LWM_ProgressBars

Insert level & skill progress bars to home page & player info page.

当前为 2014-07-02 提交的版本,查看 最新版本

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name			LWM_ProgressBars
// @description		Insert level & skill progress bars to home page & player info page.
// @namespace		saturn_hwm
// @author			saturn573 
// @include     	http://178.248.235.15/home.php
// @include 		http://*.lordswm.com/home.php
// @include     	http://*.heroeswm.ru/home.php
// @include     	http://178.248.235.15/pl_info.php?id=*
// @include 		http://*.lordswm.com/pl_info.php?id=*
// @include			http://*.heroeswm.ru/pl_info.php?id=*
// @version     	0.13
// @grant			none

var Scales = [
	[0, 1500, 4500, 15000, 32000, 90000, 190000, 400000, 860000, 1650000, 3000000, 5000000, 8500000, 14500000, 25000000, 43000000, 70000000, 108000000, 160000000, 230000000, 325000000],
	[20, 50, 90, 160, 280, 500, 900, 1600, 2900, 5300, 9600, 17300],
	[16, 60, 180, 400, 700, 1200, 2000, 3000, 4300, 6000, 8000, 10500],
	[90, 180, 360, 720, 1500, 3000, 5000, 8000, 12000, 17000, 23000, 30000, 38000, 47000],
	[10, 30, 60, 100, 150, 210, 280, 360, 450, 550, 660, 800, 1000, 1300, 2000],
	[50, 120, 240, 400, 600, 840, 1200, 2000, 3000, 4300, 6000, 8000, 10800, 14000],
	[100, 240, 480, 800, 1200, 1680, 2400, 4000, 6000, 8600],
	[50, 120, 300, 600, 1000, 1500, 2200, 3000, 4000, 5500, 7800, 11000],
	[150, 350, 750, 1400, 2200, 4000],
	[30, 80, 165, 310, 555, 970, 1680, 2885, 5770],
	[104, 588, 2200, 7000, 10000],
	[8, 29, 71, 155, 295, 505, 799, 1191, 1695, 6000, 12000]
];

var factionCount = 9;

var Styles = '.pb{ display:inline-block; width:135px; height:16px; background:white; border:2px solid; border-radius: 7px/3px; cursor: pointer; }\
	.pb-scale { height: 100%; border-radius: 2px/1px; background:#af9f39; background: linear-gradient(to top, #af9f39, #fffbca); }\
	.pb-scale:hover .pb-side-text { opacity: 1; }\
	.pb-scale:hover .pb-front-text { opacity: 0; }\
	.pb-text { padding-top: 1px; background: initial; overflow: none; position: relative; width: 135px; text-align: center; color: darkgreen; font-size: 12px; font-weight: bold; -webkit-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; }\
	.pb-side-text { opacity:0; top: -1px; }\
	.pb-front-text { opacity:1; top: -17px; }\
	.levelpb { display: inline-flex; margin-left: 10px; width: 180px; } \
	.levelpb .pb-side-text { width: 180px; }\
	.levelpb .pb-front-text { width: 180px; }\
	.skill-table { width: 100%; margin-bottom: 10px; }\
	.skill-table caption { text-align: left; }\
	.skill-table caption span { float: right; font-size: small; margin-right: 10; }\
    .key-column { text-align: left; width: 100%; font-variant: small-caps; }\
	.skill-value { font-size: 15px; }\
	.skill-value-complete { color: #af9f39; font-size: 20px; font-weight: bold; font-family: "Comic Sans MS", cursive, sans-serif;  }\
	.skill-value-none { font-weight: normal; }\
	.skill-value-low { color: blue; }\
 	.progress-column { text-align: center; width: 135px; }\
	.expander { margin-left: 5px; border-radius: 8px; height: 16px; width: 16px; font-size: 8px; font-weight:bold; background: gold; background: linear-gradient(to top, #af9f39, #fffbca); border: #af9f39; border-style: outset; border-width: 1px; position: relative; top: -3px; }';

var expandCaption = '>';
var collapseCaption = '<';
var levelStringRU = '\u0411\u043E\u0435\u0432\u043E\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C';
var factionsGroupTitleRU = '\u0424\u0440\u0430\u043A\u0446\u0438\u044F';
var guildsGroupTitleRU = '\u0413\u0438\u043B\u044C\u0434\u0438\u044F';

function round(value, precision)
{
	if (precision > 0)
	{
		var b = precision * 10;
		return Math.round(value * b) / b;
	}
	else
	{
		return Math.floor(value);
	}
}

function parseSourceCode(source)
{
	var captions = [];
	var match;
	var cr = /((?:[a-z'\u0430-\u044F\u0451]+\s)?[a-z\u0430-\u044F\u0451]+):\s/gi;
	while ((match = cr.exec(source)) != null)
	{
		captions.push({ Index: cr.lastIndex, Value: match[0].toString() });		
	}
	var getCaption = function(index)
	{
		for (var ii =  captions.length - 1; ii>= 0; ii--)
		{
			if (captions[ii].Index < index)
			{
				return captions[ii].Value;
			}
		}
		return null;
	}
	
	var result = [];
	var sr = /(?:\s|>)(\d+)(<\/b>|<\/a>)?\s\((\d+(?:\.\d+)?)\)/g;
	while((match = sr.exec(source)) != null)
	{
		result.push({
			Caption: getCaption(sr.lastIndex),
			Level: +match[1].toString(),
			Score: +match[3].toString(),
			Sign: match[2] 
		});
	}
	return result;
}
	
function addStyles()
{
	var style = document.createElement('style');
	style.type = 'text/css';
	style.appendChild(document.createTextNode(Styles));
	document.head.appendChild(style);
}

function checkScale(scale)
{
	if (scale && scale.length > 0)
	{
		if (scale.length > 1)
		{
			for (var ii = 1; ii < scale.length; ii++)
			{
				if (scale[ii] <= scale[ii - 1])
				{
					return false;
				}
			}
		}
		return true;
	}
}

function createProgressBar(points, left, percentage)
{
	var border = document.createElement('div');
	border.className = 'pb';
	
	var scale = document.createElement('div');
	scale.className = 'pb-scale';
	scale.style.width = percentage.toFixed(0) + '%';
	
	var valueDiv = document.createElement('div');
	valueDiv.appendChild(document.createTextNode(points));
	valueDiv.className = 'pb-text pb-side-text';
	
	var l = document.createElement('span');
	l.style.fontSize = 'smaller';
	l.appendChild(document.createTextNode('+' + left));	
	valueDiv.appendChild(l);
	
	scale.appendChild(valueDiv);
	
	var percentageDiv = document.createElement('div');
	percentageDiv.className = 'pb-text pb-front-text';	
	percentageDiv.appendChild(document.createTextNode(scale.style.width));	
	scale.appendChild(percentageDiv);
	
	border.appendChild(scale);
	return border;
}

function getScoreRange(score, scale)
{
	if (!checkScale(scale))
	{
		return;
	}
	
	var initialValue = 0;
	var finalValue = score;
	var level = 0;
	for (var ii = 0; ii < scale.length; ii++)
	{
		if (score >= scale[ii])
		{
			initialValue = scale[ii];
		}	
		else
		{
			finalValue = scale[ii];
			level = ii;
			break;
		}
	}
	return { Initial: initialValue, Final: finalValue, Level: level };
}

function getProgressPercentage(range, score)
{
	if (range)
	{
		return (score - range.Initial) * 100 / (range.Final - range.Initial);
	}
	return 0;
}

function getScale(index)
{
	return Scales[index];	
}

function getCaption(value, exclude)
{
	if (exclude)
	{
		var r = new RegExp(exclude, 'i');
		return value.Caption.replace(r, '');
	}
	return value.Caption;
}

function createRow(value, scaleIndex, excludeCaption)
{	
	var scale = getScale(scaleIndex);	
	var range = getScoreRange(value.Score, scale);		
	
	var row = document.createElement('tr');
	var c1 = document.createElement('td');
	c1.className = 'key-column';	
	if (scaleIndex == 1 && value.Sign)
	{
		c1.style = 'font-weight: bold; text-decoration:underline; ';
	}
	c1.appendChild(document.createTextNode(getCaption(value, excludeCaption)));
	var lb = document.createElement('b');
	lb.className = 'skill-value';
	lb.appendChild(document.createTextNode(value.Level));
	if (value.Score >= range.Final)
	{
		lb.className = 'skill-value-complete';
	}
	else if (!value.Score)
	{
		lb.className = 'skill-value-none';
	}
	c1.appendChild(lb);
	row.appendChild(c1);	
	var c2 = document.createElement('td');
	c2.className = 'progress-column';
	if (value.Score == 0)
	{
		c2.appendChild(document.createTextNode('-'));
	}
	else if (value.Score >= range.Final)
	{
		c2.appendChild(document.createTextNode(value.Score));
	}
	else
	{
		var percentage = getProgressPercentage(range, value.Score);
		
		var points = value.Score;		
		var left =  round(range.Final - value.Score, 1);
		
		if (range.Level > value.Level)
		{
			percentage = 100;
			left = '0.1';			
			var rl = document.createElement('small');
			rl.innerHTML = - (range.Level - value.Level);
			lb.className = 'skill-value-low';
			c1.appendChild(rl);
		}
		var pb = createProgressBar(points, left, percentage);
		c2.appendChild(pb);		
	}	
	row.appendChild(c2);	
	return row;	
}

function createExpanderButton()
{
	var cb = document.createElement('input');
	cb.type = 'button';
	cb.value = expandCaption;
	cb.className = 'expander';
	cb.collapsed = true;
	cb.onclick = function(event) 
	{
		var r = this.parentNode.parentNode;
		var display = this.collapsed ? '' : 'none';
		r.nextSibling.style.display = display;
		r.nextSibling.nextSibling.style.display = display;
		r.nextSibling.nextSibling.nextSibling.style.display = display;
		this.collapsed = !this.collapsed;		
		this.value = this.collapsed ? expandCaption : collapseCaption;
	};
	return cb;
}

function insertExpander(table)
{
	var row = table.lastChild;
	for (var ii = 0; ii < 3; ii++)
	{
		row.firstChild.style = 'padding-left: 15px;';
		row.style.display = 'none';
		row = row.previousSibling;
	}
	row.firstChild.appendChild(createExpanderButton());
}

function getScaleIndex(index)
{
	if (index < factionCount)
	{
		return 1;
	}
	var result =  index - factionCount + 2;
	if (result >= Scales.length)
	{
		result = Scales.length - 1;
	}
	return result;
}

function isEn()
{
	return /^www\.lordswm\.com/.test(location.host);
}

function createSkillTable(caption)
{
	var result = document.createElement('table');
	result.className = 'skill-table';
	var cpt = document.createElement('caption');
	cpt.appendChild(document.createTextNode(caption));
	result.appendChild(cpt);
	return result;
}

function replaceSkills()
{
	var home = document.getElementById('home_2');
	if (home)
	{
		var mainNode = home.parentNode;	
		var items = parseSourceCode(mainNode.innerHTML.toString());
	
		var range = document.createRange();
		range.selectNodeContents(mainNode);
		range.deleteContents();
		range.detach();
		
		var t = createSkillTable(isEn() ? 'Factions' : factionsGroupTitleRU);		
		var excludeCaption;
		var ii = 0;
		var factionPoints = 0;
		do
		{
			if (ii < factionCount)
			{
				factionPoints += items[ii].Score
			}
			t.appendChild(createRow(items[ii], getScaleIndex(ii), excludeCaption));
			ii++;
			if (ii == factionCount)
			{
				var sum = document.createElement('span');
				sum.appendChild(document.createTextNode(' \u03A3'));
				var sub = document.createElement('sub');
				sub.appendChild(document.createTextNode(isEn() ? 'all' : 'общ.'));				
				sum.appendChild(sub);
				sum.appendChild(document.createTextNode('= ' + round(factionPoints, 2)));				
				t.firstChild.appendChild(sum);
				mainNode.appendChild(t);				
				t = createSkillTable(isEn() ? 'Guilds' : guildsGroupTitleRU);
				excludeCaption = "('\\sguild)|(" + guildsGroupTitleRU + ')';
			}
		}
		while (ii < items.length - 2);
		insertExpander(t);		
		mainNode.appendChild(t);
	}	
}

function getLevelPoints(points)
{
	var r = /\(([\d\.]+)\)(?:\s\+(-?[\d\.]+))?/;
	var m = r.exec(points)	
	if (m)
	{		
		return { Points: m[1], Left: m[2] }
	}
}

function insertLevelUpProgressBar()
{
	var bs= document.getElementsByTagName('b');
	var lbReg = new RegExp('(?:Combat\\slevel|' + levelStringRU + '):\\s(\\d+)');
	for (var ii = 0; ii < bs.length; ii++)
	{
		var b = bs[ii];
		var m = lbReg.exec(b.innerHTML);
		if (m)
		{
			var start = b.nextSibling;
			var end = start;
			do 
			{
				end = end.nextSibling;
			}			
			while (end && (!end.tagName || end.tagName.toLowerCase() != 'br'));
			var next = end.nextSibling;
			if (end)
			{
				var pointsText;
				var range = document.createRange();
				range.setStart(start, 0);
				range.setEnd(end, 0);
				pointsText = range.toString();
				var lvl = getLevelPoints(range.toString());
				if (lvl)
				{
					var r = getScoreRange(lvl.Points, getScale(0));					
					if (r && r.Final > lvl.Points)
					{			
						var percentage = getProgressPercentage(r, lvl.Points);						
						if (r.Level > m[1])
						{
							b.appendChild(document.createTextNode('+'));
							percentage = 100;
						}
						var pb = createProgressBar(lvl.Points, lvl.Left, percentage);						
						pb.className += ' levelpb';
						b.parentNode.insertBefore(pb, b.nextSibling);								
						range.deleteContents();
					}					
				}
				range.detach();
				break;
			}			
		}
	}
}

function main()
{
	addStyles();
	insertLevelUpProgressBar();
	replaceSkills();
}

main();

// ==/UserScript==