Evowars.io Nixware

Zoom Hack, Speed Hack, Show Enemy Hitbox, Draw Lines To Enemy

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, Greasemonkey alebo Violentmonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, % alebo Violentmonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey alebo Userscripts.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie správcu používateľských skriptov.

(Už mám správcu používateľských skriptov, nechajte ma ho nainštalovať!)

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

(Už mám správcu používateľských štýlov, nechajte ma ho nainštalovať!)

// ==UserScript==
// @name         Evowars.io Nixware
// @namespace    http://tampermonkey.net/
// @version      2026-04-08
// @description  Zoom Hack, Speed Hack, Show Enemy Hitbox, Draw Lines To Enemy
// @author       You
// @match        https://evowars.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=evowars.io
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    const style = document.createElement('style');

    style.innerHTML = `
        @import url('https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600&display=swap');

        #cheat-menu-container {
            position: fixed;
            top: 50px;
            left: 50px;
            width: 780px;
            height: 500px;
            background-color: #121212;
            border-radius: 8px;
            font-family: 'Inter', sans-serif;
            color: #a0a0a0;
            z-index: 999999;
            box-shadow: 0 10px 30px rgba(0,0,0,0.5);
            border: 1px solid #1e1e1e;
            display: flex;
            flex-direction: column;
            overflow: hidden;
            cursor: default;
        }

        #cheat-menu-header {
            height: 60px;
            padding: 0 25px;
            font-size: 16px;
            font-weight: 600;
            color: #ffffff;
            border-bottom: 1px solid #1e1e1e;
            cursor: grab;
            display: flex;
            align-items: center;
            gap: 15px;
            user-select: none;
            background-color: #121212;
        }

        #cheat-menu-header:active {
            cursor: grabbing;
        }

        #cheat-menu-header::before {
            content: '';
            display: inline-block;
            width: 14px;
            height: 14px;
            background-color: #ffffff;
            clip-path: polygon(50% 0%, 0% 100%, 100% 100%);
        }

        .cheat-menu-body {
            display: flex;
            flex: 1;
            background-color: #0f0f0f;
        }

        .cheat-sidebar {
            width: 65px;
            background-color: #151515;
            border-right: 1px solid #1e1e1e;
        }

        .cheat-content {
            display: flex;
            flex: 1;
            padding: 30px;
            gap: 30px;
        }

        .cheat-col {
            flex: 1;
            display: flex;
            flex-direction: column;
            gap: 30px;
        }

        .cheat-section-title {
            font-size: 11px;
            font-weight: 600;
            letter-spacing: 1.5px;
            margin-bottom: 15px;
            text-transform: uppercase;
            color: #777;
            user-select: none;
        }

        .cheat-section {
            background-color: #181818;
            border-radius: 8px;
            padding: 20px;
            display: flex;
            flex-direction: column;
            gap: 20px;
            border: 1px solid #222;
        }

        .cheat-row {
            display: flex;
            justify-content: space-between;
            align-items: center;
            font-size: 13px;
            color: #ccc;
            user-select: none;
        }

        .toggle-switch {
            position: relative;
            width: 36px;
            height: 20px;
        }

        .toggle-switch input {
            opacity: 0;
            width: 0;
            height: 0;
        }

        .slider-round {
            position: absolute;
            cursor: pointer;
            inset: 0;
            background-color: #333;
            transition: .3s;
            border-radius: 20px;
        }

        .slider-round:before {
            position: absolute;
            content: "";
            height: 14px;
            width: 14px;
            left: 3px;
            bottom: 3px;
            background-color: white;
            transition: .3s;
            border-radius: 50%;
        }

        input:checked + .slider-round {
            background-color: #3b82f6;
        }

        input:checked + .slider-round:before {
            transform: translateX(16px);
        }

        .slider-container {
            display: flex;
            align-items: center;
            gap: 15px;
            width: 65%;
        }

        input[type=range] {
            -webkit-appearance: none;
            width: 100%;
            height: 4px;
            background: #333;
            border-radius: 2px;
            outline: none;
        }

        input[type=range]::-webkit-slider-thumb {
            -webkit-appearance: none;
            appearance: none;
            width: 14px;
            height: 14px;
            border-radius: 50%;
            background: #3b82f6;
            cursor: pointer;
        }

        .val-display {
            color: #888;
            font-size: 12px;
            min-width: 35px;
            text-align: right;
            font-variant-numeric: tabular-nums;
        }
    `;

    document.head.appendChild(style);

    const menuHtml = `
        <div id="cheat-menu-container">
            <div id="cheat-menu-header">Nixware</div>

            <div class="cheat-menu-body">

                <div class="cheat-sidebar"></div>

                <div class="cheat-content">

                    <div class="cheat-col">

                        <div>
                            <div class="cheat-section-title">VISUALS</div>

                            <div class="cheat-section">

                                <div class="cheat-row">
                                    <span>Draw Lines To Enemy</span>

                                    <label class="toggle-switch">
                                        <input type="checkbox" id="toggle-lines">
                                        <span class="slider-round"></span>
                                    </label>
                                </div>

                                <div class="cheat-row">
                                    <span>Show Enemy Hitboxes</span>

                                    <label class="toggle-switch">
                                        <input type="checkbox" id="toggle-hitboxes">
                                        <span class="slider-round"></span>
                                    </label>
                                </div>

                            </div>
                        </div>
                    </div>

                    <div class="cheat-col">

                        <div>
                            <div class="cheat-section-title">MODIFIERS</div>

                            <div class="cheat-section">

                                <div class="cheat-row">
                                    <span>Speed</span>

                                    <div class="slider-container">
                                        <input type="range" id="slider-speed" min="0.10" max="25" step="0.1" value="1">
                                        <div class="val-display" id="val-speed">1.00</div>
                                    </div>
                                </div>

                                <div class="cheat-row">
                                    <span>Zoom</span>

                                    <div class="slider-container">
                                        <input type="range" id="slider-zoom" min="0.05" max="5" step="0.05" value="1">
                                        <div class="val-display" id="val-zoom">1.00</div>
                                    </div>
                                </div>

                                <div class="cheat-row">
                                    <span>Hitbox Expander</span>

                                    <div class="slider-container">
                                        <input type="range" id="slider-hitbox" min="1" max="5" step="0.1" value="1.7">
                                        <div class="val-display" id="val-hitbox">1.70</div>
                                    </div>
                                </div>

                            </div>
                        </div>
                    </div>

                </div>
            </div>
        </div>
    `;

    const wrapper = document.createElement('div');
    wrapper.innerHTML = menuHtml;
    document.body.appendChild(wrapper);

    const menu = document.getElementById('cheat-menu-container');
    const header = document.getElementById('cheat-menu-header');

    let isDragging = false;
    let dragStartX, dragStartY;
    let menuStartLeft, menuStartTop;

    let rt, pType, gameCanvas;

    let showLines = false;
    let showHitboxes = false;
    let hitboxScale = 1.7;
    let menuVisible = true;

    // O key toggle
    document.addEventListener('keydown', (e) => {
        if (e.key.toLowerCase() === 'o') {
            menuVisible = !menuVisible;
            menu.style.display = menuVisible ? 'flex' : 'none';
        }
    });

    // Dragging
    header.addEventListener('mousedown', (e) => {

        isDragging = true;

        dragStartX = e.clientX;
        dragStartY = e.clientY;

        const rect = menu.getBoundingClientRect();

        menuStartLeft = rect.left;
        menuStartTop = rect.top;

        e.preventDefault();
    });

    document.addEventListener('mousemove', (e) => {

        if (!isDragging) return;

        const dx = e.clientX - dragStartX;
        const dy = e.clientY - dragStartY;

        let newLeft = menuStartLeft + dx;
        let newTop = menuStartTop + dy;

        const maxX = window.innerWidth - menu.offsetWidth;
        const maxY = window.innerHeight - menu.offsetHeight;

        newLeft = Math.max(0, Math.min(newLeft, maxX));
        newTop = Math.max(0, Math.min(newTop, maxY));

        menu.style.left = `${newLeft}px`;
        menu.style.top = `${newTop}px`;
    });

    document.addEventListener('mouseup', () => {
        isDragging = false;
    });

    // Overlay canvas
    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d');

    document.body.appendChild(canvas);

    canvas.style.cssText = `
        position:fixed;
        top:0;
        left:0;
        width:100%;
        height:100%;
        pointer-events:none;
        z-index:999998;
    `;

    function resizeCanvas() {
        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;
    }

    resizeCanvas();

    window.addEventListener('resize', resizeCanvas);

    // Slider backgrounds
    function updateSliderBg(slider, min, max) {

        const val = slider.value;

        const percentage = ((val - min) / (max - min)) * 100;

        slider.style.background =
            `linear-gradient(to right, #3b82f6 ${percentage}%, #333 ${percentage}%)`;
    }

    // Game modifiers
    function setGameSpeed(speed) {

        if (rt && rt.timescale !== undefined) {
            rt.timescale = parseFloat(speed);
        }
    }

    function setZoom(scale) {

        if (rt && rt.running_layout && rt.running_layout.layers) {

            for (let i = 0; i < rt.running_layout.layers.length; i++) {

                const layer = rt.running_layout.layers[i];

                if (layer && layer.scale !== undefined) {

                    layer.scale = parseFloat(scale);

                    if (layer.setZIndicesStaleFrom) {
                        layer.setZIndicesStaleFrom(0);
                    }
                }
            }

            rt.redraw = true;
        }
    }

    // Toggles
    document.getElementById('toggle-lines').addEventListener('change', (e) => {
        showLines = e.target.checked;
    });

    document.getElementById('toggle-hitboxes').addEventListener('change', (e) => {
        showHitboxes = e.target.checked;
    });

    // Speed slider
    const sliderSpeed = document.getElementById('slider-speed');
    const valSpeed = document.getElementById('val-speed');

    updateSliderBg(sliderSpeed, 0.10, 25);

    sliderSpeed.addEventListener('input', (e) => {

        const val = parseFloat(e.target.value).toFixed(2);

        valSpeed.textContent = val;

        updateSliderBg(e.target, 0.10, 25);

        setGameSpeed(val);
    });

    // Zoom slider
    const sliderZoom = document.getElementById('slider-zoom');
    const valZoom = document.getElementById('val-zoom');

    updateSliderBg(sliderZoom, 0.05, 5);

    sliderZoom.addEventListener('input', (e) => {

        const val = parseFloat(e.target.value).toFixed(2);

        valZoom.textContent = val;

        updateSliderBg(e.target, 0.05, 5);

        setZoom(val);
    });

    // Hitbox slider
    const sliderHitbox = document.getElementById('slider-hitbox');
    const valHitbox = document.getElementById('val-hitbox');

    updateSliderBg(sliderHitbox, 1, 5);

    sliderHitbox.addEventListener('input', (e) => {

        hitboxScale = parseFloat(e.target.value);

        valHitbox.textContent = hitboxScale.toFixed(2);

        updateSliderBg(e.target, 1, 5);
    });

    // Drawing
    function draw() {

        if (!rt || !rt.running_layout || !pType || !gameCanvas) {
            requestAnimationFrame(draw);
            return;
        }

        let self = null;
        let min_d = Infinity;

        for (const p of pType.instances) {

            const d = Math.hypot(
                p.x - rt.running_layout.scrollX,
                p.y - rt.running_layout.scrollY
            );

            if (d < min_d) {
                min_d = d;
                self = p;
            }
        }

        ctx.clearRect(0, 0, canvas.width, canvas.height);

        if (!self) {
            requestAnimationFrame(draw);
            return;
        }

        const rect = gameCanvas.getBoundingClientRect();

        const viewX = rect.left + rect.width / 2;
        const viewY = rect.top + rect.height / 2;

        const scale = self.layer.getScale();

        for (const p of pType.instances) {

            if (p.uid === self.uid) continue;

            const pX = viewX + (p.x - self.x) * scale;
            const pY = viewY + (p.y - self.y) * scale;

            // Hitboxes
            if (showHitboxes) {

                const radius =
                    (p.width / 2) * scale * hitboxScale;

                ctx.beginPath();

                ctx.arc(
                    pX,
                    pY,
                    radius,
                    0,
                    2 * Math.PI
                );

                ctx.fillStyle = 'rgba(255,255,0,0.3)';
                ctx.fill();

                ctx.strokeStyle = '#ffff00';
                ctx.lineWidth = 1;

                ctx.stroke();
            }

            // Lines
            if (showLines) {

                ctx.beginPath();

                ctx.moveTo(viewX, viewY);
                ctx.lineTo(pX, pY);

                ctx.strokeStyle = '#ffffff';
                ctx.lineWidth = 2;

                ctx.stroke();
            }
        }

        requestAnimationFrame(draw);
    }

    // Runtime hook
    const waitForGame = setInterval(() => {

        const canvases = document.querySelectorAll('canvas');

        if (!canvases.length) return;

        gameCanvas = canvases[0];

        for (const key in window) {

            try {

                const obj = window[key];

                if (
                    obj &&
                    obj.running_layout &&
                    obj.types_by_index
                ) {

                    rt = obj;

                    for (const type of rt.types_by_index) {

                        if (
                            type &&
                            type.instances &&
                            type.instances.length
                        ) {

                            const inst = type.instances[0];

                            if (
                                inst &&
                                typeof inst.x === 'number' &&
                                typeof inst.y === 'number'
                            ) {

                                pType = type;

                                clearInterval(waitForGame);

                                requestAnimationFrame(draw);

                                console.log('Nixware loaded');

                                return;
                            }
                        }
                    }
                }

            } catch(err) {}
        }

    }, 1000);

})();