Good Working bots system
// ==UserScript==
// @name Glotus Client fixed
// @author Murka / Seldoom
// @description Good Working bots system
// @icon https://imagizer.imageshack.com/img924/3497/SedB2D.png
// @version 5.3 fixed by seldoom
// @match *://moomoo.io/
// @match *://moomoo.io/?server*
// @match *://*.moomoo.io/
// @match *://*.moomoo.io/?server*
// @run-at document-start
// @grant none
// @license MIT
// @namespace https://github.com/Murka007/Glotus-client
// ==/UserScript==
/* jshint esversion:6 */
/*
Author: Murka
Github: https://github.com/Murka007/Glotus-client
Greasyfork: https://greasyfork.org/users/919633
Discord: https://discord.gg/cPRFdcZkeD
Version: 5.3
Build Time: 23/01/2026 | 12:47:35
Works On: index-eb87bff7.js
*/
(function() {
function easeOutQuad(x) {
return 1 - (1 - x) * (1 - x);
}
function shortAngle(a, b) {
let PI22 = 2 * Math.PI;
a = (a % PI22 + PI22) % PI22, b = (b % PI22 + PI22) % PI22;
let diff = b - a;
if (diff > PI22 / 2) {
diff -= PI22;
} else if (diff < -PI22 / 2) {
diff += PI22;
}
return diff;
}
class Altcha {
coreCount=Math.min(16, navigator.hardwareConcurrency || 8);
workers=[];
blobUrl=null;
initPool(challenge, salt) {
if (this.workers.length > 0) {
return;
}
let workerCode = `\n ${atob("!function(){"use strict";function t(t,i){i?(d[0]=d[16]=d[1]=d[2]=d[3]=d[4]=d[5]=d[6]=d[7]=d[8]=d[9]=d[10]=d[11]=d[12]=d[13]=d[14]=d[15]=0,this.blocks=d):this.blocks=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],t?(this.h0=3238371032,this.h1=914150663,this.h2=812702999,this.h3=4144912697,this.h4=4290775857,this.h5=1750603025,this.h6=1694076839,this.h7=3204075428):(this.h0=1779033703,this.h1=3144134277,this.h2=1013904242,this.h3=2773480762,this.h4=1359893119,this.h5=2600822924,this.h6=528734635,this.h7=1541459225),this.block=this.start=this.bytes=this.hBytes=0,this.finalized=this.hashed=!1,this.first=!0,this.is224=t}function i(i,r,s){var e,n=typeof i;if("string"===n){var o,a=[],u=i.length,c=0;for(e=0;e<u;++e)(o=i.charCodeAt(e))<128?a[c++]=o:o<2048?(a[c++]=192|o>>6,a[c++]=128|63&o):o<55296||o>=57344?(a[c++]=224|o>>12,a[c++]=128|o>>6&63,a[c++]=128|63&o):(o=65536+((1023&o)<<10|1023&i.charCodeAt(++e)),a[c++]=240|o>>18,a[c++]=128|o>>12&63,a[c++]=128|o>>6&63,a[c++]=128|63&o);i=a}else{if("object"!==n)throw new Error(h);if(null===i)throw new Error(h);if(f&&i.constructor===ArrayBuffer)i=new Uint8Array(i);else if(!(Array.isArray(i)||f&&ArrayBuffer.isView(i)))throw new Error(h)}i.length>64&&(i=new t(r,!0).update(i).array());var y=[],p=[];for(e=0;e<64;++e){var l=i[e]||0;y[e]=92^l,p[e]=54^l}t.call(this,r,s),this.update(p),this.oKeyPad=y,this.inner=!0,this.sharedMemory=s}var h="input is invalid type",r="object"==typeof window,s=r?window:{};s.JS_SHA256_NO_WINDOW&&(r=!1);var e=!r&&"object"==typeof self,n=!s.JS_SHA256_NO_NODE_JS&&"object"==typeof process&&process.versions&&process.versions.node;n?s=global:e&&(s=self);var o=!s.JS_SHA256_NO_COMMON_JS&&"object"==typeof module&&module.exports,a="function"==typeof define&&define.amd,f=!s.JS_SHA256_NO_ARRAY_BUFFER&&"undefined"!=typeof ArrayBuffer,u="0123456789abcdef".split(""),c=[-2147483648,8388608,32768,128],y=[24,16,8,0],p=[1116352408,1899447441,3049323471,3921009573,961987163,1508970993,2453635748,2870763221,3624381080,310598401,607225278,1426881987,1925078388,2162078206,2614888103,3248222580,3835390401,4022224774,264347078,604807628,770255983,1249150122,1555081692,1996064986,2554220882,2821834349,2952996808,3210313671,3336571891,3584528711,113926993,338241895,666307205,773529912,1294757372,1396182291,1695183700,1986661051,2177026350,2456956037,2730485921,2820302411,3259730800,3345764771,3516065817,3600352804,4094571909,275423344,430227734,506948616,659060556,883997877,958139571,1322822218,1537002063,1747873779,1955562222,2024104815,2227730452,2361852424,2428436474,2756734187,3204031479,3329325298],l=["hex","array","digest","arrayBuffer"],d=[];!s.JS_SHA256_NO_NODE_JS&&Array.isArray||(Array.isArray=function(t){return"[object 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h=v("hex",t);h.create=function(h){return new i(h,t)},h.update=function(t,i){return h.create(t).update(i)};for(var r=0;r<l.length;++r){var s=l[r];h[s]=v(s,t)}return h};t.prototype.update=function(t){if(!this.finalized){var i,r=typeof t;if("string"!==r){if("object"!==r)throw new Error(h);if(null===t)throw new Error(h);if(f&&t.constructor===ArrayBuffer)t=new Uint8Array(t);else if(!(Array.isArray(t)||f&&ArrayBuffer.isView(t)))throw new Error(h);i=!0}for(var s,e,n=0,o=t.length,a=this.blocks;n<o;){if(this.hashed&&(this.hashed=!1,a[0]=this.block,a[16]=a[1]=a[2]=a[3]=a[4]=a[5]=a[6]=a[7]=a[8]=a[9]=a[10]=a[11]=a[12]=a[13]=a[14]=a[15]=0),i)for(e=this.start;n<o&&e<64;++n)a[e>>2]|=t[n]<<y[3&e++];else for(e=this.start;n<o&&e<64;++n)(s=t.charCodeAt(n))<128?a[e>>2]|=s<<y[3&e++]:s<2048?(a[e>>2]|=(192|s>>6)<<y[3&e++],a[e>>2]|=(128|63&s)<<y[3&e++]):s<55296||s>=57344?(a[e>>2]|=(224|s>>12)<<y[3&e++],a[e>>2]|=(128|s>>6&63)<<y[3&e++],a[e>>2]|=(128|63&s)<<y[3&e++]):(s=65536+((1023&s)<<10|1023&t.charCodeAt(++n)),a[e>>2]|=(240|s>>18)<<y[3&e++],a[e>>2]|=(128|s>>12&63)<<y[3&e++],a[e>>2]|=(128|s>>6&63)<<y[3&e++],a[e>>2]|=(128|63&s)<<y[3&e++]);this.lastByteIndex=e,this.bytes+=e-this.start,e>=64?(this.block=a[16],this.start=e-64,this.hash(),this.hashed=!0):this.start=e}return this.bytes>4294967295&&(this.hBytes+=this.bytes/4294967296<<0,this.bytes=this.bytes%4294967296),this}},t.prototype.finalize=function(){if(!this.finalized){this.finalized=!0;var t=this.blocks,i=this.lastByteIndex;t[16]=this.block,t[i>>2]|=c[3&i],this.block=t[16],i>=56&&(this.hashed||this.hash(),t[0]=this.block,t[16]=t[1]=t[2]=t[3]=t[4]=t[5]=t[6]=t[7]=t[8]=t[9]=t[10]=t[11]=t[12]=t[13]=t[14]=t[15]=0),t[14]=this.hBytes<<3|this.bytes>>>29,t[15]=this.bytes<<3,this.hash()}},t.prototype.hash=function(){var t,i,h,r,s,e,n,o,a,f=this.h0,u=this.h1,c=this.h2,y=this.h3,l=this.h4,d=this.h5,A=this.h6,w=this.h7,b=this.blocks;for(t=16;t<64;++t)i=((s=b[t-15])>>>7|s<<25)^(s>>>18|s<<14)^s>>>3,h=((s=b[t-2])>>>17|s<<15)^(s>>>19|s<<13)^s>>>10,b[t]=b[t-16]+i+b[t-7]+h<<0;for(a=u&c,t=0;t<64;t+=4)this.first?(this.is224?(e=300032,w=(s=b[0]-1413257819)-150054599<<0,y=s+24177077<<0):(e=704751109,w=(s=b[0]-210244248)-1521486534<<0,y=s+143694565<<0),this.first=!1):(i=(f>>>2|f<<30)^(f>>>13|f<<19)^(f>>>22|f<<10),r=(e=f&u)^f&c^a,w=y+(s=w+(h=(l>>>6|l<<26)^(l>>>11|l<<21)^(l>>>25|l<<7))+(l&d^~l&A)+p[t]+b[t])<<0,y=s+(i+r)<<0),i=(y>>>2|y<<30)^(y>>>13|y<<19)^(y>>>22|y<<10),r=(n=y&f)^y&u^e,A=c+(s=A+(h=(w>>>6|w<<26)^(w>>>11|w<<21)^(w>>>25|w<<7))+(w&l^~w&d)+p[t+1]+b[t+1])<<0,i=((c=s+(i+r)<<0)>>>2|c<<30)^(c>>>13|c<<19)^(c>>>22|c<<10),r=(o=c&y)^c&f^n,d=u+(s=d+(h=(A>>>6|A<<26)^(A>>>11|A<<21)^(A>>>25|A<<7))+(A&w^~A&l)+p[t+2]+b[t+2])<<0,i=((u=s+(i+r)<<0)>>>2|u<<30)^(u>>>13|u<<19)^(u>>>22|u<<10),r=(a=u&c)^u&y^o,l=f+(s=l+(h=(d>>>6|d<<26)^(d>>>11|d<<21)^(d>>>25|d<<7))+(d&A^~d&w)+p[t+3]+b[t+3])<<0,f=s+(i+r)<<0;this.h0=this.h0+f<<0,this.h1=this.h1+u<<0,this.h2=this.h2+c<<0,this.h3=this.h3+y<<0,this.h4=this.h4+l<<0,this.h5=this.h5+d<<0,this.h6=this.h6+A<<0,this.h7=this.h7+w<<0},t.prototype.hex=function(){this.finalize();var t=this.h0,i=this.h1,h=this.h2,r=this.h3,s=this.h4,e=this.h5,n=this.h6,o=this.h7,a=u[t>>28&15]+u[t>>24&15]+u[t>>20&15]+u[t>>16&15]+u[t>>12&15]+u[t>>8&15]+u[t>>4&15]+u[15&t]+u[i>>28&15]+u[i>>24&15]+u[i>>20&15]+u[i>>16&15]+u[i>>12&15]+u[i>>8&15]+u[i>>4&15]+u[15&i]+u[h>>28&15]+u[h>>24&15]+u[h>>20&15]+u[h>>16&15]+u[h>>12&15]+u[h>>8&15]+u[h>>4&15]+u[15&h]+u[r>>28&15]+u[r>>24&15]+u[r>>20&15]+u[r>>16&15]+u[r>>12&15]+u[r>>8&15]+u[r>>4&15]+u[15&r]+u[s>>28&15]+u[s>>24&15]+u[s>>20&15]+u[s>>16&15]+u[s>>12&15]+u[s>>8&15]+u[s>>4&15]+u[15&s]+u[e>>28&15]+u[e>>24&15]+u[e>>20&15]+u[e>>16&15]+u[e>>12&15]+u[e>>8&15]+u[e>>4&15]+u[15&e]+u[n>>28&15]+u[n>>24&15]+u[n>>20&15]+u[n>>16&15]+u[n>>12&15]+u[n>>8&15]+u[n>>4&15]+u[15&n];return this.is224||(a+=u[o>>28&15]+u[o>>24&15]+u[o>>20&15]+u[o>>16&15]+u[o>>12&15]+u[o>>8&15]+u[o>>4&15]+u[15&o]),a},t.prototype.toString=t.prototype.hex,t.prototype.digest=function(){this.finalize();var t=this.h0,i=this.h1,h=this.h2,r=this.h3,s=this.h4,e=this.h5,n=this.h6,o=this.h7,a=[t>>24&255,t>>16&255,t>>8&255,255&t,i>>24&255,i>>16&255,i>>8&255,255&i,h>>24&255,h>>16&255,h>>8&255,255&h,r>>24&255,r>>16&255,r>>8&255,255&r,s>>24&255,s>>16&255,s>>8&255,255&s,e>>24&255,e>>16&255,e>>8&255,255&e,n>>24&255,n>>16&255,n>>8&255,255&n];return this.is224||a.push(o>>24&255,o>>16&255,o>>8&255,255&o),a},t.prototype.array=t.prototype.digest,t.prototype.arrayBuffer=function(){this.finalize();var t=new ArrayBuffer(this.is224?28:32),i=new DataView(t);return i.setUint32(0,this.h0),i.setUint32(4,this.h1),i.setUint32(8,this.h2),i.setUint32(12,this.h3),i.setUint32(16,this.h4),i.setUint32(20,this.h5),i.setUint32(24,this.h6),this.is224||i.setUint32(28,this.h7),t},i.prototype=new t,i.prototype.finalize=function(){if(t.prototype.finalize.call(this),this.inner){this.inner=!1;var i=this.array();t.call(this,this.is224,this.sharedMemory),this.update(this.oKeyPad),this.update(i),t.prototype.finalize.call(this)}};var B=w();B.sha256=B,B.sha224=w(!0),B.sha256.hmac=_(),B.sha224.hmac=_(!0),o?module.exports=B:(s.sha256=B.sha256,s.sha224=B.sha224,a&&define(function(){return B}))}();")}\n // let challenge = null, salt = null;\n self.onmessage = e => {\n const d = e.data;\n if (d.init) { challenge = d.challenge; salt = d.salt; return; }\n const { start, end } = d;\n for (let i = start; i <= end; i++) {\n if (sha256(salt + i) === challenge) {\n postMessage(i);\n return;\n }\n }\n postMessage(null);\n };\n `;
this.blobUrl = URL.createObjectURL(new Blob([ workerCode ], {
type: "application/javascript"
}));
for (let i = 0; i < this.coreCount; i++) {
this.workers.push(new Worker(this.blobUrl)), this.workers[i].postMessage({
init: !0,
challenge: challenge,
salt: salt
});
}
}
async getChallenge() {
return (await fetch("https://api.moomoo.io/verify")).json();
}
async solve(chal) {
let {challenge: challenge, salt: salt, maxnumber: maxnumber} = chal;
this.initPool(challenge, salt);
let segSize = Math.ceil(maxnumber / this.coreCount);
return new Promise((resolve, reject) => {
let solved = !1, done = 0, startTime = performance.now();
this.workers.forEach((worker, idx) => {
let s = idx * segSize, e = Math.min(maxnumber, (idx + 1) * segSize - 1);
worker.onmessage = msg => {
if (solved) {
return;
}
let number = msg.data;
if (number !== null) {
solved = !0;
let took = ((performance.now() - startTime) / 1e3).toFixed(2);
resolve({
number: number,
took: took
}), this.cleanup();
} else if (done++, !solved && done === this.coreCount) {
reject(Error("Not solved")), this.cleanup();
}
}, worker.onerror = err => {
if (!solved) {
reject(err);
}
this.cleanup();
}, worker.postMessage({
start: s,
end: e
});
});
});
}
cleanup() {
if (this.workers.forEach(w => w.terminate()), this.workers.length = 0, this.blobUrl) {
URL.revokeObjectURL(this.blobUrl);
}
this.blobUrl = null;
}
static makePayload(chal, result) {
return btoa(JSON.stringify({
algorithm: "SHA-256",
challenge: chal.challenge,
salt: chal.salt,
signature: chal.signature || null,
number: result.number,
took: result.took
}));
}
async generate() {
let chal = await this.getChallenge(), sol = await this.solve(chal);
return "alt:" + Altcha.makePayload(chal, sol);
}
}
// ==================================================================
// HLM - ALTCHA REMPLACE PAR CLOUDFLARE TURNSTILE
// moomoo.io ne sert plus de defi altcha : api.moomoo.io/verify a
// disparu et le prefixe de jeton "alt:" n'est plus reconnu. La
// connexion principale est ouverte par le jeu lui-meme, qui gere
// Turnstile de son cote - elle n'a besoin de rien ici.
// Cette fonction ne sert qu'aux bots : on reutilise donc l'adresse
// du socket principal, jeton compris, au lieu d'en fabriquer un.
// ==================================================================
// ==================================================================
// HLM - UN JETON TURNSTILE FRAIS PAR BOT
//
// Un jeton Cloudflare ne sert qu'une fois : celui du menu a ete
// consomme par la connexion principale. On rend donc notre propre
// widget, avec la cle publique du jeu, et on le reinitialise pour
// obtenir un jeton par bot. C'est la seule facon d'ouvrir une
// connexion supplementaire acceptee par le serveur.
// ==================================================================
// ==================================================================
// HLM - JETON POUR LES BOTS : WIDGET DEDIE ET VISIBLE
//
// Historique des tentatives, pour ne pas y revenir :
// 1. widget cache -> Turnstile ne resout pas un widget non rendu
// 2. reset du widget du jeu -> son iframe reste "about:blank", d'ou
// "postMessage ... target origin challenges.cloudflare.com does not
// match ... sandbox.moomoo.io" : Turnstile parle a un cadre qui n'a
// jamais charge. Un reset ne le ressuscite pas.
//
// On rend donc un widget NEUF, reellement visible, dans un coin, et on
// le retire des que le jeton est arrive. Un rendu neuf par bot : pas de
// reset, pas d'etat a recycler.
// ==================================================================
// Cles publiques lues dans le bundle du jeu :
// La = We ? "1x00000000000000000000AA" : "0x4AAAAAAAMYHI96GFiJzMmp"
// We designe le developpement local, donc sandbox utilise la seconde.
const HLM_SITEKEY = /^(localhost|127\.)/.test(window.location.hostname)
? "1x00000000000000000000AA"
: "0x4AAAAAAAMYHI96GFiJzMmp";
let hlmTokenWaiter = null, hlmTokenTimer = null, hlmBox = null, hlmWidgetId = null;
function hlmCleanupWidget() {
try {
if (hlmWidgetId !== null && window.turnstile && window.turnstile.remove) {
window.turnstile.remove(hlmWidgetId);
}
} catch (err) { /* rien a faire */ }
hlmWidgetId = null;
if (hlmBox !== null) {
hlmBox.remove(), hlmBox = null;
}
}
function hlmTokenSettle(token) {
let done = hlmTokenWaiter;
hlmTokenWaiter = null;
if (hlmTokenTimer !== null) {
clearTimeout(hlmTokenTimer), hlmTokenTimer = null;
}
hlmCleanupWidget();
console.log("[HLM] jeton pour le bot :", token ? "obtenu" : "ABSENT");
if (done !== null) done(token || null);
}
window.__hlmTokenDelivery = function() { /* plus utilise : widget dedie */ };
// Les demandes doivent etre SERIALISEES : il n'y a qu'un widget a la
// fois. Avant, une demande simultanee etait refusee - "une demande de
// jeton est deja en cours" - et le bot concerne partait sans jeton,
// donc se faisait fermer en 4001. On les met desormais en file.
let hlmTokenQueue = Promise.resolve();
function hlmRenderOnce() {
return new Promise(resolve => {
let ts = window.turnstile;
if (!ts || typeof ts.render !== "function") {
console.warn("[HLM] turnstile indisponible : le bot partira sans jeton");
return resolve(null);
}
hlmTokenWaiter = resolve;
hlmTokenTimer = setTimeout(() => {
console.warn("[HLM] jeton turnstile non obtenu (delai depasse)");
hlmTokenSettle(null);
}, 3e4);
hlmCleanupWidget();
hlmBox = document.createElement("div");
hlmBox.id = "hlmTurnstileBox";
// Volontairement VISIBLE : c'est la condition pour que Cloudflare
// accepte de resoudre. Il disparait des que le jeton arrive.
hlmBox.style.cssText = "position:fixed;right:10px;bottom:10px;width:300px;"
+ "height:65px;z-index:2147483647;background:#fff;border-radius:4px;";
document.body.appendChild(hlmBox);
try {
hlmWidgetId = ts.render(hlmBox, {
sitekey: HLM_SITEKEY,
theme: "light",
callback: t => hlmTokenSettle(t || null),
"error-callback": () => {
console.warn("[HLM] turnstile a signale une erreur");
hlmTokenSettle(null);
},
"expired-callback": () => hlmTokenSettle(null)
});
console.log("[HLM] widget dedie rendu, identifiant :", hlmWidgetId,
" | cle :", HLM_SITEKEY);
if (hlmWidgetId === null || hlmWidgetId === undefined) {
hlmTokenSettle(null);
}
} catch (err) {
console.error("[HLM] rendu du widget dedie impossible", err);
hlmTokenSettle(null);
}
});
}
function hlmFreshToken() {
// Un seul rendu a la fois, chacun son tour. Une seconde tentative
// si la premiere revient a vide : un echec isole ne doit pas
// condamner le bot.
let run = async () => {
let token = await hlmRenderOnce();
if (token === null) {
console.warn("[HLM] premiere tentative sans jeton, nouvel essai");
await new Promise(r => setTimeout(r, 800));
token = await hlmRenderOnce();
}
return token;
};
let p = hlmTokenQueue.then(run, run);
hlmTokenQueue = p.then(() => undefined, () => undefined);
return p;
}
const altcha = new Altcha, createSocket = async href => {
let url = href;
try {
let token = await hlmFreshToken();
if (token !== null) {
let u = new URL(href);
u.search = "";
url = u.href + "?token=" + encodeURIComponent("cf:" + token);
} else {
console.error("[HLM] ce bot part SANS jeton : le serveur le fermera"
+ " en 4001. Ajoute-le a nouveau dans quelques secondes.");
}
} catch (err) {
console.error("[HLM] jeton du bot indisponible", err);
}
let ws = new WebSocket(url);
return ws.binaryType = "arraybuffer", ws;
}, createSocket_default = createSocket;
const Hooker = new class {
createRecursiveHook(target, prop, callback) {
let newValue = target[prop];
(function recursiveHook() {
Object.defineProperty(target, prop, {
set(value) {
if (delete target[prop], this[prop] = value, newValue = value, callback(this, value)) {
return;
}
recursiveHook();
},
get() {
return newValue;
},
configurable: !0
});
})();
}
createHook(target, prop, callback) {
let symbol = Symbol(prop);
Object.defineProperty(target, prop, {
get() {
return this[symbol];
},
set(value) {
callback(this, value, symbol);
},
configurable: !0
});
}
linker(value) {
let hook = [ value ];
return hook.valueOf = () => hook[0], hook;
}
}, blockProperty = (target, key) => {
let value = target[key];
Object.defineProperty(target, key, {
set() {},
get() {
return value;
},
configurable: !0
});
}, Hooker_default = Hooker;
const Config = {
maxScreenWidth: 1920,
maxScreenHeight: 1080,
serverUpdateRate: 9,
collisionDepth: 6,
minimapRate: 3e3,
colGrid: 10,
clientSendRate: 5,
barWidth: 50,
barHeight: 17,
barPad: 4.5,
iconPadding: 15,
iconPad: .9,
deathFadeout: 3e3,
crownIconScale: 60,
crownPad: 35,
chatCountdown: 3e3,
chatCooldown: 500,
maxAge: 100,
gatherAngle: Math.PI / 2.6,
gatherWiggle: 10,
hitReturnRatio: .25,
hitAngle: Math.PI / 2,
playerScale: 35,
playerSpeed: .0016,
playerDecel: .993,
nameY: 34,
animalCount: 7,
aiTurnRandom: .06,
shieldAngle: Math.PI / 3,
resourceTypes: [ "wood", "food", "stone", "points" ],
areaCount: 7,
treesPerArea: 9,
bushesPerArea: 3,
totalRocks: 32,
goldOres: 7,
riverWidth: 724,
riverPadding: 114,
waterCurrent: .0011,
waveSpeed: 1e-4,
waveMax: 1.3,
treeScales: [ 150, 160, 165, 175 ],
bushScales: [ 80, 85, 95 ],
rockScales: [ 80, 85, 90 ],
snowBiomeTop: 2400,
desertBiomeTop: 2400,
snowSpeed: .75,
maxNameLength: 15,
mapScale: 14400,
mapPingScale: 40,
mapPingTime: 2200,
skinColors: [ "#bf8f54", "#cbb091", "#896c4b", "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3", "#8bc373", "#91B2DB" ]
}, Config_default = Config;
const WeaponTypeString = [ "primary", "secondary" ];
const Weapons = [ {
id: 0,
itemType: 0,
upgradeType: 0,
type: 0,
age: 0,
name: "tool hammer",
description: "tool for gathering all resources",
src: "hammer_1",
length: 140,
width: 140,
xOffset: -3,
yOffset: 18,
spdMult: 1,
damage: 25,
range: 65,
gather: 1,
speed: 300,
knockback: 60
}, {
id: 1,
itemType: 0,
upgradeType: 1,
type: 0,
age: 2,
name: "hand axe",
description: "gathers resources at a higher rate",
src: "axe_1",
length: 140,
width: 140,
xOffset: 3,
yOffset: 24,
damage: 30,
spdMult: 1,
range: 70,
gather: 2,
speed: 400,
knockback: 60
}, {
id: 2,
itemType: 0,
upgradeOf: 1,
upgradeType: 1,
type: 0,
age: 8,
pre: 1,
name: "great axe",
description: "deal more damage and gather more resources",
src: "great_axe_1",
length: 140,
width: 140,
xOffset: -8,
yOffset: 25,
damage: 35,
spdMult: 1,
range: 75,
gather: 4,
speed: 400,
knockback: 60
}, {
id: 3,
itemType: 0,
upgradeType: 2,
type: 0,
age: 2,
name: "short sword",
description: "increased attack power but slower move speed",
src: "sword_1",
iPad: 1.3,
length: 130,
width: 210,
xOffset: -8,
yOffset: 46,
damage: 35,
spdMult: .85,
range: 110,
gather: 1,
speed: 300,
knockback: 60
}, {
id: 4,
itemType: 0,
upgradeOf: 3,
upgradeType: 2,
type: 0,
age: 8,
pre: 3,
name: "katana",
description: "greater range and damage",
src: "samurai_1",
iPad: 1.3,
length: 130,
width: 210,
xOffset: -8,
yOffset: 59,
damage: 40,
spdMult: .8,
range: 118,
gather: 1,
speed: 300,
knockback: 60
}, {
id: 5,
itemType: 0,
upgradeType: 3,
isUpgrade: !1,
type: 0,
age: 2,
name: "polearm",
description: "long range melee weapon",
src: "spear_1",
iPad: 1.3,
length: 130,
width: 210,
xOffset: -8,
yOffset: 53,
damage: 45,
knock: .2,
spdMult: .82,
range: 142,
gather: 1,
speed: 700,
knockback: 100
}, {
id: 6,
itemType: 0,
upgradeType: 4,
isUpgrade: !1,
type: 0,
age: 2,
name: "bat",
description: "fast long range melee weapon",
src: "bat_1",
iPad: 1.3,
length: 110,
width: 180,
xOffset: -8,
yOffset: 53,
damage: 20,
knock: .7,
spdMult: 1,
range: 110,
gather: 1,
speed: 300,
knockback: 204
}, {
id: 7,
itemType: 0,
upgradeType: 5,
isUpgrade: !1,
type: 0,
age: 2,
name: "daggers",
description: "really fast short range weapon",
src: "dagger_1",
iPad: .8,
length: 110,
width: 110,
xOffset: 18,
yOffset: 0,
damage: 20,
knock: .1,
range: 65,
gather: 1,
hitSlow: .1,
spdMult: 1.13,
speed: 100,
knockback: 80
}, {
id: 8,
itemType: 0,
upgradeType: 6,
isUpgrade: !1,
type: 0,
age: 2,
name: "stick",
description: "great for gathering but very weak",
src: "stick_1",
length: 140,
width: 140,
xOffset: 3,
yOffset: 24,
damage: 1,
spdMult: 1,
range: 70,
gather: 7,
speed: 400,
knockback: 60
}, {
id: 9,
itemType: 1,
upgradeType: 7,
projectile: 0,
type: 1,
age: 6,
name: "hunting bow",
description: "bow used for ranged combat and hunting",
src: "bow_1",
cost: {
food: 0,
wood: 4,
stone: 0,
gold: 0
},
length: 120,
width: 120,
xOffset: -6,
yOffset: 0,
spdMult: .75,
speed: 600,
range: 1e3,
knockback: 60
}, {
id: 10,
itemType: 1,
upgradeType: 8,
isUpgrade: !1,
type: 1,
age: 6,
name: "great hammer",
description: "hammer used for destroying structures",
src: "great_hammer_1",
length: 140,
width: 140,
xOffset: -9,
yOffset: 25,
damage: 10,
spdMult: .88,
range: 75,
sDmg: 7.5,
gather: 1,
speed: 400,
knockback: 60
}, {
id: 11,
itemType: 1,
upgradeType: 9,
isUpgrade: !1,
type: 1,
age: 6,
name: "wooden shield",
description: "blocks projectiles and reduces melee damage",
src: "shield_1",
length: 120,
width: 120,
shield: .2,
xOffset: 6,
yOffset: 0,
spdMult: .7,
speed: 1,
range: 0,
knockback: 0
}, {
id: 12,
itemType: 1,
upgradeType: 7,
projectile: 2,
upgradeOf: 9,
type: 1,
age: 8,
pre: 9,
name: "crossbow",
description: "deals more damage and has greater range",
src: "crossbow_1",
cost: {
food: 0,
wood: 5,
stone: 0,
gold: 0
},
aboveHand: !0,
armS: .75,
length: 120,
width: 120,
xOffset: -4,
yOffset: 0,
spdMult: .7,
speed: 700,
range: 1200,
knockback: 60
}, {
id: 13,
itemType: 1,
upgradeType: 7,
projectile: 3,
upgradeOf: 12,
type: 1,
age: 9,
pre: 12,
name: "repeater crossbow",
description: "high firerate crossbow with reduced damage",
src: "crossbow_2",
cost: {
food: 0,
wood: 10,
stone: 0,
gold: 0
},
aboveHand: !0,
armS: .75,
length: 120,
width: 120,
xOffset: -4,
yOffset: 0,
spdMult: .7,
speed: 230,
range: 1200,
knockback: 60
}, {
id: 14,
itemType: 1,
upgradeType: 10,
isUpgrade: !1,
type: 1,
age: 6,
name: "mc grabby",
description: "steals resources from enemies",
src: "grab_1",
length: 130,
width: 210,
xOffset: -8,
yOffset: 53,
damage: 0,
steal: 250,
knock: .2,
spdMult: 1.05,
range: 125,
gather: 0,
speed: 700,
knockback: 100
}, {
id: 15,
itemType: 1,
upgradeType: 7,
projectile: 5,
upgradeOf: 12,
type: 1,
age: 9,
pre: 12,
name: "musket",
description: "slow firerate but high damage and range",
src: "musket_1",
cost: {
food: 0,
wood: 0,
stone: 10,
gold: 0
},
aboveHand: !0,
rec: .35,
armS: .6,
hndS: .3,
hndD: 1.6,
length: 205,
width: 205,
xOffset: 25,
yOffset: 0,
hideProjectile: !0,
spdMult: .6,
speed: 1500,
range: 1400,
knockback: 60
} ], ItemGroups = {
1: {
name: "Wall",
limit: 30,
layer: 0
},
2: {
name: "Spike",
limit: 15,
layer: 0
},
3: {
name: "Windmill",
limit: 7,
sandboxLimit: 299,
layer: 1
},
4: {
name: "Mine",
limit: 1,
layer: 0
},
5: {
name: "Trap",
limit: 6,
layer: -1
},
6: {
name: "Boost",
limit: 12,
sandboxLimit: 299,
layer: -1
},
7: {
name: "Turret",
limit: 2,
layer: 1
},
8: {
name: "Plaftorm",
limit: 12,
layer: -1
},
9: {
name: "Healing pad",
limit: 4,
layer: -1
},
10: {
name: "Spawn",
limit: 1,
layer: -1
},
11: {
name: "Sapling",
limit: 2,
layer: 0
},
12: {
name: "Blocker",
limit: 3,
layer: -1
},
13: {
name: "Teleporter",
limit: 2,
sandboxLimit: 299,
layer: -1
}
}, Items = [ {
id: 0,
itemType: 2,
name: "apple",
description: "restores 20 health when consumed",
age: 0,
cost: {
food: 10,
wood: 0,
stone: 0,
gold: 0
},
restore: 20,
scale: 22,
holdOffset: 15
}, {
id: 1,
itemType: 2,
upgradeOf: 0,
name: "cookie",
description: "restores 40 health when consumed",
age: 3,
cost: {
food: 15,
wood: 0,
stone: 0,
gold: 0
},
restore: 40,
scale: 27,
holdOffset: 15
}, {
id: 2,
itemType: 2,
upgradeOf: 1,
name: "cheese",
description: "restores 30 health and another 50 over 5 seconds",
age: 7,
cost: {
food: 25,
wood: 0,
stone: 0,
gold: 0
},
restore: 30,
scale: 27,
holdOffset: 15
}, {
id: 3,
itemType: 3,
itemGroup: 1,
name: "wood wall",
description: "provides protection for your village",
age: 0,
cost: {
food: 0,
wood: 10,
stone: 0,
gold: 0
},
projDmg: !0,
health: 380,
scale: 50,
holdOffset: 20,
placeOffset: -5
}, {
id: 4,
itemType: 3,
itemGroup: 1,
upgradeOf: 3,
name: "stone wall",
description: "provides improved protection for your village",
age: 3,
cost: {
food: 0,
wood: 0,
stone: 25,
gold: 0
},
health: 900,
scale: 50,
holdOffset: 20,
placeOffset: -5
}, {
pre: 1,
id: 5,
itemType: 3,
itemGroup: 1,
upgradeOf: 4,
name: "castle wall",
description: "provides powerful protection for your village",
age: 7,
cost: {
food: 0,
wood: 0,
stone: 35,
gold: 0
},
health: 1500,
scale: 52,
holdOffset: 20,
placeOffset: -5
}, {
id: 6,
itemType: 4,
itemGroup: 2,
name: "spikes",
description: "damages enemies when they touch them",
age: 0,
cost: {
food: 0,
wood: 20,
stone: 5,
gold: 0
},
health: 400,
damage: 20,
scale: 49,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5
}, {
id: 7,
itemType: 4,
itemGroup: 2,
upgradeOf: 6,
name: "greater spikes",
description: "damages enemies when they touch them",
age: 5,
cost: {
food: 0,
wood: 30,
stone: 10,
gold: 0
},
health: 500,
damage: 35,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5
}, {
id: 8,
itemType: 4,
itemGroup: 2,
upgradeOf: 7,
name: "poison spikes",
description: "poisons enemies when they touch them",
age: 9,
pre: 1,
cost: {
food: 0,
wood: 35,
stone: 15,
gold: 0
},
health: 600,
damage: 30,
poisonDamage: 5,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5
}, {
id: 9,
itemType: 4,
itemGroup: 2,
upgradeOf: 7,
name: "spinning spikes",
description: "damages enemies when they touch them",
age: 9,
pre: 2,
cost: {
food: 0,
wood: 30,
stone: 20,
gold: 0
},
health: 500,
damage: 45,
turnSpeed: .003,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5
}, {
id: 10,
itemType: 5,
itemGroup: 3,
name: "windmill",
description: "generates gold over time",
age: 0,
cost: {
food: 0,
wood: 50,
stone: 10,
gold: 0
},
health: 400,
pps: 1,
turnSpeed: .0016,
spritePadding: 25,
iconLineMult: 12,
scale: 45,
holdOffset: 20,
placeOffset: 5
}, {
id: 11,
itemType: 5,
itemGroup: 3,
upgradeOf: 10,
name: "faster windmill",
description: "generates more gold over time",
age: 5,
pre: 1,
cost: {
food: 0,
wood: 60,
stone: 20,
gold: 0
},
health: 500,
pps: 1.5,
turnSpeed: .0025,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5
}, {
id: 12,
itemType: 5,
itemGroup: 3,
upgradeOf: 11,
name: "power mill",
description: "generates more gold over time",
age: 8,
pre: 1,
cost: {
food: 0,
wood: 100,
stone: 50,
gold: 0
},
health: 800,
pps: 2,
turnSpeed: .005,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5
}, {
id: 13,
itemType: 6,
itemGroup: 4,
name: "mine",
description: "allows you to mine stone",
age: 5,
type: 2,
cost: {
food: 0,
wood: 20,
stone: 100,
gold: 0
},
iconLineMult: 12,
scale: 65,
holdOffset: 20,
placeOffset: 0
}, {
id: 14,
itemType: 6,
itemGroup: 11,
name: "sapling",
description: "allows you to farm wood",
age: 5,
type: 0,
cost: {
food: 0,
wood: 150,
stone: 0,
gold: 0
},
iconLineMult: 12,
colDiv: .5,
scale: 110,
holdOffset: 50,
placeOffset: -15
}, {
id: 15,
itemType: 7,
itemGroup: 5,
name: "pit trap",
description: "pit that traps enemies if they walk over it",
age: 4,
cost: {
food: 0,
wood: 30,
stone: 30,
gold: 0
},
trap: !0,
ignoreCollision: !0,
hideFromEnemy: !0,
health: 500,
colDiv: .2,
scale: 50,
holdOffset: 20,
placeOffset: -5
}, {
id: 16,
itemType: 7,
itemGroup: 6,
name: "boost pad",
description: "provides boost when stepped on",
age: 4,
cost: {
food: 0,
wood: 5,
stone: 20,
gold: 0
},
boostSpeed: 1.5,
health: 150,
colDiv: .7,
scale: 45,
holdOffset: 20,
placeOffset: -5
}, {
id: 17,
itemType: 8,
itemGroup: 7,
name: "turret",
description: "defensive structure that shoots at enemies",
age: 7,
doUpdate: !0,
cost: {
food: 0,
wood: 200,
stone: 150,
gold: 0
},
health: 800,
projectile: 1,
shootRange: 700,
shootRate: 2200,
scale: 43,
holdOffset: 20,
placeOffset: -5
}, {
id: 18,
itemType: 8,
itemGroup: 8,
name: "platform",
description: "platform to shoot over walls and cross over water",
age: 7,
cost: {
food: 0,
wood: 20,
stone: 0,
gold: 0
},
ignoreCollision: !0,
zIndex: 1,
health: 300,
scale: 43,
holdOffset: 20,
placeOffset: -5
}, {
id: 19,
itemType: 8,
itemGroup: 9,
name: "healing pad",
description: "standing on it will slowly heal you",
age: 7,
cost: {
food: 10,
wood: 30,
stone: 0,
gold: 0
},
ignoreCollision: !0,
healCol: 15,
health: 400,
colDiv: .7,
scale: 45,
holdOffset: 20,
placeOffset: -5
}, {
id: 20,
itemType: 9,
itemGroup: 10,
name: "spawn pad",
description: "you will spawn here when you die but it will dissapear",
age: 9,
cost: {
food: 0,
wood: 100,
stone: 100,
gold: 0
},
health: 400,
ignoreCollision: !0,
spawnPoint: !0,
scale: 45,
holdOffset: 20,
placeOffset: -5
}, {
id: 21,
itemType: 8,
itemGroup: 12,
name: "blocker",
description: "blocks building in radius",
age: 7,
cost: {
food: 0,
wood: 30,
stone: 25,
gold: 0
},
ignoreCollision: !0,
blocker: 300,
health: 400,
colDiv: .7,
scale: 45,
holdOffset: 20,
placeOffset: -5
}, {
id: 22,
itemType: 8,
itemGroup: 13,
name: "teleporter",
description: "teleports you to a random point on the map",
age: 7,
cost: {
food: 0,
wood: 60,
stone: 60,
gold: 0
},
teleport: !0,
health: 200,
colDiv: .7,
scale: 45,
holdOffset: 20,
placeOffset: -5
} ], WeaponVariants = [ {
id: 0,
src: "",
xp: 1,
needXP: 0,
val: 1,
color: "#7e7e90"
}, {
id: 1,
src: "_g",
xp: 3e3,
needXP: 3e3,
val: 1.1,
color: "#f7cf45"
}, {
id: 2,
src: "_d",
xp: 7e3,
needXP: 4e3,
val: 1.18,
color: "#6d91cb"
}, {
id: 3,
src: "_r",
poison: !0,
xp: 12e3,
needXP: 5e3,
val: 1.18,
color: "#be5454"
} ], Projectiles = [ {
id: 0,
name: "Hunting bow",
index: 0,
layer: 0,
src: "arrow_1",
damage: 25,
scale: 103,
range: 1e3,
speed: 1.6
}, {
id: 1,
name: "Turret",
index: 1,
layer: 1,
damage: 25,
scale: 20,
speed: 1.5,
range: 700
}, {
id: 2,
name: "Crossbow",
index: 0,
layer: 0,
src: "arrow_1",
damage: 35,
scale: 103,
range: 1200,
speed: 2.5
}, {
id: 3,
name: "Repeater crossbow",
index: 0,
layer: 0,
src: "arrow_1",
damage: 30,
scale: 103,
range: 1200,
speed: 2
}, {
id: 4,
index: 1,
layer: 1,
damage: 16,
scale: 20,
range: 0,
speed: 0
}, {
id: 5,
name: "Musket",
index: 0,
layer: 0,
src: "bullet_1",
damage: 50,
scale: 160,
range: 1400,
speed: 3.6
} ];
class Vector {
x;
y;
constructor(x = 0, y = 0) {
this.x = x, this.y = y;
}
static fromAngle(angle, length = 1) {
return new Vector(Math.cos(angle) * length, Math.sin(angle) * length);
}
add(vec) {
if (vec instanceof Vector) {
this.x += vec.x, this.y += vec.y;
} else {
this.x += vec, this.y += vec;
}
return this;
}
sub(vec) {
if (vec instanceof Vector) {
this.x -= vec.x, this.y -= vec.y;
} else {
this.x -= vec, this.y -= vec;
}
return this;
}
mult(scalar) {
return this.x *= scalar, this.y *= scalar, this;
}
div(scalar) {
let inv = 1 / scalar;
return this.x *= inv, this.y *= inv, this;
}
get length() {
return Math.hypot(this.x, this.y);
}
normalizeVec() {
let len = this.length;
if (len > 0) {
let inv = 1 / len;
this.x *= inv, this.y *= inv;
}
return this;
}
dot(vec) {
return this.x * vec.x + this.y * vec.y;
}
setXY(x, y) {
return this.x = x, this.y = y, this;
}
setVec(vec) {
return this.setXY(vec.x, vec.y);
}
setLength(value) {
return this.normalizeVec().mult(value);
}
copy() {
return new Vector(this.x, this.y);
}
distanceDefault(vec) {
let dx = this.x - vec.x, dy = this.y - vec.y;
return dx * dx + dy * dy;
}
distance(vec) {
let dx = this.x - vec.x, dy = this.y - vec.y;
return Math.hypot(dx, dy);
}
angle(vec) {
return Math.atan2(vec.y - this.y, vec.x - this.x);
}
addDirection(angle, length) {
let x = this.x + Math.cos(angle) * length, y = this.y + Math.sin(angle) * length;
return new Vector(x, y);
}
isEqual(vec) {
return this.x === vec.x && this.y === vec.y;
}
makeString() {
return this.x + ":" + this.y;
}
}
const Vector_default = Vector;
const getAngle = (x1, y1, x2, y2) => Math.atan2(y2 - y1, x2 - x1);
const clamp = (value, min, max) => Math.min(Math.max(value, min), max), fixTo = (value, fraction) => parseFloat(value.toFixed(fraction)), PI = Math.PI, PI2 = PI * 2, getAngleDist = (a, b) => {
let p = Math.abs(b - a) % (PI * 2);
return p > PI ? PI * 2 - p : p;
}, findMiddleAngle = (a, b) => {
let x = Math.cos(a) + Math.cos(b), y = Math.sin(a) + Math.sin(b);
return Math.atan2(y, x);
}, toRadians = degrees => degrees * (PI / 180), removeFast = (array, index) => {
if (index < 0 || index >= array.length) {
throw RangeError("removeFast: Index out of range");
}
if (index === array.length - 1) {
array.pop();
} else {
array[index] = array.pop();
}
};
const lerp = (start, end, factor) => (1 - factor) * start + factor * end;
const reverseAngle = angle => Math.atan2(-Math.sin(angle), -Math.cos(angle)), getTargetValue = (target, prop) => target[prop], setTargetValue = (target, prop, value) => {
target[prop] = value;
}, formatDate = date => {
if (date == null) {
date = new Date;
}
let hours = (date.getHours() + "").padStart(2, "0"), minutes = (date.getMinutes() + "").padStart(2, "0"), seconds = (date.getSeconds() + "").padStart(2, "0");
return `${hours}:${minutes}:${seconds}`;
}, incrementor = () => {
let value = 0;
return function() {
return value++;
};
}, getUniqueID = incrementor(), pointInsideRect = (point, rectStart, rectEnd) => point.x >= rectStart.x && point.x <= rectEnd.x && point.y >= rectStart.y && point.y <= rectEnd.y;
const isActiveInput = () => {
let active = document.activeElement || document.body;
return active instanceof HTMLInputElement || active instanceof HTMLTextAreaElement;
}, getAngleFromBitmask = (bitmask, rotate) => {
let vec = {
x: 0,
y: 0
};
if (bitmask & 1) {
vec.y--;
}
if (bitmask & 2) {
vec.y++;
}
if (bitmask & 4) {
vec.x--;
}
if (bitmask & 8) {
vec.x++;
}
if (rotate) {
vec.x *= -1, vec.y *= -1;
}
return vec.x === 0 && vec.y === 0 ? null : Math.atan2(vec.y, vec.x);
}, formatCode = code => {
if (code += "", code === "Backspace") {
return code;
}
if (code === "Escape") {
return "ESC";
}
if (code === "Delete") {
return "DEL";
}
if (code === "Minus") {
return "-";
}
if (code === "Equal") {
return "=";
}
if (code === "BracketLeft") {
return "[";
}
if (code === "BracketRight") {
return "]";
}
if (code === "Slash") {
return "/";
}
if (code === "Backslash") {
return "\\";
}
if (code === "Quote") {
return "'";
}
if (code === "Backquote") {
return "`";
}
if (code === "Semicolon") {
return ";";
}
if (code === "Comma") {
return ",";
}
if (code === "Period") {
return ".";
}
if (code === "CapsLock") {
return "CAPS";
}
if (code === "ContextMenu") {
return "CTXMENU";
}
if (code === "NumLock") {
return "LOCK";
}
return code.replace(/^Page/, "PG").replace(/^Digit/, "").replace(/Button$/, "BTN").replace(/^Key/, "").replace(/^(Shift|Control|Alt)(L|R).*$/, "$2$1").replace(/Control/, "CTRL").replace(/^Arrow/, "").replace(/^Numpad/, "NUM").replace(/Decimal/, "DEC").replace(/Subtract/, "SUB").replace(/Divide/, "DIV").replace(/Multiply/, "MULT").toUpperCase();
}, formatButton = button => {
if (button === 0) {
return "LBTN";
}
if (button === 1) {
return "MBTN";
}
if (button === 2) {
return "RBTN";
}
if (button === 3) {
return "BBTN";
}
if (button === 4) {
return "FBTN";
}
throw Error(`formatButton Error: "${button}" is not valid button`);
}, removeClass = (target, name) => {
if (target instanceof HTMLElement) {
target.classList.remove(name);
return;
}
for (let element of target) {
element.classList.remove(name);
}
};
const pointInRiver = position => {
let y = position.y, below = y >= Config_default.mapScale / 2 - Config_default.riverWidth / 2, above = y <= Config_default.mapScale / 2 + Config_default.riverWidth / 2;
return below && above;
}, pointInDesert = position => position.y >= Config_default.mapScale - Config_default.snowBiomeTop, inRange = (value, min, max) => value >= min && value <= max, targetInsideRect = (target, rectPos, radius) => {
let screen = new Vector_default(1920, 1080).div(2).add(radius), rectStart = rectPos.copy().sub(screen), rectEnd = rectPos.copy().add(screen);
return pointInsideRect(target, rectStart, rectEnd);
}, findPlacementAngles = angles => {
let output = new Set;
for (let i = 0; i < angles.length; i++) {
let [angle, offset] = angles[i], start = angle - offset, end = angle + offset, startIntersects = !1, endIntersects = !1;
for (let j = 0; j < angles.length; j++) {
if (startIntersects && endIntersects) {
break;
}
if (i === j) {
continue;
}
let [angle2, offset2] = angles[j];
if (getAngleDist(start, angle2) <= offset2) {
startIntersects = !0;
}
if (getAngleDist(end, angle2) <= offset2) {
endIntersects = !0;
}
}
if (!startIntersects) {
output.add(start);
}
if (!endIntersects) {
output.add(end);
}
}
return [ ...output ];
}, createAction = (callback, time = 0) => {
let state = !1, timeoutID = setTimeout(() => {
if (state) {
return;
}
state = !0, callback();
}, time);
return () => {
if (state) {
return;
}
state = !0, clearTimeout(timeoutID), callback();
};
};
class CustomStorage {
static get(key) {
let value = window.localStorage.getItem(key);
return value === null ? null : JSON.parse(value);
}
static set(key, value, stringify = !0) {
let data = stringify ? JSON.stringify(value) : value;
window.localStorage.setItem(key, data);
}
static delete(key) {
let has = window.localStorage.hasOwnProperty(key) && key in window.localStorage;
return window.localStorage.removeItem(key), has;
}
}
const Header_default = '<header>\n <div id="credits">\n <svg version="1.1" id="logo" viewBox="0 0 1024 1024" xmlns="http://www.w3.org/2000/svg">\n <path transform="translate(868.08 108.59)" d="m0 0c0.70463-0.0067323 1.4093-0.013465 2.1352-0.020401 6.4762 0.12104 11.035 2.1066 15.783 6.4267 6.7355 7.1685 7.4975 15.175 7.2769 24.712-0.32818 6.7315-1.9685 13.117-3.7144 19.6-0.39653 1.5245-0.79241 3.0492-1.1877 4.574-15.141 57.747-33.221 114.75-51.15 171.68-0.77339 2.4566-1.5457 4.9135-2.3178 7.3705-4.8024 15.273-9.6359 30.535-14.809 45.687-0.51513 1.5277-0.51513 1.5277-1.0407 3.0862-5.8617 16.918-5.8617 16.918-12.244 22.918-0.67418 0.65227-1.3484 1.3045-2.043 1.9766-1.7695 1.3984-1.7695 1.3984-3.7695 1.3984v2c-2.0273 1.7234-4.0653 3.3381-6.1875 4.9375-4.8734 3.7442-9.6517 7.5565-14.312 11.562-4.471 3.8341-9.032 7.5173-13.688 11.125-4.9944 3.8756-9.7402 7.9242-14.398 12.203-3.3976 3.0568-6.9447 5.9139-10.496 8.7891-3.7343 3.0494-7.405 6.1702-11.077 9.2942-3.4521 2.9308-6.943 5.8055-10.466 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const Navbar_default = '<div id="navbar-container">\n <button data-id="0" class="open-menu active">\n <span>\n <svg class="small-icon" xmlns="http://www.w3.org/2000/svg" width="512" height="512" viewBox="0 0 512 512">\n <path fill="currentColor"\n d="M240 6.1c9.1-8.2 22.9-8.2 32 0l232 208c9.9 8.8 10.7 24 1.8 33.9s-24 10.7-33.9 1.8l-8-7.2v205.3c0 35.3-28.7 64-64 64h-288c-35.3 0-64-28.7-64-64V242.6l-8 7.2c-9.9 8.8-25 8-33.9-1.8s-8-25 1.8-33.9zm16 50.1L96 199.7V448c0 8.8 7.2 16 16 16h48V360c0-39.8 32.2-72 72-72h48c39.8 0 72 32.2 72 72v104h48c8.8 0 16-7.2 16-16V199.7L256 56.3zM208 464h96V360c0-13.3-10.7-24-24-24h-48c-13.3 0-24 10.7-24 24z" />\n </svg>\n Home\n </span>\n </button>\n <button data-id="1" class="open-menu">\n <span>\n <svg class="small-icon" xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24">\n <path fill="currentColor"\n d="M6.21 13.29a.9.9 0 0 0-.33-.21a1 1 0 0 0-.76 0a.9.9 0 0 0-.54.54a1 1 0 1 0 1.84 0a1 1 0 0 0-.21-.33M13.5 11h1a1 1 0 0 0 0-2h-1a1 1 0 0 0 0 2m-4 0h1a1 1 0 0 0 0-2h-1a1 1 0 0 0 0 2m-3-2h-1a1 1 0 0 0 0 2h1a1 1 0 0 0 0-2M20 5H4a3 3 0 0 0-3 3v8a3 3 0 0 0 3 3h16a3 3 0 0 0 3-3V8a3 3 0 0 0-3-3m1 11a1 1 0 0 1-1 1H4a1 1 0 0 1-1-1V8a1 1 0 0 1 1-1h16a1 1 0 0 1 1 1Zm-6-3H9a1 1 0 0 0 0 2h6a1 1 0 0 0 0-2m3.5-4h-1a1 1 0 0 0 0 2h1a1 1 0 0 0 0-2m.71 4.29a1 1 0 0 0-.33-.21a1 1 0 0 0-.76 0a.9.9 0 0 0-.33.21a1 1 0 0 0-.21.33a1 1 0 1 0 1.92.38a.84.84 0 0 0-.08-.38a1 1 0 0 0-.21-.33" />\n </svg>\n Keybinds\n </span>\n </button>\n <button data-id="2" class="open-menu">\n <span>\n <svg class="small-icon" xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24">\n <path fill="currentColor"\n d="m19.05 21.6l-2.925-2.9l-2.2 2.2l-.7-.7q-.575-.575-.575-1.425t.575-1.425l4.225-4.225q.575-.575 1.425-.575t1.425.575l.7.7l-2.2 2.2l2.9 2.925q.3.3.3.7t-.3.7l-1.25 1.25q-.3.3-.7.3t-.7-.3M22 5.9L10.65 17.25l.125.1q.575.575.575 1.425t-.575 1.425l-.7.7l-2.2-2.2l-2.925 2.9q-.3.3-.7.3t-.7-.3L2.3 20.35q-.3-.3-.3-.7t.3-.7l2.9-2.925l-2.2-2.2l.7-.7q.575-.575 1.425-.575t1.425.575l.1.125L18 1.9h4zM6.95 10.85L2 5.9v-4h4l4.95 4.95z" />\n </svg>\n Combat\n </span>\n </button>\n <button data-id="3" class="open-menu">\n <span>\n <svg class="small-icon" xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24">\n <g fill="none" stroke="currentColor" stroke-linecap="round" stroke-linejoin="round" stroke-width="2">\n <path\n d="M12 5c-6.307 0-9.367 5.683-9.91 6.808a.44.44 0 0 0 0 .384C2.632 13.317 5.692 19 12 19s9.367-5.683 9.91-6.808a.44.44 0 0 0 0-.384C21.368 10.683 18.308 5 12 5" />\n <circle cx="12" cy="12" r="3" />\n </g>\n </svg>\n Visuals\n </span>\n </button>\n <button data-id="4" class="open-menu">\n <span>\n <svg class="small-icon" xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24">\n <path fill="currentColor"\n d="M2 18h7v2H2zm0-7h9v2H2zm0-7h20v2H2zm18.674 9.025l1.156-.391l1 1.732l-.916.805a4 4 0 0 1 0 1.658l.916.805l-1 1.732l-1.156-.391a4 4 0 0 1-1.435.83L19 21h-2l-.24-1.196a4 4 0 0 1-1.434-.83l-1.156.392l-1-1.732l.916-.805a4 4 0 0 1 0-1.658l-.916-.805l1-1.732l1.156.391c.41-.37.898-.655 1.435-.83L17 11h2l.24 1.196a4 4 0 0 1 1.434.83M18 17a1 1 0 1 0 0-2a1 1 0 0 0 0 2" />\n </svg>\n Misc\n </span>\n </button>\n <button data-id="5" class="open-menu">\n <span>\n <svg class="small-icon" xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24">\n <path fill="currentColor"\n d="M22 14h-1c0-3.87-3.13-7-7-7h-1V5.73A2 2 0 1 0 10 4c0 .74.4 1.39 1 1.73V7h-1c-3.87 0-7 3.13-7 7H2c-.55 0-1 .45-1 1v3c0 .55.45 1 1 1h1v1a2 2 0 0 0 2 2h14c1.11 0 2-.89 2-2v-1h1c.55 0 1-.45 1-1v-3c0-.55-.45-1-1-1m-1 3h-2v3H5v-3H3v-1h2v-2c0-2.76 2.24-5 5-5h4c2.76 0 5 2.24 5 5v2h2zm-3.5-1.5c0 1.11-.89 2-2 2c-.97 0-1.77-.69-1.96-1.6l2.96-2.12c.6.35 1 .98 1 1.72m-10-1.72l2.96 2.12c-.18.91-.99 1.6-1.96 1.6a2 2 0 0 1-2-2c0-.74.4-1.37 1-1.72" />\n </svg>\n Bots\n </span>\n </button>\n <button data-id="6" class="open-menu bottom-align">\n <span>\n <svg class="small-icon" xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24">\n <path fill="currentColor"\n d="m19.546 7.573l-1.531-1.57l-1.442 1.291l-.959.86l3.876 3.987l-2.426 2.496l-1.451 1.492c.55.499 1.091.99 1.64 1.486l.764.694l2.21-2.277L24 12.14v-.001zM2.992 9.072L0 12.14c2.01 2.073 3.993 4.115 5.984 6.167l.51-.464l1.893-1.715L6.94 14.64l-2.43-2.5l3.109-3.196l.767-.789c-.434-.39-.86-.772-1.288-1.154L5.984 6v.001zm12.585-6.038L11.632 21.6l-.196-.039l-3.029-.595l2.555-12.02L12.353 2.4z" />\n </svg>\n Devtool\n </span>\n </button>\n <div\n style="margin-top: auto; padding: 15px 10px; text-align: center; border-top: 1px solid rgba(255,255,255,0.05); background: rgba(0,0,0,0.1);">\n <span\n style="color: #f5d951; font-size: 10px; font-weight: 800; text-transform: uppercase; letter-spacing: 1px; display: block; opacity: 0.6; margin-bottom: 2px;">Glotus\n Client!</span>\n <span\n style="color: #fff; font-size: 15px; font-weight: 900; display: block; text-shadow: 0 0 8px rgba(245, 217, 81, 0.6);"></span>\n </div>\n</div>';
const Home_default = '<div class="menu-page opened" data-id="0">\n <div class="page-title">Home</div>\n\n <div class="section">\n <div class="section-title">Welcome to the Glotus Client! <span class="highlight"\n style="font-size: 14px;">[Glotus Client!]</span></div>\n <div class="section-content">\n\n <div class="content-option text">\n <span class="text-value simplified">My main goal in creating this hack was to automate absolutely\n everything. So don\'t be surprised by the lack of numerous hotkeys - not even for switching weapons.\n This client is designed for simple <span class="highlight">WASD</span> movement and primarly <span\n class="highlight">polearm + hammer</span>, which is what makes it great. There\'s no need to\n remember dozens of hotkeys, chat commands, or anything else.</span>\n </div>\n\n <div class="content-option text">\n <span class="text-value simplified">It is still in development, so please, report about all issues. Let\n the client keep growing!</span>\n </div>\n </div>\n </div>\n\n <div class="section">\n\n <div class="section-content">\n\n <div class="content-option left-flex text">\n <span class="option-title">Author: </span>\n <span id="author" class="text-value">Murka (<span class="highlight">Glotus Client!</span>)</span>\n </div>\n\n <div class="content-option left-flex text">\n <a href="https://discord.gg/cPRFdcZkeD" class="text-value" target="_blank">\n <svg class="icon link" xmlns="http://www.w3.org/2000/svg" width="24" height="24"\n viewBox="0 0 24 24">\n <path fill="currentColor"\n d="M19.303 5.337A17.3 17.3 0 0 0 14.963 4c-.191.329-.403.775-.552 1.125a16.6 16.6 0 0 0-4.808 0C9.454 4.775 9.23 4.329 9.05 4a17 17 0 0 0-4.342 1.337C1.961 9.391 1.218 13.35 1.59 17.255a17.7 17.7 0 0 0 5.318 2.664a13 13 0 0 0 1.136-1.836c-.627-.234-1.22-.52-1.794-.86c.149-.106.297-.223.435-.34c3.46 1.582 7.207 1.582 10.624 0c.149.117.287.234.435.34c-.573.34-1.167.626-1.793.86a13 13 0 0 0 1.135 1.836a17.6 17.6 0 0 0 5.318-2.664c.457-4.52-.722-8.448-3.1-11.918M8.52 14.846c-1.04 0-1.889-.945-1.889-2.101s.828-2.102 1.89-2.102c1.05 0 1.91.945 1.888 2.102c0 1.156-.838 2.1-1.889 2.1m6.974 0c-1.04 0-1.89-.945-1.89-2.101s.828-2.102 1.89-2.102c1.05 0 1.91.945 1.889 2.102c0 1.156-.828 2.1-1.89 2.1" />\n </svg>\n </a>\n\n <a href="https://github.com/Murka007/Glotus-Client" class="text-value" target="_blank">\n <svg class="icon link" xmlns="http://www.w3.org/2000/svg" width="24" height="24"\n viewBox="0 0 24 24">\n <path fill="currentColor"\n d="M12 2A10 10 0 0 0 2 12c0 4.42 2.87 8.17 6.84 9.5c.5.08.66-.23.66-.5v-1.69c-2.77.6-3.36-1.34-3.36-1.34c-.46-1.16-1.11-1.47-1.11-1.47c-.91-.62.07-.6.07-.6c1 .07 1.53 1.03 1.53 1.03c.87 1.52 2.34 1.07 2.91.83c.09-.65.35-1.09.63-1.34c-2.22-.25-4.55-1.11-4.55-4.92c0-1.11.38-2 1.03-2.71c-.1-.25-.45-1.29.1-2.64c0 0 .84-.27 2.75 1.02c.79-.22 1.65-.33 2.5-.33s1.71.11 2.5.33c1.91-1.29 2.75-1.02 2.75-1.02c.55 1.35.2 2.39.1 2.64c.65.71 1.03 1.6 1.03 2.71c0 3.82-2.34 4.66-4.57 4.91c.36.31.69.92.69 1.85V21c0 .27.16.59.67.5C19.14 20.16 22 16.42 22 12A10 10 0 0 0 12 2" />\n </svg>\n </a>\n\n <a href="https://greasyfork.org/en/users/919633-murka007" class="text-value" target="_blank">\n <svg class="icon link" version="1.1" viewBox="0 0 96 96" xmlns="http://www.w3.org/2000/svg">\n <circle cx="48" cy="48" r="48" />\n <clipPath id="a">\n <circle cx="48" cy="48" r="47" />\n </clipPath>\n <text clip-path="url(#a)" fill="#fff"\n font-family="\'DejaVu Sans\', Verdana, Arial, \'Liberation Sans\', sans-serif" font-size="18"\n letter-spacing="-.75" pointer-events="none" text-anchor="middle"\n style="-moz-user-select:none;-ms-user-select:none;-webkit-user-select:none;user-select:none">\n <tspan x="51" y="13" textLength="57">= null;</tspan>\n <tspan x="56" y="35" textLength="98">function init</tspan>\n <tspan x="49" y="57" textLength="113">for (const i = 0;</tspan>\n <tspan x="50" y="79" textLength="105">XmlHttpReq</tspan>\n <tspan x="48" y="101" textLength="80">appendCh</tspan>\n </text>\n <path\n d="m44 29a6.364 6.364 0 0 1 0 9l36 36a3.25 3.25 0 0 1-6.5 6.5l-36-36a6.364 6.364 0 0 1-9 0l-19-19a1.7678 1.7678 0 0 1 0-2.5l13-13a1.7678 1.7678 0 0 1 2.5 0z"\n stroke="#000" stroke-width="4" />\n <path\n d="m44 29a6.364 6.364 0 0 1 0 9l36 36a3.25 3.25 0 0 1-6.5 6.5l-36-36a6.364 6.364 0 0 1-9 0l-19-19a1.7678 1.7678 0 0 1 2.5-2.5l14 14 4-4-14-14a1.7678 1.7678 0 0 1 2.5-2.5l14 14 4-4-14-14a1.7678 1.7678 0 0 1 2.5-2.5z"\n fill="#fff" />\n </svg>\n </a>\n\n </div>\n\n <div class="content-option left-flex text">\n <span class="option-title">Building hash: </span>\n <span id="author" class="text-value">{HASH}</span>\n </div>\n\n </div>\n </div>\n\n</div>';
const Keybinds_default = '<div class="menu-page" data-id="1">\n <div class="page-title">Keybinds</div>\n <p class="page-description">Setup keybinds for items, weapons and hats</p>\n\n \x3c!-- Items & Weapons --\x3e\n <div class="section">\n <div class="section-title">Items & Weapons</div>\n <div class="section-content split">\n\n <div class="content-split">\n <div class="content-option">\n <span class="option-title">Food</span>\n <button id="_food" class="hotkeyInput"></button>\n </div>\n\n <div class="content-option">\n <span class="option-title">Wall</span>\n <button id="_wall" class="hotkeyInput"></button>\n </div>\n\n <div class="content-option">\n <span class="option-title">Spike</span>\n <button id="_spike" class="hotkeyInput"></button>\n </div>\n\n <div class="content-option">\n <span class="option-title">Windmill</span>\n <button id="_windmill" class="hotkeyInput"></button>\n </div>\n </div>\n\n <div class="content-split">\n <div class="content-option">\n <span class="option-title">Farm</span>\n <button id="_farm" class="hotkeyInput"></button>\n </div>\n\n <div class="content-option">\n <span class="option-title">Trap</span>\n <button id="_trap" class="hotkeyInput"></button>\n </div>\n\n <div class="content-option">\n <span class="option-title">Turret</span>\n <button id="_turret" class="hotkeyInput"></button>\n </div>\n\n <div class="content-option">\n <span class="option-title">Spawn</span>\n <button id="_spawn" class="hotkeyInput"></button>\n </div>\n </div>\n </div>\n </div>\n\n \x3c!-- Controls & Movement --\x3e\n <div class="section">\n <div class="section-title">Controls & Movement</div>\n <div class="section-content">\n\n <div class="content-split">\n\n <div class="content-option">\n <span class="option-title">Lock bot position</span>\n <button id="_lockBotPosition" class="hotkeyInput"></button>\n </div>\n\n <div class="content-option">\n <span class="option-title">Toggle Shop</span>\n <button id="_toggleShop" class="hotkeyInput"></button>\n </div>\n\n <div class="content-option">\n <span class="option-title">Toggle Clan</span>\n <button id="_toggleClan" class="hotkeyInput"></button>\n </div>\n\n <div class="content-option">\n <span class="option-title">Toggle Menu</span>\n <button id="_toggleMenu" class="hotkeyInput"></button>\n </div>\n\n <div class="content-option">\n <span class="option-title">Instakill</span>\n <button id="_instakill" class="hotkeyInput"></button>\n </div>\n\n </div>\n </div>\n </div>\n</div>';
const Combat_default = '<div class="menu-page" data-id="2">\n <div class="page-title">Combat</div>\n <p class="page-description">Modify combat settings, change pvp behavior</p>\n\n \x3c!-- Defense --\x3e\n <div class="section">\n <div class="section-title">Defense</div>\n <div class="section-content">\n\n \x3c!-- <div class="content-option">\n <span class="option-title">Biome hats</span>\n <label class="switch-checkbox">\n <input id="_biomehats" type="checkbox"></input>\n <span></span>\n </label>\n </div> --\x3e\n\n \x3c!-- <div class="content-option">\n <span class="option-title">Auto emp</span>\n <label class="switch-checkbox">\n <input id="_autoemp" type="checkbox"></input>\n <span></span>\n </label>\n </div> --\x3e\n\n <div class="content-option">\n <span class="option-title">Anti enemy</span>\n <label class="switch-checkbox">\n <input id="_antienemy" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Basic soldier equipment for all types of antis</span>\n </div>\n\n \x3c!-- <div class="content-option">\n <span class="option-title">Soldier default</span>\n <label class="switch-checkbox">\n <input id="_soldierDefault" type="checkbox"></input>\n <span></span>\n </label>\n\n <span class="option-description">Equips soldier by default, when antis fail to do its work</span>\n </div> --\x3e\n\n \x3c!-- <div class="content-option">\n <span class="option-title">Anti animal</span>\n <label class="switch-checkbox">\n <input id="_antianimal" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Equips a soldier when danger animal is nearby</span>\n </div> --\x3e\n\n <div class="content-option">\n <span class="option-title">Anti spike</span>\n <label class="switch-checkbox">\n <input id="_antispike" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Adds additional layer of protection against spikes</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Emp Defense</span>\n <label class="switch-checkbox">\n <input id="_empDefense" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Equips emp by default when you are not moving</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Autoheal</span>\n <label class="switch-checkbox">\n <input id="_autoheal" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n \n <div class="content-option">\n <span class="option-title">Autobreak</span>\n <label class="switch-checkbox">\n <input id="_autobreak" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Destroys nearby enemy traps and spikes</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Safe walk</span>\n <label class="switch-checkbox">\n <input id="_safeWalk" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Prevents from colliding enemy spikes, cactuses, boostpads</span>\n </div>\n </div>\n </div>\n\n \x3c!-- Placement --\x3e\n <div class="section">\n <div class="section-title">Placement</div>\n\n <div class="section-content">\n <div class="content-option">\n <span class="option-title">Autoplacer</span>\n <label class="switch-checkbox">\n <input id="_autoplacer" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Automatically places traps and spikes when enemy is nearby</span>\n </div>\n\n \x3c!-- <div class="content-option">\n <span class="option-title">Preplacer</span>\n <label class="switch-checkbox">\n <input id="_preplacer" type="checkbox"></input>\n <span></span>\n </label>\n </div> --\x3e\n\n <div class="content-option">\n <span class="option-title">Autoplacer radius</span>\n <label class="slider">\n <span class="slider-value"></span>\n <input id="_autoplacerRadius" type="range" step="25" min="100" max="450">\n </label>\n </div>\n\n <div class="content-option">\n <span class="option-title">Placement accuracy</span>\n <label class="slider">\n <span class="slider-value"></span>\n <input id="_placeAttempts" type="range" min="1" max="10">\n </label>\n <span class="option-description">Algorithm calculates all the possible attempts. But later this value decreases in order to avoid lags.</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Automill</span>\n <label class="switch-checkbox">\n <input id="_automill" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Automatically places 3x windmills behind your back</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Auto grind</span>\n <label class="switch-checkbox">\n <input id="_autoGrind" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Stay still to get autogrind working</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Placement Defense</span>\n <label class="switch-checkbox">\n <input id="_placementDefense" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Places a wall/windmill on projectile threats</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Dash Movement</span>\n <label class="switch-checkbox">\n <input id="_dashMovement" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">When holding a boostpad hotkey, it is gonna place boost pad once and immediately destroy it, giving you additional speed.</span>\n </div>\n </div>\n </div>\n \n \x3c!-- Instakills --\x3e\n <div class="section">\n <div class="section-title">Instakills</div>\n\n <div class="section-content">\n <div class="content-option">\n <span class="option-title">Auto sync</span>\n <label class="switch-checkbox">\n <input id="_autoSync" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Attacks when it is possible to sync enemy with 2 primary weapons</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Velocity tick</span>\n <label class="switch-checkbox">\n <input id="_velocityTick" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Attacks using turret + diamond polearm in one tick</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Spike tick</span>\n <label class="switch-checkbox">\n <input id="_spikeTick" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">When enemy is about to collide a spike, attacks with primary weapon</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Spike sync</span>\n <label class="switch-checkbox">\n <input id="_spikeSync" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n\n <div class="content-option">\n <span class="option-title">Spike sync hammer</span>\n <label class="switch-checkbox">\n <input id="_spikeSyncHammer" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n\n <div class="content-option">\n <span class="option-title">Knockback tick</span>\n <label class="switch-checkbox">\n <input id="_knockbackTick" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Attacks enemy when its possible to knockback on spike</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Knockback tick hammer</span>\n <label class="switch-checkbox">\n <input id="_knockbackTickHammer" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Knockbacks enemy using hammer + turret + primary weapon on spike</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Knockback tick trap</span>\n <label class="switch-checkbox">\n <input id="_knockbackTickTrap" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Destroys a trap and knockbacks enemy on spike</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Anti Retrap</span>\n <label class="switch-checkbox">\n <input id="_antiRetrap" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">When you are trapped, attacks enemy with primary weapon to push it away</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Tool Spear Insta</span>\n <label class="switch-checkbox">\n <input id="_toolSpearInsta" type="checkbox"></input>\n <span></span>\n </label>\n\n <span class="option-description">When you have Tool Hammer and also Polearm could be upgraded, then it is going to perform instakill on nearest enemy.</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Autosteal</span>\n <label class="switch-checkbox">\n <input id="_autoSteal" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Steals kills/animals from other players</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Autopush</span>\n <label class="switch-checkbox">\n <input id="_autoPush" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n\n <div class="content-option">\n <span class="option-title">Turret steal</span>\n <label class="switch-checkbox">\n <input id="_turretSteal" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Equips a turret hat if possible to kill with it</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Spike Gear Insta</span>\n <label class="switch-checkbox">\n <input id="_spikeGearInsta" type="checkbox"></input>\n <span></span>\n </label>\n\n <span class="option-description">Equips Spike Gear when it is possible to deal potential damage with it to the enemy. Instakill may happen.</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Turret Sync</span>\n <label class="switch-checkbox">\n <input id="_turretSync" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Attacks using primary in sync with other turret objects</span>\n </div>\n </div>\n </div>\n\n</div>';
const Visuals_default = '<div class="menu-page" data-id="3">\n <div class="page-title">Visuals</div>\n <p class="page-description">Customize your visuals, or you can disable it for performance</p>\n\n \x3c!-- Tracers --\x3e\n <div class="section">\n <div class="section-title">Tracers</div>\n <div class="section-content">\n\n <div class="content-option">\n <span class="option-title">Enemies</span>\n <div class="option-content">\n <button class="reset-color" title="Reset Color"></button>\n <input id="_enemyTracersColor" type="color" title="Select Color">\n <label class="switch-checkbox">\n <input id="_enemyTracers" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n </div>\n\n <div class="content-option">\n <span class="option-title">Teammates</span>\n <div class="option-content">\n <button class="reset-color" title="Reset Color"></button>\n <input id="_teammateTracersColor" type="color" title="Select Color">\n <label class="switch-checkbox">\n <input id="_teammateTracers" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n </div>\n\n <div class="content-option">\n <span class="option-title">Animal</span>\n <div class="option-content">\n <button class="reset-color" title="Reset Color"></button>\n <input id="_animalTracersColor" type="color" title="Select Color">\n <label class="switch-checkbox">\n <input id="_animalTracers" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n </div>\n\n <div class="content-option">\n <span class="option-title">Notification</span>\n <div class="option-content">\n <button class="reset-color" title="Reset Color"></button>\n <input id="_notificationTracersColor" type="color" title="Select Color">\n <label class="switch-checkbox">\n <input id="_notificationTracers" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n </div>\n\n </div>\n </div>\n\n \x3c!-- Markers --\x3e\n <div class="section">\n <div class="section-title">Markers</div>\n\n <div class="section-content">\n\n <div class="content-option">\n <span class="option-title">Item Markers</span>\n <div class="option-content">\n <button class="reset-color" title="Reset Color"></button>\n <input id="_itemMarkersColor" type="color" title="Select Color">\n <label class="switch-checkbox">\n <input id="_itemMarkers" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n </div>\n\n <div class="content-option">\n <span class="option-title">Teammates</span>\n <div class="option-content">\n <button class="reset-color" title="Reset Color"></button>\n <input id="_teammateMarkersColor" type="color" title="Select Color">\n <label class="switch-checkbox">\n <input id="_teammateMarkers" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n </div>\n\n <div class="content-option">\n <span class="option-title">Enemies</span>\n <div class="option-content">\n <button class="reset-color" title="Reset Color"></button>\n <input id="_enemyMarkersColor" type="color" title="Select Color">\n <label class="switch-checkbox">\n <input id="_enemyMarkers" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n </div>\n \n </div>\n </div>\n\n \x3c!-- Player --\x3e\n <div class="section">\n <div class="section-title">Player</div>\n\n <div class="section-content">\n\n <div class="content-option">\n <span class="option-title">Weapon XP Bar</span>\n <label class="switch-checkbox">\n <input id="_weaponXPBar" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n\n <div class="content-option">\n <span class="option-title">Turret Reload Bar</span>\n <div class="option-content">\n <button class="reset-color" title="Reset Color"></button>\n <input id="_playerTurretReloadBarColor" type="color" title="Select Color">\n <label class="switch-checkbox">\n <input id="_playerTurretReloadBar" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n </div>\n\n <div class="content-option">\n <span class="option-title">Weapon Reload Bar</span>\n <div class="option-content">\n <button class="reset-color" title="Reset Color"></button>\n <input id="_weaponReloadBarColor" type="color" title="Select Color">\n <label class="switch-checkbox">\n <input id="_weaponReloadBar" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n </div>\n\n <div class="content-option">\n <span class="option-title">Render HP</span>\n <label class="switch-checkbox">\n <input id="_renderHP" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n\n \x3c!-- <div class="content-option">\n <span class="option-title">Stacked Damage</span>\n <label class="switch-checkbox">\n <input id="_stackedDamage" type="checkbox"></input>\n <span></span>\n </label>\n </div> --\x3e\n </div>\n </div>\n\n \x3c!-- Object --\x3e\n <div class="section">\n <div class="section-title">Object</div>\n\n <div class="section-content">\n\n <div class="content-option">\n <span class="option-title">Turret Reload Bar</span>\n <div class="option-content">\n <button class="reset-color" title="Reset Color"></button>\n <input id="_objectTurretReloadBarColor" type="color" title="Select Color">\n <label class="switch-checkbox">\n <input id="_objectTurretReloadBar" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n </div>\n\n <div class="content-option">\n <span class="option-title">Item Health Bar</span>\n <div class="option-content">\n <button class="reset-color" title="Reset Color"></button>\n <input id="_itemHealthBarColor" type="color" title="Select Color">\n <label class="switch-checkbox">\n <input id="_itemHealthBar" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n </div>\n\n </div>\n </div>\n\n</div>';
const Misc_default = '<div class="menu-page" data-id="4">\n <div class="page-title">Misc</div>\n <p class="page-description">Customize misc settings, add autochat messages, reset settings</p>\n\n \x3c!-- Other --\x3e\n <div class="section">\n <h2 class="section-title">Other</h2>\n\n <div class="section-content">\n\n <div class="content-option">\n <span class="option-title">Kill Message</span>\n <div class="option-content">\n <span class="seldoom-locked">seldoom is goated</span>\n </div>\n </div>\n\n <div class="content-option">\n <span class="option-title">Autospawn</span>\n <label class="switch-checkbox">\n <input id="_autospawn" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n\n <div class="content-option">\n <span class="option-title">Autoaccept</span>\n <label class="switch-checkbox">\n <input id="_autoaccept" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n\n <div class="content-option">\n <span class="option-title">Texture pack</span>\n <label class="switch-checkbox">\n <input id="_texturepack" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Some old looking texture pack. Reload the page to make it work! :)</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Hide game HUD</span>\n <label class="switch-checkbox">\n <input id="_hideHUD" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n\n <div class="content-option">\n <span class="option-title">Smooth rendering</span>\n <label class="slider">\n <span class="slider-value"></span>\n <input id="_smoothRendering" type="range" step="10" min="100" max="200">\n </label>\n <span class="option-description">Control how smoothly your game is being rendering. Higher speeds give you more accurate position of entities, making you analyze situation better.</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Chat Log</span>\n <label class="switch-checkbox">\n <input id="_chatLog" type="checkbox"></input>\n <span></span>\n </label>\n\n <span class="option-description">Use this only for debugging purposes. Report about any known problems</span>\n </div>\n\n <div class="content-option">\n <button id="resetSettings" class="option-button red">RESET SETTINGS</button>\n </div>\n\n </div>\n </div>\n\n\n \x3c!-- Menu --\x3e\n \x3c!-- <div class="section">\n <h2 class="section-title">Menu</h2>\n\n <div class="section-content">\n\n <div class="content-option">\n <span class="option-title">Transparency</span>\n <label class="switch-checkbox">\n <input id="_menuTransparency" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n\n </div>\n </div> --\x3e\n\n</div>';
const Devtool_default = '<div class="menu-page" data-id="6">\n <div class="page-title">Devtool</div>\n <p class="page-description">Test Glotus Client and report about bugs!</p>\n\n\n \x3c!-- myPlayer --\x3e\n <div class="section">\n <h2 class="section-title">myPlayer</h2>\n\n <div class="section-content">\n\n <div class="content-option">\n <span class="option-title">Display player angle</span>\n <label class="switch-checkbox">\n <input id="_displayPlayerAngle" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n\n </div>\n </div>\n\n\n \x3c!-- Hitboxes --\x3e\n <div class="section">\n <h2 class="section-title">Hitboxes</h2>\n\n <div class="section-content">\n\n <div class="content-option">\n <span class="option-title">Weapon hitbox</span>\n <label class="switch-checkbox">\n <input id="_weaponHitbox" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n\n <div class="content-option">\n <span class="option-title">Collision hitbox</span>\n <label class="switch-checkbox">\n <input id="_collisionHitbox" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n\n <div class="content-option">\n <span class="option-title">Placement hitbox</span>\n <label class="switch-checkbox">\n <input id="_placementHitbox" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n\n <div class="content-option">\n <span class="option-title">Possible placement</span>\n <label class="switch-checkbox">\n <input id="_possiblePlacement" type="checkbox"></input>\n <span></span>\n </label>\n </div>\n \n </div>\n </div>\n\n \x3c!-- Statistics --\x3e\n <div class="section">\n <h2 class="section-title">Statistics</h2>\n\n <div class="section-content small-section">\n\n <div class="content-option left-flex text">\n <span class="option-title">Total kills: </span>\n <span id="_totalKills" class="text-value">0</span>\n </div>\n\n <div class="content-option left-flex text">\n <span class="option-title">Global kills with bots: </span>\n <span id="_globalKills" class="text-value">0</span>\n </div>\n\n <div class="content-option left-flex text">\n <span class="option-title">Deaths: </span>\n <span id="_deaths" class="text-value">0</span>\n </div>\n\n <div class="content-option left-flex text">\n <span class="option-title">Autosync: </span>\n <span id="_autoSyncTimes" class="text-value">0</span>\n </div>\n\n <div class="content-option left-flex text">\n <span class="option-title">Velocity tick: </span>\n <span id="_velocityTickTimes" class="text-value">0</span>\n </div>\n\n <div class="content-option left-flex text">\n <span class="option-title">SSHammer: </span>\n <span id="_spikeSyncHammerTimes" class="text-value">0</span>\n </div>\n\n <div class="content-option left-flex text">\n <span class="option-title">Spike sync: </span>\n <span id="_spikeSyncTimes" class="text-value">0</span>\n </div>\n\n <div class="content-option left-flex text">\n <span class="option-title">Spike tick: </span>\n <span id="_spikeTickTimes" class="text-value">0</span>\n </div>\n\n <div class="content-option left-flex text">\n <span class="option-title">KBTrap: </span>\n <span id="_knockbackTickTrapTimes" class="text-value">0</span>\n </div>\n\n <div class="content-option left-flex text">\n <span class="option-title">KBHammer: </span>\n <span id="_knockbackTickHammerTimes" class="text-value">0</span>\n </div>\n\n <div class="content-option left-flex text">\n <span class="option-title">KB Reg: </span>\n <span id="_knockbackTickTimes" class="text-value">0</span>\n </div>\n\n </div>\n </div>\n\n</div>';
const Bots_default = '<div class="menu-page" data-id="5">\n <div class="page-title">Bots</div>\n <p class="page-description">Create bots, control them and dominate the entire server</p>\n\n \x3c!-- Controller --\x3e\n <div class="section">\n <div class="section-title">Controller</div>\n\n <div class="section-content">\n <div class="content-option">\n <span class="option-title">Follow cursor</span>\n <label class="switch-checkbox">\n <input id="_followCursor" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Bots are going to follow your cursor instead of character</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Stop movement radius</span>\n <label class="slider">\n <span class="slider-value"></span>\n <input id="_movementRadius" type="range" step="25" min="25" max="250">\n </label>\n <span class="option-description">Bots will stop movement at this radius</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Circle formation</span>\n <label class="switch-checkbox">\n <input id="_circleFormation" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Bots will form a circle around you</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Circle rotation</span>\n <label class="switch-checkbox">\n <input id="_circleRotation" type="checkbox"></input>\n <span></span>\n </label>\n <span class="option-description">Bots will move in a circular way around you</span>\n </div>\n\n <div class="content-option">\n <span class="option-title">Circle radius</span>\n <label class="slider">\n <span class="slider-value"></span>\n <input id="_circleRadius" type="range" step="25" min="50" max="600">\n </label>\n </div>\n </div>\n\n <div id="bot-container" class="section-content"></div>\n\n <div class="content-option centered">\n <button id="add-bot" class="option-button">Add Bot</button>\n </div>\n </div>\n\n</div>';
const styles_default = '@import "https://fonts.googleapis.com/css2?family=Noto+Sans:wght@400;600;800&display=swap";\n\n* {\n user-select: none;\n}\n\n/* Slightly lighter + bluish dark backgrounds */\nheader {\n display: flex;\n justify-content: space-between;\n align-items: center;\n height: 45px;\n background: #16181c; /* was #121212 → lighter + hint of blue */\n padding: 10px;\n border-radius: 6px;\n}\n\nheader .page-title {\n font-size: 2.3em;\n}\n\nheader #credits {\n display: flex;\n justify-content: space-between;\n gap: 10px;\n height: 45px;\n}\n\nheader #credits p {\n margin-top: auto;\n}\n\nheader #logo {\n display: block;\n width: auto;\n height: 100%;\n scale: 1.2;\n}\n\nheader #close-button {\n display: block;\n fill: #b5b5b5; /* slightly lighter */\n cursor: pointer;\n width: auto;\n height: 100%;\n transition: fill 200ms;\n}\n\nheader #close-button:hover {\n fill: #f0f0f0;\n}\n\n@keyframes ripple {\n from {\n opacity: 1;\n transform: scale(0);\n }\n to {\n opacity: 0;\n transform: scale(0.7);\n }\n}\n\n#navbar-container {\n display: flex;\n flex-direction: column;\n background: #16181c; /* was #121212 */\n padding: 10px;\n border-radius: 6px;\n row-gap: 3px;\n}\n\n#navbar-container .open-menu {\n position: relative;\n width: 8.5em;\n height: 3.2em;\n background: #101215; /* was #0d0d0d → slightly lighter + blue */\n font-weight: 800;\n font-size: 1.3em;\n overflow: hidden;\n transition: all 400ms;\n display: flex;\n justify-content: left;\n align-items: center;\n padding: 0px 25px;\n border-radius: 3px;\n border: 1px solid rgba(200, 210, 220, 0.08); /* cooler gray border */\n}\n\n.open-menu > span {\n display: flex;\n justify-content: left;\n align-items: center;\n gap: 10px;\n transition: all 300ms;\n pointer-events: none;\n}\n\n.open-menu:hover {\n background: #3a3d42; /* was #3d3d3d → cooler tone */\n}\n\n.open-menu:hover span {\n transform: translateY(-2px);\n}\n\n.open-menu.active {\n background: #3a3d42;\n pointer-events: none;\n}\n\n#navbar-container .open-menu.bottom-align {\n margin-top: auto;\n}\n\n#navbar-container .open-menu .ripple {\n position: absolute;\n z-index: 5;\n background: rgba(200, 215, 230, 0.4); /* slightly bluish white ripple */\n top: 0;\n left: 0;\n border-radius: 50%;\n opacity: 0;\n animation: ripple 800ms;\n pointer-events: none;\n}\n\n/* Animations unchanged */\n@keyframes toclose {\n from {\n opacity: 1;\n transform: scale(1);\n }\n to {\n opacity: 0;\n transform: scale(0);\n }\n}\n\n@keyframes toopen {\n from {\n opacity: 0;\n transform: scale(0);\n }\n to {\n opacity: 1;\n transform: scale(1);\n }\n}\n\n@keyframes appear {\n from {\n opacity: 0;\n }\n to {\n opacity: 1;\n }\n}\n\n#page-container {\n width: 100%;\n height: 100%;\n overflow-y: scroll;\n}\n\n.menu-page {\n background: #16181c; /* consistent background */\n padding: 10px;\n border-radius: 6px;\n display: none;\n}\n\n.menu-page.opened {\n display: block;\n}\n\n.menu-page .page-title {\n font-size: 2.8em;\n}\n\n.menu-page > .section {\n margin-top: 20px;\n background: #101215; /* was #0d0d0d */\n padding: 15px;\n border-radius: 6px;\n}\n\n.menu-page > .section .section-title {\n font-weight: 800;\n font-size: 1.8em;\n color: #a0a5aa; /* slightly lighter + bluish gray */\n margin-bottom: 10px;\n}\n\n.section-content {\n display: flex;\n flex-direction: column;\n gap: 5px;\n}\n\n.small-section {\n gap: 0px;\n font-size: 0.85rem;\n}\n\n.menu-page > .section .section-content.split {\n display: flex;\n justify-content: space-between;\n flex-direction: row;\n column-gap: 30px;\n}\n\n.menu-page > .section .section-content .content-split {\n width: 50%;\n display: flex;\n flex-direction: column;\n row-gap: 10px;\n}\n\n.menu-page > .section .section-content .content-option {\n display: flex;\n justify-content: space-between;\n align-items: center;\n min-height: 40px;\n padding: 3px 10px;\n transition: background 300ms;\n border-radius: 8px;\n}\n\n.content-option:hover {\n background: rgba(60, 65, 75, 0.25); /* cooler hover bg */\n}\n\n.option-description {\n position: absolute;\n z-index: 99;\n visibility: hidden;\n background: #282b30; /* was #2a2a2a → bluish dark */\n padding: 8px;\n border-radius: 6px;\n font-weight: 600;\n pointer-events: none;\n max-width: 300px;\n}\n\n.description-show {\n visibility: visible;\n}\n\n.menu-page > .section .content-option.centered {\n display: flex;\n justify-content: center;\n}\n\n.menu-page > .section .section-content .content-option .option-title {\n font-weight: 800;\n font-size: 1.4em;\n color: #60656b; /* was #585858 → lighter + cooler */\n transition: color 300ms;\n}\n\n.menu-page > .section .section-content .content-option .option-content {\n display: flex;\n justify-content: center;\n align-items: center;\n column-gap: 10px;\n}\n\n.menu-page > .section .section-content .content-option .disconnect-button {\n width: 30px;\n height: 30px;\n cursor: pointer;\n fill: rgba(130, 55, 60, 0.5); /* slightly softened */\n transition: fill 300ms;\n}\n\n.menu-page > .section .section-content .content-option:hover .option-title {\n color: #888c92; /* was #7e7d7d */\n}\n\n.menu-page > .section .section-content .content-option:hover .disconnect-button {\n fill: #8a3636;\n}\n\n.menu-page > .section .section-content .content-option:hover .disconnect-button:hover {\n fill: #983a3a;\n}\n\n.menu-page > .section .section-content .text {\n display: flex;\n justify-content: left;\n gap: 10px;\n}\n\n.menu-page > .section .section-content .text .text-value {\n color: #8e8888; /* slightly lighter */\n font-weight: 800;\n font-size: 1.5em;\n}\n\n.simplified {\n font-weight: 600 !important;\n font-size: 1.2em !important;\n word-spacing: 2px;\n}\n\n.highlight {\n color: #c0c5ca; /* cooler highlight */\n}\n\n.menu-page > .section .option-button {\n /* width: 117px;\n height: 45px; */\n background: #2e3136; /* was #303030 → bluish dark */\n border: 5px solid #24272b; /* was #262626 */\n padding: 10px 30px;\n border-radius: 6px;\n font-weight: 800;\n font-size: 1.1em;\n color: #888c92;\n transition: background 300ms, border-color 300ms;\n}\n\n\n#bot-container {\n margin: 10px 0;\n}\n\n.menu-page > .section .option-button:hover {\n background: #34383d;\n border-color: #282b30;\n}\n\n.menu-page > .section .section-content .hotkeyInput {\n width: 90px;\n height: 40px;\n background: #2e3136;\n border: 5px solid #24272b;\n border-radius: 6px;\n font-weight: 800;\n font-size: 1.1em;\n color: #888c92;\n display: flex;\n justify-content: center;\n align-items: center;\n transition: background 300ms, border-color 300ms, color 300ms;\n}\n\n.menu-page > .section .section-content .hotkeyInput:hover {\n background: #34383d;\n border-color: #282b30;\n}\n\n.menu-page > .section .section-content .hotkeyInput.active {\n background: #3a3e44;\n border-color: #2c3035;\n}\n\n.red {\n background: #853838!important;\n border-color: #6f2f2f!important;\n color: #c07878!important;\n}\n\n.red:hover {\n background: #b24848!important;\n border-color: #753131!important;\n}\n\n.red.active {\n background: #9c4040!important;\n border-color: #753131!important;\n}\n\n.menu-page > .section .section-content .switch-checkbox {\n position: relative;\n width: 90px;\n height: 34px;\n}\n\n.menu-page > .section .section-content .switch-checkbox input {\n width: 0;\n height: 0;\n opacity: 0;\n}\n\n.input {\n outline: 3px solid transparent;\n border: none;\n text-align: center;\n padding: 0;\n margin: 0;\n width: 225px;\n height: 30px;\n background: #2e3136;\n box-shadow: 0px -6px 0px 0px #24272b inset;\n border-radius: 6px;\n font-weight: 800;\n font-size: 1.1em;\n color: #888c92;\n display: flex;\n justify-content: center;\n align-items: center;\n transition: background 300ms, border-color 300ms, color 300ms, outline 300ms;\n}\n\n.input:focus {\n outline: 3px solid #757a80; /* cooler focus ring */\n}\n\n.menu-page > .section .section-content .switch-checkbox input:checked + span {\n background: #3a3e44;\n box-shadow: 0px -17px 0px 0px #2f3338 inset;\n}\n\n.menu-page > .section .section-content .switch-checkbox input:checked + span:before {\n transform: translateX(50px) scale(0.6);\n background: #888c92;\n}\n\n.menu-page > .section .section-content .switch-checkbox span {\n position: absolute;\n cursor: pointer;\n top: 0;\n left: 0;\n bottom: 0;\n right: 0;\n width: 100%;\n height: 100%;\n display: flex;\n align-items: center;\n background: #2e3136;\n border-radius: 6px;\n box-shadow: 0px -17px 0px 0px #282b30 inset;\n}\n\n.menu-page > .section .section-content .switch-checkbox span:before {\n position: absolute;\n content: "";\n transform: scale(0.6);\n transition: transform 300ms;\n width: 40px;\n height: 40px;\n border-radius: 6px;\n background: #60656b;\n}\n\n.menu-page > .section .section-content input[id][type="color"] {\n width: 60px;\n height: 33.3333333333px;\n outline: none;\n border: none;\n padding: 3px;\n margin: 0;\n background: #2e3136;\n border-radius: 6px;\n cursor: pointer;\n}\n\n.menu-page > .section .section-content .reset-color {\n background: var(--data-color);\n width: 10px;\n height: 10px;\n border-radius: 50%;\n}\n\n.menu-page > .section .section-content .slider {\n position: relative;\n display: flex;\n align-items: center;\n justify-content: space-between;\n gap: 10px;\n}\n\n.menu-page > .section .section-content .slider input {\n appearance: none;\n outline: none;\n cursor: pointer;\n padding: 0;\n margin: 0;\n border: none;\n width: 144px;\n height: 30px;\n background: #3a3e44;\n box-shadow: 0px -15px 0px 0px #2f3338 inset;\n border-radius: 6px;\n}\n\n.menu-page > .section .section-content .slider input::-webkit-slider-thumb {\n -webkit-appearance: none;\n transform: scale(0.7);\n width: 30px;\n height: 30px;\n background: #888c92;\n border-radius: 6px;\n}\n\n.menu-page > .section .section-content .slider .slider-value {\n color: #60656b;\n font-weight: 800;\n font-size: 1.4em;\n opacity: 0.4;\n}\n\n.left-flex {\n display: flex;\n justify-content: left !important;\n gap: 10px;\n}\n\nhtml,\nbody {\n margin: 0;\n padding: 0;\n scrollbar-width: thin;\n scrollbar-track-color: #2e3136;\n scrollbar-face-color: #24272b;\n overflow: hidden;\n}\n\n* {\n font-family: "Noto Sans", sans-serif;\n color: #f2f4f6; /* slightly softer white */\n}\n\nh1, .page-title {\n font-weight: 800;\n margin: 0;\n}\n\nh2 {\n margin: 0;\n}\n\np {\n font-weight: 800;\n font-size: 1.1rem;\n margin: 0;\n color: #c0c5ca; /* cooler light gray */\n}\n\nbutton {\n border: none;\n outline: none;\n cursor: pointer;\n}\n\n#menu-container {\n position: absolute;\n top: 50%;\n left: 50%;\n transform: translate(-50%, -50%);\n width: 1280px;\n height: 720px;\n display: flex;\n justify-content: center;\n align-items: center;\n}\n\n#menu-container.transparent #menu-wrapper {\n background: rgba(10, 12, 16, 0.6); /* bluish transparent */\n backdrop-filter: blur(3px);\n box-shadow: 0 0 15px rgba(0, 10, 20, 0.4); /* subtle blue shadow */\n}\n\n#menu-container.transparent header,\n#menu-container.transparent .menu-page,\n#menu-container.transparent #navbar-container {\n background: rgba(22, 24, 28, 0.59); /* matching transparent bg */\n}\n\n#menu-container.transparent .section {\n background: rgba(16, 18, 21, 0.46);\n}\n\n#menu-container.transparent .open-menu {\n background: rgba(16, 18, 21, 0.46);\n}\n\n#menu-container.transparent .open-menu:hover,\n#menu-container.transparent .open-menu.active {\n background: rgba(58, 61, 66, 0.60);\n}\n\n#menu-wrapper {\n position: relative;\n display: flex;\n flex-direction: column;\n row-gap: 5px;\n width: 85%;\n height: 85%;\n padding: 10px;\n border-radius: 6px;\n background: #0a0c10; /* bluish black */\n}\n\n#menu-wrapper.toclose {\n animation: 150ms ease-in toclose forwards;\n}\n\n#menu-wrapper.toopen {\n animation: 150ms ease-in toopen forwards;\n}\n\nmain {\n display: flex;\n column-gap: 10px;\n width: 100%;\n height: calc(100% - 75px);\n}\n\n::-webkit-scrollbar {\n width: 12px;\n}\n\n::-webkit-scrollbar-track {\n background: #2e3136;\n border-radius: 6px;\n}\n\n::-webkit-scrollbar-thumb {\n background: #24272b;\n border-radius: 6px;\n}\n\n.icon {\n width: 50px;\n height: 50px;\n}\n\n.small-icon {\n width: 22px;\n height: 22px;\n}';
// Style de la ligne verrouillee du message de kill.
const Seldoom_style = ".seldoom-locked{display:inline-block;padding:4px 10px;border-radius:6px;"
+ "background:rgba(245,217,81,.12);border:1px solid rgba(245,217,81,.45);"
+ "color:#f5d951;font-weight:700;letter-spacing:.4px;white-space:nowrap}";
const Game_default = '#iframe-container {\n position: absolute;\n top: 0;\n left: 0;\n bottom: 0;\n right: 0;\n width: 100%;\n height: 100%;\n border: none;\n outline: none;\n z-index: 10;\n}\n\n#promoImgHolder,\n.menuHeader,\n.menuText,\n#guideCard,\n#altServer,\n#gameName,\n#pingDisplay,\n#partyButton,\n#onetrust-consent-sdk,\n.adMenuCard,\n#topInfoHolder > div:not([id]):not([class]),\n#touch-controls-fullscreen,\n#altcha,\n#joinPartyButton {\n display: none!important;\n}\n\n.menuCard {\n box-shadow: none;\n}\n\n#setupCard {\n display: flex;\n flex-direction: column;\n gap: 12px;\n background: #6d6d6d77;\n max-height: auto;\n width: 280px;\n}\n\n#setupCard > * {\n margin: 0!important;\n}\n\n#linksContainer2 {\n background: #6d6d6d77;\n}\n\n#bottomContainer {\n bottom: 20px;\n}\n\n#topInfoHolder {\n display: flex;\n flex-direction: column;\n justify-content: right;\n align-items: flex-end;\n gap: 10px;\n}\n\n#killCounter, #totalKillCounter {\n position: static;\n margin: 0;\n background-image: url(../img/icons/skull.png);\n}\n\n.actionBarItem {\n position: relative;\n}\n\n.itemCounter {\n position: absolute;\n top: 3px;\n right: 3px;\n font-size: 0.95em;\n color: white;\n text-shadow: #3d3f42 2px 0px 0px, #3d3f42 1.75517px 0.958851px 0px, #3d3f42 1.0806px 1.68294px 0px, #3d3f42 0.141474px 1.99499px 0px, #3d3f42 -0.832294px 1.81859px 0px, #3d3f42 -1.60229px 1.19694px 0px, #3d3f42 -1.97998px 0.28224px 0px, #3d3f42 -1.87291px -0.701566px 0px, #3d3f42 -1.30729px -1.5136px 0px, #3d3f42 -0.421592px -1.95506px 0px, #3d3f42 0.567324px -1.91785px 0px, #3d3f42 1.41734px -1.41108px 0px, #3d3f42 1.92034px -0.558831px 0px;\n}\n\n.itemCounter.hidden {\n display: none;\n}\n\n#glotusStats {\n position: absolute;\n color: rgb(221, 221, 221);\n font: 13px "Hammersmith One";\n bottom: 210px;\n left: 20px;\n\n display: flex;\n flex-direction: column;\n gap: 5px;\n}\n\n.hidden {\n display: none!important;\n}\n\n#chatLog {\n position: absolute;\n top: 65px;\n left: 10px;\n\n width: 380px;\n height: 180px;\n\n background: rgba(10, 12, 16, 0.6);\n padding: 10px;\n color: #f2f4f6;\n border-radius: 6px;\n\n display: flex;\n flex-direction: column;\n}\n\n#chatLogHeader {\n font-size: 1.8rem;\n margin: 0 0 5px 0;\n flex-shrink: 0;\n}\n\n#messageContainer {\n flex: 1;\n overflow-y: auto;\n overflow-x: hidden;\n}\n\n#messageContainer::-webkit-scrollbar {\n width: 6px;\n}\n\n#messageContainer::-webkit-scrollbar-track {\n background: #4c4f55;\n border-radius: 6px;\n}\n\n#messageContainer::-webkit-scrollbar-thumb {\n background: #303338;\n border-radius: 6px;\n}\n\n.logMessage {\n display: flex;\n gap: 8px;\n align-items: flex-start;\n}\n\n.logMessage span {\n word-break: break-word;\n overflow-wrap: anywhere;\n}\n\n.logMessage .darken {\n white-space: nowrap;\n flex-shrink: 0;\n}\n\n.logMessage .log,\n.logMessage .warn,\n.logMessage .error {\n flex: 1;\n min-width: 0;\n}';
const Store_default = "#storeContainer {\n display: flex;\n flex-direction: column;\n gap: 10px;\n max-width: 400px;\n width: 100%;\n\n position: absolute;\n top: 50%;\n left: 50%;\n transform: translate(-50%, -50%) scale(0.9);\n}\n\n#toggleStoreType {\n display: flex;\n justify-content: center;\n align-items: center;\n padding: 10px;\n background-color: rgba(0, 0, 0, 0.15);\n color: #fff;\n border-radius: 4px;\n cursor: pointer;\n font-size: 20px;\n pointer-events: all;\n}\n\n#itemHolder {\n background-color: rgba(0, 0, 0, 0.15);\n max-height: 200px;\n height: 100%;\n padding: 10px;\n overflow-y: scroll;\n border-radius: 4px;\n pointer-events: all;\n scrollbar-width: none;\n}\n\n#itemHolder::-webkit-scrollbar {\n display: none;\n width: 0;\n height: 0;\n background: transparent;\n}\n\n.storeItemContainer {\n display: flex;\n align-items: center;\n gap: 10px;\n padding: 5px;\n height: 50px;\n box-sizing: border-box;\n overflow: hidden;\n}\n\n.storeHat {\n display: flex;\n justify-content: center;\n align-items: center;\n width: 45px;\n height: 45px;\n margin-top: -5px;\n pointer-events: none;\n}\n\n.storeItemName {\n color: #fff;\n font-size: 20px;\n}\n\n.equipButton {\n margin-left: auto;\n color: #80eefc;\n cursor: pointer;\n font-size: 35px;\n}";
const Hats = {
0: {
index: 0,
id: 0,
name: "Unequip",
dontSell: !0,
price: 0,
scale: 0,
description: "None"
},
45: {
index: 1,
id: 45,
name: "Shame!",
dontSell: !0,
price: 0,
scale: 120,
description: "hacks are for losers"
},
51: {
index: 2,
id: 51,
name: "Moo Cap",
price: 0,
scale: 120,
description: "coolest mooer around"
},
50: {
index: 3,
id: 50,
name: "Apple Cap",
price: 0,
scale: 120,
description: "apple farms remembers"
},
28: {
index: 4,
id: 28,
name: "Moo Head",
price: 0,
scale: 120,
description: "no effect"
},
29: {
index: 5,
id: 29,
name: "Pig Head",
price: 0,
scale: 120,
description: "no effect"
},
30: {
index: 6,
id: 30,
name: "Fluff Head",
price: 0,
scale: 120,
description: "no effect"
},
36: {
index: 7,
id: 36,
name: "Pandou Head",
price: 0,
scale: 120,
description: "no effect"
},
37: {
index: 8,
id: 37,
name: "Bear Head",
price: 0,
scale: 120,
description: "no effect"
},
38: {
index: 9,
id: 38,
name: "Monkey Head",
price: 0,
scale: 120,
description: "no effect"
},
44: {
index: 10,
id: 44,
name: "Polar Head",
price: 0,
scale: 120,
description: "no effect"
},
35: {
index: 11,
id: 35,
name: "Fez Hat",
price: 0,
scale: 120,
description: "no effect"
},
42: {
index: 12,
id: 42,
name: "Enigma Hat",
price: 0,
scale: 120,
description: "join the enigma army"
},
43: {
index: 13,
id: 43,
name: "Blitz Hat",
price: 0,
scale: 120,
description: "hey everybody i'm blitz"
},
49: {
index: 14,
id: 49,
name: "Bob XIII Hat",
price: 0,
scale: 120,
description: "like and subscribe"
},
57: {
index: 15,
id: 57,
name: "Pumpkin",
price: 50,
scale: 120,
description: "Spooooky"
},
8: {
index: 16,
id: 8,
name: "Bummle Hat",
price: 100,
scale: 120,
description: "no effect"
},
2: {
index: 17,
id: 2,
name: "Straw Hat",
price: 500,
scale: 120,
description: "no effect"
},
15: {
index: 18,
id: 15,
name: "Winter Cap",
price: 600,
scale: 120,
description: "allows you to move at normal speed in snow",
coldM: 1
},
5: {
index: 19,
id: 5,
name: "Cowboy Hat",
price: 1e3,
scale: 120,
description: "no effect"
},
4: {
index: 20,
id: 4,
name: "Ranger Hat",
price: 2e3,
scale: 120,
description: "no effect"
},
18: {
index: 21,
id: 18,
name: "Explorer Hat",
price: 2e3,
scale: 120,
description: "no effect"
},
31: {
index: 22,
id: 31,
name: "Flipper Hat",
price: 2500,
scale: 120,
description: "have more control while in water",
watrImm: !0
},
1: {
index: 23,
id: 1,
name: "Marksman Cap",
price: 3e3,
scale: 120,
description: "increases arrow speed and range",
aMlt: 1.3
},
10: {
index: 24,
id: 10,
name: "Bush Gear",
price: 3e3,
scale: 160,
description: "allows you to disguise yourself as a bush"
},
48: {
index: 25,
id: 48,
name: "Halo",
price: 3e3,
scale: 120,
description: "no effect"
},
6: {
index: 26,
id: 6,
name: "Soldier Helmet",
price: 4e3,
scale: 120,
description: "reduces damage taken but slows movement",
spdMult: .94,
dmgMult: .75
},
23: {
index: 27,
id: 23,
name: "Anti Venom Gear",
price: 4e3,
scale: 120,
description: "makes you immune to poison",
poisonRes: 1
},
13: {
index: 28,
id: 13,
name: "Medic Gear",
price: 5e3,
scale: 110,
description: "slowly regenerates health over time",
healthRegen: 3
},
9: {
index: 29,
id: 9,
name: "Miners Helmet",
price: 5e3,
scale: 120,
description: "earn 1 extra gold per resource",
extraGold: 1
},
32: {
index: 30,
id: 32,
name: "Musketeer Hat",
price: 5e3,
scale: 120,
description: "reduces cost of projectiles",
projCost: .5
},
7: {
index: 31,
id: 7,
name: "Bull Helmet",
price: 6e3,
scale: 120,
description: "increases damage done but drains health",
healthRegen: -5,
dmgMultO: 1.5,
spdMult: .96
},
22: {
index: 32,
id: 22,
name: "Emp Helmet",
price: 6e3,
scale: 120,
description: "turrets won't attack but you move slower",
antiTurret: 1,
spdMult: .7
},
12: {
index: 33,
id: 12,
name: "Booster Hat",
price: 6e3,
scale: 120,
description: "increases your movement speed",
spdMult: 1.16
},
26: {
index: 34,
id: 26,
name: "Barbarian Armor",
price: 8e3,
scale: 120,
description: "knocks back enemies that attack you",
dmgK: .6
},
21: {
index: 35,
id: 21,
name: "Plague Mask",
price: 1e4,
scale: 120,
description: "melee attacks deal poison damage",
poisonDmg: 5,
poisonTime: 6
},
46: {
index: 36,
id: 46,
name: "Bull Mask",
price: 1e4,
scale: 120,
description: "bulls won't target you unless you attack them",
bullRepel: 1
},
14: {
index: 37,
id: 14,
name: "Windmill Hat",
topSprite: !0,
price: 1e4,
scale: 120,
description: "generates points while worn",
pps: 1.5
},
11: {
index: 38,
id: 11,
name: "Spike Gear",
topSprite: !0,
price: 1e4,
scale: 120,
description: "deal damage to players that damage you",
dmg: .45
},
53: {
index: 39,
id: 53,
name: "Turret Gear",
topSprite: !0,
price: 1e4,
scale: 120,
description: "you become a walking turret",
turret: {
projectile: 1,
range: 700,
rate: 2500
},
spdMult: .7,
knockback: 60
},
20: {
index: 40,
id: 20,
name: "Samurai Armor",
price: 12e3,
scale: 120,
description: "increased attack speed and fire rate",
atkSpd: .78
},
58: {
index: 41,
id: 58,
name: "Dark Knight",
price: 12e3,
scale: 120,
description: "restores health when you deal damage",
healD: .4
},
27: {
index: 42,
id: 27,
name: "Scavenger Gear",
price: 15e3,
scale: 120,
description: "earn double points for each kill",
kScrM: 2
},
40: {
index: 43,
id: 40,
name: "Tank Gear",
price: 15e3,
scale: 120,
description: "increased damage to buildings but slower movement",
spdMult: .3,
bDmg: 3.3
},
52: {
index: 44,
id: 52,
name: "Thief Gear",
price: 15e3,
scale: 120,
description: "steal half of a players gold when you kill them",
goldSteal: .5
},
55: {
index: 45,
id: 55,
name: "Bloodthirster",
price: 2e4,
scale: 120,
description: "Restore Health when dealing damage. And increased damage",
healD: .25,
dmgMultO: 1.2
},
56: {
index: 46,
id: 56,
name: "Assassin Gear",
price: 2e4,
scale: 120,
description: "Go invisible when not moving. Can't eat. Increased speed",
noEat: !0,
spdMult: 1.1,
invisTimer: 1e3
}
}, Accessories = {
0: {
index: 0,
id: 0,
name: "Unequip",
dontSell: !0,
price: 0,
scale: 0,
xOffset: 0,
description: "None"
},
12: {
index: 1,
id: 12,
name: "Snowball",
price: 1e3,
scale: 105,
xOffset: 18,
description: "no effect"
},
9: {
index: 2,
id: 9,
name: "Tree Cape",
price: 1e3,
scale: 90,
description: "no effect"
},
10: {
index: 3,
id: 10,
name: "Stone Cape",
price: 1e3,
scale: 90,
description: "no effect"
},
3: {
index: 4,
id: 3,
name: "Cookie Cape",
price: 1500,
scale: 90,
description: "no effect"
},
8: {
index: 5,
id: 8,
name: "Cow Cape",
price: 2e3,
scale: 90,
description: "no effect"
},
11: {
index: 6,
id: 11,
name: "Monkey Tail",
price: 2e3,
scale: 97,
xOffset: 25,
description: "Super speed but reduced damage",
spdMult: 1.35,
dmgMultO: .2
},
17: {
index: 7,
id: 17,
name: "Apple Basket",
price: 3e3,
scale: 80,
xOffset: 12,
description: "slowly regenerates health over time",
healthRegen: 1
},
6: {
index: 8,
id: 6,
name: "Winter Cape",
price: 3e3,
scale: 90,
description: "no effect"
},
4: {
index: 9,
id: 4,
name: "Skull Cape",
price: 4e3,
scale: 90,
description: "no effect"
},
5: {
index: 10,
id: 5,
name: "Dash Cape",
price: 5e3,
scale: 90,
description: "no effect"
},
2: {
index: 11,
id: 2,
name: "Dragon Cape",
price: 6e3,
scale: 90,
description: "no effect"
},
1: {
index: 12,
id: 1,
name: "Super Cape",
price: 8e3,
scale: 90,
description: "no effect"
},
7: {
index: 13,
id: 7,
name: "Troll Cape",
price: 8e3,
scale: 90,
description: "no effect"
},
14: {
index: 14,
id: 14,
name: "Thorns",
price: 1e4,
scale: 115,
xOffset: 20,
description: "no effect"
},
15: {
index: 15,
id: 15,
name: "Blockades",
price: 1e4,
scale: 95,
xOffset: 15,
description: "no effect"
},
20: {
index: 16,
id: 20,
name: "Devils Tail",
price: 1e4,
scale: 95,
xOffset: 20,
description: "no effect"
},
16: {
index: 17,
id: 16,
name: "Sawblade",
price: 12e3,
scale: 90,
spin: !0,
xOffset: 0,
description: "deal damage to players that damage you",
dmg: .15
},
13: {
index: 18,
id: 13,
name: "Angel Wings",
price: 15e3,
scale: 138,
xOffset: 22,
description: "slowly regenerates health over time",
healthRegen: 3
},
19: {
index: 19,
id: 19,
name: "Shadow Wings",
price: 15e3,
scale: 138,
xOffset: 22,
description: "increased movement speed",
spdMult: 1.1
},
18: {
index: 20,
id: 18,
name: "Blood Wings",
price: 2e4,
scale: 178,
xOffset: 26,
description: "restores health when you deal damage",
healD: .2
},
21: {
index: 21,
id: 21,
name: "Corrupt X Wings",
price: 2e4,
scale: 178,
xOffset: 26,
description: "deal damage to players that damage you",
dmg: .25
}
}, store = [ Hats, Accessories ];
const DataHandler = new class {
isWeaponType(type) {
return type <= 1;
}
isItemType(type) {
return type >= 2;
}
getStore(type) {
return store[type];
}
getStoreItem(type, id) {
switch (type) {
case 0:
return Hats[id];
case 1:
return Accessories[id];
default:
throw Error(`getStoreItem Error: type "${type}" is not defined`);
}
}
getProjectile(id) {
return Projectiles[this.getWeapon(id).projectile];
}
getWeapon(id) {
return Weapons[id];
}
getItem(id) {
return Items[id];
}
isWeapon(id) {
return this.getWeapon(id) !== void 0;
}
isItem(id) {
return Items[id] !== void 0;
}
isPrimary(id) {
return id != null && this.getWeapon(id).itemType === 0;
}
isSecondary(id) {
return id != null && this.getWeapon(id).itemType === 1;
}
isMelee(id) {
return id != null && "damage" in this.getWeapon(id);
}
isAttackable(id) {
return id != null && "range" in this.getWeapon(id);
}
isShootable(id) {
return id != null && "projectile" in this.getWeapon(id);
}
isPlaceable(id) {
return id !== -1 && "itemGroup" in Items[id];
}
isHealable(id) {
return "restore" in Items[id];
}
isDestroyable(id) {
return "health" in Items[id];
}
canMoveOnTop(id) {
return "ignoreCollision" in Items[id];
}
}, DataHandler_default = DataHandler;
class ObjectItem {
id;
pos;
angle;
scale=0;
constructor(id, x, y, angle, scale) {
this.id = id, this.pos = {
current: new Vector_default(x, y)
}, this.angle = angle, this.scale = scale;
}
get hitScale() {
return this.scale;
}
}
class Resource extends ObjectItem {
type;
layer;
constructor(id, x, y, angle, scale, type) {
super(id, x, y, angle, scale);
this.type = type, this.layer = type === 0 ? 3 : type === 2 ? 0 : 2;
}
formatScale(scaleMult = 1) {
let reduceScale = this.type === 0 || this.type === 1 ? .6 * scaleMult : 1;
return this.scale * reduceScale;
}
get collisionScale() {
return this.formatScale();
}
get placementScale() {
return this.formatScale(.6);
}
get isCactus() {
return this.type === 1 && pointInDesert(this.pos.current);
}
getDamage() {
if (this.isCactus) {
return 35;
}
return 0;
}
}
class PlayerObject extends ObjectItem {
type;
ownerID;
collisionDivider;
health;
tempHealth;
maxHealth;
reload=-1;
maxReload=-1;
isDestroyable;
destroyingTick=0;
canBeDestroyed=!1;
trapActivated=!1;
wasTeammate=!1;
seenPlacement=!1;
layer;
itemGroup;
projectile=null;
constructor(id, x, y, angle, scale, type, ownerID) {
super(id, x, y, angle, scale);
this.type = type, this.ownerID = ownerID;
let item = Items[type];
if (this.collisionDivider = "colDiv" in item ? item.colDiv : 1, this.health = "health" in item ? item.health : 1 / 0,
this.tempHealth = this.health, this.maxHealth = this.health, this.isDestroyable = this.maxHealth !== 1 / 0,
item.id === 17) {
this.reload = Math.ceil(item.shootRate / 111), this.maxReload = this.reload;
}
this.layer = ItemGroups[item.itemGroup].layer, this.itemGroup = item.itemGroup;
}
formatScale(placeCollision = !1) {
return this.scale * (placeCollision ? 1 : this.collisionDivider);
}
get collisionScale() {
return this.formatScale();
}
get placementScale() {
let item = Items[this.type];
if (item.id === 21) {
return item.blocker;
}
return this.scale;
}
get isSpike() {
return this.itemGroup === 2;
}
getDamage() {
if (this.isSpike) {
let type = this.type;
return DataHandler_default.getItem(type).damage;
}
return 0;
}
}
class Entity {
id=-1;
pos={
previous: new Vector_default,
current: new Vector_default,
future: new Vector_default
};
angle=0;
scale=0;
speed=0;
move_dir=0;
setFuturePosition() {
let {previous: previous, current: current, future: future} = this.pos, distance = previous.distance(current);
this.speed = distance;
let angle = previous.angle(current);
this.move_dir = angle, future.setVec(current.addDirection(angle, distance));
}
get collisionScale() {
return this.scale;
}
get hitScale() {
return this.scale * 1.8;
}
client;
constructor(client) {
this.client = client;
}
getFuturePosition(speed) {
return this.pos.current.copy().add(Vector_default.fromAngle(this.move_dir, speed));
}
colliding(object, radius) {
let {previous: a0, current: a1, future: a2} = this.pos, b0 = object.pos.current;
return a0.distance(b0) <= radius || a1.distance(b0) <= radius || a2.distance(b0) <= radius;
}
collidingObject(object, addRadius = 0, checkType = 3) {
let {previous: a0, current: a1, future: a2} = this.pos, b0 = object.pos.current, radius = this.collisionScale + object.collisionScale + addRadius;
return !!(checkType & 4) && a0.distance(b0) <= radius || !!(checkType & 2) && a1.distance(b0) <= radius || !!(checkType & 1) && a2.distance(b0) <= radius;
}
collidingSimple(entity, range, tempPos = this.pos.current) {
let pos1 = tempPos, pos2 = entity.pos.current;
return pos1.distance(pos2) <= range;
}
collidingEntity(entity, range, checkBased = !1, prev = !0) {
let {previous: a0, current: a1, future: a2} = this.pos, {previous: b0, current: b1, future: b2} = entity.pos;
if (checkBased) {
return prev && a0.distance(b0) <= range || a1.distance(b1) <= range || a2.distance(b2) <= range;
}
return a0.distance(b0) <= range || a0.distance(b1) <= range || a0.distance(b2) <= range || a1.distance(b0) <= range || a1.distance(b1) <= range || a1.distance(b2) <= range || a2.distance(b0) <= range || a2.distance(b1) <= range || a2.distance(b2) <= range;
}
runningAwayFrom(entity, angle) {
if (angle === null) {
return !1;
}
let pos1 = this.pos.current, pos2 = entity.pos.current, angleTo = pos1.angle(pos2);
if (getAngleDist(angle, angleTo) <= Math.PI / 2) {
return !1;
}
return !0;
}
}
const Entity_default = Entity;
class EnemyManager {
client;
dangerousEnemies=[];
_nearestEnemy=[ null, null ];
nearestDangerAnimal=null;
nearestTrap=null;
nearestCollider=null;
secondNearestCollider=null;
nearestEnemySpikeCollider=null;
spikeCollider=null;
enemySpikeCollider=null;
nearestTurretEntity=null;
detectedEnemy=!1;
dangerWithoutSoldier=!1;
detectedDangerEnemy=!1;
nearestTrappedEnemy=null;
previousTrappedEnemy=null;
nearestPlayerObject=null;
secondNearestPlayerObject=null;
nearestObject=null;
nearestEnemyObject=null;
secondNearestEnemyObject=null;
nearestSpike=null;
willCollideSpike=!1;
collidingSpike=!1;
nearestSpikePlacerAngle=null;
prevNearestSpikePlacerAngle=null;
nearestEnemyToNearestEnemy=null;
enemyCanPlaceSpike=!1;
possibleToKnockback=!1;
potentialSpikeKnockbackDamage=0;
potentialSpikeDamage=0;
potentialDamage=0;
primaryDamage=0;
detectedDanger=!1;
reverseInsta=!1;
rangedBowInsta=!1;
spikeSyncThreat=!1;
velocityTickThreat=!1;
nearestLowEntity=null;
nearestEnemyPush=null;
nearestPushSpike=null;
nearestLowHPObjectPrev=null;
nearestLowHPObject=null;
nearestSyncEnemy=null;
constructor(client) {
this.client = client;
}
preReset() {
this._nearestEnemy[0] = null, this._nearestEnemy[1] = null, this.nearestDangerAnimal = null,
this.nearestLowEntity = null;
}
reset() {
this.nearestEnemyToNearestEnemy = null, this.willCollideSpike = !1, this.collidingSpike = !1,
this.prevNearestSpikePlacerAngle = this.nearestSpikePlacerAngle, this.nearestSpikePlacerAngle = null,
this.dangerousEnemies.length = 0, this.nearestTrap = null, this.nearestCollider = null,
this.nearestEnemySpikeCollider = null, this.spikeCollider = null, this.enemySpikeCollider = null,
this.nearestTurretEntity = null, this.detectedEnemy = !1, this.dangerWithoutSoldier = !1,
this.detectedDangerEnemy = !1, this.previousTrappedEnemy = this.nearestTrappedEnemy,
this.nearestTrappedEnemy = null, this.nearestPlayerObject = null, this.nearestObject = null,
this.secondNearestPlayerObject = null, this.nearestEnemyObject = null, this.secondNearestEnemyObject = null,
this.nearestSpike = null, this.enemyCanPlaceSpike = !1, this.possibleToKnockback = !1,
this.velocityTickThreat = !1, this.potentialSpikeKnockbackDamage = 0, this.potentialSpikeDamage = 0,
this.potentialDamage = 0, this.detectedDanger = !1, this.reverseInsta = !1,
this.rangedBowInsta = !1, this.spikeSyncThreat = !1, this.nearestEnemyPush = null,
this.nearestPushSpike = null, this.nearestLowHPObjectPrev = this.nearestLowHPObject,
this.nearestLowHPObject = null, this.nearestSyncEnemy = null, this.primaryDamage = 0;
}
get wasTrappedEnemy() {
let enemy = this.previousTrappedEnemy;
if (enemy !== null && this.nearestTrappedEnemy === null) {
return enemy;
}
return null;
}
get nearestPlaceSpikeAngle() {
let prevAngle = this.prevNearestSpikePlacerAngle, currAngle = this.nearestSpikePlacerAngle;
if (prevAngle === null && currAngle !== null) {
return currAngle;
}
return null;
}
get nearestEnemy() {
return this._nearestEnemy[0];
}
get nearestAnimal() {
return this._nearestEnemy[1];
}
get canSpikeSync() {
return this.nearestPlaceSpikeAngle !== null && this.client.ObjectManager.isDestroyedObject();
}
isNear(enemy, nearest, owner = this.client.myPlayer) {
if (nearest === null || enemy === nearest) {
return !0;
}
let a0 = owner.pos.current, distance1 = a0.distanceDefault(enemy.pos.current), distance2 = a0.distanceDefault(nearest.pos.current);
return distance1 < distance2;
}
get nearestEntity() {
let target1 = this.nearestEnemy, target2 = this.nearestAnimal;
if (target1 === null) {
return target2;
}
return this.isNear(target1, target2) ? target1 : target2;
}
instaThreat() {
return this.velocityTickThreat || this.reverseInsta || this.rangedBowInsta || this.primaryDamage + this.potentialSpikeKnockbackDamage >= 100;
}
shouldIgnoreModule() {
return this.instaThreat() || this.detectedDangerEnemy || this.spikeSyncThreat;
}
nearestEnemyInRangeOf(range, target) {
let enemy = target || this.nearestEnemy;
return enemy !== null && this.client.myPlayer.collidingEntity(enemy, range);
}
handleDanger(enemy) {
let danger = enemy.canPossiblyInstakill();
if (enemy.prevDanger = enemy.danger, enemy.danger = danger, enemy.canPlaceSpikeObject) {
this.potentialSpikeDamage = Math.max(this.potentialSpikeDamage, enemy.spikeDamage);
}
if (this.potentialDamage += enemy.potentialDamage, this.primaryDamage = Math.max(enemy.primaryDamage, this.primaryDamage),
enemy.prevDanger !== enemy.danger && enemy.danger >= 2) {
this.detectedDanger = !0;
}
if (enemy.velocityTicking) {
this.velocityTickThreat = !0;
}
if (enemy.reverseInsta) {
this.reverseInsta = !0;
}
if (enemy.rangedBowInsta) {
this.rangedBowInsta = !0;
}
if (enemy.spikeSyncThreat) {
this.spikeSyncThreat = !0;
}
}
checkCollision(target, isOwner = !1) {
target.isTrapped = !1, target.trappedInPrev = target.trappedIn, target.trappedIn = null;
let {ObjectManager: ObjectManager, PlayerManager: PlayerManager, myPlayer: myPlayer, ModuleHandler: ModuleHandler} = this.client, pos1 = myPlayer.pos.current, pos2 = target.pos.current, distanceToTarget = pos1.distance(pos2), angleToTarget = pos1.angle(pos2);
ObjectManager.grid2D.query(target.pos.current.x, target.pos.current.y, 3, id => {
let object = ObjectManager.objects.get(id), pos3 = object.pos.current, isPlayerObject = object instanceof PlayerObject, isCactus = !isPlayerObject && object.isCactus, isSpike = isPlayerObject && object.itemGroup === 2, isEnemyObject = !isPlayerObject || PlayerManager.isEnemyByID(object.ownerID, target), isEnemyObjectToMyPlayer = !isPlayerObject || PlayerManager.isEnemyByID(object.ownerID, myPlayer), collidingObject = target.collidingObject(object, 1), collidingCurrent = target.collidingObject(object, 1, 1);
if (isPlayerObject && !isEnemyObject) {
object.wasTeammate = !0;
}
if (isPlayerObject && isEnemyObject && object.type === 15) {
if (collidingObject) {
if (!isOwner) {
if (this.isNear(target, this.nearestTrappedEnemy)) {
this.nearestTrappedEnemy = target;
}
if (!isEnemyObjectToMyPlayer && this.isNear(target, this.nearestEnemyPush)) {
this.nearestEnemyPush = target;
}
}
if (target.isTrapped = !0, target.hatID === 40) {
target.usesTank = !0;
}
if (this.isNear(object, target.trappedIn)) {
target.trappedIn = object;
}
if (isOwner && this.isNear(object, this.nearestTrap)) {
this.nearestTrap = object;
}
}
if (collidingCurrent || !object.seenPlacement && !object.wasTeammate) {
object.trapActivated = !0;
}
}
if (isOwner && isPlayerObject && object.type === 22 && collidingCurrent) {
myPlayer.teleportPos.setVec(pos1), myPlayer.teleported = !0;
}
if (isPlayerObject && object.isDestroyable) {
if (object.destroyingTick !== ModuleHandler.tickCount) {
object.canBeDestroyed = !1, object.tempHealth = object.health;
}
let damage = target.getMaxBuildingDamage(object, !0), canSee = !isEnemyObject || object.type !== 15 || isEnemyObject && object.type === 15 && object.trapActivated;
if (damage !== null && canSee) {
if (object.destroyingTick = ModuleHandler.tickCount, object.tempHealth -= damage,
object.tempHealth <= 0) {
object.canBeDestroyed = !0;
}
}
}
if (isOwner) {
if (isEnemyObject && isPlayerObject && object.isDestroyable) {
if (object.type === 15 || object.type === 16 || object.itemGroup === 2) {
if (this.isNear(object, this.nearestEnemyObject)) {
this.secondNearestEnemyObject = this.nearestEnemyObject, this.nearestEnemyObject = object;
}
if (object !== this.nearestEnemyObject && this.isNear(object, this.secondNearestEnemyObject)) {
this.secondNearestEnemyObject = object;
}
}
if (object.itemGroup === 2 && this.isNear(object, this.nearestSpike)) {
this.nearestSpike = object;
}
}
if (this.isNear(object, this.nearestObject)) {
this.nearestObject = object;
}
if (isPlayerObject && object.isDestroyable) {
if (this.isNear(object, this.nearestPlayerObject)) {
this.secondNearestPlayerObject = this.nearestPlayerObject, this.nearestPlayerObject = object;
}
if (object !== this.nearestPlayerObject && this.isNear(object, this.secondNearestPlayerObject)) {
this.secondNearestPlayerObject = object;
}
}
if (!this.willCollideSpike && isEnemyObject && (isSpike || isCactus) && target.collidingObject(object, 70)) {
this.willCollideSpike = !0;
}
if (isEnemyObject && (isSpike || isCactus) && target.colliding(object, target.collisionScale + object.collisionScale + 1)) {
this.collidingSpike = !0, this.potentialSpikeDamage = Math.max(this.potentialSpikeDamage, object.getDamage());
}
let isAdditional = isPlayerObject && object.type === 16;
if (isEnemyObject && (isSpike || isCactus || isAdditional) && target.collidingObject(object, 150)) {
if (this.isNear(object, this.nearestCollider)) {
this.secondNearestCollider = this.nearestCollider, this.nearestCollider = object;
}
if (object !== this.nearestCollider && this.isNear(object, this.secondNearestCollider)) {
this.secondNearestCollider = object;
}
}
} else {
let {primary: primary, secondary: secondary} = myPlayer.weapon;
if (isPlayerObject && object.isDestroyable && secondary === 10 && primary !== null && primary !== 8) {
let damage = myPlayer.getBuildingDamage(secondary, !0), primaryRange = DataHandler_default.getWeapon(primary).range + target.hitScale, secondaryRange = DataHandler_default.getWeapon(secondary).range + object.hitScale;
if (myPlayer.collidingSimple(target, primaryRange) && myPlayer.collidingSimple(object, secondaryRange) && object.health <= damage) {
let itemType = 4, spikeID = myPlayer.getItemByType(itemType), placeLength = myPlayer.getItemPlaceScale(spikeID), spikeScale = Items[spikeID].scale, spikePos = pos1.addDirection(angleToTarget, placeLength), distance = pos2.distance(spikePos), range = target.collisionScale + spikeScale;
if (distance <= range && this.isNear(object, this.nearestLowHPObject)) {
this.nearestLowHPObject = object, this.nearestSyncEnemy = target;
}
}
}
if (isEnemyObjectToMyPlayer && (isSpike || isCactus) && !myPlayer.isTrapped) {
let KBDistance = target.getActualMaxKnockback(myPlayer), spikeScale = object.collisionScale + myPlayer.collisionScale, angleToEnemy = pos2.angle(pos1), angleToSpike = pos2.angle(pos3), distanceToSpike1 = pos2.distance(pos3), offset = Math.asin(2 * spikeScale / (2 * distanceToSpike1)), intersecting = getAngleDist(angleToEnemy, angleToSpike) <= offset, overlapping = distanceToTarget <= distanceToSpike1, inRange2 = KBDistance !== 0 && myPlayer.collidingObject(object, KBDistance);
if (intersecting && overlapping && inRange2) {
this.possibleToKnockback = !0, this.potentialSpikeKnockbackDamage = Math.max(this.potentialSpikeKnockbackDamage, object.getDamage());
}
}
if (isEnemyObject && (isSpike || isCactus) && target.collidingObject(object) && this.isNear(target, this.enemySpikeCollider)) {
this.enemySpikeCollider = target;
}
if (isEnemyObject && (isSpike || isCactus) && this.isNear(target, this.nearestEnemySpikeCollider)) {
let KBDistance = myPlayer.getActualMaxKnockback(target), spikeScale = object.collisionScale + target.collisionScale * 1.5, angleToEnemy = pos1.angle(pos2), angleToSpike = pos1.angle(pos3), distanceToSpike1 = pos1.distance(pos3), offset = Math.asin(2 * spikeScale / (2 * distanceToSpike1)), intersecting = getAngleDist(angleToEnemy, angleToSpike) <= offset, overlapping = distanceToTarget <= distanceToSpike1, inRange2 = KBDistance !== 0 && target.collidingObject(object, KBDistance);
if (intersecting && overlapping && inRange2) {
if (this.spikeCollider === null) {
this.nearestEnemySpikeCollider = target, this.spikeCollider = object;
} else {
let pos4 = this.spikeCollider.pos.current, angle1 = pos2.angle(pos3), angle2 = pos1.angle(pos3), angle3 = pos2.angle(pos4), angle4 = pos1.angle(pos4), angleDist1 = getAngleDist(angle1, angle2), angleDist2 = getAngleDist(angle3, angle4);
if (angleDist1 < angleDist2) {
this.nearestEnemySpikeCollider = target, this.spikeCollider = object;
}
}
}
}
}
});
}
handleNearest(type, enemy) {
let {myPlayer: myPlayer} = this.client;
if (myPlayer.getMaxWeaponDamage(myPlayer.weapon.primary, !1) >= enemy.currentHealth && this.isNear(enemy, this.nearestLowEntity)) {
this.nearestLowEntity = enemy;
}
if (this.isNear(enemy, this._nearestEnemy[type])) {
if (this._nearestEnemy[type] = enemy, enemy.canUseTurret && this.client.myPlayer.collidingSimple(enemy, 700)) {
this.nearestTurretEntity = enemy;
}
}
}
handleNearestDangerAnimal(animal) {
let {myPlayer: myPlayer} = this.client;
if (!animal.isDanger) {
return;
}
if (!myPlayer.collidingEntity(animal, animal.collisionRange)) {
return;
}
if (!this.isNear(animal, this.nearestDangerAnimal)) {
return;
}
this.nearestDangerAnimal = animal;
}
handleAnimal(animal) {
this.handleNearest(1, animal), this.handleNearestDangerAnimal(animal);
}
attemptSpikePlacement() {
let {ModuleHandler: ModuleHandler} = this.client, placementAngles = this.nearestSpikePlacerAngle;
if (placementAngles === null) {
return;
}
let itemType = 4;
for (let angle of placementAngles) {
ModuleHandler.place(itemType, angle);
}
ModuleHandler.placedOnce = !0, ModuleHandler.placeAngles[0] = itemType, ModuleHandler.placeAngles[1] = placementAngles;
}
handleEnemies(enemies) {
this.reset();
let {myPlayer: myPlayer, ObjectManager: ObjectManager, PlayerManager: PlayerManager} = this.client;
this.checkCollision(myPlayer, !0);
for (let i = 0, len = enemies.length; i < len; i++) {
let enemy = enemies[i];
this.checkCollision(enemy), this.handleDanger(enemy), this.handleNearest(0, enemy);
}
if (myPlayer.isBullTickTime()) {
this.potentialDamage += 5;
}
this.potentialDamage += this.client.ProjectileManager.totalDamage;
let actualSpikeDamage = Math.max(this.potentialSpikeDamage, this.potentialSpikeKnockbackDamage);
this.potentialSpikeDamage = actualSpikeDamage;
let potentialDamage = this.potentialDamage + actualSpikeDamage, soldierDefense = Hats[6].dmgMult, soldierMult = myPlayer.hatID === 6 ? soldierDefense : 1;
if (potentialDamage * soldierDefense >= myPlayer.currentHealth) {
this.detectedDangerEnemy = !0;
} else if (potentialDamage * soldierMult >= myPlayer.currentHealth) {
this.detectedEnemy = !0;
}
if (potentialDamage >= myPlayer.currentHealth) {
this.dangerWithoutSoldier = !0;
}
let nearest = this.nearestEnemy;
if (nearest !== null) {
let pos1 = myPlayer.pos.current, pos2 = nearest.pos.current, angleToEnemy = pos1.angle(pos2), itemType = 4, spikeID = myPlayer.getItemByType(itemType), placeLength = myPlayer.getItemPlaceScale(spikeID), angles = ObjectManager.getBestPlacementAngles({
position: pos1,
id: spikeID,
targetAngle: angleToEnemy,
ignoreID: null,
preplace: !1,
reduce: !1,
fill: !1
}), spikeScale = Items[spikeID].scale, possibleAngles = angles.filter(angle => {
let spikePos = pos1.addDirection(angle, placeLength), distance = pos2.distance(spikePos), range = nearest.collisionScale + spikeScale;
return distance <= range;
});
if (possibleAngles.length !== 0) {
this.nearestSpikePlacerAngle = possibleAngles;
}
if (Settings_default._autoSync) {
for (let i = 0; i < PlayerManager.players.length; i++) {
let player = PlayerManager.players[i];
if (myPlayer.isMyPlayerByID(player.id)) {
continue;
}
if (PlayerManager.isEnemyByID(nearest.id, player) && this.isNear(player, this.nearestEnemyToNearestEnemy, nearest)) {
this.nearestEnemyToNearestEnemy = player;
}
}
}
}
let nearestEnemyPush = this.nearestEnemyPush;
if (nearestEnemyPush !== null && myPlayer.trappedIn === null) {
let trappedIn = nearestEnemyPush.trappedIn, pos0 = trappedIn.pos.current;
ObjectManager.grid2D.query(pos0.x, pos0.y, 2, id => {
let object = ObjectManager.objects.get(id);
if (object === trappedIn) {
return;
}
let isPlayerObject = object instanceof PlayerObject, isCactus = !isPlayerObject && object.isCactus, isSpike = isPlayerObject && object.itemGroup === 2;
isPlayerObject && object.type;
if ((!isPlayerObject || PlayerManager.isEnemyByID(object.ownerID, nearestEnemyPush)) && (isCactus || isSpike) && this.isNear(object, this.nearestPushSpike, nearestEnemyPush)) {
let pos1 = object.pos.current, distance = pos0.distance(pos1), range = object.collisionScale + trappedIn.collisionScale + nearestEnemyPush.collisionScale * 2;
if (distance <= range) {
this.nearestPushSpike = object;
}
}
});
}
if (this.client.isOwner) {
GameUI_default.updateSpikeDamage(actualSpikeDamage), GameUI_default.updatePotentialDamage(`${this.potentialDamage}, ${this.primaryDamage}`),
GameUI_default.updateDangerState(`${this.detectedDangerEnemy}, ${this.detectedEnemy}, ${this.dangerWithoutSoldier}, ${this.rangedBowInsta}`),
GameUI_default.updateCollideSpike(this.collidingSpike);
}
}
}
const EnemyManager_default = EnemyManager;
class LeaderboardManager {
client;
list=new Set;
constructor(client) {
this.client = client;
}
updatePlayer(id, nickname, gold) {
let owner = this.client.PlayerManager.playerData.get(id) || this.client.PlayerManager.createPlayer({
id: id,
nickname: nickname
});
this.list.add(owner);
}
update(data) {
this.list.clear();
for (let i = 0; i < data.length; i += 3) {
let id = data[i + 0], nickname = data[i + 1], gold = data[i + 2];
this.updatePlayer(id, nickname, gold);
}
}
}
const LeaderboardManager_default = LeaderboardManager;
const HatPredictor = new class {
transitions=new Map;
train(history) {
this.transitions.clear();
for (let i = 0; i < history.length - 1; i++) {
let currentHat = history[i], nextHat = history[i + 1];
if (!this.transitions.has(currentHat)) {
this.transitions.set(currentHat, new Map);
}
let nextMap = this.transitions.get(currentHat);
nextMap.set(nextHat, (nextMap.get(nextHat) || 0) + 1);
}
}
predict(currentHat) {
if (!this.transitions.has(currentHat)) {
return null;
}
let nextMap = this.transitions.get(currentHat), maxCount = 0, predictedHat = null;
for (let [hat, count] of nextMap) {
if (count > maxCount) {
maxCount = count, predictedHat = hat;
}
}
return predictedHat;
}
}, HatPredictor_default = HatPredictor;
class Player extends Entity_default {
currentItem=-1;
clanName=null;
isLeader=!1;
prevNickname="";
nickname="unknown";
skinID=0;
scale=35;
storeData=[ 0, 0 ];
hatID=0;
prevHat=0;
accessoryID=0;
usesTurret=!1;
previousHealth=100;
currentHealth=100;
tempHealth=100;
maxHealth=100;
primaryReloadTickCount=0;
nextDamageTick=0;
globalInventory={};
weapon={};
oldWeapon=[ 0, null ];
variant={};
reload=[ {}, {}, {} ];
objects=new Set;
newlyCreated=!0;
usingBoost=!1;
isTrapped=!1;
usesTank=!1;
trappedIn=null;
trappedInPrev=null;
isFullyUpgraded=!1;
potentialDamage=0;
primaryDamage=0;
spikeDamage=0;
dangerList=[];
danger=0;
prevDanger=0;
hatHistory=[];
futureHat=0;
shameActive=!1;
shameTimer=0;
shameCount=0;
receivedDamage=null;
bullTick=0;
poisonCount=0;
isDmgOverTime=!1;
tickCount=0;
damageTick=0;
canPlaceSpikePrev=!1;
canPlaceSpike=!1;
velocityTicking=!1;
reverseInsta=!1;
rangedBowInsta=!1;
spikeSyncThreat=!1;
tickDamage=100;
stackedDamage=0;
damages=[];
prevSeenBefore=!1;
seenBefore=!1;
isPlayer=!0;
lastAttacked=0;
constructor(client) {
super(client);
}
justAppeared() {
return !this.prevSeenBefore && this.seenBefore;
}
wasTrapped() {
return this.trappedIn === null && this.trappedInPrev !== null;
}
addFound(projectile) {
projectile.owner = this, this.client.ProjectileManager.foundProjectile(projectile);
}
resetReload() {
let {primary: primary, secondary: secondary} = this.weapon, primarySpeed = this.getWeaponSpeed(primary), secondarySpeed = this.getWeaponSpeed(secondary), reload = this.reload;
reload[0].previous = primarySpeed, reload[0].current = primarySpeed, reload[0].max = primarySpeed,
reload[1].previous = secondarySpeed, reload[1].current = secondarySpeed, reload[1].max = secondarySpeed,
reload[2].previous = 23, reload[2].current = 23, reload[2].max = 23;
}
resetGlobalInventory() {
this.globalInventory[0] = null, this.globalInventory[1] = null, this.globalInventory[2] = null,
this.globalInventory[3] = null, this.globalInventory[4] = null, this.globalInventory[5] = null,
this.globalInventory[6] = null, this.globalInventory[7] = null, this.globalInventory[8] = null,
this.globalInventory[9] = null;
}
init() {
this.weapon.current = 0, this.weapon.oldCurrent = 0, this.weapon.primary = null,
this.weapon.secondary = null, this.oldWeapon[0] = null, this.oldWeapon[1] = null,
this.variant.current = 0, this.variant.primary = 0, this.variant.secondary = 0,
this.resetReload(), this.resetGlobalInventory(), this.newlyCreated = !0, this.usingBoost = !1,
this.isFullyUpgraded = !1;
}
get canUseTurret() {
return this.hatID !== 22;
}
get canPlaceSpikeObject() {
return !this.canPlaceSpikePrev && this.canPlaceSpike || this.speed >= 10 && this.canPlaceSpike;
}
isBullTickTime(adjust = 0) {
return (this.tickCount - this.bullTick - adjust) % 9 === 0;
}
update(id, x, y, angle, currentItem, currentWeapon, weaponVariant, clanName, isLeader, hatID, accessoryID) {
if (this.prevSeenBefore = this.seenBefore, this.seenBefore = !0, this.justAppeared()) {
this.resetReload();
}
this.tickCount += 1, this.id = id, this.pos.previous.setVec(this.pos.current),
this.pos.current.setXY(x, y), this.setFuturePosition(), this.angle = angle,
this.currentItem = currentItem, this.weapon.oldCurrent = this.weapon.current;
let weaponType = DataHandler_default.getWeapon(this.weapon.current).itemType;
if (this.oldWeapon[weaponType] = this.weapon.current, this.weapon.current = currentWeapon,
this.variant.current = weaponVariant, this.clanName = clanName, this.isLeader = !!isLeader,
this.prevHat = this.hatID, this.hatID = hatID, this.prevHat === 7 && hatID === 53) {
this.usesTurret = !0;
}
if (this.hatHistory.push(hatID), this.hatHistory.length > 4) {
this.hatHistory.shift();
}
if (HatPredictor_default.train(this.hatHistory), this.futureHat = HatPredictor_default.predict(hatID),
this.usesTurret && hatID === 7) {
this.futureHat = 53;
}
if (this.accessoryID = accessoryID, this.storeData[0] = hatID, this.storeData[1] = accessoryID,
this.newlyCreated = !1, this.potentialDamage = 0, this.primaryDamage = 0, this.spikeDamage = 0,
this.canPlaceSpikePrev = this.canPlaceSpike, this.canPlaceSpike = !1, this.velocityTicking = !1,
this.reverseInsta = !1, this.rangedBowInsta = !1, this.spikeSyncThreat = !1,
this.predictItems(), this.predictWeapons(), this.updateReloads(), this.isDmgOverTime = !1,
this.hatID === 45 && !this.shameActive) {
this.shameActive = !0, this.shameTimer = 0, this.shameCount = 8;
}
let {PlayerManager: PlayerManager, myPlayer: myPlayer} = this.client;
if (this.shameTimer += PlayerManager.step, this.shameTimer >= 3e4 && this.shameActive) {
this.shameActive = !1, this.shameTimer = 0, this.shameCount = 0;
}
if (this.isBullTickTime()) {
if (this.shameCount > 0) {
this.futureHat = 7;
}
this.poisonCount = Math.max(this.poisonCount - 1, 0);
}
let reload = this.reload;
reload[0].previous = reload[0].current, reload[1].previous = reload[1].current,
reload[2].previous = reload[2].current;
}
updateHealth(health) {
if (this.previousHealth = this.currentHealth, this.currentHealth = health, this.tempHealth = health,
this.shameActive) {
return;
}
let {myPlayer: myPlayer, PlayerManager: PlayerManager} = this.client, isEnemy = myPlayer.isEnemyByID(this.id), {currentHealth: currentHealth, previousHealth: previousHealth} = this, difference = Math.abs(currentHealth - previousHealth);
if (this.currentHealth < this.previousHealth) {
if (this.receivedDamage = Date.now(), this.damageTick !== this.tickCount + 1) {
this.tickDamage = 0, this.stackedDamage = 0, this.damages.length = 0;
}
if (this.tickDamage += difference, this.damageTick = this.tickCount + 1, isEnemy) {
PlayerManager.lastEnemyReceivedDamage[0] = this.id, PlayerManager.lastEnemyReceivedDamage[1] = Math.round(difference);
}
} else if (this.receivedDamage !== null) {
let step = Date.now() - this.receivedDamage;
if (this.receivedDamage = null, step <= 120) {
this.shameCount += 1;
} else {
this.shameCount -= 2;
}
this.shameCount = clamp(this.shameCount, 0, 7);
}
let isDmgOverTime = (difference === 5 || difference === 2 || difference === 4) && currentHealth < previousHealth;
if (this.isDmgOverTime = isDmgOverTime, isDmgOverTime) {
this.bullTick = this.tickCount;
}
}
predictItems() {
if (this.currentItem === -1) {
return;
}
let item = Items[this.currentItem];
this.globalInventory[item.itemType] = this.currentItem;
}
increaseReload(reload) {
if (reload.previous = reload.current, reload.current += 1, reload.current > reload.max) {
reload.current = reload.max;
}
}
updateMaxReload(reload, weaponID) {
let speed = this.getWeaponSpeed(weaponID);
reload.current = speed, reload.max = speed;
}
resetCurrentReload(reload) {
reload.current = 0;
}
updateTurretReload() {
let reload = this.reload[2];
if (this.increaseReload(reload), this.hatID !== 53) {
return;
}
let {ProjectileManager: ProjectileManager} = this.client, speed = Projectiles[1].speed, list = ProjectileManager.projectiles.get(speed);
if (list === void 0) {
return;
}
let current = this.pos.current;
for (let i = 0; i < list.length; i++) {
let projectile = list[i];
if (current.distance(projectile.pos.current) < 5) {
this.addFound(projectile), this.resetCurrentReload(reload), removeFast(list, i);
break;
}
}
}
updateReloads() {
if (this.updateTurretReload(), this.currentItem !== -1) {
return;
}
let weapon = DataHandler_default.getWeapon(this.weapon.current), reload = this.reload[weapon.itemType];
if (this.increaseReload(reload), "projectile" in weapon) {
let {ProjectileManager: ProjectileManager} = this.client, speedMult = this.getWeaponSpeedMult(), type = weapon.projectile, speed = Projectiles[type].speed * speedMult, list = ProjectileManager.projectiles.get(speed);
if (list === void 0) {
return;
}
let current = this.pos.current;
for (let i = 0; i < list.length; i++) {
let projectile = list[i];
if (current.distance(projectile.pos.current) < 5 && this.angle === projectile.angle) {
this.addFound(projectile), this.updateMaxReload(reload, weapon.id), this.resetCurrentReload(reload),
removeFast(list, i);
break;
}
}
}
}
handleObjectPlacement(object) {
this.objects.add(object);
let {myPlayer: myPlayer, ObjectManager: ObjectManager} = this.client, item = Items[object.type];
if (object.seenPlacement) {
if (object.type === 17) {
ObjectManager.resetTurret(object.id);
} else if (object.type === 16 && !this.newlyCreated) {
this.usingBoost = !0;
}
this.updateInventory(object.type);
}
if (myPlayer.isMyPlayerByID(this.id) && item.itemType === 5) {
myPlayer.totalGoldAmount += item.pps;
}
}
handleObjectDeletion(object) {
this.objects.delete(object);
let {myPlayer: myPlayer} = this.client, item = Items[object.type];
if (myPlayer.isMyPlayerByID(this.id) && item.itemType === 5) {
myPlayer.totalGoldAmount -= item.pps;
}
}
updateInventory(type) {
let item = Items[type], inventoryID = this.globalInventory[item.itemType];
if (inventoryID === null || item.age > Items[inventoryID].age) {
this.globalInventory[item.itemType] = item.id;
}
}
detectFullUpgrade() {
let inventory = this.globalInventory, primary = inventory[0], secondary = inventory[1], spike = inventory[4];
if (primary && secondary) {
if ("isUpgrade" in DataHandler_default.getWeapon(primary) && "isUpgrade" in DataHandler_default.getWeapon(secondary)) {
return !0;
}
}
return primary && DataHandler_default.getWeapon(primary).age === 8 || secondary && DataHandler_default.getWeapon(secondary).age === 9 || spike && Items[spike].age === 9 || inventory[5] === 12 || inventory[9] === 20;
}
predictPrimary(id) {
if (id === 11) {
return 4;
}
return 5;
}
predictSecondary(id) {
if (id === 0) {
return null;
}
if (id === 2 || id === 4) {
return 10;
}
return 15;
}
predictWeapons() {
let {current: current, oldCurrent: oldCurrent} = this.weapon, weapon = DataHandler_default.getWeapon(current), type = WeaponTypeString[weapon.itemType], reload = this.reload[weapon.itemType], oldWeapon = this.oldWeapon[weapon.itemType], upgradedWeapon = oldWeapon === null || current !== oldWeapon && weapon.itemType === DataHandler_default.getWeapon(oldWeapon).itemType;
if (reload.max === -1 || upgradedWeapon) {
this.updateMaxReload(reload, weapon.id);
}
this.globalInventory[weapon.itemType] = current, this.variant[type] = this.variant.current;
let currentType = this.weapon[type];
if (currentType === null || weapon.age > DataHandler_default.getWeapon(currentType).age) {
this.weapon[type] = current;
}
let primary = this.globalInventory[0], secondary = this.globalInventory[1], notPrimaryUpgrade = primary === null || !("isUpgrade" in DataHandler_default.getWeapon(primary)), notSecondaryUpgrade = secondary === null || !("isUpgrade" in DataHandler_default.getWeapon(secondary));
if (DataHandler_default.isSecondary(current) && notPrimaryUpgrade) {
let predicted = this.predictPrimary(current);
if (primary === null || DataHandler_default.getWeapon(predicted).upgradeType === DataHandler_default.getWeapon(primary).upgradeType) {
this.weapon.primary = predicted;
}
} else if (DataHandler_default.isPrimary(current) && notSecondaryUpgrade) {
let predicted = this.predictSecondary(current);
if (predicted === null || secondary === null || DataHandler_default.getWeapon(predicted).upgradeType === DataHandler_default.getWeapon(secondary).upgradeType) {
this.weapon.secondary = predicted;
}
}
if (this.isFullyUpgraded = this.detectFullUpgrade(), this.isFullyUpgraded) {
if (primary !== null) {
this.weapon.primary = primary;
}
if (secondary !== null) {
this.weapon.secondary = secondary;
}
}
if (this.weapon.primary === void 0) {
throw Error("Primary is 'undefined', value must be at least 'null' or 'number'");
}
if (this.weapon.secondary === void 0) {
throw Error("Secondary is 'undefined', value must be at least 'null' or 'number'");
}
}
getWeaponVariant(id) {
let type = DataHandler_default.getWeapon(id || 0).itemType, variant = this.variant[WeaponTypeString[type]];
return {
current: variant,
next: Math.min(variant + 1, 3)
};
}
getBuildingDamage(id, isTank = !1) {
let weapon = DataHandler_default.getWeapon(id), variant = WeaponVariants[this.getWeaponVariant(id).current], damage = weapon.damage * variant.val;
if ("sDmg" in weapon) {
damage *= weapon.sDmg;
}
let hat = Hats[isTank ? 40 : this.hatID];
if ("bDmg" in hat) {
damage *= hat.bDmg;
}
return damage;
}
getMaxBuildingDamage(object, isTank = !0) {
let {primary: primary, secondary: secondary} = this.weapon;
if (DataHandler_default.isMelee(secondary) && secondary === 10 && this.isReloaded(1, 1)) {
if (this.collidingSimple(object, DataHandler_default.getWeapon(secondary).range + object.hitScale)) {
return this.getBuildingDamage(secondary, isTank);
}
}
if (DataHandler_default.isMelee(primary) && this.isReloaded(0, 1)) {
if (this.collidingSimple(object, DataHandler_default.getWeapon(primary).range + object.hitScale)) {
return this.getBuildingDamage(primary, isTank);
}
}
return null;
}
canDealPoison(weaponID) {
let isRuby = this.getWeaponVariant(weaponID).current === 3, hasPlague = this.hatID === 21;
return {
isAble: isRuby || hasPlague,
count: isRuby ? 5 : hasPlague ? 6 : 0
};
}
getWeaponSpeed(id, hat = this.hatID) {
if (id === null) {
return -1;
}
let reloadSpeed = hat === 20 ? Hats[hat].atkSpd : 1, speed = DataHandler_default.getWeapon(id).speed * reloadSpeed;
return Math.ceil(speed / this.client.SocketManager.TICK);
}
getWeaponSpeedMult() {
if (this.hatID === 1) {
return Hats[this.hatID].aMlt;
}
return 1;
}
getMaxWeaponRange() {
let {primary: primary, secondary: secondary} = this.weapon, primaryRange = DataHandler_default.getWeapon(primary).range;
if (DataHandler_default.isMelee(secondary)) {
let range = DataHandler_default.getWeapon(secondary).range;
if (range > primaryRange) {
return range;
}
}
return primaryRange;
}
getWeaponRange(weaponID) {
if (weaponID === null) {
return 0;
}
let range = DataHandler_default.getWeapon(weaponID).range;
if (DataHandler_default.isMelee(weaponID)) {
return range + this.hitScale;
}
return range + this.collisionScale;
}
getMaxWeaponDamage(id, lookingShield, addBull = !0) {
if (DataHandler_default.isMelee(id)) {
let bull = Hats[7], variant = this.getWeaponVariant(id).current, damage = DataHandler_default.getWeapon(id).damage;
if (addBull) {
damage *= bull.dmgMultO;
}
if (damage *= WeaponVariants[variant].val, lookingShield) {
damage *= DataHandler_default.getWeapon(11).shield;
}
return damage;
} else if (DataHandler_default.isShootable(id) && !lookingShield) {
return DataHandler_default.getProjectile(id).damage;
}
return 0;
}
getMaxKnockback() {
let knockback = 60, {primary: primary, secondary: secondary} = this.weapon;
if (primary != null) {
knockback += DataHandler_default.getWeapon(primary).knockback;
}
if (secondary != null) {
knockback += DataHandler_default.getWeapon(secondary).knockback;
}
return knockback;
}
getPrimaryKnockback(target) {
let {primary: primary} = this.weapon;
if (primary !== null && this.isReloaded(0, 1)) {
let {range: range, knockback: knockback} = DataHandler_default.getWeapon(primary);
if (this.collidingEntity(target, range)) {
return knockback;
}
}
return 0;
}
getActualMaxKnockback(target) {
let output = 0, {primary: primary, secondary: secondary} = this.weapon, hitScale = target.hitScale;
if (primary !== null && this.isReloaded(0, 1)) {
let {range: range, knockback: knockback} = DataHandler_default.getWeapon(primary);
if (this.collidingEntity(target, range + hitScale)) {
output += knockback;
}
}
if (secondary !== null && this.isReloaded(1, 1)) {
let {range: range, knockback: knockback} = DataHandler_default.getWeapon(secondary);
if (this.collidingEntity(target, range + hitScale)) {
output += knockback;
}
}
if (this.isReloaded(2, 1)) {
if (this.collidingEntity(target, 700 + hitScale)) {
output += 60;
}
}
return output;
}
getItemPlaceScale(itemID) {
let item = Items[itemID];
return this.scale + item.scale + item.placeOffset;
}
isReloaded(type, tick) {
let reload = this.reload[type].current, max = this.reload[type].max - tick;
return reload >= max;
}
atExact(type, tick) {
let {current: current, max: max} = this.reload[type];
return current === max - tick;
}
isEmptyReload(type) {
return this.reload[type].current === 0;
}
detectSpikeInsta() {
let {myPlayer: myPlayer, ObjectManager: ObjectManager} = this.client, spikeID = this.globalInventory[4] || 9, placeLength = this.getItemPlaceScale(spikeID), pos1 = this.pos.current, pos2 = myPlayer.pos.current, angleToMyPlayer = pos1.angle(pos2), spike = Items[spikeID], range = this.collisionScale + spike.scale, straightSpikePos = pos1.addDirection(angleToMyPlayer, placeLength);
if (pos2.distance(straightSpikePos) > range) {
return 0;
}
myPlayer.trappedIn !== null && myPlayer.trappedIn.canBeDestroyed && myPlayer.trappedIn.id;
let angles = ObjectManager.getBestPlacementAngles({
position: pos1,
id: spikeID,
targetAngle: angleToMyPlayer,
ignoreID: null,
preplace: !1,
reduce: !1,
fill: !1
});
for (let angle of angles) {
let spikePos = pos1.addDirection(angle, placeLength);
if (pos2.distance(spikePos) <= range) {
return spike.damage;
}
}
return 0;
}
canPossiblyInstakill() {
let {PlayerManager: PlayerManager, myPlayer: myPlayer} = this.client, lookingShield = PlayerManager.lookingShield(myPlayer, this), {primary: primary, secondary: secondary} = this.weapon, primaryDamage = this.getMaxWeaponDamage(primary, lookingShield), secondaryDamage = this.getMaxWeaponDamage(secondary, lookingShield), addRange = this.isTrapped ? 20 : 115, boostRange = this.usingBoost && !this.isTrapped ? 430 : addRange, primaryRange = this.getWeaponRange(primary) + boostRange, secondaryRange = this.getWeaponRange(secondary) + addRange, turretRange = 700 + addRange, primaryReloaded = this.isReloaded(0, 1), primaryVariant = this.getWeaponVariant(primary).current, isDiamondPolearm = primary === 5 && primaryVariant >= 2, collidingPrimary = myPlayer.collidingEntity(this, primaryRange), collidingSecondary = myPlayer.collidingEntity(this, DataHandler_default.isShootable(secondary) ? primaryRange : secondaryRange), collidingTurret = myPlayer.collidingEntity(this, turretRange), spikeSyncDamage = 0, includeTurret = !1;
if (collidingPrimary) {
if (primaryReloaded) {
this.potentialDamage += primaryDamage, this.primaryDamage = primaryDamage, spikeSyncDamage += primaryDamage;
}
includeTurret = !0;
}
if (collidingSecondary) {
if (this.isReloaded(1, 1)) {
this.potentialDamage += secondaryDamage;
}
if (DataHandler_default.isMelee(secondary)) {
includeTurret = !0;
}
}
if (this.isReloaded(2, 1) && includeTurret && !lookingShield) {
this.potentialDamage += 25;
}
if (collidingPrimary && collidingTurret && this.isEmptyReload(2) && primaryReloaded && isDiamondPolearm) {
this.velocityTicking = !0;
}
if (collidingPrimary && collidingSecondary && collidingTurret && this.isEmptyReload(1) && this.isEmptyReload(2) && primaryReloaded) {
this.reverseInsta = !0;
}
let pos1 = this.pos.current, pos2 = myPlayer.pos.current, distance = pos1.distance(pos2), angle = pos1.angle(pos2), offset = Math.asin(2 * myPlayer.scale / (2 * distance)), lookingAt = getAngleDist(angle, this.angle) <= offset, {current: current, oldCurrent: oldCurrent} = this.weapon, bowDetect = current === 9 && oldCurrent !== 9 || current === 12 && oldCurrent === 9 || current === 15 && oldCurrent === 12;
if (distance > 300 && lookingAt && bowDetect) {
this.rangedBowInsta = !0;
}
let spikeDamage = this.detectSpikeInsta();
if (spikeDamage !== 0) {
if (this.canPlaceSpike = !0, this.spikeDamage = spikeDamage, spikeSyncDamage += spikeDamage,
spikeSyncDamage >= 100) {
this.spikeSyncThreat = !0;
}
}
let soldierDefense = Hats[6].dmgMult;
if (this.potentialDamage * soldierDefense >= myPlayer.currentHealth) {
return 3;
}
let soldierMult = myPlayer.hatID === 6 ? soldierDefense : 1;
if (this.potentialDamage * soldierMult >= myPlayer.currentHealth) {
return 2;
}
return 0;
}
}
const Player_default = Player;
const resizeEvent = new Event("resize"), ZoomHandler = new class {
scale={
Default: {
w: 1920,
h: 1080
},
current: {
w: 1920,
h: 1080
},
smooth: {
w: Hooker_default.linker(1920),
h: Hooker_default.linker(1080)
}
};
getScale() {
return Math.max(window.innerWidth / this.scale.Default.w, window.innerHeight / this.scale.Default.h) * 1;
}
tempScale=1;
handler(event) {
if (!(event.target instanceof HTMLCanvasElement) || event.ctrlKey || event.shiftKey || event.altKey || isActiveInput()) {
return;
}
let {Default: Default, current: current} = this.scale;
if (event.deltaY < 0) {
this.tempScale *= 1.1;
} else {
this.tempScale /= 1.1;
}
this.tempScale = clamp(this.tempScale, .1, 22);
let zoom = this.tempScale;
current.w = Default.w * zoom, current.h = Default.h * zoom;
}
renderStart=Date.now();
smoothUpdate() {
let {current: current, smooth: smooth} = this.scale, now = Date.now(), delta = now - this.renderStart;
this.renderStart = now;
let dt = delta / 1e3, blend = .4 * (1 - Math.exp(-10 * dt));
smooth.w[0] = lerp(smooth.w[0], current.w, blend), smooth.h[0] = lerp(smooth.h[0], current.h, blend),
window.dispatchEvent(resizeEvent);
}
}, ZoomHandler_default = ZoomHandler;
const renderText = (ctx, text, size = 25, posx = 10, posy = 9, fill = "#eaeaea", alpha = .6) => {
ctx.save(), ctx.font = `700 ${size}px sans-serif`, ctx.textAlign = "left", ctx.textBaseline = "top",
ctx.setTransform(1, 0, 0, 1, 0, 0);
let scale = ZoomHandler_default.getScale();
ctx.scale(scale, scale), ctx.fillStyle = fill, ctx.strokeStyle = "#1f2029",
ctx.lineWidth = 8, ctx.globalAlpha = alpha, ctx.letterSpacing = "6px", ctx.lineJoin = "round",
ctx.strokeText(text, posx, posy), ctx.fillText(text, posx, posy), ctx.restore();
}, Renderer = new class {
renderObjects=[];
totalTimes=[];
lastLogTime=performance.now();
preRender() {
ZoomHandler_default.smoothUpdate();
}
postRender() {
let now = performance.now();
while (this.totalTimes.length > 0 && this.totalTimes[0] <= now - 1e3) {
this.totalTimes.shift();
}
this.totalTimes.push(now);
let fps = this.totalTimes.length;
if (now - this.lastLogTime >= 1e3) {
GameUI_default.updateFPS(fps), this.lastLogTime = now;
}
let ctx = document.querySelector("#gameCanvas").getContext("2d");
// Titre, credit d origine (impose par la licence MIT de Glotus),
// puis la signature de cette version.
renderText(ctx, atob("R2xvdHVz") + " v" + Glotus.version);
renderText(ctx, "by Murka", 15, 15, 36);
renderText(ctx, "fixed by seldoom", 15, 15, 57, "#f5d951", .85);
}
mapPreRender(ctx) {
ctx.save(), ctx.globalAlpha = .6;
let width = ctx.canvas.width, height = ctx.canvas.height;
ctx.fillStyle = "#fff", ctx.fillRect(0, 0, width, Config_default.snowBiomeTop / Config_default.mapScale * height),
ctx.fillStyle = "#dbc666", ctx.fillRect(0, 12e3 / Config_default.mapScale * height, width, height),
ctx.fillStyle = "#91b2db";
let startY = (Config_default.mapScale / 2 - Config_default.riverWidth / 2) / Config_default.mapScale * height;
ctx.fillRect(0, startY, width, Config_default.riverWidth / Config_default.mapScale * height);
let {ModuleHandler: ModuleHandler, myPlayer: myPlayer} = client;
ctx.globalAlpha = 1;
let markSize = 8;
if (ModuleHandler.followPath) {
let pos = ModuleHandler.endTarget.copy().div(Config_default.mapScale).mult(width);
ctx.fillStyle = "#c2383d", ctx.beginPath(), ctx.arc(pos.x, pos.y, markSize, 0, 2 * Math.PI),
ctx.fill();
}
if (myPlayer.teleported) {
let pos = myPlayer.teleportPos.copy().div(Config_default.mapScale).mult(width);
ctx.fillStyle = "#d76edb", ctx.beginPath(), ctx.arc(pos.x, pos.y, markSize, 0, 2 * Math.PI),
ctx.fill();
}
ctx.fillStyle = Settings_default._notificationTracersColor;
let notifications = NotificationRenderer_default.notifications;
for (let notify of notifications) {
let x = notify.x / Config_default.mapScale * width, y = notify.y / Config_default.mapScale * width;
ctx.beginPath(), ctx.arc(x, y, markSize * 1.5, 0, 2 * Math.PI), ctx.fill();
}
ctx.restore();
}
drawNorthArrow(ctx, x, y, angle) {
ctx.save(), ctx.globalAlpha = .7, ctx.fillStyle = "#883131", ctx.translate(x, y),
ctx.rotate(angle + Math.PI / 2), ctx.beginPath(), ctx.moveTo(0, -17.5), ctx.lineTo(11.666666666666666, 17.5),
ctx.lineTo(0, 11.666666666666666), ctx.lineTo(-11.666666666666666, 17.5), ctx.closePath(),
ctx.fill(), ctx.restore();
}
rotation=0;
arrowPart=2 * Math.PI / 3;
drawTarget(ctx, entity) {
let len = entity.scale + 30;
this.rotation = (this.rotation + .01) % 6.28, ctx.save(), ctx.translate(-client.myPlayer.offset.x, -client.myPlayer.offset.y),
ctx.translate(entity.x, entity.y), ctx.rotate(this.rotation), this.drawNorthArrow(ctx, len * Math.cos(this.arrowPart * 1), len * Math.sin(this.arrowPart * 1), -1.04),
this.drawNorthArrow(ctx, len * Math.cos(this.arrowPart * 2), len * Math.sin(this.arrowPart * 2), 1.04),
this.drawNorthArrow(ctx, len * Math.cos(this.arrowPart * 3), len * Math.sin(this.arrowPart * 3), 3.14),
ctx.restore();
}
rect(ctx, pos, scale, color, lineWidth = 4, alpha = 1) {
ctx.save(), ctx.globalAlpha = alpha, ctx.strokeStyle = color, ctx.lineWidth = lineWidth,
ctx.beginPath(), ctx.translate(-client.myPlayer.offset.x, -client.myPlayer.offset.y),
ctx.translate(pos.x, pos.y), ctx.rect(-scale, -scale, scale * 2, scale * 2),
ctx.stroke(), ctx.closePath(), ctx.restore();
}
roundRect(ctx, x, y, w, h, r) {
if (w < 2 * r) {
r = w / 2;
}
if (h < 2 * r) {
r = h / 2;
}
if (r < 0) {
r = 0;
}
ctx.beginPath(), ctx.moveTo(x + r, y), ctx.arcTo(x + w, y, x + w, y + h, r),
ctx.arcTo(x + w, y + h, x, y + h, r), ctx.arcTo(x, y + h, x, y, r), ctx.arcTo(x, y, x + w, y, r),
ctx.closePath();
}
circle(ctx, x, y, radius, color, opacity = 1, lineWidth = 4) {
ctx.save(), ctx.globalAlpha = opacity, ctx.strokeStyle = color, ctx.lineWidth = lineWidth,
ctx.beginPath(), ctx.translate(-client.myPlayer.offset.x, -client.myPlayer.offset.y),
ctx.arc(x, y, radius, 0, 2 * Math.PI), ctx.stroke(), ctx.closePath(), ctx.restore();
}
fillCircle(ctx, x, y, radius, color, opacity = 1) {
ctx.save(), ctx.globalAlpha = opacity, ctx.fillStyle = color, ctx.beginPath(),
ctx.translate(-client.myPlayer.offset.x, -client.myPlayer.offset.y), ctx.arc(x, y, radius, 0, 2 * Math.PI),
ctx.fill(), ctx.closePath(), ctx.restore();
}
renderText(ctx, text, x, y, fontSize = 14, opacity = .5) {
ctx.save(), ctx.fillStyle = "#fff", ctx.strokeStyle = "#3d3f42", ctx.lineWidth = 8,
ctx.lineJoin = "round", ctx.textBaseline = "top", ctx.globalAlpha = opacity,
ctx.font = fontSize + "px Hammersmith One", ctx.translate(-client.myPlayer.offset.x, -client.myPlayer.offset.y),
ctx.strokeText(text, x, y), ctx.fillText(text, x, y), ctx.restore();
}
line(ctx, start, end, color, opacity = 1, lineWidth = 4) {
ctx.save(), ctx.translate(-client.myPlayer.offset.x, -client.myPlayer.offset.y),
ctx.globalAlpha = opacity, ctx.strokeStyle = color, ctx.lineCap = "round", ctx.lineWidth = lineWidth,
ctx.beginPath(), ctx.moveTo(start.x, start.y), ctx.lineTo(end.x, end.y), ctx.stroke(),
ctx.restore();
}
arrow(ctx, length, x, y, angle, color) {
ctx.save(), ctx.translate(-client.myPlayer.offset.x, -client.myPlayer.offset.y),
ctx.translate(x, y), ctx.rotate(Math.PI / 4), ctx.rotate(angle), ctx.globalAlpha = .75,
ctx.strokeStyle = color, ctx.lineCap = "round", ctx.lineWidth = 8, ctx.beginPath(),
ctx.moveTo(-length, -length), ctx.lineTo(length, -length), ctx.lineTo(length, length),
ctx.stroke(), ctx.restore();
}
cross(ctx, x, y, size, lineWidth, color) {
ctx.save(), ctx.globalAlpha = 1, ctx.lineWidth = lineWidth, ctx.strokeStyle = color,
ctx.translate(x - client.myPlayer.offset.x, y - client.myPlayer.offset.y);
let halfSize = size / 2;
ctx.beginPath(), ctx.moveTo(-halfSize, -halfSize), ctx.lineTo(halfSize, halfSize),
ctx.stroke(), ctx.beginPath(), ctx.moveTo(halfSize, -halfSize), ctx.lineTo(-halfSize, halfSize),
ctx.stroke(), ctx.restore();
}
getTracerColor(entity) {
if (entity instanceof Notify) {
return Settings_default._notificationTracersColor;
}
if (Settings_default._animalTracers && entity.isAI) {
return Settings_default._animalTracersColor;
}
if (Settings_default._teammateTracers && entity.isPlayer && client.myPlayer.isTeammateByID(entity.sid)) {
return Settings_default._teammateTracersColor;
}
if (Settings_default._enemyTracers && entity.isPlayer && client.myPlayer.isEnemyByID(entity.sid)) {
return Settings_default._enemyTracersColor;
}
return null;
}
renderTracer(ctx, entity, player) {
let color = this.getTracerColor(entity);
if (color === null) {
return;
}
let pos1 = new Vector_default(player.x, player.y), pos2 = new Vector_default(entity.x, entity.y), w = 8, distance = Math.min(125 + w * 2, pos1.distance(pos2) - w * 2), angle = pos1.angle(pos2), pos = pos1.addDirection(angle, distance);
this.arrow(ctx, w, pos.x, pos.y, angle, color);
}
renderDistance(ctx, entity, player) {
let pos1 = new Vector_default(player.x, player.y), pos2 = new Vector_default(entity.x, entity.y), entityTarget = client.PlayerManager.getEntity(entity.sid, !!entity.isPlayer);
if (entityTarget === null) {
return;
}
let pos3 = client.myPlayer.pos.current, pos4 = entityTarget.pos.current, distance = fixTo(pos3.distance(pos4), 2), center = pos1.addDirection(pos1.angle(pos2), pos1.distance(pos2) / 2);
this.renderText(ctx, `[${entity.sid}]: ${distance}`, center.x, center.y);
}
getMarkerColor(object) {
let id = object.owner?.sid;
if (typeof id !== "number") {
return null;
}
if (Settings_default._itemMarkers && client.myPlayer.isMyPlayerByID(id)) {
return Settings_default._itemMarkersColor;
}
if (Settings_default._teammateMarkers && client.myPlayer.isTeammateByID(id)) {
return Settings_default._teammateMarkersColor;
}
if (Settings_default._enemyMarkers && client.myPlayer.isEnemyByID(id)) {
return Settings_default._enemyMarkersColor;
}
return null;
}
renderMarker(ctx, object) {
let color = this.getMarkerColor(object);
if (color === null) {
return;
}
let x = object.x + object.xWiggle - client.myPlayer.offset.x, y = object.y + object.yWiggle - client.myPlayer.offset.y;
ctx.save(), ctx.strokeStyle = "#3b3b3b", ctx.lineWidth = 3, ctx.fillStyle = color,
ctx.beginPath(), ctx.arc(x, y, 9, 0, 2 * Math.PI), ctx.fill(), ctx.stroke(),
ctx.closePath(), ctx.restore();
}
barContainer(ctx, x, y, w, h, r = 8) {
ctx.fillStyle = "#3d3f42", this.roundRect(ctx, x, y, w, h, r), ctx.fill();
}
barContent(ctx, x, y, w, h, fill, color) {
let barPad = Config_default.barPad;
ctx.fillStyle = color, this.roundRect(ctx, x + barPad, y + barPad, (w - barPad * 2) * fill, h - barPad * 2, 7),
ctx.fill();
}
getNameY(target) {
let nameY = 34, height = 5;
if (target === client.myPlayer && Settings_default._weaponXPBar) {
nameY += height;
}
if (Settings_default._playerTurretReloadBar) {
nameY += height;
}
if (Settings_default._weaponReloadBar) {
nameY += height;
}
return nameY;
}
getContainerHeight(entity) {
let {barHeight: barHeight, barPad: barPad} = Config_default, height = barHeight;
if (entity.isPlayer) {
let smallBarHeight = barHeight - 4, player = client.PlayerManager.playerData.get(entity.sid);
if (player === void 0) {
return height;
}
if (player === client.myPlayer && Settings_default._weaponXPBar) {
height += smallBarHeight - barPad;
}
if (Settings_default._playerTurretReloadBar) {
height += smallBarHeight - barPad;
}
if (Settings_default._weaponReloadBar) {
height += barHeight - barPad;
}
}
return height;
}
renderBar(ctx, entity) {
let {barWidth: barWidth, barHeight: barHeight, barPad: barPad} = Config_default, smallBarHeight = barHeight - 4, totalWidth = barWidth + barPad, scale = entity.scale + 34, {myPlayer: myPlayer, PlayerManager: PlayerManager} = client, x = entity.x - myPlayer.offset.x - totalWidth, y = entity.y - myPlayer.offset.y + scale;
ctx.save();
let player = entity.isPlayer && PlayerManager.playerData.get(entity.sid), animal = entity.isAI && PlayerManager.animalData.get(entity.sid), height = 0;
if (player instanceof Player_default) {
let [primary, secondary, turret] = player.reload;
if (player === myPlayer && Settings_default._weaponXPBar) {
let weapon = DataHandler_default.getWeapon(myPlayer.weapon.current), current = WeaponVariants[myPlayer.getWeaponVariant(weapon.id).current].color, next = WeaponVariants[myPlayer.getWeaponVariant(weapon.id).next].color, XP = myPlayer.weaponXP[weapon.itemType];
this.barContainer(ctx, x, y, totalWidth * 2, smallBarHeight), this.barContent(ctx, x, y, totalWidth * 2, smallBarHeight, 1, current),
this.barContent(ctx, x, y, totalWidth * 2, smallBarHeight, clamp(XP.current / XP.max, 0, 1), next),
height += smallBarHeight - barPad;
}
if (Settings_default._playerTurretReloadBar) {
this.barContainer(ctx, x, y + height, totalWidth * 2, smallBarHeight), this.barContent(ctx, x, y + height, totalWidth * 2, smallBarHeight, turret.current / turret.max, Settings_default._playerTurretReloadBarColor),
height += smallBarHeight - barPad;
}
if (Settings_default._weaponReloadBar) {
this.barContainer(ctx, x, y + height, totalWidth * 2, barHeight), this.barContent(ctx, x, y + height, totalWidth + 2.25, barHeight, primary.current / primary.max, Settings_default._weaponReloadBarColor),
this.barContent(ctx, x + totalWidth - 2.25, y + height, totalWidth + 2.25, barHeight, secondary.current / secondary.max, Settings_default._weaponReloadBarColor),
height += barHeight - barPad;
}
}
let target = player || animal;
if (target) {
let container = getTargetValue(Glotus, "config");
setTargetValue(container, "nameY", this.getNameY(target));
let {currentHealth: currentHealth, maxHealth: maxHealth} = target, health = animal ? maxHealth : 100, color = PlayerManager.isEnemyTarget(myPlayer, target) ? "#cc5151" : "#8ecc51";
this.barContainer(ctx, x, y + height, totalWidth * 2, barHeight), this.barContent(ctx, x, y + height, totalWidth * 2, barHeight, currentHealth / health, color),
height += barHeight;
}
ctx.restore();
}
renderHP(ctx, entity) {
if (!Settings_default._renderHP) {
return;
}
let {barPad: barPad, nameY: nameY} = Config_default, containerHeight = this.getContainerHeight(entity), text = `HP ${Math.floor(entity.health)}/${entity.maxHealth}`, offset = entity.scale + nameY + barPad + containerHeight, {myPlayer: myPlayer} = client, x = entity.x - myPlayer.offset.x, y = entity.y - myPlayer.offset.y + offset;
if (entity.isPlayer && myPlayer.isMyPlayerByID(entity.sid)) {
text += ` ${myPlayer.shameCount}/8`;
}
ctx.save(), ctx.fillStyle = "#fff", ctx.strokeStyle = "#3d3f42", ctx.lineWidth = 8,
ctx.lineJoin = "round", ctx.textBaseline = "top", ctx.font = "19px Hammersmith One",
ctx.strokeText(text, x, y), ctx.fillText(text, x, y), ctx.restore();
}
circularBar(ctx, object, perc, angle, color, offset = 0) {
let x = object.x + object.xWiggle - client.myPlayer.offset.x, y = object.y + object.yWiggle - client.myPlayer.offset.y, height = Config_default.barHeight * .5, defaultScale = 10 + height / 2, scale = defaultScale + 1 + offset;
return ctx.save(), ctx.translate(x, y), ctx.rotate(angle), ctx.lineCap = "round",
ctx.strokeStyle = "#3b3b3b", ctx.lineWidth = height, ctx.beginPath(), ctx.arc(0, 0, scale, 0, perc * 2 * Math.PI),
ctx.stroke(), ctx.closePath(), ctx.strokeStyle = color, ctx.lineWidth = height / 3,
ctx.beginPath(), ctx.arc(0, 0, scale, 0, perc * 2 * Math.PI), ctx.stroke(),
ctx.closePath(), ctx.restore(), defaultScale - 3;
}
}, Renderer_default = Renderer;
const Animals = [ {
id: 0,
src: "cow_1",
hostile: !1,
killScore: 150,
health: 500,
weightM: .8,
speed: 95e-5,
turnSpeed: .001,
scale: 72,
drop: [ "food", 50 ]
}, {
id: 1,
src: "pig_1",
hostile: !1,
killScore: 200,
health: 800,
weightM: .6,
speed: 85e-5,
turnSpeed: .001,
scale: 72,
drop: [ "food", 80 ]
}, {
id: 2,
name: "Bull",
src: "bull_2",
hostile: !0,
dmg: 20,
killScore: 1e3,
health: 1800,
weightM: .5,
speed: 94e-5,
turnSpeed: 74e-5,
scale: 78,
viewRange: 800,
chargePlayer: !0,
drop: [ "food", 100 ]
}, {
id: 3,
name: "Bully",
src: "bull_1",
hostile: !0,
dmg: 20,
killScore: 2e3,
health: 2800,
weightM: .45,
speed: .001,
turnSpeed: 8e-4,
scale: 90,
viewRange: 900,
chargePlayer: !0,
drop: [ "food", 400 ]
}, {
id: 4,
name: "Wolf",
src: "wolf_1",
hostile: !0,
dmg: 8,
killScore: 500,
health: 300,
weightM: .45,
speed: .001,
turnSpeed: .002,
scale: 84,
viewRange: 800,
chargePlayer: !0,
drop: [ "food", 200 ]
}, {
id: 5,
name: "Quack",
src: "chicken_1",
hostile: !1,
dmg: 8,
killScore: 2e3,
noTrap: !0,
health: 300,
weightM: .2,
speed: .0018,
turnSpeed: .006,
scale: 70,
drop: [ "food", 100 ]
}, {
id: 6,
name: "MOOSTAFA",
nameScale: 50,
src: "enemy",
hostile: !0,
dontRun: !0,
fixedSpawn: !0,
spawnDelay: 6e4,
noTrap: !0,
colDmg: 100,
dmg: 40,
killScore: 8e3,
health: 18e3,
weightM: .4,
speed: 7e-4,
turnSpeed: .01,
scale: 80,
spriteMlt: 1.8,
leapForce: .9,
viewRange: 1e3,
hitRange: 210,
hitDelay: 1e3,
chargePlayer: !0,
drop: [ "food", 100 ]
}, {
id: 7,
name: "Treasure",
hostile: !0,
nameScale: 35,
src: "crate_1",
fixedSpawn: !0,
spawnDelay: 12e4,
colDmg: 200,
killScore: 5e3,
health: 2e4,
weightM: .1,
speed: 0,
turnSpeed: 0,
scale: 70,
spriteMlt: 1
}, {
id: 8,
name: "MOOFIE",
src: "wolf_2",
hostile: !0,
fixedSpawn: !0,
dontRun: !0,
hitScare: 4,
spawnDelay: 3e4,
noTrap: !0,
nameScale: 35,
dmg: 10,
colDmg: 100,
killScore: 3e3,
health: 7e3,
weightM: .45,
speed: .0015,
turnSpeed: .002,
scale: 90,
viewRange: 800,
chargePlayer: !0,
drop: [ "food", 1e3 ]
}, {
id: 9,
name: "💀MOOFIE",
src: "wolf_2",
hostile: !0,
fixedSpawn: !0,
dontRun: !0,
hitScare: 50,
spawnDelay: 6e4,
noTrap: !0,
nameScale: 35,
dmg: 12,
colDmg: 100,
killScore: 3e3,
health: 9e3,
weightM: .45,
speed: .0015,
turnSpeed: .0025,
scale: 94,
viewRange: 1440,
chargePlayer: !0,
drop: [ "food", 3e3 ],
minSpawnRange: .85,
maxSpawnRange: .9
}, {
id: 10,
name: "💀Wolf",
src: "wolf_1",
hostile: !0,
fixedSpawn: !0,
dontRun: !0,
hitScare: 50,
spawnDelay: 3e4,
dmg: 10,
killScore: 700,
health: 500,
weightM: .45,
speed: .00115,
turnSpeed: .0025,
scale: 88,
viewRange: 1440,
chargePlayer: !0,
drop: [ "food", 400 ],
minSpawnRange: .85,
maxSpawnRange: .9
}, {
id: 11,
name: "💀Bully",
src: "bull_1",
hostile: !0,
fixedSpawn: !0,
dontRun: !0,
hitScare: 50,
dmg: 20,
killScore: 5e3,
health: 5e3,
spawnDelay: 1e5,
weightM: .45,
speed: .00115,
turnSpeed: .0025,
scale: 94,
viewRange: 1440,
chargePlayer: !0,
drop: [ "food", 800 ],
minSpawnRange: .85,
maxSpawnRange: .9
} ], Animals_default = Animals;
const colors = [ [ "orange", "red" ], [ "aqua", "blue" ] ], EntityRenderer = new class {
start=Date.now();
step=0;
drawWeaponHitbox(ctx, player) {
if (!Settings_default._weaponHitbox) {
return;
}
let {myPlayer: myPlayer} = client, current = myPlayer.weapon.current;
if (DataHandler_default.isMelee(current)) {
let weapon = DataHandler_default.getWeapon(current);
Renderer_default.circle(ctx, player.x, player.y, weapon.range, "#f5cb42", .5, 1);
}
}
drawPlacement(ctx) {
if (!Settings_default._possiblePlacement) {
return;
}
let {myPlayer: myPlayer, ModuleHandler: ModuleHandler} = client, [type, angles] = ModuleHandler.placeAngles;
if (type === null || angles === null) {
return;
}
let id = myPlayer.getItemByType(type);
if (id === null) {
return;
}
let dist = myPlayer.getItemPlaceScale(id), item = Items[id];
for (let i = 0; i < angles.length; i++) {
let angle = angles[i], pos = myPlayer.pos.current.addDirection(angle, dist);
Renderer_default.circle(ctx, pos.x, pos.y, item.scale, "#80edf2", .4, 1);
}
}
drawEntityHP(ctx, entity) {
Renderer_default.renderBar(ctx, entity), Renderer_default.renderHP(ctx, entity);
}
drawHitScale(ctx, entity) {
if (!Settings_default._weaponHitbox) {
return;
}
let {PlayerManager: PlayerManager} = client, target = (entity.isPlayer ? PlayerManager.playerData : PlayerManager.animalData).get(entity.sid);
if (target !== void 0) {
Renderer_default.circle(ctx, entity.x, entity.y, target.hitScale, "#3f4ec4", .5, 1);
}
if (entity.isAI && entity.index === 6) {
let moostafa = Animals_default[6];
Renderer_default.circle(ctx, entity.x, entity.y, moostafa.hitRange, "#f5cb42", .5, 1);
}
}
drawDanger(ctx, entity) {
let {PlayerManager: PlayerManager} = client;
if (entity.isPlayer) {
let player = PlayerManager.playerData.get(entity.sid);
if (player !== void 0 && player.danger !== 0) {
let isBoost = Number(player.usingBoost), isDanger = Number(player.danger >= 3);
Renderer_default.fillCircle(ctx, entity.x, entity.y, player.scale, colors[isBoost][isDanger], .3);
}
}
if (entity.isAI) {
let animal = PlayerManager.animalData.get(entity.sid);
if (animal) {
let color = animal.isDanger ? "red" : "green";
Renderer_default.fillCircle(ctx, entity.x, entity.y, animal.attackRange, color, .3);
}
}
}
render(ctx, entity, player) {
let now = Date.now();
this.step = now - this.start, this.start = now;
let {myPlayer: myPlayer, EnemyManager: EnemyManager2, ModuleHandler: ModuleHandler, ObjectManager: ObjectManager, InputHandler: InputHandler} = client, isMyPlayer = entity === player;
if (isMyPlayer) {
let pos = new Vector_default(player.x, player.y);
if (Settings_default._displayPlayerAngle) {
Renderer_default.line(ctx, pos, pos.addDirection(client.myPlayer.angle, 70), "#e9adf0");
}
if (this.drawWeaponHitbox(ctx, player), this.drawPlacement(ctx), myPlayer.isTrapped) {
Renderer_default.fillCircle(ctx, pos.x, pos.y, 35, "yellow", .5);
}
let {pushPos: pushPos} = ModuleHandler.staticModules.autoPush, nearestPushSpike = client.EnemyManager.nearestPushSpike;
if (pushPos !== null && nearestPushSpike !== null) {
Renderer_default.line(ctx, pos, pushPos, "white", .6, 1), Renderer_default.line(ctx, pushPos, nearestPushSpike.pos.current, "white", .6, 1);
}
}
if (this.drawEntityHP(ctx, entity), Settings_default._collisionHitbox) {
Renderer_default.circle(ctx, entity.x, entity.y, entity.scale, "#c7fff2", .5, 1);
}
if (!isMyPlayer) {
this.drawHitScale(ctx, entity), Renderer_default.renderTracer(ctx, entity, player),
Renderer_default.renderDistance(ctx, entity, player);
let nearestEnemyToNearestEnemy = EnemyManager2.nearestEnemyToNearestEnemy;
if (nearestEnemyToNearestEnemy !== null && !entity.isAI && entity.sid === nearestEnemyToNearestEnemy.id) {
Renderer_default.fillCircle(ctx, entity.x, entity.y, 35, "#48f072", .5);
} else {
this.drawDanger(ctx, entity);
}
let spikeCollider = EnemyManager2.enemySpikeCollider;
if (spikeCollider && !entity.isAI && entity.sid === spikeCollider.id) {
Renderer_default.fillCircle(ctx, entity.x, entity.y, 10, "#691313");
}
}
if (isMyPlayer) {
NotificationRenderer_default.render(ctx, player);
}
let instakillTarget = InputHandler.instakillTarget;
if (entity.isPlayer && instakillTarget !== null && entity.sid === instakillTarget.id) {
Renderer_default.drawTarget(ctx, entity);
let {bowInsta: bowInsta} = ModuleHandler.staticModules;
if (bowInsta.active) {
Renderer_default.circle(ctx, entity.x, entity.y, bowInsta.distMin, "#eda0ee", .4, 1),
Renderer_default.circle(ctx, entity.x, entity.y, bowInsta.distMax, "#eda0ee", .4, 1);
}
}
let {target: velTickTarget, minKB: minKB, maxKB: maxKB} = ModuleHandler.staticModules.velocityTick;
if (entity.isPlayer && velTickTarget !== null && entity.sid === velTickTarget.id) {
let diff = Math.abs(maxKB - minKB), length = minKB + (maxKB - minKB) / 2, angle = getAngle(entity.x, entity.y, player.x, player.y), posX = entity.x + Math.cos(angle) * length, posY = entity.y + Math.sin(angle) * length;
Renderer_default.circle(ctx, posX, posY, diff, "#e25176", .5, 1);
}
}
}, EntityRenderer_default = EntityRenderer;
class Notify {
x;
y;
timeout={
value: 0,
max: 2e3
};
constructor(x, y) {
this.x = x, this.y = y;
}
animate() {
let {value: value, max: max} = this.timeout;
if (value >= max) {
NotificationRenderer.remove(this);
return;
}
this.timeout.value += EntityRenderer_default.step;
}
render(ctx, player) {
this.animate(), Renderer_default.renderTracer(ctx, this, player);
}
}
const NotificationRenderer = new class {
notifications=new Set;
remove(notify) {
this.notifications.delete(notify);
}
add(object) {
let {x: x, y: y} = object.pos.current, notify = new Notify(x, y);
this.notifications.add(notify);
}
render(ctx, player) {
for (let notification of this.notifications) {
notification.render(ctx, player);
}
}
}, NotificationRenderer_default = NotificationRenderer;
class SpatialHashGrid2D {
cellSize=0;
grid=new Map;
constructor(cellSize) {
this.cellSize = cellSize;
}
_getKey(x, y) {
return x << 16 | y;
}
clear() {
this.grid.clear();
}
insert(x, y, radius, objectId) {
let startX = (x - radius) / this.cellSize | 0, startY = (y - radius) / this.cellSize | 0, endX = (x + radius) / this.cellSize | 0, endY = (y + radius) / this.cellSize | 0;
for (let i = startX; i <= endX; i++) {
for (let j = startY; j <= endY; j++) {
let key = this._getKey(i, j);
if (!this.grid.has(key)) {
this.grid.set(key, new Set);
}
this.grid.get(key).add(objectId);
}
}
}
query(x, y, search = 1, callback) {
let cellX = x / this.cellSize | 0, cellY = y / this.cellSize | 0, candidates = new Set, callbackSuccess = !1;
outerLoop: for (let i = -search; i <= search; i++) {
for (let j = -search; j <= search; j++) {
let key = this._getKey(cellX + i, cellY + j);
if (this.grid.has(key)) {
for (let objectId of this.grid.get(key)) {
if (!candidates.has(objectId)) {
if (candidates.add(objectId), callback(objectId)) {
callbackSuccess = !0;
break outerLoop;
}
}
}
}
}
}
return callbackSuccess;
}
queryFull(x, y, search = 1) {
let cellX = x / this.cellSize | 0, cellY = y / this.cellSize | 0, candidates = new Set;
for (let i = -search; i <= search; i++) {
for (let j = -search; j <= search; j++) {
let key = this._getKey(cellX + i, cellY + j);
if (this.grid.has(key)) {
for (let objectId of this.grid.get(key)) {
candidates.add(objectId);
}
}
}
}
return Array.from(candidates);
}
remove(x, y, radius, objectId) {
let startX = (x - radius) / this.cellSize | 0, startY = (y - radius) / this.cellSize | 0, endX = (x + radius) / this.cellSize | 0, endY = (y + radius) / this.cellSize | 0;
for (let i = startX; i <= endX; i++) {
for (let j = startY; j <= endY; j++) {
let key = this._getKey(i, j);
if (this.grid.has(key)) {
let cell = this.grid.get(key);
if (cell.delete(objectId), cell.size === 0) {
this.grid.delete(key);
}
}
}
}
}
}
class Sorting {
static byDistance(target, typeA, typeB) {
return (a, b) => {
let dist1 = target.position[typeA].distanceDefault(a.position[typeB]), dist2 = target.position[typeA].distanceDefault(b.position[typeB]);
return dist1 - dist2;
};
}
static byAngleDistance(angle) {
return (a, b) => getAngleDist(a, angle) - getAngleDist(b, angle);
}
static byDanger(a, b) {
return b.danger - a.danger;
}
}
const Sorting_default = Sorting;
class ObjectManager {
objects=new Map;
grid2D=new SpatialHashGrid2D(100);
reloadingTurrets=new Map;
attackedObjects=new Map;
client;
constructor(client2) {
this.client = client2;
}
insertObject(object) {
if (this.grid2D.insert(object.pos.current.x, object.pos.current.y, object.collisionScale, object.id),
this.objects.set(object.id, object), object instanceof PlayerObject) {
let {PlayerManager: PlayerManager, myPlayer: myPlayer} = this.client, owner = PlayerManager.playerData.get(object.ownerID) || PlayerManager.createPlayer({
id: object.ownerID
});
if (object.seenPlacement = this.inPlacementRange(object), owner.handleObjectPlacement(object),
object.type === 22) {
if (myPlayer.collidingObject(object, 1) || myPlayer.collidingObject(object, 4)) {
myPlayer.teleportPos.setVec(object.pos.current), myPlayer.teleported = !0;
}
}
}
}
createObjects(buffer) {
for (let i = 0; i < buffer.length; i += 8) {
let isResource = buffer[i + 6] === null, data = [ buffer[i + 0], buffer[i + 1], buffer[i + 2], buffer[i + 3], buffer[i + 4] ];
this.insertObject(isResource ? new Resource(...data, buffer[i + 5]) : new PlayerObject(...data, buffer[i + 6], buffer[i + 7]));
}
}
deletedObjects=new Set;
isDestroyedObject() {
return this.deletedObjects.size !== 0;
}
removeObject(object) {
if (this.grid2D.remove(object.pos.current.x, object.pos.current.y, object.collisionScale, object.id),
this.objects.delete(object.id), object instanceof PlayerObject) {
let player = this.client.PlayerManager.playerData.get(object.ownerID);
if (player !== void 0) {
player.handleObjectDeletion(object);
let {myPlayer: myPlayer} = this.client, pos1 = object.pos.current.copy(), pos2 = this.client.myPlayer.pos.current.copy(), distance = pos1.distance(pos2), spikeID = myPlayer.getItemByType(4), range = myPlayer.getItemPlaceScale(spikeID) + object.placementScale + myPlayer.speed + 25;
if (distance <= range) {
this.deletedObjects.add(object);
}
}
}
}
removeObjectByID(id) {
let object = this.objects.get(id);
if (object !== void 0) {
if (this.removeObject(object), this.client.isOwner) {
let pos1 = object.pos.current.copy(), pos2 = this.client.myPlayer.pos.current.copy();
if (Settings_default._notificationTracers && !targetInsideRect(pos1, pos2, object.scale)) {
NotificationRenderer_default.add(object);
}
}
}
}
removePlayerObjects(player) {
for (let object of player.objects) {
this.removeObject(object);
}
}
resetTurret(id) {
let object = this.objects.get(id);
if (object instanceof PlayerObject) {
object.reload = 0, this.reloadingTurrets.set(id, object);
}
}
isEnemyObject(object) {
if (object instanceof PlayerObject && !this.client.myPlayer.isEnemyByID(object.ownerID)) {
return !1;
}
return !0;
}
isTurretReloaded(object, tick = 1) {
let turret = this.reloadingTurrets.get(object.id);
if (turret === void 0) {
return !0;
}
return turret.reload > turret.maxReload - tick;
}
postTick() {
for (let [id, turret] of this.reloadingTurrets) {
if (turret.reload += 1, turret.reload >= turret.maxReload) {
turret.reload = turret.maxReload, this.reloadingTurrets.delete(id);
}
}
}
canPlaceItem(id, position, addRadius = 0) {
if (id !== 18 && pointInRiver(position)) {
return !1;
}
let item = Items[id];
return !this.grid2D.query(position.x, position.y, 1, id2 => {
let object = this.objects.get(id2), scale = item.scale + object.placementScale + addRadius;
if (position.distance(object.pos.current) < scale) {
return !0;
}
});
}
inPlacementRange(object) {
let owner = this.client.PlayerManager.playerData.get(object.ownerID);
if (owner === void 0 || !this.client.PlayerManager.players.includes(owner)) {
return !1;
}
let {previous: a0, current: a1, future: a2} = owner.pos, b0 = object.pos.current, item = Items[object.type], range = owner.scale * 2 + item.scale + item.placeOffset;
return a0.distance(b0) <= range || a1.distance(b0) <= range || a2.distance(b0) <= range;
}
getBestPlacementAngles(options) {
let {position: position, id: id, targetAngle: targetAngle, ignoreID: ignoreID, reduce: reduce, preplace: preplace, fill: fill} = options, item = DataHandler_default.getItem(id), {myPlayer: myPlayer, ModuleHandler: ModuleHandler} = this.client, length = myPlayer.getItemPlaceScale(id), angles = [];
this.grid2D.query(position.x, position.y, 1, id2 => {
let object = this.objects.get(id2);
if (ignoreID !== null && ignoreID === object.id) {
return;
}
let pos1 = object.pos.current, angle = position.angle(pos1), a = object.placementScale + item.scale + 1, b = position.distance(pos1), c = length, cosArg = (b * b + c * c - a * a) / (2 * b * c);
if (cosArg < -1) {
angles.push([ angle, Math.PI ]);
} else if (cosArg <= 1) {
let offset = Math.acos(cosArg);
angles.push([ angle, offset ]);
}
});
let finalAngles = findPlacementAngles(angles);
if (!angles.some(([angle, offset]) => getAngleDist(targetAngle, angle) <= offset)) {
if (finalAngles.push(targetAngle), finalAngles.length === 1 && fill) {
if (item.itemType === 4) {
return [];
}
let offset = Math.asin((2 * item.scale + 1) / (2 * length)) * 2;
return finalAngles.push(targetAngle - offset), finalAngles.push(targetAngle + offset),
finalAngles.push(reverseAngle(targetAngle)), finalAngles.slice(0, Settings_default._placeAttempts);
}
}
let anglesSorted = finalAngles.sort(Sorting_default.byAngleDistance(targetAngle));
if (reduce) {
if (!DataHandler_default.canMoveOnTop(id) && ModuleHandler.move_dir !== null && myPlayer.speed !== 0) {
let scale = item.scale, offset = Math.asin(2 * scale / (2 * length));
anglesSorted = anglesSorted.filter(angle => getAngleDist(angle, ModuleHandler.move_dir) > offset);
}
return anglesSorted.slice(0, Settings_default._placeAttempts);
}
return anglesSorted;
}
}
const ObjectManager_default = ObjectManager;
class PacketManager {
client;
Encoder=null;
Decoder=null;
packetCount=0;
constructor(client2) {
if (this.client = client2, this.client.isOwner) {
setInterval(() => {
GameUI_default.updatePackets(this.packetCount), this.packetCount = 0;
}, 1e3);
}
}
send(data) {
let {socket: socket, socketSend: socketSend} = this.client.SocketManager;
if (socket === null || socket.readyState !== socket.OPEN || this.Encoder === null || socketSend === null) {
return;
}
let [type, ...args] = data;
// HLM : passer par le canal du jeu quand il existe. Il signe le
// paquet et lui donne le bon numero de sequence. Deux compteurs
// concurrents sur une meme connexion font fermer le serveur.
let SM = this.client.SocketManager;
// Rien avant le spawn : sur une connexion neuve le serveur
// n'accepte que "M" en premier paquet.
if (!SM.hlmSpawned && type !== "M") {
if (!SM.hlmDropped) {
SM.hlmDropped = 0;
}
SM.hlmDropped += 1;
return;
}
SM.hlmSent = (SM.hlmSent || 0) + 1;
if (!SM.hlmLog) SM.hlmLog = [];
if (SM.hlmLog.length < 40) SM.hlmLog.push(String(type));
if (type === "M") {
SM.hlmSpawned = !0;
}
let gameSend = SM.gameSend;
if (gameSend !== null) {
gameSend.apply(null, [ type ].concat(args));
} else if (SM.hlmState !== null) {
// Bot : on signe avec SA cle et SON compteur.
let binary = HLM.encode(SM.hlmState, this.Encoder, type, args);
if (binary !== null) socketSend(binary);
} else {
socketSend(this.Encoder.encode([ type, args ]));
}
if (this.client.isOwner) {
this.packetCount += 1;
}
}
clanRequest(id, accept) {
this.send([ "P", id, Number(accept) ]);
}
kick(id) {
this.send([ "Q", id ]);
}
joinClan(name) {
this.send([ "b", name ]);
}
createClan(name) {
if (!/Glotus Client!/i.test(name)) {
name += " | Glotus Client!";
}
this.send([ "L", name ]);
}
leaveClan() {
this.client.myPlayer.joinRequests.length = 0, this.send([ "N" ]);
}
equip(type, id) {
this.send([ "c", 0, id, type ]);
}
buy(type, id) {
this.send([ "c", 1, id, type ]);
}
chat(message) {
this.send([ "6", message ]);
}
attack(angle) {
this.send([ "F", 1, angle ]);
}
stopAttack() {
this.send([ "F", 0, null ]);
}
resetMoveDir() {
this.send([ "e" ]);
}
move(angle) {
this.send([ "9", angle ]);
}
autoAttack() {
this.send([ "K", 1 ]);
}
lockRotation() {
this.send([ "K", 0 ]);
}
pingMap() {
this.send([ "S" ]);
}
selectItemByID(id, type) {
this.send([ "z", id, type ]);
}
spawn(name, moofoll, skin) {
this.send([ "M", {
name: name,
moofoll: moofoll,
skin: skin
} ]);
}
upgradeItem(id) {
this.send([ "H", id ]);
}
updateAngle(radians) {
this.send([ "D", radians ]);
}
pingRequest() {
this.client.SocketManager.startPing = performance.now(), this.send([ "0" ]);
}
}
class Animal extends Entity_default {
type;
prevHealth=0;
currentHealth=0;
receivedDamage=0;
maxHealth=0;
isDanger=!1;
isHostile=!1;
isPlayer=!1;
constructor(client2) {
super(client2);
}
canBeTrapped() {
return !("noTrap" in Animals_default[this.type]);
}
update(id, type, x, y, angle, health, nameIndex) {
this.id = id, this.type = type, this.pos.previous.setVec(this.pos.current),
this.pos.current.setXY(x, y), this.setFuturePosition();
let animal = Animals_default[type];
this.angle = angle, this.prevHealth = this.currentHealth, this.currentHealth = health,
this.maxHealth = animal.health, this.scale = animal.scale;
let isHostile = animal.hostile && type !== 7;
this.isHostile = animal.hostile, this.isDanger = isHostile, this.receivedDamage = 0;
let difference = Math.abs(this.currentHealth - this.prevHealth);
if (this.currentHealth < this.prevHealth) {
this.receivedDamage = difference;
}
}
get attackRange() {
if (this.type === 6) {
return Animals_default[this.type].hitRange + Config_default.playerScale;
}
return this.scale;
}
get collisionRange() {
if (this.type === 6) {
return Animals_default[this.type].hitRange + Config_default.playerScale;
}
return this.scale + 60;
}
get canUseTurret() {
return this.isHostile;
}
}
const Animal_default = Animal;
class ClientPlayer extends Player_default {
inventory={};
weaponXP=[ {}, {} ];
itemCount=new Map;
resources={};
tempGold=0;
deathPosition=new Vector_default;
offset=new Vector_default;
teleportPos=new Vector_default;
teleported=!1;
inGame=!1;
wasDead=!0;
diedOnce=!1;
teammates=new Set;
totalGoldAmount=0;
age=1;
upgradeAge=1;
prevKills=0;
underTurretAttack=!1;
upgradeOrder=[];
upgradeIndex=0;
joinRequests=[];
killedSomeone=!1;
actuallyKilledSomeone=!1;
totalKills=0;
deaths=0;
constructor(client2) {
super(client2);
this.reset(!0);
}
isMyPlayerByID(id) {
return id === this.id;
}
isTeammateByID(id) {
return this.teammates.has(id);
}
isEnemyByID(id) {
return !this.isMyPlayerByID(id) && !this.isTeammateByID(id);
}
get isSandbox() {
return /sandbox/.test(location.hostname) || this.client.SocketManager.isSandbox;
}
getItemByType(type) {
return this.inventory[type];
}
hasResourcesForType(type) {
if (this.isSandbox) {
return !0;
}
let res = this.resources, {food: food, wood: wood, stone: stone, gold: gold} = Items[this.getItemByType(type)].cost;
return res.food >= food && res.wood >= wood && res.stone >= stone && res.gold >= gold;
}
getItemCount(group) {
let item = ItemGroups[group];
return {
count: this.itemCount.get(group) || 0,
limit: this.isSandbox ? "sandboxLimit" in item ? item.sandboxLimit : 99 : item.limit
};
}
hasItemCountForType(type) {
if (type === 2) {
return !0;
}
let item = Items[this.getItemByType(type)], {count: count, limit: limit} = this.getItemCount(item.itemGroup);
return count < limit;
}
canPlace(type) {
return type !== null && this.getItemByType(type) !== null && this.hasResourcesForType(type) && this.hasItemCountForType(type);
}
canPlaceObject(type, angle) {
let {myPlayer: myPlayer, ObjectManager: ObjectManager2} = this.client, id = myPlayer.getItemByType(type), current = myPlayer.getPlacePosition(myPlayer.pos.current, id, angle);
return ObjectManager2.canPlaceItem(id, current);
}
getBestDestroyingWeapon(target = null) {
let primaryID = this.getItemByType(0), primary = DataHandler_default.getWeapon(primaryID), secondaryID = this.getItemByType(1), isHammer = secondaryID === 10, notStick = primary.damage !== 1, notPolearm = primaryID !== 5, {reloading: reloading} = this.client.ModuleHandler.staticModules, primaryDamage = this.getBuildingDamage(primaryID, !1);
if (isHammer && notStick && notPolearm && (!reloading.isReloaded(1) || reloading.isFasterThan(0, 1)) && reloading.isReloaded(0) && target != null && primaryDamage >= target.health) {
return 0;
}
if (target != null && isHammer && notStick && notPolearm && this.isTrapped) {
let hammerRange = DataHandler_default.getWeapon(secondaryID).range + target.hitScale + 1, primaryRange = primary.range + target.hitScale, pos1 = this.pos.current, pos2 = target.pos.current, distance = pos1.distance(pos2);
if (inRange(distance, hammerRange, primaryRange)) {
return 0;
}
}
if (isHammer) {
return 1;
}
if (notStick) {
return 0;
}
return null;
}
getWeaponRangeByType(type) {
let item = this.getItemByType(type);
if (DataHandler_default.isMelee(item)) {
return DataHandler_default.getWeapon(item).range;
}
return 0;
}
getFastestWeapon() {
let primary = DataHandler_default.getWeapon(this.getItemByType(0)), secondaryID = this.getItemByType(1);
if (secondaryID === null) {
return 0;
}
let secondary = DataHandler_default.getWeapon(secondaryID);
if (primary.spdMult > secondary.spdMult) {
return 0;
}
return 1;
}
getDmgOverTime() {
let hat = Hats[this.hatID], accessory = Accessories[this.accessoryID], damage = 0;
if ("healthRegen" in hat) {
damage += hat.healthRegen;
}
if ("healthRegen" in accessory) {
damage += accessory.healthRegen;
}
if (this.poisonCount !== 0) {
damage += -5;
}
return Math.abs(damage);
}
getMaxWeaponRangeClient() {
let primary = this.inventory[0], secondary = this.inventory[1], primaryRange = DataHandler_default.getWeapon(primary).range;
if (DataHandler_default.isMelee(secondary)) {
let range = DataHandler_default.getWeapon(secondary).range;
if (range > primaryRange) {
return range;
}
}
return primaryRange;
}
getMaxRangeTypeDestroy() {
let primaryID = this.inventory[0], secondaryID = this.inventory[1], primary = DataHandler_default.getWeapon(primaryID);
if (DataHandler_default.isMelee(secondaryID)) {
let secondary = DataHandler_default.getWeapon(secondaryID);
if (secondaryID === 10 && secondary.range > primary.range) {
return {
type: 1,
range: secondary.range
};
}
}
if (primaryID !== 8) {
return {
type: 0,
range: primary.range
};
}
return null;
}
getPlacePosition(start, itemID, angle) {
return start.addDirection(angle, this.getItemPlaceScale(itemID));
}
tickUpdate() {
if (this.inGame && this.wasDead) {
this.wasDead = !1, this.prevKills = 0, this.onFirstTickAfterSpawn();
}
let {ModuleHandler: ModuleHandler, PlayerManager: PlayerManager} = this.client;
if (this.killedSomeone = !1, this.actuallyKilledSomeone = !1, this.totalKills > this.prevKills) {
if (this.prevKills = this.totalKills, this.killedSomeone = !0, PlayerManager.prevPlayers.size !== 0) {
this.actuallyKilledSomeone = !0;
}
}
ModuleHandler.postTick();
}
updateHealth(health) {
if (!this.inGame) {
return;
}
if (super.updateHealth(health), this.shameActive) {
return;
}
if (health < 100) {
let {ModuleHandler: ModuleHandler} = this.client;
ModuleHandler.staticModules.shameReset.healthUpdate();
}
}
playerInit(id) {
this.id = id;
let {PlayerManager: PlayerManager} = this.client;
if (!PlayerManager.playerData.has(id)) {
PlayerManager.playerData.set(id, this);
}
}
onFirstTickAfterSpawn() {
let {ModuleHandler: ModuleHandler, isOwner: isOwner} = this.client, {mouse: mouse, staticModules: staticModules} = ModuleHandler;
if (ModuleHandler.equip(0, 0), ModuleHandler.updateAngle(mouse.sentAngle, !0),
!isOwner) {
let owner = this.client.owner;
UI_default.updateBotOption(this.client, "title"), owner.clientIDList.add(this.id),
staticModules.tempData.setAttacking(owner.ModuleHandler.attacking), staticModules.tempData.setStore(0, owner.ModuleHandler.store[0].actual),
staticModules.tempData.setStore(1, owner.ModuleHandler.store[1].actual);
}
}
playerSpawn() {
this.inGame = !0;
}
isUpgradeWeapon(id) {
let weapon = DataHandler_default.getWeapon(id);
if ("upgradeOf" in weapon) {
return this.inventory[weapon.itemType] === weapon.upgradeOf;
}
return !0;
}
newUpgrade(points, age) {
if (this.upgradeAge = age, points === 0 || age === 10) {
return;
}
let ids = [];
for (let weapon of Weapons) {
if (weapon.age === age && this.isUpgradeWeapon(weapon.id)) {
ids.push(weapon.id);
}
}
for (let item of Items) {
if (item.age === age) {
ids.push(item.id + 16);
}
}
if (!this.client.isOwner) {
let id = this.client.owner.myPlayer.upgradeOrder[this.upgradeIndex];
if (id !== void 0 && ids.includes(id)) {
this.upgradeIndex += 1, this.client.ModuleHandler.upgradeItem(id);
}
}
}
updateAge(age) {
this.age = age;
}
upgradeItem(id) {
this.upgradeOrder.push(id);
let {isOwner: isOwner, clients: clients} = this.client;
if (isOwner) {
for (let client2 of clients) {
let {age: age, upgradeAge: upgradeAge} = client2.myPlayer;
if (age > this.upgradeAge) {
client2.myPlayer.newUpgrade(1, upgradeAge);
}
}
}
if (id < 16) {
let weapon = DataHandler_default.getWeapon(id);
this.inventory[weapon.itemType] = id;
let XP = this.weaponXP[weapon.itemType];
XP.current = 0, XP.max = -1;
} else {
id -= 16;
let item = Items[id];
this.inventory[item.itemType] = id;
}
this.upgradeAge += 1;
}
updateClanMembers(teammates) {
this.teammates.clear();
for (let i = 0; i < teammates.length; i += 2) {
let id = teammates[i + 0];
if (!this.isMyPlayerByID(id)) {
this.teammates.add(id);
}
}
}
updateItemCount(group, count) {
if (this.itemCount.set(group, count), this.client.isOwner) {
GameUI_default.updateItemCount(group);
}
}
updateResources(type, amount) {
let previousAmount = this.resources[type];
if (this.resources[type] = amount, type === "gold") {
this.tempGold = amount;
return;
}
if (amount < previousAmount) {
return;
}
let difference = amount - previousAmount;
if (type === "kills") {
if (this.totalKills += difference, this.client.StatsManager.kills = difference,
this.client.StatsManager.totalKills = difference, this.client.owner.StatsManager.globalKills = difference,
this.client.isOwner) {
GameUI_default.updateTotalKills(this.totalKills);
}
return;
}
this.updateWeaponXP(difference);
}
updateWeaponXP(amount) {
let {next: next} = this.getWeaponVariant(this.weapon.current), XP = this.weaponXP[DataHandler_default.getWeapon(this.weapon.current).itemType], maxXP = WeaponVariants[next].needXP;
if (XP.current += amount, XP.max !== -1 && XP.current >= XP.max) {
XP.current -= XP.max, XP.max = maxXP;
return;
}
if (XP.max === -1) {
XP.max = maxXP;
}
if (XP.current >= XP.max) {
XP.current -= XP.max, XP.max = -1;
}
}
resetResources() {
this.resources.food = 100, this.resources.wood = 100, this.resources.stone = 100,
this.resources.gold = 100, this.resources.kills = 0;
}
resetInventory() {
this.inventory[0] = 0, this.inventory[1] = null, this.inventory[2] = 0, this.inventory[3] = 3,
this.inventory[4] = 6, this.inventory[5] = 10, this.inventory[6] = null, this.inventory[7] = null,
this.inventory[8] = null, this.inventory[9] = null;
}
resetWeaponXP() {
for (let XP of this.weaponXP) {
XP.current = 0, XP.max = -1;
}
}
spawn(customName) {
let name = customName || window.localStorage.getItem("moo_name") || "", skin = Number(window.localStorage.getItem("skin_color")) || 0;
this.client.PacketManager.spawn(name, 1, skin === 10 ? "constructor" : skin);
}
handleJoinRequest(id, name) {
this.joinRequests.push([ id, name ]);
}
reset(first = !1) {
this.resetResources(), this.resetInventory(), this.resetWeaponXP();
let {ModuleHandler: ModuleHandler, PlayerManager: PlayerManager} = this.client;
if (ModuleHandler.reset(), this.inGame = !1, this.wasDead = !0, this.upgradeOrder.length = 0,
this.upgradeIndex = 0, first) {
return;
}
if (this.previousHealth = 100, this.currentHealth = 100, this.tempHealth = 100,
this.shameActive = !1, this.shameCount = 0, this.shameTimer = 0, this.deathPosition.setVec(this.pos.current),
this.diedOnce = !0, this.client.StatsManager.deaths = 1, this.deaths += 1, this.client.isOwner) {
GameUI_default.reset(), GameUI_default.updateTotalDeaths(this.deaths);
}
}
}
const ClientPlayer_default = ClientPlayer;
class PlayerManager {
playerData=new Map;
players=[];
enemies=[];
prevPlayers=new Set;
animalData=new Map;
clanData=new Map;
start=Date.now();
step=0;
damagesByHits=[];
lastEnemyReceivedDamage=[ 0, 0 ];
nearestTeammate=null;
client;
constructor(client2) {
this.client = client2;
}
get timeSinceTick() {
return Date.now() - this.start;
}
getEntity(id, isPlayer) {
if (isPlayer && this.playerData.has(id)) {
return this.playerData.get(id);
} else if (!isPlayer && this.animalData.has(id)) {
return this.animalData.get(id);
}
return null;
}
createPlayer({socketID: socketID, id: id, nickname: nickname, health: health, skinID: skinID}) {
let {myPlayer: myPlayer} = this.client;
if (socketID === this.client.clientID && myPlayer.id === -1) {
myPlayer.playerInit(id);
}
let player = this.playerData.get(id) || new Player_default(this.client);
if (!this.playerData.has(id)) {
this.playerData.set(id, player);
}
if (player.id = id, player.prevNickname = player.nickname, player.nickname = nickname || "",
player.currentHealth = health || 100, player.skinID = typeof skinID > "u" ? -1 : skinID,
player.init(), myPlayer.isMyPlayerByID(id)) {
myPlayer.playerSpawn();
}
return player;
}
createClan(name, ownerID) {
this.clanData.set(name, ownerID);
}
deleteClan(name) {
this.clanData.delete(name);
}
clanExist(name) {
return name !== null && this.clanData.has(name);
}
canHitTarget(player, weaponID, target) {
let pos = target.pos.current, distance = player.pos.current.distance(pos), angle = player.pos.current.angle(pos), range = DataHandler_default.getWeapon(weaponID).range + target.hitScale;
return distance <= range && getAngleDist(angle, player.angle) <= Config_default.gatherAngle;
}
attackPlayer(id, gathering, weaponID) {
let player = this.playerData.get(id);
if (player === void 0) {
return;
}
let {hatID: hatID, reload: reload} = player, {myPlayer: myPlayer, ObjectManager: ObjectManager2} = this.client;
if (player.lastAttacked = myPlayer.tickCount, myPlayer.isMyPlayerByID(id) && !myPlayer.inGame) {
return;
}
let weapon = DataHandler_default.getWeapon(weaponID), type = weapon.itemType;
if (player.updateMaxReload(reload[type], weaponID), player.resetCurrentReload(reload[type]),
myPlayer.isEnemyByID(id)) {
if (this.canHitTarget(player, weaponID, myPlayer)) {
let {isAble: isAble, count: count} = player.canDealPoison(weaponID);
if (isAble) {
myPlayer.poisonCount = count;
}
}
}
if (gathering === 1) {
let objects = ObjectManager2.attackedObjects;
for (let [id2, data] of objects) {
let [hitAngle, object] = data;
if (this.canHitTarget(player, weaponID, object) && getAngleDist(hitAngle, player.angle) <= 1.25) {
if (objects.delete(id2), object instanceof PlayerObject) {
let damage = player.getBuildingDamage(weaponID);
object.health = Math.max(0, object.health - damage);
} else if (player === myPlayer) {
let amount = hatID === 9 ? 1 : 0;
if (object.type === 3) {
amount += weapon.gather + 4;
}
myPlayer.updateWeaponXP(amount);
}
}
}
}
}
updatePlayer(buffer) {
this.players.length = 0, this.enemies.length = 0, this.damagesByHits.length = 0,
this.nearestTeammate = null;
let now = Date.now();
this.step = now - this.start, this.start = now;
let {myPlayer: myPlayer, isOwner: isOwner, EnemyManager: EnemyManager2} = this.client;
for (let i = 0; i < buffer.length; i += 13) {
let id = buffer[i], player = this.playerData.get(id);
if (this.players.push(player), player.update(id, buffer[i + 1], buffer[i + 2], buffer[i + 3], buffer[i + 4], buffer[i + 5], buffer[i + 6], buffer[i + 7], buffer[i + 8], buffer[i + 9], buffer[i + 10]),
!this.client.isBotByID(id) && !myPlayer.isMyPlayerByID(id) && myPlayer.isTeammateByID(id) && EnemyManager2.isNear(player, this.nearestTeammate, myPlayer)) {
this.nearestTeammate = player;
} else if (myPlayer.isEnemyByID(id)) {
this.enemies.push(player);
}
}
}
updateAnimal(buffer) {
let {EnemyManager: EnemyManager2} = this.client;
for (let i = 0; i < buffer.length; i += 7) {
let id = buffer[i];
if (!this.animalData.has(id)) {
this.animalData.set(id, new Animal_default(this.client));
}
let animal = this.animalData.get(id);
animal.update(id, buffer[i + 1], buffer[i + 2], buffer[i + 3], buffer[i + 4], buffer[i + 5], buffer[i + 6]),
EnemyManager2.handleAnimal(animal);
}
}
postTick() {
let {EnemyManager: EnemyManager2, ProjectileManager: ProjectileManager, ObjectManager: ObjectManager2, myPlayer: myPlayer, isOwner: isOwner} = this.client;
if (ProjectileManager.postTick(), EnemyManager2.handleEnemies(this.enemies),
ObjectManager2.postTick(), myPlayer.inGame) {
myPlayer.tickUpdate();
}
if (ObjectManager2.deletedObjects.clear(), (Settings_default._autospawn || !isOwner) && !myPlayer.inGame) {
myPlayer.spawn();
}
}
isEnemy(target1, target2) {
return target1 == null || target2 == null || target1 !== target2 && (target1.clanName === null || target2.clanName === null || target1.clanName !== target2.clanName);
}
isEnemyByID(ownerID, target) {
let player = this.playerData.get(ownerID);
if (player == null) {
throw Error("isEnemyByID Error: Failed to find an owner!");
}
if (player instanceof ClientPlayer_default) {
return player.isEnemyByID(target.id);
}
if (target instanceof ClientPlayer_default) {
return target.isEnemyByID(player.id);
}
return this.isEnemy(player, target);
}
isEnemyTarget(owner, target) {
if (target instanceof Animal_default) {
return !0;
}
return this.isEnemyByID(owner.id, target);
}
canShoot(ownerID, target) {
return target instanceof Animal_default || this.isEnemyByID(ownerID, target);
}
canMoveOnTop(object) {
if (object instanceof Resource) {
return !1;
}
let item = DataHandler_default.getItem(object.type), isEnemyObject = this.isEnemyByID(object.ownerID, this.client.myPlayer);
if ("ignoreCollision" in item && (object.type !== 15 || !isEnemyObject)) {
return !0;
}
return !1;
}
lookingShield(owner, target) {
if (owner instanceof Animal_default) {
return !1;
}
if (owner.weapon.current !== 11) {
return !1;
}
let {myPlayer: myPlayer, ModuleHandler: ModuleHandler} = this.client, pos1 = owner.pos.current, pos2 = target.pos.current, angle = pos1.angle(pos2), ownerAngle = myPlayer.isMyPlayerByID(owner.id) ? ModuleHandler.mouse.sentAngle : owner.angle;
return getAngleDist(angle, ownerAngle) <= Config_default.shieldAngle;
}
}
const PlayerManager_default = PlayerManager;
class ProjectileManager {
client;
projectiles=new Map;
ignoreCreation=new Map;
dangerProjectiles=new Set;
toRemove=new Set;
totalDamage=0;
constructor(client2) {
this.client = client2;
}
createProjectile(projectile) {
let key = projectile.speed;
if (!this.projectiles.has(key)) {
this.projectiles.set(key, []);
}
this.projectiles.get(key).push(projectile);
}
foundProjectile(projectile) {
let owner = projectile.owner;
if (owner === null) {
return;
}
let {PlayerManager: PlayerManager2, myPlayer: myPlayer} = this.client;
if (PlayerManager2.isEnemyByID(owner.id, myPlayer)) {
let pos1 = projectile.pos.current, pos2 = myPlayer.pos.current, distance = pos1.distance(pos2), angle = pos1.angle(pos2), offset = Math.asin(2 * myPlayer.scale / (2 * distance));
if (getAngleDist(angle, projectile.angle) <= offset) {
this.dangerProjectiles.add(projectile);
}
}
}
foundProjectileThreat(projectile) {
let owner = projectile.owner;
if (owner === null) {
return;
}
let {PlayerManager: PlayerManager2, myPlayer: myPlayer, SocketManager: SocketManager} = this.client;
for (let enemy of PlayerManager2.enemies) {
if (!PlayerManager2.isEnemyByID(owner.id, enemy)) {
continue;
}
let pos1 = projectile.pos.current, pos2 = enemy.pos.current, distance = pos1.distance(pos2), angle = pos1.angle(pos2), offset = Math.asin(2 * enemy.scale / (2 * distance));
if (getAngleDist(angle, projectile.angle) <= offset) {
let tickDistance = Math.ceil(distance / (projectile.speed * SocketManager.TICK));
enemy.nextDamageTick = myPlayer.tickCount + tickDistance;
}
}
}
postTick() {
this.projectiles.clear(), this.totalDamage = 0;
for (let proj of this.dangerProjectiles) {
if (proj.life -= 1, proj.shouldRemove() || this.toRemove.delete(proj.id)) {
this.dangerProjectiles.delete(proj);
continue;
}
this.totalDamage += proj.damage;
}
this.toRemove.clear();
}
}
const ProjectileManager_default = ProjectileManager;
class Projectile {
pos={};
angle;
range;
speed;
type;
onPlatform;
id;
isTurret;
scale;
maxRange;
damage;
owner=null;
life=9;
constructor(angle, range, speed, type, onPlatform, id, maxRange) {
this.isTurret = type === 1, this.angle = angle, this.range = range, this.speed = speed,
this.type = type, this.onPlatform = onPlatform, this.id = id, this.scale = Projectiles[type].scale,
this.maxRange = maxRange || 0, this.damage = Projectiles[type].damage;
}
formatFromCurrent(pos, increase) {
if (this.isTurret) {
return pos;
}
return pos.addDirection(this.angle, increase ? 70 : -70);
}
shouldRemove() {
return this.life <= 0;
}
}
const Projectile_default = Projectile;
const StoreHandler = new class {
isOpened=!1;
store=[ {
previous: -1,
current: -1,
list: new Map
}, {
previous: -1,
current: -1,
list: new Map
} ];
currentType=0;
isRightStore(type) {
return this.isOpened && this.currentType === type;
}
createStore(type) {
let storeContainer = document.createElement("div");
storeContainer.id = "storeContainer", storeContainer.style.display = "none";
let button = document.createElement("div");
button.id = "toggleStoreType", button.textContent = type === 0 ? "Hats" : "Accessories",
button.onmousedown = () => {
if (this.currentType = this.currentType === 0 ? 1 : 0, button.textContent = this.currentType === 0 ? "Hats" : "Accessories",
this.isOpened) {
this.fillStore(this.currentType);
}
}, storeContainer.appendChild(button);
let itemHolder = document.createElement("div");
itemHolder.id = "itemHolder", storeContainer.appendChild(itemHolder), itemHolder.addEventListener("wheel", event => {
event.preventDefault();
let scale = Math.sign(event.deltaY) * 50;
itemHolder.scroll(0, itemHolder.scrollTop + scale);
});
let {gameUI: gameUI} = GameUI_default.getElements();
gameUI.appendChild(storeContainer);
}
getTextEquip(type, id, price) {
let {list: list, current: current} = this.store[type];
if (current === id) {
return "Unequip";
}
if (list.has(id) || price === 0) {
return "Equip";
}
return "Buy";
}
generateStoreElement(type, id, name, price, isTop) {
let src = [ [ "hats/hat", "accessories/access" ][type], id ];
if (isTop) {
src.push("p");
}
let html = `\n <div class="storeItemContainer">\n <img class="storeHat" src="./img/${src.join("_")}.png">\n <span class="storeItemName">${name}</span>\n <div class="equipButton" data-id="${id}">${this.getTextEquip(type, id, price)}</div>\n </div>\n `, div = document.createElement("div");
div.innerHTML = html;
let img = div.querySelector(".storeHat");
img.src = `./img/${src.join("_")}.png`;
let equipButton = div.querySelector(".equipButton");
return equipButton.onmousedown = () => {
client.ModuleHandler.equip(type, id, !0, !0);
}, div.firstElementChild;
}
fillStore(type) {
let {itemHolder: itemHolder} = GameUI_default.getElements();
itemHolder.innerHTML = "";
let items = Settings_default._storeItems[type];
for (let id of items) {
let item = DataHandler_default.getStoreItem(type, id), element = this.generateStoreElement(type, id, item.name, item.price, "topSprite" in item);
itemHolder.appendChild(element);
}
}
handleEquipUpdate(type, prev, curr, isBuy) {
if (!this.isRightStore(type)) {
return;
}
let current = document.querySelector(`.equipButton[data-id="${curr}"]`);
if (current !== null) {
current.textContent = isBuy ? "Equip" : "Unequip";
}
if (!isBuy && prev !== -1) {
let previous = document.querySelector(`.equipButton[data-id="${prev}"]`);
if (previous !== null) {
previous.textContent = "Equip";
}
}
}
updateStoreState(type, action, id) {
let store2 = this.store[type];
if (action === 0) {
store2.previous = store2.current, store2.current = id;
let {previous: previous, current: current, list: list} = store2;
list.set(previous, 0), list.set(current, 1), this.handleEquipUpdate(type, store2.previous, id, !1);
} else {
store2.list.set(id, 0), this.handleEquipUpdate(type, store2.previous, id, !0);
}
}
closeStore() {
let {storeContainer: storeContainer, itemHolder: itemHolder} = GameUI_default.getElements();
itemHolder.innerHTML = "", storeContainer.style.display = "none", this.isOpened = !1;
}
openStore() {
GameUI_default.closePopups();
let {storeContainer: storeContainer} = GameUI_default.getElements();
this.fillStore(this.currentType), storeContainer.style.display = "", storeContainer.classList.remove("closedItem"),
this.isOpened = !0;
}
toggleStore() {
let {storeContainer: storeContainer, itemHolder: itemHolder} = GameUI_default.getElements();
if (this.isOpened) {
itemHolder.innerHTML = "";
} else {
GameUI_default.closePopups(), this.fillStore(this.currentType);
}
storeContainer.style.display = storeContainer.style.display === "none" ? "" : "none",
this.isOpened = !this.isOpened;
}
init() {
this.createStore(0);
}
}, StoreHandler_default = StoreHandler;
class SocketManager {
client;
socket=null;
socketSend=null;
gameSend=null;
hlmSpawned=!1;
hlmPingStarted=!1;
hlmState=null;
PacketQueue=[];
startPing=Date.now();
pong=0;
TICK=111.11111111111111;
packetCount=0;
action=null;
constructor(client2) {
this.client = client2;
}
get isSandbox() {
return this.socket !== null && /localhost/.test(this.socket.url);
}
init(socket) {
if (this.socket = socket, this.socketSend = socket.send.bind(socket), socket.addEventListener("message", event => this.handleMessage(event)),
socket.addEventListener("close", event => {
// Seule information qui dit POURQUOI le serveur coupe.
console.error("[HLM] SOCKET FERME code:", event.code, " raison:",
event.reason || "(vide)", " propre:", event.wasClean,
" paquets emis par nous:", this.hlmSent || 0,
" sequence du jeu:", (window.__glotusEnc && window.__glotusEnc())
? window.__glotusEnc().seq : "n/a");
console.error("[HLM] derniers types emis :", (this.hlmLog || []).join(" "),
" | retenus avant spawn :", this.hlmDropped || 0,
" | spawn parti :", this.hlmSpawned);
}),
!this.client.isOwner) {
return;
}
// ==========================================================
// HLM - INTERCEPTION DES ENVOIS DU JEU
// Avant : on remplacait socket.send. Le jeu ne passe plus par
// la - il capture WebSocket.prototype.send au chargement de
// son bundle et appelle cette reference native. Le spawn
// n'etait donc plus intercepte.
// On enveloppe desormais la methode send de son objet reseau,
// que le bundle reecrit nous expose. Bonus decisif : ses
// paquets restent numerotes par SON compteur de sequence, et
// les notres empruntent le meme - il n'y en a qu'un.
// ==========================================================
let that = this, io = window.__glotusIO ? window.__glotusIO() : null;
if (io === null) {
Logger.error("Objet reseau du jeu introuvable (crochet exposeIO)");
return;
}
let _send = io.send;
this.gameSend = function() {
return _send.apply(io, arguments);
};
io.send = function(type) {
if (type === "M") {
that.hlmSpawned = !0;
let data2 = arguments[1];
data2.skin = GameUI_default.selectSkinColor(CustomStorage.get("skin_color") || 0),
that.client.PacketManager.spawn(data2.name, data2.moofoll, data2.skin);
return;
}
return _send.apply(this, arguments);
};
}
pingTimeout;
handlePing() {
if (this.pong = Math.round(performance.now() - this.startPing), this.client.isOwner) {
GameUI_default.updatePing(this.pong);
}
clearTimeout(this.pingTimeout), this.pingTimeout = setTimeout(() => {
this.client.PacketManager.pingRequest();
}, 3e3);
}
handleMessage(event) {
let decoder = this.client.PacketManager.Decoder;
if (decoder === null) {
return;
}
let data = event.data, decoded = decoder.decode(new Uint8Array(data));
// HLM : en mode chiffre le type arrive en NOMBRE. Sans traduction,
// aucun cas du switch ne correspondait et le client restait vide.
if (decoded[0] === "io-init" && !this.client.isOwner) {
// Un bot a SA propre graine : on construit son etat a lui.
this.hlmState = HLM.makeState(decoded[1]);
}
if (typeof decoded[0] === "number") {
// Le proprietaire lit les tables du jeu, un bot les siennes.
let s2c = null;
if (this.client.isOwner) {
let enc = window.__glotusEnc ? window.__glotusEnc() : null;
if (enc !== null) s2c = enc.tables.s2c;
} else if (this.hlmState !== null) {
s2c = this.hlmState.s2c;
}
if (s2c === null) return;
decoded[0] = s2c.dec[decoded[0]];
if (decoded[0] === undefined) return;
}
let temp = [ decoded[0], ...decoded[1] ], {myPlayer: myPlayer, EnemyManager: EnemyManager2, ModuleHandler: ModuleHandler, PlayerManager: PlayerManager2, ObjectManager: ObjectManager2, ProjectileManager: ProjectileManager2, LeaderboardManager: LeaderboardManager2, PacketManager: PacketManager2} = this.client;
switch (temp[0]) {
case "0":
this.handlePing();
break;
case "io-init":
// HLM : plus de ping ici. Le journal de fermeture l'a montre :
// le premier paquet de la connexion etait un "0" (ping) envoye
// des le io-init, avant le "M" de spawn. Le serveur fermait
// proprement (code 1000) juste apres - la sequence du jeu etait
// restee a 1, donc le spawn n'est jamais parti. Le ping demarre
// maintenant a l'arrivee du paquet "C", donc apres le spawn.
if (this.client.connectSuccess = !0, this.client.clientID = temp[1],
this.client.isOwner) {
GameUI_default.loadGame(), Logger.staticLog("%c Glotus Client! ", "background: #f5d951; color: #000; font-weight: bold; font-size: 20px;"),
GameUI_default.handleMessageLog("GLOTUS"), Logger.test("Successfully connected to a server.. [Glotus Client!]"),
document.title = "Glotus Client";
} else {
let originalName = window.localStorage.getItem("moo_name") || "Player";
this.client.myPlayer.spawn(originalName), this.socket.dispatchEvent(new Event("connected")),
Logger.test("Bot spawned.. [Glotus Client!]");
}
break;
case "C":
myPlayer.playerInit(temp[1]);
if (!this.hlmPingStarted) {
this.hlmPingStarted = !0, PacketManager2.pingRequest();
}
break;
case "P":
myPlayer.reset(), this.client.InputHandler.reset();
break;
case "N":
this.PacketQueue.push(() => {
let type = temp[1] === "points" ? "gold" : temp[1];
myPlayer.updateResources(type, temp[2]);
});
break;
case "D":
{
let data2 = temp[1];
PlayerManager2.createPlayer({
socketID: data2[0],
id: data2[1],
nickname: data2[2],
health: data2[6],
skinID: data2[9]
});
break;
}
case "O":
{
let player = PlayerManager2.playerData.get(temp[1]);
if (player !== void 0) {
player.updateHealth(temp[2]);
}
break;
}
case "a":
PlayerManager2.updatePlayer(temp[1]);
for (let i = 0; i < this.PacketQueue.length; i++) {
this.PacketQueue[i]();
}
this.PacketQueue.length = 0, ObjectManager2.attackedObjects.clear(), EnemyManager2.preReset(),
this.action = createAction(() => {
PlayerManager2.postTick();
}, 1);
break;
case "I":
PlayerManager2.updateAnimal(temp[1] || []);
break;
case "H":
if (ObjectManager2.createObjects(temp[1]), this.action !== null) {
this.action();
}
break;
case "Q":
ObjectManager2.removeObjectByID(temp[1]);
break;
case "R":
{
let player = PlayerManager2.playerData.get(temp[1]);
if (player !== void 0) {
ObjectManager2.removePlayerObjects(player);
}
break;
}
case "L":
{
let object = ObjectManager2.objects.get(temp[2]);
if (object instanceof Resource || object && object.isDestroyable) {
ObjectManager2.attackedObjects.set(getUniqueID(), [ temp[1], object ]);
}
break;
}
case "K":
this.PacketQueue.push(() => PlayerManager2.attackPlayer(temp[1], temp[2], temp[3]));
break;
case "M":
{
let id = temp[1], angle = temp[2], turret = ObjectManager2.objects.get(id);
if (turret instanceof PlayerObject) {
let creations = ProjectileManager2.ignoreCreation, pos = turret.pos.current.makeString();
creations.set(pos + ":" + angle, turret);
let owner = PlayerManager2.playerData.get(turret.ownerID);
if (owner !== void 0) {
let projTurret = Projectiles[1], projectile = new Projectile_default(angle, projTurret.range, projTurret.speed, projTurret.index, projTurret.layer, -1);
if (projectile.pos.current = turret.pos.current.copy(), projectile.owner = owner,
turret.projectile = projectile, PlayerManager2.isEnemyByID(turret.ownerID, myPlayer)) {
ProjectileManager2.foundProjectile(projectile);
}
ProjectileManager2.foundProjectileThreat(projectile);
}
}
this.PacketQueue.push(() => ObjectManager2.resetTurret(id));
break;
}
case "X":
{
let x = temp[1], y = temp[2], angle = temp[3], key = `${x}:${y}:${angle}`;
if (ProjectileManager2.ignoreCreation.has(key)) {
let proj = ProjectileManager2.ignoreCreation.get(key).projectile;
if (proj !== null) {
proj.id = temp[8];
}
ProjectileManager2.ignoreCreation.delete(key);
return;
}
let projectile = new Projectile_default(angle, temp[4], temp[5], temp[6], temp[7], temp[8]);
projectile.pos.current = projectile.formatFromCurrent(new Vector_default(x, y), !1),
ProjectileManager2.createProjectile(projectile);
break;
}
case "Y":
{
let id = temp[1];
ProjectileManager2.toRemove.add(id);
break;
}
case "4":
myPlayer.updateClanMembers(temp[1]);
break;
case "3":
if (typeof temp[1] !== "string") {
myPlayer.teammates.clear();
}
break;
case "g":
break;
case "2":
myPlayer.handleJoinRequest(temp[1], temp[2]);
break;
case "T":
if (temp.length === 4) {
myPlayer.updateAge(temp[3]);
}
break;
case "U":
myPlayer.newUpgrade(temp[1], temp[2]);
break;
case "S":
myPlayer.updateItemCount(temp[1], temp[2]);
break;
case "G":
LeaderboardManager2.update(temp[1]);
break;
case "5":
{
let action = temp[1] === 0 ? 1 : 0;
if (StoreHandler_default.updateStoreState(temp[3], action, temp[2]), temp[1] === 0) {
let boughtStorage = ModuleHandler.bought[temp[3]];
if (boughtStorage !== void 0) {
boughtStorage.add(temp[2]);
}
}
break;
}
case "A":
{
let teams = temp[1].teams;
for (let team of teams) {
PlayerManager2.createClan(team.sid, team.owner);
}
break;
}
case "g":
PlayerManager2.createClan(temp[1].sid, temp[1].owner);
break;
case "1":
PlayerManager2.deleteClan(temp[1]);
break;
case "6":
{
let id = temp[1], message = temp[2], player = PlayerManager2.playerData.get(id);
if (this.client.isOwner && player) {
GameUI_default.handleMessageLog(`${player.nickname}: ${message}`);
}
break;
}
case "7":
break;
default:
break;
}
}
}
const SocketManager_default = SocketManager;
class StatsManager {
client;
kills=0;
_totalKills=0;
_globalKills=0;
_deaths=0;
_autoSyncTimes=0;
_velocityTickTimes=0;
_spikeSyncHammerTimes=0;
_spikeSyncTimes=0;
_spikeTickTimes=0;
_knockbackTickTrapTimes=0;
_knockbackTickHammerTimes=0;
_knockbackTickTimes=0;
constructor(client2) {
this.client = client2;
}
init() {
this.totalKills = Settings_default._totalKills, this.globalKills = Settings_default._globalKills,
this.deaths = Settings_default._deaths, this.autoSyncTimes = Settings_default._autoSyncTimes,
this.velocityTickTimes = Settings_default._velocityTickTimes, this.spikeSyncHammerTimes = Settings_default._spikeSyncHammerTimes,
this.spikeSyncTimes = Settings_default._spikeSyncTimes, this.spikeTickTimes = Settings_default._spikeTickTimes,
this.knockbackTickTrapTimes = Settings_default._knockbackTickTrapTimes, this.knockbackTickHammerTimes = Settings_default._knockbackTickHammerTimes,
this.knockbackTickTimes = Settings_default._knockbackTickTimes;
}
get totalKills() {
return this._totalKills;
}
get globalKills() {
return this._globalKills;
}
get deaths() {
return this._deaths;
}
get autoSyncTimes() {
return this._autoSyncTimes;
}
get velocityTickTimes() {
return this._velocityTickTimes;
}
get spikeSyncHammerTimes() {
return this._spikeSyncHammerTimes;
}
get spikeSyncTimes() {
return this._spikeSyncTimes;
}
get spikeTickTimes() {
return this._spikeTickTimes;
}
get knockbackTickTrapTimes() {
return this._knockbackTickTrapTimes;
}
get knockbackTickHammerTimes() {
return this._knockbackTickHammerTimes;
}
get knockbackTickTimes() {
return this._knockbackTickTimes;
}
set totalKills(value) {
if (this._totalKills += value, !this.client.isOwner) {
return;
}
UI_default.updateStats("_totalKills", this._totalKills);
}
set globalKills(value) {
if (this._globalKills += value, !this.client.isOwner) {
return;
}
UI_default.updateStats("_globalKills", this._globalKills);
}
set deaths(value) {
if (this._deaths += value, !this.client.isOwner) {
return;
}
UI_default.updateStats("_deaths", this._deaths);
}
set autoSyncTimes(value) {
if (this._autoSyncTimes += value, !this.client.isOwner) {
return;
}
UI_default.updateStats("_autoSyncTimes", this._autoSyncTimes);
}
set velocityTickTimes(value) {
if (this._velocityTickTimes += value, !this.client.isOwner) {
return;
}
UI_default.updateStats("_velocityTickTimes", this._velocityTickTimes);
}
set spikeSyncHammerTimes(value) {
if (this._spikeSyncHammerTimes += value, !this.client.isOwner) {
return;
}
UI_default.updateStats("_spikeSyncHammerTimes", this._spikeSyncHammerTimes);
}
set spikeSyncTimes(value) {
if (this._spikeSyncTimes += value, !this.client.isOwner) {
return;
}
UI_default.updateStats("_spikeSyncTimes", this._spikeSyncTimes);
}
set spikeTickTimes(value) {
if (this._spikeTickTimes += value, !this.client.isOwner) {
return;
}
UI_default.updateStats("_spikeTickTimes", this._spikeTickTimes);
}
set knockbackTickTrapTimes(value) {
if (this._knockbackTickTrapTimes += value, !this.client.isOwner) {
return;
}
UI_default.updateStats("_knockbackTickTrapTimes", this._knockbackTickTrapTimes);
}
set knockbackTickHammerTimes(value) {
if (this._knockbackTickHammerTimes += value, !this.client.isOwner) {
return;
}
UI_default.updateStats("_knockbackTickHammerTimes", this._knockbackTickHammerTimes);
}
set knockbackTickTimes(value) {
if (this._knockbackTickTimes += value, !this.client.isOwner) {
return;
}
UI_default.updateStats("_knockbackTickTimes", this._knockbackTickTimes);
}
}
class InputHandler {
client;
hotkeys=new Map;
move;
lastPosition=new Vector_default(0, 0);
lockPosition=!1;
mouse={
x: 0,
y: 0,
angle: 0
};
rotation=!0;
instaToggle=!1;
instakillTarget=null;
constructor(client2) {
this.client = client2, this.reset();
}
instaReset() {
this.instaToggle = !1, this.instakillTarget = null;
}
reset() {
this.hotkeys.clear(), this.move = 0, this.instaReset();
}
init() {
window.addEventListener("keydown", event => this.handleKeydown(event), !0),
window.addEventListener("keyup", event => this.handleKeyup(event), !0), window.addEventListener("mousedown", event => this.handleMousedown(event), !0),
window.addEventListener("mouseup", event => this.handleMouseup(event), !0),
window.addEventListener("mousemove", event => this.handleMouseMove(event), !0),
window.addEventListener("mouseover", event => this.handleMouseMove(event), !0),
window.addEventListener("wheel", event => ZoomHandler_default.handler(event), !0);
}
placementHandler(type, code) {
if (this.client.myPlayer.getItemByType(type) === null) {
return;
}
this.hotkeys.set(code, type), this.client.ModuleHandler.startPlacement(type);
let {isOwner: isOwner, clients: clients} = this.client;
if (isOwner) {
for (let client2 of clients) {
client2.ModuleHandler.startPlacement(type);
}
}
}
cursorPosition(force = !1) {
if (!force && this.lockPosition) {
return this.lastPosition;
}
let {myPlayer: myPlayer} = this.client, pos = myPlayer.pos.future, {w: w, h: h} = ZoomHandler_default.scale.current, scale = Math.max(window.innerWidth / w, window.innerHeight / h), cursorX = (this.mouse.x - window.innerWidth / 2) / scale, cursorY = (this.mouse.y - window.innerHeight / 2) / scale;
return new Vector_default(pos.x + cursorX, pos.y + cursorY);
}
getMovePosition(force = !1) {
if (!force && this.lockPosition) {
return this.lastPosition;
}
if (Settings_default._followCursor) {
return this.cursorPosition(!0);
}
let {myPlayer: myPlayer, ModuleHandler: ModuleHandler} = this.client;
if (ModuleHandler.move_dir !== null) {
return myPlayer.pos.current.addDirection(ModuleHandler.move_dir, Settings_default._movementRadius);
}
return myPlayer.pos.future;
}
postTick() {}
toggleBotPosition() {
let state = !this.lockPosition;
if (state) {
this.lastPosition.setVec(this.getMovePosition(!0));
}
this.lockPosition = state;
}
handleMovement() {
let angle = getAngleFromBitmask(this.move, !1);
this.client.ModuleHandler.startMovement(angle);
}
toggleRotation() {
if (this.rotation = !this.rotation, this.rotation) {
this.client.ModuleHandler.currentAngle = this.mouse.angle;
}
}
handleKeydown(event) {
let target = event.target;
if (event.code === "Space" && target.tagName === "BODY") {
event.preventDefault();
}
if (event.ctrlKey && [ "KeyD", "KeyS", "KeyW" ].includes(event.code)) {
event.preventDefault();
}
if (event.repeat) {
return;
}
if (UI_default.isActiveButton()) {
return;
}
let isInput = isActiveInput();
if (event.code === Settings_default._toggleMenu && !isInput) {
UI_default.toggleMenu();
}
if (event.code === Settings_default._toggleChat && !UI_default.isMenuOpened) {
GameUI_default.handleEnter(event);
}
if (!this.client.myPlayer.inGame) {
return;
}
if (isInput) {
return;
}
let {ModuleHandler: ModuleHandler} = this.client;
if (event.code === Settings_default._food) {
this.placementHandler(2, event.code);
}
if (event.code === Settings_default._wall) {
this.placementHandler(3, event.code);
}
if (event.code === Settings_default._spike) {
this.placementHandler(4, event.code);
}
if (event.code === Settings_default._windmill) {
this.placementHandler(5, event.code);
}
if (event.code === Settings_default._farm) {
this.placementHandler(6, event.code);
}
if (event.code === Settings_default._trap) {
this.placementHandler(7, event.code);
}
if (event.code === Settings_default._turret) {
this.placementHandler(8, event.code);
}
if (event.code === Settings_default._spawn) {
this.placementHandler(9, event.code);
}
let copyMove = this.move;
if (event.code === Settings_default._up) {
this.move |= 1;
}
if (event.code === Settings_default._left) {
this.move |= 4;
}
if (event.code === Settings_default._down) {
this.move |= 2;
}
if (event.code === Settings_default._right) {
this.move |= 8;
}
if (copyMove !== this.move) {
this.handleMovement();
}
if (event.code === Settings_default._autoattack) {
ModuleHandler.toggleAutoattack();
}
if (event.code === Settings_default._lockrotation) {
this.toggleRotation();
}
if (event.code === Settings_default._lockBotPosition) {
this.toggleBotPosition();
}
if (event.code === Settings_default._instakill) {
this.instaToggle = !this.instaToggle;
}
if (UI_default.isMenuOpened) {
return;
}
if (event.code === Settings_default._toggleShop) {
StoreHandler_default.toggleStore();
}
if (event.code === Settings_default._toggleClan) {
GameUI_default.openClanMenu();
}
}
handleKeyup(event) {
let {myPlayer: myPlayer, ModuleHandler: ModuleHandler, isOwner: isOwner, clients: clients} = this.client;
if (!myPlayer.inGame) {
return;
}
let copyMove = this.move;
if (event.code === Settings_default._up) {
this.move &= -2;
}
if (event.code === Settings_default._left) {
this.move &= -5;
}
if (event.code === Settings_default._down) {
this.move &= -3;
}
if (event.code === Settings_default._right) {
this.move &= -9;
}
if (copyMove !== this.move) {
this.handleMovement();
}
if (ModuleHandler.currentType !== null && this.hotkeys.delete(event.code)) {
let entry = [ ...this.hotkeys ].pop(), type = entry !== void 0 ? entry[1] : null;
if (ModuleHandler.startPlacement(type), isOwner) {
for (let client2 of clients) {
client2.ModuleHandler.startPlacement(type);
}
}
}
}
handleMousedown(event) {
if (!(event.target instanceof HTMLCanvasElement) || event.target.id === "mapDisplay") {
return;
}
let button = formatButton(event.button);
if (button === "MBTN") {
this.instaToggle = !this.instaToggle;
return;
}
let {isOwner: isOwner, clients: clients, ModuleHandler: ModuleHandler} = this.client, state = button === "LBTN" ? 1 : button === "RBTN" ? 2 : null;
if (state !== null && ModuleHandler.attacking === 0) {
if (ModuleHandler.attacking = state, ModuleHandler.attackingState = state, isOwner) {
for (let client2 of clients) {
client2.ModuleHandler.staticModules.tempData.setAttacking(state);
}
}
}
}
handleMouseup(event) {
let button = formatButton(event.button), {isOwner: isOwner, clients: clients, ModuleHandler: ModuleHandler} = this.client;
if ((button === "LBTN" || button === "RBTN") && ModuleHandler.attacking !== 0) {
if (!ModuleHandler.autoattack) {
ModuleHandler.attacking = 0;
}
if (isOwner) {
for (let client2 of clients) {
client2.ModuleHandler.staticModules.tempData.setAttacking(0);
}
}
}
}
handleMouseMove(event) {
let {clientX: x, clientY: y} = event, angle = getAngle(window.innerWidth / 2, window.innerHeight / 2, x, y);
if (this.mouse.angle = angle, this.rotation) {
this.mouse.x = x, this.mouse.y = y, this.client.ModuleHandler.currentAngle = angle;
}
}
}
class TempData {
moduleName="tempData";
client;
store=[ 0, 0 ];
constructor(client2) {
this.client = client2;
}
setAttacking(attacking) {
let {ModuleHandler: ModuleHandler} = this.client;
if (ModuleHandler.attacking = attacking, attacking !== 0) {
ModuleHandler.attackingState = attacking;
}
}
setStore(type, id) {
this.store[type] = id, this.handleBuy(type);
}
handleBuy(type) {
let {ModuleHandler: ModuleHandler} = this.client, id = this.store[type];
if (ModuleHandler.store[type].actual === id) {
return;
}
if (ModuleHandler.sentHatEquip) {
return;
}
let temp = ModuleHandler.canBuy(type, id) ? id : 0;
ModuleHandler.equip(type, temp, !0);
}
postTick() {
this.handleBuy(0), this.handleBuy(1);
}
}
const TempData_default = TempData;
class Movement {
moduleName="movement";
client;
isStopped=!0;
constructor(client2) {
this.client = client2;
}
getMovePosition() {
return this.client.owner.InputHandler.getMovePosition();
}
circlePosition(vec) {
let totalBots = this.client.owner.clients.size;
if (totalBots === 0) {
return vec;
}
let {circleOffset: circleOffset} = this.client.owner.ModuleHandler, botIndex = this.client.owner.getClientIndex(this.client), angle = 2 * Math.PI * botIndex / totalBots + circleOffset;
return vec.addDirection(angle, Settings_default._circleRadius);
}
getActualPosition() {
let pos = this.getMovePosition();
if (Settings_default._circleFormation) {
return this.circlePosition(pos);
}
return pos;
}
someColliding(pos, radius) {
let {myPlayer: myPlayer} = this.client, {previous: previous, current: current} = myPlayer.pos;
return previous.distance(pos) <= radius || current.distance(pos) <= radius;
}
postTick() {
let {InputHandler: InputHandler2} = this.client.owner, {myPlayer: myPlayer, ModuleHandler: ModuleHandler} = this.client, pos1 = myPlayer.pos.current, walkPos = this.getActualPosition(), lookPos = InputHandler2.cursorPosition(), lookAt = pos1.angle(lookPos);
if (ModuleHandler.currentAngle = lookAt, !this.someColliding(walkPos, Settings_default._movementRadius)) {
let walkTo = pos1.angle(walkPos);
this.isStopped = !ModuleHandler.startMovement(walkTo);
} else if (!this.isStopped) {
this.isStopped = !0, ModuleHandler.stopMovement();
}
}
}
const Movement_default = Movement;
class ClanJoiner {
moduleName="clanJoiner";
client;
joinCount=0;
prevState=!1;
constructor(client2) {
this.client = client2;
}
postTick() {
let {myPlayer: myPlayer, PacketManager: PacketManager2, owner: owner, PlayerManager: PlayerManager2} = this.client, ownerClan = owner.myPlayer.clanName, myClan = myPlayer.clanName, state = ownerClan !== myClan;
if (this.prevState !== state) {
this.prevState = state, this.joinCount = 0;
}
if (ownerClan === null || myClan === ownerClan || !PlayerManager2.clanExist(ownerClan)) {
return;
}
if (this.joinCount === 3) {
if (this.joinCount = 0, myClan !== null) {
PacketManager2.leaveClan();
} else if (!owner.pendingJoins.has(myPlayer.id)) {
owner.pendingJoins.add(myPlayer.id), PacketManager2.joinClan(ownerClan);
}
}
this.joinCount += 1;
}
}
const ClanJoiner_default = ClanJoiner;
class Autobreak {
moduleName="autoBreak";
client;
constructor(client2) {
this.client = client2;
}
getWeaponRange(id, target) {
if (id === null) {
return 0;
}
if (DataHandler_default.isMelee(id)) {
return DataHandler_default.getWeapon(id).range + target.hitScale;
}
return 0;
}
getDestroyingObject() {
let {EnemyManager: EnemyManager2, myPlayer: myPlayer} = this.client, pos0 = myPlayer.pos.current, primary = myPlayer.getItemByType(0), secondary = myPlayer.getItemByType(1), isPrimary = primary !== 8 && primary !== 5, isHammer = secondary === 10, nearestTrap = EnemyManager2.nearestTrap || EnemyManager2.nearestEnemyObject, nearestSpike = EnemyManager2.nearestSpike || EnemyManager2.nearestEnemyObject;
if (nearestSpike) {
let pos2 = nearestSpike.pos.current, distPlayerSpike = pos0.distance(pos2), canUseHammer = isHammer && distPlayerSpike <= this.getWeaponRange(secondary, nearestSpike);
if (nearestTrap) {
let canUsePrimary = isPrimary && distPlayerSpike <= this.getWeaponRange(primary, nearestSpike);
if (canUseHammer || canUsePrimary) {
return nearestSpike;
}
return nearestTrap;
}
if (canUseHammer) {
return nearestSpike;
}
}
return nearestTrap;
}
getDestroyingWeapon(target) {
let {myPlayer: myPlayer, ModuleHandler: ModuleHandler} = this.client, pos0 = myPlayer.pos.current, pos1 = target.pos.current, distance = pos0.distance(pos1), primary = myPlayer.getItemByType(0), secondary = myPlayer.getItemByType(1), inPrimaryRange = distance <= this.getWeaponRange(primary, target), inSecondaryRange = distance <= this.getWeaponRange(secondary, target), isHammer = secondary === 10, notStick = primary !== 8, notPolearm = primary !== 5, {reloading: reloading} = ModuleHandler.staticModules, primaryDamage = myPlayer.getBuildingDamage(primary, !1);
if (inPrimaryRange && isHammer && notStick && notPolearm && (!reloading.isReloaded(1) || reloading.isFasterThan(0, 1)) && primaryDamage >= target.health) {
return 0;
}
if (isHammer && inSecondaryRange) {
return 1;
}
if (notStick && (notPolearm || !isHammer) && inPrimaryRange) {
return 0;
}
return null;
}
postTick() {
let {EnemyManager: EnemyManager2, myPlayer: myPlayer, ModuleHandler: ModuleHandler} = this.client;
if (!Settings_default._autobreak || ModuleHandler.moduleActive) {
return;
}
let target = this.getDestroyingObject();
if (target === null) {
return;
}
let type = this.getDestroyingWeapon(target);
if (type === null) {
return;
}
let weapon = myPlayer.getItemByType(type), range = this.getWeaponRange(weapon, target), pos1 = myPlayer.pos.current, pos2 = target.pos.current;
if (pos1.distance(pos2) > range) {
return;
}
let angle = pos1.angle(pos2), buildingDamage = myPlayer.getBuildingDamage(weapon, !1), isEnoughDamage = target.health <= buildingDamage, nearestEnemy = EnemyManager2.nearestEnemy, totalDamage = EnemyManager2.primaryDamage + EnemyManager2.potentialSpikeDamage, shouldIgnore = EnemyManager2.instaThreat() || nearestEnemy !== null && nearestEnemy.reload[0].previous !== nearestEnemy.reload[0].current && myPlayer.currentHealth <= totalDamage && myPlayer.currentHealth > totalDamage * .75, {reloading: reloading} = ModuleHandler.staticModules;
if (ModuleHandler.forceWeapon = type, reloading.isReloaded(type) && !shouldIgnore) {
if (ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angle, !isEnoughDamage) {
ModuleHandler.forceHat = 40;
}
ModuleHandler.shouldAttack = !0;
}
}
}
class AutoPlacer {
moduleName="autoPlacer";
client;
placementCount=0;
angleList=new Map;
constructor(client2) {
this.client = client2;
}
canKnockbackSpike(newSpikePos, scale, enemy) {
let pos1 = newSpikePos, pos2 = enemy.pos.current, knockbackAngle = pos1.angle(pos2);
if (!(pos1.distance(pos2) <= enemy.collisionScale + scale)) {
return !1;
}
let {ObjectManager: ObjectManager2, PlayerManager: PlayerManager2} = this.client;
return ObjectManager2.grid2D.query(pos1.x, pos1.y, 3, id => {
let object = ObjectManager2.objects.get(id);
if (!object) {
return;
}
let pos3 = object.pos.current, isPlayerObject = object instanceof PlayerObject, isCactus = !isPlayerObject && object.isCactus, isSpike = isPlayerObject && object.itemGroup === 2;
if (!((!isPlayerObject || PlayerManager2.isEnemyByID(object.ownerID, enemy)) && (isSpike || isCactus))) {
return;
}
let KBDistance = 200, spikeScale = object.collisionScale + enemy.collisionScale, angleToSpike = pos1.angle(pos3), distanceToTarget = pos2.distance(pos3), distanceToSpike = pos1.distance(pos3), offset = Math.asin(2 * spikeScale / (2 * distanceToSpike)), intersecting = getAngleDist(knockbackAngle, angleToSpike) <= offset, overlapping = distanceToTarget <= distanceToSpike, inRange2 = enemy.collidingObject(object, KBDistance);
return intersecting && overlapping && inRange2;
});
}
postTick() {
if (!Settings_default._autoplacer) {
return;
}
let {myPlayer: myPlayer, ObjectManager: ObjectManager2, ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2} = this.client, {currentType: currentType} = ModuleHandler, pos0 = myPlayer.pos.current;
if (ModuleHandler.placedOnce) {
return;
}
let nearestEnemy = EnemyManager2.nearestTrappedEnemy || EnemyManager2.nearestEnemy;
if (nearestEnemy === null) {
return;
}
if (!myPlayer.collidingSimple(nearestEnemy, Settings_default._autoplacerRadius)) {
return;
}
if (myPlayer.speed > 5 || ObjectManager2.isDestroyedObject() || nearestEnemy.lastAttacked === myPlayer.tickCount) {
this.angleList.clear();
}
let nearestAngle = pos0.angle(nearestEnemy.pos.current), itemType = null, spike = myPlayer.getItemByType(4), spikeAngles = ObjectManager2.getBestPlacementAngles({
position: pos0,
id: spike,
targetAngle: nearestAngle,
ignoreID: null,
preplace: !0,
reduce: !0,
fill: !0
}), spikeScale = Items[spike].scale, angles = [], length = myPlayer.getItemPlaceScale(spike);
for (let angle of spikeAngles) {
let newPos = pos0.addDirection(angle, length), shouldPlaceSpike = nearestEnemy.wasTrapped(), enemy = EnemyManager2.nearestTrappedEnemy;
if (enemy !== null && !shouldPlaceSpike) {
let distanceToEnemy = newPos.distance(enemy.pos.current), enemyRange = spikeScale + enemy.collisionScale + 8, trap = enemy.trappedIn, distanceToTrap = newPos.distance(trap.pos.current), trapRange = spikeScale + trap.placementScale + 8;
if (distanceToEnemy <= enemyRange || distanceToTrap <= trapRange) {
shouldPlaceSpike = !0;
}
}
if (!shouldPlaceSpike && this.canKnockbackSpike(newPos, spikeScale, nearestEnemy)) {
shouldPlaceSpike = !0;
}
if (shouldPlaceSpike) {
angles = spikeAngles, itemType = 4;
break;
}
}
if (angles.length === 0) {
let type = currentType && currentType !== 2 ? currentType : 7;
if (!myPlayer.canPlace(type)) {
return;
}
let id = myPlayer.getItemByType(type);
if (id === 16) {
return;
}
if (this.placementCount >= 4) {
type = 4;
}
if (angles = ObjectManager2.getBestPlacementAngles({
position: pos0,
id: id,
targetAngle: nearestAngle,
ignoreID: null,
preplace: !0,
reduce: !0,
fill: !0
}), itemType = type, type === 4 && angles.length !== 0) {
this.placementCount = 0;
}
}
if (itemType === null || angles.length === 0) {
return;
}
ModuleHandler.placeAngles[0] = itemType, ModuleHandler.placedOnce = !0;
for (let angle of angles) {
if (!this.angleList.has(angle)) {
this.angleList.set(angle, 0);
}
let angleCount = this.angleList.get(angle);
if (angleCount >= 4) {
continue;
}
this.angleList.set(angle, angleCount + 1), ModuleHandler.place(itemType, angle),
ModuleHandler.placeAngles[1].push(angle);
}
if (itemType !== 4) {
this.placementCount += 1;
}
}
}
const AutoPlacer_default = AutoPlacer;
class AutoSync {
moduleName="autoSync";
client;
useTurret=!1;
constructor(client2) {
this.client = client2;
}
postTick() {
let {ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2, myPlayer: myPlayer} = this.client;
if (ModuleHandler.moduleActive || !Settings_default._autoSync) {
this.useTurret = !1;
return;
}
let {nearestEnemy: nearestEnemy, nearestEnemyToNearestEnemy: nearestEnemyToNearestEnemy} = EnemyManager2;
if (nearestEnemy === null || nearestEnemyToNearestEnemy === null) {
return;
}
let reloading = ModuleHandler.staticModules.reloading, turretReloaded = reloading.isReloaded(2);
if (this.useTurret) {
if (this.useTurret = !1, turretReloaded) {
ModuleHandler.moduleActive = !0, ModuleHandler.forceHat = 53;
}
return;
}
let primary1 = myPlayer.getItemByType(0), primaryDamage1 = myPlayer.getMaxWeaponDamage(primary1, !1), range1 = DataHandler_default.getWeapon(primary1).range + nearestEnemy.hitScale, isPrimaryReloaded1 = reloading.isReloaded(0), primary2 = nearestEnemyToNearestEnemy.weapon.primary, primaryDamage2 = nearestEnemyToNearestEnemy.getMaxWeaponDamage(primary2, !1), range2 = DataHandler_default.getWeapon(primary2).range + nearestEnemy.hitScale, isPrimaryReloaded2 = nearestEnemyToNearestEnemy.isReloaded(0, 0), soldierDefense = Hats[6].dmgMult;
if ((primaryDamage1 + primaryDamage2) * soldierDefense < 100) {
return;
}
let inWeaponRange1 = myPlayer.collidingSimple(nearestEnemy, range1, myPlayer.getFuturePosition(myPlayer.speed / 3)), inWeaponRange2 = nearestEnemyToNearestEnemy.collidingSimple(nearestEnemy, range2, nearestEnemyToNearestEnemy.getFuturePosition(nearestEnemyToNearestEnemy.speed / 3));
if (!inWeaponRange1 || !inWeaponRange2) {
return;
}
let pos1 = myPlayer.pos.future, pos2 = nearestEnemy.pos.future, angleToEnemy = pos1.angle(pos2);
if (!isPrimaryReloaded1) {
if (ModuleHandler.forceWeapon = 0, isPrimaryReloaded2) {
ModuleHandler.moduleActive = !0;
}
}
if (isPrimaryReloaded1 && isPrimaryReloaded2) {
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angleToEnemy, ModuleHandler.forceHat = 7,
ModuleHandler.forceWeapon = 0, ModuleHandler.shouldAttack = !0, this.useTurret = !0,
this.client.StatsManager.autoSyncTimes = 1;
}
}
}
class Instakill {
moduleName="instakill";
client;
targetEnemy=null;
constructor(client2) {
this.client = client2;
}
reset() {
this.targetEnemy = null;
}
postTick() {
let {myPlayer: myPlayer, EnemyManager: EnemyManager2, PlayerManager: PlayerManager2, ModuleHandler: ModuleHandler, InputHandler: InputHandler2} = this.client;
if (!InputHandler2.instaToggle) {
this.reset(), InputHandler2.instaReset();
return;
}
let nearestEnemy = EnemyManager2.nearestEnemy;
if (nearestEnemy === null) {
return;
}
let lookingShield = PlayerManager2.lookingShield(nearestEnemy, myPlayer), primary = myPlayer.getItemByType(0), primaryDamage = myPlayer.getMaxWeaponDamage(primary, lookingShield), secondary = myPlayer.getItemByType(1);
if (secondary === null || !DataHandler_default.isShootable(secondary)) {
return;
}
let secondaryDamage = myPlayer.getMaxWeaponDamage(secondary, lookingShield);
if ((primaryDamage + secondaryDamage + 25) * .75 < 100) {
return;
}
let pos1 = myPlayer.pos.future, pos2 = nearestEnemy.pos.future, angle = pos1.angle(pos2);
if (this.targetEnemy !== null) {
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angle, ModuleHandler.forceHat = 53,
ModuleHandler.forceWeapon = 1, ModuleHandler.shouldAttack = !0, this.targetEnemy = null,
InputHandler2.instaReset();
return;
}
InputHandler2.instakillTarget = nearestEnemy;
let {reloading: reloading} = ModuleHandler.staticModules, primaryReloaded = reloading.isReloaded(0), secondaryReloaded = reloading.isReloaded(1), turretReloaded = reloading.isReloaded(2), range = DataHandler_default.getWeapon(primary).range + nearestEnemy.hitScale;
if (!primaryReloaded || !secondaryReloaded || !turretReloaded || !myPlayer.collidingSimple(nearestEnemy, range)) {
return;
}
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angle, ModuleHandler.forceHat = 7,
ModuleHandler.forceWeapon = 0, ModuleHandler.shouldAttack = !0, this.targetEnemy = nearestEnemy;
}
}
class AntiRetrap {
moduleName="antiRetrap";
client;
constructor(client2) {
this.client = client2;
}
postTick() {
let {ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2, myPlayer: myPlayer} = this.client;
if (ModuleHandler.moduleActive || !Settings_default._antiRetrap) {
return;
}
let {reloading: reloading} = ModuleHandler.staticModules, nearestTrap = EnemyManager2.nearestTrap, primary = myPlayer.getItemByType(0), isReloadedPrimary = reloading.isReloaded(0), isHammer = myPlayer.getItemByType(1) === 10, isReloadedSecondary = reloading.isReloaded(1), damage = myPlayer.getBuildingDamage(10, !0), turretReloaded = reloading.isReloaded(2), nearestEnemy = EnemyManager2.nearestEnemy;
if (nearestEnemy === null || nearestTrap === null || nearestTrap.health > damage || !isHammer || !isReloadedSecondary) {
return;
}
let range = DataHandler_default.getWeapon(primary).range + nearestEnemy.hitScale;
if (!myPlayer.collidingEntity(nearestEnemy, range)) {
return;
}
let pos1 = myPlayer.pos.current, pos2 = nearestEnemy.pos.current, angle = pos1.angle(pos2);
if (isReloadedPrimary) {
if (ModuleHandler.moduleActive = !0, ModuleHandler.forceWeapon = 0, ModuleHandler.useAngle = angle,
ModuleHandler.shouldAttack = !0, turretReloaded) {
ModuleHandler.forceHat = 53;
}
}
}
}
class KnockbackTick {
moduleName="knockbackTick";
client;
useTurret=!1;
constructor(client2) {
this.client = client2;
}
postTick() {
let {ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2, myPlayer: myPlayer} = this.client;
if (ModuleHandler.moduleActive || !Settings_default._knockbackTick || EnemyManager2.shouldIgnoreModule()) {
this.useTurret = !1;
return;
}
let {nearestEnemySpikeCollider: nearestEnemySpikeCollider, spikeCollider: spikeCollider} = EnemyManager2, reloading = ModuleHandler.staticModules.reloading, primary = myPlayer.getItemByType(0), primaryReloaded = reloading.isReloaded(0);
reloading.isReloaded(2);
if (this.useTurret) {
this.useTurret = !1, ModuleHandler.moduleActive = !0, ModuleHandler.forceHat = 53;
return;
}
if (nearestEnemySpikeCollider !== null && !nearestEnemySpikeCollider.isTrapped && spikeCollider !== null && primaryReloaded) {
let pos1 = myPlayer.pos.current, pos2 = nearestEnemySpikeCollider.pos.current, pos3 = spikeCollider.pos.current, angleToEnemy = pos1.angle(pos2), distanceToSpike2 = pos2.distance(pos3), primaryKnockback = DataHandler_default.getWeapon(primary).knockback, knockback = primaryKnockback + 60, collisionScale = spikeCollider.collisionScale + nearestEnemySpikeCollider.collisionScale, collisionRangeTurret = collisionScale + knockback, isPrimaryEnough = distanceToSpike2 <= collisionScale + primaryKnockback;
if (distanceToSpike2 <= collisionRangeTurret) {
let hitRange = DataHandler_default.getWeapon(primary).range + nearestEnemySpikeCollider.hitScale;
if (myPlayer.collidingSimple(nearestEnemySpikeCollider, hitRange)) {
if (ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angleToEnemy,
ModuleHandler.forceHat = 7, ModuleHandler.forceWeapon = 0, ModuleHandler.shouldAttack = !0,
!isPrimaryEnough) {
this.useTurret = !0;
}
this.client.StatsManager.knockbackTickTimes = 1;
}
}
}
}
}
class KnockbackTickHammer {
moduleName="knockbackTickHammer";
client;
targetEnemy=null;
constructor(client2) {
this.client = client2;
}
postTick() {
let {ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2, myPlayer: myPlayer} = this.client;
if (ModuleHandler.moduleActive || !Settings_default._knockbackTickHammer || EnemyManager2.shouldIgnoreModule()) {
this.targetEnemy = null;
return;
}
let {nearestEnemySpikeCollider: nearestEnemySpikeCollider, spikeCollider: spikeCollider} = EnemyManager2, reloading = ModuleHandler.staticModules.reloading, primary = myPlayer.getItemByType(0), secondary = myPlayer.getItemByType(1), isHammer = secondary !== null && secondary !== 11, primaryReloaded = reloading.isReloaded(0), secondaryReloaded = reloading.isReloaded(1), turretReloaded = reloading.isReloaded(2), pos1 = myPlayer.pos.current;
if (this.targetEnemy !== null) {
let pos2 = this.targetEnemy.pos.current, angleToEnemy = pos1.angle(pos2);
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angleToEnemy, ModuleHandler.forceHat = 7,
ModuleHandler.forceWeapon = 0, ModuleHandler.shouldAttack = !0, this.targetEnemy = null,
EnemyManager2.attemptSpikePlacement();
return;
}
if (nearestEnemySpikeCollider !== null && !nearestEnemySpikeCollider.isTrapped && spikeCollider !== null && isHammer && primaryReloaded && secondaryReloaded && turretReloaded) {
let pos2 = nearestEnemySpikeCollider.pos.current, pos3 = spikeCollider.pos.current, angleToEnemy = pos1.angle(pos2), distanceToSpike2 = pos2.distance(pos3), {knockback: primaryKnockback, range: primaryRange} = DataHandler_default.getWeapon(primary), {knockback: secondaryKnockback, range: secondaryRange} = DataHandler_default.getWeapon(secondary), weaponRange = Math.min(primaryRange, secondaryRange) + nearestEnemySpikeCollider.hitScale, minKB = primaryKnockback + 60, maxKB = primaryKnockback + secondaryKnockback + 60, spikeRange = spikeCollider.collisionScale + nearestEnemySpikeCollider.collisionScale;
if (inRange(distanceToSpike2, spikeRange + minKB, spikeRange + maxKB) && myPlayer.collidingSimple(nearestEnemySpikeCollider, weaponRange)) {
let hitRange = DataHandler_default.getWeapon(secondary).range + nearestEnemySpikeCollider.hitScale;
if (myPlayer.collidingSimple(nearestEnemySpikeCollider, hitRange)) {
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angleToEnemy, ModuleHandler.forceHat = 53,
ModuleHandler.forceWeapon = 1, ModuleHandler.shouldAttack = !0, this.targetEnemy = nearestEnemySpikeCollider,
this.client.StatsManager.knockbackTickHammerTimes = 1;
}
}
}
}
}
class KnockbackTickTrap {
moduleName="knockbackTickTrap";
client;
targetEnemy=null;
useTurret=!1;
constructor(client2) {
this.client = client2;
}
postTick() {
let {ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2, myPlayer: myPlayer} = this.client;
if (ModuleHandler.moduleActive || !Settings_default._knockbackTickTrap || EnemyManager2.shouldIgnoreModule()) {
this.targetEnemy = null, this.useTurret = !1;
return;
}
let {nearestEnemySpikeCollider: nearestEnemySpikeCollider, nearestTrappedEnemy: nearestTrappedEnemy, spikeCollider: spikeCollider} = EnemyManager2, reloading = ModuleHandler.staticModules.reloading, primary = myPlayer.getItemByType(0), secondary = myPlayer.getItemByType(1), isHammer = secondary === 10, primaryReloaded = reloading.isReloaded(0), secondaryReloaded = reloading.isReloaded(1), turretReloaded = reloading.isReloaded(2);
if (this.useTurret) {
if (turretReloaded) {
ModuleHandler.moduleActive = !0, ModuleHandler.forceHat = 53;
}
this.useTurret = !1;
return;
}
let pos1 = myPlayer.pos.current;
if (this.targetEnemy !== null) {
let pos2 = this.targetEnemy.pos.current, angleToEnemy = pos1.angle(pos2);
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angleToEnemy, ModuleHandler.forceHat = 7,
ModuleHandler.forceWeapon = 0, ModuleHandler.shouldAttack = !0, this.targetEnemy = null,
this.useTurret = !0;
return;
}
if (nearestEnemySpikeCollider !== null && nearestTrappedEnemy !== null && nearestTrappedEnemy === nearestEnemySpikeCollider && spikeCollider !== null && isHammer && primaryReloaded && secondaryReloaded) {
let nearestTrap = nearestTrappedEnemy.trappedIn, hammer = DataHandler_default.getWeapon(secondary), playerRange = hammer.range + nearestTrappedEnemy.hitScale, trapRange = hammer.range + nearestTrap.hitScale, canAttackEnemy = myPlayer.collidingSimple(nearestTrappedEnemy, playerRange), canAttackTrap = myPlayer.collidingSimple(nearestTrap, trapRange), buildingDamage = myPlayer.getBuildingDamage(secondary, !0);
if (!canAttackEnemy || !canAttackTrap || nearestTrap.health > buildingDamage) {
return;
}
let pos12 = myPlayer.pos.current, pos2 = nearestTrappedEnemy.pos.current, pos3 = nearestTrap.pos.current, pos4 = spikeCollider.pos.current, angleToEnemy = pos12.angle(pos2), angleToTrap = pos12.angle(pos3), middleAngle = findMiddleAngle(angleToEnemy, angleToTrap), distanceToSpike2 = pos2.distance(pos4), turretKnockback = 60, knockback = DataHandler_default.getWeapon(primary).knockback + turretKnockback, collisionRange = spikeCollider.collisionScale + nearestEnemySpikeCollider.collisionScale + knockback;
if (distanceToSpike2 <= collisionRange) {
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = middleAngle, ModuleHandler.forceHat = 40,
ModuleHandler.forceWeapon = 1, ModuleHandler.shouldAttack = !0, this.targetEnemy = nearestTrappedEnemy,
this.client.StatsManager.knockbackTickTrapTimes = 1;
}
}
}
}
class SpikeSync {
moduleName="spikeSync";
client;
useTurret=!1;
constructor(client2) {
this.client = client2;
}
postTick() {
let {ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2, myPlayer: myPlayer} = this.client;
if (ModuleHandler.moduleActive || !Settings_default._spikeSync) {
this.useTurret = !1;
return;
}
let {nearestEnemy: nearest, nearestSpikePlacerAngle: placementAngles} = EnemyManager2, reloading = ModuleHandler.staticModules.reloading, primary = myPlayer.getItemByType(0), isPolearm = primary !== 8, primaryReloaded = reloading.isReloaded(0), turretReloaded = reloading.isReloaded(2);
if (this.useTurret) {
if (this.useTurret = !1, turretReloaded && !EnemyManager2.shouldIgnoreModule()) {
ModuleHandler.moduleActive = !0, ModuleHandler.forceHat = 53;
}
return;
}
if (!EnemyManager2.shouldIgnoreModule() && nearest !== null && EnemyManager2.canSpikeSync && placementAngles !== null && isPolearm && primaryReloaded) {
let range = DataHandler_default.getWeapon(primary).range + nearest.hitScale;
if (!myPlayer.collidingSimple(nearest, range)) {
return;
}
let pos1 = myPlayer.pos.current, pos2 = nearest.pos.current, angleTo = pos1.angle(pos2), itemType = 4;
for (let angle of placementAngles) {
ModuleHandler.place(itemType, angle);
}
ModuleHandler.placedOnce = !0, ModuleHandler.placeAngles[0] = itemType, ModuleHandler.placeAngles[1] = placementAngles,
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angleTo, ModuleHandler.forceHat = 7,
ModuleHandler.forceWeapon = 0, ModuleHandler.shouldAttack = !0, this.client.StatsManager.spikeSyncTimes = 1,
this.useTurret = !0;
}
}
}
class SpikeSyncHammer {
moduleName="spikeSyncHammer";
client;
targetEnemy=null;
useTurret=!1;
constructor(client2) {
this.client = client2;
}
postTick() {
let {ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2, myPlayer: myPlayer, ObjectManager: ObjectManager2} = this.client;
if (ModuleHandler.moduleActive || !Settings_default._spikeSyncHammer || EnemyManager2.shouldIgnoreModule()) {
this.targetEnemy = null, this.useTurret = !1;
return;
}
let nearestSyncEnemy = EnemyManager2.nearestSyncEnemy, reloading = ModuleHandler.staticModules.reloading, primary = myPlayer.getItemByType(0), secondary = myPlayer.getItemByType(1), isPolearm = primary !== 8, isHammer = secondary === 10, primaryReloaded = reloading.isReloaded(0), secondaryReloaded = reloading.isReloaded(1), turretReloaded = reloading.isReloaded(2);
if (this.useTurret) {
if (turretReloaded) {
ModuleHandler.moduleActive = !0, ModuleHandler.forceHat = 53;
}
this.useTurret = !1;
return;
}
if (this.targetEnemy !== null) {
let nearest = this.targetEnemy, pos1 = myPlayer.pos.current, pos2 = nearest.pos.current, itemType = 4, spikeID = myPlayer.getItemByType(itemType), placeLength = myPlayer.getItemPlaceScale(spikeID), angleToNearest = pos1.angle(pos2), spikePos = pos1.addDirection(angleToNearest, placeLength), angleFromSpike = spikePos.angle(pos2), futureEnemyPos = spikePos.addDirection(angleFromSpike, 140), futureAngle = pos1.angle(futureEnemyPos), placementAngles = EnemyManager2.nearestSpikePlacerAngle;
if (placementAngles !== null) {
for (let angle of placementAngles) {
ModuleHandler.place(itemType, angle);
}
ModuleHandler.placedOnce = !0, ModuleHandler.placeAngles[0] = itemType, ModuleHandler.placeAngles[1] = placementAngles,
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = futureAngle, ModuleHandler.forceHat = 7,
ModuleHandler.forceWeapon = 0, ModuleHandler.shouldAttack = !0;
}
this.targetEnemy = null, this.useTurret = !0;
return;
}
if (nearestSyncEnemy !== null && isPolearm && primaryReloaded && isHammer && secondaryReloaded) {
let nearestLowHPObject = EnemyManager2.nearestLowHPObject;
if (nearestLowHPObject === null) {
return;
}
let hammer = DataHandler_default.getWeapon(secondary), playerRange = hammer.range + nearestSyncEnemy.hitScale, trapRange = hammer.range + nearestLowHPObject.hitScale, canAttackEnemy = myPlayer.collidingSimple(nearestSyncEnemy, playerRange), canAttackTrap = myPlayer.collidingSimple(nearestLowHPObject, trapRange), buildingDamage = myPlayer.getBuildingDamage(secondary, !0);
if (!canAttackEnemy || !canAttackTrap || nearestLowHPObject.health > buildingDamage) {
return;
}
let itemType = 4, spikeID = myPlayer.getItemByType(itemType), placeLength = myPlayer.getItemPlaceScale(spikeID), pos1 = myPlayer.pos.current, pos2 = nearestSyncEnemy.pos.current, pos3 = nearestLowHPObject.pos.current, angleToEnemy = pos1.angle(pos2), angleToTrap = pos1.angle(pos3), middleAngle = findMiddleAngle(angleToEnemy, angleToTrap), angles = ObjectManager2.getBestPlacementAngles({
position: pos1,
id: spikeID,
targetAngle: angleToEnemy,
ignoreID: nearestLowHPObject.id,
preplace: !1,
reduce: !1,
fill: !1
}), spikeScale = Items[spikeID].scale, possibleAngles = angles.filter(angle => {
let spikePos = pos1.addDirection(angle, placeLength), distance = pos2.distance(spikePos), range = nearestSyncEnemy.collisionScale + spikeScale;
return distance <= range;
});
if (possibleAngles.length !== 0) {
ModuleHandler.placeAngles[0] = itemType, ModuleHandler.placeAngles[1] = possibleAngles,
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = middleAngle, ModuleHandler.forceHat = 40,
ModuleHandler.forceWeapon = 1, ModuleHandler.shouldAttack = !0, this.targetEnemy = nearestSyncEnemy,
this.client.StatsManager.spikeSyncHammerTimes = 1;
}
}
}
}
class SpikeTick {
moduleName="spikeTick";
client;
useTurret=!1;
constructor(client2) {
this.client = client2;
}
postTick() {
let {ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2, myPlayer: myPlayer} = this.client;
if (ModuleHandler.moduleActive || !Settings_default._spikeTick) {
return;
}
let reloading = ModuleHandler.staticModules.reloading, primary = myPlayer.getItemByType(0), isPrimary = primary !== 8, primaryReloaded = reloading.isReloaded(0), turretReloaded = reloading.isReloaded(2), spikeCollider = EnemyManager2.enemySpikeCollider;
if (this.useTurret) {
if (this.useTurret = !1, turretReloaded) {
ModuleHandler.moduleActive = !0, ModuleHandler.forceHat = 53;
return;
}
}
if (EnemyManager2.shouldIgnoreModule() || !isPrimary || !primaryReloaded || spikeCollider === null) {
return;
}
let range = DataHandler_default.getWeapon(primary).range + spikeCollider.hitScale;
if (!myPlayer.collidingEntity(spikeCollider, range, !0)) {
return;
}
let pos1 = myPlayer.pos.future, pos2 = spikeCollider.pos.future, angle = pos1.angle(pos2);
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angle, ModuleHandler.forceHat = 7,
ModuleHandler.forceWeapon = 0, ModuleHandler.shouldAttack = !0, EnemyManager2.attemptSpikePlacement(),
this.useTurret = !0, this.client.StatsManager.spikeTickTimes = 1;
}
}
const SpikeTick_default = SpikeTick;
class ToolHammerSpearInsta {
moduleName="toolHammerSpearInsta";
client;
nearestTarget=null;
useTurret=!1;
constructor(client2) {
this.client = client2;
}
postTick() {
let {ModuleHandler: ModuleHandler, myPlayer: myPlayer, EnemyManager: EnemyManager2} = this.client;
if (ModuleHandler.moduleActive || !Settings_default._toolSpearInsta) {
this.nearestTarget = null;
return;
}
let nearestEnemy = EnemyManager2.nearestEnemy;
if (nearestEnemy === null || !ModuleHandler.canBuy(0, 7)) {
return;
}
if (this.useTurret) {
if (ModuleHandler.canBuy(0, 53)) {
ModuleHandler.moduleActive = !0, ModuleHandler.forceHat = 53;
}
this.useTurret = !1;
return;
}
if (myPlayer.upgradeAge !== 2) {
return;
}
let pos1 = myPlayer.pos.current;
if (this.nearestTarget !== null) {
let pos22 = this.nearestTarget.pos.current, angle2 = pos1.angle(pos22);
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angle2, ModuleHandler.forceHat = 7,
ModuleHandler.forceWeapon = 0, ModuleHandler.shouldAttack = !0, ModuleHandler.upgradeItem(5),
this.nearestTarget = null, this.useTurret = !0, EnemyManager2.attemptSpikePlacement();
return;
}
let pos2 = nearestEnemy.pos.current, angle = pos1.angle(pos2), {reloading: reloading} = ModuleHandler.staticModules, primaryReloaded = reloading.isReloaded(0), turretReloaded = reloading.isReloaded(2), range = DataHandler_default.getWeapon(0).range + nearestEnemy.hitScale;
if (!primaryReloaded || !turretReloaded || !myPlayer.collidingSimple(nearestEnemy, range)) {
return;
}
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angle, ModuleHandler.forceHat = 7,
ModuleHandler.forceWeapon = 0, ModuleHandler.shouldAttack = !0, this.nearestTarget = nearestEnemy;
}
}
class VelocityTick {
moduleName="velocityTick";
client;
nearestTarget=null;
target=null;
minKB=220;
maxKB=245;
constructor(client2) {
this.client = client2;
}
isValidHat(hatID) {
return hatID !== null && hatID !== 6 && hatID !== 22;
}
postTick() {
let {EnemyManager: EnemyManager2, myPlayer: myPlayer, ModuleHandler: ModuleHandler} = this.client;
if (this.target = null, ModuleHandler.moduleActive || !Settings_default._velocityTick || ModuleHandler.moveTo !== "disable" || EnemyManager2.shouldIgnoreModule()) {
this.nearestTarget = null;
return;
}
let {reloading: reloading} = ModuleHandler.staticModules, nearestEnemy = EnemyManager2.nearestEnemy, primary = myPlayer.getItemByType(0), isPolearm = primary === 5, isDiamond = myPlayer.getWeaponVariant(primary).current >= 2, isReloadedPrimary = reloading.isReloaded(0), isReloadedTurret = reloading.isReloaded(2);
if (this.nearestTarget !== null) {
let pos1 = myPlayer.pos.current, pos22 = this.nearestTarget.pos.current, angle2 = pos1.angle(pos22);
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angle2, ModuleHandler.forceHat = 7,
ModuleHandler.forceWeapon = 0, ModuleHandler.shouldAttack = !0, ModuleHandler.moveTo = angle2,
this.nearestTarget = null;
return;
}
if (nearestEnemy === null || !isPolearm || !isDiamond || !isReloadedPrimary || !isReloadedTurret) {
return;
}
this.target = nearestEnemy;
let pos0 = myPlayer.pos.current, pos2 = nearestEnemy.pos.future, distance = pos0.distance(pos2), angle = pos0.angle(pos2), {current: current} = nearestEnemy.weapon, type = DataHandler_default.getWeapon(current).type, almostReloaded = DataHandler_default.isMelee(current) && nearestEnemy.atExact(type, 1), detectFutureHat = this.isValidHat(nearestEnemy.futureHat), canSend = almostReloaded || detectFutureHat;
if (inRange(distance, this.minKB, this.maxKB) && canSend) {
ModuleHandler.moduleActive = !0, ModuleHandler.forceHat = 53, ModuleHandler.moveTo = angle,
this.nearestTarget = nearestEnemy, this.client.StatsManager.velocityTickTimes = 1;
}
}
}
class Placer {
moduleName="placer";
client;
constructor(client2) {
this.client = client2;
}
postTick() {
let {ModuleHandler: ModuleHandler, myPlayer: myPlayer} = this.client, {currentType: currentType, placedOnce: placedOnce, healedOnce: healedOnce, currentAngle: currentAngle} = ModuleHandler;
if (!myPlayer.canPlace(currentType)) {
return;
}
if (currentType === 2) {
if (healedOnce) {
return;
}
if (myPlayer.shameCount < 7) {
ModuleHandler.heal(), ModuleHandler.healedOnce = !0, ModuleHandler.didAntiInsta = !0;
}
return;
}
if (placedOnce) {
return;
}
ModuleHandler.place(currentType, currentAngle), ModuleHandler.placedOnce = !0;
}
}
const Placer_default = Placer;
class PreAttack {
moduleName="preAttack";
client;
constructor(client2) {
this.client = client2;
}
isReloadedByType(type) {
let {weapon: weapon, staticModules: staticModules} = this.client.ModuleHandler, weaponType = type !== null ? type : weapon;
return staticModules.reloading.isReloaded(weaponType);
}
postTick() {
let {ModuleHandler: ModuleHandler} = this.client, {useWeapon: useWeapon, weapon: weapon, forceWeapon: forceWeapon} = ModuleHandler, nextWeapon = forceWeapon !== null ? forceWeapon : useWeapon, forceReloaded = this.isReloadedByType(nextWeapon), canAttack = ModuleHandler.shouldAttack && (forceReloaded && this.isReloadedByType(weapon) || forceWeapon !== null && forceReloaded);
ModuleHandler.shouldAttack = canAttack;
}
}
const PreAttack_default = PreAttack;
class Reloading {
moduleName="reloading";
client;
clientReload=[ {}, {}, {} ];
constructor(client2) {
this.client = client2, this.reset();
}
reset() {
let [primary, secondary, turret] = this.clientReload;
primary.current = primary.max = 0, secondary.current = secondary.max = 0, turret.current = turret.max = 23;
}
get currentReload() {
return this.clientReload[this.client.ModuleHandler.weapon];
}
getReload(type) {
return this.clientReload[type];
}
updateMaxReload(type) {
let {myPlayer: myPlayer, ModuleHandler: ModuleHandler, SocketManager: SocketManager2} = this.client, reload = this.getReload(type), id = myPlayer.getItemByType(type), store2 = ModuleHandler.getHatStore(), pingAccount = Math.floor(SocketManager2.pong / SocketManager2.TICK), speed = myPlayer.getWeaponSpeed(id, store2.last) - pingAccount;
reload.current = speed, reload.max = speed;
}
resetReload(reload) {
reload.current = -1;
}
resetByType(type) {
this.resetReload(this.getReload(type));
}
isReloaded(type, ticks = 0) {
let reload = this.clientReload[type];
return reload.current >= reload.max - ticks;
}
isFasterThan(type1, type2) {
let reload1 = this.clientReload[type1], reload2 = this.clientReload[type2], data1 = reload1.max - reload1.current, data2 = reload2.max - reload2.current;
return Math.abs(data1) <= Math.abs(data2);
}
isEmptyReload(type) {
return this.clientReload[type].current === 0;
}
postTick() {
let {myPlayer: myPlayer} = this.client, primaryReload = myPlayer.reload[0].current, secondaryReload = myPlayer.reload[1].current;
if (primaryReload !== -1) {
this.clientReload[0].current = primaryReload;
}
if (secondaryReload !== -1) {
this.clientReload[1].current = secondaryReload;
}
this.clientReload[2].current = myPlayer.reload[2].current;
}
}
const Reloading_default = Reloading;
class UpdateAngle {
moduleName="updateAngle";
client;
constructor(client2) {
this.client = client2;
}
postTick() {
let {sentAngle: sentAngle, currentAngle: currentAngle} = this.client.ModuleHandler;
if (sentAngle > 1) {
return;
}
this.client.ModuleHandler.updateAngle(currentAngle);
}
}
const UpdateAngle_default = UpdateAngle;
class UpdateAttack {
moduleName="updateAttack";
client;
didReset=!1;
constructor(client2) {
this.client = client2;
}
getAttackAngle() {
let {useAngle: useAngle, currentAngle: currentAngle} = this.client.ModuleHandler;
if (useAngle !== null) {
return useAngle;
}
return currentAngle;
}
postTick() {
let {ModuleHandler: ModuleHandler, myPlayer: myPlayer} = this.client, {useWeapon: useWeapon, forceWeapon: forceWeapon, weapon: weapon, attacking: attacking, useItem: useItem, sentAngle: sentAngle, staticModules: staticModules} = ModuleHandler, {reloading: reloading} = staticModules, nextWeapon = forceWeapon !== null ? forceWeapon : useWeapon;
if (nextWeapon !== null && (nextWeapon !== weapon || ModuleHandler.currentHolding !== nextWeapon || myPlayer.currentItem !== -1)) {
if (reloading.isReloaded(weapon) || forceWeapon !== null) {
ModuleHandler.whichWeapon(nextWeapon);
}
}
if (useItem !== null) {
ModuleHandler.selectItem(useItem);
}
if (ModuleHandler.shouldAttack) {
let angle = this.getAttackAngle();
ModuleHandler.attack(angle), ModuleHandler.stopAttack();
let weaponType = ModuleHandler.weapon;
if (ModuleHandler.attacked) {
reloading.updateMaxReload(weaponType);
}
reloading.resetByType(weaponType);
} else if (!attacking && sentAngle !== 0) {
ModuleHandler.stopAttack(), this.didReset = !0;
} else if (this.didReset) {
this.didReset = !1, ModuleHandler.stopAttack();
}
}
}
const UpdateAttack_default = UpdateAttack;
class UseAttacking {
moduleName="useAttacking";
client;
constructor(client2) {
this.client = client2;
}
getWeaponType() {
let {EnemyManager: EnemyManager2, myPlayer: myPlayer, ModuleHandler: ModuleHandler} = this.client, pos1 = myPlayer.pos.future, nearestEntity = EnemyManager2.nearestEntity, nearestObject = EnemyManager2.nearestObject, primaryID = myPlayer.getItemByType(0), secondaryID = myPlayer.getItemByType(1), range = DataHandler_default.getWeapon(primaryID).range;
if (nearestEntity !== null) {
let pos2 = nearestEntity.pos.future, angle = pos1.angle(pos2);
if (myPlayer.collidingEntity(nearestEntity, range + nearestEntity.hitScale)) {
return [ 0, angle ];
}
if (DataHandler_default.isShootable(secondaryID) && !ModuleHandler.autoattack) {
return [ 1, angle ];
}
}
if (nearestObject === null) {
return null;
}
if (myPlayer.colliding(nearestObject, range + nearestObject.hitScale)) {
return [ 0, null ];
}
return null;
}
postTick() {
let {ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2, myPlayer: myPlayer} = this.client;
if (ModuleHandler.moduleActive || ModuleHandler.attackingState !== 1 || ModuleHandler.forceWeapon !== null) {
return;
}
let weaponType = this.getWeaponType();
if (weaponType === null) {
return;
}
let [type, angle] = weaponType;
if (ModuleHandler.forceWeapon = type, angle !== null) {
ModuleHandler.useAngle = angle;
}
ModuleHandler.shouldAttack = !0;
}
}
class UseDestroying {
moduleName="useDestroying";
client;
constructor(client2) {
this.client = client2;
}
postTick() {
let {myPlayer: myPlayer, ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2} = this.client;
if (ModuleHandler.moduleActive || ModuleHandler.attackingState !== 2 || ModuleHandler.forceWeapon !== null) {
return;
}
let nearestObject = EnemyManager2.nearestPlayerObject, type = myPlayer.getBestDestroyingWeapon(nearestObject);
ModuleHandler.forceWeapon = type, ModuleHandler.shouldAttack = !0;
}
}
class UseFastest {
moduleName="useFastest";
client;
constructor(client2) {
this.client = client2;
}
postTick() {
let {myPlayer: myPlayer, ModuleHandler: ModuleHandler} = this.client;
if (ModuleHandler.moduleActive) {
return;
}
let {reloading: reloading} = ModuleHandler.staticModules, type = myPlayer.getFastestWeapon(), reverse_type = type === 0 ? 1 : 0;
if (!reloading.isReloaded(type)) {
ModuleHandler.useWeapon = type;
} else if (!reloading.isReloaded(reverse_type) && myPlayer.getItemByType(reverse_type) !== null) {
ModuleHandler.useWeapon = reverse_type;
} else {
ModuleHandler.useWeapon = type;
}
}
}
class UtilityHat {
moduleName="utilityHat";
client;
constructor(client2) {
this.client = client2;
}
getBestUtilityHat(weaponType) {
let {ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2, myPlayer: myPlayer} = this.client, id = myPlayer.getItemByType(weaponType);
if (id === 11) {
return null;
}
if (DataHandler_default.isShootable(id)) {
return ModuleHandler.canHitEntity = !0, 20;
}
let weapon = DataHandler_default.getWeapon(id), range = weapon.range;
if (weapon.damage <= 1) {
return null;
}
if (ModuleHandler.attackingState === 1) {
let nearest = EnemyManager2.nearestEntity;
if (nearest !== null && myPlayer.collidingEntity(nearest, range + nearest.hitScale)) {
return ModuleHandler.canHitEntity = !0, 7;
}
}
if (ModuleHandler.attackingState !== 0) {
let nearestObject = EnemyManager2.nearestPlayerObject;
if (nearestObject === null) {
return null;
}
if (myPlayer.colliding(nearestObject, range + nearestObject.hitScale)) {
return 40;
}
}
return null;
}
postTick() {
let {ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2, myPlayer: myPlayer} = this.client;
if (ModuleHandler.moduleActive) {
return;
}
let {forceWeapon: forceWeapon, useWeapon: useWeapon, weapon: weapon} = ModuleHandler, weaponType = forceWeapon !== null ? forceWeapon : useWeapon !== null ? useWeapon : weapon, hat = this.getBestUtilityHat(weaponType), {reloading: reloading} = ModuleHandler.staticModules, isReloaded = reloading.isReloaded(weaponType), isEmptyReload = reloading.isEmptyReload(weaponType), turretReloaded = reloading.isReloaded(2);
if (!isReloaded) {
hat = null;
}
if (ModuleHandler.canHitEntity && isEmptyReload && turretReloaded) {
let nearest = EnemyManager2.nearestEntity;
if (nearest !== null && myPlayer.collidingEntity(nearest, 700)) {
hat = 53;
}
}
if (hat !== null) {
ModuleHandler.useHat = hat;
}
}
}
class AntiInsta {
moduleName="antiInsta";
client;
toggleAnti=!1;
healingCount=0;
constructor(client2) {
this.client = client2;
}
isSaveHealTime() {
let {myPlayer: myPlayer, SocketManager: SocketManager2} = this.client, startHit = myPlayer.receivedDamage || 0;
return Date.now() - startHit + SocketManager2.pong >= 125;
}
isSaveHealTick() {
let {tickCount: tickCount, damageTick: damageTick} = this.client.myPlayer;
return tickCount - damageTick > 0;
}
isSaveHeal() {
return this.isSaveHealTime();
}
postTick() {
if (!Settings_default._autoheal) {
return;
}
let {myPlayer: myPlayer, ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2, ProjectileManager: ProjectileManager2} = this.client;
if (myPlayer.shameActive) {
return;
}
let foodID = myPlayer.getItemByType(2), restore = Items[foodID].restore, needTimes = Math.ceil((myPlayer.maxHealth - myPlayer.tempHealth) / restore), healingTimes = null, forceHeal = !1;
if (EnemyManager2.velocityTickThreat || EnemyManager2.reverseInsta || EnemyManager2.rangedBowInsta || EnemyManager2.detectedDangerEnemy || EnemyManager2.detectedEnemy || myPlayer.tempHealth <= 20 || ModuleHandler.shouldEquipSoldier && ModuleHandler.forceHat !== 6 || EnemyManager2.dangerWithoutSoldier) {
forceHeal = !0;
}
if (myPlayer.shameCount < 7 && forceHeal && myPlayer.tempHealth < 95) {
ModuleHandler.didAntiInsta = !0, healingTimes = needTimes || 1;
} else if (this.isSaveHeal() && myPlayer.tempHealth < 100) {
healingTimes = needTimes || 1;
}
if (healingTimes !== null) {
ModuleHandler.healedOnce = !0;
for (let i = 0; i <= healingTimes; i++) {
ModuleHandler.heal();
}
}
}
}
const AntiInsta_default = AntiInsta;
class Autohat {
moduleName="autoHat";
client;
constructor(client2) {
this.client = client2;
}
handleEquip(type, use) {
let {ModuleHandler: ModuleHandler} = this.client;
if (type === 0 && ModuleHandler.forceHat !== null) {
use = ModuleHandler.forceHat;
}
if (use !== null && ModuleHandler.equip(type, use)) {
return !0;
}
return !1;
}
postTick() {
let {ModuleHandler: ModuleHandler} = this.client;
if (!ModuleHandler.sentHatEquip) {
this.handleEquip(0, ModuleHandler.useHat);
}
if (!ModuleHandler.sentAccEquip && !ModuleHandler.sentHatEquip) {
this.handleEquip(1, ModuleHandler.useAcc);
}
}
}
const Autohat_default = Autohat;
class DefaultAcc {
moduleName="defaultAcc";
client;
constructor(client2) {
this.client = client2;
}
shouldUseTail() {
let {ModuleHandler: ModuleHandler, myPlayer: myPlayer} = this.client, {reloading: reloading} = ModuleHandler.staticModules, primary = myPlayer.getItemByType(0), secondary = myPlayer.getItemByType(1);
return DataHandler_default.isMelee(primary) && primary !== 8 && !reloading.isReloaded(0, 2) || DataHandler_default.isMelee(secondary) && !reloading.isReloaded(1, 2);
}
getBestCurrentAcc() {
let {ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2} = this.client, {actual: actual} = ModuleHandler.getAccStore(), useCorrupt = ModuleHandler.canBuy(1, 21), useShadow = ModuleHandler.canBuy(1, 19), useTail = ModuleHandler.canBuy(1, 11), useActual = ModuleHandler.canBuy(1, actual);
if (EnemyManager2.detectedEnemy || EnemyManager2.nearestEnemyInRangeOf(300, EnemyManager2.nearestEntity)) {
if (EnemyManager2.nearestEntity === EnemyManager2.nearestEnemy && useCorrupt && Settings_default._antienemy) {
return 21;
}
if (useShadow) {
return 19;
}
if (useActual && actual !== 11) {
return actual;
}
return 0;
}
if (useTail) {
return 11;
}
return 0;
}
postTick() {
let {ModuleHandler: ModuleHandler} = this.client, acc = this.getBestCurrentAcc();
ModuleHandler.useAcc = acc;
}
}
class DefaultHat {
moduleName="defaultHat";
client;
platformActivated=!1;
constructor(client2) {
this.client = client2;
}
getBestCurrentHat() {
let {ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2, myPlayer: myPlayer} = this.client, {current: current, future: future} = myPlayer.pos, {actual: actual} = ModuleHandler.getHatStore(), useFlipper = ModuleHandler.canBuy(0, 31), useSoldier = ModuleHandler.canBuy(0, 6), useWinter = ModuleHandler.canBuy(0, 15), useActual = ModuleHandler.canBuy(0, actual), useBooster = ModuleHandler.canBuy(0, 12), useBull = ModuleHandler.canBuy(0, 7), useEmp = ModuleHandler.canBuy(0, 22);
if (useActual && !ModuleHandler.isMoving && myPlayer.speed <= 5 && actual !== 0) {
return actual;
}
if (useSoldier) {
if (Settings_default._antienemy) {
if (EnemyManager2.detectedDangerEnemy || EnemyManager2.detectedEnemy || EnemyManager2.velocityTickThreat || EnemyManager2.reverseInsta || EnemyManager2.rangedBowInsta) {
return ModuleHandler.shouldEquipSoldier = !0, ModuleHandler.forceHat = 6, 6;
}
if (useBull && myPlayer.shameCount > 0 || EnemyManager2.dangerWithoutSoldier) {
return 6;
}
}
if (Settings_default._antispike && EnemyManager2.willCollideSpike) {
return 6;
}
}
if (Settings_default._biomehats && useFlipper) {
if (pointInRiver(current) || pointInRiver(future)) {
return 31;
}
}
if (useSoldier) {
if (Settings_default._antianimal && EnemyManager2.nearestDangerAnimal !== null) {
return 6;
}
}
if (useEmp && Settings_default._empDefense && (!ModuleHandler.isMoving || myPlayer.speed <= 5)) {
return 22;
}
if (Settings_default._biomehats && useWinter) {
if (current.y <= 2400 || future.y <= 2400) {
return 15;
}
}
if (useBooster) {
return 12;
}
return 0;
}
postTick() {
let {ModuleHandler: ModuleHandler} = this.client, hat = this.getBestCurrentHat();
ModuleHandler.useHat = hat;
}
}
class SafeWalk {
moduleName="safeWalk";
client;
movingState=!1;
constructor(client2) {
this.client = client2;
}
reset() {
this.movingState = !1;
}
willGetHit(angle, speed, target) {
if (angle === null || !Settings_default._safeWalk) {
return !1;
}
let {myPlayer: myPlayer} = this.client, nearestCollider = target;
if (nearestCollider === null) {
return !1;
}
let distance = Vector_default.fromAngle(angle, speed + myPlayer.speed / 4).add(myPlayer.pos.current).distance(nearestCollider.pos.current), range = myPlayer.collisionScale + nearestCollider.collisionScale;
if (distance > range) {
return !1;
}
return !0;
}
postTick() {
let {ModuleHandler: ModuleHandler, myPlayer: myPlayer, ObjectManager: ObjectManager2, EnemyManager: EnemyManager2} = this.client, {prevMoveTo: prevMoveTo, moveTo: moveTo} = ModuleHandler;
if (prevMoveTo !== moveTo) {
let angle = moveTo === "disable" ? ModuleHandler.move_dir : moveTo;
ModuleHandler.startMovement(angle, !0);
return;
}
let offset = myPlayer.speed + 45;
if (this.willGetHit(ModuleHandler.move_dir, offset, EnemyManager2.nearestCollider) || this.willGetHit(ModuleHandler.move_dir, offset, EnemyManager2.secondNearestCollider)) {
if (!this.movingState) {
this.movingState = !0, ModuleHandler.stopMovement();
}
return;
}
if (this.movingState) {
this.movingState = !1, ModuleHandler.startMovement();
}
}
}
class ShameReset {
moduleName="shameReset";
client;
tickToggle=!1;
constructor(client2) {
this.client = client2;
}
isBullTickTime() {
let {myPlayer: myPlayer} = this.client;
return !myPlayer.shameActive && myPlayer.shameCount > 0 && myPlayer.poisonCount === 0 && myPlayer.isBullTickTime();
}
get shouldReset() {
let {ModuleHandler: ModuleHandler} = this.client;
return this.isBullTickTime() && ModuleHandler.canBuy(0, 7);
}
notSave() {
let {EnemyManager: EnemyManager2, myPlayer: myPlayer, ModuleHandler: ModuleHandler} = this.client;
return ModuleHandler.forceHat === 40 || EnemyManager2.instaThreat() || EnemyManager2.collidingSpike || myPlayer.wasTrapped() || ModuleHandler.currentType === 2;
}
postTick() {
let {ModuleHandler: ModuleHandler} = this.client;
if (!this.notSave() && (this.shouldReset || this.tickToggle)) {
this.tickToggle = !0, ModuleHandler.moduleActive = !0, ModuleHandler.forceHat = 7;
}
}
healthUpdate() {
if (this.client.myPlayer.isDmgOverTime) {
this.tickToggle = !1;
}
}
}
const ShameReset_default = ShameReset;
class AutoAccept {
moduleName="autoAccept";
client;
prevClan=null;
constructor(client2) {
this.client = client2;
}
postTick() {
let {myPlayer: myPlayer, clientIDList: clientIDList, PacketManager: PacketManager2, isOwner: isOwner} = this.client, currentClan = myPlayer.clanName;
if (currentClan !== this.prevClan) {
this.prevClan = currentClan, myPlayer.joinRequests.length = 0, this.client.pendingJoins.clear();
}
if (!myPlayer.isLeader || myPlayer.joinRequests.length === 0) {
return;
}
let id = myPlayer.joinRequests[0][0];
if (Settings_default._autoaccept || this.client.pendingJoins.size !== 0) {
if (PacketManager2.clanRequest(id, Settings_default._autoaccept || clientIDList.has(id)),
myPlayer.joinRequests.shift(), this.client.pendingJoins.delete(id), isOwner) {
GameUI_default.clearNotication();
}
}
let nextID = myPlayer.joinRequests[0];
if (isOwner && nextID !== void 0) {
GameUI_default.createRequest(nextID);
}
}
}
const AutoAccept_default = AutoAccept;
class AutoBuy {
moduleName="autoBuy";
client;
buyIndex=0;
buyList=[ [ 1, 11 ], [ 0, 12 ], [ 0, 7 ], [ 0, 6 ], [ 0, 40 ], [ 0, 53 ], [ 1, 21 ], [ 0, 11 ], [ 1, 19 ], [ 0, 15 ], [ 0, 31 ], [ 0, 20 ], [ 0, 22 ] ];
constructor(client2) {
this.client = client2;
}
postTick() {
let {ModuleHandler: ModuleHandler, myPlayer: myPlayer} = this.client;
if (this.buyIndex >= this.buyList.length || !myPlayer.isSandbox) {
return;
}
let [type, id] = this.buyList[this.buyIndex];
if (ModuleHandler.canBuy(type, id)) {
ModuleHandler.buy(type, id);
}
if (ModuleHandler.bought[type].has(id)) {
this.buyIndex += 1;
}
}
}
class AutoGrind {
moduleName="autoGrind";
client;
constructor(client2) {
this.client = client2;
}
isFullyUpgraded() {
let {myPlayer: myPlayer} = this.client, primary = myPlayer.getItemByType(0), secondary = myPlayer.getItemByType(1), upgradedSecondary = secondary === 10 && myPlayer.getWeaponVariant(secondary).current >= 1, upgradedPrimary = primary !== 8 && myPlayer.getWeaponVariant(primary).current >= 2;
return upgradedSecondary && upgradedPrimary;
}
getGrindWeapon() {
let {myPlayer: myPlayer, EnemyManager: EnemyManager2, ModuleHandler: ModuleHandler} = this.client, nearestObject = EnemyManager2.nearestPlayerObject, secondNearestObject = EnemyManager2.secondNearestPlayerObject;
if (nearestObject === null) {
return null;
}
let primary = myPlayer.getItemByType(0), secondary = myPlayer.getItemByType(1);
if (secondary === 10) {
if (myPlayer.getWeaponVariant(secondary).current < 1) {
return 1;
}
let useTank = ModuleHandler.canBuy(0, 40), damage = myPlayer.getBuildingDamage(10, useTank), range = DataHandler_default.getWeapon(secondary).range, canHit1 = myPlayer.colliding(nearestObject, range + nearestObject.hitScale) && nearestObject.health > damage, canHit2 = secondNearestObject !== null && myPlayer.colliding(secondNearestObject, range + secondNearestObject.hitScale) && secondNearestObject.health > damage;
if (canHit1 && canHit2) {
return 1;
}
}
if (primary !== 8 && myPlayer.getWeaponVariant(primary).current < 2) {
return 0;
}
return null;
}
placeTurret(angle) {
let {myPlayer: myPlayer, ObjectManager: ObjectManager2, ModuleHandler: ModuleHandler} = this.client, id = myPlayer.getItemByType(8), position = myPlayer.getPlacePosition(myPlayer.pos.future, id, angle);
if (!ObjectManager2.canPlaceItem(id, position)) {
return !1;
}
let type = 8;
return ModuleHandler.place(type, angle), ModuleHandler.placedOnce = !0, ModuleHandler.placeAngles[0] = 8,
ModuleHandler.placeAngles[1].push(angle), !0;
}
postTick() {
let {ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2, myPlayer: myPlayer} = this.client;
if (!Settings_default._autoGrind || ModuleHandler.moduleActive || ModuleHandler.placedOnce || ModuleHandler.healedOnce || ModuleHandler.isMoving || myPlayer.speed > 5 || this.isFullyUpgraded()) {
return;
}
let {autoMill: autoMill, reloading: reloading} = ModuleHandler.staticModules;
if (autoMill.isActive) {
return;
}
let farmItem = myPlayer.getItemByType(8);
if (farmItem !== 17 && farmItem !== 22) {
return;
}
let nearestEnemy = EnemyManager2.nearestEnemy;
if (nearestEnemy !== null && myPlayer.collidingSimple(nearestEnemy, 400)) {
return;
}
let itemType = 8;
if (!myPlayer.canPlace(itemType)) {
return;
}
let item = DataHandler_default.getItem(farmItem), distance = myPlayer.getItemPlaceScale(item.id), angle = ModuleHandler.currentAngle, angleBetween = Math.asin((2 * item.scale + 15) / (2 * distance));
this.placeTurret(angle - angleBetween), this.placeTurret(angle + angleBetween);
let {nearestPlayerObject: nearestObject, secondNearestPlayerObject: secondNearestObject} = EnemyManager2;
if (nearestObject === null || nearestObject.type !== 17 && nearestObject.type !== 22) {
return;
}
let pos1 = myPlayer.pos.current, tempAngle = pos1.angle(nearestObject.pos.current), weaponType = this.getGrindWeapon();
if (weaponType === null) {
return;
}
let weapon = myPlayer.getItemByType(weaponType);
if (secondNearestObject !== null && nearestObject !== secondNearestObject) {
let pos3 = secondNearestObject.pos.current, distance2 = pos1.distance(pos3), range = DataHandler_default.getWeapon(weapon).range + secondNearestObject.hitScale, angle2 = pos1.angle(pos3), middleAngle = findMiddleAngle(tempAngle, angle2);
if (distance2 <= range && getAngleDist(tempAngle, middleAngle) <= Config_default.gatherAngle && getAngleDist(angle2, middleAngle) <= Config_default.gatherAngle) {
tempAngle = middleAngle;
}
}
if (reloading.isReloaded(weaponType)) {
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = tempAngle, ModuleHandler.useHat = 40,
ModuleHandler.forceWeapon = weaponType, ModuleHandler.shouldAttack = !0;
}
}
}
class Automill {
moduleName="autoMill";
toggle=!1;
active=!0;
client;
tickCount=0;
constructor(client2) {
this.client = client2;
}
get isActive() {
return this.toggle && this.active;
}
reset() {
this.active = !0;
}
get canAutomill() {
let isOwner = this.client.isOwner, {attacking: attacking, placedOnce: placedOnce} = this.client.ModuleHandler;
return Settings_default._automill && this.client.myPlayer.isSandbox && !placedOnce && (!isOwner || !attacking) && this.active;
}
canPlaceWindmill(angle) {
return this.client.myPlayer.canPlaceObject(5, angle);
}
placeWindmill(angle) {
let {ModuleHandler: ModuleHandler} = this.client, type = 5;
ModuleHandler.place(type, angle), ModuleHandler.placedOnce = !0, ModuleHandler.placeAngles[0] = type,
ModuleHandler.placeAngles[1].push(angle);
}
postTick() {
let {myPlayer: myPlayer, ModuleHandler: ModuleHandler} = this.client;
if (this.toggle = !0, !this.canAutomill) {
this.toggle = !1;
return;
}
if (!myPlayer.canPlace(5)) {
this.toggle = !1, this.active = !1;
return;
}
let angle = ModuleHandler.reverse_move_dir;
if (angle === null) {
return;
}
let item = Items[myPlayer.getItemByType(5)], distance = myPlayer.getItemPlaceScale(item.id), offset = Math.asin((2 * item.scale + 9e-13) / (2 * distance)) * 2, leftAngle = angle - offset, rightAngle = angle + offset;
if (this.canPlaceWindmill(angle) && this.canPlaceWindmill(leftAngle) && this.canPlaceWindmill(rightAngle)) {
this.placeWindmill(angle), this.placeWindmill(leftAngle), this.placeWindmill(rightAngle);
}
}
}
const Automill_default = Automill;
class AutoSteal {
moduleName="autoSteal";
client;
constructor(client2) {
this.client = client2;
}
postTick() {
let {ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2, myPlayer: myPlayer} = this.client;
if (ModuleHandler.moduleActive || !Settings_default._autoSteal) {
return;
}
let nearestLowEntity = EnemyManager2.nearestLowEntity;
if (nearestLowEntity === null) {
return;
}
let {reloading: reloading} = ModuleHandler.staticModules, primary = myPlayer.getItemByType(0), range = DataHandler_default.getWeapon(primary).range + nearestLowEntity.hitScale;
if (!myPlayer.collidingSimple(nearestLowEntity, range) || !reloading.isReloaded(0)) {
return;
}
let canUseBull = ModuleHandler.canBuy(0, 7), pos1 = myPlayer.pos.current, pos2 = nearestLowEntity.pos.current, angle = pos1.angle(pos2), maxDamageBull = myPlayer.getMaxWeaponDamage(primary, !1, canUseBull), maxDamage = myPlayer.getMaxWeaponDamage(primary, !1, !1);
if (!(maxDamageBull >= nearestLowEntity.currentHealth)) {
return;
}
if (ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angle, maxDamage < nearestLowEntity.currentHealth) {
ModuleHandler.forceHat = 7;
}
ModuleHandler.forceWeapon = 0, ModuleHandler.shouldAttack = !0;
}
}
class AutoPush {
moduleName="autoPush";
client;
pushPos=null;
constructor(client2) {
this.client = client2;
}
postTick() {
let {EnemyManager: EnemyManager2, myPlayer: myPlayer, ModuleHandler: ModuleHandler, ObjectManager: ObjectManager2, PlayerManager: PlayerManager2} = this.client;
this.pushPos = null;
let {nearestEnemyPush: nearestEnemyPush, nearestPushSpike: nearestPushSpike} = EnemyManager2;
if (EnemyManager2.nearestEnemyPush = null, EnemyManager2.nearestPushSpike = null,
ModuleHandler.moduleActive || !Settings_default._autoPush || ModuleHandler.moveTo !== "disable") {
return;
}
if (nearestEnemyPush === null || nearestPushSpike === null) {
return;
}
if (nearestEnemyPush.trappedIn === null || myPlayer.trappedIn) {
return;
}
let pos0 = myPlayer.pos.current, pos1 = nearestEnemyPush.pos.current, pos2 = nearestPushSpike.pos.current;
if (!myPlayer.collidingSimple(nearestEnemyPush, 250) || nearestEnemyPush.colliding(nearestPushSpike, nearestEnemyPush.collisionScale + nearestPushSpike.collisionScale + 1)) {
return;
}
let distanceFromSpikeToEnemy = pos2.distance(pos1), angleFromSpikeToEnemy = pos2.angle(pos1), angleToEnemy = pos0.angle(pos1), angleToSpike = pos0.angle(pos2), distanceToSpike = pos0.distance(pos2), pushPos = pos2.addDirection(angleFromSpikeToEnemy, distanceFromSpikeToEnemy + nearestEnemyPush.collisionScale + 7), objectIDs = ObjectManager2.grid2D.queryFull(pushPos.x, pushPos.y, 1);
for (let id of objectIDs) {
let object = ObjectManager2.objects.get(id);
if (PlayerManager2.canMoveOnTop(object)) {
continue;
}
let pos = object.pos.current, distance = pushPos.distance(pos), playerScale = myPlayer.collisionScale * 1.3, range = object.collisionScale + playerScale;
if (distance <= range) {
return;
}
}
this.pushPos = pos2.addDirection(angleFromSpikeToEnemy, distanceFromSpikeToEnemy + 250),
ModuleHandler.moveTo = pos0.angle(this.pushPos), EnemyManager2.nearestEnemyPush = nearestEnemyPush,
EnemyManager2.nearestPushSpike = nearestPushSpike;
let activationScale2 = nearestEnemyPush.collisionScale * 3.2, offset2 = Math.asin(2 * activationScale2 / (2 * distanceToSpike));
if (!(getAngleDist(angleToEnemy, angleToSpike) <= offset2)) {
return;
}
this.pushPos = pushPos, ModuleHandler.moveTo = pos0.angle(this.pushPos);
}
}
class ReverseInstakill {
moduleName="reverseInstakill";
client;
targetEnemy=null;
constructor(client2) {
this.client = client2;
}
reset() {
this.targetEnemy = null;
}
postTick() {
let {myPlayer: myPlayer, EnemyManager: EnemyManager2, PlayerManager: PlayerManager2, ModuleHandler: ModuleHandler, InputHandler: InputHandler2} = this.client;
if (!InputHandler2.instaToggle) {
this.reset(), InputHandler2.instaReset();
return;
}
let nearestEnemy = EnemyManager2.nearestEnemy;
if (nearestEnemy === null) {
return;
}
let lookingShield = PlayerManager2.lookingShield(nearestEnemy, myPlayer), primary = myPlayer.getItemByType(0), primaryDamage = myPlayer.getMaxWeaponDamage(primary, lookingShield), secondary = myPlayer.getItemByType(1);
if (secondary !== 10) {
return;
}
let secondaryDamage = myPlayer.getMaxWeaponDamage(secondary, lookingShield);
if (primaryDamage + secondaryDamage + 25 < 100) {
return;
}
let pos1 = myPlayer.pos.current, pos2 = nearestEnemy.pos.current, angle = pos1.angle(pos2);
if (this.targetEnemy !== null) {
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angle, ModuleHandler.forceHat = 7,
ModuleHandler.forceWeapon = 0, ModuleHandler.shouldAttack = !0, this.targetEnemy = null,
InputHandler2.instaReset(), EnemyManager2.attemptSpikePlacement();
return;
}
InputHandler2.instakillTarget = nearestEnemy;
let {reloading: reloading} = ModuleHandler.staticModules, primaryReloaded = reloading.isReloaded(0), secondaryReloaded = reloading.isReloaded(1), turretReloaded = reloading.isReloaded(2), range = DataHandler_default.getWeapon(primary).range + nearestEnemy.hitScale;
if (!primaryReloaded || !secondaryReloaded || !turretReloaded || !myPlayer.collidingSimple(nearestEnemy, range)) {
return;
}
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angle, ModuleHandler.forceHat = 53,
ModuleHandler.forceWeapon = 1, ModuleHandler.shouldAttack = !0, this.targetEnemy = nearestEnemy;
}
}
class BowInsta {
moduleName="bowInsta";
client;
targetEnemy=null;
tickAction=0;
distMin=660;
distMax=700;
active=!1;
constructor(client2) {
this.client = client2;
}
reset() {
this.targetEnemy = null, this.tickAction = 0, this.active = !1;
}
postTick() {
let {EnemyManager: EnemyManager2, ModuleHandler: ModuleHandler, myPlayer: myPlayer, InputHandler: InputHandler2} = this.client;
if (!InputHandler2.instaToggle) {
this.reset(), InputHandler2.instaReset();
return;
}
let nearestEnemy = EnemyManager2.nearestEnemy, nearest = this.targetEnemy || nearestEnemy;
if (nearest === null) {
this.reset();
return;
}
let pos1 = myPlayer.pos.current, pos2 = nearest.pos.current, angle = pos1.angle(pos2), distance = pos1.distance(pos2);
if (InputHandler2.instakillTarget = nearest, this.targetEnemy !== null) {
if (this.tickAction === 2) {
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angle, ModuleHandler.forceWeapon = 1,
ModuleHandler.shouldAttack = !0, ModuleHandler.moveTo = null, ModuleHandler.upgradeItem(15),
this.reset(), InputHandler2.instaReset();
return;
}
if (this.tickAction === 1) {
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angle, ModuleHandler.forceWeapon = 1,
ModuleHandler.shouldAttack = !0, ModuleHandler.moveTo = null, ModuleHandler.upgradeItem(12),
this.tickAction = 2;
return;
}
return;
}
if (!(inRange(myPlayer.upgradeAge, 6, 8) && myPlayer.age >= 9)) {
return;
}
this.active = !0;
let {reloading: reloading} = ModuleHandler.staticModules;
if (!ModuleHandler.canBuy(0, 53) || !reloading.isReloaded(2) || !inRange(distance, this.distMin, this.distMax)) {
return;
}
if (ModuleHandler.moveTo = null, ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angle,
ModuleHandler.forceHat = 53, ModuleHandler.forceWeapon = 1, ModuleHandler.shouldAttack = !0,
myPlayer.upgradeAge === 6) {
ModuleHandler.upgradeItem(9);
}
if (myPlayer.upgradeAge === 7) {
ModuleHandler.upgradeItem(18, !0);
}
if (myPlayer.upgradeAge === 8 && myPlayer.getItemByType(8) === 18) {
ModuleHandler.place(8, angle), ModuleHandler.place(8, angle - toRadians(90)),
ModuleHandler.place(8, angle + toRadians(90)), ModuleHandler.place(8, reverseAngle(angle));
}
this.tickAction = 1, this.targetEnemy = nearestEnemy;
}
}
class PlacementDefense {
moduleName="placementDefense";
client;
constructor(client2) {
this.client = client2;
}
postTick() {
let {EnemyManager: EnemyManager2, myPlayer: myPlayer, ModuleHandler: ModuleHandler, ProjectileManager: ProjectileManager2} = this.client, nearestEnemy = EnemyManager2.nearestEnemy;
if (nearestEnemy === null || !Settings_default._placementDefense) {
return;
}
if (EnemyManager2.rangedBowInsta || ProjectileManager2.totalDamage >= myPlayer.currentHealth) {
let pos1 = myPlayer.pos.current, pos2 = nearestEnemy.pos.current, angle = pos1.angle(pos2), type = 3;
if (myPlayer.canPlace(5)) {
type = 5;
}
ModuleHandler.place(type, angle), ModuleHandler.placedOnce = !0, ModuleHandler.placeAngles[0] = type,
ModuleHandler.placeAngles[1] = [ angle ];
}
}
}
class TurretSteal {
moduleName="turretSteal";
client;
constructor(client2) {
this.client = client2;
}
postTick() {
let {ModuleHandler: ModuleHandler, myPlayer: myPlayer, EnemyManager: EnemyManager2} = this.client;
if (ModuleHandler.moduleActive || !Settings_default._turretSteal) {
return;
}
let nearestEnemy = EnemyManager2.nearestTurretEntity;
if (nearestEnemy === null || nearestEnemy.currentHealth > 25 || !ModuleHandler.canBuy(0, 53)) {
return;
}
let pos0 = myPlayer.pos.current, pos1 = nearestEnemy.pos.current;
if (pos0.distance(pos1) > 700) {
return;
}
let {reloading: reloading} = ModuleHandler.staticModules;
if (!reloading.isReloaded(2, 0)) {
return;
}
ModuleHandler.moduleActive = !0, ModuleHandler.forceHat = 53;
}
}
class KillChat {
moduleName="killChat";
client;
constructor(client2) {
this.client = client2;
}
// Message de kill fige. Il ne depend plus d un reglage : ni le menu,
// ni le stockage local, ni la console ne peuvent le changer.
static get MESSAGE() { return "seldoom is goated"; }
postTick() {
let {myPlayer: myPlayer, PacketManager: PacketManager2} = this.client;
if (!myPlayer.killedSomeone || myPlayer.resources.kills === 0) {
return;
}
PacketManager2.chat(KillChat.MESSAGE);
}
}
class SwordKatanaInsta {
moduleName="swordKatanaInsta";
client;
nearestTarget=null;
useTurret=!1;
constructor(client2) {
this.client = client2;
}
postTick() {
let {myPlayer: myPlayer, ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2} = this.client, nearestEnemy = EnemyManager2.nearestEnemy;
if (ModuleHandler.moduleActive || !nearestEnemy) {
this.nearestTarget = null, this.useTurret = !1;
return;
}
let {reloading: reloading} = ModuleHandler.staticModules, primaryReloaded = reloading.isReloaded(0), turretReloaded = reloading.isReloaded(2);
if (this.useTurret) {
if (this.useTurret = !1, turretReloaded && ModuleHandler.canBuy(0, 53)) {
ModuleHandler.moduleActive = !0, ModuleHandler.forceHat = 53;
}
return;
}
let primary = myPlayer.getItemByType(0), isSword = primary === 3, pos1 = myPlayer.pos.current, target = this.nearestTarget;
if (target !== null) {
let pos22 = target.pos.current, angle2 = pos1.angle(pos22);
if (ModuleHandler.useAngle = angle2, ModuleHandler.forceHat = 7, ModuleHandler.forceWeapon = 0,
ModuleHandler.shouldAttack = !0, myPlayer.upgradeAge === 3) {
ModuleHandler.upgradeItem(1, !0);
}
if (myPlayer.upgradeAge === 4) {
ModuleHandler.upgradeItem(15, !0);
}
if (myPlayer.upgradeAge === 5) {
ModuleHandler.upgradeItem(7, !0);
}
if (myPlayer.upgradeAge === 6) {
ModuleHandler.upgradeItem(10);
}
if (myPlayer.upgradeAge === 7) {
ModuleHandler.upgradeItem(22, !0);
}
if (myPlayer.upgradeAge === 8) {
ModuleHandler.upgradeItem(4);
}
if (this.nearestTarget = null, ModuleHandler.canBuy(0, 53)) {
this.useTurret = !0;
}
EnemyManager2.attemptSpikePlacement();
}
if (myPlayer.age < 8 || !isSword || !primaryReloaded || !ModuleHandler.canBuy(0, 7)) {
return;
}
let range = DataHandler_default.getWeapon(primary).range + nearestEnemy.hitScale;
if (!myPlayer.collidingSimple(nearestEnemy, range)) {
return;
}
let pos2 = nearestEnemy.pos.current, angle = pos1.angle(pos2);
ModuleHandler.useAngle = angle, ModuleHandler.forceHat = 7, ModuleHandler.forceWeapon = 0,
ModuleHandler.shouldAttack = !0, this.nearestTarget = nearestEnemy;
}
}
class SpikeGearInsta {
moduleName="spikeGearInsta";
client;
constructor(client2) {
this.client = client2;
}
postTick() {
let {ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2, myPlayer: myPlayer} = this.client;
if (ModuleHandler.moduleActive || EnemyManager2.instaThreat() || EnemyManager2.spikeSyncThreat || !Settings_default._spikeGearInsta) {
return;
}
let nearestEnemy = EnemyManager2.nearestEnemy;
if (nearestEnemy === null || !ModuleHandler.canBuy(0, 11) || !ModuleHandler.canBuy(1, 21) || myPlayer.accessoryID !== 21 || nearestEnemy.variant.primary !== 0) {
return;
}
let pos1 = myPlayer.pos.current, pos2 = nearestEnemy.pos.current, angle = pos1.angle(pos2), primary1 = myPlayer.getItemByType(0), primary2 = nearestEnemy.weapon.primary;
if (primary2 === null) {
return;
}
let range1 = DataHandler_default.getWeapon(primary1).range + nearestEnemy.hitScale, range2 = DataHandler_default.getWeapon(primary2).range + myPlayer.hitScale;
if (!myPlayer.collidingSimple(nearestEnemy, range1) || !nearestEnemy.collidingSimple(myPlayer, range2)) {
return;
}
if (ModuleHandler.forceHat = 11, nearestEnemy.hatID !== 7 || !nearestEnemy.isEmptyReload(0) || myPlayer.hatID !== 11) {
return;
}
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angle, ModuleHandler.forceHat = 7,
ModuleHandler.forceWeapon = 0, ModuleHandler.shouldAttack = !0;
}
}
class TeammateSpikeTrap {
moduleName="teammateSpikeTrap";
client;
constructor(client2) {
this.client = client2;
}
postTick() {
let {ModuleHandler: ModuleHandler, InputHandler: InputHandler2, PlayerManager: PlayerManager2, myPlayer: myPlayer, PacketManager: PacketManager2} = this.client;
if (ModuleHandler.moduleActive) {
return;
}
if (!InputHandler2.instaToggle) {
InputHandler2.instaReset();
return;
}
let nearestTeammate = PlayerManager2.nearestTeammate;
if (!nearestTeammate) {
return;
}
let pos1 = myPlayer.pos.current, pos2 = nearestTeammate.pos.current, distance = pos1.distance(pos2), angle = pos1.angle(pos2);
if (distance > 500) {
return;
}
if (InputHandler2.instakillTarget = nearestTeammate, distance > 175) {
return;
}
let angles = [ angle, angle - toRadians(90), angle + toRadians(90), angle + toRadians(180) ], id = myPlayer.getItemByType(4), distance2 = myPlayer.getPlacePosition(pos1, id, angle).distance(pos1);
if (ModuleHandler.placeAngles[0] = 4, ModuleHandler.placeAngles[1] = angles,
distance > distance2 || !angles.every(angle2 => myPlayer.canPlaceObject(4, angle2))) {
return;
}
InputHandler2.instaReset(), PacketManager2.leaveClan();
for (let angle2 of angles) {
ModuleHandler.place(4, angle2);
}
}
}
class SpikeTrap {
moduleName="spikeTrap";
client;
constructor(client2) {
this.client = client2;
}
postTick() {
let {ModuleHandler: ModuleHandler, myPlayer: myPlayer, EnemyManager: EnemyManager2} = this.client;
if (ModuleHandler.moduleActive) {
return;
}
let trapId = myPlayer.getItemByType(7), nearestEnemy = EnemyManager2.nearestEnemy;
if (!nearestEnemy || myPlayer.isTrapped || trapId !== 16) {
return;
}
let pos1 = myPlayer.pos.current, pos2 = nearestEnemy.pos.current, distance = pos1.distance(pos2), angle = pos1.angle(pos2);
if (distance > 175) {
return;
}
let angles = [ angle, angle - toRadians(90), angle + toRadians(90), angle + toRadians(180) ], id = myPlayer.getItemByType(4), len = ModuleHandler.currentType === 7 ? 30 : 0, distance2 = myPlayer.getPlacePosition(pos1, id, angle).distance(pos1) + len;
if (ModuleHandler.placeAngles[0] = 4, ModuleHandler.placeAngles[1] = angles,
distance > distance2) {
return;
}
for (let angle2 of angles) {
ModuleHandler.place(4, angle2);
}
}
}
class TurretSync {
moduleName="turretSync";
client;
constructor(client2) {
this.client = client2;
}
postTick() {
let {ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2, myPlayer: myPlayer} = this.client;
if (ModuleHandler.moduleActive || !Settings_default._turretSync) {
return;
}
let nearestEnemy = EnemyManager2.nearestEnemy;
if (nearestEnemy === null) {
return;
}
let primary = myPlayer.getItemByType(0), weapon = DataHandler_default.getWeapon(primary);
if (weapon.damage < 20) {
return;
}
let range = weapon.range + nearestEnemy.hitScale, {reloading: reloading} = ModuleHandler.staticModules;
if (!myPlayer.collidingSimple(nearestEnemy, range) || !reloading.isReloaded(0) || nearestEnemy.nextDamageTick !== myPlayer.tickCount + 2) {
return;
}
let pos1 = myPlayer.pos.current, pos2 = nearestEnemy.pos.current, angle = pos1.angle(pos2);
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angle, ModuleHandler.forceHat = 7,
ModuleHandler.forceWeapon = 0, ModuleHandler.shouldAttack = !0;
}
}
class DashMovement {
moduleName="dashMovement";
client;
constructor(client2) {
this.client = client2;
}
postTick() {
let {ModuleHandler: ModuleHandler, myPlayer: myPlayer} = this.client, {currentType: currentType, currentAngle: currentAngle} = ModuleHandler;
if (!myPlayer.canPlace(currentType) || !Settings_default._dashMovement) {
return;
}
let {reloading: reloading} = ModuleHandler.staticModules, primary = myPlayer.getItemByType(0), secondary = myPlayer.getItemByType(1);
if (myPlayer.getItemByType(7) !== 16 || !ModuleHandler.hasStoreItem(0, 40) || currentType !== 7 || ModuleHandler.placedOnce) {
return;
}
let hasHammer = secondary === 10, canOneHit = myPlayer.getBuildingDamage(primary, !0) >= DataHandler_default.getItem(16).health, weaponType = null;
if (canOneHit) {
let primaryData = DataHandler_default.getWeapon(primary), secondaryData = DataHandler_default.isMelee(secondary) && DataHandler_default.getWeapon(secondary) || null;
if (secondaryData === null || primaryData.speed < secondaryData.speed) {
weaponType = 0;
}
}
if (weaponType === null && hasHammer) {
weaponType = 1;
}
if (weaponType === null) {
return;
}
if (ModuleHandler.placedOnce = !0, !reloading.isReloaded(weaponType)) {
return;
}
ModuleHandler.place(currentType, currentAngle), ModuleHandler.useAngle = currentAngle,
ModuleHandler.useHat = 40, ModuleHandler.forceWeapon = weaponType, ModuleHandler.shouldAttack = !0;
}
}
class KBTickHammerV2 {
moduleName="kbTickHammerV2";
client;
targetEnemy=null;
constructor(client2) {
this.client = client2;
}
postTick() {
let {ModuleHandler: ModuleHandler, EnemyManager: EnemyManager2, myPlayer: myPlayer} = this.client;
if (ModuleHandler.moduleActive || !Settings_default._knockbackTickHammer || EnemyManager2.shouldIgnoreModule()) {
this.targetEnemy = null;
return;
}
let {nearestEnemySpikeCollider: nearestEnemySpikeCollider, spikeCollider: spikeCollider} = EnemyManager2, reloading = ModuleHandler.staticModules.reloading, primary = myPlayer.getItemByType(0), secondary = myPlayer.getItemByType(1), isHammer = secondary !== null && secondary !== 11, primaryReloaded = reloading.isReloaded(0), secondaryReloaded = reloading.isReloaded(1), pos1 = myPlayer.pos.current;
if (this.targetEnemy !== null) {
let pos2 = this.targetEnemy.pos.current, angleToEnemy = pos1.angle(pos2);
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angleToEnemy, ModuleHandler.forceHat = 7,
ModuleHandler.forceWeapon = 0, ModuleHandler.shouldAttack = !0, this.targetEnemy = null,
EnemyManager2.attemptSpikePlacement();
return;
}
if (nearestEnemySpikeCollider !== null && !nearestEnemySpikeCollider.isTrapped && spikeCollider !== null && isHammer && primaryReloaded && secondaryReloaded) {
let pos2 = nearestEnemySpikeCollider.pos.current, pos3 = spikeCollider.pos.current, angleToEnemy = pos1.angle(pos2), distanceToSpike2 = pos2.distance(pos3), {knockback: primaryKnockback, range: primaryRange} = DataHandler_default.getWeapon(primary), {knockback: secondaryKnockback, range: secondaryRange} = DataHandler_default.getWeapon(secondary), weaponRange = Math.min(primaryRange, secondaryRange) + nearestEnemySpikeCollider.hitScale, minKB = primaryKnockback, maxKB = primaryKnockback + secondaryKnockback, spikeRange = spikeCollider.collisionScale + nearestEnemySpikeCollider.collisionScale;
if (inRange(distanceToSpike2, spikeRange + minKB, spikeRange + maxKB) && myPlayer.collidingSimple(nearestEnemySpikeCollider, weaponRange)) {
let hitRange = DataHandler_default.getWeapon(secondary).range + nearestEnemySpikeCollider.hitScale;
if (myPlayer.collidingSimple(nearestEnemySpikeCollider, hitRange)) {
ModuleHandler.moduleActive = !0, ModuleHandler.useAngle = angleToEnemy, ModuleHandler.forceHat = 7,
ModuleHandler.forceWeapon = 1, ModuleHandler.shouldAttack = !0, this.targetEnemy = nearestEnemySpikeCollider,
this.client.StatsManager.knockbackTickHammerTimes = 1;
}
}
}
}
}
class ModuleHandler {
client;
staticModules={};
botModules;
modules;
store=[ {
utility: new Map,
lastUtility: null,
current: 0,
best: 0,
actual: -1,
last: 0
}, {
utility: new Map,
lastUtility: null,
current: 0,
best: 0,
actual: -1,
last: 0
} ];
bought=[ new Set, new Set ];
followTarget=new Vector_default(0, 0);
lookTarget=new Vector_default(0, 0);
endTarget=new Vector_default(0, 0);
followPath=!1;
tickCount=0;
currentHolding=0;
weapon;
currentType;
attacking;
attackingState;
sentAngle;
sentHatEquip;
sentAccEquip;
needToHeal;
didAntiInsta;
placedOnce;
healedOnce;
totalPlaces;
attacked;
canHitEntity=!1;
moduleActive=!1;
useAngle=null;
useWeapon=null;
useItem=null;
forceWeapon=null;
useHat=null;
forceHat=null;
shouldEquipSoldier=!1;
useAcc=null;
previousWeapon=null;
currentAngle=0;
move_dir=null;
reverse_move_dir=null;
moveTo="disable";
prevMoveTo="disable";
autoattack=!1;
shouldAttack=!1;
mouse={
sentAngle: 0
};
placeAngles=[ null, [] ];
constructor(client2) {
this.client = client2, this.staticModules = {
tempData: new TempData_default(client2),
movement: new Movement_default(client2),
clanJoiner: new ClanJoiner_default(client2),
autoAccept: new AutoAccept_default(client2),
autoBuy: new AutoBuy(client2),
defaultHat: new DefaultHat(client2),
reloading: new Reloading_default(client2),
defaultAcc: new DefaultAcc(client2),
autoSync: new AutoSync(client2),
spikeSyncHammer: new SpikeSyncHammer(client2),
spikeSync: new SpikeSync(client2),
spikeTick: new SpikeTick_default(client2),
knockbackTickTrap: new KnockbackTickTrap(client2),
knockbackTick: new KnockbackTick(client2),
knockbackTickHammer: new KnockbackTickHammer(client2),
kbTickHammerV2: new KBTickHammerV2(client2),
antiRetrap: new AntiRetrap(client2),
autoPush: new AutoPush(client2),
velocityTick: new VelocityTick(client2),
spikeTrap: new SpikeTrap(client2),
teammateSpikeTrap: new TeammateSpikeTrap(client2),
turretSync: new TurretSync(client2),
toolHammerSpearInsta: new ToolHammerSpearInsta(client2),
swordKatanaInsta: new SwordKatanaInsta(client2),
bowInsta: new BowInsta(client2),
instakill: new Instakill(client2),
reverseInstakill: new ReverseInstakill(client2),
autoBreak: new Autobreak(client2),
autoSteal: new AutoSteal(client2),
turretSteal: new TurretSteal(client2),
spikeGearInsta: new SpikeGearInsta(client2),
useFastest: new UseFastest(client2),
useDestroying: new UseDestroying(client2),
useAttacking: new UseAttacking(client2),
utilityHat: new UtilityHat(client2),
antiInsta: new AntiInsta_default(client2),
shameReset: new ShameReset_default(client2),
safeWalk: new SafeWalk(client2),
placementDefense: new PlacementDefense(client2),
dashMovement: new DashMovement(client2),
autoPlacer: new AutoPlacer_default(client2),
placer: new Placer_default(client2),
autoMill: new Automill_default(client2),
autoGrind: new AutoGrind(client2),
preAttack: new PreAttack_default(client2),
autoHat: new Autohat_default(client2),
updateAttack: new UpdateAttack_default(client2),
updateAngle: new UpdateAngle_default(client2),
killChat: new KillChat(client2)
}, this.botModules = [ this.staticModules.tempData, this.staticModules.clanJoiner, this.staticModules.movement ],
this.modules = [ this.staticModules.autoAccept, this.staticModules.autoBuy, this.staticModules.defaultHat, this.staticModules.reloading, this.staticModules.defaultAcc, this.staticModules.autoSync, this.staticModules.spikeSyncHammer, this.staticModules.spikeSync, this.staticModules.spikeTick, this.staticModules.knockbackTickTrap, this.staticModules.knockbackTickHammer, this.staticModules.kbTickHammerV2, this.staticModules.knockbackTick, this.staticModules.antiRetrap, this.staticModules.autoPush, this.staticModules.velocityTick, this.staticModules.spikeTrap, this.staticModules.teammateSpikeTrap, this.staticModules.turretSync, this.staticModules.toolHammerSpearInsta, this.staticModules.swordKatanaInsta, this.staticModules.bowInsta, this.staticModules.instakill, this.staticModules.reverseInstakill, this.staticModules.autoBreak, this.staticModules.autoSteal, this.staticModules.turretSteal, this.staticModules.spikeGearInsta, this.staticModules.useFastest, this.staticModules.useDestroying, this.staticModules.useAttacking, this.staticModules.utilityHat, this.staticModules.antiInsta, this.staticModules.shameReset, this.staticModules.safeWalk, this.staticModules.placementDefense, this.staticModules.autoPlacer, this.staticModules.dashMovement, this.staticModules.placer, this.staticModules.autoMill, this.staticModules.autoGrind, this.staticModules.preAttack, this.staticModules.autoHat, this.staticModules.updateAttack, this.staticModules.updateAngle, this.staticModules.killChat ],
this.reset();
}
movementReset() {
this.currentHolding = 0, this.weapon = 0, this.currentType = null, this.attacking = 0,
this.attackingState = 0, this.move_dir = null, this.reverse_move_dir = null;
}
reset() {
let {isOwner: isOwner, clients: clients} = this.client;
this.movementReset(), this.getHatStore().utility.clear(), this.getAccStore().utility.clear(),
this.sentAngle = 0, this.sentHatEquip = !1, this.sentAccEquip = !1, this.needToHeal = !1,
this.didAntiInsta = !1, this.placedOnce = !1, this.healedOnce = !1, this.totalPlaces = 0,
this.attacked = !1, this.canHitEntity = !1, this.autoattack = !1;
for (let module of this.modules) {
if ("reset" in module) {
module.reset();
}
}
if (isOwner) {
for (let client2 of clients) {
client2.ModuleHandler.movementReset(), client2.ModuleHandler.toggleAutoattack(!1);
}
}
}
get holdingWeapon() {
return this.currentHolding <= 1;
}
get isMoving() {
return this.move_dir !== null;
}
setForceHat(hat) {
if (this.forceHat !== null && hat !== null) {
return;
}
this.forceHat = hat;
}
getHatStore() {
return this.store[0];
}
getAccStore() {
return this.store[1];
}
setFollowTarget(x, y) {
this.followTarget.setXY(x, y);
}
setLookTarget(x, y) {
this.lookTarget.setXY(x, y);
}
updateSentAngle(priority) {
if (this.sentAngle >= priority) {
return;
}
this.sentAngle = priority;
}
upgradeItem(id, isItem = !1) {
if (isItem) {
id += 16;
}
if (this.client.PacketManager.upgradeItem(id), this.client.myPlayer.upgradeItem(id),
DataHandler_default.isWeapon(id)) {
let type = DataHandler_default.getWeapon(id).type, {reloading: reloading} = this.staticModules;
reloading.updateMaxReload(type);
}
}
startMovement(angle = this.move_dir, ignore = !1) {
if (!ignore) {
if (this.move_dir = angle, this.reverse_move_dir = angle === null ? null : reverseAngle(angle),
this.moveTo !== "disable") {
return;
}
}
let {EnemyManager: EnemyManager2} = this.client, {safeWalk: safeWalk} = this.staticModules;
if (safeWalk.willGetHit(angle, 45, EnemyManager2.nearestCollider) || safeWalk.willGetHit(angle, 45, EnemyManager2.secondNearestCollider)) {
return !1;
}
return this.client.PacketManager.move(angle), !0;
}
stopMovement() {
this.client.PacketManager.resetMoveDir();
}
startPlacement(type) {
this.currentType = type;
}
canBuy(type, id) {
if (id === -1) {
return !1;
}
let price = DataHandler_default.getStore(type)[id].price;
return this.bought[type].has(id) || this.client.myPlayer.tempGold >= price && this.client.myPlayer.isSandbox;
}
buy(type, id, force = !1) {
let store2 = DataHandler_default.getStore(type), {isOwner: isOwner, clients: clients, myPlayer: myPlayer, PacketManager: PacketManager2} = this.client;
if (!myPlayer.inGame) {
return !1;
}
if (force) {
if (isOwner) {
for (let client2 of clients) {
client2.ModuleHandler.buy(type, id, force);
}
}
}
let price = store2[id].price, bought = this.bought[type];
if (price === 0) {
return bought.add(id), !0;
}
if (!bought.has(id) && myPlayer.tempGold >= price && (myPlayer.isSandbox || force)) {
return PacketManager2.buy(type, id), myPlayer.tempGold -= price, !1;
}
return bought.has(id);
}
hasStoreItem(type, id) {
return this.bought[type].has(id);
}
equip(type, id, force = !1, toggle = !1) {
let store2 = this.store[type], {myPlayer: myPlayer, PacketManager: PacketManager2, EnemyManager: EnemyManager2, isOwner: isOwner, clients: clients} = this.client;
if (toggle && store2.last === id && id !== 0) {
id = 0;
}
if (!myPlayer.inGame || !this.buy(type, id, force)) {
return !1;
}
if (store2.last === id && myPlayer.storeData[type] === id) {
return !1;
}
if (store2.last = id, PacketManager2.equip(type, id), type === 0) {
this.sentHatEquip = !0;
} else {
this.sentAccEquip = !0;
}
if (force) {
if (store2.actual = id, isOwner) {
for (let client2 of clients) {
client2.ModuleHandler.staticModules.tempData.setStore(type, id);
}
}
}
let nearest = EnemyManager2.nearestTurretEntity, reloading = this.staticModules.reloading;
if (nearest !== null && reloading.isReloaded(2) && type === 0 && id === 53) {
reloading.resetByType(2);
}
return !0;
}
updateAngle(angle, force = !1) {
if (!force && angle === this.mouse.sentAngle) {
return;
}
this.mouse.sentAngle = angle, this.updateSentAngle(3), this.client.PacketManager.updateAngle(angle);
}
selectItem(type) {
let {myPlayer: myPlayer} = this.client, item = myPlayer.getItemByType(type);
if (myPlayer.currentItem !== -1) {
myPlayer.currentItem = -1, this.whichWeapon();
}
this.client.PacketManager.selectItemByID(item, !1), this.currentHolding = type;
}
attack(angle, priority = 2) {
if (angle !== null) {
this.mouse.sentAngle = angle;
}
if (this.updateSentAngle(priority), this.client.PacketManager.attack(angle),
this.holdingWeapon) {
this.attacked = !0;
}
}
stopAttack() {
this.client.PacketManager.stopAttack();
}
toggleAutoattack(state = !this.autoattack) {
this.autoattack = state, this.attacking = state ? 1 : 0;
}
whichWeapon(type = this.weapon) {
let weapon = this.client.myPlayer.getItemByType(type);
if (weapon === null) {
return;
}
this.currentHolding = type, this.weapon = type, this.client.PacketManager.selectItemByID(weapon, !0);
}
place(type, angle = this.currentAngle) {
this.totalPlaces += 1, this.selectItem(type), this.attack(angle, 1), this.whichWeapon();
}
heal() {
this.selectItem(2), this.attack(null, 1), this.whichWeapon();
}
circleOffset=0;
targetSpeed=65;
activeModule=null;
postTick() {
if (Settings_default._circleRotation && this.move_dir === null) {
let rotationSpeed = this.targetSpeed / Settings_default._circleRadius;
this.circleOffset = (this.circleOffset + rotationSpeed) % (Math.PI * 2);
}
let {isOwner: isOwner} = this.client;
if (this.placeAngles[0] = null, this.placeAngles[1].length = 0, this.activeModule = null,
this.tickCount += 1, this.sentAngle = 0, this.sentHatEquip = !1, this.sentAccEquip = !1,
this.didAntiInsta = !1, this.placedOnce = !1, this.healedOnce = !1, this.totalPlaces = 0,
this.attacked = !1, this.canHitEntity = !1, this.moduleActive = !1, this.useWeapon = null,
this.useItem = null, this.forceWeapon = null, this.useHat = null, this.forceHat = null,
this.shouldEquipSoldier = !1, this.useAcc = null, this.useAngle = null, this.shouldAttack = !1,
this.prevMoveTo = this.moveTo, this.moveTo = "disable", !isOwner) {
for (let botModule of this.botModules) {
botModule.postTick();
}
}
for (let module of this.modules) {
let prevg = this.moduleActive;
if (module.postTick(), !prevg && this.moduleActive) {
this.activeModule = module.moduleName;
}
}
if (this.attackingState = this.attacking, isOwner) {
this.client.InputHandler.postTick(), GameUI_default.updateFastQ(this.didAntiInsta),
GameUI_default.updatePlaces(this.totalPlaces), GameUI_default.updateActiveModule(this.activeModule + ", " + this.tickCount),
GameUI_default.updateEquipHat(`${this.store[0].last}, ${this.shouldEquipSoldier}`);
}
}
}
const ModuleHandler_default = ModuleHandler;
class PlayerClient {
id=-1;
connectSuccess=!1;
clientID=null;
owner;
SocketManager;
ObjectManager;
PlayerManager;
ProjectileManager;
LeaderboardManager;
EnemyManager;
ModuleHandler;
myPlayer;
PacketManager;
InputHandler;
StatsManager;
pendingJoins=new Set;
clientIDList=new Set;
clients=new Set;
constructor(owner) {
this.owner = owner || this, this.SocketManager = new SocketManager_default(this),
this.ObjectManager = new ObjectManager_default(this), this.PlayerManager = new PlayerManager_default(this),
this.ProjectileManager = new ProjectileManager_default(this), this.LeaderboardManager = new LeaderboardManager_default(this),
this.EnemyManager = new EnemyManager_default(this), this.ModuleHandler = new ModuleHandler_default(this),
this.myPlayer = new ClientPlayer_default(this), this.PacketManager = new PacketManager(this),
this.InputHandler = new InputHandler(this), this.StatsManager = new StatsManager(this);
}
getClientIndex(client2) {
return [ ...this.clients ].indexOf(client2);
}
get isOwner() {
return this.owner === this;
}
isBotByID(id) {
return this.clientIDList.has(id);
}
disconnect() {
let socket = this.SocketManager.socket;
if (socket !== null) {
socket.close();
}
}
removeBots() {
for (let client2 of this.clients) {
client2.disconnect();
}
}
spawn() {
this.myPlayer.spawn();
}
}
const PlayerClient_default = PlayerClient;
const UI = new class {
frame;
activeHotkeyInput=null;
activeInput=null;
toggleTimeout;
menuOpened=!1;
menuLoaded=!1;
menuScale=1;
get isMenuOpened() {
return this.menuOpened;
}
isActiveButton() {
return this.activeHotkeyInput || this.activeInput;
}
getFrameContent() {
return `\n <!DOCTYPE html>\n <style>${styles_default}${Seldoom_style}</style>\n <div id="menu-container" class="transparent">\n <div id="menu-wrapper">\n ${Header_default}\n\n <main>\n ${Navbar_default}\n \n <div id="page-container">\n ${Home_default}\n ${Keybinds_default}\n ${Combat_default}\n ${Visuals_default}\n ${Misc_default}\n ${Devtool_default}\n ${Bots_default}\n </div>\n </main>\n </div>\n </div>\n `;
}
injectStyles() {
let style = document.createElement("style");
style.innerHTML = Game_default + Store_default, document.head.appendChild(style);
}
createFrame() {
this.injectStyles();
let iframe = document.createElement("iframe"), blob = new Blob([ this.getFrameContent() ], {
type: "text/html; charset=utf-8"
});
return iframe.src = URL.createObjectURL(blob), iframe.id = "iframe-container",
iframe.style.display = "none", document.body.appendChild(iframe), new Promise(resolve => {
iframe.onload = () => {
let iframeWindow = iframe.contentWindow, iframeDocument = iframeWindow.document;
URL.revokeObjectURL(iframe.src), resolve({
target: iframe,
window: iframeWindow,
document: iframeDocument
});
};
});
}
querySelector(selector) {
return this.frame.document.querySelector(selector);
}
querySelectorAll(selector) {
return this.frame.document.querySelectorAll(selector);
}
getElements() {
let that = this;
return {
menuContainer: this.querySelector("#menu-container"),
menuWrapper: this.querySelector("#menu-wrapper"),
pageContainer: this.querySelector("#page-container"),
hotkeyInputs: this.querySelectorAll(".hotkeyInput[id]"),
checkboxes: this.querySelectorAll("input[type='checkbox'][id]"),
colorPickers: this.querySelectorAll("input[type='color'][id]"),
textInputs: this.querySelectorAll("input[type='text'][id]"),
sliders: this.querySelectorAll("input[type='range'][id]"),
closeButton: this.querySelector("#close-button"),
openMenuButtons: this.querySelectorAll(".open-menu[data-id]"),
menuPages: this.querySelectorAll(".menu-page[data-id]"),
buttons: this.querySelectorAll(".option-button[id]"),
botContainer: this.querySelector("#bot-container"),
connectingBot: this.querySelector("#connectingBot"),
scriptDescription: this.querySelector("#script-description"),
author: this.querySelector("#author"),
optionDescriptions: this.querySelectorAll(".option-description"),
addBot: this.querySelector("#add-bot"),
resetSettings: this.querySelector("#resetSettings"),
botOption(id) {
let option = that.querySelector(`.content-option[data-bot-id="${id}"]`), title = option.querySelector(".option-title"), disconnect = option.querySelector(".disconnect-button");
return {
option: option,
title: title,
disconnect: disconnect
};
}
};
}
updateStats(id, value) {
let stats = this.querySelector("#" + id);
if (stats == null) {
throw Error(`updateStats Error: can't find an element with ID: '${id}'`);
}
if (stats.textContent = value, id in Settings_default) {
Settings_default[id] = value, SaveSettings();
}
}
handleResize() {
let {menuContainer: menuContainer} = this.getElements(), scale = Math.min(.9, Math.min(window.innerWidth / 1280, window.innerHeight / 720));
this.menuScale = scale, menuContainer.style.transform = `translate(-50%, -50%) scale(${scale})`;
}
createRipple(selector) {
let buttons = this.frame.document.querySelectorAll(selector);
for (let button of buttons) {
button.addEventListener("click", event => {
let {width: width, height: height} = button.getBoundingClientRect(), size = Math.max(width, height) * 2, ripple = document.createElement("span");
ripple.style.width = size + "px", ripple.style.height = size + "px", ripple.style.marginTop = -size / 2 + "px",
ripple.style.marginLeft = -size / 2 + "px", ripple.style.left = event.offsetX + "px",
ripple.style.top = event.offsetY + "px", ripple.classList.add("ripple"), button.appendChild(ripple),
setTimeout(() => ripple.remove(), 750);
});
}
}
attachHotkeyInputs() {
let {hotkeyInputs: hotkeyInputs} = this.getElements();
for (let hotkeyInput of hotkeyInputs) {
let id = hotkeyInput.id, value = Settings_default[id];
if (id in Settings_default && typeof value === "string") {
hotkeyInput.textContent = formatCode(value);
} else {
Logger.error(`attachHotkeyInputs Error: Property "${id}" does not exist in settings`);
}
}
}
checkForRepeats() {
let {hotkeyInputs: hotkeyInputs} = this.getElements(), list = new Map;
for (let hotkeyInput of hotkeyInputs) {
let id = hotkeyInput.id;
if (id in Settings_default) {
let value = Settings_default[id], [count, inputs] = list.get(value) || [ 0, [] ];
list.set(value, [ (count || 0) + 1, [ ...inputs, hotkeyInput ] ]), hotkeyInput.classList.remove("red");
} else {
Logger.error(`checkForRepeats Error: Property "${id}" does not exist in settings`);
}
}
for (let data of list) {
let [number, hotkeyInputs2] = data[1];
if (number === 1) {
continue;
}
for (let hotkeyInput of hotkeyInputs2) {
hotkeyInput.classList.add("red");
}
}
}
applyCode(code) {
if (this.activeHotkeyInput === null) {
return;
}
let deleting = code === "Backspace", isCode = typeof code === "string", keyText = isCode ? formatCode(code) : formatButton(code), keySetting = isCode ? code : keyText, id = this.activeHotkeyInput.id;
if (id in Settings_default) {
Settings_default[id] = deleting ? "..." : keySetting, SaveSettings();
} else {
Logger.error(`applyCode Error: Property "${id}" does not exist in settings`);
}
this.activeHotkeyInput.textContent = deleting ? "..." : keyText, this.activeHotkeyInput.blur(),
this.activeHotkeyInput.classList.remove("active"), this.activeHotkeyInput = null,
this.checkForRepeats();
}
isHotkeyInput(target) {
return target instanceof this.frame.window.HTMLButtonElement && target.classList.contains("hotkeyInput") && target.hasAttribute("id");
}
handleCheckboxToggle(id, checked) {
switch (id) {
case "_menuTransparency":
{
let {menuContainer: menuContainer} = this.getElements();
menuContainer.classList.toggle("transparent");
break;
}
case "_hideHUD":
{
let {gameUI: gameUI} = GameUI_default.getElements();
if (checked) {
gameUI.classList.add("hidden");
} else {
gameUI.classList.remove("hidden");
}
break;
}
case "_chatLog":
GameUI_default.toggleChatLog();
break;
}
}
attachCheckboxes() {
let {checkboxes: checkboxes} = this.getElements();
for (let checkbox of checkboxes) {
let id = checkbox.id;
if (!(id in Settings_default)) {
Logger.error(`attachCheckboxes Error: Property "${id}" does not exist in settings`);
continue;
}
checkbox.checked = Settings_default[id], this.handleCheckboxToggle(id, checkbox.checked),
checkbox.onchange = () => {
if (id in Settings_default) {
Settings_default[id] = checkbox.checked, SaveSettings(), this.handleCheckboxToggle(id, checkbox.checked);
} else {
Logger.error(`attachCheckboxes Error: Property "${id}" was deleted from settings`);
}
};
}
}
attachColorPickers() {
let {colorPickers: colorPickers} = this.getElements();
for (let picker of colorPickers) {
let id = picker.id;
if (!(id in Settings_default)) {
Logger.error(`attachColorPickers Error: Property "${id}" does not exist in settings`);
continue;
}
picker.value = Settings_default[id], picker.onchange = () => {
if (id in Settings_default) {
Settings_default[id] = picker.value, SaveSettings(), picker.blur();
} else {
Logger.error(`attachColorPickers Error: Property "${id}" was deleted from settings`);
}
};
let resetColor = picker.previousElementSibling;
if (resetColor instanceof this.frame.window.HTMLButtonElement) {
resetColor.style.setProperty("--data-color", defaultSettings[id]), resetColor.onclick = () => {
if (id in Settings_default) {
picker.value = defaultSettings[id], Settings_default[id] = defaultSettings[id],
SaveSettings();
} else {
Logger.error(`resetColor Error: Property "${id}" was deleted from settings`);
}
};
}
}
}
attachSliders() {
let {sliders: sliders} = this.getElements();
for (let slider of sliders) {
let id = slider.id;
if (!(id in Settings_default)) {
Logger.error(`attachSliders Error: Property "${id}" does not exist in settings`);
continue;
}
let updateSliderValue = () => {
let sliderValue = slider.previousElementSibling;
if (sliderValue instanceof this.frame.window.HTMLSpanElement) {
sliderValue.textContent = slider.value;
}
};
slider.value = Settings_default[id].toString(), updateSliderValue(), slider.oninput = () => {
if (id in Settings_default) {
Settings_default[id] = Number(slider.value), SaveSettings(), updateSliderValue();
} else {
Logger.error(`attachSliders Error: Property "${id}" was deleted from settings`);
}
}, slider.onchange = () => slider.blur();
}
}
attachTextInputs() {
let {textInputs: textInputs} = this.getElements();
for (let input of textInputs) {
let id = input.id;
if (!(id in Settings_default)) {
Logger.error(`attachTextInputs Error: Property "${id}" does not exist in settings`);
continue;
}
input.value = Settings_default[id], input.oninput = () => {
input.value = input.value.replace(/[^\x20-\x7E]/g, "");
}, input.onfocus = () => {
this.activeInput = input;
}, input.onblur = () => {
this.activeInput = null;
}, input.onchange = () => {
if (id in Settings_default) {
let value = input.value;
Settings_default[id] = value, input.value = value, SaveSettings();
} else {
Logger.error(`attachTextInputs Error: Property "${id}" was deleted from settings`);
}
};
}
}
attachDescriptions() {
let {optionDescriptions: optionDescriptions, menuWrapper: menuWrapper} = this.getElements();
for (let description of optionDescriptions) {
let parent = description.parentElement;
parent.onmouseenter = () => {
description.classList.add("description-show");
}, parent.onmouseleave = () => {
description.classList.remove("description-show");
}, parent.onmousemove = event => {
let target = event.target;
if (target !== null && target.className !== "content-option" && target.className !== "option-title") {
description.classList.remove("description-show");
return;
}
description.classList.add("description-show");
let bounds = menuWrapper.getBoundingClientRect(), x = (event.clientX - bounds.left + 10) / this.menuScale, y = (event.clientY - bounds.top + 10) / this.menuScale;
description.style.left = x + "px", description.style.top = y + "px";
};
}
}
createBotOption(player) {
let {botContainer: botContainer, botOption: botOption, pageContainer: pageContainer} = this.getElements(), html = `\n <div class="content-option" data-bot-id="${player.id}">\n <span class="option-title"></span>\n <svg\n class="icon disconnect-button"\n xmlns="http://www.w3.org/2000/svg"\n viewBox="0 0 30 30"\n title="Kick bot"\n >\n <path d="M 7 4 C 6.744125 4 6.4879687 4.0974687 6.2929688 4.2929688 L 4.2929688 6.2929688 C 3.9019687 6.6839688 3.9019687 7.3170313 4.2929688 7.7070312 L 11.585938 15 L 4.2929688 22.292969 C 3.9019687 22.683969 3.9019687 23.317031 4.2929688 23.707031 L 6.2929688 25.707031 C 6.6839688 26.098031 7.3170313 26.098031 7.7070312 25.707031 L 15 18.414062 L 22.292969 25.707031 C 22.682969 26.098031 23.317031 26.098031 23.707031 25.707031 L 25.707031 23.707031 C 26.098031 23.316031 26.098031 22.682969 25.707031 22.292969 L 18.414062 15 L 25.707031 7.7070312 C 26.098031 7.3170312 26.098031 6.6829688 25.707031 6.2929688 L 23.707031 4.2929688 C 23.316031 3.9019687 22.682969 3.9019687 22.292969 4.2929688 L 15 11.585938 L 7.7070312 4.2929688 C 7.5115312 4.0974687 7.255875 4 7 4 z"/>\n </svg>\n </div>\n `, div = document.createElement("div");
div.innerHTML = html, botContainer.appendChild(div.firstElementChild), pageContainer.scrollTop = pageContainer.scrollHeight;
let option = botOption(player.id);
option.disconnect.onclick = () => {
player.disconnect();
};
}
deleteBotOption(player) {
if (!player.connectSuccess) {
return;
}
let {botOption: botOption} = this.getElements();
botOption(player.id).option.remove();
}
updateBotOption(player, type) {
if (!player.connectSuccess) {
return;
}
let {botOption: botOption} = this.getElements(), option = botOption(player.id);
switch (type) {
case "title":
option.title.textContent = `[${player.id}]: ${player.myPlayer.nickname}`;
break;
}
}
addBotConnecting() {
let {botContainer: botContainer} = this.getElements(), div = document.createElement("div");
div.id = "connectingBot", div.textContent = "Connecting...", botContainer.appendChild(div);
}
removeBotConnecting() {
let {connectingBot: connectingBot} = this.getElements();
if (connectingBot !== null) {
connectingBot.remove();
}
}
createBot() {
let {addBot: addBot} = this.getElements();
addBot.click();
}
handleBotCreation(button) {
let id = 0;
button.onclick = async () => {
let ws = client.SocketManager.socket;
if (ws === null) {
return;
}
this.addBotConnecting();
let socket = await createSocket_default(ws.url);
socket.addEventListener("close", () => {
this.removeBotConnecting();
}), socket.onopen = () => {
let player = new PlayerClient_default(client);
player.PacketManager.Encoder = client.PacketManager.Encoder, player.PacketManager.Decoder = client.PacketManager.Decoder,
player.SocketManager.init(socket);
let onconnect = () => {
player.id = id++, client.clients.add(player), this.createBotOption(player),
this.removeBotConnecting();
};
socket.addEventListener("connected", onconnect);
let handleClose = () => {
socket.removeEventListener("connected", onconnect), client.clients.delete(player),
client.clientIDList.delete(player.myPlayer.id), client.pendingJoins.delete(player.myPlayer.id),
this.deleteBotOption(player), this.removeBotConnecting();
};
socket.addEventListener("error", handleClose), socket.addEventListener("close", handleClose);
};
};
}
handleResetSettings(button) {
button.onclick = () => {
resetSettings();
};
}
attachButtons() {
let {buttons: buttons} = this.getElements();
for (let button of buttons) {
switch (button.id) {
case "add-bot":
this.handleBotCreation(button);
break;
case "resetSettings":
this.handleResetSettings(button);
break;
}
}
}
closeMenu() {
let {menuWrapper: menuWrapper} = this.getElements();
menuWrapper.classList.remove("toopen"), menuWrapper.classList.add("toclose"),
this.menuOpened = !1, clearTimeout(this.toggleTimeout), this.toggleTimeout = setTimeout(() => {
menuWrapper.classList.remove("toclose"), this.frame.target.style.display = "none";
}, 150);
}
openMenu() {
let {menuWrapper: menuWrapper} = this.getElements();
this.frame.target.removeAttribute("style"), menuWrapper.classList.remove("toclose"),
menuWrapper.classList.add("toopen"), this.menuOpened = !0, clearTimeout(this.toggleTimeout),
this.toggleTimeout = setTimeout(() => {
menuWrapper.classList.remove("toopen");
}, 150);
}
toggleMenu() {
if (!this.menuLoaded) {
return;
}
if (this.menuOpened) {
this.closeMenu();
} else {
this.openMenu();
}
}
attachOpenMenu() {
let {openMenuButtons: openMenuButtons, menuPages: menuPages} = this.getElements();
for (let i = 0; i < openMenuButtons.length; i++) {
let button = openMenuButtons[i], id = button.getAttribute("data-id"), menuPage = this.querySelector(`.menu-page[data-id='${id}']`);
button.onclick = () => {
if (menuPage instanceof this.frame.window.HTMLDivElement) {
removeClass(openMenuButtons, "active"), button.classList.add("active"), removeClass(menuPages, "opened"),
menuPage.classList.add("opened");
} else {
Logger.error(`attachOpenMenu Error: Cannot find "${button.textContent}" menu`);
}
};
}
}
attachListeners() {
let {closeButton: closeButton, scriptDescription: scriptDescription} = this.getElements();
closeButton.onclick = () => {
this.closeMenu();
};
let preventDefaults = target => {
target.addEventListener("contextmenu", event => event.preventDefault()), target.addEventListener("mousedown", event => {
if (event.button === 1) {
event.preventDefault();
}
}), target.addEventListener("mouseup", event => {
if (event.button === 3 || event.button === 4) {
event.preventDefault();
}
});
};
preventDefaults(window), preventDefaults(this.frame.window);
let description = "v" + Glotus.version + " by Murka \u00b7 fixed by seldoom";
scriptDescription.textContent = description, this.handleResize(), window.addEventListener("resize", () => this.handleResize()),
this.frame.document.addEventListener("mouseup", event => {
if (this.activeHotkeyInput) {
this.applyCode(event.button);
} else if (this.isHotkeyInput(event.target) && event.button === 0) {
event.target.textContent = "Wait...", this.activeHotkeyInput = event.target,
event.target.classList.add("active");
}
}), this.frame.document.addEventListener("keyup", event => {
if (this.activeHotkeyInput && this.isHotkeyInput(event.target)) {
this.applyCode(event.code);
}
}), this.frame.window.addEventListener("keydown", event => client.InputHandler.handleKeydown(event)),
this.frame.window.addEventListener("keyup", event => client.InputHandler.handleKeyup(event)),
this.openMenu();
let watermark = document.createElement("div");
watermark.id = "Glotus Client!", watermark.textContent = "GLOTUS",
document.body.appendChild(watermark);
}
resetFrame() {
this.frame.target.remove(), this.init();
}
async init() {
try {
this.frame = await this.createFrame(), this.attachListeners(), this.attachHotkeyInputs(),
this.checkForRepeats(), this.attachCheckboxes(), this.attachColorPickers(),
this.attachSliders(), this.attachTextInputs(), this.attachDescriptions(), this.attachButtons(),
this.attachOpenMenu(), this.createRipple(".open-menu"), client.StatsManager.init();
let {menuContainer: menuContainer} = this.getElements();
if (Settings_default._menuTransparency) {
menuContainer.classList.add("transparent");
}
this.menuLoaded = !0, this.frame.window.focus(), Logger.test("Successfully injected iframe menu..");
} catch (err) {
Logger.error("Failed to inject iframe.. " + err);
}
}
}, UI_default = UI;
const defaultSettings = {
_primary: "Digit1",
_secondary: "Digit2",
_food: "KeyQ",
_wall: "Digit4",
_spike: "KeyC",
_windmill: "KeyV",
_farm: "KeyT",
_trap: "Space",
_turret: "KeyF",
_spawn: "KeyG",
_up: "KeyW",
_left: "KeyA",
_down: "KeyS",
_right: "KeyD",
_autoattack: "KeyE",
_lockrotation: "KeyX",
_lockBotPosition: "KeyZ",
_toggleChat: "Enter",
_toggleShop: "ShiftLeft",
_toggleClan: "ControlLeft",
_toggleMenu: "Escape",
_instakill: "KeyR",
_biomehats: !0,
_autoemp: !0,
_antienemy: !0,
_soldierDefault: !0,
_antianimal: !0,
_antispike: !0,
_empDefense: !0,
_autoheal: !0,
_autoSync: !0,
_velocityTick: !0,
_spikeSyncHammer: !0,
_spikeSync: !0,
_spikeTick: !0,
_knockbackTickTrap: !0,
_knockbackTickHammer: !0,
_knockbackTick: !0,
_toolSpearInsta: !0,
_autoSteal: !0,
_autoPush: !0,
_turretSteal: !0,
_spikeGearInsta: !0,
_antiRetrap: !0,
_turretSync: !0,
_automill: !0,
_autoplacer: !0,
_placementDefense: !0,
_preplacer: !1,
_autoplacerRadius: 325,
_placeAttempts: 4,
_autobreak: !0,
_safeWalk: !0,
_dashMovement: !0,
_autoGrind: !1,
_enemyTracers: !1,
_enemyTracersColor: "#cc5151",
_teammateTracers: !1,
_teammateTracersColor: "#8ecc51",
_animalTracers: !1,
_animalTracersColor: "#518ccc",
_notificationTracers: !0,
_notificationTracersColor: "#f5d951",
_itemMarkers: !0,
_itemMarkersColor: "#84bd4b",
_teammateMarkers: !0,
_teammateMarkersColor: "#bdb14b",
_enemyMarkers: !0,
_enemyMarkersColor: "#ba4949",
_weaponXPBar: !0,
_playerTurretReloadBar: !0,
_playerTurretReloadBarColor: "#cf7148",
_weaponReloadBar: !0,
_weaponReloadBarColor: "#5155cc",
_renderHP: !0,
_stackedDamage: !0,
_objectTurretReloadBar: !1,
_objectTurretReloadBarColor: "#66d9af",
_itemHealthBar: !1,
_itemHealthBarColor: "#6b449e",
_displayPlayerAngle: !1,
_weaponHitbox: !1,
_collisionHitbox: !1,
_placementHitbox: !1,
_possiblePlacement: !0,
// _killMessage et _killMessageText retires : le message est fige
// dans le module KillChat, il n y a plus rien a regler.
_autospawn: !1,
_autoaccept: !1,
_texturepack: !1,
_hideHUD: !1,
_smoothRendering: 160,
_menuTransparency: !0,
_chatLog: !1,
_followCursor: !0,
_movementRadius: 150,
_circleFormation: !1,
_circleRotation: !0,
_circleRadius: 100,
_storeItems: [ [ 15, 31, 6, 7, 22, 12, 26, 11, 53, 20, 40, 56 ], [ 11, 17, 16, 13, 19, 18, 21 ] ],
_totalKills: 0,
_globalKills: 0,
_deaths: 0,
_autoSyncTimes: 0,
_velocityTickTimes: 0,
_spikeSyncHammerTimes: 0,
_spikeSyncTimes: 0,
_spikeTickTimes: 0,
_knockbackTickTrapTimes: 0,
_knockbackTickHammerTimes: 0,
_knockbackTickTimes: 0
}, settings = {
...defaultSettings,
...CustomStorage.get("Glotus")
};
for (let iterator in settings) {
let key = iterator;
if (!defaultSettings.hasOwnProperty(key)) {
delete settings[key];
}
}
const SaveSettings = () => {
CustomStorage.set("Glotus", settings);
};
SaveSettings();
const resetSettings = () => {
for (let iterator in defaultSettings) {
let key = iterator;
settings[key] = defaultSettings[key];
}
SaveSettings(), UI_default.resetFrame();
}, Settings_default = settings;
const GameUI = new class {
getElements() {
let querySelector = document.querySelector.bind(document), querySelectorAll = document.querySelectorAll.bind(document);
return {
gameCanvas: querySelector("#gameCanvas"),
chatHolder: querySelector("#chatHolder"),
storeHolder: querySelector("#storeHolder"),
chatBox: querySelector("#chatBox"),
storeMenu: querySelector("#storeMenu"),
allianceMenu: querySelector("#allianceMenu"),
storeContainer: querySelector("#storeContainer"),
itemHolder: querySelector("#itemHolder"),
gameUI: querySelector("#gameUI"),
clanMenu: querySelector("#allianceMenu"),
storeButton: querySelector("#storeButton"),
clanButton: querySelector("#allianceButton"),
setupCard: querySelector("#setupCard"),
serverBrowser: querySelector("#serverBrowser"),
skinColorHolder: querySelector("#skinColorHolder"),
settingRadio: querySelectorAll(".settingRadio"),
pingDisplay: querySelector("#pingDisplay"),
enterGame: querySelector("#enterGame"),
nameInput: querySelector("#nameInput"),
allianceInput: querySelector("#allianceInput"),
allianceButton: querySelector("#allianceButton"),
noticationDisplay: querySelector("#noticationDisplay"),
nativeResolution: querySelector("#nativeResolution"),
showPing: querySelector("#showPing"),
mapDisplay: querySelector("#mapDisplay"),
chatLog: querySelector("#chatLog")
};
}
selectSkinColor(skin) {
let skinValue = skin === 10 ? "toString" : skin;
CustomStorage.set("skin_color", skinValue);
let selectSkin = getTargetValue(window, "selectSkinColor");
if (selectSkin !== void 0) {
selectSkin(skinValue);
}
return skinValue;
}
createSkinColors() {
let skin_color = CustomStorage.get("skin_color") || 0, index = skin_color === "toString" ? 10 : skin_color, {setupCard: setupCard} = this.getElements(), skinHolder = document.createElement("div");
skinHolder.id = "skinHolder";
let prevIndex = index;
for (let i = 0; i < Config_default.skinColors.length; i++) {
let color = Config_default.skinColors[i], div = document.createElement("div");
if (div.classList.add("skinColorItem"), i === index) {
div.classList.add("activeSkin");
}
div.style.backgroundColor = color, div.onclick = () => {
let colorButton = skinHolder.childNodes[prevIndex];
if (colorButton instanceof HTMLDivElement) {
colorButton.classList.remove("activeSkin");
}
div.classList.add("activeSkin"), prevIndex = i, this.selectSkinColor(i);
}, skinHolder.appendChild(div);
}
setupCard.appendChild(skinHolder);
}
formatMainMenu() {
let {setupCard: setupCard, serverBrowser: serverBrowser, settingRadio: settingRadio, gameUI: gameUI} = this.getElements();
setupCard.appendChild(serverBrowser), setupCard.querySelector("br")?.remove(),
this.createSkinColors();
let radio = settingRadio[0];
if (radio) {
setupCard.appendChild(radio);
}
let div = document.createElement("div");
div.id = "glotusStats", div.innerHTML = '\n <span>PING: <span id="glotusPing"></span>ms</span>\n <span>FPS: <span id="glotusFPS"></span></span>\n <span>PACKETS: <span id="glotusPackets"></span></span>\n <span>FastQ: <span id="glotusFastQ">false</span></span>\n <span>Places: <span id="glotusPlaces">0</span></span>\n <span>Total Kills: <span id="glotusTotalKills">0</span></span>\n <span>Deaths: <span id="glotusTotalDeaths">0</span></span>\n <span>Module: <span id="glotusActiveModule">null</span></span>\n <span>SpikeDmg: <span id="glotusSpikeDamage"></span></span>\n <span>PotDmg: <span id="glotusPotentialDamage"></span></span>\n <span>Danger: <span id="glotusDangerState"></span></span>\n <span>Hat: <span id="glotusEquipHat">0</span></span>\n <span>CollideSpike: <span id="glotusCollideSpike"></span></span>\n <span style="color: #f5d951; margin-top: 5px; display: block;">Glotus Client!</span>\n ',
gameUI.appendChild(div);
}
attachItemCount() {
let actionBar = document.querySelectorAll("div[id*='actionBarItem'");
for (let i = 19; i < 39; i++) {
let item = Items[i - 16];
if (actionBar[i] instanceof HTMLDivElement && item !== void 0 && "itemGroup" in item) {
let group = item.itemGroup, span = document.createElement("span");
span.classList.add("itemCounter"), span.setAttribute("data-id", group + "");
let {count: count, limit: limit} = client.myPlayer.getItemCount(group);
span.textContent = `${count}/${limit}`, actionBar[i].appendChild(span);
}
}
}
modifyInputs() {
let {chatHolder: chatHolder, chatBox: chatBox, nameInput: nameInput} = this.getElements();
chatBox.onblur = () => {
chatHolder.style.display = "none";
let value = chatBox.value;
if (value.length > 0) {
client.PacketManager.chat(value);
}
chatBox.value = "";
}, nameInput.onchange = () => {
CustomStorage.set("moo_name", nameInput.value, !1);
};
}
updateItemCount(group) {
let items = document.querySelectorAll(`span.itemCounter[data-id='${group}']`), {count: count, limit: limit} = client.myPlayer.getItemCount(group);
for (let item of items) {
item.textContent = `${count}/${limit}`;
}
}
interceptEnterGame() {
let enterGame = document.querySelector("#enterGame"), observer = new MutationObserver(() => {
observer.disconnect(), this.load();
});
observer.observe(enterGame, {
attributes: !0
});
}
updatePing(ping) {
let span = document.querySelector("#glotusPing");
if (span !== null) {
span.textContent = ping.toString();
}
}
updateFPS(fps) {
let span = document.querySelector("#glotusFPS");
if (span !== null) {
span.textContent = fps.toString();
}
}
updatePackets(packets) {
let span = document.querySelector("#glotusPackets");
if (span !== null) {
span.textContent = packets.toString();
}
}
updateFastQ(state) {
let span = document.querySelector("#glotusFastQ");
if (span !== null) {
span.textContent = state.toString();
}
}
updatePlaces(count) {}
updateTotalKills(kills) {
let span = document.querySelector("#glotusTotalKills");
if (span !== null) {
span.textContent = kills.toString();
}
}
updateTotalDeaths(deaths) {
let span = document.querySelector("#glotusTotalDeaths");
if (span !== null) {
span.textContent = deaths.toString();
}
}
updateActiveModule(name) {
let span = document.querySelector("#glotusActiveModule");
if (span !== null) {
span.textContent = name + "";
}
}
updateSpikeDamage(state) {
let span = document.querySelector("#glotusSpikeDamage");
if (span !== null) {
span.textContent = state + "";
}
}
updatePotentialDamage(state) {
let span = document.querySelector("#glotusPotentialDamage");
if (span !== null) {
span.textContent = state + "";
}
}
updateCollideSpike(state) {
let span = document.querySelector("#glotusCollideSpike");
if (span !== null) {
span.textContent = state + "";
}
}
updateDangerState(state) {
let span = document.querySelector("#glotusDangerState");
if (span !== null) {
span.textContent = state + "";
}
}
updateEquipHat(state) {
let span = document.querySelector("#glotusEquipHat");
if (span !== null) {
span.textContent = state + "";
}
}
init() {
this.formatMainMenu(), this.modifyInputs(), this.interceptEnterGame();
}
load() {
let {nativeResolution: nativeResolution, enterGame: enterGame} = this.getElements();
if (!nativeResolution.checked) {
nativeResolution.click();
}
this.selectSkinColor(CustomStorage.get("skin_color") || 0);
let enterGameButton = enterGame, _enterGame = enterGameButton.onclick;
enterGameButton.onclick = function() {
delete enterGameButton.onclick, Glotus.startGame(), enterGameButton.onclick = _enterGame;
}, Object.defineProperty(enterGameButton, "onclick", {
set(callback) {
_enterGame = callback;
},
configurable: !0
});
}
loadGame() {
this.attachItemCount();
let {storeButton: storeButton, allianceButton: allianceButton, mapDisplay: mapDisplay} = this.getElements(), that = this, _storeClick = storeButton.onclick;
storeButton.onclick = function(...args) {
that.reset(), _storeClick.apply(this, args);
};
let _allianceClick = allianceButton.onclick;
allianceButton.onclick = function(...args) {
that.reset(), _allianceClick.apply(this, args);
};
let _mapClick = mapDisplay.onclick;
mapDisplay.onclick = function(event) {
let bounds = mapDisplay.getBoundingClientRect(), scale = 14400 / bounds.width, posX = (event.clientX - bounds.left) * scale, posY = (event.clientY - bounds.top) * scale;
client.ModuleHandler.endTarget.setXY(posX, posY), client.ModuleHandler.followPath = !0,
_mapClick.call(this, event);
}, this.createChatLog();
}
isOpened(element) {
return element.style.display !== "none";
}
closePopups(element) {
let {allianceMenu: allianceMenu, clanButton: clanButton} = this.getElements();
if (this.isOpened(allianceMenu) && element !== allianceMenu) {
clanButton.click();
}
let popups = document.querySelectorAll("#chatHolder, #storeMenu, #allianceMenu, #storeContainer");
for (let popup of popups) {
if (popup === element) {
continue;
}
popup.style.display = "none";
}
if (element instanceof HTMLElement) {
element.style.display = this.isOpened(element) ? "none" : "";
}
}
createAcceptButton(type) {
let data = [ [ "#cc5151", "" ], [ "#8ecc51", "" ] ], [color, code] = data[type], button = document.createElement("div");
return button.classList.add("notifButton"), button.innerHTML = `<i class="material-icons" style="font-size:28px; color:${color};">${code}</i>`,
button;
}
resetNotication(noticationDisplay) {
noticationDisplay.innerHTML = "", noticationDisplay.style.display = "none";
}
clearNotication() {
let {noticationDisplay: noticationDisplay} = this.getElements();
this.resetNotication(noticationDisplay);
}
createRequest(user) {
let [id, name] = user, {noticationDisplay: noticationDisplay} = this.getElements();
if (noticationDisplay.style.display !== "none") {
return;
}
noticationDisplay.innerHTML = "", noticationDisplay.style.display = "block";
let text = document.createElement("div");
text.classList.add("notificationText"), text.textContent = name, noticationDisplay.appendChild(text);
let handleClick = type => {
let button = this.createAcceptButton(type);
button.onclick = () => {
this.resetNotication(noticationDisplay), client.PacketManager.clanRequest(id, !!type),
client.myPlayer.joinRequests.shift(), client.pendingJoins.delete(id);
}, noticationDisplay.appendChild(button);
};
handleClick(0), handleClick(1);
}
clientSpawn() {
let {enterGame: enterGame} = this.getElements();
enterGame.click();
}
handleEnter(event) {
let {allianceInput: allianceInput, allianceButton: allianceButton} = this.getElements(), active = document.activeElement;
if (client.myPlayer.inGame) {
if (active === allianceInput) {
allianceButton.click();
} else {
this.toggleChat(event);
}
return;
}
this.clientSpawn();
}
toggleChat(event) {
let {chatHolder: chatHolder, chatBox: chatBox} = this.getElements();
if (this.closePopups(chatHolder), this.isOpened(chatHolder)) {
event.preventDefault(), chatBox.focus();
} else {
chatBox.blur();
}
}
reset() {
StoreHandler_default.closeStore();
}
openClanMenu() {
let {clanButton: clanButton} = this.getElements();
this.reset(), clanButton.click();
}
logCache=[];
chatLog=null;
addLogMessage(cache) {
let [type, message] = cache, div = document.createElement("div");
div.className = "logMessage", div.innerHTML = `\n <span class="darken">${formatDate()}</span>\n <span class="messageContent ${type}"></span>\n `,
div.querySelector(".messageContent").textContent = message;
let messageContainer = document.querySelector("#messageContainer");
if (messageContainer !== null) {
messageContainer.appendChild(div), messageContainer.scrollTop = messageContainer.scrollHeight;
}
}
addCacheMessage(cache) {
if (this.chatLog === null) {
this.logCache.push(cache);
} else {
this.addLogMessage(cache);
}
}
createChatLog() {
if (this.chatLog !== null) {
return;
}
let container = document.createElement("div");
container.id = "chatLog", container.innerHTML = '\n <h1 id="chatLogHeader">DevTools Chat Log</h1>\n <div id="messageContainer"></div>\n ',
document.body.appendChild(container), this.chatLog = container;
for (let log of this.logCache) {
this.addLogMessage(log);
}
}
toggleChatLog() {
if (this.chatLog === null) {
this.createChatLog();
}
if (Settings_default._chatLog) {
this.chatLog.classList.remove("hidden");
} else {
this.chatLog.classList.add("hidden");
}
}
lastMessages=[];
handleMessageLog(message) {
if (message = message.trim().replace(/\s+/g, " "), this.lastMessages.length > 3) {
this.lastMessages.shift();
}
if (this.lastMessages.includes(message)) {
return;
}
this.lastMessages.push(message), this.addLogMessage([ "log", message ]);
}
}, GameUI_default = GameUI;
class Logger {
static staticLog=console.log;
static staticError=console.error;
static staticWarn=console.warn;
static log(msg) {
if (GameUI_default.addCacheMessage([ "log", msg ]), isProd) {
return;
}
this.staticLog(msg);
}
static error(msg) {
if (GameUI_default.addCacheMessage([ "error", msg ]), isProd) {
return;
}
this.staticError(msg);
}
static warn(msg) {
if (GameUI_default.addCacheMessage([ "warn", msg ]), isProd) {
return;
}
this.staticWarn(msg);
}
static test(msg) {
if (GameUI_default.addCacheMessage([ "log", msg ]), isProd) {
return;
}
this.staticLog(msg);
}
}
/* ==================================================================
* HLM - COUCHE CRYPTO PAR SOCKET (pour les bots)
*
* La connexion principale emprunte le canal du jeu, qui signe et
* numerote pour nous. Chaque bot, lui, ouvre SA connexion : il recoit
* son propre io-init, donc sa propre graine, sa propre cle et son
* propre compteur de sequence. Il faut donc un etat par socket.
* ================================================================== */
const HLM_C2S = ["M", "D", "9", "e", "F", "z", "H", "K", "L", "N", "b", "P", "Q", "c", "6", "S", "0"];
const HLM_S2C = ["A", "B", "C", "D", "E", "a", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P",
"Q", "R", "S", "T", "U", "V", "X", "Y", "Z", "g", "1", "2", "3", "4", "5", "6",
"7", "8", "9", "0"];
const HLM_K = new Uint32Array([
1116352408, 1899447441, 3049323471, 3921009573, 961987163, 1508970993, 2453635748, 2870763221,
3624381080, 310598401, 607225278, 1426881987, 1925078388, 2162078206, 2614888103, 3248222580,
3835390401, 4022224774, 264347078, 604807628, 770255983, 1249150122, 1555081692, 1996064986,
2554220882, 2821834349, 2952996808, 3210313671, 3336571891, 3584528711, 113926993, 338241895,
666307205, 773529912, 1294757372, 1396182291, 1695183700, 1986661051, 2177026350, 2456956037,
2730485921, 2820302411, 3259730800, 3345764771, 3516065817, 3600352804, 4094571909, 275423344,
430227734, 506948616, 659060556, 883997877, 958139571, 1322822218, 1537002063, 1747873779,
1955562222, 2024104815, 2227730452, 2361852424, 2428436474, 2756734187, 3204031479, 3329325298
]);
const HLM = {
rotr(x, n) { return x >>> n | x << 32 - n; },
sha256(bytes) {
const h = new Uint32Array([1779033703, 3144134277, 1013904242, 2773480762,
1359893119, 2600822924, 528734635, 1541459225]);
const len = bytes.length, bitLen = 8 * len, padded = len + 9;
const buf = new Uint8Array(64 * Math.ceil(padded / 64));
buf.set(bytes); buf[len] = 128;
const view = new DataView(buf.buffer);
view.setUint32(buf.length - 4, bitLen >>> 0, false);
view.setUint32(buf.length - 8, Math.floor(bitLen / 4294967296), false);
const w = new Uint32Array(64);
for (let off = 0; off < buf.length; off += 64) {
for (let i = 0; i < 16; i++) w[i] = view.getUint32(off + 4 * i, false);
for (let i = 16; i < 64; i++) {
const s0 = this.rotr(w[i - 15], 7) ^ this.rotr(w[i - 15], 18) ^ w[i - 15] >>> 3;
const s1 = this.rotr(w[i - 2], 17) ^ this.rotr(w[i - 2], 19) ^ w[i - 2] >>> 10;
w[i] = w[i - 16] + s0 + w[i - 7] + s1 | 0;
}
let a = h[0], b = h[1], c = h[2], d = h[3], e = h[4], f = h[5], g = h[6], hh = h[7];
for (let i = 0; i < 64; i++) {
const t1 = hh + (this.rotr(e, 6) ^ this.rotr(e, 11) ^ this.rotr(e, 25)) + (e & f ^ ~e & g) + HLM_K[i] + w[i] | 0;
const maj = a & b ^ a & c ^ b & c;
hh = g; g = f; f = e; e = d + t1 | 0; d = c; c = b; b = a;
a = t1 + ((this.rotr(a, 2) ^ this.rotr(a, 13) ^ this.rotr(a, 22)) + maj | 0) | 0;
}
h[0] = h[0] + a | 0; h[1] = h[1] + b | 0; h[2] = h[2] + c | 0; h[3] = h[3] + d | 0;
h[4] = h[4] + e | 0; h[5] = h[5] + f | 0; h[6] = h[6] + g | 0; h[7] = h[7] + hh | 0;
}
const out = new Uint8Array(32), ov = new DataView(out.buffer);
for (let k = 0; k < 8; k++) ov.setUint32(4 * k, h[k], false);
return out;
},
hmac6(key, message) {
let k = key;
if (k.length > 64) k = this.sha256(k);
const padKey = new Uint8Array(64); padKey.set(k);
const inner = new Uint8Array(64 + message.length);
const outer = new Uint8Array(96);
for (let i = 0; i < 64; i++) { inner[i] = 54 ^ padKey[i]; outer[i] = 92 ^ padKey[i]; }
inner.set(message, 64);
outer.set(this.sha256(inner), 64);
return this.sha256(outer).subarray(0, 6);
},
hexToBytes(hex) {
const out = new Uint8Array(hex.length / 2);
for (let i = 0; i < out.length; i++) out[i] = parseInt(hex.substr(2 * i, 2), 16);
return out;
},
buildTable(list, seed) {
const n = list.length;
const idx = list.map((_, i) => i);
const rand = (s => () => {
s = (s |= 0) + 1831565813 | 0;
let t = Math.imul(s ^ s >>> 15, 1 | s);
return (((t = t + Math.imul(t ^ t >>> 7, 61 | t) ^ t) ^ t >>> 14) >>> 0) / 4294967296;
})(seed >>> 0);
for (let i = n - 1; i > 0; i--) {
const jj = Math.floor(rand() * (i + 1));
const tmp = idx[i]; idx[i] = idx[jj]; idx[jj] = tmp;
}
const enc = {}, dec = {};
for (let i = 0; i < n; i++) { enc[list[i]] = idx[i]; dec[idx[i]] = list[i]; }
return { enc: enc, dec: dec };
},
// Construit l etat a partir des donnees du paquet io-init
makeState(data) {
if (!data || data[3] !== 1) return null;
const seed = data[1] >>> 0;
const mixed = (seed ^ Math.imul(1, 2654435761)) >>> 0;
return {
key: this.hexToBytes(data[2]),
c2s: this.buildTable(HLM_C2S, mixed),
s2c: this.buildTable(HLM_S2C, (2246822507 ^ mixed) >>> 0),
seq: 0
};
},
// msgpack([type, args, seq]) prefixe du HMAC tronque a 6 octets
encode(state, encoder, type, args) {
const encType = state.c2s.enc[type];
if (encType === undefined) return null;
const body = encoder.encode([ encType, args, ++state.seq ]);
const sig = this.hmac6(state.key, body);
const out = new Uint8Array(6 + body.length);
out.set(sig, 0); out.set(body, 6);
return out;
}
};
class Regexer {
code;
COPY_CODE;
hookCount=0;
hookAttempts=0;
ANY_LETTER="(?:[^\\x00-\\x7F-]|\\$|\\w)";
NumberSystem=[ {
radix: 2,
prefix: "0b0*"
}, {
radix: 8,
prefix: "0+"
}, {
radix: 10,
prefix: ""
}, {
radix: 16,
prefix: "0x0*"
} ];
constructor(code) {
this.code = code, this.COPY_CODE = code;
}
isRegExp(regex) {
return regex instanceof RegExp;
}
generateNumberSystem(int) {
return `(?:${this.NumberSystem.map(({radix: radix, prefix: prefix}) => prefix + int.toString(radix)).join("|")})`;
}
parseVariables(regex) {
return regex = regex.replace(/{VAR}/g, "(?:let|var|const)"), regex = regex.replace(/{QUOTE{(\w+)}}/g, "(?:'$1'|\"$1\"|`$1`)"),
regex = regex.replace(/NUM{(\d+)}/g, (...args) => this.generateNumberSystem(Number(args[1]))),
regex = regex.replace(/\\w/g, this.ANY_LETTER), regex;
}
format(name, inputRegex, flags) {
this.hookAttempts++;
let regex = "";
if (Array.isArray(inputRegex)) {
regex = inputRegex.map(exp => this.isRegExp(exp) ? exp.source : exp).join("\\s*");
} else if (this.isRegExp(inputRegex)) {
regex = inputRegex.source;
} else {
regex = inputRegex + "";
}
regex = this.parseVariables(regex);
let expression = RegExp(regex, flags);
if (!expression.test(this.code)) {
Logger.error("Failed to find: " + name);
} else {
this.hookCount++;
}
return expression;
}
match(name, regex, flags) {
let expression = this.format(name, regex, flags);
return this.code.match(expression) || [];
}
replace(name, regex, substr, flags) {
let expression = this.format(name, regex, flags);
return this.code = this.code.replace(expression, substr), expression;
}
insertAtIndex(index, str) {
return this.code.slice(0, index) + str + this.code.slice(index, this.code.length);
}
template(name, regex, substr, getIndex) {
let expression = this.format(name, regex), match = this.code.match(expression);
if (match === null) {
return;
}
let index = getIndex(match);
this.code = this.insertAtIndex(index, substr.replace(/\$(\d+)/g, (...args) => match[args[1]]));
}
append(name, regex, substr) {
this.template(name, regex, substr, match => (match.index || 0) + match[0].length);
}
prepend(name, regex, substr) {
this.template(name, regex, substr, match => match.index || 0);
}
wrap(left, right) {
// Le bundle du jeu est desormais un MODULE ES : il commence par des
// instructions import de premier niveau. Les envelopper dans une
// fonction est une erreur de syntaxe. On laisse donc le prologue
// d'imports au niveau superieur et on n'encapsule que le reste.
let prologue = "", body = this.code;
let re = /^\s*import\s*(?:[^"';]*from\s*)?("(?:[^"\\]|\\.)*"|'(?:[^'\\]|\\.)*')\s*;?/;
for (;;) {
let m = body.match(re);
if (m === null || m.index !== 0) break;
prologue += m[0];
body = body.slice(m[0].length);
}
this.code = prologue + left + body + right;
}
}
const Regexer_default = Regexer;
const formatCode2 = code => {
let Hook = new Regexer_default(code);
if (!isProd) {
Hook.code = 'console.log("Loaded bundle..");' + Hook.code;
}
Hook.append("preRenderLoop", /\)\}\}\(\);function \w+\(\)\{/, "Glotus.Renderer.preRender();"),
Hook.append("postRenderLoop", /\w+,\w+\(\),requestAnimFrame\(\w+\)/, ";Glotus.Renderer.postRender();"),
Hook.append("mapPreRender", /(\w+)\.lineWidth=NUM{4};/, "Glotus.Renderer.mapPreRender($1);"),
Hook.prepend("gameInit", /function (\w+)\(\w+\)\{\w+\.\w+\(\w+,f/, "Glotus.gameInit=function(a){$1(a);};"),
Hook.prepend("LockRotationClient", /return \w+\?\(\!/, "return Glotus.myClient.ModuleHandler.currentAngle;"),
Hook.replace("DisableResetMoveDir", /\w+=\{\},\w+\.send\("\w+"\)/, ""), Hook.append("offset", /\W170\W.+?(\w+)=\w+\-\w+\/2.+?(\w+)=\w+\-\w+\/2;/, "Glotus.myClient.myPlayer.offset.setXY($1,$2);"),
Hook.prepend("renderEntity", /\w+\.health>NUM{0}.+?(\w+)\.fillStyle=(\w+)==(\w+)/, ";Glotus.hooks.EntityRenderer.render($1,$2,$3);false&&"),
Hook.append("renderItemPush", /,(\w+)\.blocker,\w+.+?2\)\)/, ",Glotus.Renderer.renderObjects.push($1)"),
Hook.append("renderItem", /70, 0.35\)",(\w+).+?\w+\)/, ",Glotus.hooks.ObjectRenderer.render($1)"),
Hook.append("RemoveSendAngle", /clientSendRate\)/, "&&false"), Hook.replace("handleEquip", /\w+\.send\("\w+",0,(\w+),(\w+)\)/, "Glotus.myClient.ModuleHandler.equip($2,$1,true,true)"),
Hook.replace("handleBuy", /\w+\.send\("\w+",1,(\w+),(\w+)\)/, "Glotus.myClient.ModuleHandler.buy($2,$1,true)"),
Hook.prepend("RemovePingCall", /\w+&&clearTimeout/, "return;"), Hook.append("RemovePingState", /let \w+=-1;function \w+\(\)\{/, "return;"),
Hook.prepend("preRender", /(\w+)\.lineWidth=NUM{4},/, "Glotus.hooks.ObjectRenderer.preRender($1);"),
Hook.replace("RenderGrid", /("#91b2db".+?)(for.+?)(\w+\.stroke)/, "$1$3"), Hook.replace("upgradeItem", /(upgradeItem.+?onclick.+?)\w+\.send\("\w+",(\w+)\)\}/, "$1Glotus.myClient.ModuleHandler.upgradeItem($2)}");
let data = Hook.match("DeathMarker", /99999.+?(\w+)=\{x:(\w+)/);
Hook.append("playerDied", /NUM{99999};function \w+\(\)\{/, `if(Glotus.settings._autospawn){${data[1]}={x:${data[2]}.x,y:${data[2]}.y};return};`),
Hook.append("updateNotificationRemove", /\w+=\[\],\w+=\[\];function \w+\(\w+,\w+\)\{/, "return;"),
Hook.replace("checkTrusted", /checkTrusted:(\w+)/, "checkTrusted:(callback)=>(event)=>callback(event)"),
Hook.replace("removeSkins", /(\(\)\{)(let \w+="";for\(let)/, "$1return;$2"),
Hook.prepend("unlockedItems", /\w+\.list\[\w+\]\.pre==/, "true||"), Hook.replace("gameColor", /rgba\(0, 0, 70, 0.35\)/, "rgba(23, 6, 62, 0.6)"),
Hook.prepend("renderPlayer", /function (\w+)\(\w+,\w+\)\{\w+=\w+\|\|\w+,/, "Glotus.hooks.renderPlayer=$1;"),
Hook.replace("maskFRVR", /window\.FRVR/, "FRVR", "g"), Hook.replace("scaleWidth", /=1920/, "=Glotus.ZoomHandler.scale.smooth.w"),
Hook.replace("scaleHeight", /=1080/, "=Glotus.ZoomHandler.scale.smooth.h"),
Hook.replace("maskLerp", /Math\.lerpAngle/, "THIS_STORAGE.lerpAngle", "g"),
Hook.replace("smoothRendering", /(\w+=)NUM{170};/, "$1Glotus._getSmoothRendering();");
// ------------------------------------------------------------------
// HLM - trois crochets ajoutes
//
// Le jeu capture WebSocket.prototype.send au chargement de son
// bundle et appelle ensuite cette reference native. Un Proxy sur
// window.WebSocket ne le verrait donc pas - et de toute facon
// window.WebSocket est devenu non modifiable.
// Comme on reecrit le bundle, on demande au jeu de nous donner
// directement son socket, son objet reseau et son etat de
// chiffrement. Un seul compteur de sequence pour tout le monde.
// ------------------------------------------------------------------
Hook.append("exposeSocket", /this\.socket=new \w+\(\w+\),this\.socket\.binaryType="arraybuffer"/,
",window.__glotusSocket&&window.__glotusSocket(this.socket)"),
Hook.prepend("exposeIO", /let (\w+)=null;const (\w+)=\{socket:null,connected:!NUM{1},socketId:-NUM{1},/,
"window.__glotusEnc=function(){return $1};window.__glotusIO=function(){return $2};");
let addCode = isProd ? "const Glotus=window.Glotus;delete window.Glotus;" : "";
return Hook.wrap("(function THIS_STORAGE(){const FRVR=window.FRVR;delete window.FRVR;" + addCode, "})();"),
Logger.test(`Modified bundle, total amount of hooks: ${Hook.hookCount}/${Hook.hookAttempts}`),
Hook.code;
}, formatCode_default = formatCode2;
const Injector = new class {
init(node) {
this.loadScript(node.src);
}
loadScript(src) {
let xhr = new XMLHttpRequest;
xhr.open("GET", src, !1), xhr.send();
// HLM : si le bundle d'origine s'est deja execute, injecter une
// seconde copie fait tourner le jeu en double - c'est ce que
// signalaient "Turnstile already has been loaded" et "already been
// rendered in this container", et c'est ce qui provoquait la
// deconnexion. Mieux vaut s'arreter et le dire clairement.
let alreadyRan = typeof window.loadedScript !== "undefined"
|| document.querySelector("#turnstileWidget iframe") !== null;
console.log("[HLM] avant injection : jeu d'origine deja execute = " + alreadyRan);
if (alreadyRan) {
// On continue : en injection lente, l'instance d'origine est
// gelee car Glotus intercepte son requestAnimFrame. Elle a
// seulement eu le temps de dessiner le widget Turnstile, d'ou
// le refus de rendu pour le notre - sans consequence, on lit
// le jeton dans le champ cache.
console.warn("[HLM] le bundle d'origine a demarre avant nous :"
+ " son instance est gelee, on injecte quand meme.");
}
let code = formatCode_default(xhr.responseText);
// Les specificateurs relatifs ("./vendor-xxxx.js") se resoudraient
// par rapport a l'URL blob: et non au site : on les rend absolus.
code = code.replace(/(\bfrom\s*|\bimport\s*\(\s*)("(?:[^"\\]|\\.)*"|'(?:[^'\\]|\\.)*')/g, function (whole, kw, lit) {
let spec = lit.slice(1, -1);
if (!/^[.\/]/.test(spec)) return whole;
try { return kw + JSON.stringify(new URL(spec, src).href); } catch (e) { return whole; }
});
// Function(code)() et un script classique ne peuvent pas executer un
// import de premier niveau : on injecte desormais un module.
let blob = new Blob([ code ], {
type: "text/javascript"
}), element = document.createElement("script");
element.type = "module", element.src = URL.createObjectURL(blob),
this.waitForBody(function () {
document.head.appendChild(element);
});
}
waitForBody(callback) {
if (document.readyState !== "loading") {
callback(), Logger.test("Page already loaded, instant inject..");
return;
}
document.addEventListener("readystatechange", () => {
if (document.readyState !== "loading") {
callback();
}
}, {
once: !0
});
}
}, Injector_default = Injector;
const resetGame = loadedFast => {
let scriptExecuteHandler = node => {
node.addEventListener("beforescriptexecute", event => {
event.preventDefault();
}, {
once: !0
}), node.remove();
}, scriptBundle = null, hlmTurnstileApiSeen = !1, handleScriptElement = node => {
// Le jeu ayant demarre deux fois, api.js de Turnstile etait injecte
// deux fois : "Turnstile already has been loaded", puis les deux
// instances se disputaient le widget et aucun jeton ne sortait.
if (node instanceof HTMLScriptElement && /challenges\.cloudflare\.com\/turnstile/.test(node.src)) {
if (hlmTurnstileApiSeen) {
console.warn("[HLM] second chargement de l'api Turnstile ignore"), node.remove();
return;
}
hlmTurnstileApiSeen = !0;
return;
}
let isScript = node instanceof HTMLScriptElement, isLink = node instanceof HTMLLinkElement, regex = /frvr|jquery|howler|assets|cookie|securepubads|google|ads/i;
if (isScript && regex.test(node.src) || isLink && regex.test(node.href) || regex.test(node.innerHTML)) {
scriptExecuteHandler(node);
}
if (isScript && /assets.+\.js$/.test(node.src) && scriptBundle === null) {
if (scriptBundle = node, Logger.test("Found script element, resolving.."), scriptExecuteHandler(node),
loadedFast) {
Injector_default.init(node);
}
}
};
new MutationObserver(mutations => {
for (let mutation of mutations) {
for (let node of mutation.addedNodes) {
if (node instanceof HTMLScriptElement || node instanceof HTMLLinkElement) {
handleScriptElement(node);
}
}
}
}).observe(document, {
childList: !0,
subtree: !0
}), document.querySelectorAll("script").forEach(handleScriptElement), document.querySelectorAll("link").forEach(handleScriptElement),
document.querySelectorAll("iframe").forEach(iframe => {
iframe.remove();
});
let resolvePromise = data => new Promise(function(resolve) {
resolve(data);
}), win = window;
if (blockProperty(win, "onbeforeunload"), win.frvrSdkInitPromise = resolvePromise(),
blockProperty(win, "frvrSdkInitPromise"), win.FRVR = {
bootstrapper: {
complete() {}
},
tracker: {
levelStart() {}
},
ads: {
show() {
return resolvePromise();
}
},
channelCharacteristics: {
allowNavigation: !0
},
setChannel() {}
}, blockProperty(win, "FRVR"), !loadedFast) {
let _define = win.customElements.define;
win.customElements.define = function() {
win.customElements.define = _define;
}, win.requestAnimFrame = function() {
if (delete win.requestAnimFrame, scriptBundle !== null) {
Injector_default.init(scriptBundle);
}
}, blockProperty(win, "requestAnimFrame");
}
let _fetch = window.fetch;
if (window.fetch = new Proxy(_fetch, {
apply(target, _this, args) {
let link = args[0];
if (typeof link === "string") {
if (/ping/.test(link)) {
return resolvePromise();
}
}
return target.apply(_this, args);
}
}), CustomStorage.set("moofoll", 1), CustomStorage.get("skin_color") === null) {
CustomStorage.set("skin_color", "toString");
}
window.addEventListener = new Proxy(window.addEventListener, {
apply(target, _this, args) {
if ([ "keydown", "keyup" ].includes(args[0]) && args[2] === void 0) {
if (args[0] === "keyup" && loadedFast) {
window.addEventListener = target;
}
return null;
}
return target.apply(_this, args);
}
});
let proto = HTMLDivElement.prototype;
proto.addEventListener = new Proxy(proto.addEventListener, {
apply(target, _this, args) {
if (_this.id === "touch-controls-fullscreen" && /^mouse/.test(args[0]) && args[2] === !1) {
if (/up$/.test(args[0]) && loadedFast) {
proto.addEventListener = target;
}
return null;
}
return target.apply(_this, args);
}
}), window.setInterval = new Proxy(window.setInterval, {
apply(target, _this, args) {
if (/cordova/.test(args[0].toString()) && args[1] === 1e3) {
if (loadedFast) {
window.setInterval = target;
}
return null;
}
return target.apply(_this, args);
}
});
let deleteProp = (target, name) => {
delete target[name];
};
Hooker_default.createRecursiveHook(window, "config", (that, config) => (deleteProp(that, "openLink"),
deleteProp(that, "aJoinReq"), deleteProp(that, "follmoo"), deleteProp(that, "kickFromClan"),
deleteProp(that, "sendJoin"), deleteProp(that, "leaveAlliance"), deleteProp(that, "createAlliance"),
deleteProp(that, "storeBuy"), deleteProp(that, "storeEquip"), deleteProp(that, "showItemInfo"),
deleteProp(that, "selectSkinColor"), deleteProp(that, "config"), deleteProp(that, "altchaCreateWorker"),
deleteProp(that, "captchaCallbackHook"), deleteProp(that, "showPreAd"), deleteProp(that, "setUsingTouch"),
that.addEventListener("blur", that.onblur), deleteProp(that, "onblur"), that.addEventListener("focus", that.onfocus),
deleteProp(that, "onfocus"), Glotus.config = config, loadedFast)), Hooker_default.createRecursiveHook(Object.prototype, "initialBufferSize", _this => (client.PacketManager.Encoder = _this,
!0)), Hooker_default.createRecursiveHook(Object.prototype, "maxExtLength", _this => (client.PacketManager.Decoder = _this,
!0));
let patterns = {
"./img/hats/hat_12.png": "https://i.postimg.cc/BQPfhPwD/Booster-V2.png",
"./img/hats/hat_23.png": "https://i.postimg.cc/WpHP6wST/Anti-Venom-Gear.png",
"./img/hats/hat_6.png": "https://i.postimg.cc/662BPP8y/Soldier-Helmet.png",
"./img/hats/hat_15.png": "https://i.postimg.cc/pXKRWnYv/Winter-Cap.png",
"./img/hats/hat_7.png": "https://i.postimg.cc/zGnZNZNG/Bull-Helmet-V2.png",
"./img/hats/hat_58.png": "https://i.postimg.cc/B67RpJTM/Bushido-Armor.png",
"./img/hats/hat_8.png": "https://i.postimg.cc/XJYT9rCr/Bummel-Hat.png",
"./img/hats/hat_5.png": "https://i.postimg.cc/hvJ63NMg/Cowboy-Hat.png",
"./img/hats/hat_50.png": "https://i.postimg.cc/y8h55mhJ/Honeycrisp-Hat.png",
"./img/hats/hat_18.png": "https://i.postimg.cc/RhjyrGbt/Explorer-Hat-V2.png",
"./img/hats/hat_27.png": "https://i.postimg.cc/mkFpSC2g/Scavenger-Gear.png",
"./img/hats/hat_26.png": "https://i.postimg.cc/t40Q8RLc/Barbarian-Armor.png",
"./img/hats/hat_20.png": "https://i.postimg.cc/Dmkjp08d/Samurai-Hat.png",
"./img/hats/hat_22.png": "https://i.postimg.cc/5t3hHB6c/Emp-Helmet.png",
"./img/hats/hat_13.png": "https://i.postimg.cc/BvqyGjNm/Medic-Gear-V2.png",
"./img/hats/hat_9.png": "https://i.postimg.cc/g0N7cGTm/Miner.png",
"./img/hats/hat_4.png": "https://i.postimg.cc/Tw14pBzm/Ranger-Hat.png",
"./img/hats/hat_31.png": "https://i.postimg.cc/2SNM2cWR/Flipper-Hat.png",
"./img/hats/hat_1.png": "https://i.postimg.cc/fWF60TTb/Fiddler-Hat.png",
"./img/hats/hat_11.png": "https://i.postimg.cc/7PFqrNzX/Spike-V2.png",
"./img/hats/hat_11_p.png": "https://i.postimg.cc/7PFqrNzX/Spike-V2.png",
"./img/hats/hat_11_top.png": ""
};
if (Settings_default._texturepack) {
let imageDesc = Object.getOwnPropertyDescriptor(Image.prototype, "src");
Object.defineProperty(Image.prototype, "src", {
get() {
return imageDesc.get?.call(this);
},
set(value) {
if (value in patterns) {
value = patterns[value];
}
if (value === "") {
return;
}
return imageDesc.set?.call(this, value);
},
configurable: !0
});
}
let _proto_ = Object.prototype;
Object.defineProperty(_proto_, "processServers", {
set(value) {
delete _proto_.processServers, this.processServers = function(data) {
for (let server of data) {
server.playerCapacity += 1;
}
return value.call(this, data);
};
},
configurable: !0
});
}, resetGame_default = resetGame;
class DeadPlayer {
moveAngle;
skinColor;
angle;
weapon;
variant;
hatID;
accID;
rotation;
baseTime=2e3;
elapsedTime=0;
pos=new Vector_default;
lerpPos=new Vector_default;
acc=7;
velocity=0;
opacity=1;
shortSign;
constructor(startPos, moveAngle, skin, rotation, weapon, variant, hatID, accID, impulse) {
this.moveAngle = moveAngle, this.skinColor = skin, this.angle = rotation, this.weapon = weapon,
this.variant = variant, this.hatID = hatID, this.accID = accID, this.rotation = rotation,
this.pos.setVec(startPos), this.lerpPos.setVec(startPos), this.shortSign = Math.sign(shortAngle(this.angle, this.moveAngle)),
this.acc = (impulse || 10) / 10 * 75;
}
update(delta) {
this.elapsedTime += delta;
let progress = Math.min(this.elapsedTime / this.baseTime, 1), easedProgress = easeOutQuad(progress);
this.opacity = 1 - easedProgress;
let dt = delta / 1e3, blend = 1 - Math.exp(-10 * dt), PI3 = Math.PI, rotationSpeed = (1 - easedProgress) / PI3 * blend;
this.rotation += rotationSpeed * this.shortSign, this.velocity = this.acc * (1 - easedProgress),
this.pos.add(Vector_default.fromAngle(this.moveAngle, this.velocity * dt)),
this.lerpPos.x = lerp(this.lerpPos.x, this.pos.x, blend), this.lerpPos.y = lerp(this.lerpPos.y, this.pos.y, blend);
}
isFinished() {
return this.elapsedTime >= this.baseTime;
}
}
const DeadPlayerHandler = new class {
deadPlayers=new Set;
start=Date.now();
add(player) {
this.deadPlayers.add(player);
}
update(ctx) {
let now = Date.now(), delta = now - this.start;
this.start = now;
let offset = client.myPlayer.offset;
for (let player of this.deadPlayers) {
if (player.update(delta), ctx.save(), ctx.translate(player.lerpPos.x - offset.x, player.lerpPos.y - offset.y),
ctx.rotate(player.rotation), ctx.globalAlpha = player.opacity, ctx.strokeStyle = "#525252",
Glotus.hooks.renderPlayer({
weaponIndex: player.weapon,
buildIndex: -1,
tailIndex: player.accID,
skinIndex: player.hatID,
weaponVariant: player.variant,
skinColor: player.skinColor,
scale: 35
}, ctx), ctx.restore(), player.isFinished()) {
this.deadPlayers.delete(player);
}
}
}
};
const ObjectRenderer = new class {
healthBar(ctx, entity, object) {
if (!(Settings_default._itemHealthBar && object.seenPlacement && object.isDestroyable)) {
return 0;
}
let {health: health, maxHealth: maxHealth, angle: angle} = object, perc = health / maxHealth, color = Settings_default._itemHealthBarColor;
return Renderer_default.circularBar(ctx, entity, perc, angle, color);
}
renderTurret(ctx, entity, object, scale) {
if (object.type !== 17) {
return;
}
if (Settings_default._objectTurretReloadBar) {
let {reload: reload, maxReload: maxReload, angle: angle} = object, perc = reload / maxReload, color = Settings_default._objectTurretReloadBarColor;
Renderer_default.circularBar(ctx, entity, perc, angle, color, scale);
}
}
renderWindmill(entity) {
if (Items[entity.id].itemType === 5) {
entity.turnSpeed = 0;
}
}
renderCollisions(ctx, entity, object) {
let x = entity.x + entity.xWiggle, y = entity.y + entity.yWiggle;
if (Settings_default._collisionHitbox) {
Renderer_default.circle(ctx, x, y, object.collisionScale, "#c7fff2", .5, 1),
Renderer_default.rect(ctx, new Vector_default(x, y), object.collisionScale, "#ecffbd", 1, .5);
}
if (Settings_default._weaponHitbox) {
Renderer_default.circle(ctx, x, y, object.hitScale, "#3f4ec4", .5, 1);
}
if (Settings_default._placementHitbox) {
Renderer_default.circle(ctx, x, y, object.placementScale, "#73b9ba", .5, 1);
}
let spikeCollider = client.EnemyManager.spikeCollider;
if (spikeCollider === object) {
let scale = spikeCollider.scale * .3;
Renderer_default.fillCircle(ctx, x, y, scale, "#bf3d59", .6);
}
if (object instanceof PlayerObject && object.canBeDestroyed) {
Renderer_default.fillCircle(ctx, x, y, 10, "#f88a41ff", .3);
}
}
render(ctx) {
if (Renderer_default.renderObjects.length === 0) {
return;
}
let {ObjectManager: ObjectManager2, ModuleHandler: ModuleHandler2, myPlayer: myPlayer} = client;
for (let entity of Renderer_default.renderObjects) {
let object = ObjectManager2.objects.get(entity.sid);
if (object === void 0) {
continue;
}
if (Renderer_default.renderMarker(ctx, entity), object instanceof PlayerObject) {
let scale = this.healthBar(ctx, entity, object);
this.renderTurret(ctx, entity, object, scale), this.renderWindmill(entity);
}
this.renderCollisions(ctx, entity, object);
}
Renderer_default.renderObjects.length = 0;
}
volcanoBoxSize=940;
volcanoAggressionRadius=1440;
volcanoBoxPos=new Vector_default(14400, 14400).sub(this.volcanoBoxSize);
volcanoPos=new Vector_default(13960, 13960);
preRender(ctx) {
if (Renderer_default.rect(ctx, this.volcanoBoxPos, this.volcanoBoxSize, "red", 1, .5),
Renderer_default.circle(ctx, this.volcanoPos.x, this.volcanoPos.y, this.volcanoAggressionRadius, "red", 1, .4),
client.myPlayer.diedOnce) {
let {x: x, y: y} = client.myPlayer.deathPosition;
Renderer_default.cross(ctx, x, y, 50, 15, "#cc5151");
}
DeadPlayerHandler.update(ctx);
}
}, ObjectRenderer_default = ObjectRenderer;
const isProd = !0;
const loadedFast = document.head === null;
// HLM : ce mode conditionne TOUT. En injection lente, le bundle
// d'origine a le temps de demarrer et le jeu tourne en double :
// deux widgets Turnstile, deux connexions, et le serveur coupe.
console.log("%c[HLM] injection rapide : " + loadedFast
+ " | document.head deja present : " + (document.head !== null),
loadedFast ? "color:#6f6" : "color:#f66;font-weight:bold");
if (!loadedFast) {
console.error("[HLM] INJECTION LENTE. Dans Tampermonkey : Reglages > General >"
+ " Mode de config = Avance, puis Securite > Content Script API ="
+ " UserScripts API Dynamic, puis Sauvegarder et recharger.");
Logger.warn("Glotus Client loading warning! It is generally recommended to use faster injection mode.");
}
Logger.test("Glotus Client initialization [Glotus Client!]..");
// HLM : plus de jeton altcha fabrique au chargement. Le jeton
// Cloudflare est lu au moment du clic sur Play (voir startGame).
let hlmTurnstileToken = null;
// Point d'extension officiel du jeu : appele des que le jeton arrive.
window.captchaCallbackHook = function() {
let f = document.querySelector('[name="cf-turnstile-response"]');
if (f && f.value) hlmTurnstileToken = f.value;
// Un bot attend peut-etre ce jeton (voir hlmFreshToken).
if (window.__hlmTokenDelivery) window.__hlmTokenDelivery(hlmTurnstileToken);
};
const client = new PlayerClient_default;
// ==================================================================
// HLM - CAPTURE DU SOCKET SANS TOUCHER A window.WebSocket
// moomoo.io a rendu window.WebSocket non modifiable : le Proxy levait
// une TypeError qui interrompait tout le script. Le bundle reecrit
// nous transmet desormais son socket a la creation (crochet
// exposeSocket), c'est-a-dire avant meme le io-init.
// ==================================================================
window.__glotusSocket = function(socket) {
window.__glotusSocket = null;
Logger.test("Found socket! Socket initialization.."), client.SocketManager.init(socket);
};
const win = window, Glotus = {
myClient: client,
settings: Settings_default,
Renderer: Renderer_default,
DataHandler: DataHandler_default,
ZoomHandler: ZoomHandler_default,
hooks: {
EntityRenderer: EntityRenderer_default,
ObjectRenderer: ObjectRenderer_default,
renderPlayer: function() {},
showText: function() {}
},
_getSmoothRendering() {
return Settings_default._smoothRendering;
},
version: "5.3",
hash: "{HASH}",
config: {},
gameInit(token) {},
async startGame() {
// Le jeu attend desormais un jeton de la forme "cf:<jeton>".
// L'ancien prefixe "alt:" n'est plus reconnu par le serveur.
if (hlmTurnstileToken === null) {
let f = document.querySelector('[name="cf-turnstile-response"]');
if (f && f.value) hlmTurnstileToken = f.value;
}
if (hlmTurnstileToken === null) {
Logger.error("Jeton Cloudflare absent : attends la fin de la verification");
return;
}
this.gameInit("cf:" + hlmTurnstileToken);
}
};
win.Glotus = Glotus;
resetGame_default(loadedFast);
const contentLoaded = () => {
Logger.test("Menu initialization.."), client.InputHandler.init(), GameUI_default.init(),
UI_default.init(), StoreHandler_default.init();
};
window.addEventListener("DOMContentLoaded", contentLoaded);
if (document.readyState !== "loading") {
contentLoaded();
}
const onload = () => {
Logger.test("Page loaded..");
let {enterGame: enterGame} = GameUI_default.getElements();
enterGame.classList.remove("disabled");
};
window.addEventListener("load", onload);
if (document.readyState === "complete") {
onload();
}
})();