ContinueLeveling

Continue leveling past lvl 100

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         ContinueLeveling
// @namespace    com.nightcorex.dh3
// @version      1.1.2
// @description  Continue leveling past lvl 100
// @author       Nightcorex
// @match        dh3.diamondhunt.co
// @grant        none
// ==/UserScript==

(function () {
    'use strict';

    /**
     * Contains the xp values for the levels 101-228. This should satisfy all needs considering the highest someone has
     * after nearly 200 days of playtime is 100M points in one particular skill.
     *
     * Values are precalculated by the formula {@code (long) Math.ceil(Math.pow(level, 3 + level / 200d))}
     *
     * Keep in mind that because double only offers limited precision these values may be off by as much as 4 xp 
     * (in reality the values where the xp may be off by 4 xp are the very last in this list thus the actual offset 
     * players have to worry about is at most 2 xp which should be okay considering it's only around 0,000002%)
     */
    const levelArray = [10596109, 11225007, 11888385, 12588018, 13325769, 14103591, 14923534, 15787745, 16698480,
        17658103, 18669092, 19734048, 20855695, 22036891, 23280633, 24590061, 25968468, 27419303, 28946185, 30552904,
        32243432, 34021934, 35892771, 37860514, 39929953, 42106106, 44394230, 46799832, 49328680, 51986818, 54780575,
        57716580, 60801776, 64043434, 67449169, 71026953, 74785137, 78732462, 82878082, 87231579, 91802988, 96602810,
        101642042, 106932193, 112485310, 118314005, 124431474, 130851534, 137588640, 144657922, 152075215, 159857086,
        168020874, 176584719, 185567605, 194989391, 204870858, 215233744, 226100794, 237495801, 249443654, 261970390,
        275103244, 288870704, 303302568, 318430001, 334285599, 350903453, 368319218, 386570179, 405695328, 425735441,
        446733159, 468733066, 491781785, 515928063, 541222870, 567719497, 595473660, 624543611, 654990250, 686877242,
        720271145, 755241535, 791861146, 830206006, 870355588, 912392962, 956404955, 1002482324, 1050719924, 1101216895,
        1154076853, 1209408086, 1267323769, 1327942175, 1391386904, 1457787122, 1527277805, 1600000000, 1676101096,
        1755735101, 1839062938, 1926252756, 2017480245, 2112928972, 2212790733, 2317265914, 2426563873, 2540903338,
        2660512822, 2785631055, 2916507436, 3053402505, 3196588438, 3346349555, 3502982864, 3666798617, 3838120896,
        4017288221, 4204654193, 4400588151, 4605475873, 4819720297, 5043742279, 5277981380, 5522896691, 5778967694];

    function init() {
        if (!window.var_username) {
            setTimeout(init, 1000);
            return;
        }

        const skills = ["combat", "magic", "mining", "crafting", "woodcutting", "farming", "brewing", "fishing", "cooking"];

        //JQUERY LINKS

        const progressBar = {
            combat: $("#xp-bar-combat-inner"),
            magic: $("#xp-bar-magic-inner"),
            mining: $("#xp-bar-mining-inner"),
            crafting: $("#xp-bar-crafting-inner"),
            woodcutting: $("#xp-bar-woodcutting-inner"),
            farming: $("#xp-bar-farming-inner"),
            brewing: $("#xp-bar-brewing-inner"),
            fishing: $("#xp-bar-fishing-inner"),
            cooking: $("#xp-bar-cooking-inner")
        }

        const level = {
            combat: $("#span-topBar-combatLevel"),
            magic: $("#span-topBar-magicLevel"),
            mining: $("#span-topBar-miningLevel"),
            crafting: $("#span-topBar-craftingLevel"),
            woodcutting: $("#span-topBar-woodcuttingLevel"),
            farming: $("#span-topBar-farmingLevel"),
            brewing: $("#span-topBar-brewingLevel"),
            fishing: $("#span-topBar-fishingLevel"),
            cooking: $("#span-topBar-cookingLevel")
        }

        const globalLevel = $("#span-topBar-globalLevel");
        const customGlobalLevel = createElement('span', "span-tobBar-customGlobalLevel");
        customGlobalLevel.style.color = "orange";
        customGlobalLevel.style.fontSize = "16pt";
        globalLevel.after(customGlobalLevel);


        //DYNAMICAL SETUP


        const origGetLevel = window.getLevel;
        window.getLevel = function (xp) {
            //Returns the level for a given xp value. Can handle levels up to 200.

            //We do not necessarily want to call the old function here
            if (xp < levelArray[0])
                return origGetLevel.apply(this, arguments);

            //binary search
            let low = 0, high = levelArray.length - 1;
            while (low <= high) {
                let mid = (low + high) >> 1;
                if (xp < levelArray[mid])
                    high = mid - 1;
                else if (xp > levelArray[mid])
                    low = mid + 1;
                else {
                    return mid + 100;
                }
            }
            return low + 100;
        }

        const origGetGlobalLevel = window.getGlobalLevel;
        window.getGlobalLevel = function () {
            //save all skill level values - for readability
            const skillsLevel = skills.map(v => getSkillLevel(v));

            //update the global level
            const max100GlobalLevel = skillsLevel.map(v => v < 100 ? v : 100).reduce((a, b) => a + b);
            customGlobalLevel.innerText = ' (' + max100GlobalLevel + ')';

            //return the old value at the end to have a displayable value for the main field
            return origGetGlobalLevel.apply(this, arguments);
        }


        const origRefreshTopSkillBar = window.refreshTopSkillBar;
        window.refreshTopSkillBar = function () {
            origRefreshTopSkillBar.apply(this, arguments);

            skills.forEach(key => {
                refreshXpBarAnimation(key);

                progressBar[key].width(window.percentageDecimalXpBarWidth * 100 + '%');
            });
        }
    }

    /**
     *
     * @returns {HTMLSpanElement} With the given parameters. If no parameters (or undefined) are given then an empty <span> element is returned.
     */
    function createElement(tagName, id, className, src, onClick, style) {
        const notification = document.createElement(tagName || 'span');
        if (id !== undefined)
            notification.id = id;
        if (className !== undefined)
            notification.className = className;
        if (src !== undefined)
            notification.src = src;
        if (onClick !== undefined)
            notification.onclick = onClick;

        return notification;
    }

    $(init);
})
();