Flipfire script 2023

Press F to sync bullets DO NOT use autofire or shoot, then just click right mouse button and it stacks

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Flipfire script 2023
// @namespace    http://tampermonkey.net/
// @version      2
// @description  Press F to sync bullets DO NOT use autofire or shoot, then just click right mouse button and it stacks
// @author       Mi300
// @match        https://diep.io/*
// @icon         data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @license      MIT
// @grant        none
// ==/UserScript==

let bruh = setInterval (function() {
  if (!document.querySelector('d-base').shadowRoot.children[0].shadowRoot.getElementById('username-input')) {
    return;
  }
  clearInterval (bruh)
  const toRadians = (degrees) => degrees * Math.PI / 180

  let angle = 180;
  let scriptActive = false;
  let mouseX = 0;
  let mouseY = 0;
  let artificialX = 0;
  let artificialY = 0;
  let stacking = false;
  let position = 0;

  const Wu = window.devicePixelRatio || 1;
  let canvas = window.document.getElementById("canvas");

    const scriptInfo = [
      {name: 'Triangle-Rear', angles: [0, 210], timings: [100, 200, 300, 330]},
      {name: 'Fighter-Side', angles: [0, 90], timings: [100, 200, 300, 330]},
      {name: 'Gunner-Trapper', angles: [180, 0], timings: [150, 250, 1000, 1100]},
      //{name: 'Booster', angles: [0, 210], timings: [100, 150, 350, 370]},
      {name: 'Octo', angles: [0, 45], timings: [100, 200, 300, 330]},
    ]

    let currentMode = scriptInfo[0];

  document.addEventListener('mousemove', e => {
    e.stopPropagation();
    mouseX = e.x;
    mouseY = e.y;

    if (scriptActive && stacking) {
      input.mouse (artificialX * Wu, artificialY * Wu)
    }
  });

  document.addEventListener('keydown', e => {
    if (e.key === 'f') {
      scriptActive = !scriptActive;
    }
    if (e.key === 'r') {
        position++;
        currentMode = scriptInfo[Math.abs(position) % scriptInfo.length];

        clearInterval(interval)
        interval = setInterval (flip, currentMode.timings[3])
    }

    if (e.key === 'l') {
    scriptInfo[4].angles[1] = scriptInfo[4].angles[1] + 10;
    }
  });

  document.addEventListener('mousedown', e => {
    if (e.button === 2) {
      stacking = true;
    }
  });

  document.addEventListener('mouseup', e => {
    if (e.button === 2) {
      stacking = false;
    }
  });

  function frame() {
    overlay.innerHTML = `
[F] Bullets Synced: ${scriptActive}
<br><br>
[Right Click] Stack: ${stacking}
<br><br>
[R] Tank: ${currentMode.name}
    `

    let radians = toRadians(angle)
    let tankX = window.innerWidth / 2;
	let tankY = window.innerHeight / 2;
	let angleSin = Math.sin(radians);
	let angleCos = Math.cos(radians);

	let x = mouseX - tankX;
	let y = mouseY - tankY;
	let _x = angleCos * x - angleSin * y;
	let _y = angleSin * x + angleCos * y;
	artificialX = _x + tankX;
	artificialY = _y + tankY;

    if (scriptActive && stacking) {
      input.mouse (artificialX * Wu, artificialY * Wu)
    }

        window.requestAnimationFrame(frame)
    }

    function flip() {
      if (!scriptActive) {
        return;
      }
      angle = currentMode.angles[0];

      setTimeout (function() {
        input.key_down(32);
      },currentMode.timings[0]);

      setTimeout (function() {
        angle = currentMode.angles[1];
      },currentMode.timings[1]);

      setTimeout (function () {
          input.key_up(32);
      },currentMode.timings[2]);
    }

    let interval = setInterval(flip, currentMode.timings[3])

        var overlay = document.createElement('div');
        overlay.style.position = 'fixed';
        overlay.style.top = '20px';
        overlay.style.left = '15%';
        overlay.style.fontFamily = 'Lucida Console, Courier, monospace';
        overlay.style.fontSize = '12px';
        overlay.style.color = '#ffffff';
        overlay.style.pointerEvents = 'none';
        overlay.style.userSelect = 'none';
        overlay.style.fontSize = '20px';
        document.body.appendChild(overlay);

    frame()
}, 400);