您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Display the optimal singularity level
当前为
// ==UserScript== // @name Optimal Singularity Level // @namespace http://tampermonkey.net/ // @version 1.0 // @description Display the optimal singularity level // @author hexy // @match https://patcailmemer.github.io/Ordinal-Markup/ // @grant MIT // ==/UserScript== function numManifolds(singLevel) { return (getSingLevel() + game.manifolds - game.sing.m) - singLevel } function getManifoldEffectWSingLevel(singLevel) { return (Math.max(1,numManifolds(singLevel)+1)**0.5)*(game.iups[4-1]==1?3:1)*(game.iups[4]==1?1.26:1) } function calcBupTotalMultWOFactorWSingLevel(singLevel) { return 2*getBoostFromBoosters()*game.assCard[1].mult.toNumber()*(game.aups.includes(1)?getManifoldEffectWSingLevel(singLevel):1)*(1.2**game.dups[2]) } function calcOptimalSingLevel() { let timeForAllFactorShifts=0 let maxChallengeCompMult=1 for (let i=1;i<9;i++) { timeForAllFactorShifts += calcFactorShiftTime(i) if (i != 8) maxChallengeCompMult *= (([9,8,7,4,4,3,2][i-1]+1+(game.upgrades.includes(11)?3:0))*(game.upgrades.includes(1)?2:1))**([0,0.5,0.75,1][game.challengeCompletion[i-1]]) if (i == 8) maxChallengeCompMult *= getDynamicFactorCap()**getChalCurve([game.chal8Comp]) } let tier3BoostTime = 1/game.boostAuto.toNumber() let optimalFBRate = 0 let optimalSingLevel = 0 let maxSingLevel = getSingLevel() + game.manifolds - game.sing.m for (let singLevel = 1; singLevel <= maxSingLevel; singLevel++) { let tier2AutoRate = 1e270*calcBupTotalMultWOFactorWSingLevel(singLevel)*maxChallengeCompMult*calcIncrementyMult(game.maxIncrementyRate.pow(0.9))*(game.aups.includes(4)?Math.log10(Math.log10(1e280)):1) let FBRate = (2*singLevel-1)/Math.max(tier3BoostTime,timeForAllFactorShifts+V(27)*3**(singLevel-1)/tier2AutoRate) if (FBRate >= optimalFBRate) { optimalFBRate = FBRate optimalSingLevel = singLevel } } return optimalSingLevel } (function() { 'use strict'; let optimalSingPara = document.createElement('p') optimalSingPara.id = 'optimalSing' optimalSingPara.style = 'text-align: center' document.getElementById('csubTab5').appendChild(optimalSingPara) window.setInterval(function() { optimalSingPara.innerText = 'Optimal singularity level: ' + calcOptimalSingLevel() }, game.msint) })();