Display every game in the lobby

Show all 6 potential games while in the lobby

Від 26.12.2023. Дивіться остання версія.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(У мене вже є менеджер скриптів, дайте мені встановити його!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name        Display every game in the lobby
// @author      commander
// @version     0.0.2
// @license     GPL-3.0
// @namespace   https://github.com/asger-finding
// @match       https://*.tanktrouble.com/*
// @description Show all 6 potential games while in the lobby
// @run-at      document-end
// @grant       none
// @noframes
// ==/UserScript==

UIConstants.GAME_ICON_POOL_SIZE = 6;
UIConstants.GAME_ICON_COUNT = 6;
UIConstants.GAME_ICON_WIDTH /= 1.9;
UIConstants.GAME_ICON_HEIGHT /= 1.9;

UIGameIconImage.prototype.spawn = function(x, y, gameState, favouriteActiveQueuedCounts) {
	this.reset(x, y);
	this.gameId = gameState.getId();
	this.mode = gameState.getMode();
	this.ranked = gameState.getRanked();
	this.playerStates = gameState.getPlayerStates();
	this.favouriteActiveQueuedCounts = favouriteActiveQueuedCounts;
	this._updateUI();
	const delay = 50 + (Math.random() * 200);
	if (this.removeTween) this.removeTween.stop();

	this.game.add.tween(this.scale).to({
		x: UIConstants.ASSET_SCALE / 1.9,
		y: UIConstants.ASSET_SCALE / 1.9
	}, UIConstants.ELEMENT_POP_IN_TIME, Phaser.Easing.Back.Out, true, delay);
};