Select Easy Slayer Task

A selector listing all easy slayer tasks is added to the slayer task window. Allows you to choose a desired task.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

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You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

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// ==UserScript==
// @name            Select Easy Slayer Task
// @version         1.0.5
// @license         MIT
// @description     A selector listing all easy slayer tasks is added to the slayer task window. Allows you to choose a desired task.
// @author          Tristan-Autin
// @match           https://*.melvoridle.com/*
// @exclude         https://wiki.melvoridle.com*
// @namespace       https://greasyfork.org/en/users/929271
// ==/UserScript==

function EasySlayerTaskChoice() {
  // Monster IDs of Easy Slayer tasks.
  const MONSTER_IDS = [
    37, 111, 5, 35, 38, 67, 36, 81, 71, 4, 28, 82, 0, 59, 68, 75, 8, 14, 1, 9,
    70, 3, 72, 6, 12, 60, 13, 29, 10, 18, 24, 76, 20, 62, 69,
  ];
  const MONSTER_SLAYER_IDS = [18, 20];
  let ACTUAL_MONSTER_ID;

  let slayerText = document.getElementById("combat-slayer-task-name");
  let autoReload = false;

  let easySlayerTaskContainer = document.createElement("div");
  easySlayerTaskContainer.classList.add(...["mt-3", "mb-3", "w-100"]);

  let select = document.createElement("button");
  let optionsContainer = document.createElement("div");
  select.classList.add(...["btn", "btn-secondary", "dropdown-toggle", "w-100"]);
  select.setAttribute("data-toggle", "dropdown");
  select.innerHTML = "Choose your task";
  optionsContainer.classList.add(
    ...["dropdown-menu", "font-size-sm", "overflow-y-auto"]
  );
  optionsContainer.setAttribute(
    "style",
    "max-height: 60vh;z-index: 9999; min-width: 20rem;"
  );
  let reloadBtn = document.createElement("button");
  reloadBtn.classList.add(
    ...["btn", "btn-secondary", "w-100", "mt-3", "d-none"]
  );

  let enableReload = document.createElement("button");
  enableReload.classList.add(
    ...["btn", "btn-secondary", "mt-3", "w-100", "d-none", "btn-danger"]
  );
  enableReload.innerHTML = "Enable auto reload : false";
  enableReload.addEventListener("click", () => setEnableAutoReload());

  reloadBtn.innerHTML = "Reload";
  reloadBtn.addEventListener("click", () => setNewEasyTask(ACTUAL_MONSTER_ID));

  easySlayerTaskContainer.append(
    select,
    optionsContainer,
    reloadBtn,
    enableReload
  );

  combatManager.slayerTask.extendContainer.appendChild(easySlayerTaskContainer);

  for (let i = 0; i < MONSTER_IDS.length; i++) {
    let MONSTER_NAME = getMonsterName(MONSTER_IDS[i]);
    getButton(MONSTER_IDS[i], MONSTER_NAME);
  }

  function getButton(monsterId, monsterName) {
    let option = document.createElement("div");
    option.classList.add(
      ...["dropdown-item", "bank-defaultItemTab-0", "pointer-enabled", "d-flex"]
    );
    option.addEventListener("click", () => setNewEasyTask(monsterId));
    optionsContainer.appendChild(option);

    let img = document.createElement("img");
    img.setAttribute(
      "src",
      `https://cdn.melvor.net/core/v018/${MONSTERS[monsterId].media}`
    );
    img.classList.add(...["skill-icon-xs"]);
    option.appendChild(img);

    let p = document.createElement("p");
    p.innerHTML = monsterName;
    p.classList.add(...["mb-0", "ml-3", "align-self-center"]);
    option.appendChild(p);
    return option;
  }

  function setEnableAutoReload() {
    autoReload = !autoReload;
    if (autoReload) {
      enableReload.classList.remove("btn-danger");
      enableReload.classList.add(...["btn-success"]);
      enableReload.innerHTML = "Enable auto reload : true";
    } else {
      enableReload.classList.remove("btn-success");
      enableReload.classList.add(...["btn-danger"]);
      enableReload.innerHTML = "Enable auto reload : false";
    }
  }

  slayerText.addEventListener(
    "DOMNodeInserted",
    function (event) {
      if (autoReload) {
        var numberOfTask = slayerText.innerHTML
          .replace(/^\D+/g, "")
          .slice(0, 2);
        if (numberOfTask < 5) {
          setNewEasyTask(ACTUAL_MONSTER_ID);
        }
      }
    },
    false
  );

  function setNewEasyTask(id) {
    ACTUAL_MONSTER_ID = id;
    const slayerShopItem = 5;
    const bankItems = bank;
    const isSlayerShopItemInBank = bankItems.some(
      (item) => item.id === slayerShopItem
    );
    if (
      id == MONSTER_SLAYER_IDS[0] ||
      (id == MONSTER_SLAYER_IDS[1] && isSlayerShopItemInBank != true)
    ) {
      notifyPlayer(
        CONSTANTS.skill.Slayer,
        "You can't fight this monster",
        "danger"
      );
      return;
    } else if (combatManager.slayerTask.monster.id == id) {
      combatManager.slayerTask.selectTask(0, false, false);
      while (combatManager.slayerTask.monster.id != id) {
        combatManager.slayerTask.selectTask(0, false, false);
        reloadBtn.classList.remove("d-none");
        enableReload.classList.remove("d-none");
      }
    }

    while (combatManager.slayerTask.monster.id != id) {
      combatManager.slayerTask.selectTask(0, false, false);
      reloadBtn.classList.remove("d-none");
      enableReload.classList.remove("d-none");
    }
  }
}

// Injecting the script when possible
(() => {
  function loadScript() {
    // Load script after the actual Melvor game has loaded
    if (typeof isLoaded !== typeof undefined && isLoaded) {
      clearInterval(scriptLoader);

      const scriptElem = document.createElement("script");
      scriptElem.textContent = `try {(${EasySlayerTaskChoice})();} catch (e) {console.log(e);}`;
      document.body.appendChild(scriptElem).parentNode.removeChild(scriptElem);
    }
  }

  const scriptLoader = setInterval(loadScript, 5000);
})();