您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Shows if any building tools or components are missing
// ==UserScript== // @name Shintolin Building Checker // @namespace http://userscripts.org/users/125692 // @description Shows if any building tools or components are missing // @include http://www.shintolin.co.uk/game.cgi // @include *shintolin.co*game.cgi // @version 0.0.1.20140406170308 // ==/UserScript== (function() { //firstly find the button. It might not always be there! var foundbuildbuttons=document.evaluate( "//input[@value='Build']", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null); if(foundbuildbuttons.snapshotLength==1){ var buildbutton=foundbuildbuttons.snapshotItem(0); //var buildselect=buildbutton.nextElementSibling.nextElementSibling //var craftselect=craftbutton.parentNode.getElementsByTagName("Select")[0]; buildselect=buildbutton.parentNode.getElementsByTagName("Select")[0]; //now alter width of building dropdown buildselect.style.width='20em';//set width to be longer so can read all the things var btextline= document.createElement("div")//where we will place the results btextline.id="magebuildingcomponentlist"; btextline.innerHTML="" btextline.style.marginLeft='5px'; var divwewant=buildbutton.parentNode.parentNode; divwewant.insertBefore(btextline,buildbutton.parentNode.nextSibling ); if (!(buildselect.selectedIndex>=0)){ //btextline.innerHTML=""; btextline.innerHTML='Select Index NAN?:'+buildselect.selectedIndex; buildselect.selectedIndex=0; //return; } //make an array as repeatedly accessing the select by index makes it fail for reasons I don't get. var buildselectarray = new Array(); for(i=0;i<buildselect.length;i++){ buildselectarray[i]=buildselect[i].innerHTML.match(/\((.*)\)/)[1]; } var rchange=function(e) { var btextline=document.getElementById("magebuildingcomponentlist"); var buildselect=e.target; if (!(buildselect.selectedIndex>=0)){ //btextline.innerHTML=""; btextline.innerHTML='Select Index NAN?:'+buildselect.selectedIndex; buildselect.selectedIndex=0; //return; } var buildselectarray = new Array(); for(i=0;i<buildselect.length;i++){ buildselectarray[i]=buildselect[i].innerHTML.match(/\((.*)\)/)[1];//grab whole ingredient line } var index=buildselect.selectedIndex; btextline.innerHTML="index is:"+index; //btextline.innerHTML+=" and:"+buildselect[index]; btextline.innerHTML+=buildselectarray[index] //alert("yah!"); //var craftbtextline=buildselect[index].innerHTML.match(/\((.*)\)/)[1]; var craftbtextline=buildselectarray[index]; var gib=document.getElementsByClassName("gamebox invbox")[0]; var listofinventory=""; var inventorylines=gib.getElementsByTagName('div'); for (i=0;i<inventorylines.length ;i++ ){ //listofinventory=listofinventory+inventorylines[i].innerHTML+"\n"; listofinventory=listofinventory+ inventorylines[i].innerHTML.replace(/ x /,",").replace(/(s$|(s(?= of)))/,"").replace(/\bknives?\b/,"knife").replace(/\bstaves?\b/,"staff") +"\n"; } //list of inventory = long list of inventory, newline delimited var components=craftbtextline.split(',');//components = array of whats needed var gsb=document.getElementsByClassName("gamebox statsbox")[0]; var searchtextelement=gsb.getElementsByTagName('b'); var a=searchtextelement[1];//second bold thing is ap. var test=a.innerHTML.match(/(\d+)[^0-9]*(\d+)/) // extract the first 2 numbers var availableap=test[1]; var outputline; var craftap=components[0].match(/(\d+)ap/)[1]; //alert(components[0]) var canbuildnum; outputline="<span style='color :blue;' title='AP can go negative'> Costs: </span>"; if (Number(craftap)>Number(availableap)){ //outputline+="<span style='color :red;' title='Need "+ (Number(craftap)-Number(availableap))+ // " more'> "+craftap+" AP </span>"; outputline+="<span style='color :red;' title='AP will go negative to " +(Number(availableap)-Number(craftap))+"!'> "+craftap+" AP </span>"; } else{ outputline+="<span> "+craftap+" AP </span>"; } canbuildnum=Math.ceil(Number(availableap)/Number(craftap));//round up to account for ap can go negative //alert(canbuildnum) var toolline=false; var ingredientline=false; for (i=1;i<components.length;i++){ if (components[i].match(/^ a /)){//we have a tool requirement if(!toolline){ outputline+="<span style='color :blue;' title='Tools only occasionally break'> Uses: </span>"; toolline=true; } else{ outputline+="," } var tool=components[i].match(/^ a (.*)/);//get tool name var toolname=tool[1].replace(/(s$|(s(?= of)))/,"");//strip plurals; var toolRE=new RegExp( "\\d+,"+toolname+"s?(\n|$)"); if (listofinventory.match(toolRE)){ outputline+="<span> a "+tool[1]+"</span>"; } else{ outputline+="<span style='color :red;' title='Need 1 more'> a "+tool[1]+"</span>"; // /*debug*/ outputline+="we search for:"+toolname+ " "; canbuildnum=0;//shockhorror we can't build any! } } else{//we have an ingredient if(!ingredientline){ outputline+="<span style='color :blue;' title='Components are used up and removed from inventory'> Consumes: </span>"; ingredientline=true; } else{ outputline+="," } var componentstring=components[i].match(/(.*)/)[1]; var ingredient=componentstring.match(/^ (\d+) x (.*)/);//set the 2 to i again var ingredientnum=Number(ingredient[1]); //var ingredientname=ingredient[2].replace(/(.*)(s\b|s$)(.*)/,"$1$2");//strip last s; var ingredientname=ingredient[2].replace(/(s$|(s(?= of)))/,"");//strip plurals; //var ingredientname=ingredientname.replace(/\S*\sof/,"of");//special check for "pieces of" etc var ingredientname=ingredientname.replace(/\bknives?\b/,"knife");//special check for knives var ingredientname=ingredientname.replace(/\bstaves?\b/,"staff");//special check for staves var ingRE=new RegExp( "(\\d+),"+ingredientname+"s?(\n|$)"); var inventoryitem=listofinventory.match(ingRE); if (inventoryitem){ var inventorynum=Number(inventoryitem[1]);//how many particular ingredredient we have } //var inventoryname= if(!inventoryitem){//we have none outputline+="<span style='color :red;' title='Need "+ingredientnum+ " more'> "+ ///*debug line*/"<span style='color :blue;' title="+ingredientname+">Find:"+ ingRE + ///*debug line*/":from:"+listofinventory+"</span>"+ components[i]+"</span>"; canbuildnum=0;//shockhorror we can't build any! } else if ((inventoryitem)&&(ingredientnum>inventorynum)){//we don't have enough //ingredient is what we need. And is bigger than what we have. //we missing we need-we have. say need 10. we have 3 so we need 7 more outputline+="<span style='color :red;' title='Need "+ (ingredientnum - inventorynum) +" more'> "+ //"need"+ingredientnum+":have"+inventorynum+" "+//debugline //"finding"+ componentstring +" in "+ ingredient +" "+//debugline components[i]+"</span>"; canbuildnum=0;//shockhorror we can't build any! } else{//we do have enough outputline+="<span> "+components[i]+"</span>"; var enuf4=(inventorynum/ingredientnum); //make below line shorter :) lol //var enuf4=1;//we can only build 1 building here canbuildnum=canbuildnum<enuf4?canbuildnum:enuf4;//select lowest } } }//end for if(canbuildnum>0){//if can build at least on say how many can be built canbuildnum=Math.floor(canbuildnum);//get rid of fractions outputline+= "<span style='color :green;' title='You possess sufficient resources to construct "+ canbuildnum+" of these. Though only one here :)'> Enough for "+canbuildnum+"</span>"; } btextline.innerHTML="<span style='font-size:smaller;'>"+outputline+"</span>";//+" "+listofinventory; } buildselect.addEventListener("change",rchange,false); buildselect.addEventListener("DOMAttrModified",rchange,false); buildselect.addEventListener("keypress",rchange,false); if (buildselect.selectedIndex>0){ //manuallydoit(); var e = new Object(); var buildbutton=document.evaluate( "//input[@value='Craft']", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0); //e.target=buildbutton.nextElementSibling.nextElementSibling e.target=buildbutton.parentNode.getElementsByTagName("Select")[0]; rchange(e); } }//end big if foundbuild button //EOF })();