
    function scanner(){
        let scanInterval = setInterval(() => {
            let target = document.querySelector('#track');
            if(!target){
                clearInterval(scanInterval);
                startTrackScan();
                return;
            }
        },100 );
    }

    function startTrackScan(){
        let startScanInterval = setInterval(() => {
            let target = document.querySelector('#track');
            if(target){
                clearInterval(startScanInterval);
                scanner();
                waitTrackSrc(target);
                return;
            }
        },100);
    }
    
    createGameUI()
    startTrackScan();
})();