Auto perk selector

Automatically selects your perk for you

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, Greasemonkey alebo Violentmonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, % alebo Violentmonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey alebo Userscripts.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie správcu používateľských skriptov.

(Už mám správcu používateľských skriptov, nechajte ma ho nainštalovať!)

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

(Už mám správcu používateľských štýlov, nechajte ma ho nainštalovať!)

// ==UserScript==
// @name         Auto perk selector
// @namespace    http://tampermonkey.net/
// @version      2026-03-04
// @description  Automatically selects your perk for you
// @author       particle
// @match        https://gats.io/
// @icon         https://www.google.com/s2/favicons?sz=64&domain=gats.io
// @grant        none
// ==/UserScript==

function formatParts(parts) {
    switch(parts[0]) {
        case 'a':
            return {
                'code': parts[0],
                'id': parts[1],
                'class': (parts[2]),
                'color': (parts[3]),
                'x': parts[4],
                'y': parts[5],
                'radius': parts[6],
                'playerAngle': parts[7],
                'armorAmount': parts[8],
                'currentBullets': parts[9],
                'maxBullets': parts[10],
                'armor': parts[11],
                'hp': parts[12],
                'camera': {
                    'width': parts[13],
                    'height': parts[14]
                },
                'hpMax': parts[15],
                'mapWidth': parts[16],
                'mapHeight': parts[17],
                'username': parts[18],
                'invincible': parts[19],
                'isLeader': parts[20],
                'isPremiumMember': parseInt(parts[21]),
                'teamCode': parseInt(parts[22]),
                'isolatedUsername': parts[23]
            };
        case 'b':
            return {
                'code': parts[0],
                'id': parts[1],
                'x': parts[2],
                'y': parts[3],
                'spdX': parts[4],
                'spdY': parts[5],
                'playerAngle': parts[6]
            };
        case 'c':
            return {
                'code': parts[0],
                'id': parts[1],
                'currentBullets': parts[2],
                'shooting': parts[3],
                'reloading': parts[4],
                'hp': parts[5],
                'beingHit': parts[6],
                'armorAmount': parts[7],
                'radius': parts[8],
                'ghillie': parts[9],
                'maxBullets': parts[10],
                'invincible': parts[11],
                'dashing': parts[12],
                'chatBoxOpen': parts[13],
                'isLeader': parts[14],
                'color': (parts[15]),
                'chatMessage': parts[16]
            };
        case 'd':
            return {
                'code': parts[0],
                'id': parts[1],
                'class': (parts[2]),
                'color': (parts[3]),
                'x': parts[4],
                'y': parts[5],
                'radius': parts[6],
                'playerAngle': parts[7],
                'armorAmount': parts[8],
                'hp': parts[9],
                'maxBullets': parts[10],
                'username': parts[11],
                'ghillie': parts[12],
                'invincible': parts[13],
                'isLeader': parts[14],
                'isPremiumMember': parts[15],
                'teamCode': parts[16],
                'chatBoxOpen': parseInt(parts[17])
            };
        case 'e':
            return {
                'code': parts[0],
                'id': parts[1]
            };
        case 'f':
            return {
                'code': parts[0],
                'currentBullets': parts[1],
                'score': parts[2],
                'kills': parts[3],
                'rechargeTimer': parts[4],
                'maxBullets': parts[5],
                'camera': parts[6],
                'thermal': parts[7],
                'numExplosivesLeft': parts[8]
            };
        case 'g':
            return {
                'code': parts[0],
                'id': parts[1],
                'x': parts[2],
                'y': parts[3],
                'length': parts[4],
                'width': parts[5],
                'angle': parts[6],
                'spdX': parts[7],
                'spdY': parts[8],
                'silenced': parts[9],
                'isKnife': parts[10],
                'isShrapnel': parts[11],
                'ownerId': parts[12],
                'teamCode': parts[13]
            };
        case 'h':
            return {
                'code': parts[0],
                'id': parts[1],
                'x': parts[2],
                'y': parts[3]
            };
        case 'i':
            return {
                'code': parts[0],
                'id': parts[1]
            };
        case 'j':
            return {
                'code': parts[0],
                'id': parts[1],
                'type': parts[2],
                'x': parts[3],
                'y': parts[4],
                'angle': parts[5],
                'parentId': parts[6],
                'hp': parts[7],
                'maxHp': parts[8],
                'isPremium': parts[9]
            };
        case 'k':
            return {
                'code': parts[0],
                'id': parts[1],
                'x': parts[2],
                'y': parts[3],
                'angle': parts[4],
                'hp': parts[5]
            };
        case 'l':
            return {
                'code': parts[0],
                'id': parts[1]
            };
        case 'm':
            return {
                'code': parts[0],
                'id': parts[1],
                'type': parts[2],
                'x': parts[3],
                'y': parts[4],
                'spdX': parts[5],
                'spdY': parts[6],
                'travelTime': parts[7],
                'emitting': parts[8],
                'emissionRadius': parts[9],
                'ownerId': parts[10],
                'teamCode': parts[11]
            };
        case 'n':
            return {
                'code': parts[0],
                'id': parts[1],
                'x': parts[2],
                'y': parts[3],
                'exploding': parts[4],
                'emitting': parts[5],
                'emissionRadius': parts[6]
            };
        case 'o':
            return {
                'code': parts[0],
                'id': parts[1]
            };
        case 'p':
            return {
                'code': parts[0],
                'level': parts[1]
            };
        case 'q':
            return {
                'code': parts[0],
                'x': parts[1],
                'y': parts[2]
            };
        case 'r':
            return {
                'code': parts[0],
                'type': parts[1],
                'content': parts[2]
            };
        case 's':
            return {
                'code': parts[0]
            };
        case 't':
            return {
                'code': parts[0]
            };
        case 'u':
            return {
                'code': parts[0]
            };
        case 'sq':
            return {
                'code': parts[0],
                'squareOneTeam': parts[1],
                'squareTwoTeam': parts[2],
                'squareThreeTeam': parts[3],
                'squareFourTeam': parts[4]
            };
        case 'v':
            let leaderboardObject = {
                'code': parts[0],
                'currentPlayers': parts[1],
                'leaderboard': []
            };
            for (let i = 2; i < parts.length; i++) {
                let splitData = parts[i].split(".");
                leaderboardObject.leaderboard.push({
                    'userId':(splitData[0]),
                    'isMember': parseInt(splitData[1]),
                    'score': splitData[2],
                    'kills': splitData[3],
                    'teamCode': splitData[4]
                });
            }
            return leaderboardObject;
        case 'w':
            return {
                'code': parts[0],
                'username': parts[1],
                'rememberCookie': parts[2],
                'isPremiumMember': parseInt(parts[3]),
                'isolatedUsername': parts[4]
            };
        case 'x':
            return {
                'code': parts[0],
                'error': parts[1]
            };
        case 'y':
            return {
                'code': parts[0],
                'username': parts[1],
                'email': parts[2],
                'password': parts[3]
            };
        case 'z':
            return {
                'code': parts[0],
                'status': parts[1]
            };
        case 'sz':
            return {
                'code': parts[0],
                'newSize': parts[1]
            };
        case 'sta':
            return {
                'code': parts[0],
                'score': parseInt(parts[1]),
                'kills': parseInt(parts[2]),
                'time': parseInt(parts[3]),
                'shotsFired': parseInt(parts[4]),
                'shotsHit': parseInt(parts[5]),
                'damageDealt': parseInt(parts[6]),
                'damageReceived': parseInt(parts[7]),
                'distanceCovered': parseInt(parts[8]),
                'shooterUsername': parts[9],
                'shooterIsPremiumMember': parseInt(parts[10]),
                'shooterClass': parts[11],
                'shooterArmor': parts[12],
                'shooterColor': parts[13],
                'shooterKills': parseInt(parts[14]),
                'shooterScore': parseInt(parts[15]),
                'shooterHp': parseInt(parts[16]),
                'shooterArmorAmount': parseInt(parts[17]),
                'shooterLevel1Powerup': parts[18],
                'shooterLevel2Powerup': parts[19],
                'shooterLevel3Powerup': parts[20]
            };
        case 're':
            return {
                'code': parts[0]
            };
        case 'version':
            return {
                'code': parts[0],
                'version': parts[1]
            };
        case 'highScores':
            return {
                'code': parts[0],
                'c39': parts[1]
            };
        case 'c22':
            return {
                'code': parts[0],
                'j50': parts[1]
            };
        case 'full':
            return {
                'code': parts[0]
            };
        default:
            return {
                'code': parts[0],
                'rawParts': parts.slice(1)
            };
    }
}

// [ passive perk, mid perk, passive perk ]
const chosenPerks = [ -1, -1, -1 ];
let firstPerkSelected = false;
let secondPerkSelected = false;
let thirdPerkSelected = false;

function selectPerks(score, perks) {
    if(score >= 100 && !firstPerkSelected) {
        sendUpgrade(perks[0], 1)
        firstPerkSelected = true;
    } else if(score >= 300 && !secondPerkSelected) {
        sendUpgrade(perks[1], 2)
        secondPerkSelected = true;
    } else if(score >= 600 && !thirdPerkSelected) {
        sendUpgrade(perks[2], 3)
        thirdPerkSelected = true;
    }
}

function sendUpgrade(index, level) {
    if(window.currentSocket && index !== -1) window.currentSocket.send(new TextEncoder().encode(`u,${index},${level}`));
}

function createPerkUI() {
    const passivePerks = [
        { name: "None", index: -1 },
        { name: "No Recoil", index: 0 },
        { name: "Binoculars", index: 1 },
        { name: "Thermal", index: 2 },
        { name: "Damage", index: 3 },
        { name: "Large Mag", index: 4 },
        { name: "Accuracy", index: 5 },
        { name: "Silencer", index: 6 },
        { name: "Speed", index: 7 },
        { name: "Range", index: 8 },
        { name: "Kevlar", index: 9 },
    ];

    const midPerks = [
        { name: "None", index: -1 },
        { name: "Shield", index: 10 },
        { name: "Medkit", index: 11 },
        { name: "Grenade", index: 12 },
        { name: "Knife", index: 13 },
        { name: "Camo", index: 14 },
        { name: "Build", index: 15 },
        { name: "Dash", index: 16 },
        { name: "Gas", index: 17 },
        { name: "Mines", index: 18 },
        { name: "Frag", index: 19 }
    ];

    const uiHTML = `
        <div id="perkContainer">
            <div id="perkToggle">Perks ⚙</div>
            <div id="perkMenu" style="display:none;">
                <label>Passive Perk #1:</label>
                <select id="perk1"></select>

                <label>Passive Perk #2:</label>
                <select id="perk2"></select>

                <label>Mid Perk:</label>
                <select id="perk3"></select>
            </div>
        </div>
    `;

    const style = `
        <style>
            #perkContainer {
                position: fixed;
                top: 10px;
                left: 10px;
                font-family: Arial, sans-serif;
                z-index: 999999;
            }

            #perkToggle {
                background: #111;
                color: white;
                padding: 6px 10px;
                cursor: pointer;
                border-radius: 4px;
                font-size: 14px;
            }

            #perkMenu {
                margin-top: 5px;
                background: rgba(20,20,20,0.95);
                padding: 10px;
                border-radius: 6px;
                display: flex;
                flex-direction: column;
                gap: 6px;
                width: 180px;
            }

            #perkMenu select {
                width: 100%;
                padding: 3px;
                background: #222;
                color: white;
                border: 1px solid #444;
                border-radius: 4px;
            }

            #perkMenu label {
                font-size: 12px;
                color: #aaa;
            }
        </style>
    `;

    document.body.insertAdjacentHTML("beforeend", style + uiHTML);

    const toggle = document.getElementById("perkToggle");
    const menu = document.getElementById("perkMenu");

    toggle.onclick = () => {
        menu.style.display = menu.style.display === "none" ? "flex" : "none";
    };

    const perk1Select = document.getElementById("perk1");
    const perk2Select = document.getElementById("perk2");
    const perk3Select = document.getElementById("perk3");

    function populate(select, data) {
        data.forEach(perk => {
            const option = document.createElement("option");
            option.textContent = perk.name;
            option.value = perk.index;
            select.appendChild(option);
        });
    }

    populate(perk1Select, passivePerks);
    populate(perk2Select, passivePerks);
    populate(perk3Select, midPerks);

    function updateChosenPerks() {
        chosenPerks[0] = parseInt(perk1Select.value);
        chosenPerks[1] = parseInt(perk3Select.value);
        chosenPerks[2] = parseInt(perk2Select.value);
    }

    perk1Select.onchange = updateChosenPerks;
    perk2Select.onchange = updateChosenPerks;
    perk3Select.onchange = updateChosenPerks;
}

function init() {
    const oldSend = WebSocket.prototype.send;
    const decoder = new TextDecoder();

    WebSocket.prototype.send = function(data) {
        //save current socket instance for global reference
        window.currentSocket = this;
        //add message listener
        if(!this._messageListener) {
            //make sure we don't create infinite message handlers
            this._messageListener = true;
            this.addEventListener("message", msg => {
                //decode packet
                const message = decoder.decode(msg.data);
                const chunks = message.split("|");
                //format packet
                for(const index in chunks) {
                    const chunk = chunks[index];
                    const parts = chunk.split(",");
                    const code = parts[0];
                    const formattedData = formatParts(parts);
                    //check for first person packet
                    if(code === 'f') {
                        const score = formattedData.score;
                        if(score !== undefined &&
                            !(
                                firstPerkSelected &&
                                secondPerkSelected &&
                                thirdPerkSelected
                            )
                        ) selectPerks(score, chosenPerks);
                    }
                }
            });
        }
        //call original send function
        oldSend.call(this, data);
    };

    createPerkUI();
}

init();