您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Play song while gun charger is low on fight
// ==UserScript== // @name DC - Bullets_alert_fixed // @author Ladoria, Lorkah(fix) // @version 1 // @grant none // @description Play song while gun charger is low on fight // @match https://www.dreadcast.net/Main // @copyright 2015+, Ladoria // @namespace InGame // ==/UserScript== var bullet_chargers = new Array(); var lowBullets = 1; $('body').append('<audio id="DC_bullets_low_charger" src="https://bacon-network.net/dreadcast/bip.mp3" type="audio/waw"></audio><audio id="DC_bullets_empty_charger" src="https://bacon-network.net/dreadcast/low_bullet.mp3" type="audio/waw"></audio>'); $("#DC_bullets_low_charger").prop('volume', '1'); $("#DC_bullets_empty_charger").prop('volume', '1'); $(document).ready( function() { function alert_user() { //if no fight, skip if(0 == $('#combat_barre_out').length) return; //console.log('fight detected'); var gun_chargers = $('#equipement_inventaire [class*=balles_munitions_]'); $('#equipement_inventaire [class*=balles_munitions_]').eq(0).parent().parent().parent().parent().parent().parent(); if(0 == gun_chargers.length) return; for(var i = 0; i <= gun_chargers.length - 1; i++) { var gun_charger = gun_chargers.eq(i); var bullets = parseInt(gun_charger.html()); var bullets_alert; //console.log('Bullets : ' + bullets); //charger empty, low or ok + colouration if(0 >= bullets) { bullets_alert = 'empty'; animate_gun(i, 'red'); } else if(lowBullets >= bullets) { bullets_alert = 'low' animate_gun(i, 'yellow'); } else animate_gun(i, 'none'); var charger = gun_charger.attr('class'); //if unhandled if(-1 == $.inArray(charger, Object.keys(bullet_chargers))) bullet_chargers[charger] = {previous_bullets : -1, alert : bullets_alert}; //bullets in charger changed? Yes : need to alert if(bullets != bullet_chargers[charger].previous_bullets) bullet_chargers[charger].alert = bullets_alert; bullet_chargers[charger].previous_bullets = bullets; } //console.log(bullet_chargers); //what sound to play? var alert = 'none' for(var key in bullet_chargers) { //console.log(key); if('empty' != alert) { if('empty' == bullet_chargers[key].alert) alert = 'empty'; if ('low' == bullet_chargers[key].alert) alert = 'low'; } //alert noted, neutralise bullet_chargers[key].alert = 'none'; } //console.log(alert); //no need to alert, skip if('none' == alert) return; //console.log('play alert'); var song = ('empty' == alert) ? song = $('#DC_bullets_empty_charger')[0] : song = $('#DC_bullets_low_charger')[0]; song.load(); song.play(); } function animate_gun(case_number,color) { var rgba = 'rgba(0,0,0,0)'; if('red' == color) rgba = 'rgba(255,0,0,0.5)'; if('yellow' == color) rgba = 'rgba(255,125,0,0.5)'; $('#equipement_inventaire .zone_case' + (case_number + 3)).find('img.activable').css({'backgroundColor' : rgba}); } $(document).ajaxComplete( function(a,b,c) { if(/Check/.test(c.url)) { alert_user(); } }); }); console.log('DC - Bullets Alert started');