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Planets.nu - Meteor's Homeworlds Plugin

Plugin for Planets.nu which helps to find homeworlds and show areas

作者
Meteor
日安装量
0
总安装量
409
评分
0 0 0
版本
2.4
创建于
2019-11-22
更新于
2022-01-03
许可证
暂无
适用于

General

This is a plugin for Planets.nu which helps to find homeworlds and show areas around them.

Mobile-/Desktop-/Community-client are supported.
In the new mobile beta variant the plugin will work, but there is no menu to configure it. (You will need to use one of the other clients to do so.)

This script requires Meteor's Library 2.1 or higher to be installed and running before it.
See: https://greasyfork.org/en/scripts/392774-planets-nu-meteor-s-library

How to use

  • Click "Homeworlds" in the "MapTools" Menu.
    -> A new tools menu will pop up.
  • Click "Select HW" to enter the select mode.
    -> Potential homeworlds will be marked with a brown rectangle around them.
  • Click on your own homeworld to mark it.
    -> Selected Homeworlds will be marked with a red rectangle around them.
    -> Some circles to indicate where to search for other homeworlds will be shown.
  • Click and mark all the homeworlds. (To deselect, click again.)
  • Don't forget to click "Save Selected HWs" when you are done.
  • Click "Select HW" to leave the select mode and remove the circles.
  • Now, look at the check boxes (desktop) or upper line of buttons (mobile) and select what you want to see permanently on your map.

All settings and the selected homeworlds will be stored per game.

The search for potential HWs is grouped into 6 levels (see details below). Depending on your game settings some levels might not be available. In general, the higher the level the more settings are evaluated and the more precise is the HW-detection.

Regrettably many things might interfere and obfuscate the search for absolute precise results and thus a true HW might not show up on a high level (see technical background for details). The lower the level, the more potential HWs will be shown. That's why the level button intentionally counts downward.

If you see multiple potential HWs you can still distinct how good the candidate is. The higher the level, the brighter the color of the rectangle. Additionally on the highest levels the line is thicker.

Technical background

The radius of helping circles centered at selected homeworlds is automatically chosen to reflect the average distance between homeworlds for the corresponding game format. In HW in a circle plus a centered HW (like MvM) the center HW is ignored.

In the usual "HW in a circle" setting another circle is shown around the center of the galaxy with the average distance of the so-far-selected homeworlds.

To identify a potential homeworld the settings "verycloseplanets", "closeplanets", "nextplanets" and "otherplanetsminhomeworlddist" are evaluated automatically.

In a game where you do not see all the planets (yet), f.e. because of a nebula or limited planet scan range, this
can, of course, lead to temporary wrong results (both wrong positive and wrong negative).

If you have a very small galaxy where the HWs are so close to each other that the closeplanets-areas overlap, there are too many planets around each HW, so that they cannot be identified correctly, thus Level 4 or higher might not find all of them.

The same is true if the game has nextplanets > 0 and the nextplanets interfere with the closeplanets, thus again Level 4 or higher might not find all of them.

Meaning of the Levels

LevelPreconditionColorLineNeeds nextplanets >0
(Level 0)verycloseplanets is not fulfilled -> no HWnonenone
Level 1verycloseplanets is fulfilleddarkthin
Level 2Level 1 & sufficient planets for closeplanetsmediumthin
Level 3Level 2 & sufficient planets for nextplanetsnormalthintrue
Level 4Level 2 & not too many planets for closeplanetsnormalthin
Level 5Level 3 & Level 4normalthicktrue
Level 6Level 5 & not too many planets for nextplanetsbrightthicktrue

The levels 3 and 4 are actually 2 alternative improvements of level 2 and if you apply both you get level 5. Level 4 usually produces less results, that's why it has the higher number.

Standard games have no nextplanets setting, thus levels 3, 5 and 6 are omitted and it is normal that the level switch goes from 4 over 2 to 1.

Recommended default levels

To use the best level for your game, you need to take into consideration:

  • Are all planets visible or are there nebulas or a limited planet scan distance?
  • What is the minimum expected distance between HWs?
  • Is there a nextplanets setting >0?

HW dist:small
(<~324 ly)
normal
(~324..~486 ly)
large
(~486..~648 ly)
very large
(>~648 ly)
all P visible2444
all P visible
& nextplanets>0
3356
not all P visible2222
not all P visible
& nextplanets>0
222/42/4

Keep in mind that your restrictions from limited visibility might change once you discover more and more. So it might be appropriate to start the game on a lower level and progress to a higher level later.

Have fun!