您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Plays SMMO for you
// ==UserScript== // @name Auto SimpleMMO // @namespace https://simple-mmo.com/ // @version 0.0.1 // @description Plays SMMO for you // @author Aldo-f // @match https://web.simple-mmo.com/travel // @match http://web.simple-mmo.com/travel // @match https://web.simple-mmo.com/jobs/view/* // @match http://web.simple-mmo.com/jobs/view/* // @match https://web.simple-mmo.com/npcs/attack/* // @match http://web.simple-mmo.com/npcs/attack/* // ==/UserScript== // global vars gPages = { 'job': "https://web.simple-mmo.com/jobs/view/*", 'travel': "https://web.simple-mmo.com/travel", 'travel': "https://web.simple-mmo.com/npcs/attack/*", }; gBtn = { 'me': "body > div:nth-child(3) > main > div.container-two > div:nth-child(3) > div.row > div:nth-child(1) .kt-widget25__item", 'enemy': "#enemyBox .kt-widget25__item", 'job': "body > div:nth-child(3) > main > div.container-two a.btn.btn-success", 'step': "#travel button.btn.btn-primary.stepbuttonnew", 'jobConfirm': "body > div.swal2-container.swal2-center.swal2-shown div.swal2-actions > button.swal2-confirm.swal2-styled" }; // on all pages (function loop() { console.log('loop') let rand = getRandom() console.log(rand) setTimeout(function () { if (autoClick()) if (doJob()) if (doAttack()) if (loop()); }, rand) }()) function autoClick() { console.log("autoClick") let btn = gBtn.step if ($(btn).length > 0) { console.log("found btn step") $(btn).trigger("click") setTimeout(e => { }, 12000) } return 1 } function doJob() { console.log("doJob") let btn = gBtn.job if ($(btn).length > 0) { console.log("found btn job") $(btn).trigger("click") setTimeout(e => { }, 1000) let confirm = gBtn.jobConfirm $(confirm).trigger("click") } return 1 } function doAttack() { console.log("doAttack") let uri = "https://web.simple-mmo.com/npcs/attack/*" let special_btn = "#attackButton_special" let btn = "#attackButton" let enemy = checkHp(gBtn.enemy) let me = checkHp(gBtn.me) if (enemy.current > 50) { var special = true } if (special && $(special_btn).length > 0) { console.log("found special-attack btn") var attack_btn = special_btn } else if ($(btn).length > 0) { console.log("found attack btn") var attack_btn = btn } else { // not possible to attack console.log("not possible to attack") } if (attack_btn) { $(attack_btn).trigger("click") } return 1 } function checkHp(target) { data = {}; data.percent = $(target).children("#user-hp-percent").val(); if (!data.percent) data.percent = $(target).children("#npc-hp-percent").val(); data.current = $(target).children("#your-hp").val(); if (!data.current) data.current = $(target).children("#their-hp").val(); console.log(data); return data; } function getRandom() { let min = 3500 if (Math.random() > 0.95) min = 25000 return Math.round(Math.random() * (8000)) + min }