您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Preview Steam level badges
// ==UserScript== // @name Steam level badge changer // @description Preview Steam level badges // @author Anon || Upload by me // @match https://steamcommunity.com/id/* // @match https://steamcommunity.com/profiles/* // @match https://steamcommunity.com/groups/* // @match https://steamcommunity.com/gid/* // @require http://code.jquery.com/jquery-3.4.1.min.js // @version 1.0.1 // @namespace steam // @icon https://cdn.steamsets.com/logo.ico // @source https://github.com/SteamSets/SteamScripts/raw/main/LevelChanger/index.js // @homepage https://steamsets.com // @website https://steamsets.com // ==/UserScript== $(document).ready(function () { const url = $(location).attr("href"); let group, lvl_badge, lvl_number, background_url; // alert(url.startsWith('https://steamcommunity.com/profiles/') || url.startsWith('https://steamcommunity.com/id/')) if ( url.startsWith("https://steamcommunity.com/profiles/") || url.startsWith("https://steamcommunity.com/id/") ) { var profileHTML = $(` <label for="custom_level_input"> Custom level badge:</label> <br /> <input type="text" id="custom_level_input" /><a id="set_custom_level"> Set Level </a><br /a> <label for="custom_background_input"> Custom Background:</label> <br /> <input type="text" id="custom_background_input" /><a id="set_custom_background"> Set Background </a><br /a> <label for="custom_profile_input"> Custom Background:</label> <br /> <input type="text" id="custom_profile_input" /><a id="set_profile_background"> Set Picture </a><br /a> `); $(".profile_in_game").append(profileHTML); lvl_badge = $("div > .friendPlayerLevel")[0]; lvl_number = $(".friendPlayerLevelNum")[0]; profilePicture = $(".playerAvatarAutoSizeInner")[0]; background_url = $(".no_header"); $("#set_custom_level")[0].onclick = setLevel; $("#custom_level_input")[0].onchange = function (e) { setLevel(e.target.value); }; $("#set_custom_background")[0].onclick = setBackground; $("#custom_background_input")[0].onchange = function (e) { setBackground(e.target.value); }; $("#set_profile_background")[0].onclick = setProfilePicture; $("#custom_profile_input")[0].onchange = function (e) { setProfilePicture(e.target.value); }; } else if ( url.startsWith("https://steamcommunity.com/groups/") || url.startsWith("https://steamcommunity.com/gid/") ) { var groupHTML = $(` <label for="custom_picture_input"> Custom Picture badge:</label> <br /> <input type="text" id="custom_picture_input" /><a id="set_custom_picture"> Set Picture </a><br /a> `); $("div > .group_summary").append(groupHTML); group = $(".grouppage_logo")[0]; $("#set_custom_picture")[0].onclick = setGroupPicture; $("#custom_picture_input")[0].onchange = function (e) { setGroupPicture(e.target.value); }; } else { alert("no"); } function setCharAt(str, index, chr) { return str.substring(0, index) + chr + str.substring(index + 1); } function setGroupPicture(val) { val = typeof val == "string" ? val : $("#custom_picture_input")[0].value; if (!val.match(/\.(gif|jpe?g|tiff?|png|webp|bmp)$/i) || !val) { return ($("#custom_picture_input")[0].value = ""); } group.firstElementChild.src = val; } function setBackground(val) { val = typeof val == "string" ? val : $("#custom_background_input")[0].value; if (!val.match(/(http(s?):)|([/|.|\w|\s])*\.(?:jpg|gif|png)/g) || !val) { return ($("#custom_background_input")[0].value = ""); } background_url.css("background-image", "url(" + val + ")"); } function setProfilePicture(val) { val = typeof val == "string" ? val : $("#custom_profile_input")[0].value; if (!val.match(/(http(s?):)|([/|.|\w|\s])*\.(?:jpg|gif|png)/g) || !val) { return ($("#custom_profile_input")[0].value = ""); } profilePicture.firstElementChild.src = val; } function setLevel(val) { val = typeof val == "string" ? val : $("#custom_level_input")[0].value; if (val.match(/\D/gm) && isNaN(Number(val))) { return ($("#custom_level_input")[0].value = ""); } lvl_number.innerText = val; let tenth = val.substr(-2); tenth = setCharAt(tenth, 1, "0"); val = setCharAt(val, val.length - 1, "0"); val = setCharAt(val, val.length - 2, "0"); lvl_badge.className = "friendPlayerLevel lvl_" + val + " lvl_plus_" + tenth; } });