Ai test

AI Tesrter

This script should not be not be installed directly. It is a library for other scripts to include with the meta directive // @require https://update.greasyfork.org/scripts/536280/1590703/Ai%20test.js

// ai.js (New Tab for AI Features)

Tabs.AI = {
    tabOrder: 2130, // Adjust order as needed
    tabLabel: "AI",
    tabColor: "purple",
    myDiv: null,

    init(div) {
        this.myDiv = div;
        this.paint();
    },

    paint() {
        const m = `
            <div class="divHeader" align="center">AI Features (Experimental)</div>
            <br>
            <div align="center">
                <input type="button" id="autoResourceButton" value="Auto Gather Resources" class="buttonv2 std blue">
                <input type="button" id="autoBuildButton" value="Auto Build" class="buttonv2 std blue">
                <input type="button" id="throneOptimizerButton" value="Throne Optimizer" class="buttonv2 std blue">
                <br><br>
                <div id="aiStatus"></div>
            </div>
        `;

        this.myDiv.innerHTML = m;

        // Add event listeners (using jQuery for convenience)
        $("#autoResourceButton").click(() => this.toggleAutoResource());
        $("#autoBuildButton").click(() => this.toggleAutoBuild());
        $("#throneOptimizerButton").click(() => this.runThroneOptimizer());
    },

    toggleAutoResource() {
        // ... (Implementation for toggling auto resource gathering) ...
        // This would involve logic to check resources, troops, rally points, etc.
        // and send marches using the api.js module.
        // Update the #aiStatus div with status messages.
    },

    toggleAutoBuild() {
        // ... (Implementation for toggling auto building) ...
        // This would involve logic to check building queue, resources, etc.
        // and start construction using the building.js module.
        // Update the #aiStatus div with status messages.
    },

    runThroneOptimizer() {
        // ... (Implementation for throne room optimization) ...
        // This would involve analyzing current stats, available throne items,
        // and potentially combat simulations to determine the best preset.
        // Update the #aiStatus div with results and recommendations.
    },

    show() {
        // ... (Any logic to run when the tab is shown) ...
    },

    hide() {
        // ... (Any logic to run when the tab is hidden) ...
    }
};