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does some stuff for LP
// ==UserScript==
// @name Attack Percentage Notifier
// @namespace Null's namespace
// @description does some stuff for LP
// @version 0.4
// @author Null[2042113]
// @match https://www.torn.com/loader.php*
// @run-at document-idle
// @grant none
// ==/UserScript==
var target_health_percent = 0.2;
function doShit() {
'use strict';
// Find all progress bars with aria-label containing "Progress:"
var progressBars = document.querySelectorAll('.progress___iG5el[aria-label^="Progress:"]');
// The opponent's health bar should be one of these (likely index 1)
if (!progressBars || progressBars.length < 2) {
return; // Not in combat
}
var weaponSlot = document.getElementById('weapon_second');
if (!weaponSlot) {
return; // Weapon slot doesn't exist
}
// Extract percentage from aria-label (e.g., "Progress: 16.00%" -> 16.00)
var ariaLabel = progressBars[1].getAttribute('aria-label');
var percentMatch = ariaLabel.match(/Progress:\s*([\d.]+)%/);
if (!percentMatch) {
return; // Couldn't parse percentage
}
var currentPercent = parseFloat(percentMatch[1]) / 100; // Convert to decimal (0.16)
if (currentPercent <= target_health_percent) {
weaponSlot.style.backgroundColor = 'red';
weaponSlot.style.border = '3px solid darkred';
weaponSlot.style.boxShadow = '0 0 20px red';
} else {
weaponSlot.style.backgroundColor = '';
weaponSlot.style.border = '';
weaponSlot.style.boxShadow = '';
}
}
setInterval(doShit, 500);
/*--- waitForKeyElements(): A utility function, for Greasemonkey scripts,
that detects and handles AJAXed content.
Usage example:
waitForKeyElements (
"div.comments"
, commentCallbackFunction
);
//--- Page-specific function to do what we want when the node is found.
function commentCallbackFunction (jNode) {
jNode.text ("This comment changed by waitForKeyElements().");
}
IMPORTANT: This function requires your script to have loaded jQuery.
*/
function waitForKeyElements (
selectorTxt, /* Required: The jQuery selector string that
specifies the desired element(s).
*/
actionFunction, /* Required: The code to run when elements are
found. It is passed a jNode to the matched
element.
*/
bWaitOnce, /* Optional: If false, will continue to scan for
new elements even after the first match is
found.
*/
iframeSelector /* Optional: If set, identifies the iframe to
search.
*/
) {
var targetNodes, btargetsFound;
if (typeof iframeSelector == "undefined")
targetNodes = $(selectorTxt);
else
targetNodes = $(iframeSelector).contents ()
.find (selectorTxt);
if (targetNodes && targetNodes.length > 0) {
btargetsFound = true;
/*--- Found target node(s). Go through each and act if they
are new.
*/
targetNodes.each ( function () {
var jThis = $(this);
var alreadyFound = jThis.data ('alreadyFound') || false;
if (!alreadyFound) {
//--- Call the payload function.
var cancelFound = actionFunction (jThis);
if (cancelFound)
btargetsFound = false;
else
jThis.data ('alreadyFound', true);
}
} );
}
else {
btargetsFound = false;
}
//--- Get the timer-control variable for this selector.
var controlObj = waitForKeyElements.controlObj || {};
var controlKey = selectorTxt.replace (/[^\w]/g, "_");
var timeControl = controlObj [controlKey];
//--- Now set or clear the timer as appropriate.
if (btargetsFound && bWaitOnce && timeControl) {
//--- The only condition where we need to clear the timer.
clearInterval (timeControl);
delete controlObj [controlKey]
}
else {
//--- Set a timer, if needed.
if ( ! timeControl) {
timeControl = setInterval ( function () {
waitForKeyElements ( selectorTxt,
actionFunction,
bWaitOnce,
iframeSelector
);
},
300
);
controlObj [controlKey] = timeControl;
}
}
waitForKeyElements.controlObj = controlObj;
}