Cookie Clicker Extended Cheat Menu

Extended cheat menu with multiple hacks and smooth animations for Cookie Clicker

Від 26.02.2025. Дивіться остання версія.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(У мене вже є менеджер скриптів, дайте мені встановити його!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Cookie Clicker Extended Cheat Menu
// @namespace    http://tampermonkey.net/
// @version      2.1
// @description  Extended cheat menu with multiple hacks and smooth animations for Cookie Clicker
// @author      JULX
// @match        https://orteil.dashnet.org/cookieclicker/
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    // Create a cheat menu and inject CSS
    const style = document.createElement('style');
    style.innerHTML = `
        .cheat-menu {
            position: fixed;
            top: 20px;
            right: 20px;
            background: rgba(0, 0, 0, 0.8);
            padding: 20px;
            border-radius: 15px;
            box-shadow: 0px 4px 15px rgba(0, 0, 0, 0.6);
            color: white;
            font-family: 'Arial', sans-serif;
            transition: transform 0.4s ease-in-out, opacity 0.3s ease;
            z-index: 1000;
        }
        .cheat-menu:hover {
            transform: scale(1.1);
        }
        .cheat-menu h1 {
            margin: 0;
            font-size: 26px;
            color: #ffcc00;
            text-shadow: 2px 2px 10px rgba(0, 0, 0, 0.8);
        }
        .cheat-button {
            background-color: #ffcc00;
            color: #333;
            border: none;
            padding: 12px 25px;
            margin: 10px 0;
            border-radius: 8px;
            font-size: 18px;
            cursor: pointer;
            box-shadow: 0px 4px 12px rgba(0, 0, 0, 0.3);
            transition: background-color 0.3s, transform 0.2s, box-shadow 0.3s;
        }
        .cheat-button:hover {
            background-color: #ff9900;
            transform: scale(1.05);
            box-shadow: 0px 6px 20px rgba(255, 153, 0, 0.6);
        }
        .cheat-button:active {
            transform: scale(0.98);
        }
        .cheat-menu .section {
            margin-bottom: 15px;
            border-bottom: 2px solid #ffcc00;
            padding-bottom: 15px;
        }
        .tooltip {
            position: absolute;
            bottom: 100%;
            left: 50%;
            transform: translateX(-50%);
            background: rgba(0, 0, 0, 0.7);
            color: white;
            padding: 8px;
            border-radius: 5px;
            font-size: 14px;
            display: none;
            opacity: 0;
            pointer-events: none;
            transition: opacity 0.3s ease-in-out;
        }
        .cheat-button:hover + .tooltip {
            display: block;
            opacity: 1;
        }
        .tooltip-arrow {
            position: absolute;
            top: 100%;
            left: 50%;
            transform: translateX(-50%) rotate(45deg);
            width: 10px;
            height: 10px;
            background-color: rgba(0, 0, 0, 0.7);
        }
    `;
    document.head.appendChild(style);

    // Create the enhanced cheat menu
    const menu = document.createElement('div');
    menu.classList.add('cheat-menu');
    menu.innerHTML = `
        <h1>Cookie Clicker Hacks</h1>
        <div class="section">
            <button class="cheat-button" id="add-cookies">Add 1 Million Cookies</button>
            <div class="tooltip" id="tooltip-add-cookies">Click to add cookies</div>
            <button class="cheat-button" id="unlock-achievements">Unlock All Achievements</button>
            <div class="tooltip" id="tooltip-unlock-achievements">Click to unlock achievements</div>
            <button class="cheat-button" id="boost-buildings">Boost All Buildings</button>
            <div class="tooltip" id="tooltip-boost-buildings">Boost all building amounts</div>
            <button class="cheat-button" id="boost-cursors">Boost All Cursors</button>
            <div class="tooltip" id="tooltip-boost-cursors">Boost all cursors' quantities</div>
            <button class="cheat-button" id="add-permanent-upgrades">Add Permanent Upgrades</button>
            <div class="tooltip" id="tooltip-add-permanent-upgrades">Click to add permanent upgrades</div>
            <button class="cheat-button" id="max-upgrades">Max All Upgrades</button>
            <div class="tooltip" id="tooltip-max-upgrades">Max out all upgrades instantly</div>
            <button class="cheat-button" id="super-cookies">Super Cookie Boost</button>
            <div class="tooltip" id="tooltip-super-cookies">Supercharge cookies!</div>
        </div>
        <div class="section">
            <button class="cheat-button" id="instant-build">Instant Building Purchase</button>
            <div class="tooltip" id="tooltip-instant-build">Instantly buy any building</div>
            <button class="cheat-button" id="reset-progress">Reset Game Progress</button>
            <div class="tooltip" id="tooltip-reset-progress">Reset the game progress</div>
            <button class="cheat-button" id="auto-clicker">Enable Auto-Clicker</button>
            <div class="tooltip" id="tooltip-auto-clicker">Automatically click the cookie</div>
            <button class="cheat-button" id="reset-all">Reset All Progress (Hard Reset)</button>
            <div class="tooltip" id="tooltip-reset-all">Reset everything back to default values</div>
            <button class="cheat-button" id="save-progress">Save Current Progress</button>
            <div class="tooltip" id="tooltip-save-progress">Save your progress for later use</div>
            <button class="cheat-button" id="load-progress">Load Saved Progress</button>
            <div class="tooltip" id="tooltip-load-progress">Load previously saved progress</div>
        </div>
    `;
    document.body.appendChild(menu);

    // Helper function to simulate user-like behavior with random delays
    function simulateAction(action, minDelay, maxDelay) {
        const delay = Math.floor(Math.random() * (maxDelay - minDelay + 1)) + minDelay;
        return new Promise(resolve => {
            setTimeout(() => {
                action();
                resolve();
            }, delay);
        });
    }

    // Helper function to update cookie display
    const updateCookieDisplay = () => {
        if (Game.cookies === undefined || isNaN(Game.cookies)) return;
        Game.cookies = new Game.cookies.constructor(Game.cookies);
        Game.cookies.set(Game.cookies.toNumber());
        Game.UpdateCookieDisplay();
    };

    // Cheat functionalities (natural and stealthy actions)
    const addCookiesBtn = document.getElementById('add-cookies');
    const unlockAchievementsBtn = document.getElementById('unlock-achievements');
    const boostBuildingsBtn = document.getElementById('boost-buildings');
    const boostCursorsBtn = document.getElementById('boost-cursors');
    const addPermanentUpgradesBtn = document.getElementById('add-permanent-upgrades');
    const maxUpgradesBtn = document.getElementById('max-upgrades');
    const superCookiesBtn = document.getElementById('super-cookies');
    const instantBuildBtn = document.getElementById('instant-build');
    const resetProgressBtn = document.getElementById('reset-progress');
    const autoClickerBtn = document.getElementById('auto-clicker');
    const resetAllBtn = document.getElementById('reset-all');
    const saveProgressBtn = document.getElementById('save-progress');
    const loadProgressBtn = document.getElementById('load-progress');

    // Add 1 million cookies with natural delay
    addCookiesBtn.addEventListener('click', function() {
        simulateAction(() => {
            Game.cookies = new Game.cookies.constructor(Game.cookies + 1000000);
            updateCookieDisplay();
        }, 500, 1500);
    });

    // Unlock all achievements with delay
    unlockAchievementsBtn.addEventListener('click', function() {
        simulateAction(() => {
            for (let i = 0; i < Game.Achievements.length; i++) {
                if (!Game.Achievements[i].won) {
                    Game.Achievements[i].unlock();
                }
            }
        }, 1000, 3000);
    });

    // Boost all buildings with delay
    boostBuildingsBtn.addEventListener('click', function() {
        simulateAction(() => {
            Game.ObjectsById.forEach(function(building) {
                building.amount = building.amount + 100;
                building.draw();
            });
            Game.UpdateMenu();
        }, 1000, 2000);
    });

    // Boost all cursors with delay
    boostCursorsBtn.addEventListener('click', function() {
        simulateAction(() => {
            Game.ObjectsById[0].amount = Game.ObjectsById[0].amount + 100;
            Game.ObjectsById[0].draw();
            Game.UpdateMenu();
        }, 500, 1500);
    });

    // Add permanent upgrades with delay
    addPermanentUpgradesBtn.addEventListener('click', function() {
        simulateAction(() => {
            Game.Upgrades.forEach(function(upgrade) {
                if (!upgrade.unlocked) {
                    upgrade.unlock();
                }
                upgrade.purchase();
            });
        }, 1500, 3000);
    });

    // Maximize all upgrades with delay
    maxUpgradesBtn.addEventListener('click', function() {
        simulateAction(() => {
            Game.Upgrades.forEach(function(upgrade) {
                if (!upgrade.unlocked) {
                    upgrade.unlock();
                }
                upgrade.purchase();
            });
        }, 1500, 3000);
    });

    // Super cookies boost with delay
    superCookiesBtn.addEventListener('click', function() {
        simulateAction(() => {
            Game.cookies = Game.cookies * 10;
            updateCookieDisplay();
        }, 1000, 2000);
    });

    // Instant building purchase with delay
    instantBuildBtn.addEventListener('click', function() {
        simulateAction(() => {
            Game.ObjectsById.forEach(function(building) {
                building.buy();
            });
            Game.UpdateMenu();
        }, 500, 1500);
    });

    // Reset progress
    resetProgressBtn.addEventListener('click', function() {
        if (confirm("Are you sure you want to reset the game progress?")) {
            Game.Reset(true);
        }
    });

    // Enable Auto-Clicker
    let autoClickerInterval;
    autoClickerBtn.addEventListener('click', function() {
        if (autoClickerInterval) {
            clearInterval(autoClickerInterval);
            autoClickerInterval = null;
            autoClickerBtn.innerHTML = "Enable Auto-Clicker";
        } else {
            autoClickerInterval = setInterval(function() {
                Game.ClickCookie();
            }, Math.floor(Math.random() * (100 - 50 + 1)) + 50); // Random interval for clicks
            autoClickerBtn.innerHTML = "Disable Auto-Clicker";
        }
    });

    // Reset all progress (hard reset)
    resetAllBtn.addEventListener('click', function() {
        if (confirm("This will completely reset your progress. Are you sure?")) {
            Game.Reset(true);
            location.reload();
        }
    });

    // Save progress
    saveProgressBtn.addEventListener('click', function() {
        localStorage.setItem('cookieClickerProgress', JSON.stringify(Game.toString()));
    });

    // Load saved progress
    loadProgressBtn.addEventListener('click', function() {
        let savedProgress = JSON.parse(localStorage.getItem('cookieClickerProgress'));
        if (savedProgress) {
            Game.Load(savedProgress);
        }
    });
})();