🌟GZMod🌟

🌟GZMod🌟 - by Gonza - N-AutoTripleMills V-spikes F-Traps H-Doble TP/Turrets Space-SpikeTick RightClick-AutoBreaker R-NormalInsta T-ReverseInsta ,-BoosTick

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         🌟GZMod🌟
// @namespace    https://discord.gg/Z3TXQBPV4F
// @version      2.6
// @description  🌟GZMod🌟 - by Gonza - N-AutoTripleMills V-spikes F-Traps H-Doble TP/Turrets Space-SpikeTick RightClick-AutoBreaker R-NormalInsta T-ReverseInsta ,-BoosTick
// @author       Gonza?<3
// @license      MIT
// @icon         https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQaDpUOqUoF4GZsqiPys2mxZOUR5DoUBwSAOQ&usqp=CAU
// @match        *://moomoo.io/*
// @match        *://sandbox.moomoo.io/*
// @match        *://dev.moomoo.io/*
// @require      https://greasyfork.org/scripts/368273-msgpack/code/msgpack.js?version=598723
// @require      http://code.jquery.com/jquery-3.3.1.min.js
// @require      https://cdn.jsdelivr.net/npm/[email protected]/dist/msgpack.min.js
// @require      https://cdn.jsdelivr.net/npm/[email protected]/fontfaceobserver.standalone.min.js
// @grant        none
// ==/UserScript==
document.querySelector("#joinPartyButton").remove();
document.querySelector("#pre-content-container").remove(); //ANTI AD
var elementToRemove = document.getElementById("/21823819281/frvr-frvr-moomoo-display-banner-frvr_moomoo_728x90");
if (elementToRemove) {
    elementToRemove.parentNode.removeChild(elementToRemove);
}
const interfaceStyle = "box-shadow: 0 0 10px 10px rgba(0, 0, 0, 0.0)";

const setupCardDiv = document.getElementById("setupCard");
if (setupCardDiv) {
    setupCardDiv.style.cssText += interfaceStyle;
}
document.getElementById("guideCard")
document.getElementById("promoImg").remove();
document.getElementById("promoImgHolder").remove();
document.getElementById("/21823819281/frvr-frvr-moomoo-display-banner-frvr_moomoo_300x250").remove();
const guideCardDiv = document.getElementById("guideCard");
if (guideCardDiv) {
    guideCardDiv.style.cssText += interfaceStyle;
    setupCardDiv.style.backgroundColor = "#181811";
    guideCardDiv.style.backgroundColor = "#181811";
        function cambiarContenido() {
        //Name Game
        var elementoJuego = document.getElementById("gameName");
        if (elementoJuego) {
            elementoJuego.textContent = "GZ Mod";
        //Died Text
        }
        var elementoMuerto = document.getElementById("diedText");
        if (elementoMuerto) {
            elementoMuerto.textContent = "F";
        }
        //Load Text
        var elementoCarga = document.getElementById("loadingText");
        if (elementoCarga) {
            elementoCarga.textContent = "Loading GZMod";
        }
    }

    // Esperar a que la página esté completamente cargada antes de cambiar el contenido
    window.addEventListener('load', cambiarContenido);

$("#mapDisplay").css("background", "url('https://wormax.org/chrome3kafa/moomooio-background.png')");

let lastPing = -1;
let cvs = document.getElementById("gameCanvas"),
    ctx = cvs.getContext("2d");
let Ie = document.getElementById("pingDisplay");
Ie.replaceWith(document.createElement("div"));
Ie.style.fontSize = "20px";
Ie.style.fontFamily = "Calibri";
Ie.style.display = "block";
Ie.style.zIndex = "1";
document.body.appendChild(Ie);
setInterval(() => {
    Ie.style.display = "block";
    Ie.innerText = `${window.pingTime} ping | ${fps} fps`;
}, 0);
const times = [];
let fps;
    function createCompactMenu() {
        if (document.getElementById('compactMenu')) {
            // Si ya existe, eliminarlo
            document.getElementById('compactMenu').remove();
            return;
        }
        var compactMenu = document.createElement('div');
        compactMenu.id = 'compactMenu';
        compactMenu.innerHTML = `
            <div id="compactMenuContent" style="position: fixed; top: 20px; right: 1550px; background-color: rgba(0, 0, 0, 0.8); padding: 10px; border-radius: 5px; color: #fff;">
                <div><strong>Menu</strong></div>
                <hr style="border-top: 1px solid #fff;">
                <div><input type="checkbox" id="bruh" checked>Bruh ( nothing )</div>
                <hr style="border-top: 1px solid #fff;">
                <div><strong>Controles:</strong></div>
                <ul style="list-style: none; padding-left: 0;">
                    <li>C - SquadSpike</li>
                    <li>N - Auto Triple Mill</li>
                    <li>V - Spike</li>
                    <li>F - Trap</li>
                    <li>H - Double Turrets</li>
                    <li>Space - Perfect Stacked Spiketick</li>
                    <li>RightClick - AutoBreaker</li>
                    <li>R - Normal Instakill</li>
                    <li>T - Reverse Instakill</li>
                    <li>Y - OneTick</li>
                    <li>, - Boost OneTick</li>
                    <li>Esc - Menu</li>
                </ul>
            </div>
        `;

        // Agregar el menú compacto al body del documento
        document.body.appendChild(compactMenu);
    }

    // Evento de escucha para la tecla "Esc"
    document.addEventListener('keydown', function(event) {
        if (event.key === 'Escape') {
            // Crea o cierra el menú compacto cuando se presiona "Esc"
            createCompactMenu();
        }
    });

function refreshLoop() {
    window.requestAnimationFrame(() => {
        const now = performance.now();
        while (times.length > 0 && times[0] <= now - 1000) {
            times.shift();
        }
        times.push(now);
        fps = times.length;
        refreshLoop();
    });
}
document.title = " GZMod";
var menuCard = document.querySelector('.menuCard#setupCard');

    // Verificar si se encontró el elemento del menú
    if (menuCard) {
        // Cambiar el color de fondo del menú
        menuCard.style.backgroundColor = '#101010';
    }
let anti = true;
let hitBack = false;
let stackInsta = false;
let lastDamageTick = 0;
let HP = 100;
let gameTick = 0;
var shame = 0;
let shameTime,
    damageTimes = 0;
let mouseX;
let mouseY;

let width;
let height;
//autoaim1
setInterval(() => {
    if (autoaim == true) {
        doNewSend(["D", [nearestEnemyAngle]]);
    }
}, 10);

setInterval(() => {
    if (hatToggle == 1) {
        if (oldHat != normalHat) {
            hat(normalHat);
        }
        if (oldAcc != normalAcc) {
            acc(normalAcc);
        }
        oldHat = normalHat;
        oldAcc = normalAcc
    }
}, 25);

setInterval(function () {
    if (myPlayer.hat == 45) {
        doNewSend(["6", ["plez no kil :c"]]);
    }
}, 1980);// messages send ever 2000ms but this is incase of packet mashes

function normal() {
    hat(normalHat);
    acc(normalAcc);
}

function aim(x, y) {
    var cvs = document.getElementById("gameCanvas");
    cvs.dispatchEvent(new MouseEvent("mousemove", {
        clientX: x,
        clientY: y

    }));
}

let coreURL = new URL(window.location.href);
window.sessionStorage.force = coreURL.searchParams.get("fc");

var packet
var nearestEnemy;
var nearestEnemyAngle;
var oppositeEnemyAngle;
var enemyRan;
let trap_a = null;
let intrap = false;
let trapid = null;
var antitrap = false;
var isEnemyNear;
var primary;
var secondary;
var foodType;
var wallType;
var spikeType;
var millType;
var mineType;
var boostType;
var turretType;
var spawnpadType;
var autoaim = false;
var autoprimary = false;
var autosecondary = false;
var tick = 1;
var oldHat;
var oldAcc;
var enemiesNear;
var normalHat;
var normalAcc;
var ws;
var msgpack5 = msgpack;
var boostDir;
let myPlayer = {
    id: null,
    x: null,
    y: null,
    dir: null,
    object: null,
    weapon: null,
    clan: null,
    isLeader: null,
    hat: null,
    accessory: null,
    isSkull: null,
};

let healSpeed = 100;
var messageToggle = 0;
var clanToggle = 0;
let healToggle = 1;
let hatToggle = 1;
document.msgpack = msgpack;

function n() {
    this.buffer = new Uint8Array([0]);
    this.buffer.__proto__ = new Uint8Array;
    this.type = 0;
}

WebSocket.prototype.oldSend = WebSocket.prototype.send;
WebSocket.prototype.send = function(m) {
    if (!ws) {
        document.ws = this;

        ws = this;
        socketFound(this);
    }
    this.oldSend(m);
};
function socketFound(socket) {
    socket.addEventListener('message', function(message) {
        handleMessage(message);
    });
}
function handleMessage(m) {
    let temp = msgpack5.decode(new Uint8Array(m.data));
    let data;
    if (temp.length > 1) {
        data = [temp[0], ...temp[1]];
        if (data[1] instanceof Array) {
            data = data;
        }
    } else {
        data = temp;
    }
    let item = data[0];
    if (!data) {
        return
    };


    if (item === "io-init") {
        let cvs = document.getElementById("gameCanvas");
        width = cvs.clientWidth;
        height = cvs.clientHeight;
        $(window).resize(function() {
            width = cvs.clientWidth;
            height = cvs.clientHeight;
        });
        cvs.addEventListener("mousemove", e => {
            mouseX = e.clientX;
            mouseY = e.clientY;
        });
    }

    if (item == "C" && myPlayer.id == null) {
        myPlayer.id = data[1];
    }

    if (item == "a") {
        enemiesNear = [];
        for (let i = 0; i < data[1].length / 13; i++) {
            let playerInfo = data[1].slice(13 * i, 13 * i + 13);
            if (playerInfo[0] == myPlayer.id) {
                myPlayer.x = playerInfo[1];
                myPlayer.y = playerInfo[2];
                myPlayer.dir = playerInfo[3];
                myPlayer.object = playerInfo[4];
                myPlayer.weapon = playerInfo[5];
                myPlayer.clan = playerInfo[7];
                myPlayer.isLeader = playerInfo[8];
                myPlayer.hat = playerInfo[9];
                myPlayer.accessory = playerInfo[10];
                myPlayer.isSkull = playerInfo[11];
            } else if (playerInfo[7] != myPlayer.clan || playerInfo[7] === null) {
                enemiesNear.push(playerInfo);
            }
        }
    }
    update();
    if (item == "H") {
        for(let i = 0; i < data[1].length / 8; i++) {
            let info = data[1].slice(8*i, 8*i+8);
            if(info[6] == millType && info[7] == myPlayer.id){
                friendlyMillLocs.push(info)
            }
            if(info[7] == myPlayer.id){
                onWeapon = true;
            }
        }
    }
    update();
    if(item == "Q"){
        removeArraysWithValue(friendlyMillLocs, data[1])
    }
    update();
    if(item == "R"){
        removeArraysWithValue(friendlyMillLocs, data[1])
    }
    update();
    if(item == "S"){
        if(data[1] == 3){
            millCount = data[2];
        }
    }
    update();
    if(friendlyMillLocs){
        nearestFriendlyMill = friendlyMillLocs.sort((a,b) => dist(a, myPlayer) - dist(b, myPlayer))[0];

        if(nearestFriendlyMill){
            nearestFriendlyMillX = nearestFriendlyMill[1]
            nearestFriendlyMillY = nearestFriendlyMill[2]
            nearestFriendlyMillScale = nearestFriendlyMill[4]
        }
    }
    if(Math.sqrt(Math.pow((myPlayer.y-nearestFriendlyMillY), 2) + Math.pow((myPlayer.x-nearestFriendlyMillX), 2)) < nearestFriendlyMillScale + 100) {
        console.log(true)
        isNextToFriendlyMill = true;
    } else {
        isNextToFriendlyMill = false;
    }
    WebSocket.prototype.send = function(m){
        let xcc = new Uint8Array(m);
        this.oldSend(m);
        let realData = {};
        let realInfo = msgpack5.decode(xcc);
        if (realInfo[1] instanceof Array){
            realData.data = [realInfo[0], ...realInfo[1]]
        }
        let rd0 = realData.data[0];
        let rd1 = realData.data[1];
        let rd2 = realData.data[2]

        if(rd0 == 'a'){
            movementDirection = rd1
        }
    };
    isEnemyNear = false;
    if (enemiesNear) {
        nearestEnemy = enemiesNear.sort((a, b) => dist(a, myPlayer) - dist(b, myPlayer))[0];
    }
    if (nearestEnemy) {
        nearestEnemyAngle = Math.atan2(nearestEnemy[2] - myPlayer.y, nearestEnemy[1] - myPlayer.x);
        oppositeEnemyAngle = Math.atan2(nearestEnemy[2] + myPlayer.y, nearestEnemy[1] + myPlayer.x);
        enemyRan = Math.sqrt(Math.pow((myPlayer.y - nearestEnemy[2]), 2) + Math.pow((myPlayer.x - nearestEnemy[1]), 2));
        if (Math.sqrt(Math.pow((myPlayer.y - nearestEnemy[2]), 2) + Math.pow((myPlayer.x - nearestEnemy[1]), 2)) < 285) {
            isEnemyNear = true;
            if (autoaim == false && myPlayer.hat != 7 && myPlayer.hat != 53) {
                normalHat = 6;
                if (primary != 8) {
                    normalAcc = 21
                }
            };
        }
    }
    if (isEnemyNear == false && autoaim == false) {
        if (myPlayer.y < 2400) {
            normalHat = 15;
        } else if (myPlayer.y > 6850 && myPlayer.y < 7550) {
            normalHat = 31;
        } else {
            normalHat = 12;
        }
    }
    if(isEnemyNear == true && nearestEnemy[5] == 4 && nearestEnemy[9] == 7 && hitBack == true && myPlayer.hat != 7 && myPlayer.hat != 53 && myPlayer.hat != 22 && myPlayer.hat != 11){
        doNewSend(["c", [0, 11, 0]]);
        setTimeout(()=>{
            doNewSend(["c", [0, 21, 1]]);
        },60);
    }
    if (!nearestEnemy) {
        nearestEnemyAngle = myPlayer.dir;
    }
    if (item == "X") {
        if (data[5] == 3.6) {
            let dir_1 = (dir) => Math.atan2(Math.sin(dir), Math.cos(dir));
            let a1 = dir_1(
                (Math.atan2(data[2] - myPlayer.y, data[1] - myPlayer.x) +
                 Math.PI +
                 Math.PI) %
                (Math.PI * 2)
            );
            let a2 = dir_1((dir_1(data[3]) + Math.PI) % (Math.PI * 2));
            let a3 = a1 - a2;
            if (0.36 > a3 && -0.36 < a3) {
                doNewSend(["D",[Math.atan2(data[2] - myPlayer.y, data[1] - myPlayer.x)],]);
                if (data[2] < 80 && data[2] > 0) {
                    doNewSend(["c", [0, 6, 0]]);
                    place(foodType);
                    place(foodType);
                }
            }
        }
    }
    if (myPlayer.hat == 45 && shame) shameTime = 30000;
    if (myPlayer.hat == 45 && shame) shame = 30000;
    if (data[0] == "a") {
        gameTick++;
    }
    if (item == "O" && data[1] == myPlayer.id) {
        gameTick = 0;
        lastDamageTick = 0;
        shame = 0;
        HP = 100;
        shameTime = 0;
        if (item == "O" && data[1] == myPlayer.id) {
            let damage = HP - data[2];
            HP = data[2];
            if (damage <= -1) {
                damageTimes++;
                if (!lastDamageTick) return;
                let healTime = gameTick - lastDamageTick;
                lastDamageTick = 0;
                if (healTime <= 1) {
                    shame = shame++;
                } else {
                    shame = Math.max(0, shame - 2);
                }
            } else {
                lastDamageTick = gameTick;
            }
        }
        if (data[2] < 100 && data[2] > 0 && healToggle == true) {
            //normal heal
            setTimeout(() => {
                place(foodType);
                place(foodType);
                doNewSend(["c", [0, 6, 0]]);
            }, 115);
        }
        if (data[2] < 48 && data[2] > 0 && anti == true && (nearestEnemy[5] == 5 || nearestEnemy[5] == 3)) {
            healToggle = false;
            doNewSend(["c", [0, 22, 0]]);
            place(foodType);
            setTimeout(() => {
                place(foodType);
                doNewSend(["c", [0, 6, 0]]);
                healToggle = true;
            }, 200);
            setTimeout(() => {
                doNewSend(["c", [0, 7, 0]]);
            }, 700);
            setTimeout(() => {
                doNewSend(["c", [0, 6, 0]]);
            }, 1900);
        }
        if (data[2] < 62 && data[2] > 41 && anti == true && (nearestEnemy[5] == 5 || nearestEnemy[5] == 3)) {
            healToggle = false;
            doNewSend(["c", [0, 22, 0]]);
            place(foodType);
            setTimeout(() => {
                place(foodType);
                doNewSend(["c", [0, 6, 0]]);
                healToggle = true;
            }, 200);
            setTimeout(() => {
                doNewSend(["c", [0, 7, 0]]);
            }, 700);
            setTimeout(() => {
                doNewSend(["c", [0, 6, 0]]);
            }, 1900);
        }
        if (data[2] < 56 && data[2] > 50) {
            healToggle = false;
            setTimeout(() => {
                place(foodType);
                place(foodType);
                healToggle = true;
            }, 140);
        }
        if (data[2] < 41 && data[2] > 0 && hitBack == true && nearestEnemy[5] == 4) {
            healToggle = false;
            autoaim = true;
            setTimeout(() => {
                place(foodType);
                place(foodType);
            }, 133);
            place(spikeType, nearestEnemyAngle);
            doNewSend(["d", [1]]);
            doNewSend(["c", [0, 7, 0]]);
            doNewSend(["G", [primary, true]]);
            setTimeout(() => {
                doNewSend(["c", [0, 53, 0]]);
                doNewSend(["d", [0]]);
                healToggle = true;
            }, 150);
            setTimeout(() => {
                doNewSend(["c", [0, 11, 0]]);
                autoaim = false;
            }, 300);
        }
    }
    update();
}
function doNewSend(sender) {
    ws.send(new Uint8Array(Array.from(msgpack5.encode(sender))));
}

function acc(id) {
    doNewSend(["c", [0, 0, 1]]);
    doNewSend(["c", [0, id, 1]]);
}

function hat(id) {
    doNewSend(["c", [0, id, 0]]);
}

function placeO(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {
    doNewSend(["G", [myPlayer.weapon, true]]);
    doNewSend(["G", [id, null]]);
    doNewSend(["d", [1, angle]]);
    doNewSend(["d", [0, angle]]);
    doNewSend(["G", [myPlayer.weapon, true]]);
}

function place(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {
    doNewSend(["G", [id, null]]);
    doNewSend(["d", [1, angle]]);
    doNewSend(["d", [0, angle]]);
    doNewSend(["G", [myPlayer.weapon, true]]);
}

var repeater = function(key, action, interval, bu) {
    let _isKeyDown = false;
    let _intervalId = undefined;

    return {
        start(keycode) {
            if (keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') {
                _isKeyDown = true;
                if (_intervalId === undefined) {
                    _intervalId = setInterval(() => {
                        action();
                        if (!_isKeyDown) {
                            clearInterval(_intervalId);
                            _intervalId = undefined;
                        }
                    }, interval);
                }
            }
        },

        stop(keycode) {
            if (keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') {
                _isKeyDown = false;
            }
        }
    };
}
function removeArraysWithValue(arr, valueToRemove) {
    for (let i = arr.length - 1; i >= 0; i--) {
        const innerArray = arr[i];
        if (innerArray.includes(valueToRemove)) {
            arr.splice(i, 1);
        }
    }
}
let movementDirection
let millCount = 0;
let nearestRandomObjectX;
let nearestRandomObjectY;
let friendlyMillLocs = [];
let nearestFriendlyMill;
let nearestFriendlyMillX;
let nearestFriendlyMillY;
let nearestFriendlyMillScale;
let isNextToFriendlyMill = false;
let automilling = false
let automill = false
setInterval(()=>{
    if(automill == true && isNextToFriendlyMill == false && millCount < 298 && automilling == false){
        automilling = true;
        doNewSend(["G",[millType, null]])
        doNewSend(["d",[1, (movementDirection - 1.90)]])
        doNewSend(["d",[0, (movementDirection - 1.90)]])
        doNewSend(["G",[myPlayer.weapon, true]])
        doNewSend(["G",[millType, null]])
        doNewSend(["d",[1, (movementDirection - 3.14)]])
        doNewSend(["d",[0, (movementDirection - 3.14)]])
        doNewSend(["G",[myPlayer.weapon, true]])
        doNewSend(["G",[millType, null]])
        doNewSend(["d",[1, (movementDirection + 1.90)]])
        doNewSend(["d",[0, (movementDirection + 1.90)]])
        doNewSend(["G",[myPlayer.weapon, true]])
        automilling = false
    }
}, 100)
const boostPlacer = repeater(70,() => {place(boostType);},50);
const spikePlacer = repeater(86,() => {place(spikeType);},50);
const placers = [boostPlacer, spikePlacer];
let prevCount = 0;
const handleMutations = (mutationsList) => {
    for (const mutation of mutationsList) {
        if (mutation.target.id === "killCounter") {
            const count = parseInt(mutation.target.innerText, 10) || 0;
            if (count > prevCount) {
                doNewSend(["6", ["Nah, i'd Win"]]);
                setTimeout(()=>{
                    doNewSend(["6", ["🌟GZMod🌟 By Gonza"]]);
                },650);
                prevCount = count;
            }
        }
    }
};
const observer = new MutationObserver(handleMutations);
observer.observe(document, {
    subtree: true,
    childList: true,
});
document.addEventListener('keydown', (e) => {
    if (["allianceinput", "chatbox", "nameinput", "storeHolder"].includes(document.activeElement.id.toLowerCase()))
        return null;
    placers.forEach((t) => {
        t.start(e.keyCode);
    });
    if (e.keyCode == 78 && document.activeElement.id.toLowerCase() !== "chatbox") {// N = Automill
        automill = !automill;
    }
    if (e.keyCode == 72 && document.activeElement.id.toLowerCase() !== "chatbox") {// H = Turret/Teleporter
        for (let i = 0; i < Math.PI * 1; i+= Math.PI / 2) {
            place(turretType, myPlayer.dir + i);
            place(turretType, myPlayer.dir - i);
        }
    }
const surroundWithSpikes = () => {
    const playerDirection = myPlayer.dir;
    const angles = [
        playerDirection,
        playerDirection + Math.PI,
        playerDirection + Math.PI / 2,
        playerDirection - Math.PI / 2
    ];
    angles.forEach(angle => {
        place(spikeType, angle);
    });
};
document.addEventListener('keydown', (e) => {
    if (e.keyCode === 67 && document.activeElement.id.toLowerCase() !== "chatbox") {
        surroundWithSpikes();
    }
});
    if (e.keyCode == 32 && document.activeElement.id.toLowerCase() !== "chatbox") {
        autoaim = true;
        place(spikeType, nearestEnemyAngle);
        doNewSend(["d", [1]]);
        doNewSend(["c", [0, 7, 0]]);
        doNewSend(["G", [primary, true]]);
        doNewSend(["d", [1]]);
        setTimeout(() => {
            doNewSend(["c", [0, 6, 0]]);
            doNewSend(["d", [0]]);
            autoaim = false;
        }, 400);
    }
    if (e.keyCode == 82 &&document.activeElement.id.toLowerCase() !== "chatbox") {
        if (stackInsta == false) {
            autoaim = true;
            doNewSend(["c", [0, 7, 0]]);
            doNewSend(["G", [primary, true]]);
            doNewSend(["c", [0, 0, 1]])
            doNewSend(["d", [1]]);
            acc(18)
            doNewSend(["c", [1]]);
            setTimeout(() => {
                doNewSend(["G", [secondary, true]]);
                doNewSend(["c", [0, 53, 0]]);
                doNewSend(["c", [0, 0, 1]]);
                acc(21)
            }, 105);
            setTimeout(() => {
                doNewSend(["G", [secondary, true]]);
            }, 110);
            setTimeout(() => {
                doNewSend(["G", [secondary, true]]);
            }, 115);
            setTimeout(() => {
                doNewSend(["G", [primary, true]]);
                doNewSend(["d", [0, null]]);
                doNewSend(["c", [0, 6, 0]]);
                doNewSend(["c", [0, 0, 0]]);
                doNewSend(["c", [0, 0, 1]]);
                hat(6)
                acc(21)
                autoaim = false;
            }, 215);
        } else {
            autoaim = true;
            doNewSend(["c", [0, 7, 0]]);
            doNewSend(["G", [primary, true]]);
            doNewSend(["c", [0, 0, 1]])
            doNewSend(["d", [1]]);
            acc(18)
            doNewSend(["c", [1]]);
            setTimeout( () => {
                var sck = "";
                doNewSend(["G", [secondary, true]]);
                doNewSend(["c", [0, 53, 0]]);
                doNewSend(["c", [0, 0, 1]]);
                for(let i = 0; i < 850; i++){
                    let caas = new Uint8Array(550);
                    for(let i = 0; i <caas.length;i++){
                        caas[i] = Math.floor(Math.random()*270);
                        sck += caas[i]
                    }
                }
                ws.send(caas);
            }, 105);
            setTimeout(() => {
                doNewSend(["G", [secondary, true]]);
            }, 200);
            setTimeout(() => {
                doNewSend(["G", [primary, true]]);
                doNewSend(["d", [0, null]]);
                doNewSend(["c", [0, 6, 0]]);
                doNewSend(["c", [0, 0, 0]]);
                doNewSend(["c", [0, 0, 1]]);
                hat(12)
                acc(21)
                autoaim = false;
            }, 215);
        }
    }
    if (e.keyCode == 188 &&document.activeElement.id.toLowerCase() !== "chatbox") {
        autoaim = true;
        setTimeout(()=>{
            doNewSend(["d", [1]]);
            doNewSend(["G", [secondary, true]]);
        },99);
        setTimeout(()=>{
            doNewSend(["c", [0, 53, 0]]);
            place(boostType);
        },50);
        setTimeout(() => {
            doNewSend(["G", [primary, true]]);
            doNewSend(["c", [0, 7, 0]]);
            doNewSend(["d", [1]]);
            doNewSend(["d", [0]]);
        }, 175);
        setTimeout(() => {
            doNewSend(["G", [primary, true]]);
            doNewSend(["c", [0, 6, 0]]);
            doNewSend(["d", [0]]);
            autoaim = false;
        }, 500);
    }
    if (e.keyCode == 84 && document.activeElement.id.toLowerCase() !== "chatbox") {
        if(stackInsta == false){
            // insta
            autoaim = true;
            doNewSend(["d", [1]]);
            doNewSend(["G", [secondary, true]]);
            doNewSend(["c", [0, 53, 0]]);
            setTimeout(() => {
                doNewSend(["G", [primary, true]]);
                doNewSend(["c", [0, 7, 0]]);
                doNewSend(["d", [1]]);
                doNewSend(["d", [0]]);
            }, 80);
            setTimeout(() => {
                doNewSend(["G", [primary, true]]);
                doNewSend(["c", [0, 6, 0]]);
                doNewSend(["d", [0]]);
                autoaim = false;
            }, 500);
        } else {
            autoaim = true;
            doNewSend(["d", [1]]);
            doNewSend(["G", [secondary, true]]);
            doNewSend(["c", [0, 53, 0]]);
            setTimeout(() => {
                var sck = "";
                doNewSend(["G", [primary, true]]);
                doNewSend(["c", [0, 7, 0]]);
                doNewSend(["d", [1]]);
                doNewSend(["d", [0]]);
                for(let i = 0; i < 850; i++){
                    let caas = new Uint8Array(550);
                    for(let i = 0; i <caas.length;i++){
                        caas[i] = Math.floor(Math.random()*270);
                        sck += caas[i]
                    }
                }
                ws.send(caas);
            }, 80);
            setTimeout(() => {
                doNewSend(["G", [primary, true]]);
                doNewSend(["c", [0, 6, 0]]);
                doNewSend(["d", [0]]);
                autoaim = false;
            }, 500);
        }
    }
    if (e.keyCode == 66 &&document.activeElement.id.toLowerCase() !== "chatbox") {//manual bulltick
        doNewSend(["c", [0, 7, 0]]);
        setTimeout(()=>{
            doNewSend(["c", [0, 13, 1]]);
        },60);
    }
})
document.addEventListener('keyup', (e) => {
    if (["allianceinput", "chatbox", "nameinput", "storeHolder"].includes(document.activeElement.id.toLowerCase()))
        return null;
    placers.forEach((t) => {
        t.stop(e.keyCode);
    })
})
document.addEventListener("mouseup", (event) => {
    // Verificar si el evento proviene de un elemento dentro de storeMenu
    const storeMenu = document.getElementById("storeMenu");
    if (storeMenu.contains(event.target)) {
        // El evento ocurrió dentro del storeMenu, no hagas nada
        return;
    }

    // Aquí colocas el código que quieres ejecutar solo si el evento no está dentro del storeMenu
    if (event.button == 0) {
        doNewSend(["d", [1]]);
        doNewSend(["c", [0, 7, 0]]);
        doNewSend(["G", [primary, true]]);
        setTimeout(()=>{
            doNewSend(["d", [0]]);
            doNewSend(["c", [0, 12, 0]]);
        },100);
    } else if (event.button == 0) {
        doNewSend(["d", [1]]);
        doNewSend(["c", [0, 7, 0]]);
        setTimeout(()=>{
            doNewSend(["d", [0]]);
            doNewSend(["c", [0, 12, 0]]);
        },100);
    }
});

document.addEventListener("mousedown", (event) => {
    if (event.button == 2 && secondary != 10) {
        doNewSend(["d", [1]]);
        doNewSend(["c", [0, 40, 0]]);
        doNewSend(["G", [primary, true]]);
        setTimeout(()=>{
            doNewSend(["d", [0]]);
            doNewSend(["c", [0, 6, 0]]);
        },100);
    } else if (event.button == 2) {
        doNewSend(["d", [1]]);
        doNewSend(["c", [0, 40, 0]]);
        doNewSend(["G", [secondary, true]]);
        setTimeout(()=>{
            doNewSend(["d", [0]]);
            doNewSend(["c", [0, 6, 0]]);
        },100);
    }
});
function isElementVisible(e) {
    return (e.offsetParent !== null);
}

function toRad(angle) {
    return angle * 0.01745329251;
}

function dist(a, b) {
    return Math.sqrt(Math.pow((b.y - a[2]), 2) + Math.pow((b.x - a[1]), 2));
}
function update() {
    for (let i = 0; i < 9; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            primary = i;
        }
    }
    for (let i = 9; i < 16; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            secondary = i;
        }
    }
    for (let i = 16; i < 19; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            foodType = i - 16;
        }
    }
    for (let i = 19; i < 22; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            wallType = i - 16;
        }
    }
    for (let i = 22; i < 26; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            spikeType = i - 16;
        }
    }
    for (let i = 26; i < 29; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            millType = i - 16;
        }
    }
    for (let i = 29; i < 31; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            mineType = i - 16;
        }
    }
    for (let i = 31; i < 33; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            boostType = i - 16;
        }
    }

    for (let i = 33; i < 39; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString())) && i != 36) {
            turretType = i - 16;
        }
    }
    spawnpadType = 36;
}
var styleItem = document.createElement("style");
styleItem.type = "text/css";
styleItem.appendChild(document.createTextNode(`
  .loader {
  position: absolute;
  top:110%;
  left:46%;
    border: 16px solid #333;
    border-radius: 50%;
    border-top: 16px solid #181818;
    box-shadow: 0 0 10px 10px rgba(0, 0, 0, 0.4);
    width: 60px;
    height: 60px;
    -webkit-animation: spin 0.5s linear infinite; /* Safari */
    animation: spin 0.5s linear infinite;
  }
  @-webkit-keyframes spin {
    0% { -webkit-transform: rotate(0deg); }
    100% { -webkit-transform: rotate(360deg); }
  }

  @keyframes spin {
    0% { transform: rotate(0deg); }
    100% { transform: rotate(360deg); }
  }
  #gameUI .joinAlBtn, a {
    animation: 5s infinite linear both normal rainbow;
  }

  @keyframes rainbow {
    0% { filter: hue-rotate(0deg) }
    100% { filter: hue-rotate(360deg) }
  }`));
document.head.appendChild(styleItem);
window.addEventListener("load", () => {
    let toggleRender = true;
    let canvas = document.getElementById("gameCanvas");
    let ctx = canvas.getContext("2d");
    let screenWidth = 1920;
    let screenHeight = 1080;
    let screenW = screenWidth / 2;
    let screenH = screenHeight / 2;
document.addEventListener("keydown", function (e) {
    if (e.keyCode == 27) {
        $('#infomenu').toggle();
        ext = !ext;
    };
});
var antii = document.querySelector("#anti")
antii.addEventListener('change', function() {
    if (this.checked) {
        anti = true;
    } else {
        anti = false;
    }
});
var hitBackk = document.querySelector("#hitBack")
hitBackk.addEventListener('change', function() {
    if (this.checked) {
        hitBack = true;
    } else {
        hitBack = false;
    }
});
var stackInstaa = document.querySelector("#stackInsta")
stackInstaa.addEventListener('change', function() {
    if (this.checked) {
        stackInsta = true;
    } else {
        stackInsta = false;
        setInterval(() => {
            // Function to clear console
function clearConsole() {
    console.clear();
}

// Clear console initially
clearConsole();

// Set interval to clear console every 2 minutes and 30 seconds (150000 milliseconds)
setInterval(clearConsole, 150000);
    })}})})}