Destiny V3

Deadshot.io Cheat (AIMBOT, WALL HACKS) -- discord.gg/783Ve3Fd

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, Greasemonkey alebo Violentmonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, % alebo Violentmonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey alebo Userscripts.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie správcu používateľských skriptov.

(Už mám správcu používateľských skriptov, nechajte ma ho nainštalovať!)

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

(Už mám správcu používateľských štýlov, nechajte ma ho nainštalovať!)

Autor
rex editz
Denne inštalácií
27
Celkový počet inštalácií
2 498
Hodnotenie
3 4 0
Verzia
3.0
Vytvorené
03.12.2025
Aktualizované
21.04.2026
Veľkosť
63,0 KB
Licencia
MIT
Spustiť na

Destiny V3 — Combat Suite for Deadshot.io

Hey. Thanks for checking this out.

Destiny started as a personal project a while back and it's been through a lot of iterations since then. V3 is the biggest update yet — full GUI redesign, a bunch of new features, and a ton of under-the-hood improvements that make everything feel way more responsive.

Runs entirely in the browser. No downloads, no executables, no shady dependencies. Just Tampermonkey and you're set.

What's new in V3:

The whole menu got rebuilt from scratch. It's modeled after the kind of panels you'd see in CS2 cheats — dark theme, sidebar navigation, tab pills across the top, settings organized into card sections on a two-column grid. It looks clean and it's way easier to find what you need. You can drag it around, close it, change the accent color, rebind the menu key, all that.

Auto-detect is probably the biggest quality of life change. You don't have to manually cycle through target IDs with arrow keys anymore. The script scores every shader program each frame based on matrix count, position spread, and Y range, then picks the one that looks like players. It just works. If you still want manual control, arrow keys are still there and it'll switch to manual mode automatically.

The ESP got a full visual upgrade too. Corner-style boxes instead of full rectangles, health bar on the left side of each box, distance shown in a little pill above the head, and dead players get dimmed out with a DEAD tag. Targets behind walls show at reduced opacity so you can tell at a glance who's actually visible. Tracers are dashed now instead of solid, which looks way better.

Aimbot is the same smooth, distance-adaptive system from before — pick your hitbox, adjust smoothing, choose crosshair or distance priority. But now there's zoom detection built in. When you scope with a sniper, the script reads the projection matrix to figure out your zoom level and scales the aim movement down so it doesn't overshoot. Hip-fire stays snappy, scoped aim stays precise.

Prediction got tuned up. Velocity tracking uses a higher blend factor now so it reacts faster to direction changes, and the prediction lookahead compensates better for render pipeline latency. Dead bodies get filtered out properly — if something hasn't moved in 3 seconds and velocity is near zero, it gets skipped. Tracking data also gets flushed between matches so stale info from last round doesn't mess things up.

New combat features: crouch spam toggles crouch rapidly while you're firing, auto-strafe spams A/D to make you harder to hit. Both have adjustable speed.

Radar is new — a minimap in the top right that shows enemy positions relative to you, rotated to match your camera direction. There's also off-screen indicators, little arrows at the screen edge pointing toward enemies you can't see.

FOV hack lets you widen the game's camera by scaling the projection matrix. Subtle values look natural, aggressive values give you peripheral vision.

The rest: triggerbot with adjustable radius and delay, target lock, custom crosshair, FOV circle with gradient, FPS counter, anti-AFK, fullscreen blocker, performance mode, debug overlay. Everything saves automatically.

Controls:

INSERT to toggle the menu
Arrow keys still work for manual target ID if you want them
Right Click (hold) to activate aimbot (rebindable to left click, shift, alt, or always-on)
How to set up:

Install through Tampermonkey
Go to deadshot.io and join a match — overlay loads automatically
Hit INSERT to open the menu
Auto-detect should pick up the player shader on its own — you'll see ESP boxes appear
Tweak whatever you want from there
Everything is pure JavaScript. Hooks into WebGL for matrix data, renders on a canvas overlay at native refresh rate. Config saves are debounced, stale tracking data gets garbage collected every couple seconds, pointer lock transitions flush old state. No memory leaks, no performance issues over long sessions.

For educational purposes only. Use responsibly.