- // ==UserScript==
- // @name Chess.com Stockfish Bot
- // @namespace BottleOrg Scripts
- // @version 1.7.0
- // @description Chess.com Stockfish Bot with Enhanced Auto-Match using Stockfish Online API
- // @author [REDACTED] - Rightful Owner(qbaonguyen050@gmail.com) + ChatGPT-4o Reasoning, GPT-3o mini advanced reasoning, a bit of Gemini 2.5 Pro
- // @license Chess.com Bot/Cheat by BottleOrg(qbaonguyen050@gmail.com)
- // @match https://www.chess.com/play/*
- // @match https://www.chess.com/game/*
- // @match https://www.chess.com/puzzles/*
- // @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
- // @grant GM_getValue
- // @grant GM_setValue
- // @grant GM_xmlhttpRequest
- // @grant GM_getResourceText
- // @grant GM_registerMenuCommand
- // @require https://greasyfork.org/scripts/445697/code/index.js
- // @require https://code.jquery.com/jquery-3.6.0.min.js
- // @run-at document-start
- // ==/UserScript==
-
- const currentVersion = '1.6.2.17';
- const scriptURL = 'https://greasyfork.org/en/scripts/526240-chess-com-stockfish-bot';
-
- function checkForUpdate() {
- console.log("Checking for script updates...");
- GM_xmlhttpRequest({
- method: "GET",
- url: scriptURL,
- onload: function(response) {
- if (response.status === 200) {
- const html = response.responseText;
- const versionMatch = html.match(/@version\s+([\d.]+)/);
- if (versionMatch && versionMatch[1]) {
- const latestVersion = versionMatch[1];
- console.log("Latest version found:", latestVersion);
- if (compareVersions(latestVersion, currentVersion) > 0) {
- const message = `New Version: ${latestVersion} has been uploaded. Would you like me to take you there or continue with old version ${currentVersion}? (Not recommended for stability)`;
- if (confirm(message)) {
- window.location.href = scriptURL;
- } else {
- console.log("User chose to continue with old version.");
- }
- } else {
- console.log("No newer version available.");
- }
- } else {
- console.error("Could not find version in Greasy Fork page.");
- }
- } else {
- console.error("Failed to fetch script page:", response.status);
- }
- },
- onerror: function(error) {
- console.error("Error checking for update:", error);
- }
- });
- }
-
- function compareVersions(v1, v2) {
- const parts1 = v1.split('.').map(Number);
- const parts2 = v2.split('.').map(Number);
- for (let i = 0; i < Math.max(parts1.length, parts2.length); i++) {
- const p1 = parts1[i] || 0;
- const p2 = parts2[i] || 0;
- if (p1 > p2) return 1;
- if (p1 < p2) return -1;
- }
- return 0;
- }
-
- function main() {
- let myVars = document.myVars = {
- autoMove: false,
- autoRun: false,
- autoMatch: false,
- delay: 0.1,
- hasAutoMatched: false,
- gameEnded: false
- };
- let myFunctions = document.myFunctions = {};
- const currentStockfishVersion = "Stockfish API";
- let uiElementsLoaded = false;
- const stockfishAPI_URI = "https://stockfish.online/api/s/v2.php";
- let stop_b = 0, stop_w = 0;
- let board;
-
- // Rescan board to generate FEN string
- myFunctions.rescan = function() {
- console.log("Rescanning board...");
- const boardElement = document.querySelector('chess-board, wc-chess-board');
- if (!boardElement) {
- console.warn("No board element found. Using default FEN.");
- return "rnbqkbnr/pppppppp/5n2/8/8/5N2/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
- }
- const pieces = $(boardElement).find(".piece").map(function() {
- return this.className;
- }).get();
- if (!pieces.length) {
- console.warn("No pieces found. Using default FEN.");
- return "rnbqkbnr/pppppppp/5n2/8/8/5N2/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
- }
- let boardArray = Array(64).fill('');
- pieces.forEach(piece => {
- const classes = piece.split(' ');
- const squareClass = classes.find(c => c.startsWith('square-'));
- const pieceClass = classes.find(c => /^[wb][prnbqk]$/.test(c));
- if (squareClass && pieceClass) {
- const squareNum = squareClass.replace('square-', '');
- const file = parseInt(squareNum[0]) - 1;
- const rank = parseInt(squareNum[1]) - 1;
- const square = (7 - rank) * 8 + file;
- if (square >= 0 && square < 64) {
- const pieceChar = {
- 'wp': 'P', 'bp': 'p', 'wr': 'R', 'br': 'r',
- 'wn': 'N', 'bn': 'n', 'wb': 'B', 'bb': 'b',
- 'wq': 'Q', 'bq': 'q', 'wk': 'K', 'bk': 'k'
- }[pieceClass];
- boardArray[square] = pieceChar;
- }
- }
- });
- let fen = '';
- for (let i = 0; i < 64; i++) {
- if (i % 8 === 0 && i > 0) fen += '/';
- const piece = boardArray[i];
- if (!piece) {
- let emptyCount = 1;
- while (i + 1 < 64 && !boardArray[i + 1] && (i + 1) % 8 !== 0) {
- emptyCount++;
- i++;
- }
- fen += emptyCount;
- } else {
- fen += piece;
- }
- }
- const turn = $('.coordinates').children().first().text() === "1" ? 'b' : 'w';
- const castling = ((stop_w ? '' : 'KQ') + (stop_b ? '' : 'kq')) || '-';
- fen += ` ${turn} ${castling} - 0 1`;
- console.log("Generated FEN:", fen);
- return fen;
- };
-
- myFunctions.color = function(dat) {
- console.log("myFunctions.color CALLED with:", dat);
- const bestmoveUCI = dat.split(' ')[1];
- console.log("Extracted bestmove UCI:", bestmoveUCI);
- if (myVars.autoMove) myFunctions.movePiece(bestmoveUCI);
- else myFunctions.highlightMove(bestmoveUCI);
- isThinking = false;
- myFunctions.spinner();
- };
-
- myFunctions.highlightMove = function(bestmoveUCI) {
- const res1 = bestmoveUCI.substring(0, 2);
- const res2 = bestmoveUCI.substring(2, 4);
- $(board).prepend(`<div class="highlight square-${res2}" style="background-color: rgb(235, 97, 80); opacity: 0.71;"></div>`)
- .children(':first').delay(1800).queue(function() { $(this).remove(); });
- $(board).prepend(`<div class="highlight square-${res1}" style="background-color: rgb(235, 97, 80); opacity: 0.71;"></div>`)
- .children(':first').delay(1800).queue(function() { $(this).remove(); });
- console.log("Highlighted:", bestmoveUCI);
- };
-
- myFunctions.movePiece = function(bestmoveUCI) {
- console.log("movePiece CALLED with:", bestmoveUCI);
- if (!board || !board.game) {
- console.error("Board or board.game not initialized!");
- return;
- }
- const fromSquare = bestmoveUCI.substring(0, 2);
- const toSquare = bestmoveUCI.substring(2, 4);
- const legalMoves = board.game.getLegalMoves();
- console.log("Legal moves:", legalMoves);
- const foundMove = legalMoves.find(move => move.from === fromSquare && move.to === toSquare);
- if (foundMove) {
- console.log("Executing move:", foundMove);
- board.game.move({ ...foundMove, promotion: 'q', animate: true, userGenerated: true });
- console.log("Move executed:", bestmoveUCI);
- } else {
- console.warn("No legal move found for:", bestmoveUCI);
- }
- };
-
- myFunctions.reloadChessEngine = function() {
- console.log("Reload not needed for API.");
- };
-
- myFunctions.loadChessEngine = function() {
- console.log("Using Stockfish API.");
- if (uiElementsLoaded) $('#engineVersionText')[0].innerHTML = "Engine: <strong>Stockfish API</strong>";
- };
-
- myFunctions.fetchBestMoveFromAPI = function(fen, depth) {
- const apiURL = `${stockfishAPI_URI}?fen=${encodeURIComponent(fen)}&depth=${depth}`;
- console.log(`Fetching from: ${apiURL}`);
- GM_xmlhttpRequest({
- method: "GET",
- url: apiURL,
- onload: function(response) {
- if (response.status === 200) {
- try {
- const jsonResponse = JSON.parse(response.responseText);
- if (jsonResponse.success) {
- console.log("API Response:", jsonResponse);
- myFunctions.color(jsonResponse.bestmove);
- } else {
- console.error("API failed:", jsonResponse);
- isThinking = false;
- myFunctions.spinner();
- }
- } catch (e) {
- console.error("API parse error:", e);
- isThinking = false;
- myFunctions.spinner();
- }
- } else {
- console.error("API error:", response.status);
- isThinking = false;
- myFunctions.spinner();
- }
- },
- onerror: function(error) {
- console.error("API request error:", error);
- isThinking = false;
- myFunctions.spinner();
- }
- });
- };
-
- myFunctions.startNewGame = function() {
- console.log("Starting new game...");
- const modalNewGameButton = $('.game-over-modal-content .game-over-buttons-component .cc-button-component:not([aria-label="Rematch"])');
- if (modalNewGameButton.length) {
- modalNewGameButton[0].click();
- console.log("Clicked New <x> min button from game-over modal.");
- myVars.hasAutoMatched = true;
- return;
- }
- const newGameButton = $('.game-over-buttons-component .cc-button-component:not([aria-label="Rematch"])');
- if (newGameButton.length) {
- newGameButton[0].click();
- console.log("Clicked New <x> min button from game-over.");
- myVars.hasAutoMatched = true;
- return;
- }
- const guestButton = $('#guest-button.authentication-intro-guest');
- if (guestButton.length) {
- guestButton[0].click();
- console.log("Clicked Play as Guest.");
- setTimeout(() => {
- const playButton = $('.cc-button-component.cc-button-primary.cc-button-xx-large.cc-button-full');
- if (playButton.length) {
- playButton[0].click();
- console.log("Clicked Play button after guest prompt.");
- myVars.hasAutoMatched = true;
- } else {
- console.error("Play button not found after guest prompt!");
- }
- }, 500);
- return;
- }
- const newGameTab = $('[data-tab="newGame"]');
- if (newGameTab.length) {
- newGameTab[0].click();
- console.log("Clicked New Game tab.");
- setTimeout(() => {
- const playButton = $('.cc-button-component.cc-button-primary.cc-button-xx-large.cc-button-full');
- if (playButton.length) {
- playButton[0].click();
- console.log("Clicked Play button.");
- myVars.hasAutoMatched = true;
- } else {
- console.error("Play button not found!");
- }
- }, 500);
- } else {
- console.error("New Game tab not found!");
- }
- };
-
- myFunctions.declineRematch = function() {
- const declineButton = $('.cc-button-component.cc-button-secondary[aria-label="Decline"], .cc-button-component.cc-button-secondary:contains("Decline")');
- if (declineButton.length) {
- declineButton[0].click();
- console.log("Declined rematch.");
- return true;
- } else {
- console.log("No rematch decline button found.");
- return false;
- }
- };
-
- let lastValue = 11, MAX_DEPTH = 15, MIN_DEPTH = 1;
-
- myFunctions.runChessEngine = function(depth) {
- depth = Math.max(MIN_DEPTH, Math.min(MAX_DEPTH, depth));
- const fen = myFunctions.rescan();
- console.log(`Analyzing FEN: ${fen}, Depth: ${depth}`);
- isThinking = true;
- myFunctions.spinner();
- myFunctions.fetchBestMoveFromAPI(fen, depth);
- lastValue = depth;
- updateDepthDisplay();
- };
-
- function updateDepthDisplay() {
- if (uiElementsLoaded && $('#depthText')[0]) {
- $('#depthText')[0].innerHTML = `Depth: <strong>${lastValue}</strong>`;
- }
- }
-
- myFunctions.incrementDepth = function(delta) {
- lastValue = Math.max(MIN_DEPTH, Math.min(MAX_DEPTH, lastValue + delta));
- updateDepthDisplay();
- };
-
- myFunctions.autoRun = function() {
- if (board && board.game && board.game.getTurn() === board.game.getPlayingAs()) {
- myFunctions.runChessEngine(lastValue);
- }
- };
-
- document.onkeydown = function(e) {
- switch (e.keyCode) {
- case 81: myFunctions.runChessEngine(1); break; // Q
- case 87: myFunctions.runChessEngine(2); break; // W
- case 69: myFunctions.runChessEngine(3); break; // E
- case 82: myFunctions.runChessEngine(4); break; // R
- case 84: myFunctions.runChessEngine(5); break; // T
- case 89: myFunctions.runChessEngine(6); break; // Y
- case 85: myFunctions.runChessEngine(7); break; // U
- case 73: myFunctions.runChessEngine(8); break; // I
- case 79: myFunctions.runChessEngine(9); break; // O
- case 80: myFunctions.runChessEngine(10); break; // P
- case 65: myFunctions.runChessEngine(11); break; // A
- case 83: myFunctions.runChessEngine(12); break; // S
- case 68: myFunctions.runChessEngine(13); break; // D
- case 70: myFunctions.runChessEngine(14); break; // F
- case 71: myFunctions.runChessEngine(15); break; // G
- case 187: myFunctions.incrementDepth(1); break; // +
- case 189: myFunctions.incrementDepth(-1); break; // -
- }
- };
-
- myFunctions.spinner = function() {
- if (uiElementsLoaded && $('#overlay')[0]) {
- $('#overlay')[0].style.display = isThinking ? 'block' : 'none';
- }
- };
-
- let dynamicStyles = null;
- function addAnimation(rule) {
- if (!dynamicStyles) {
- dynamicStyles = document.createElement('style');
- document.head.appendChild(dynamicStyles);
- }
- dynamicStyles.sheet.insertRule(rule, dynamicStyles.sheet.cssRules.length);
- }
-
- // Add extra UI styles for a "chef's kiss" look with LED hover effects
- function addUIStyles() {
- const style = document.createElement('style');
- style.innerHTML = `
- .chess-ui-panel {
- width: 280px;
- background: linear-gradient(135deg, #ffe6e6, #fff5f5);
- border: 2px solid #ffcccc;
- border-radius: 12px;
- box-shadow: 4px 4px 16px rgba(0,0,0,0.3);
- animation: fadeIn 1s ease-out;
- font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
- user-select: none;
- }
- /* Header for dragging */
- .chess-ui-header {
- background: #ffcccc;
- border-bottom: 1px solid #ffb3b3;
- border-top-left-radius: 10px;
- border-top-right-radius: 10px;
- padding: 8px;
- cursor: move;
- font-weight: bold;
- color: #800000;
- text-align: center;
- }
- .chess-ui-body {
- padding: 10px;
- }
- .chess-ui-panel button {
- background: #e91e63;
- border: none;
- color: white;
- padding: 8px 12px;
- margin: 4px 2px;
- border-radius: 5px;
- cursor: pointer;
- transition: box-shadow 0.3s ease, transform 0.2s ease;
- }
- .chess-ui-panel button:hover {
- box-shadow: 0 0 8px #ff69b4;
- transform: scale(1.05);
- }
- .chess-ui-panel input[type="checkbox"],
- .chess-ui-panel input[type="number"],
- .chess-ui-panel input[type="text"] {
- margin: 5px 0;
- padding: 4px;
- border: 1px solid #ffcccc;
- border-radius: 4px;
- }
- @keyframes fadeIn {
- from { opacity: 0; transform: translateY(-10px); }
- to { opacity: 1; transform: translateY(0); }
- }
- `;
- document.head.appendChild(style);
- }
-
- // Make only the header draggable so the panel doesn't stretch or disappear.
- function makeDraggable(panel, header) {
- let offsetX, offsetY;
- header.addEventListener('mousedown', dragMouseDown);
- function dragMouseDown(e) {
- e.preventDefault();
- const rect = panel.getBoundingClientRect();
- offsetX = e.clientX - rect.left;
- offsetY = e.clientY - rect.top;
- document.addEventListener('mousemove', elementDrag);
- document.addEventListener('mouseup', closeDragElement);
- }
- function elementDrag(e) {
- e.preventDefault();
- panel.style.left = (e.clientX - offsetX) + "px";
- panel.style.top = (e.clientY - offsetY) + "px";
- }
- function closeDragElement() {
- document.removeEventListener('mousemove', elementDrag);
- document.removeEventListener('mouseup', closeDragElement);
- }
- }
-
- let loaded = false;
- myFunctions.loadEx = function() {
- try {
- console.log("Attempting to load UI...");
- board = document.querySelector('chess-board, wc-chess-board');
- addUIStyles();
- // Create panel structure with a header and a body
- const panel = document.createElement('div');
- panel.className = "chess-ui-panel";
- panel.style.position = 'fixed';
- panel.style.top = '10px';
- panel.style.right = '10px';
- panel.style.zIndex = '10000';
- panel.innerHTML = `
- <div class="chess-ui-header">Stockfish Bot</div>
- <div class="chess-ui-body">
- <p id="depthText">Depth: <strong>${lastValue}</strong></p>
- <button id="depthMinus">-</button>
- <button id="depthPlus">+</button>
- <p style="font-size: 12px;">Keys: Q-G (1-15), +/-</p>
- <p id="engineVersionText">Engine: Stockfish API 😘</p>
- <label><input type="checkbox" id="autoRun"> Auto Run</label><br>
- <label><input type="checkbox" id="autoMove"> Auto Move</label><br>
- <label><input type="checkbox" id="autoMatch"> Auto-Match</label><br>
- <label>Min Delay (s): <input type="number" id="timeDelayMin" min="0.1" value="0.1" step="0.1" style="width: 60px;"></label><br>
- <label>Max Delay (s): <input type="number" id="timeDelayMax" min="0.1" value="1" step="0.1" style="width: 60px;"></label><br>
- <label>Custom Command: <input type="text" id="customCmd" placeholder="Type here..."></label>
- </div>
- `;
- document.body.appendChild(panel);
- // Make only the header draggable.
- const header = panel.querySelector('.chess-ui-header');
- makeDraggable(panel, header);
-
- setTimeout(() => {
- $('#depthPlus').off('click').on('click', () => myFunctions.incrementDepth(1));
- $('#depthMinus').off('click').on('click', () => myFunctions.incrementDepth(-1));
- $('#autoMatch').on('change', () => {
- myVars.autoMatch = $('#autoMatch')[0].checked;
- if (myVars.autoMatch && !myVars.hasAutoMatched) {
- myFunctions.startNewGame();
- }
- });
- console.log("Event listeners bound.");
- }, 100);
-
- const spinCont = document.createElement('div');
- spinCont.id = 'overlay';
- spinCont.style.cssText = 'display: none; position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%);';
- panel.appendChild(spinCont);
- const spinr = document.createElement('div');
- spinr.style.cssText = "height: 64px; width: 64px; animation: rotate 0.8s infinite linear; border: 5px solid firebrick; border-right-color: transparent; border-radius: 50%;";
- spinCont.appendChild(spinr);
- addAnimation(`@keyframes rotate { 0% { transform: rotate(0deg); } 100% { transform: rotate(360deg); } }`);
-
- loaded = true;
- uiElementsLoaded = true;
- console.log("UI loaded successfully.");
- myFunctions.loadChessEngine();
- checkForUpdate();
- } catch (error) {
- console.error("loadEx error:", error);
- }
- };
-
- function other(delay) {
- const endTime = Date.now() + delay;
- const timer = setInterval(() => {
- if (Date.now() >= endTime) {
- myFunctions.autoRun();
- canGo = true;
- clearInterval(timer);
- }
- }, 10);
- }
-
- const waitForChessBoard = setInterval(() => {
- if (!loaded) {
- myFunctions.loadEx();
- } else {
- if (!board) board = document.querySelector('chess-board, wc-chess-board');
- myVars.autoRun = $('#autoRun')[0].checked;
- myVars.autoMove = $('#autoMove')[0].checked;
- myVars.autoMatch = $('#autoMatch')[0].checked;
- const minDel = parseFloat($('#timeDelayMin')[0].value) || 0.1;
- const maxDel = parseFloat($('#timeDelayMax')[0].value) || 1;
- myVars.delay = Math.random() * (maxDel - minDel) + minDel;
- myFunctions.spinner();
- myTurn = board && board.game && board.game.getTurn() === board.game.getPlayingAs();
- updateDepthDisplay();
-
- const gameOver = document.querySelector('.game-over-message-component') || document.querySelector('.game-result');
- if (gameOver && !myVars.gameEnded) {
- console.log("Game ended detected (chat or result).");
- myVars.gameEnded = true;
- if (myVars.autoMatch) {
- myFunctions.declineRematch();
- setTimeout(() => {
- myVars.hasAutoMatched = false;
- myFunctions.startNewGame();
- }, 1000);
- }
- } else if (!gameOver && myVars.gameEnded) {
- myVars.gameEnded = false;
- }
-
- const gameOverModal = $('.game-over-modal-content');
- if (myVars.autoMatch && gameOverModal.length && !myVars.hasAutoMatched) {
- console.log("Game over modal detected.");
- const newGameButton = gameOverModal.find('.game-over-buttons-component .cc-button-component:not([aria-label="Rematch"])');
- if (newGameButton.length) {
- newGameButton[0].click();
- console.log("Clicked New <x> min button from game-over modal in interval.");
- myVars.hasAutoMatched = true;
- } else {
- console.error("New <x> min button not found in game-over modal!");
- }
- }
-
- if (myVars.autoRun && canGo && !isThinking && myTurn) {
- canGo = false;
- other(myVars.delay * 1000);
- }
- }
- }, 500);
-
- setTimeout(() => {
- if (!loaded) myFunctions.loadEx();
- }, 2000);
- }
-
- let isThinking = false, canGo = true, myTurn = false, board;
- window.addEventListener("load", () => main());