您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
try to take over the world!
// ==UserScript== // @name let the madness begin // @namespace http://tampermonkey.net/ // @version 21.0 // @description try to take over the world! // @author sslr3o0 // @match http://oib.io/ // @grant none // ==/UserScript== ( function () { var ScrptKeys = { AttackNearby: 73, HealQueen: 85, SetQueenHealth: 48, MakeNuke: 76, HealNuke: 75, MoveArmyToPoint: 77, Aimbot: 78, MoveAllPoint: 79, MoveAllWide: 192, Autospawn: 54, NukeLevel_Plus: 187, NukeLevel_Minus: 189, SetRingsize_3: 222, SetRingsize_5: 186 }; var MousePos = { x: 0, y: 0 }; var LastCommandSent = new Date() .getTime(); var Global_ContinueScript = false; var spawnoibs = false; var splitbigger = false; var Internet_Stress = 15; var NukeLevel = 4; var ringsize = 5; var ringangle = 0; var Autospawn = 0; var AimbotTarget = new Object(); var My_QueenMaxHealth = 100; window.addEventListener ( "keydown", CaptureKeyPress ); window.addEventListener ( "keyup", CaptureKeyPress ); window.addEventListener ( "mousemove", captureMousePos ); function CaptureKeyPress ( a ) { if ( a.keyCode == ScrptKeys.AttackNearby ) { if ( a.type == "keydown" && Global_ContinueScript == false ) { Global_ContinueScript = true; AttackNearby(); } if ( a.type == "keyup" && Global_ContinueScript == true ) { Global_ContinueScript = false; } } if ( a.keyCode == ScrptKeys.HealQueen ) { if ( a.type == "keydown" && Global_ContinueScript == false ) { Global_ContinueScript = true; HealQueen(); } if ( a.type == "keyup" && Global_ContinueScript == true ) { Global_ContinueScript = false; } } if ( a.keyCode == ScrptKeys.HealNuke ) { if ( a.type == "keydown" && Global_ContinueScript == false ) { Global_ContinueScript = true; HealNuke(); } if ( a.type == "keyup" && Global_ContinueScript == true ) { Global_ContinueScript = false; } } if ( a.keyCode == ScrptKeys.SetQueenHealth && a.type == "keydown" ) { SetQueenHealth(); } if ( a.keyCode == ScrptKeys.SetNukelevel_2 && a.type == "keydown" ) { NukeLevel = 2; } if ( a.keyCode == ScrptKeys.SetNukelevel_3 && a.type == "keydown" ) { NukeLevel = 3; } if ( a.keyCode == ScrptKeys.SetNukelevel_4 && a.type == "keydown" ) { NukeLevel = 4; } if ( a.keyCode == ScrptKeys.SetNukelevel_5 && a.type == "keydown" ) { NukeLevel = 5; } if ( a.keyCode == ScrptKeys.SetNukelevel_6 && a.type == "keydown" ) { NukeLevel = 6; } if ( a.keyCode == ScrptKeys.SetNukelevel_7 && a.type == "keydown" ) { NukeLevel = 7; } if ( a.keyCode == ScrptKeys.SetNukelevel_8 && a.type == "keydown" ) { NukeLevel = 8; } if ( a.keyCode == ScrptKeys.SetNukelevel_9 && a.type == "keydown" ) { NukeLevel = 9; } if ( a.keyCode == ScrptKeys.SetRingsize_3 && a.type == "keydown" ) { ringsize = 3; } if ( a.keyCode == ScrptKeys.SetRingsize_5 && a.type == "keydown" ) { ringsize = 5; } if ( a.keyCode == ScrptKeys.NukeLevel_Plus && a.type == "keydown" ) { NukeLevel += 1; } if ( a.keyCode == ScrptKeys.NukeLevel_Minus && a.type == "keydown" ) { NukeLevel -= 1; if ( NukeLevel <= 1 ) { NukeLevel = 2; } } if ( a.keyCode == ScrptKeys.Autospawn && a.type == "keydown" ) { Autospawn += 1; if ( Autospawn >= 2 ) { Autospawn = 0; } } if ( a.keyCode == ScrptKeys.MakeNuke ) { if ( a.type == "keydown" && Global_ContinueScript == false ) { Global_ContinueScript = true; MakeNuke(); } if ( a.type == "keyup" && Global_ContinueScript == true ) { Global_ContinueScript = false; } } if ( a.keyCode == ScrptKeys.MoveAllPoint ) { if ( a.type == "keydown" && Global_ContinueScript == false ) { Global_ContinueScript = true; MoveAllPoint(); } if ( a.type == "keyup" && Global_ContinueScript == true ) { Global_ContinueScript = false; } } if ( a.keyCode == ScrptKeys.MoveAllWide ) { if ( a.type == "keydown" && Global_ContinueScript == false ) { FocusCameraQueen(); Global_ContinueScript = true; MoveAllWide(); } if ( a.type == "keyup" && Global_ContinueScript == true ) { Global_ContinueScript = false; } } if ( a.keyCode == ScrptKeys.Aimbot ) { if ( a.type == "keydown" && Global_ContinueScript == false ) { Global_ContinueScript = true; AimbotTarget = undefined; Aimbot(); } if ( a.type == "keyup" && Global_ContinueScript == true ) { Global_ContinueScript = false; } } if ( a.keyCode == ScrptKeys.MoveArmyToPoint ) { if ( a.type == "keydown" && Global_ContinueScript == false ) { Global_ContinueScript = true; MoveArmyToPoint(); } if ( a.type == "keyup" && Global_ContinueScript == true ) { Global_ContinueScript = false; } } } function AttackNearby () { var j = 0; var k = 0; var MinDistance = Infinity; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Queen = new Object(); var GameOibs = lapa10315mauve.lapa10277mauve; var CmdSnt = new Date() .getTime(); for ( k = 0; k < GameOibs.length; k++ ) { if ( GameOibs[ k ] != undefined ) { if ( GameOibs[ k ].id == player.id ) { if ( GameOibs[ k ].queen == true ) { My_Queen = GameOibs[ k ]; } else { My_Oibs.push ( GameOibs[ k ] ); } } else { if ( GameOibs[ k ].queen == true ) { Enemy_Queens = GameOibs[ k ]; } else { Enemy_oibs.push ( GameOibs[ k ] ); } } } } var NearOibs = new Array(); NearOibs = []; var DistanceWary = 300; var tempdistance = 0; var Flag_AttackOib = false; for ( k = 0; k < Enemy_oibs.length; k++ ) { tempdistance = GetDistance ( Enemy_oibs[ k ].x, Enemy_oibs[ k ].y, My_Queen.x, My_Queen.y ); if ( tempdistance < DistanceWary ) { NearOibs.push ( Enemy_oibs[ k ] ); Flag_AttackOib = true; } } if ( Internet_Stress < CmdSnt - LastCommandSent ) { LastCommandSent = new Date() .getTime(); for ( k = 0; k < My_Oibs.length; k++ ) { player.select.units.push ( My_Oibs[ k ] ); } lapa10233mauve.feed(); player.select.clean(); setTimeout ( function () { player.select.clean(); player.select.units.push ( My_Queen ); FCallMove(); player.select.clean(); } , 160 ); } if ( Global_ContinueScript == true ) { setTimeout ( function () { AttackNearby(); }, 1 ); } } function HealQueen () { var j = 0; var k = 0; var MinDistance = Infinity; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Queen = new Object(); var GameOibs = lapa10315mauve.lapa10277mauve; var CmdSnt = new Date() .getTime(); for ( k = 0; k < GameOibs.length; k++ ) { if ( GameOibs[ k ] != undefined ) { if ( GameOibs[ k ].id == player.id ) { if ( GameOibs[ k ].queen == true ) { My_Queen = GameOibs[ k ]; } else { My_Oibs.push ( GameOibs[ k ] ); } } else { if ( GameOibs[ k ].queen == true ) { Enemy_Queens = GameOibs[ k ]; } else { Enemy_oibs.push ( GameOibs[ k ] ); } } } } sortByKey ( My_Oibs, "level" ); if ( Internet_Stress < CmdSnt - LastCommandSent ) { LastCommandSent = new Date() .getTime(); player.select.clean(); var HealthDifference = My_QueenMaxHealth - My_Queen.life; if ( HealthDifference > 0 ) { for ( k = 0; k < My_Oibs.length; k++ ) { player.select.units.push ( My_Oibs[ k ] ); HealthDifference -= My_Oibs[ k ].life; } lapa10233mauve.feed(); player.select.clean(); if ( HealthDifference <= 0 ) { k = My_Oibs.length; } } else { for ( j = 0; j < My_Oibs.length; j++ ) { if ( My_Oibs[ j ].x != My_Queen.x && My_Oibs[ j ].y != My_Queen.y ) { player.select.clean(); player.select.units.push ( My_Oibs[ j ] ); FCallMoveOib ( My_Queen ); player.select.clean(); } } for ( j = 0; j < My_Oibs.length; j++ ) { player.select.clean(); player.select.units.push ( My_Oibs[ j ] ); } FCallMoveOib ( My_Queen ); player.select.clean(); } } if ( Global_ContinueScript == true ) { setTimeout ( function () { HealQueen(); }, 1 ); } } function SetQueenHealth () { var k = 0; var My_Queen = new Object(); var GameOibs = lapa10315mauve.lapa10277mauve; for ( k = 0; k < GameOibs.length; k++ ) { if ( GameOibs[ k ] != undefined ) { if ( GameOibs[ k ].id == player.id ) { if ( GameOibs[ k ].queen == true ) { My_QueenMaxHealth = GameOibs[ k ].life; k = GameOibs.length; } } } } } function HealNuke () { var j = 0; var k = 0; var MinDistance = Infinity; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs_Nukelevel = new Array(); var My_Oibs_LowLevel = new Array(); var My_Queen = new Object(); var GameOibs = lapa10315mauve.lapa10277mauve; var CmdSnt = new Date() .getTime(); for ( k = 0; k < GameOibs.length; k++ ) { if ( GameOibs[ k ] != undefined ) { if ( GameOibs[ k ].id == player.id ) { if ( GameOibs[ k ].queen == true ) { My_Queen = GameOibs[ k ]; } else { if ( GameOibs[ k ].level < NukeLevel ) { My_Oibs_LowLevel.push ( GameOibs[ k ] ); } else { My_Oibs_Nukelevel.push ( GameOibs[ k ] ); } } } else { if ( GameOibs[ k ].queen == true ) { Enemy_Queens = GameOibs[ k ]; } else { Enemy_oibs.push ( GameOibs[ k ] ); } } } } sortByKey ( My_Oibs_Nukelevel, "life" ); sortByKey ( My_Oibs_LowLevel, "uid" ); if ( Internet_Stress < CmdSnt - LastCommandSent ) { LastCommandSent = new Date() .getTime(); for ( k = 0; k < My_Oibs_Nukelevel.length; k++ ) { if ( My_Oibs_Nukelevel[ k ] != undefined ) { for ( j = 0; j < My_Oibs_LowLevel.length; j++ ) { player.select.units.push ( My_Oibs_LowLevel[ j ] ); } player.select.units.push ( My_Oibs_Nukelevel[ k ] ); lapa10233mauve.regroup(); player.select.clean(); } } } if ( Global_ContinueScript == true ) { setTimeout ( function () { HealNuke(); }, 1 ); } } function Aimbot () { var j = 0; var k = 0; var MinDistance = Infinity; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Oibs_LowLevel = new Array(); var My_Queen = new Object(); var GameOibs = lapa10315mauve.lapa10277mauve; var CmdSnt = new Date() .getTime(); for ( k = 0; k < GameOibs.length; k++ ) { if ( GameOibs[ k ] != undefined ) { if ( GameOibs[ k ].id == player.id ) { if ( GameOibs[ k ].queen == true ) { My_Queen = GameOibs[ k ]; } else { My_Oibs.push ( GameOibs[ k ] ); if ( GameOibs[ k ].level < NukeLevel ) { My_Oibs_LowLevel.push ( GameOibs[ k ] ); } } } else { if ( GameOibs[ k ].queen == true ) { Enemy_Queens = GameOibs[ k ]; } else { Enemy_oibs.push ( GameOibs[ k ] ); } } } } var Mpos = TranslateMouse(); if ( AimbotTarget == undefined ) { for ( j = 0; j < Enemy_Queens.length; j++ ) { if ( MinDistance > GetDistance ( ( Enemy_Queens[ j ].x ), ( Enemy_Queens[ j ].y ), Math.abs ( Mpos.x ), Math.abs ( Mpos.y ) ) ) { MinDistance = GetDistance ( ( Enemy_Queens[ j ].x ), ( Enemy_Queens[ j ].y ), Math.abs ( Mpos.x ), Math.abs ( Mpos.y ) ); AimbotTarget = Enemy_Queens[ j ]; } } } sortByKey ( My_Oibs, "life" ); sortByKey ( My_Oibs, "level" ); var diffX = 0; var diffY = 0; var angle = 0; var nPos = { x: 0, y: 0 }; var radius = 400; var levelSplit = 2; if ( Internet_Stress < CmdSnt - LastCommandSent ) { LastCommandSent = new Date() .getTime(); for ( k = 0; k < My_Oibs.length; k++ ) { if ( My_Oibs[ k ].level > 1 ) { levelSplit = My_Oibs[ k ].level; k = My_Oibs.length; } } for ( k = 0; k < My_Oibs.length; k++ ) { if ( My_Oibs[ k ].level == levelSplit ) { player.select.units.push ( My_Oibs[ k ] ); } lapa10233mauve.split(); player.select.clean(); if ( My_Oibs[ k ].level >= 1 ) { radius = 410; diffX = My_Oibs[ k ].x - AimbotTarget.x; diffY = My_Oibs[ k ].y - AimbotTarget.y; angle = Math.atan2 ( diffY, diffX ); nPos.x = Math.round ( AimbotTarget.x - radius * Math.cos ( angle ) ); nPos.y = Math.round ( AimbotTarget.y - radius * Math.sin ( angle ) ); setTimeout ( function () { player.select.clean(); player.select.lapa10165mauve(); FCallMoveOib ( nPos ); player.select.clean(); } , 160 ); } } } if ( Global_ContinueScript == true ) { setTimeout ( function () { Aimbot(); }, 1 ); } } function MakeNuke () { var j = 0; var k = 0; var MinDistance = Infinity; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Oibs_LowLevel = new Array(); var My_Queen = new Object(); var GameOibs = lapa10315mauve.lapa10277mauve; var CmdSnt = new Date() .getTime(); for ( k = 0; k < GameOibs.length; k++ ) { if ( GameOibs[ k ] != undefined ) { if ( GameOibs[ k ].id == player.id ) { if ( GameOibs[ k ].queen == true ) { My_Queen = GameOibs[ k ]; } else { My_Oibs.push ( GameOibs[ k ] ); if ( GameOibs[ k ].level < NukeLevel ) { My_Oibs_LowLevel.push ( GameOibs[ k ] ); } } } else { if ( GameOibs[ k ].queen == true ) { Enemy_Queens = GameOibs[ k ]; } else { Enemy_oibs.push ( GameOibs[ k ] ); } } } } sortByKey ( My_Oibs_LowLevel, "uid" ); if ( Internet_Stress < CmdSnt - LastCommandSent ) { LastCommandSent = new Date() .getTime(); for ( j = 0; j < My_Oibs.length; j++ ) { if ( My_Oibs[ j ].level > NukeLevel ) { player.select.units.push ( My_Oibs[ j ] ); } } lapa10233mauve.split(); player.select.clean(); for ( k = 0; k < My_Oibs_LowLevel.length; k++ ) { player.select.units.push ( My_Oibs_LowLevel[ k ] ); } lapa10233mauve.regroup(); player.select.clean(); } if ( Global_ContinueScript == true ) { setTimeout ( function () { MakeNuke(); }, 1 ); } } function MoveAllPoint () { var j = 0; var k = 0; var MinDistance = Infinity; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Queen = new Object(); var GameOibs = lapa10315mauve.lapa10277mauve; var CmdSnt = new Date() .getTime(); for ( k = 0; k < GameOibs.length; k++ ) { if ( GameOibs[ k ] != undefined ) { if ( GameOibs[ k ].id == player.id ) { if ( GameOibs[ k ].queen == true ) { My_Queen = GameOibs[ k ]; } else { My_Oibs.push ( GameOibs[ k ] ); } } else { if ( GameOibs[ k ].queen == true ) { Enemy_Queens = GameOibs[ k ]; } else { Enemy_oibs.push ( GameOibs[ k ] ); } } } } if ( Internet_Stress < CmdSnt - LastCommandSent ) { LastCommandSent = new Date() .getTime(); player.select.clean(); player.select.units = My_Oibs; FCallMove(); player.select.clean(); setTimeout ( function () { player.select.clean(); player.select.units.push ( My_Queen ); FCallMove(); player.select.clean(); } , 160 ); } if ( Global_ContinueScript == true ) { setTimeout ( function () { MoveAllPoint(); }, 1 ); } } function MoveAllWide ( Mine, Enemy ) { var l = 0; var j = 0; var k = 0; var MinDistance = Infinity; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Queen = new Object(); var GameOibs = lapa10315mauve.lapa10277mauve; var CmdSnt = new Date() .getTime(); for ( k = 0; k < GameOibs.length; k++ ) { if ( GameOibs[ k ] != undefined ) { if ( GameOibs[ k ].id == player.id ) { if ( GameOibs[ k ].queen == true ) { My_Queen = GameOibs[ k ]; } else { My_Oibs.push ( GameOibs[ k ] ); } } else { if ( GameOibs[k].queen == true ) { Enemy_Queens = GameOibs[ k ]; } else { Enemy_oibs.push ( GameOibs[ k ] ); } } } } sortByKey ( My_Oibs, "level" ); sortByKey ( My_Oibs, "life" ); if ( Internet_Stress < CmdSnt - LastCommandSent ) { LastCommandSent = new Date() .getTime(); for ( k = 0; k < My_Oibs.length; k++ ) { player.select.clean(); player.select.units.push ( My_Oibs[ k ] ); FCallMoveOibRing ( My_Queen, k ); player.select.clean(); } for ( k = 0; k < My_Oibs.length; k++ ) { player.select.clean(); player.select.units.push ( My_Oibs[ k ] ); } FCallMoveOibRing ( My_Queen, k ); player.select.clean(); } if ( Global_ContinueScript == true ) { setTimeout ( function () { MoveAllWide(); } , 1 ); } } function MoveArmyToPoint () { var distance = 0; var j = 0; var k = 0; var My_Oibs = new Array(); var EneMy_Oibs = new Array(); var CmdSnt = new Date() .getTime(); for ( k = 0; lapa10315mauve.lapa10277mauve.length > k; k++ ) { if ( lapa10315mauve.lapa10277mauve[ k ] != undefined ) { if ( lapa10315mauve.lapa10277mauve[ k ].id == player.id && lapa10315mauve.lapa10277mauve[ k ].queen == false ) { My_Oibs.push ( lapa10315mauve.lapa10277mauve[ k ] ); } if ( lapa10315mauve.lapa10277mauve[ k ].id != player.id && lapa10315mauve.lapa10277mauve[ k ].queen == false ) { EneMy_Oibs.push ( lapa10315mauve.lapa10277mauve[ k ] ); } } } sortByKey ( My_Oibs, "level" ); if ( Internet_Stress < CmdSnt - LastCommandSent ) { LastCommandSent = new Date() .getTime(); var Big_Oib = new Object(); for ( k = 0; k < My_Oibs.length; k++ ) { if ( k == 0 ) { Big_Oib = My_Oibs[ k ]; } else { if ( My_Oibs[ k ].level > Big_Oib.level ) { Big_Oib = My_Oibs[ k ]; } } } for ( k = 0; k < My_Oibs.length; k++ ) { player.select.units.push ( My_Oibs[ k ] ); player.select.units.push ( Big_Oib ); } lapa10233mauve.regroup(); player.select.clean(); setTimeout ( function () { player.select.clean(); player.select.units.push ( Big_Oib ); FCallMove(); player.select.clean(); } , 160 ); } if ( Global_ContinueScript == true ) { setTimeout ( function () { MoveArmyToPoint(); }, 1 ); } } var ShowInfo = setInterval ( function () { for ( let i = 0; i < lapa10315mauve.lapa10277mauve.length; i++ ) { if ( lapa10315mauve.lapa10277mauve[ i ] != undefined ) { lapa10315mauve.lapa10277mauve[ i ].info_delay = 1.5; } } } ); function sortByKey ( array, key ) { return array.sort ( function ( a, b ) { var x = a[ key ]; var y = b[ key ]; return ( ( x < y ) ? -1 : ( ( x > y ) ? 1 : 0 ) ); } ); } function TranslateMouse () { var pos = { x: Math.abs ( player.cam.rx - MousePos.x ), y: Math.abs ( player.cam.ry - MousePos.y ) }; return pos; } function captureMousePos ( event ) { MousePos.x = event.clientX; MousePos.y = event.clientY; } function FocusCameraQueen () { SendKey ( 66 ); SendKey ( 82 ); } function AutoSpawn () { if ( Autospawn == 1 ) { SendKey ( 49 ); } } setInterval ( AutoSpawn ); function SendKey ( k ) { var ev = new KeyboardEvent ( 'keydown', { 'keyCode': k, 'which': k } ); window.dispatchEvent ( ev ); ev = new KeyboardEvent ( 'keyup', { 'keyCode': k, 'which': k } ); window.dispatchEvent ( ev ); } function GetDistance ( x, y, x2, y2 ) { var d = Math.sqrt ( Math.pow ( x - x2, 2 ) + Math.pow ( y - y2, 2 ) ); return d; } function FCallMove () { var PosBackUp = { x: MousePos.x.toString(), y: MousePos.y.toString() }; lapa10233mauve[ _0x8969 ( "0xd7" ) ] ( { x: parseInt ( PosBackUp.x, 10 ), y: parseInt ( PosBackUp.y, 10 ) } ); } function FCallRadiusMove ( Mine, Enemy ) { var diffX = 0; var diffY = 0; var angle = 0; var My_Queen = new Object; var nPos = { x: 0, y: 0 }; var radius = 100; var degrees = 20 diffX = Mine.x - Enemy.x; diffY = Mine.y - Enemy.y; angle = Math.atan2 ( diffY, diffX ) + 20; nPos.x = Math.round ( Enemy.x - radius * Math.cos ( angle ) ); nPos.y = Math.round ( Enemy.y - radius * Math.sin ( angle ) ); player.select.clean(); player.select.units.push ( Mine ); FCallMoveOib ( nPos ); player.select.clean(); } function FCallMoveOibRing ( r, k ) { var a = { x: player.cam.rx, y: player.cam.ry }; var b = { x: r.x + a.x + ( Math.cos ( ( ( k / 50 ) * 6.43 ) + ringangle ) * ( 50 * ringsize ) ), y: r.y + a.y + ( Math.sin ( ( ( k / 50 ) * 6.43 ) + ringangle ) * ( 50 * ringsize ) ) }; var PosBackUp = { x: b.x.toString(), y: b.y.toString() }; lapa10233mauve[ _0x8969 ( "0xd7" ) ] ( { x: parseInt ( PosBackUp.x, 10 ), y: parseInt ( PosBackUp.y, 10 ) } ); } function FCallMoveOib ( r ) { var a = { x: player.cam.rx, y: player.cam.ry }; var b = { x: r.x + a.x, y: r.y + a.y }; var PosBackUp = { x: b.x.toString(), y: b.y.toString() }; lapa10233mauve[ _0x8969 ( "0xd7" ) ] ( { x: parseInt ( PosBackUp.x, 10 ), y: parseInt ( PosBackUp.y, 10 ) } ); } } ) ();