您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Strange Leaflet spoiler script
// Tard's KoL Scripts // Copyright (c) 2006, Byung Kim // Released under the GPL license // http://www.gnu.org/copyleft/gpl.html // // ==UserScript== // @name Tard's KoL Scripts - Strange Leaflet // @namespace http://kol.dashida.com // @author Tard // @contributor Hellion // @include *kingdomofloathing.com/main_c.html // @include *kingdomofloathing.com/main.* // @include *kingdomofloathing.com/leaflet.* // @description Strange Leaflet spoiler script // @version 0.53 // ==/UserScript== /********************************** Change Log ********************************************** v0.53: fix infinite loop after bowling trophy acquisition. v0.52: add auto-clicking of the "Do It!" button, except when the secret code is in play. ********************************************************************************************/ if (window.location.pathname == "/main_c.html" || window.location.pathname == "/main.html" || window.location.pathname == "/main.php") { // setTimeout('if (window["checkForUpdate"]) checkForUpdate("strangeleaflet","0.5","Strange Leaflet","http://kol.dashida.com/tardskolscripts_strangeleaflet.user.js");',1000); GM_setValue("newArea","false"); GM_log("strange, leaflet."); } else { var body = document.getElementsByTagName('body')[0]; var bodyHTML = body.innerHTML; var tds = document.getElementsByTagName('td'); var td1 = tds[0].innerHTML.replace(/<.{0,1}b>/gi,""); var td3 = tds[2].innerHTML; var command = ""; var code = ""; var submit = true; // GM_log("td1="+td1); // GM_log("td3="+td3); if (GM_getValue("newArea") == "true") { switch(td1) { case "North of the Field": command = "south"; break; case "West of House": if (td3.indexOf("You leave the house.") != -1) command = "south"; else command = "east"; break; case "In the House": if (td3.indexOf("parchment") != -1) command = "read parchment"; else if (td3.indexOf("Bits of torn and wadded newspaper") != -1) command = "look fireplace"; else if (td3.indexOf("An eerie glow surrounds you") != -1 || td3.indexOf("That only works once") != -1) command = "light fireplace"; else if (td3.indexOf("large pair of boots") != -1 || td3.indexOf("At this point, it's not so much tinder as ash") != -1) command = "get boots"; else if (td3.indexOf("Okay, got 'em") != -1 || td3.indexOf("You've already got the boots") != -1) command = "wear boots"; else if (td3.indexOf("With some difficulty, you strap on the boots") != -1 || td3.indexOf("Since you're already wearing them") != -1) command = "west"; else if (td3.indexOf("The fireplace is stacked with dry firewood and tinder, ready for lighting") != -1) { if (td3.indexOf("small white house") != -1) { code = "xyzzy"; command = "light fireplace"; } else if (td3.indexOf("brick building") != -1) { code = "plugh"; command = "light fireplace"; } else if (td3.indexOf("bird") != -1) { code = "plover"; command = "light fireplace"; } else if (td3.indexOf("ship") != -1) { code = "yoho"; command = "light fireplace"; } else if (td3.indexOf("trophy") != -1) { command = "take trophy"; } else { command = "light fireplace"; } if (code != "") { GM_setValue("code",code); body.innerHTML = '<div style="height:50px;"><a href="javascript:document.whatnow.command.value=\'' + code + '\';void(0);">Click here to reveal the secret code</a></div>' + bodyHTML; submit = false; } } else command = "look tinder"; break; case "South Bank": if (GM_getValue("code")) { body.innerHTML = '<div style="height:50px;">Warning: Proceeding further will eliminate your opportunity for using the secret code.'+ '<br/><a href="javascript:document.whatnow.command.value=\'' + GM_getValue("code") + '\';void(0);">Click here to reveal the secret code</a></div>' + bodyHTML; submit = false; } command = "south"; break; case "Forest": if (td3.indexOf("south") != -1) command = "south"; else if (td3.indexOf("east") != -1) command = "east"; else if (td3.indexOf("west") != -1) command = "west"; else if (td3.indexOf("north") != -1) command = "north"; break; case "On the other side of the forest maze...": if (td3.indexOf("You carefully make your way back down to the forest floor") != -1) command = "look in leaves"; else command = "up"; break; case "Halfway Up The Tree": if (td3.indexOf("large egg encrusted with precious jewels") != -1) command = "get egg"; else if (td3.indexOf("manage to get the egg without losing your grip on the tree") != -1 || td3.indexOf("You've already got the egg") != -1) command = "throw egg roadrunner"; else if (td3.indexOf("the ruby, which plummets past you") != -1 || td3.indexOf("You don't have a ruby") != -1) command = "down"; else if (td3.indexOf("You snatch the scroll out of the air as it flutters down") != -1) command = "gnusto cleesh"; else if (td3.indexOf("Both the Gnusto scroll and the Cleesh scroll crumble into dust") != -1) command = "up"; else command = "throw ruby bowl"; break; case "Tabletop": if (td3.indexOf("You acquire an item") != -1) command = "exit"; else if (td3.indexOf("Giant's pinky ring") != -1) command = "get ring"; else if (td3.indexOf("contents have spilled and drained") != -1) command = "exit"; else command = "cleesh giant"; break; } } else { switch(td1) { case "West of House": if (td3.indexOf("The house's front door is closed.") != -1) command = "open door"; else if (td3.indexOf("You leave the house.") != -1) command = "north"; else if (td3.indexOf("The front door of the house is standing open.") != -1) command = "east"; break; case "In the House": if (td3.indexOf("An ornate sword hangs above the mantel.") != -1) command = "get sword"; else command = "west"; break; case "North of the Field": if (td3.indexOf("A hefty stick lies on the ground.") != -1) command = "get stick"; else if (td3.indexOf("A thick hedge blocks the way to the west.") != -1) command = "cut hedge"; else if (td3.indexOf("You leave the clearing.") != -1) command = "north"; else command = "west"; break; case "Forest Clearing": if (td3.indexOf("You hold the stick in the flames until it lights.") != -1) command = "east"; else if (td3.indexOf("You don't know what words mean, do you?") != -1 || td3.indexOf("Do what with the what, now?") != -1 || td3.indexOf("You're using words I don't know...") != -1 || td3.indexOf("I don't understand that...") != -1) command = "east"; else command = "light stick"; break; case "Cave": if (td3.indexOf("dangerous-looking serpent coiled around it.") != -1) command = "kill serpent"; else if (td3.indexOf("surrounded by hacked-up serpent bits") != -1) command = "open chest"; else if (td3.indexOf("You discover a tiny hole in the wall behind the chest.") != -1 || td3.indexOf("You check to make sure the hole is still there.") != -1) command = "look in hole"; else if (td3.indexOf("You find a grue egg in the hole!") != -1 || td3.indexOf("There's nothing else in the hole.") != -1) { command = "south"; GM_setValue("newArea","true"); } else if (td3.indexOf("An empty treasure chest sits near the rear wall.") != -1) command = "look behind chest"; break; default: GM_setValue("newArea","true"); break; } } var timeoutCommand = 'document.forms["whatnow"].command.value="'+command+'";'; if (submit == true) timeoutCommand += ' document.forms["whatnow"].submit();' // GM_log("command="+command+", submit="+submit); setTimeout(timeoutCommand,100); }