Game server Recorder

Record ur game easily using the script

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, Greasemonkey alebo Violentmonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, % alebo Violentmonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey alebo Userscripts.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie správcu používateľských skriptov.

(Už mám správcu používateľských skriptov, nechajte ma ho nainštalovať!)

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

(Už mám správcu používateľských štýlov, nechajte ma ho nainštalovať!)

// ==UserScript==
// @name         Game server Recorder
// @namespace    https://greasyfork.org/en/users/1462379-3lectr0n-nj
// @version      1.7
// @description  Record ur game easily using the script
// @author       3lectr0N!nj@
// @match        https://www.pucks.io/*
// @match        https://www.bumpyball.io/*
// @match        http://www.pucks.io/*
// @match        http://www.bumpyball.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=pucks.io
// @require      https://update.greasyfork.org/scripts/545370/1639418/Bumpyball%20Server%20Unlimiter.js
// @require      https://update.greasyfork.org/scripts/539331/1638884/BumpyballioPucksio%20Decoder.js
// @require      https://cdnjs.cloudflare.com/ajax/libs/pako/2.1.0/pako.min.js
// @grant        none
// ==/UserScript==
let Rec=window.Rec=[]
let counter = null
function save(data) {
    let compressed = pako.deflate(JSON.stringify(data));
  const blob = new Blob([compressed],{ type: "application/octet-stream" });

  const a = document.createElement("a");
  a.href = URL.createObjectURL(blob);
  a.download = server.host + server.port + ".dat";
  a.click();
}
let server = {
    client:{},
    rec:false,
    t:null,
    p:null,
    o:null,
    l:null,
    s:null,
    count:0,
    state:null,
    time:300,
    port:null,
    onmessage(j){
        let arr = new Uint8Array(new BR([]).Mencoder(j))
        const m = new Blob([arr], { type: "" });
        const msg = new MessageEvent(this.t, {
               data: m,
               ports: this.p,
               origin: this.o,
               lastEventId: this.l,
               source: this.s,
            })
           this.ws.om(msg);
    },
}
let ServerPacketHandler = {
    AFK(){
        setInterval(() => {
            let j= {
        8: ["PacketId", "int",7],
        18: ["Data", "dict",{
        8: ["command", "bool",0],
        18: ["position", "dict", {
            13: ["x", "float",1],
            21: ["z", "float",0],
        }],
        24: ["EID", "uint",1099],
        }]
}
            let arr= new BR([]).Sencoder(j)
            let data = new Uint8Array(arr)
            if(server.ws && server.ws.readyState === 1){
            server.ws.s(data)}
        },5000)
    },
    PacketSplitter(j){
        for (let b in j) {
        let _j = j[b]
        this.HandlePackets(_j)
        }
    },
    HandlePackets(j){
        let d=j[18][2]
        let PID =j[8][2]
        let p
        let l
        let c
        switch(PID){
            case 2:
            p = d[18][2][10][2]
            l = p.length
            c = p[l-1]
            this.hanleclient(c)
            server.players=p
            server.playerdetails=[]
            p.forEach(i=>{this.handleplayers(i)})
            server.entities=[]
            d[10][2][10][2].forEach(i=>{
                this.handleentites(i)
                let id = i[18][2][24][2]
                server.playerdetails.forEach(e=>{
             if(e.id==id){
             e.eid = i[8][2]
             }
         })
            })
                server.time = Math.floor(d[34][2][13][2])
                server.state= d[34][2][24][2]
                server.host = d[42][2]
                break;
            case 3:
              p = d[10][2]
             p.forEach(i=>{this.handleplayers(i)})
             server.players.push(p[0])
                break;
            case 4:
                delete server.playerdetails[(d[8][2])]
                break;
            case 8:
                if(true){
                    let js = {...d}
                    js[8]=d[16];delete js[16]
                    js[18]=d[26];delete js[26]
                    this.handleentites(js)
                }
                break;
            case 9:
                delete server.entities[d[8][2]]
                break;
            case 12:
                server.time = Math.floor(d[13][2])
                server.state=d[24][2]
                if(server.state==5){
                    server.rec=false
                    server.time=300
                    Rec[Rec.length-1][server.count]= [{0:j},0]
                    server.count+=1
                    let dat = Rec[Rec.length-1]
                    save(dat)
                    Rec[Rec.length]={}
                    server.count = 1
                }
                if(server.state==0){
                    let nj={
        8:  ["PacketId","int",2],
        18: ["Data","dict",{
        10: ["entities", "dict", {
            10: ["list", "arr", this.gete()],
        }],
        18: ["players", "dict", {
            10: ["list", "arr", this.getp()]
        }],
        24: ["playerId", "uint",server.client.pid+500],
        34: ["gameState", "dict", {
            13: ["timeRemaining", "float",300],
            18: ["teams", "arr", [{
                8: ["teamId", "int",0],
                16: ["score", "int",0],
            },{
                8: ["teamId", "int",1],
                16: ["score", "int",0],
            }]],
            24: ["gameState", "int",0],
        }],
        42: ["hostName", "string",server.host]
        }]
    }
                    Rec[Rec.length-1][0]=[{0:nj},300]
                    console.log("Recording Has Started")
                    server.rec=true
                }
                break;
        }

    },
    hanleclient(j){
    server.client.name = j[18][2]
    server.client.pid = j[8][2]
    server.client.team = j[40][2]
    server.client.goals = j[24][2]
    server.client.assits = j[32][2]
    },
    handleplayers(j){
        let json = {}
    json.name=j[18][2]
    json.skin=j[48][2]
    json.team=j[40][2]
    json.id=j[8][2]
    json.bot=j[56][2]
    json.exp=j[64][2]
        server.playerdetails[json.id] = json
    },
    handleentites(j){
        let eid = j[8][2]
        let d = j[18][2]
        server.entities[eid]={}
        server.entities[eid].eid=eid
        server.entities[eid].x=d[10][2][13][2]
        server.entities[eid].z=d[10][2][21][2]
        server.entities[eid].et=d[16][2]
        server.entities[eid].pid=d[24][2]
        server.entities[eid].rot=d[37][2]
        server.entities[eid].fx=d[42][2][13][2]
        server.entities[eid].fz=d[42][2][21][2]
        if(server.playerdetails[d[24][2]]){
        server.playerdetails[d[24][2]].eid = eid}
    },
    getp(){
        let arr = []
        server.playerdetails.forEach((i)=>{
            let nj={
            8: ["id", "int",i.id],
            18: ["name", "string",i.name],
            56: ["bot", "bool",i.bot],
            24: ["goals", "uint",0],
            32: ["assits", "uint",0],
            40: ["team", "uint",i.team],
            48: ["skinId", "uint",i.skin],
            64: ["experience", "uint",i.exp],
            }
        })
        return arr
    },
    gete(){
        let arr = []
        server.players.forEach((i)=>{
            let nj={
                8: ["id", "int",i.eid],
                18: ["entity", "dict", {
                    10: ["position", "dict", {
                        13: ["x", "float",i.x],
                        21: ["z", "float",i.z],
                    }],
                    16: ["entityType", "uint",i.et],
                    24: ["playerId", "uint",i.pid],
                    37: ["rotation", "float",i.rot],
                    42: ["forces", "dict", {
                        13: ["x", "float",i.fx],
                        21: ["z", "float",i.fz],
                    }],
                }]}
        })
        return arr
    },
}
WebSocket.prototype.s = WebSocket.prototype.send;
WebSocket.prototype.send = function (data) {
   if (!this.om){
       let q=this.url.split(":")
       server.port = q[q.length-1].split("/")[0]
       ServerPacketHandler.AFK()
       server.rec=true
       counter = setInterval(()=>{
           if(server.state==3){
               server.time-=1
           }
       },999)
       Rec[Rec.length]={}
       console.log("Recording Has Started")
       server.ws = this;
       this.om = this.onmessage;
       this.onmessage = async (e) => {
           server.t = e.type
           server.p = e.ports
           server.o = e.origin
           server.l = e.lastEventId
           server.s = e.source
           const arrayBuffer = await e.data.arrayBuffer();
           let uint8Array = new Uint8Array(arrayBuffer);
           let json = new BR().Mdecoder(uint8Array)
           ServerPacketHandler.PacketSplitter(json)
           if(server.rec==true){
           Rec[Rec.length-1][server.count]= [json,server.time]
           server.count+=1
       }
           let arr = new BR([]).Mencoder(json)
           uint8Array = new Uint8Array(arr)
           const m = new Blob([uint8Array], { type: "" });
           const msg = new MessageEvent(e.type, {
                   data: m,
                   ports: e.ports,
                   origin: e.origin,
                   lastEventId: e.lastEventId,
                   source: e.source,
            })
           this.om(msg);
           return
           }
   }
    data= new Uint8Array(data)
    let json = new BR().Sdecoder(data)
    let arr= new BR([]).Sencoder(json)
    data = new Uint8Array(arr)
    this.s(data);
    if (!this._closeBound) {
           this._closeBound = true;
           this.addEventListener('close', () => {
               let dat = Rec[Rec.length-1];
               if (server.rec && Object.keys(dat).length) {
                   save(dat);
                   clearInterval(counter);
                   counter = null;
                   server.players=[]
                   server.playerdetails=[]
                   server.entities=[]
               }
               server.count = 0;
           });
       }
}