chopcoin coords+timer

change title to show coordinates, and a 30 second timer after space has been pressed

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name        chopcoin coords+timer
// @namespace   namespace
// @description change title to show coordinates, and a 30 second timer after space has been pressed
// @include     http://chopcoin.io/
// @version     1.1
// @grant       none
// ==/UserScript==

var timer = 0;
var xCoord = 0;
var yCoord = 0;


setTitle();
window.addEventListener("keydown", dealWithKeyboard, false);

function setTitle() {
  getCoords();
  document.title = xCoord + " : " + yCoord + " | " + timer;
  if (timer != 0) timer--;
  setTimeout(function(){ setTitle(); }, 1000);
}

function getCoords() {
  var rawNodes = chopcoin.game.nodes['all'];
	for(var i=0; i<rawNodes.length; i++) {
		if (rawNodes[i]._name) {
			xCoord = Math.round(rawNodes[i].x / 1000);
      yCoord = Math.round(rawNodes[i].y / 1000);
      //console.log(xCoord + " x " + yCoord);
		}
  }
}

function dealWithKeyboard(e) {
  if (e.keyCode == "32") timer = 30;
}