GC - Games Points til Max NP

Adds to games a quick reference of how many points you'll need to max out your remaining NP.

Від 20.11.2023. Дивіться остання версія.

// ==UserScript==
// @name         GC - Games Points til Max NP
// @namespace    https://greasyfork.org/en/users/1202961-13ulbasaur
// @version      0.2
// @description  Adds to games a quick reference of how many points you'll need to max out your remaining NP.
// @author       You
// @match        https://www.grundos.cafe/games/html5/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=grundos.cafe
// @grant        none
// @license      MIT
// ==/UserScript==

//Set up the observer for when np changes
const npElement = document.getElementById('np_earned');
const config = { attributes: true, childList: true, subtree: true };
    const gameInfo = document.querySelector('div.games-info div.bg-action')

gameInfo.querySelector('div:nth-child(2)').insertAdjacentHTML('beforebegin',`<span id="npToEarn" style='text-align:center'></span>`)
const npToEarnElem = document.getElementById('npToEarn')
// Callback function to execute when mutations are observed
const callback = (mutationList, observer) => {
  for (const mutation of mutationList) {
      console.log(`mutation type: ${mutation.type}`);
      updatePoints();
  }
};

// Create an observer instance linked to the callback function
const observer = new MutationObserver(callback);

// Start observing the target node for configured mutations
observer.observe(npElement, config);

function updatePoints() {
    // Your code here...
    //Get the np per points info
    const npPerPoints = Number(gameInfo.querySelector('div:first-child span:first-child strong:nth-child(2)').textContent.replaceAll(/(?=NP).*/gi,'').replaceAll(',','').trim());
    //Get max NP
    const maxNP = Number(gameInfo.querySelector('div:last-child span:first-child strong:last-child').textContent.replaceAll(',','').trim());
   //Get the remaining NP to obtain
    const npRemaining = maxNP-Number(document.getElementById('np_earned').textContent.replaceAll('NP','').replaceAll(',','').trim());
    let pointsToEarn;

    if (npRemaining > 0) {
    //Points to get calculation:
    //Rounded up since I dont think any games have decimal point points.
       pointsToEarn = Math.ceil(npRemaining/npPerPoints)
    }
    else {
        pointsToEarn = 'All Done!'
    }
    npToEarnElem.innerHTML = `Points to Max:<br><strong>${pointsToEarn}</strong>`;
}
updatePoints();